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MarkC Windows7/Vista/XP Mouse Fix

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READ THE README BEFORE USE!!!

->CFGFACTORY IS NOT RESPONSIBLE FOR INSIDE THE ZIP. USE AT YOUR OWN RISK!<-

Comments

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wtf


Posted on 09.11.2011 / 17:10

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oops


Posted on 09.11.2011 / 17:22

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Fixes mouse acceleration?


Posted on 09.11.2011 / 18:38

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hmm..


Posted on 09.11.2011 / 18:47

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wtf ? i dont understand nothing, please give me some more simple explanation


Posted on 09.11.2011 / 18:52

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@yembalaa yeah, me too, i mean i don't understand nothing. smiley


Posted on 09.11.2011 / 20:25

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like i said just read the README!!!


Posted on 09.11.2011 / 20:39

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--> http://cfgfactory.com/skins/show/4eb96baf8c846#


Posted on 09.11.2011 / 20:40

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oh i forgot to mark as url...
-> http://cfgfactory.com/skins/show/4eb96baf8c846#


Posted on 09.11.2011 / 20:41

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just watch the screenshots and u read


Posted on 09.11.2011 / 20:42

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mouse accel you know? basically its ur mouse going slower when you start moving and getting faster, or its getting slower when you stop moving. pretty shit in games. the thing he uploaded disables it. easy as fuck. meh, hate my shit english.


Posted on 09.11.2011 / 21:29

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exactly! ty mate


Posted on 09.11.2011 / 21:51

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WHAT IS IT?

It is a registry file that removes Windows 7 mouse pointer acceleration.

It is like the CPL Mouse Fix and Cheese Mouse Fix, but gives exactly
1-to-1 mouse to pointer response for Windows 7.

Exactly 1-to-1 means no discarded or delayed mouse input while game playing.


WHY DO YOU NEED THE FIX?

If you don't know you need it, then you don't need it!

Some older games, such as Half-Life 1, Counter-Strike 1.x, Quake, Quake
2, Unreal and others, while they are active and running, call a Windows
function intending to disable variable mouse acceleration by forcing ALL
movement to be accelerated by the same amount (doubled).
On Windows 2000 and earlier, that removed all variable acceleration.
Pointing and aiming in those games was OK, because the mouse response
was then linear (all movement was accelerated by the same amount; it was
doubled).

In XP, Vista and Windows 7, Microsoft changed how mouse pointer
acceleration worked.
Now when those games call the function (asking that all movement be
accelerated), Windows enables the mouse 'Enhance pointer precision'
feature, which adds mouse acceleration using a varying curve to control
the mouse response. (It enables it even if you have it turned off in the
Control Panel Mouse settings.)

With 'Enhance pointer precision' enabled, slower mouse movements make
the pointer go extra slow and faster mouse movements make the pointer go
extra fast. It is not linear and not straightline.

This is annoying, because where you are aiming at depends on how far you
move your mouse, and also on how fast you moved the mouse to aim.


Posted on 09.11.2011 / 21:55

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do you get ban?


Posted on 04.12.2011 / 12:27

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lol no


Posted on 11.12.2011 / 12:26

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it only changes some windows settings... it doesnt change anything @ cod4 or any other games...


Posted on 21.01.2012 / 14:37

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Only an engineer would understand the way you explained this. I do. I go to an electrical engineering high school. And I understand the explanation . Good work man but you will need to simplify the text for these slower minders smiley


Posted on 26.11.2013 / 18:07

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