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bo1 weapons v3.5

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this include the new thundergun made by harry bo21 and a few other fixes and patches

Comments

3 0

Thanks rorke! i have not seen that you have make an update


Posted on 16.10.2015 / 10:38

yeah been out a while now lol i have nothing else to update them with TBH


Posted on 16.10.2015 / 20:08

0 0

maybe chaulk outlines but idk lol ill make specs for the ones that dont have them as well ill start on that tonight


Posted on 20.10.2015 / 22:39

1 0

Rorke do you think you can work on making the zap gun and jgb215? (baby maker) I love those two and they are very underrated..... love the bo1 weapons!


Posted on 29.10.2015 / 18:56

I would if I had a script for the said weapons without a script there going to be useless


Posted on 29.10.2015 / 22:34

1 0

Hey Rorke I love the guns. I have got them to work in my map but I was wondering how I could go about upgraded versions? I'm kind of new to this and I read on some other thing that you copy and paste the xmodels and rename then to your pack a punch material? Does anyone know a tutorial they can link me to do this or just tell me in the comments?


Posted on 03.12.2015 / 0:28

What I did, is if the weapons come with attachment version of the gun. Make it so when they get upgraded you add the attachments to the weapon. (You might have to change the damage the do, and ammo capacity, but that is about it.)


Posted on 03.12.2015 / 4:35

at im planning on re-doing all these weapons but this time with attachments seen as waw has a hide tag limit of 8 its going to be a struggle but ill see what i can do for the next up date. if you want more info please do not hesitate to add me on skype


Posted on 04.12.2015 / 2:07

0 0

hey rorke thundergun has a big problem it says "ERROR: xmodel 'takeo_viewhands' not found" and "ERROR: Couldn't find material 'bo1_mtl_t5_weapon_thundergun_chamber_main'" i have fix myself there problems but now anim in generic_human.atr are missing so i suggest to fix there 3 problems ^^


Posted on 15.12.2015 / 13:38

for generic aman it fixed also just add:

//Thundergun
ai_zombie_thundergun_hit_armslegsforward
ai_zombie_thundergun_hit_doublebounce
ai_zombie_thundergun_hit_forwardtoface
ai_zombie_thundergun_hit_upontoback
ai_zombie_thundergun_hit_stumblefall
ai_zombie_thundergun_hit_deadfallknee
ai_zombie_thundergun_hit_flatonback
ai_zombie_thundergun_hit_legsout_right
ai_zombie_thundergun_hit_legsout_left
ai_zombie_thundergun_hit_faceplant
ai_zombie_thundergun_getup_a
ai_zombie_thundergun_getup_b
ai_zombie_thundergun_getup_c
ai_zombie_thundergun_getup_quick_a
ai_zombie_thundergun_getup_quick_b
ai_zombie_thundergun_getup_quick_c



Posted on 15.12.2015 / 15:46

its my thundergun, must have missed those. Ill add em and upload again. Can see on the picture its not right, dunno why he didnt tell me...


Posted on 20.12.2015 / 16:07

"ERROR: xmodel 'takeo_viewhands' thats my fault sorry i set the viewhands in weap file for hidetags whenim playing around with attachments


Posted on 22.12.2015 / 4:37

1 0

currently working on attachments and weapons images update should be avalable in 2 to 3 weeks stand by for more info


Posted on 15.01.2016 / 18:06

Rorke I know this may sound retarded but what if you put the wunderwaffe lightning script on the zap gun and jgb-215? It would not be the correct script for the guns but it would allow you to put the guns in waw. Just a thought.


Posted on 01.02.2016 / 20:40

0 0

yeah maybe but at the minite in consentrating on bullet weapons and not wonder weapons i may do it depends


Posted on 05.02.2016 / 2:14

1 0

ok thanks for confirming. cannot wait for the attachments update and love the weapons!


Posted on 05.02.2016 / 20:41

1 0

Thanks. Works perfectly. Waiting for PaP version.


Posted on 20.04.2016 / 1:13

hmm yeah might be a while yet lol, busy with a bo2 weap pack complete with upg weapons


Posted on 20.04.2016 / 3:57

0 0

Apart from the thundergun problems already posted, also note the spas sound won't work and the dragunov scope is invisible. Really great work btw your guns are about over a quarter of my arsenal


Posted on 30.04.2016 / 4:43

what thundergun problems?
also invisible scope? can you post some pics?


Posted on 27.05.2016 / 3:55

0 0

Could you give an update about the attatchments update?


Posted on 07.07.2016 / 15:18

attachments will get done after ive finished porting bo3 perk bottles


Posted on 07.07.2016 / 16:18

Ok thank you for the information! Another Question: When i buy the thundergun from the box or from a wallbuy i get nothing. Not even viewhand. BTW i set the Viewhands to the stock ones.


Posted on 07.07.2016 / 16:33

Nevermind I fixed it, but now i the fx on the thundergun wont work, also i dont receive any points for killing with it


Posted on 07.07.2016 / 16:39

Did you install the script correctly? And also did you install the weapon correctly


Posted on 07.07.2016 / 18:29

0 0

yes! Everything is working, but the FX! In Launcher it sais "ERROR: Couldn't find material 'gfx_fxt_fx_thundergun_ring'" and "ERROR: Couldn't find material 'gfx_fxt_fx_distortion_ring_warp'". I checked all the files, but these FX are nowhere to be found!


Posted on 07.07.2016 / 18:36

ok add me on skype ill look


Posted on 07.07.2016 / 20:47

0 0

hickle.meddows is my skype


Posted on 07.07.2016 / 20:48

0 0

Almost all the weapons come out silver (no texture i guess) i followed the tutorial to a "T" and it is all correct.


Posted on 29.08.2016 / 21:26

did you tick the images in IWD file list?


Posted on 30.08.2016 / 1:32

0 0

For me everything works except the scavenger and the thundergun


Posted on 23.10.2016 / 20:05

whats the problem?


Posted on 23.10.2016 / 21:25

0 0

Thanks for this Rorke!!But Thundergun doesn't work


Posted on 14.11.2016 / 19:15

do you have skype? if so add me pm me your skype name


Posted on 14.11.2016 / 19:39

eduardoportilho123. What's yours?


Posted on 18.11.2016 / 14:31

0 0

i get a server script compile error
could not find maps\_zombiemode_weap_thundergun::init();


Posted on 18.11.2016 / 2:26

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