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MWR M40A3 + Assassin Kit (T-Max edition)

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File description

Mod sources, Maya sources, original textures (a bit edited) are included.
I left fire sound original as I wasn't able to capture it from MWR without rechamber sound.

Killfeed icon for Assassin kit you can find under "maya_sources" directory.

Google Drive mirror.

Comments

1 0

Forgot to mention. Assassin Kit is set as View/World Gun 2 in weapon config. That means you must use script to give it to player like it is in original game with different camos.
giveWeapon("mwr_m40a3_mp", 1);
wait 0.05;
switchToWeapon("mwr_m40a3_mp");


Posted on 19.12.2016 / 15:51

0 0

wow men
briliant idea
nice work


Posted on 19.12.2016 / 19:56

1 0

CFGFactory .zip archive misses "mtl_mwr_m21_bipod" material. Please download from mirror one.


Posted on 20.12.2016 / 6:04

0 0

All your MWR models need custom viewhands? Or they working with default ones as well?


Posted on 27.12.2016 / 0:01

EDIT: Figurued by myself, default hands litlle bit buggy. smiley


Posted on 27.12.2016 / 1:46

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Maya 2012 won't open any of the files in the "maya_source" folder. Is a different version required to work with these .mb files?


Posted on 28.12.2016 / 3:06

2016


Posted on 28.12.2016 / 18:03

Did you open tools_info.txt?


Posted on 28.12.2016 / 18:05

0 0

Yes, I see that you have Maya 2016 listed there. I was just hoping there was some way to use 2012.


Posted on 29.12.2016 / 4:45

export model with Tom tool, and open it in maya 2012


Posted on 30.12.2016 / 3:26

0 0

excelent work T-Max


Posted on 30.12.2016 / 3:26

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how do you convert this weapon to waw?


Posted on 01.01.2017 / 20:48

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sorry mate im a newcomer
can you explain how to put these guns in original cod4?

thanks


Posted on 08.01.2017 / 14:19

Installation is typical for custom model and has been described a lot of times it this site. Unpack "mod_source" folder to your CoD4/raw directory, add files from "mod_stuff" to your mod directory, add lines from "mod_stuff/add_to_mod.csv" to your "mod.csv" and compile mod.


Posted on 08.01.2017 / 21:19

0 0

Will you create the ak47?


Posted on 23.02.2017 / 0:20

Maybe. I'm a bit surprised there's nobody releases models for public. It's not too hard but requires a bit more job than "Launch Lime, Launch Lemon, copy\paste, upload".


Posted on 23.02.2017 / 8:41

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hey could u make tutorial how to insert these into cod 4 mp and play with them on public matches pls


Posted on 13.03.2017 / 0:39

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So T-Max, how did you figure out the inspect element scripts on these MW:R weapons? I'm porting the XM-LAR to make a MW:R weapon mini-mod, and I'm curious on how did you do it.


Posted on 25.03.2017 / 20:48

0 1

hey im a noob at this stuff, can you walk me through the process of installing this mod? teamspeak and teamviewer is doable.


Posted on 09.04.2017 / 18:15

0 0

como se instala?
ayudenme por favorsmileysmiley


Posted on 02.05.2017 / 23:35

0 0

how did u do for inspection in gun?


Posted on 28.12.2017 / 13:46

0 0

how do i get the assassin kit and inspect to work? when everything goes well I just get the original mwr m40a3?


Posted on 23.03.2018 / 18:47

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