IMPORTANT MAP NOTES FOR CITI FARM:  DeekCiti Environments ReadMe (Final Version Readme)


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FINAL VERSION UPDATES:
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	1.  Added Dvar Switch for Light fog, Dark Fog and NO fog.
	2.  Added 6 breakable Slats in Barn Loft.
	3.  Added Operational Cellar Door.  Open and Close.
	4.  Added Well near barn, that is accessible, along with a small room underground.
	5.  Updated Loadscreen
	6.  Updated Minimap
	6.  Added climb on rear railing of Windmill to allow access to second floor of windmill.
	7.  Did full map compile.
	8.  Added map effects.
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BUGS: - No Known Bugs
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MAP SIZE: - LARGE
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PLAYER MODELS: - Woodland
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SUPPORTED GAMETYPES: - (DM, WAR, KOTH, SD, SAB, DOM, CTF, CTFB, HTF)
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FEATURES:
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	- Server DVARS
	- Secret attic Entrances
	- Open/close Cellar Door
	- Open/close Doors
	- Breakables (Propane tank, wood planks in Tunnel system/barn slats, windows)
	- Drownable water (Dvar Controlled)
	- Global Fog Dvar (Dvar Controlled)
	- Desert, Woodland, Urban (Uniforms) Default = Woodland (Dvar Controlled)
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The DVARS are as follows.
These are the pre-defined default values.
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set scr_farm_uniforms 1
set scr_farm_drown 1
set scr_farm_darkfog 1
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DVAR EXPLAINATION:
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scr_farm_uniforms (ALLOWS SERVER TO CHANGE PLAYER MODELS)(Desert = 0)(Woodland = 1)(Urban = 2)

scr_farm_drown (TURNS THE DROWN SCRIPT ON OR OFF)(CHANGE THIS ONLY IF SERVER CRASHES FROM DROWNING)

scr_farm_darkfog (DEFAULT, MAP HAS HAZE FOG which = 1)(2 = LIGHTER TONE HAZE, 0 = No Fog)
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MAP OVERVIEW:

This map consists of a very large farm house, large Barn, two silos, one Windmill, tunnel system and forests.
The farm house has two floors, and two attic spaces, one accessible through a ladder and the other 
through a secret entrance, not hard to figure out.  The house has 3 Entrances and 6 exits.  Also with rooftop access.

The barn has a basement, main floor and loft, complete with hay bails and hay mounds.  
Above the loft are wooden planks that run along the ceiling, which gives snipers a lookout from two spaces
of wooden slats.  In the basement of the barn is an entrance to the tunnel system.

Behind the barn are two silos.  One with a roof and one without, both have access for snipers or lookouts.

There is a large fenced in grazing area for cattle littered with hay bails and grass, also with an entrance to the tunnel system.

The working windmill is also a perfect snipers nest, complete with two floors, only 1 entrance.

Near the windmill is a shed and a destructable Propane tank.  Only destructable using heavy explosives.  
Which can cause damage to players on detonation.

Near the rear and to the side of the barn and windmill is a pond that if players stay under the water too long will drown.
Complete with cat-tails and dead trees.

The tunnel system has 4 entrances/exits.  
The system feeds underground and has acess to the Fenced field, the farm house, the barn and the well.
Parts of the tunnel system are boarded up in which players can/must break the boards to gain access to other areas of the tunnels.

Surrounding the main buildings is a dense pine forest which does provide cover for moving through the map without being seen.
The terrain is littered with bushes, grasses, farm equipment and trees.

I hope the map has its perks, Enjoy.