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Comments

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hey what codes do i need to edit to implement the bo guns to waw? i know how to do most of the other stuff i just dont remember what specific codes..i remember zombiemode_weapons


Posted on 03.11.2014 / 1:07

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I'm going to put in a tutorial on this on next update


Posted on 03.11.2014 / 2:17

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ok thanks, actually figured that out, fal osw didnt work for some reason, also on a sidenote, how do i do this for the custom weapons intended for cod 4?


Posted on 03.11.2014 / 21:40

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I know about the fal osw that will be fixed in next update these probably won't work for cod 4


Posted on 03.11.2014 / 22:41

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no i mean theres alot of files on here meant to be implemented into cod 4, for example the mw3 m4 carbine, how would i add that to cod waw? if possible


Posted on 03.11.2014 / 22:47

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With a lot of trouble time and effort


Posted on 04.11.2014 / 1:25

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what would need changing if you dont mind me asking? lol


Posted on 04.11.2014 / 20:40

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you would need to re-do the hole weapon models from cod 5 format wont be compatable for cod 4 you will need to know how to csv and know how to convert a cod 5 weapon file to cod 4


Posted on 05.11.2014 / 5:53

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yes put the assets in model export..where im lost is id need a GDT file wouldnt I?


Posted on 05.11.2014 / 23:10

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No you would need direct XMODEL_EXPORT files and images


Posted on 06.11.2014 / 1:02

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ahh ok meaning i have to rip them from ingame myself..thatd solve the gdt issue too..then im assuming i create my own weaponfile with asset manager after conversion


Posted on 06.11.2014 / 20:37

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oh about your thundergun file..if i were to get my thundergun weapon file from my bo1 copy and convert it to waw with ugx weapon editor will all of your file names match up with whats in the script?


Posted on 06.11.2014 / 21:03

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no, it wont work like that you will have to heaviy edit the weapon file to match the xmodels for my thundergun and sounds and note tracks in the weapon file also you would need to edit the script


Posted on 07.11.2014 / 5:02

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alrighty well i guess i better get scripting then lol. thanks for all the models by the way


Posted on 07.11.2014 / 20:28

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no problem i just wish admins wernt so slow been waiting a week now for my bo1 weapons update


Posted on 08.11.2014 / 5:28

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yeah ive been waitin on the scavenger smiley well ive got working bo2 gun models figured out but im lost on how to convert the animatons (mayas not an option, too expensive). also i have a file id like to upload for this site, do i need approval?


Posted on 08.11.2014 / 16:46

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yes it needs approval and you can get maya 2012 for free for 3 years


Posted on 08.11.2014 / 17:37

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how? im not a student


Posted on 08.11.2014 / 18:30

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Lol they don't know that


Posted on 09.11.2014 / 6:04

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they ask for a school address in the installer lol


Posted on 09.11.2014 / 19:34

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yeah search up the college on net and put its address in


Posted on 10.11.2014 / 4:25

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yeah and what happens when you get caught lol


Posted on 10.11.2014 / 20:34

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You don't get caught they don't check up on it


Posted on 11.11.2014 / 4:20

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Noah115 on November 10 2014 20:34:45
"yeah and what happens when you get caught lol"
This shows you sir are an internet noob smiley
and thanks for the weapons zombiemadness, going to be "hopefully" using them in my spongebob map. I was wonderin if u were going to be making PaP versions of these guns im sure i can ask my friends theyll pitch me their versions but just curious if u had planned this any time soon (mabey under a month? map should be in testing phase by then smiley )Thanksmegusta smileyhappy smiley


Posted on 21.11.2014 / 4:01

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I can only talk here or thru skype cause UGX mods chat is being a *itch and wont let me connect. foreveralone smiley yuno smiley fuuu smiley sadtroll smiley socute smiley sweet smiley


Posted on 04.12.2014 / 22:58

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Yeah I have plans in doing pap versions for all my weapons bo1 weapons being first in the list I just want to get them finished


Posted on 05.12.2014 / 0:31

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