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Reflective M40A3/R700

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smileysmileysmileysmileysmileysmileysmileysmileysmiley


Posted on 05.07.2017 / 1:57

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the man


Posted on 05.07.2017 / 2:09

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So just wondering how did you make this reflective I've been wondering for a while now... I know there's a console command to make this happen but I would like to learn how you did this so I can get make into making things for cod 4 movie makers and editors


Posted on 13.07.2017 / 17:12

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So just wondering how did you make this reflective I've been wondering for a while now... I know there's a console command to make this happen but I would like to learn how you did this so I can get make into making things for cod 4 movie makers and editors


hiya, each model has its own textures. The colormap, the normalmap, and the specularmap.
In the specularmap you can easily bump up the specularity.
The lighter, the more specular the texture becomes.
if im right you can find the textures in iw_06.iwd (not sure tho, but they start with ~ and may contain _s, _spc or spc-rgb in the filename instead of _col and _nml)

hope this helps


Posted on 23.09.2017 / 22:43

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