IMPORTANT MAP NOTES FOR CITI ASSAULT:  DeekCiti Environments ReadMe (Final Version Readme)



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Final UPDATES:

1.  Fixed missing piece in allied floor when MG was destroyed.
2.  Fixed Map Crashes with Separating Weapon files from main map IWD.  Now using Gloabal IWD with weapon files.
3.  Removed 18 Spawnpoints, 10 SD and 8 DOM, to try and fix the G_Spawn Entity Error.  Hope that does it!
4.  Added Global Fog Dvar (Darkens the map, cuts down on sniping) (Default = 0/off)
5.  Did not add any more models or Furnish buildings to cut down on errors.  Would not help map much anyways.

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MOD CONFLICTS:

- For servers running "Extreme Mod" or any mod that can disable "turrets".
- This map needs the turrets ENABLED to play correctly.
- Else the map can crash when a wall or MG nest is blown up.

- For Extreme Mod users:  Please disable the dvar in the mod that allows the Turrets to overheat.  
- Else the map can crash when a wall or MG nest is blown up.

- Some gametypes might have spawning issues if the server allows "Switching Sides".
- Suggested "Switching Sides" is disabled for this map.
- This only causes problems for the breakables in the map, everything else has been addressed.
- The issue is, team spawns at the enemies base, EG: ( SD, SAB, KOTH, HTF ).
- The map isn't perfect but should work correctly otherwise.

- A Global cleaned IWD has been added.  Make sure you read the Install Instructions in the IWD folder.

- USE! the "citi_assault.cfg" that came with the map.  Use it as a tool to control the map!
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SUPPORTED GAMETYPES: (DM, WAR, KOTH, SD, SAB, DOM, CTF, CTFB, HTF, RE)

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FEATURES:

- Map CFG file to control all Map Dvars for Servers
- Destructible MG's (Hints/Damage taken is Dvar Controlled)
- Destructible Walls (Hints/Damage taken is Dvar Controlled)
- Team Based Flare System ( Green = Allies / Red = Axis ) (Dvar Controlled)
- Drownable water (Dvar Controlled)
- Radioactive/Minefields Boundary System (Dvar Controlled)
- Team Based Spawning.  "WAR" Gametype Spawning at relative Base. (Dvar Controlled)
- MG's (turrets) = MiniGun, SAW, RPD
- Ammo Pickups (Dvar Controlled)
- Weapon Pickups (Dvar Controlled)
- Rain FX (Dvar Controlled)
- Global Fog Dvar (Dvar Controlled)
- Desert, Woodland, Urban (Uniforms) Default = Woodland (Dvar Controlled)
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This is a Team Based "BASE ASSAULT" Map.  Have fun and Enjoy!
Please test all gametypes.
Report any Glitches, errors, bugs to deekc208@gmail.com


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MAP OVERVIEW:

This map consists of Two Bases, Allied and Axis.  Teams must move across the woodland terrain, and attack the other teams base, or sit back and defend their own Base.  Each team has ammo pickups, and weapon pickups both of which are Dvar Controlled.  Each team also has an array of MG turrets, used to help protect the enemy from advancing.  All Turrets, including both teams MG Emplacement Pillbox can be destroyed.  The damage set for each wall, turret nest and pillbox are all Dvar controlled.

Spread along the woodland terrain are flares that can be tripped by incoming enemies.  The Axis trip Red Flares, while the Allies trip Green Flares.  Only for certain gametypes is the team based Flares un-true, and any player can trip them.  This is preset to fire during these gametypes.  Team Flares are Dvar controlled using a Global Dvar, on or off.

This map consists of many cool features.  Use your team skills to advance, destroy the enemies base and dominate the other team.  Have fun and Enjoy!