Build 568 nightly Wed Jun 18 2008 04:48:38PM
logfile opened on Thu Jul 21 12:16:01 2011

sv_cheats is write protected.
      dvar set sv_maxclients 10
      dvar set sv_running 0
sv_running is read only.
      dvar set timescale 1
timescale is cheat protected.
      dvar set ui_gametype 0
      dvar set ui_hud_hardcore 0
      dvar set ui_hud_obituaries 0
      dvar set ui_hud_showobjicons 0
      dvar set waypointIconHeight 1.18
      dvar set waypointIconWidth 1.19
      dvar set waypointOffscreenPointerDistance 20
Hiding channel: error
Hiding channel: gamenotify
Hiding channel: boldgame
Hiding channel: subtitle
Hiding channel: obituary
Hiding channel: logfile_only
Hiding channel: console_only
Hiding channel: gfx
Hiding channel: sound
Hiding channel: files
Hiding channel: devgui
Hiding channel: profile
Hiding channel: ui
Hiding channel: client
Hiding channel: server
Hiding channel: system
Hiding channel: playerweap
Hiding channel: ai
Hiding channel: anim
Hiding channel: physics
Hiding channel: fx
Hiding channel: leaderboards
Hiding channel: parserscript
Hiding channel: script
No channels added or hidden
Adding channel: error
Adding channel: gamenotify
Adding channel: boldgame
Adding channel: subtitle
Adding channel: obituary
Adding channel: logfile_only
Adding channel: console_only
Adding channel: gfx
Adding channel: sound
Adding channel: files
Adding channel: devgui
Adding channel: profile
Adding channel: ui
Adding channel: client
Adding channel: server
Adding channel: system
Adding channel: playerweap
Adding channel: ai
Adding channel: anim
Adding channel: physics
Adding channel: fx
Adding channel: leaderboards
Adding channel: parserscript
Adding channel: script
      dvar set fs_game mods/MovieMod
fs_game is write protected.
      dvar set cl_freezedemo 0
      dvar set timescale 1
timescale is cheat protected.
      dvar set version CoD4 MP 1.7 build 568 nightly Wed Jun 18 2008 04:48:38PM win-x86
CPU vendor is "GenuineIntel"
CPU name is "Intel(R) Core(TM)2 Duo CPU     E6550  @ 2.33GHz"
2 logical CPUs reported
2 physical CPUs detected
Measured CPU speed is 2.33 GHz
Total CPU performance is estimated as 7.67 GHz
System memory is 1024 MB (capped at 1 GB)
Video card is "NVIDIA GeForce 9500 GT"
Streaming SIMD Extensions (SSE) supported

      dvar set in_mouse 1
      dvar set g_gametype sd
      dvar set ui_maxclients 32
      dvar set sv_maxclients 10
Winsock Initialized
      dvar set net_noudp 0
      dvar set net_noipx 1
      dvar set net_socksEnabled 0
      dvar set net_socksServer 
      dvar set net_socksPort 1080
      dvar set net_socksUsername 
      dvar set net_socksPassword 
      dvar set net_noudp 0
      dvar set net_noipx 1
      dvar set net_socksEnabled 0
      dvar set net_socksServer 
      dvar set net_socksPort 1080
      dvar set net_socksUsername 
      dvar set net_socksPassword 
Opening IP socket: localhost:28960
      dvar set net_port 28960
Hostname: LH-INVEZSWFRRNZ
IP: 192.168.10.1
      dvar set onlinegame 1
----- Initializing Renderer ----
      dvar set cl_paused 0
      dvar set cg_drawGun 1
      dvar set cg_fovScale 1
      dvar set cg_draw2D 1
      dvar set cg_drawHealth 0
      dvar set cg_drawMaterial Off
      dvar set cg_drawCrosshair 1
      dvar set cg_drawCrosshairNames 1
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_hudGrenadeIconMaxRangeFlash 500
      dvar set cg_crosshairAlpha 1
      dvar set cg_crosshairAlphaMin 0.5
      dvar set cg_crosshairDynamic 0
      dvar set cg_crosshairEnemyColor 1
      dvar set cg_gun_x 0
      dvar set cg_gun_y 0
      dvar set cg_gun_z 0
      dvar set cg_gun_move_f 0
      dvar set cg_gun_move_r 0
      dvar set cg_gun_move_u 0
      dvar set cg_gun_ofs_f 0
      dvar set cg_gun_ofs_r 0
      dvar set cg_gun_ofs_u 0
      dvar set cg_gun_move_rate 0
      dvar set cg_gun_move_minspeed 0
      dvar set cg_centertime 5
      dvar set cg_footsteps 1
      dvar set cg_firstPersonTracerChance 0.5
      dvar set cg_laserForceOn 0
      dvar set cg_laserRange 1500
      dvar set cg_laserRangePlayer 1500
      dvar set cg_laserRadius 0.8
      dvar set cg_laserLightBodyTweak 15
      dvar set cg_laserLightRadius 3
      dvar set cg_laserLightBeginOffset 13
      dvar set cg_laserLightEndOffset -3
      dvar set cg_laserEndOffset 0.5
      dvar set cg_laserFlarePct 0.2
      dvar set cg_tracerchance 0.2
      dvar set cg_tracerwidth 4
      dvar set cg_tracerSpeed 7500
      dvar set cg_tracerScale 1
      dvar set cg_tracerScaleMinDist 5000
      dvar set cg_tracerScrewRadius 0.5
      dvar set cg_thirdPersonRange 120
      dvar set cg_dumpAnims -1
      dvar set cg_overheadNamesMaxDist 10000
      dvar set cg_overheadNamesNearDist 256
      dvar set cg_overheadNamesFarDist 1024
      dvar set cg_overheadNamesFarScale 0.6
      dvar set cg_overheadNamesSize 0.5
      dvar set cg_overheadIconSize 0.7
      dvar set cg_overheadRankSize 0.5
      dvar set cg_overheadNamesGlow 0 0 0 1
      dvar set cg_overheadNamesFont 2
      dvar set cg_drawFriendlyNames 1
      dvar set cg_enemyNameFadeIn 250
      dvar set cg_friendlyNameFadeIn 0
      dvar set cg_enemyNameFadeOut 250
      dvar set cg_friendlyNameFadeOut 1500
      dvar set cg_drawThroughWalls 0
      dvar set cg_heliKillCamDist 1000
      dvar set cg_heliKillCamFov 15
      dvar set cg_heliKillCamZDist 50
      dvar set cg_heliKillCamNearBlur 4
      dvar set cg_heliKillCamFarBlur 2
      dvar set cg_heliKillCamFarBlurStart 100
      dvar set cg_heliKillCamFarBlurDist 300
      dvar set cg_heliKillCamNearBlurStart 0
      dvar set cg_heliKillCamNearBlurEnd 100
      dvar set compassMaxRange 2500
      dvar set compassSoundPingFadeTime 2
      dvar set compassClampIcons 1
      dvar set compassRadarPingFadeTime 4
      dvar set compassRadarUpdateTime 4
      dvar set compassRadarLineThickness 0.4
      dvar set cg_hudMapRadarLineThickness 0.15
      dvar set waypointPlayerOffsetProne 30
      dvar set waypointPlayerOffsetCrouch 56
      dvar set waypointPlayerOffsetStand 74
      dvar set clientSideEffects 1
      dvar set g_compassShowEnemies 0
      dvar set player_view_pitch_up 85
      dvar set bg_ladder_yawcap 100
      dvar set bg_prone_yawcap 85
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_fallDamageMinHeight 128
      dvar set bg_fallDamageMaxHeight 300
      dvar set inertiaMax 50
      dvar set inertiaDebug 0
      dvar set inertiaAngle 0
      dvar set friction 5.5
      dvar set bg_swingSpeed 0.2
      dvar set bg_legYawTolerance 20
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobMax 8
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set player_breath_hold_time 4.5
      dvar set player_breath_gasp_time 1
      dvar set player_breath_gasp_lerp 6
      dvar set player_adsExitDelay 0
      dvar set player_sustainAmmo 0
      dvar set player_backSpeedScale 0.7
      dvar set player_sprintSpeedScale 1.5
      dvar set player_sprintTime 4
      dvar set player_sprintMinTime 1
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set player_meleeRange 64
      dvar set player_meleeWidth 10
      dvar set player_meleeHeight 10
      dvar set bullet_penetrationMinFxDist 30
      dvar set jump_height 39
      dvar set jump_stepSize 18
      dvar set jump_slowdownEnable 1
      dvar set jump_ladderPushVel 128
      dvar set jump_spreadAdd 64
      dvar set mantle_enable 1
      dvar set mantle_debug 0
      dvar set mantle_check_range 20
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_angle 60
      dvar set mantle_view_yawcap 60
      dvar set ragdoll_debug 0
      dvar set ragdoll_fps 20
      dvar set ragdoll_max_life 4500
      dvar set ragdoll_explode_force 18000
      dvar set ragdoll_explode_upbias 0.8
      dvar set ragdoll_bullet_force 500
      dvar set ragdoll_bullet_upbias 0.5
      dvar set ragdoll_baselerp_time 1000
      dvar set ragdoll_jointlerp_time 3000
      dvar set ragdoll_rotvel_scale 1
      dvar set ragdoll_jitter_scale 1
      dvar set ragdoll_self_collision_scale 1.2
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
      dvar set fs_game mods/MovieMod
fs_game is write protected.
      dvar set cl_freezeDemo 0
      dvar set timescale 1
timescale is cheat protected.
      dvar set snd_khz 44
      dvar set snd_outputConfiguration Windows default
Attempting 44 kHz 16 bit [Windows default] sound
----- R_Init -----
      dvar set r_fullscreen 1
      dvar set r_ignorehwgamma 0
      dvar set r_texFilterDisable 0
      dvar set r_fullbright 0
      dvar set r_debugShader none
      dvar set r_znear 4
      dvar set r_zfar 0
      dvar set r_fog 1
      dvar set r_picmip_water 0
      dvar set r_lightMap Unchanged
      dvar set r_colorMap Unchanged
      dvar set r_normalMap Unchanged
      dvar set r_specularMap Unchanged
      dvar set r_specularColorScale 1
      dvar set r_diffuseColorScale 1
      dvar set r_useLayeredMaterials 0
      dvar set r_loadForRenderer 1
      dvar set r_resampleScene 1
      dvar set r_showPixelCost off
      dvar set r_vc_makelog 0
      dvar set r_showLightGrid 0
      dvar set r_showMissingLightGrid 0
      dvar set r_lightTweakSunLight 1
      dvar set r_lightTweakSunColor 0 1 0 1
      dvar set r_lightTweakSunDirection 0 0 0
      dvar set r_norefresh 0
      dvar set r_scaleViewport 1
      dvar set r_aaSamples 16
      dvar set r_vsync 0
      dvar set r_spotLightFovInnerFraction 0.7
      dvar set r_spotLightStartRadius 36
      dvar set r_spotLightEndRadius 196
      dvar set r_spotLightShadows 1
      dvar set r_spotLightSModelShadows 1
      dvar set r_spotLightEntityShadows 1
      dvar set r_spotLightBrightness 14
      dvar set r_lockPvs 0
      dvar set r_skipPvs 0
      dvar set r_singleCell 0
      dvar set r_portalWalkLimit 0
      dvar set r_portalMinRecurseDepth 2
      dvar set r_showPortals 0
      dvar set r_showFbColorDebug None
      dvar set r_showFloatZDebug 0
      dvar set r_floatz 1
      dvar set r_highLodDist -1
      dvar set r_mediumLodDist -1
      dvar set r_lowLodDist -1
      dvar set r_lowestLodDist -1
      dvar set r_forceLod none
      dvar set sc_blur 2
      dvar set sc_count 24
      dvar set sc_debugReceiverCount 24
      dvar set sc_showOverlay 0
      dvar set sc_showDebug 0
      dvar set sc_wantCount 12
      dvar set sc_wantCountMargin 1
      dvar set sc_fadeRange 0.25
      dvar set sc_shadowInRate 2
      dvar set sc_shadowOutRate 5
      dvar set sc_length 400
      dvar set sc_offscreenCasterLodBias 0
      dvar set sc_offscreenCasterLodScale 20
      dvar set sm_sunEnable 1
      dvar set sm_spotEnable 1
      dvar set sm_sunSampleSizeNear 0.25
      dvar set sm_sunShadowScale 1
      dvar set sm_fastSunShadow 1
      dvar set r_blur 0
      dvar set r_glow 1
      dvar set r_glowUseTweaks 0
      dvar set r_glowTweakEnable 0
      dvar set r_glowTweakRadius0 5
      dvar set r_glowTweakBloomIntensity0 1
      dvar set r_glowTweakBloomCutoff 0.5
      dvar set r_glowTweakBloomDesaturation 0
      dvar set r_filmUseTweaks 0
      dvar set r_contrast 1
      dvar set r_brightness 0
      dvar set r_desaturation 1
      dvar set r_dof_tweak 0
      dvar set r_dof_nearBlur 6
      dvar set r_dof_farBlur 1.8
      dvar set r_dof_viewModelStart 2
      dvar set r_dof_viewModelEnd 8
      dvar set r_dof_nearStart 10
      dvar set r_dof_nearEnd 60
      dvar set r_dof_farStart 1000
      dvar set r_dof_farEnd 7000
      dvar set r_dof_bias 0.5
      dvar set r_sun_from_dvars 0
      dvar set r_monitor 0
      dvar set r_rendererPreference Shader model 3.0
      dvar set r_aspectRatio wide 16:9
      dvar set r_customMode 
      dvar set r_altModelLightingUpdate 0
      dvar set r_preloadShaders 0
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because r_rendererPreference is set to Shader model 3.0.
      dvar set r_rendererInUse Shader model 3.0
      dvar set r_mode 1280x800
      dvar set r_displayRefresh 60 Hz
Attempting 1280 x 800 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 8x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx_mp
Loading fastfile localized_code_post_gfx_mp
Loading fastfile mod
Loaded zone 'code_post_gfx_mp'
Loaded zone 'localized_code_post_gfx_mp'
Loaded zone 'mod'
Loading fastfile ui_mp
Loading fastfile common_mp
Loading fastfile localized_common_mp
      dvar set wideScreen 1
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 1024 MB of video memory and 2217 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Picmip is set manually.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps

------- sound system initialization -------
      dvar set snd_slaveFadeTime 500
      dvar set snd_enable2D 1
      dvar set snd_enable3D 1
      dvar set snd_enableStream 1
      dvar set snd_enableReverb 1
      dvar set snd_draw3D Off
      dvar set snd_levelFadeTime 250
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
------- sound system successfully initialized -------
end $init 2190 ms
--- Common Initialization Complete ---
=============================== DVAR DUMP ========================================
      1fire "+attack 3; wait; -attack; wait; +attack;"
      _healthOverlay_regenPauseTime "0"
      _picmip "1"
      _teamcolor_axis "0.426 0 0.750 1"
      a "say ?-? "
      actionSlotsHide "0"
      activeAction ""
      ai_badPathSpam "0"
      ai_corpseCount "0"
      ai_debugAccuracy "0"
      ai_debugAnimDeltas "0"
      ai_debugCoverEntityNum "-6969"
      ai_debugCoverSelection "0"
      ai_debugFindPath "0"
      ai_debugMayMove "0"
      ai_debugMeleeAttackSpots "0"
      ai_debugThreat "0"
      ai_debugThreatSelection "0"
      ai_disableSpawn "0"
      ai_enableBadPlaces "1"
      ai_eventDistBadPlace "256"
      ai_eventDistBullet "96"
      ai_eventDistDeath "1024"
      ai_eventDistExplosion "1024"
      ai_eventDistFootstep "512"
      ai_eventDistFootstepLite "256"
      ai_eventDistGrenadePing "512"
      ai_eventDistGunShot "2048"
      ai_eventDistNewEnemy "1024"
      ai_eventDistPain "512"
      ai_eventDistProjImpact "512"
      ai_eventDistProjPing "128"
      ai_eventDistSilencedShot "128"
      ai_foliageSeeThroughDist "128"
      ai_friendlySuppression "1"
      ai_friendlySuppressionDist "128"
      ai_maxAttackerCount "2"
      ai_meleeHeight "10"
      ai_meleeRange "64"
      ai_meleeWidth "20"
      ai_moveOrientMode "invalid"
      ai_nocriticalsections "1"
      ai_noDodge "0"
      ai_noPathToEnemyGiveupTime "6000"
      ai_nosight "1"
      ai_pathMomentum "0.78"
      ai_pathNegotiationOverlapCost "300"
      ai_playerFarAccuracy "0.1"
      ai_playerFarDamage "30"
      ai_playerFarRange "2000"
      ai_playerNearAccuracy "0.5"
      ai_playerNearDamage "200"
      ai_playerNearRange "800"
      ai_showBadPlaces "0"
      ai_ShowCanshootChecks "0"
      ai_showClaimedNode "0"
      ai_showDodge "0"
      ai_ShowFailedPaths "100"
      ai_showFriendlyChains "0"
      ai_showNearestNode "0"
      ai_showNodes "0"
      ai_showNodesDist "384"
      ai_showPaths "0"
      ai_showPotentialThreatDir "0"
      ai_showRegion "0"
      ai_showVisData "0"
      ai_showVisDataDist "1000"
      ai_showVolume "-1"
      ai_threatUpdateInterval "500"
      aim "0"
      aim_accel_turnrate_debug "0"
      aim_accel_turnrate_enabled "1"
      aim_accel_turnrate_lerp "1200"
      aim_autoaim_debug "0"
      aim_autoaim_enabled "0"
      aim_autoaim_lerp "40"
      aim_autoaim_region_height "120"
      aim_autoaim_region_width "160"
      aim_automelee_debug "0"
      aim_automelee_enabled "0"
      aim_automelee_range "0"
      aim_automelee_region_height "240"
      aim_automelee_region_width "320"
      aim_input_graph_debug "0"
      aim_input_graph_enabled "1"
      aim_input_graph_index "3"
      aim_lockon_debug "0"
      aim_lockon_deflection "0.05"
      aim_lockon_enabled "1"
      aim_lockon_region_height "90"
      aim_lockon_region_width "90"
      aim_lockon_strength "0.6"
      aim_scale_view_axis "1"
      aim_slowdown_debug "0"
      aim_slowdown_enabled "1"
      aim_slowdown_pitch_scale "0.4"
      aim_slowdown_pitch_scale_ads "0.5"
      aim_slowdown_region_width "90"
      aim_slowdown_yaw_scale "0.4"
      aim_slowdown_yaw_scale_ads "0.5"
      aim_target_sentient_radius "10"
      aim_turnrate_pitch "90"
      aim_turnrate_pitch_ads "55"
      aim_turnrate_yaw "260"
      aim_turnrate_yaw_ads "90"
      Aimbot "Prediction 500"
      airlift_min_spec "0"
      alias "b1 say_team lol"
      ammoCounterHide "0"
      angles "0"
      animated_trees_enabled "1"
      animscriptent "-1"
      arch "winnt"
      arilift_min_spec "0"
      atem "vstr atem2"
      atem1 "-holdbreath; atem vstr atem2"
      atem2 "+holdbreath; atem vstr atem1"
      authPort "20800"
      authServerName "cod4master.activision.com"
      b_altHud "1"
      b_altHudFlags "6"
      b_anticheat "1"
      b_antilag "1"
      b_antiwarp "1"
      b_backupcvars "1"
      b_bannerlocation "128"
      b_banners "0"
      b_bannertime "0"
      b_brokenlogtimestamps "0"
      b_campaignFile ""
      b_chargetransfer "1"
      b_chatAlpha "0.33"
      b_chatFlags "1"
      b_chatsounds "0"
      b_cheatkicktime "-1"
      b_cheatlog ""
      b_cmdwarnings "1"
      b_cursefilter ""
      b_cursefilteraction "3"
      b_customVoiceChat "1"
      b_damagexp "0"
      b_debugfakebmodel "0"
      b_debuglocations "0"
      b_defaultbantime "300"
      b_defaultskills ""
      b_demo_autotimescale "1"
      b_demo_autotimescaleweapons "0"
      b_demo_dynamitecam "0"
      b_demo_dynamitecounter "0"
      b_demo_followxDistance "50"
      b_demo_followyDistance "0"
      b_demo_followzDistance "20"
      b_demo_freecamspeed "800"
      b_demo_grenadecam "0"
      b_demo_mortarcam "0"
      b_demo_nametags "0"
      b_demo_nopitch "1"
      b_demo_panzercam "0"
      b_demo_pitchturnspeed "140"
      b_demo_playersprites "1"
      b_demo_pvshint "0"
      b_demo_rollspeed "140"
      b_demo_teamonlymissilecam "0"
      b_demo_yawturnspeed "150"
      b_demorecord_statusline "470"
      b_descriptiveTextscale "0.8"
      b_distancefalloff "1"
      b_drawclock "1"
      b_drawfps "2"
      b_drawPromotions "1"
      b_drawranks "1"
      b_drawRewards "1"
      b_drawspectatoralpha "1.0"
      b_drawspectatorteamflags "1"
      b_drawspeed "0"
      b_emptyscript ""
      b_ettv_flags "3"
      b_fireteamAlpha "1.0"
      b_fireteamLatchedClass "0"
      b_floodMaxCommands "6"
      b_flushItems "0"
      b_goatsound "1"
      b_headshot "0"
      b_helmetprotection "1"
      b_hitsounds "1"
      b_hudYoffset "10.0"
      b_instagibDamage "400"
      b_intermissiontime "60"
      b_intreadypercent "75"
      b_lagometerAlpha "1.0"
      b_levels_battlesense ""
      b_levels_covertops ""
      b_levels_engineer ""
      b_levels_fieldops ""
      b_levels_lightweapons ""
      b_levels_medic ""
      b_levels_soldier ""
      b_locationJustify "0"
      b_locationMaxChars "25"
      b_locationMode "0"
      b_logbanners "1"
      b_logrealtimestamps "1"
      b_mapconfigdirectory ""
      b_mapscriptdirectory ""
      b_mapzoom "2.708854"
      b_match_warmupjoin "0"
      b_maxmortarpitch "0"
      b_moverscale "1.0"
      b_multiview "1"
      b_muzzleflash "0"
      b_noactivatelean "0"
      b_noskillupgrades "0"
      b_numPopups "-1"
      b_optimizePrediction "1"
      b_panzerhack "1"
      b_popupFadeTime "2500"
      b_popupStayTime "2000"
      b_popupTime "1000"
      b_predefineddemokeys "1"
      b_privatemessages "2"
      b_pronedelay "0"
      b_realHead "0"
      b_riflegrenades "1"
      b_semiAdminLevels "0"
      b_shoutcastpassword ""
      b_shove "80"
      b_shove_noz "1"
      b_shovesounds "1"
      b_showClientCmds "0"
      b_shrug "0"
      b_simpleItems "0"
      b_smallPopups "1"
      b_spectatorNames "1"
      b_speedinterval "200"
      b_speedunit "0"
      b_statsaver "1"
      b_stickycharge "1"
      b_sv_hitsounds "1"
      b_textcolorfilter ""
      b_tjg_ghostfx "2"
      b_tjl_color "blue"
      b_tjl_draw "1"
      b_tjl_showmaxspeed "0"
      b_tjl_stepsize "0.5"
      b_tjl_stoponnomove "1"
      b_tracers "1"
      b_votetextscale "0.8"
      b_watermark ""
      b_watermarkAlpha "1"
      b_watermarkFadeAfter "0"
      b_watermarkFadeTime "0"
      b_weapaltReloads "1"
      b_wolfrof "0"
      b_xpstopwatch "0"
      bb1 "1 ; set bias_scale vstr bb2"
      bb2 "16 ; set bias_scale vstr bb1"
      bcmp_incoming_grenade_probability "50"
      bcmp_kill_inform_probability "50"
      bcmp_killstreak_incoming_probability "50"
      bcmp_perk_call_probability "50"
      bcmp_sniper_kill_probability "25"
      bcmp_toss_grenade_probability "50"
      bcmp_weapon_delay "2000"
      bcmp_weapon_fire_probability "90"
      bess "vstr bess2"
      bess1 "bind mouse1 +melee; bess vstr bess2"
      bess2 "bind mouse1 +attack; bess vstr bess1"
      bettyDetonateRadius "150"
      bettyTimeBeforeDetonate "0.45"
      bettyUpVelocity "296"
      bg_aimSpreadMoveSpeedThreshold "11"
      bg_bobAmplitudeDucked "0.0075 0.0075"
      bg_bobAmplitudeProne "0.02 0.005"
      bg_bobAmplitudeSprinting "0.02 0.014"
      bg_bobAmplitudeStanding "0.007 0.007"
      bg_bobMax "8"
      bg_debugWeaponAnim "0"
      bg_debugWeaponState "0"
      bg_duck2prone_time "400"
      bg_fallDamageMaxHeight "300"
      bg_fallDamageMinHeight "128"
      bg_foliagesnd_fastinterval "500"
      bg_foliagesnd_maxspeed "180"
      bg_foliagesnd_minspeed "40"
      bg_foliagesnd_resetinterval "500"
      bg_foliagesnd_slowinterval "1500"
      bg_ladder_yawcap "100"
      bg_legYawTolerance "20"
      bg_maxGrenadeIndicatorSpeed "20"
      bg_physicsFix "1"
      bg_prone2duck_time "400"
      bg_prone_softyawedge "1"
      bg_prone_yawcap "85"
      bg_shock_lookControl "1"
      bg_shock_lookControl_fadeTime "2"
      bg_shock_lookControl_maxpitchspeed "90"
      bg_shock_lookControl_maxyawspeed "90"
      bg_shock_lookControl_mousesensitivityscale "0.5"
      bg_shock_movement "1"
      bg_shock_screenBlurBlendFadeTime "1"
      bg_shock_screenBlurBlendTime "0.4"
      bg_shock_screenFlashShotFadeTime "1"
      bg_shock_screenFlashWhiteFadeTime "1"
      bg_shock_screenType "blurred"
      bg_shock_sound "1"
      bg_shock_soundDryLevel "1"
      bg_shock_soundEnd "shellshock_end"
      bg_shock_soundEndAbort "shellshock_end_abort"
      bg_shock_soundFadeInTime "0.25"
      bg_shock_soundFadeOutTime "2.5"
      bg_shock_soundLoop "shellshock_loop"
      bg_shock_soundLoopEndDelay "-3"
      bg_shock_soundLoopFadeTime "1.5"
      bg_shock_soundLoopSilent "shellshock_loop_silent"
      bg_shock_soundModEndDelay "2"
      bg_shock_soundRoomType "generic"
      bg_shock_soundWetLevel "0.5"
      bg_shock_viewKickFadeTime "3"
      bg_shock_viewKickPeriod "0.75"
      bg_shock_viewKickRadius "0.05"
      bg_shock_volume_ambient "0.5"
      bg_shock_volume_announcer "0.5"
      bg_shock_volume_auto "0.5"
      bg_shock_volume_auto2 "0.5"
      bg_shock_volume_auto2d "0.5"
      bg_shock_volume_autodog "0.5"
      bg_shock_volume_body "0.5"
      bg_shock_volume_body2d "0.5"
      bg_shock_volume_bulletimpact "0.5"
      bg_shock_volume_bulletwhizby "0.5"
      bg_shock_volume_effects1 "0.5"
      bg_shock_volume_effects2 "0.5"
      bg_shock_volume_element "0.5"
      bg_shock_volume_hurt "0.5"
      bg_shock_volume_item "0.5"
      bg_shock_volume_local "0.5"
      bg_shock_volume_local2 "0.5"
      bg_shock_volume_menu "0.5"
      bg_shock_volume_mission "0.5"
      bg_shock_volume_music "0.5"
      bg_shock_volume_musicnopause "0.5"
      bg_shock_volume_nonshock "0.5"
      bg_shock_volume_physics "0.5"
      bg_shock_volume_player1 "0.5"
      bg_shock_volume_player2 "0.5"
      bg_shock_volume_reload "0.5"
      bg_shock_volume_reload2d "0.5"
      bg_shock_volume_shellshock "0.5"
      bg_shock_volume_vehicle "0.5"
      bg_shock_volume_vehiclelimited "0.5"
      bg_shock_volume_voice "0.5"
      bg_shock_volume_weapon "0.5"
      bg_shock_volume_weapon2d "0.5"
      bg_swingSpeed "0.2"
      bg_viewheight_crouched "40"
      bg_viewheight_prone "11"
      bg_viewheight_standing "60"
      bg_viewKickMax "90"
      bg_viewKickMin "5"
      bg_viewKickRandom "0.4"
      bg_viewKickScale "0.2"
      bind "F2 cl_avidemo 0"
      blood "1"
      bobpitch "0"
      bobroll "0"
      bog_b_min_spec "0"
      bot_enable "0"
      bot_nochat "1"
      bullet_pen1111s1ny0urBu77h0l333333333333333333333333333333333333333333333333333 "yes"
      bullet_penetrationMinFxDist "30"
      bw "This config was made by Yorran Vogels a.k.a cabt-NetSky-wEEED (xfire=viandel). The promod-colour-files are made by Gio-Gio (spasticAsh@xf). If YOU read this, You're a g33k tho!"
      c_line "vstr c_line_on"
      caaamera "pen1111s1ny0urBu77h0l3333333333333333333333333333333333333333333333333 please"
      camera "off"
      capturelimit "0"
      cf_AmmoStatusbar "8x8"
      cf_crosshairnames "9x9"
      cf_following "8x8"
      cf_fragmsg "4x4"
      cf_Pickupstring "10x14"
      cf_scores "11x11"
      cf_statusbar "32x32"
      cf_Teamchat "8x12"
      cf_teamcrosshairhealth "9x9"
      cf_teamoverlay "9x9"
      cf_vote "10x10"
      cf_WeaponName "12x12"
      cf_WeaponSwitch "32x32"
      cf_wstats "1.2"
      cf_wtopshots "1.0"
      cfg "by obzen :>"
      cfg_by_obzen "cya =D"
      cg_aim "0"
      cg_airstrikeKillCamCloseXYDist "24"
      cg_airstrikeKillCamCloseZDist "24"
      cg_airstrikeKillCamDist "200"
      cg_airstrikeKillCamFarBlur "2"
      cg_airstrikeKillCamFarBlurDist "300"
      cg_airstrikeKillCamFarBlurStart "100"
      cg_airstrikeKillCamFov "80"
      cg_airstrikeKillCamNearBlur "4"
      cg_airstrikeKillCamNearBlurEnd "100"
      cg_airstrikeKillCamNearBlurStart "0"
      cg_altGrenades "1"
      cg_altlightning "0"
      cg_altplasma "1"
      cg_ammoCheck "0"
      cg_animspeed "0"
      cg_announcer "1"
      cg_atmosphericEffects "0"
      cg_autoAction "0"
      cg_autoactivate "1"
      cg_autodemo "0"
      cg_autoReload "0"
      cg_autoscreenshot "0"
      cg_autoswitch "0"
      cg_blinktime "20"
      cg_blood "1"
      cg_bloodDamageBlend "0"
      cg_bloodFlash "0"
      cg_bloodLimit "0"
      cg_bloodLimitMsec "330"
      cg_bloodTime "0"
      cg_bobAmplitudeDucked "0.0075"
      cg_bobAmplitudeProne "0.03"
      cg_bobAmplitudeStanding "0.007"
      cg_bobMax "8"
      cg_bobpitch "0"
      cg_bobroll "0"
      cg_bobup "0.005"
      cg_bobWeaponAmplitude "0.16"
      cg_bobWeaponLag "0.25"
      cg_bobWeaponMax "10"
      cg_bobWeaponRollAmplitude "1.5"
      cg_bobyaw "0"
      cg_brass "0"
      cg_brassTime "0"
      cg_cameraOrbitDelay "50"
      cg_centerPrintY "-60"
      cg_centertime "5"
      cg_chatbeep "1"
      cg_chatHeight "0"
      cg_ChatsOnly "0"
      cg_chatTime "0"
      cg_clientLog "0"
      cg_complaintPopUp "0"
      cg_connectionIconSize "0"
      cg_constantSizeHeadIcons "0"
      cg_coronafardist "0"
      cg_coronas "0"
      cg_crosshair "gfx/feticle/hud@dot.tga"
      cg_crosshairaaalpha "1"
      cg_crosshairAlpha "1"
      cg_crosshairAlphaAlt "1.0"
      cg_crosshairAlphaMin "0.5"
      cg_crosshairColor "White"
      cg_crosshairColorAlt "White"
      cg_crosshairDynamic "0"
      cg_crosshairEneeyColor "1"
      cg_crosshairEnemyColor "1"
      cg_crosshairenemycolors "0"
      cg_crosshairFriendRGBA "1,0,0,1"
      cg_crosshairGrow "0"
      cg_crosshairHealth "1"
      cg_crosshairnames "1"
      cg_crosshairNoGun "gfx/reticle/hud@center_ads.tga"
      cg_crosshairPulse "1"
      cg_crosshairSize "48"
      cg_crosshairX "0"
      cg_crosshairY "0"
      cg_currentSelectedPlayer "0"
      cg_currentSelectedPlayerName ""
      cg_cursorHints "0"
      cg_Customloc "0"
      cg_cycleAllWeaps "1"
      cg_damageDraw "1"
      cg_damageKick "1"
      cg_deadBodyFilter "0"
      cg_deadbodyque "0"
      cg_deathDelay "100"
      cg_debug_overlay_viewport "0"
      cg_debugevents "0"
      cg_debugInfoCornerOffset "0 0"
      cg_debugposition "0"
      cg_decals "0"
      cg_deferPlayers "1"
      cg_descriptiveText "0"
      cg_draw2D "1"
      cg_draw3dicons "0"
      cg_draw3discons "0"
      cg_DrawAmmoWarning "1"
      cg_drawAttacker "1"
      cg_drawBreathHint "0"
      cg_drawBuddies "1"
      cg_drawCompass "1"
      cg_drawCrosshair "1"
      cg_drawCrosshairNames "1"
      cg_drawCrosshairNamesPosX "300"
      cg_drawCrosshairNamesPosY "180"
      cg_drawCrosshairPickups "1"
      cg_drawDecals "0"
      cg_drawenemynames "0"
      cg_drawFireteamOverlay "1"
      cg_drawFPS "Off"
      cg_drawFPSLabels "0"
      cg_drawFPSOnly "0"
      cg_drawFPSwEEDisYourFriend "Yezzur"
      cg_drawFriend "0"
      cg_drawFriendlyFireCrosshair "1"
      cg_drawFriendlyNames "1"
      cg_drawGun "1"
      cg_drawHealth "0"
      cg_drawicons "1"
      cg_drawLagometer "0"
      cg_drawMantleHint "0"
      cg_drawMaterial "Off"
      cg_drawNotifyText "1"
      cg_drawpaused "1"
      cg_drawPing "1"
      cg_drawpowerplants "dry"
      cg_drawReinforcementTime "1"
      cg_drawRewards "0"
      cg_drawRoundTimer "1"
      cg_drawScriptUsage "0"
      cg_drawShellshock "1"
      cg_drawSmallPopupIcons "1"
      cg_drawSnapshot "0"
      cg_drawSnapshotTime "1"
      cg_drawSpectatorMessages "1"
      cg_drawSpreadScale "1"
      cg_drawStatus "1"
      cg_drawsun "0"
      cg_drawTalk "ALL"
      cg_drawTeamOverlay "2"
      cg_drawThroughWalls "0"
      cg_drawTimer "1"
      cg_drawTurretCrosshair "1"
      cg_drawWeaponIconFlash "2"
      cg_drrawBreathHint "1"
      cg_dumpAnims "-1"
      cg_enableosphud "1"
      cg_enemycolors "2222"
      cg_enemymodel "grunt/pm"
      cg_enemyNameFadeIn "250"
      cg_enemyNameFadeOut "250"
      cg_errordecay "100"
      cg_everyoneHearsEveryone "0"
      cg_execVstr ""
      cg_fallKick "1"
      cg_fastSolids "1"
      cg_firstPersonTracerChance "0.5"
      cg_flareVisionSetFadeDuration "2000"
      cg_float "1"
      cg_fog "0"
      cg_followkiller "0"
      cg_followpowerup "0"
      cg_followviewcam "1"
      cg_footsteps "1"
      cg_forceColors "1"
      cg_forceModel "1"
      cg_fov "80"
      cg_fovMin "10"
      cg_fovScale "1"
      cg_friendlyNameFadeIn "0"
      cg_friendlyNameFadeOut "1500"
      cg_gameBoldMessageWidth "390"
      cg_gameMessageWidth "455"
      cg_gamemessagewithe "65"
      cg_gibs "0"
      cg_glow "0"
      cg_gun_move_f "0"
      cg_gun_move_minspeed "0"
      cg_gun_move_r "0"
      cg_gun_move_rate "0"
      cg_gun_move_u "0"
      cg_gun_ofs "0"
      cg_gun_ofs_f "0"
      cg_gun_ofs_r "0"
      cg_gun_ofs_u "0"
      cg_gun_x "0"
      cg_gun_y "0"
      cg_gun_z "0"
      cg_headIconMinScreenRadius "0"
      cg_heliKillCamDist "1000"
      cg_heliKillCamFarBlur "2"
      cg_heliKillCamFarBlurDist "300"
      cg_heliKillCamFarBlurStart "100"
      cg_heliKillCamFov "15"
      cg_heliKillCamNearBlur "4"
      cg_heliKillCamNearBlurEnd "100"
      cg_heliKillCamNearBlurStart "0"
      cg_heliKillCamZDist "50"
      cg_hintFadeTime "100"
      cg_hud_crosshaircolor "0"
      cg_hudAlpha "1.0"
      cg_hudChatIntermissionPositign "5 110"
      cg_hudChatIntermissionPosition "5 110"
      cg_hudChatPositign "10000"
      cg_hudChatPosition "120 120"
      cg_hudCompassMaxRange "1500"
      cg_hudCompassMinRadius "0"
      cg_hudCompassMinRange "0"
      cg_hudCompassSize "1"
      cg_hudCompassSoundPingFadeTime "0"
      cg_hudCompassSpringyPointers "0"
      cg_hudDamageIcgnOffset "128"
      cg_hudDamageIcofInScope "0"
      cg_hudDamageIconHeight "64"
      cg_hudDamageIconInScope "0"
      cg_hudDamageIconOffset "128"
      cg_hudDamageIconTime "2000"
      cg_hudDamageIconWidth "128"
      cg_hudEapBorderWidth "2"
      cg_hudEapRadarLineThickness "0.15"
      cg_hudGrefadeIconOffset "50"
      cg_hudGrenadeIcgnMaxHeight "104"
      cg_hudGrenadeIconAnScope "0"
      cg_hudGrenadeIconEnabledFlash "0"
      cg_hudGrenadeIconEnabledsmoke "1"
      cg_hudGrenadeIconHeight "25"
      cg_hudGrenadeIconInScope "0"
      cg_hudGrenadeIconMaxHeight "104"
      cg_hudGrenadeIconMaxRange "250"
      cg_hudGrenadeIconMaxRangeFlash "500"
      cg_hudGrenadeIconMaxRangeFrag "250"
      cg_hudGrenadeIconOffset "50"
      cg_hudGrenadeIconWidth "25"
      cg_hudGrenadePointerHeaght "12"
      cg_hudGrenadePointerHeight "12"
      cg_hudGrenadePointerPivot "12 27"
      cg_hudGrenadePointerPulseFreq "1.7"
      cg_hudGrenadePointerPulseMax "1.85"
      cg_hudGrenadePointerPulseMin "0.3"
      cg_hudGrenadePointerWidth "25"
      cg_hudlegacysplitscreenscale "2"
      cg_hudMapBorderWidth "2"
      cg_hudMapFriendlyHeight "15"
      cg_hudMapFriendlyWidth "15"
      cg_hudMapPlayerHeight "20"
      cg_hudMapPlayerWidth "20"
      cg_hudMapRadarLineThickness "0.15"
      cg_hudObjectiveMaxHeight "70"
      cg_hudObjectiveMaxRange "2048"
      cg_hudObjectiveMinAlpha "1"
      cg_hudObjectiveMinHeight "-70"
      cg_hudObjectiveNumRings "10"
      cg_hudObjectiveRingSize "64"
      cg_hudObjectiveRingTime "10000"
      cg_hudObjectiveTextScale "0.3"
      cg_hudProneY "-160"
      cg_hudSayPosition "5 180"
      cg_hudsplitscreencompassscale "1.5"
      cg_hudsplitscreenstancescale "2"
      cg_hudStanceFlash "1 1 1 1"
      cg_hudStanceHintPrints "0"
      cg_hudVotePosition "5 220"
      cg_instanttapout "1"
      cg_invalidCmdHintBlinkInterval "600"
      cg_invalidCmdHintDuration "1800"
      cg_lagometer "1"
      cg_laserEndOffset "0.5"
      cg_laserFlarePct "0.2"
      cg_laserForceOn "0"
      cg_laserLight "0"
      cg_laserLightBeginOffset "13"
      cg_laserLightBodyTweak "15"
      cg_laserLightEndOffset "-3"
      cg_laserLightRadius "3"
      cg_laserRadius "0.8"
      cg_laserRange "1500"
      cg_laserRangePlayer "1500"
      cg_lightningImpact "1"
      cg_lrawFPS "Simple"
      cg_mapLocationSelectionCursorSpeed "0.6"
      cg_mark "0"
      cg_marks "0"
      cg_marks_ents "0"
      cg_marks_ents_plaqer_only "0"
      cg_marks_ents_player_only "0"
      cg_marksLimit "1024"
      cg_marktime "0"
      cg_mature "1"
      cg_MaxDownedPulseRate "4"
      cg_MaxlocationWidth "16"
      cg_MinDownedPulseRate "1"
      cg_motionblur_duration "2500"
      cg_motionblur_fadeout "500"
      cg_muzzleFlash "0"
      cg_noAmmoAutoSwitch "0"
      cg_nochatbeep "0"
      cg_nomip "0"
      cg_NoMOTDDisplayDuringDemo "0"
      cg_nopredict "0"
      cg_noprojectiletrail "1"
      cg_noTaunt "0"
      cg_noVoiceChats "0"
      cg_noVoiceText "0"
      cg_oldCTFSounds "1"
      cg_oldPlasma "1"
      cg_oldRail "1"
      cg_oldRocket "1"
      cg_overheadIconSize "0.7"
      cg_overheadNamesFarDist "1024"
      cg_overheadNamesFarScale "0.6"
      cg_overheadNamesFont "2"
      cg_overheadNamesGlow "0 0 0 1"
      cg_overheadNamesMaxDist "10000"
      cg_overheadNamesNearDist "256"
      cg_overheadNamesSize "0.5"
      cg_overheadRankSize "0.5"
      cg_oversampleMouse "0"
      cg_popupLimboMenu "1"
      cg_predictItems "1"
      cg_printObjectiveInfo "1"
      cg_projectileNudge "30"
      cg_q3compHud "0"
      cg_q3compScoreboard "0"
      cg_quickMessageAlt "1"
      cg_railTrailTime "400"
      cg_recording_statusline "9"
      cg_runpitch "0"
      cg_runroll "0"
      cg_scoreboard "default"
      cg_scoreboardBannerHeigh "25"
      cg_scoreboardBannerHeight "35"
      cg_scoreboardFont "0"
      cg_scoreboardheaderfonts "LOL"
      cg_scoreboardHeaderFontScale "0.35"
      cg_scoreboardheigh "600"
      cg_scoreboardHeight "390"
      cg_scoreboardItemHeight "12"
      cg_scoreboarditemheigts "15"
      cg_scoreboardMyColor "1 0.301961 0 0"
      cg_scoreboardPingGraph "1"
      cg_scoreboardPingHeight "0.8"
      cg_scoreboardPingText "1"
      cg_scoreboardPingWidth "0.029"
      cg_scoreboardRankFontScale "0"
      cg_scoreboardScrollStep "3"
      cg_scoreboardTextOffset "0.5"
      cg_scoreboardWidth "520"
      cg_scoreboardymcolor "1 0.402 0 1"
      cg_scorePlums "1"
      cg_ScoresPing_Anterval "100"
      cg_ScoresPing_BgColor "0 0 0 0"
      cg_ScoresPing_HighColor "0 0 0 1"
      cg_ScoresPing_Interval "100"
      cg_ScoresPing_LowColor "1 1 1 1"
      cg_ScoresPing_MaxBars "4"
      cg_ScoresPing_MedColor "0.501961 0 0 1"
      cg_scoresPingMaxBars "8"
      cg_scoreTransparency "1.0"
      cg_scriptIconSize "0"
      cg_seatHintFadeTime "2000"
      cg_selectedPlayer "0"
      cg_shadows "0"
      cg_showblood "0"
      cg_showdemoname "1"
      cg_showmiss "0"
      cg_showplayerlean "0"
      cg_simpleItems "1"
      cg_skybox "0"
      cg_small_dev_string_fontscale "1"
      cg_smoke_sg "1"
      cg_smokegrowth_gl "1"
      cg_smokegrowth_rl "1"
      cg_smokeradius_gl "32"
      cg_smokeradius_rl "64"
      cg_smoothclients "1"
      cg_specHelp "1"
      cg_sprintEeterEmptyColor "0.7 0.5 0.2 0.8"
      cg_sprintEeterFullColor "0.8 0.8 0.8 0.8"
      cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
      cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
      cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
      cg_statScrollTime "0.15"
      cg_stereoSeparation "0.4"
      cg_subtitleCharHeight "12"
      cg_subtitleMinTime "3"
      cg_subtitlePosX "120"
      cg_subtitlePosY "400"
      cg_subtitles "1"
      cg_subtitleWidth "80"
      cg_subtitleWidthStandard "520"
      cg_subtitleWidthWidescreen "520"
      cg_teamchatbeep "1"
      cg_teamChatHeight "4"
      cg_teamChatsOndy "0"
      cg_teamChatsOnly "0"
      cg_teamChatTime "3000"
      cg_teamrails "0"
      cg_thirdPerson "0"
      cg_thirdPersonAngle "0"
      cg_thirdPersonRange "120"
      cg_timedDamageDuration "500"
      cg_tracerchance "0.2"
      cg_tracerlength "160"
      cg_tracerScale "1"
      cg_tracerScaleDistRange "25000"
      cg_tracerScaleMinDist "5000"
      cg_tracerScrewDist "100"
      cg_tracerScrewRadius "0.5"
      cg_tracerSpeed "7500"
      cg_tracerwidth "4"
      cg_truelightning "0"
      cg_useScreenShotJPEG "0"
      cg_useWeapsForZoom "1"
      cg_viewsize "100"
      cg_viewZSmoothingMax "16"
      cg_viewZSmoothingMin "1"
      cg_viewZSmoothingTime "0.1"
      cg_visionSetLerpMaxDecreasePerFrame "0.01"
      cg_visionSetLerpMaxIncreasePerFrame "0.02"
      cg_voiceIconSize "0"
      cg_voiceSpriteTime "6000"
      cg_waveamplitude "0"
      cg_weaponCycleDelay "0"
      cg_weaponHintsCoD1Style "1"
      cg_weaponleftbone "tag_weapon_left"
      cg_weaponrightbone "tag_weapon_right"
      cg_wolfparticles "0"
      cg_worldchatbeep "1"
      cg_xerpclients "1"
      cg_youInKillCamSize "6"
      cg_zoomDefaultBinoc "22.5"
      cg_zoomDefaultFG "55"
      cg_zoomDefaultSniper "20"
      cg_zoomDefaultSnooper "40"
      cg_zoomfov "40"
      cg_zoomStepBinoc "3"
      cg_zoomStepFG "10"
      cg_zoomStepSniper "2"
      cg_zoomStepSnooper "5"
      cgn_gameMsgWindow0MsgTime "5"
      cgWdrawCrosshairNames "1"
      ch_3waveFont "0"
      ch_ColorLocations "1"
      ch_crosshaircolor "white"
      ch_CrosshairNamesLeft "0"
      ch_crosshairTeamInfo "1"
      ch_drawFlagNames "2"
      ch_drawHealthMeters "0"
      ch_drawPickup "1"
      ch_drawSpeed "0"
      ch_FilterLocationsTeamchat "0"
      ch_fragMessage "1"
      ch_graphs "1"
      ch_InverseTeamChat "1"
      ch_Obituaries "1"
      ch_pickupitem "0"
      ch_recordMessage "1"
      ch_statusbarformat "1"
      ch_statusbarStyle "1"
      ch_teambackground "0"
      ch_TeamchatOnly "0"
      ch_teamcrosshairhealth "1"
      ch_teamoverlay "l14nwhap"
      ch_weaponList "1"
      ch_weaponListBackground "1"
      ch_weaponListDrawAll "0"
      ch_weaponListFlash "1"
      ch_weaponswitch "8"
      change_weap "openscriptmenu changeclass_mw go"
      chat_altnick ""
      chat_beepon ""
      chat_channel "#rocketarena"
      chat_echoconsole "0"
      chat_hidejoinpart "0"
      chat_nick ""
      chat_notifyhidden "1"
      chat_server "irc.enterthegame.com"
      cheat_items_set1 "33554432"
      cheat_items_set2 "0"
      cheat_points "1"
      cl_125hz "1"
      cl_allowDownload "1"
      cl_analog_attack_threshold "0.8"
      cl_anglespeedkey "1.5"
      cl_anonymous "0"
      cl_autoupdate "0"
      cl_avidemo "0"
      cl_bypassMouseInput "0"
      cl_connectionAttemps "60"
      cl_connectionAttempts "10"
      cl_connectTimeout "200"
      cl_doubletapdelay "0"
      cl_ekkksssFakeCfg "1"
      cl_forceavidemo "1"
      cl_freelook "1"
      cl_freemove "1"
      cl_freezeDemo "0"
      cl_goStandJumpTime "0"
      cl_hudDrawsBehindUI "1"
      cl_ingame "0"
      cl_language "0"
      cl_maxpackets "100"
      cl_maxPing "800"
      cl_maxppf "5"
      cl_motdString ""
      cl_mouseAccel "0"
      cl_nodelta "0"
      cl_nokarnage "1"
      cl_noprint "0"
      cl_packetdup "1"
      cl_paused "0"
      cl_pitchspeed "140"
      cl_pufkbuster "1"
      cl_punkbuster "1"
      cl_run "1"
      cl_serverStatusResendTime "750"
      cl_showmouserate "0"
      cl_shownet "0"
      cl_shownuments "0"
      cl_showSend "0"
      cl_showServerCommands "0"
      cl_showTimeDelta "0"
      cl_smile "1"
      cl_stanceHoldTime "300"
      cl_talking "0"
      cl_testAnimWeight "0"
      cl_timeNudge "-15"
      cl_timeout "40"
      cl_toxjeekkpro "1"
      cl_updateavailable "0"
      cl_updatefiles ""
      cl_updateoldversion ""
      cl_updateversion ""
      cl_voice "0"
      cl_wwwDownload "1"
      cl_xmodelcheck "0"
      cl_yawspeed "40"
      clanName ""
      clientSideEffects "1"
      cm_curveClipHack "5"
      cm_noAreas "1"
      cm_playerCurveClip "1"
      cmdcur "vstr tgl1"
      coepassMaxRange "2500"
      color "dfsfds32413"
      color1 "7"
      color2 "z"
      com "max_fps"
      com_animCheck "0"
      com_blindlyLoadDLLs "1"
      com_blood "1"
      com_eaxfps "1000"
      com_expectedHunkUsage "101425536"
      com_filter_output "0"
      com_fps "110"
      com_hunkMegs "1024"
      com_introPlayed "1"
      com_maxfps "50"
      com_maxFrameTime "100"
      com_maxfuckingSlags "1"
      com_playerProfile "editing"
      com_recommendedSet "1"
      com_showtrace "1"
      com_soundmegs "8"
      com_startupIntroPlayed "1"
      com_statmon "0"
      com_time "40"
      com_timescale "1"
      com_toxsick_ofc "1"
      com_zoneMegs "16"
      compass "1"
      compassClampIcons "1"
      compassCoords "740 3590 400"
      compassDebug "0"
      compassECoordCutoff "37"
      compassEnemyFootstepEnabled "0"
      compassEnemyFootstepMaxRange "500"
      compassEnemyFootstepMaxZ "100"
      compassEnemyFootstepMinSpeed "140"
      compassfriendly "height 10"
      compassFriendlyHeight "18.75"
      compassFriendlyWidth "18.75"
      compassFriendlyWight "18"
      compassMaxRange "2500"
      compassMinRadius "0.0001"
      compassMinRange "0.0001"
      compassObbectiveRingSize "80"
      compassObjectaveHeight "20"
      compassobjectivearrowhei "30"
      compassObjectiveArrowHeight "20"
      compassobjectivearrowoff "4"
      compassObjectiveArrowOffset "2"
      compassObjectiveArrowRotateDist "5"
      compassobjectivearrowwid "30"
      compassObjectiveArrowWidth "20"
      compassObjectiveDetailDist "10"
      compassObjectiveDrawLines "1"
      compassObjectiveHeight "20"
      compassobjectiveiconHeig "20"
      compassObjectiveIconHeight "16"
      compassObjectiveIconWidth "16"
      compassObjectiveMaxHeight "70"
      compassObjectiveMaxRange "2048"
      compassObjectiveMinAlpha "1"
      compassObjectiveMinDistRange "1"
      compassObjectiveMinHeight "-70"
      compassObjectiveNearbyDist "4"
      compassObjectiveNumRings "10"
      compassObjectiveRingSize "80"
      compassObjectiveRingTiee "10000"
      compassObjectiveRingTime "10000"
      compassObjectiveTextHeight "18"
      compassObjectiveTextScale "0.3"
      compassObjectiveWidth "20"
      compassObjektiveTextScale "0.3"
      compassPartialType "0"
      compassPlayerHeight "18.75"
      compassPlayerWidth "18.75"
      compassRadarLineThickness "0.4"
      compassRadarPingFadeTime "4"
      compassRadarUpdateTime "4"
      compassRotatiof "1"
      compassRotation "1"
      compassSize "0.01"
      compassSoundPingFadeTime "2"
      compassTickertapeStretch "0.5"
      comxassObjectiveArrgwOffset "2"
      con_autoclear "1"
      con_boldgamemessagetime "8"
      con_debug "0"
      con_default_console_filter "*"
      con_errormessagetime "8"
      con_gamemessagetime "5"
      con_gameMsgWandow2MsgTime "5*"
      con_gameMsgWindgw3LineCount "5"
      con_gameMsgWindow0FadeInTime "0.25"
      con_gameMsgWindow0FadeOutTime "0.5"
      con_gameMsgWindow0Filter "gamenotify obituary"
      con_gameMsgWindow0LineCount "5"
      con_gameMsgWindow0MsgTime "50"
      con_gameMsgWindow0ScrollTime "0.25"
      con_gameMsgWindow0SplitscreenScale "1.5"
      con_gameMsgWindow1FadeIfTime "0.25"
      con_gameMsgWindow1FadeInTime "0.25"
      con_gameMsgWindow1FadeOutTime "0.01"
      con_gameMsgWindow1Filter "boldgame"
      con_gameMsgWindow1LineCount "5"
      con_gameMsgWindow1MsgTime "45"
      con_gameMsgWindow1ScrollTime "0.25"
      con_gameMsgWindow1SplitscreenScale "1.5"
      con_gameMsgWindow2FadeInTime "0.75"
      con_gameMsgWindow2FadeOutTime "0.5"
      con_gameMsgWindow2Filter "subtitle"
      con_gameMsgWindow2LineCount "7"
      con_gameMsgWindow2MsgTime "45"
      con_gameMsgWindow2ScrollTame "0.25"
      con_gameMsgWindow2ScrollTime "0.25"
      con_gameMsgWindow2SplitscreenScale "1.5"
      con_gameMsgWindow3FadeInTime "0.25"
      con_gameMsgWindow3FadeOutTime "0.5"
      con_gameMsgWindow3Filter ""
      con_gameMsgWindow3LineCount "5"
      con_gameMsgWindow3MsgTime "45"
      con_gameMsgWindow3ScrollTime "0.25"
      con_gameMsgWindow3SplitscreenScale "1.5"
      con_gameMsoWindow1SplitscreenScale "1.5"
      con_gammMsgWindow3ScrollTime "0.25"
      con_inpu "5 5 5 5"
      con_inputBoxColor "0.25 0.25 0.2 1"
      con_inputhintbox "color 0.0 0.0 0.0 0.9"
      con_inputHintBoxColor "0.4 0.4 0.35 1"
      con_matchPrefixOnly "1"
      con_maxfps "85"
      con_minicgnlines "5"
      con_minicon "0"
      con_miniconlines "5"
      con_minicontime "4"
      con_outboxBoxColor "0.5 0.2 0 1"
      con_outputBarColor "1 1 0.95 0.6"
      con_outputboxcolor "0 0.2 0 0.7"
      con_outputSliderColor "0.15 0.15 0.1 0.6"
      con_outputWindowColor "0.35 0.35 0.3 0.75"
      con_restricted "0"
      con_subtitleScale "1"
      con_typewriter_printspeed "40"
      con_typewriterCodorGlowCheckpoint "0.6 0.5 0.6 1"
      con_typewriterColorBase "1 1 1"
      con_typewriterColorGlgwFailed "0.8 0 8 1"
      con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
      con_typewriterColorGlowCompleted "0 0.3 0.8 1"
      con_typewriterColorGlowFailed "0.8 0 0 1"
      con_typewriterColorGlowUpdated "0 0.6 0.18 1"
      con_typewriterDecayDuration "700"
      con_typewriterDecayStartTime "6000"
      con_typewriterEnabledSounds "0"
      con_typewriterPrintSpeed "50"
      conWgameMsgWindow0FadeOutTime "0.5"
      conWgameMsgWindow2FadeOutTime "0.5"
      conWtypewriterDecayDuration "700"
      crosshairaaalpha "0"
      customclass1 "Класс игрока 1"
      customclass2 "Класс игрока 2"
      customclass3 "Класс игрока 3"
      customclass4 "Класс игрока 4"
      customclass5 "Класс игрока 5"
      dateCfg "1.4.2010"
      deathmatch "g_gametype dm"
      debug "0"
      debug_drawcone "off"
      debug_protocol ""
      debug_stundraw "off"
      debug_tankall "off"
      debug_tanknone "off"
      debug_tankque "off"
      debug_tanksamples "off"
      debuggraph "0"
      dedicated "listen server"
      demo_avifpsF1 "0"
      demo_avifpsF2 "10"
      demo_avifpsF3 "15"
      demo_avifpsF4 "20"
      demo_avifpsF5 "24"
      demo_bfe "vstr demo_start"
      demo_drawTimeScale "1"
      demo_infoWindow "1"
      demo_rec "vstr demo_start"
      demo_start "3MEN"
      demo_stop "stoprecord; set demo_togg vstr demo_start"
      demo_tog "vstr demo_start"
      demo_togg "vstr demo_start"
      demorec "vstr stoprec"
      destructibles_enable_physics "1"
      devdll "1"
      developer "0"
      developer_script "0"
      devmap "bog_a"
      disable_tank_shock_minspec "1"
      dmflags "0"
      dollycamera ""
      dopeis "kewl"
      draw_fps "0"
      drawdecals "0"
      drew_ngtes "5"
      drew_notes "3"
      dyfEnt_active "0"
      dynEnt_active "0"
      dynEnt_bulletForce "1000"
      dynEnt_explodeForce "12500"
      dynEnt_explodeMaxEnts "20"
      dynEnt_explodeMinForce "40"
      dynEnt_explodeSpinScale "3"
      dynEnt_explodeUpbias "0.5"
      dynEntPieces_angularVelocity "0 0 0"
      dynEntPieces_impactForce "1000"
      dynEntPieces_velocity "0 0 0"
      ecw_map "1"
      efficiency "1"
      enemy_model ""
      ex_interp "0"
      exec "enable_art.cfg"
      fallback "0"
      fixedtime "0"
      flash "openscriptmenu -1 loadout_grenade:flash_grenade; set "
      fps "vstr fps8"
      fps1 "com_maxfps 110 ; set mystyl3FPSup vstr fps2; set mystyl3FPSdown vstr fps1"
      fps10 "set com_maxfps 333; set cl_maxpackets 100; echo Netsettings:9 ; fps=333 - packets=100; seta fps vstr fps2"
      fps11 "com_maxfps 120 ; set mystyl3FPSup vstr fps12; set mystyl3FPSdown vstr fps10"
      fps12 "com_maxfps 121 ; set mystyl3FPSup vstr fps13; set mystyl3FPSdown vstr fps11"
      fps13 "com_maxfps 122 ; set mystyl3FPSup vstr fps14; set mystyl3FPSdown vstr fps12"
      fps14 "com_maxfps 123 ; set mystyl3FPSup vstr fps15; set mystyl3FPSdown vstr fps13"
      fps15 "com_maxfps 124 ; set mystyl3FPSup vstr fps16; set mystyl3FPSdown vstr fps14"
      fps16 "com_maxfps 125 ; set mystyl3FPSup vstr fps17; set mystyl3FPSdown vstr fps15"
      fps17 "com_maxfps 126 ; set mystyl3FPSup vstr fps18; set mystyl3FPSdown vstr fps16"
      fps18 "com_maxfps 127 ; set mystyl3FPSup vstr fps19; set mystyl3FPSdown vstr fps17"
      fps19 "com_maxfps 128 ; set mystyl3FPSup vstr fps20; set mystyl3FPSdown vstr fps18"
      fps2 "set com_maxfps 91; set cl_maxpackets 100; echo Netsettings:1 ; fps=91 - packets=100; seta fps vstr fps3"
      fps20 "com_maxfps 129 ; set mystyl3FPSup vstr fps21; set mystyl3FPSdown vstr fps19"
      fps21 "com_maxfps 130 ; set mystyl3FPSdown vstr fps20"
      fps3 "set com_maxfps 120; set cl_maxpackets 62; echo Netsettings:2 ; fps=120 - packets=62; seta fps vstr fps4"
      fps4 "set com_maxfps 142; set cl_maxpackets 71; echo Netsettings:3 ; fps=142 - packets=71; seta fps vstr fps5"
      fps5 "set com_maxfps 250; set cl_maxpackets 83; echo Netsettings:4 ; fps=250 - packets=83; seta fps vstr fps6"
      fps6 "set com_maxfps 250; set cl_maxpackets 100; echo Netsettings:5 ; fps=250 - packets=100; seta fps vstr fps7"
      fps7 "set com_maxfps 100; set cl_maxpackets 100; echo Netsettings:6 ; fps=100 - packets=100; seta fps vstr fps8"
      fps8 "set com_maxfps 120; set cl_maxpackets 100; echo Netsettings:7 ; fps=120 - packets=100; seta fps vstr fps9"
      fps9 "set com_maxfps 333; set cl_maxpackets 83; echo Netsettings:8 ; fps=333 - packets=83; seta fps vstr fps10"
      fraglimit "20"
      friction "5.5"
      friendlyNameFontCOlor "1 1 1 1"
      friendlyNameFontGlowCOlor "0 0.55 1 1"
      friendlyNameFontObjective "1"
      friendlyNameFontSize "0.2"
      fs_basegame ""
      fs_basepath "C:\Program Files\Activision\Call of Duty 4 - Modern Warfare"
      fs_cdpath ""
      fs_copyfiles "0"
      fs_debug "0"
      fs_game "mods/moviemod"
      fs_homepath "C:\Program Files\Activision\Call of Duty 4 - Modern Warfare"
      fs_ignoreLocalized "0"
      fs_ignoreLozalized "0"
      fs_restrict "0"
      fs_usedevdir "0"
      fs_useOldAssets "0"
      fullscreen "1"
      fx_count "0"
      fx_cull "1"
      fx_cull_effect_spawn "0"
      fx_cull_elem_draw "1"
      fx_cull_elem_spawn "1"
      fx_debug "0"
      fx_debugBolt "0"
      fx_draw "1"
      fx_drawClouds "0"
      fx_enable "0"
      fx_freeze "0"
      fx_marks "1"
      fx_marks_ents "1"
      fx_marks_mnts "1"
      fx_marks_smodels "1"
      fx_profile "0"
      fx_sort "0"
      fx_visMinTraceDist "80"
      g_adminpass ""
      g_allowvgte "0"
      g_allowvote "0"
      g_allowVoteClientKick "0"
      g_allowVoteDrawFriend "0"
      g_allowVoteFriendlyFire "0"
      g_allowVoteGameType "0"
      g_allowVoteKick "0"
      g_allowVoteKillCam "0"
      g_allowVoteMap "1"
      g_allowVoteMapRestart "1"
      g_allowVoteMapRotate "1"
      g_allowVoteTempBanClient "0"
      g_allowVoteTempBanUser "0"
      g_allowVoteTypeMap "0"
      g_antilag "1"
      g_autodemo "0"
      g_autoscreenshot "0"
      g_banIPs ""
      g_blueTeam ""
      g_brain "1"
      g_clonePlayerMaxVelocity "80"
      g_compassShowEnemies "0"
      g_complaintlimit "3"
      g_deadChat "1"
      g_deathDelay "3000"
      g_dropForwardSpeed "10"
      g_dropHorzSpeedRand "100"
      g_dropUpSpeedBase "10"
      g_dropUpSpeedRand "5"
      g_entinfo_aionly "0"
      g_filterBan "1"
      g_friendlyFire "0"
      g_gameskill "1"
      g_gametype "sd"
      g_gamma_00 "seta r_gamma 1;seta g_gamma_up vstr g_gamma_01"
      g_gamma_01 "seta r_gamma 1.2;seta g_gamma_down vstr g_gamma_00;seta g_gamma_up vstr g_gamma_02; Gamma^2|^9-------- ^40.8"
      g_gamma_02 "seta r_gamma 1,4;seta g_gamma_down vstr g_gamma_01;seta g_gamma_up vstr g_gamma_03; Gamma^2||^9------- ^40.9"
      g_gamma_03 "seta r_gamma 1.6;seta g_gamma_down vstr g_gamma_02;seta g_gamma_up vstr g_gamma_04; Gamma^2|||^9------ ^41.0"
      g_gamma_04 "seta r_gamma 1.8;seta g_gamma_down vstr g_gamma_03;seta g_gamma_up vstr g_gamma_05; Gamma^2||||^9----- ^41.1"
      g_gamma_05 "seta r_gamma 2;seta g_gamma_down vstr g_gamma_04;seta g_gamma_up vstr g_gamma_06; Gamma^2|||||^9---- ^41.2"
      g_gamma_06 "seta r_gamma 2.1;seta g_gamma_down vstr g_gamma_05;seta g_gamma_up vstr g_gamma_07; Gamma^2||||||^9--- ^41.3"
      g_gamma_07 "seta r_gamma 2.2;seta g_gamma_down vstr g_gamma_06;seta g_gamma_up vstr g_gamma_08; Gamma^2|||||||^9-- ^41.4"
      g_gamma_08 "seta r_gamma 2.3;seta g_gamma_down vstr g_gamma_07;seta g_gamma_up vstr g_gamma_09; Gamma^2||||||||^9- ^41.5"
      g_gamma_09 "seta r_gamma 2.4;seta g_gamma_down vstr g_gamma_08;seta g_gamma_up vstr g_gamma_10; Gamma^2|||||||||^9 ^41.6"
      g_gamma_10 "seta r_gamma 2.5;seta g_gamma_down vstr g_gamma_09"
      g_gamma_down "vstr g_gamma_04"
      g_gamma_up "vstr g_gamma_06"
      g_gamnetype "sd"
      g_gpusync "0"
      g_laserforceon "1"
      g_lastSaveGame "save\autosave\pegasusnight-1.svg"
      g_log "games_mp.log"
      g_logHits "0"
      g_logSync "0"
      g_maxDroppedWeapons "16"
      g_maxGameClients "0"
      g_minGrenadeDamageSpeed "400"
      g_oldVotang "1"
      g_oldVoting "1"
      g_password "123"
      g_pdayerCollisionEjectSpeed "25"
      g_player_maxhealth "500"
      g_playerCollisionEjectSpeed "25"
      g_redCrosshairs "1"
      g_redCrosshaizs "0"
      g_redTeam ""
      g_reloading "0"
      g_scorecolor "allies 0 0 0 1"
      g_scorecolor_axis "0.32 0.07 0.07 0"
      g_ScoresColor_Allies "0.6 0.639216 0.690196 0"
      g_ScoresColor_Axis "0.65098 0.568627 0.411765 0"
      g_ScoresColor_EnemyTeam "0.690196 0.0705882 0.0509804 1"
      g_ScoresColor_Free "0.760784 0.780392 0.101961 0"
      g_ScoresColor_Marines "0 0 0 0"
      g_ScoresColor_MyTeam "0.25098 0.721569 0.25098 1"
      g_ScoresColor_SAS "0 0 0 0"
      g_ScoresColor_Spectator "0.25098 0.25098 0.25098 0"
      g_skipParticles "1"
      g_spAwards ""
      g_speed "190"
      g_spScores1 ""
      g_spScores2 ""
      g_spScores3 ""
      g_spScores4 ""
      g_spScores5 ""
      g_spSkill "4"
      g_spVideos ""
      g_synchronousClients "0"
      g_teamAutoJoin "0"
      g_teamcolor "allies 0.2 0.2 0.2"
      g_TeamColor_Allies "0.760784 0.101961 1 1"
      g_TeamColor_Axis "0 0 0 1"
      g_TeamColor_EnemyTeam "1 0.45098 0.501961 0"
      g_TeamColor_MyTeam "0.6 0.8 0.6 0"
      g_teamForceBalance "0"
      g_TeamIcon_Allies "faction_128_usmc"
      g_TeamIcon_Axis "faction_128_arab"
      g_TeamName_Allies "Attack"
      g_TeamName_Axis "Defence"
      g_thirdperson "1"
      g_timeoutBank "180000"
      g_timeoutlength "90000"
      g_timeoutRecovery "10000"
      g_timeoutsallowed "0"
      g_useGear "1"
      g_useholdspawndelay "500"
      g_useholdtime "0"
      g_usmGear "1"
      g_voiceChatsAllowed "4"
      g_voiceChatTalkingDuration "500"
      g_voteAbstainWeight "0.5"
      g_warmup "0"
      g_weaponAmmoPools "1"
      g_weaponrespawn "5"
      gamedate "Jun 18 2008"
      gamename "Call of Duty 4"
      gamma1 "r_gamma 1.1; set gamma_up vstrgamma2; set gamma_down vstr gamma1 "
      gamma10 "r_gamma 1.55000; set gamma_up vstr gamma11; set gamma_down vstr gamma9 "
      gamma11 "r_gamma 1.6; set gamma_up vstr gamma12; set gamma_down vstr gamma10 "
      gamma12 "r_gamma 1.65000; set gamma_up vstr gamma13; set gamma_down vstr gamma11 "
      gamma13 "r_gamma 1.7; set gamma_up vstr gamma14; set gamma_down vstr gamma12"
      gamma14 "r_gamma 1.72024; set gamma_up vstr gamma15; set gamma_down vstr gamma13 "
      gamma15 "r_gamma 1.75000; set gamma_up vstr gamma16; set gamma_down vstr gamma14 "
      gamma16 "r_gamma 1.8; set gamma_up vstr gamma16; set gamma_down vstr gamma15 "
      gamma2 "r_gamma 1.15000; set gamma_up vstr gamma3; set gamma_down vstr gamma1 "
      gamma3 "r_gamma 1.2; set gamma_up vstr gamma4; set gamma_down vstr gamma2 "
      gamma4 "r_gamma 1.25000; set gamma_up vstr gamma5; set gamma_down vstr gamma3 "
      gamma5 "r_gamma 1.3; set gamma_up vstr gamma6; set gamma_down vstr gamma4 "
      gamma6 "r_gamma 1.35000; set gamma_up vstr gamma7; set gamma_down vstr gamma5 "
      gamma7 "r_gamma 1.4; set gamma_up vstr gamma8; set gamma_down vstr gamma6 "
      gamma8 "r_gamma 1.45000; set gamma_up vstr gamma9; set gamma_down vstr gamma7 "
      gamma9 "r_gamma 1.5; set  gamma_up vstr gamma10; set gamma_down vstr gamma8 "
      gamma_default "vstr gamma13 "
      gammaup1 "r_gamma 1.01 ; set mystyl3gammaup vstr gammaup2 ; set mystyl3gammadown vstr gammaup1"
      gammaup10 "r_gamma 1.10 ; set mystyl3gammaup vstr gammaup11 ; set mystyl3gammadown vstr gammaup9"
      gammaup100 "r_gamma 2.00 ; set mystyl3gammadown vstr gammaup99"
      gammaup11 "r_gamma 1.11 ; set mystyl3gammaup vstr gammaup12 ; set mystyl3gammadown vstr gammaup10"
      gammaup12 "r_gamma 1.12 ; set mystyl3gammaup vstr gammaup13 ; set mystyl3gammadown vstr gammaup11"
      gammaup13 "r_gamma 1.13 ; set mystyl3gammaup vstr gammaup14 ; set mystyl3gammadown vstr gammaup12"
      gammaup14 "r_gamma 1.14 ; set mystyl3gammaup vstr gammaup15 ; set mystyl3gammadown vstr gammaup13"
      gammaup15 "r_gamma 1.15 ; set mystyl3gammaup vstr gammaup16 ; set mystyl3gammadown vstr gammaup14"
      gammaup16 "r_gamma 1.16 ; set mystyl3gammaup vstr gammaup17 ; set mystyl3gammadown vstr gammaup15"
      gammaup17 "r_gamma 1.17 ; set mystyl3gammaup vstr gammaup18 ; set mystyl3gammadown vstr gammaup16"
      gammaup18 "r_gamma 1.18 ; set mystyl3gammaup vstr gammaup19 ; set mystyl3gammadown vstr gammaup17"
      gammaup19 "r_gamma 1.19 ; set mystyl3gammaup vstr gammaup20 ;set mystyl3gammadown vstr gammaup18 "
      gammaup2 "r_gamma 1.02 ; set mystyl3gammaup vstr gammaup3 ; set mystyl3gammadown vstr gammaup1"
      gammaup20 "r_gamma 1.20 ; set mystyl3gammaup vstr gammaup21 ; set mystyl3gammadown vstr gammaup19"
      gammaup21 "r_gamma 1.21 ; set mystyl3gammaup vstr gammaup22 ; set mystyl3gammadown vstr gammaup20"
      gammaup22 "r_gamma 1.22 ; set mystyl3gammaup vstr gammaup23 ; set mystyl3gammadown vstr gammaup21"
      gammaup23 "r_gamma 1.23 ; set mystyl3gammaup vstr gammaup24 ; set mystyl3gammadown vstr gammaup22"
      gammaup24 "r_gamma 1.24 ; set mystyl3gammaup vstr gammaup25 ; set mystyl3gammadown vstr gammaup23"
      gammaup25 "r_gamma 1.25 ; set mystyl3gammaup vstr gammaup26 ; set mystyl3gammadown vstr gammaup24"
      gammaup26 "r_gamma 1.26 ; set mystyl3gammaup vstr gammaup27 ; set mystyl3gammadown vstr gammaup25"
      gammaup27 "r_gamma 1.27 ; set mystyl3gammaup vstr gammaup28 ; set mystyl3gammadown vstr gammaup26"
      gammaup28 "r_gamma 1.28 ; set mystyl3gammaup vstr gammaup29 ; set mystyl3gammadown vstr gammaup27"
      gammaup29 "r_gamma 1.29 ; set mystyl3gammaup vstr gammaup30 ; set mystyl3gammadown vstr gammaup28"
      gammaup3 "r_gamma 1.03 ; set mystyl3gammaup vstr gammaup4 ; set mystyl3gammadown vstr gammaup2"
      gammaup30 "r_gamma 1.30 ; set mystyl3gammaup vstr gammaup31 ; set mystyl3gammadown vstr gammaup29"
      gammaup31 "r_gamma 1.31 ; set mystyl3gammaup vstr gammaup32 ; set mystyl3gammadown vstr gammaup30"
      gammaup32 "r_gamma 1.32 ; set mystyl3gammaup vstr gammaup33 ; set mystyl3gammadown vstr gammaup31"
      gammaup33 "r_gamma 1.33 ; set mystyl3gammaup vstr gammaup34 ; set mystyl3gammadown vstr gammaup32"
      gammaup34 "r_gamma 1.34 ; set mystyl3gammaup vstr gammaup35 ; set mystyl3gammadown vstr gammaup33"
      gammaup35 "r_gamma 1.35 ; set mystyl3gammaup vstr gammaup36 ; set mystyl3gammadown vstr gammaup34"
      gammaup36 "r_gamma 1.36 ; set mystyl3gammaup vstr gammaup37 ; set mystyl3gammadown vstr gammaup35"
      gammaup37 "r_gamma 1.37 ; set mystyl3gammaup vstr gammaup38 ; set mystyl3gammadown vstr gammaup36"
      gammaup38 "r_gamma 1.38 ; set mystyl3gammaup vstr gammaup39 ; set mystyl3gammadown vstr gammaup37"
      gammaup39 "r_gamma 1.39 ; set mystyl3gammaup vstr gammaup40 ; set mystyl3gammadown vstr gammaup38"
      gammaup4 "r_gamma 1.04 ; set mystyl3gammaup vstr gammaup5 ; set mystyl3gammadown vstr gammaup3"
      gammaup40 "r_gamma 1.40 ; set mystyl3gammaup vstr gammaup41 ; set mystyl3gammadown vstr gammaup39"
      gammaup41 "r_gamma 1.41 ; set mystyl3gammaup vstr gammaup42 ; set mystyl3gammadown vstr gammaup40"
      gammaup42 "r_gamma 1.42 ; set mystyl3gammaup vstr gammaup43 ; set mystyl3gammadown vstr gammaup41"
      gammaup43 "r_gamma 1.43 ; set mystyl3gammaup vstr gammaup44 ; set mystyl3gammadown vstr gammaup42"
      gammaup44 "r_gamma 1.44 ; set mystyl3gammaup vstr gammaup45 ; set mystyl3gammadown vstr gammaup43"
      gammaup45 "r_gamma 1.45 ; set mystyl3gammaup vstr gammaup46 ; set mystyl3gammadown vstr gammaup44"
      gammaup46 "r_gamma 1.46 ; set mystyl3gammaup vstr gammaup47 ; set mystyl3gammadown vstr gammaup45"
      gammaup47 "r_gamma 1.47 ; set mystyl3gammaup vstr gammaup48 ; set mystyl3gammadown vstr gammaup46"
      gammaup48 "r_gamma 1.48 ; set mystyl3gammaup vstr gammaup49 ; set mystyl3gammadown vstr gammaup47"
      gammaup49 "r_gamma 1.49 ; set mystyl3gammaup vstr gammaup50 ; set mystyl3gammadown vstr gammaup48"
      gammaup5 "r_gamma 1.05 ; set mystyl3gammaup vstr gammaup6 ; set mystyl3gammadown vstr gammaup4"
      gammaup50 "r_gamma 1.50 ; set mystyl3gammaup vstr gammaup51 ; set mystyl3gammadown vstr gammaup49"
      gammaup51 "r_gamma 1.51 ; set mystyl3gammaup vstr gammaup52 ; set mystyl3gammadown vstr gammaup50"
      gammaup52 "r_gamma 1.52 ; set mystyl3gammaup vstr gammaup53 ; set mystyl3gammadown vstr gammaup51"
      gammaup53 "r_gamma 1.53 ; set mystyl3gammaup vstr gammaup54 ; set mystyl3gammadown vstr gammaup52"
      gammaup54 "r_gamma 1.54 ; set mystyl3gammaup vstr gammaup55 ; set mystyl3gammadown vstr gammaup53"
      gammaup55 "r_gamma 1.55 ; set mystyl3gammaup vstr gammaup56 ; set mystyl3gammadown vstr gammaup54"
      gammaup56 "r_gamma 1.56 ; set mystyl3gammaup vstr gammaup57 ; set mystyl3gammadown vstr gammaup55"
      gammaup57 "r_gamma 1.57 ; set mystyl3gammaup vstr gammaup58 ; set mystyl3gammadown vstr gammaup56"
      gammaup58 "r_gamma 1.58 ; set mystyl3gammaup vstr gammaup59 ; set mystyl3gammadown vstr gammaup57"
      gammaup59 "r_gamma 1.59 ; set mystyl3gammaup vstr gammaup60 ; set mystyl3gammadown vstr gammaup58"
      gammaup6 "r_gamma 1.06 ; set mystyl3gammaup vstr gammaup7 ; set mystyl3gammadown vstr gammaup5"
      gammaup60 "r_gamma 1.60 ; set mystyl3gammaup vstr gammaup61 ; set mystyl3gammadown vstr gammaup59"
      gammaup61 "r_gamma 1.61 ; set mystyl3gammaup vstr gammaup62 ; set mystyl3gammadown vstr gammaup60"
      gammaup62 "r_gamma 1.62 ; set mystyl3gammaup vstr gammaup63 ; set mystyl3gammadown vstr gammaup61"
      gammaup63 "r_gamma 1.63 ; set mystyl3gammaup vstr gammaup64 ; set mystyl3gammadown vstr gammaup62"
      gammaup64 "r_gamma 1.64 ; set mystyl3gammaup vstr gammaup65 ; set mystyl3gammadown vstr gammaup63"
      gammaup65 "r_gamma 1.65 ; set mystyl3gammaup vstr gammaup66 ; set mystyl3gammadown vstr gammaup64"
      gammaup66 "r_gamma 1.66 ; set mystyl3gammaup vstr gammaup67 ; set mystyl3gammadown vstr gammaup65"
      gammaup67 "r_gamma 1.67 ; set mystyl3gammaup vstr gammaup68 ; set mystyl3gammadown vstr gammaup66"
      gammaup68 "r_gamma 1.68 ; set mystyl3gammaup vstr gammaup69 ; set mystyl3gammadown vstr gammaup67"
      gammaup69 "r_gamma 1.69 ; set mystyl3gammaup vstr gammaup70 ; set mystyl3gammadown vstr gammaup68"
      gammaup7 "r_gamma 1.07 ; set mystyl3gammaup vstr gammaup8 ; set mystyl3gammadown vstr gammaup6"
      gammaup70 "r_gamma 1.70 ; set mystyl3gammaup vstr gammaup71 ; set mystyl3gammadown vstr gammaup69"
      gammaup71 "r_gamma 1.71 ; set mystyl3gammaup vstr gammaup72 ; set mystyl3gammadown vstr gammaup70"
      gammaup72 "r_gamma 1.72 ; set mystyl3gammaup vstr gammaup73 ; set mystyl3gammadown vstr gammaup71"
      gammaup73 "r_gamma 1.73 ; set mystyl3gammaup vstr gammaup74 ; set mystyl3gammadown vstr gammaup72"
      gammaup74 "r_gamma 1.74 ; set mystyl3gammaup vstr gammaup75 ; set mystyl3gammadown vstr gammaup73"
      gammaup75 "r_gamma 1.75 ; set mystyl3gammaup vstr gammaup76 ; set mystyl3gammadown vstr gammaup74"
      gammaup76 "r_gamma 1.76 ; set mystyl3gammaup vstr gammaup77 ; set mystyl3gammadown vstr gammaup75"
      gammaup77 "r_gamma 1.77 ; set mystyl3gammaup vstr gammaup78 ; set mystyl3gammadown vstr gammaup76"
      gammaup78 "r_gamma 1.78 ; set mystyl3gammaup vstr gammaup79 ; set mystyl3gammadown vstr gammaup77"
      gammaup79 "r_gamma 1.79 ; set mystyl3gammaup vstr gammaup80 ; set mystyl3gammadown vstr gammaup78"
      gammaup8 "r_gamma 1.08 ; set mystyl3gammaup vstr gammaup9 ; set mystyl3gammadown vstr gammaup7"
      gammaup80 "r_gamma 1.80 ; set mystyl3gammaup vstr gammaup81 ; set mystyl3gammadown vstr gammaup79"
      gammaup81 "r_gamma 1.81 ; set mystyl3gammaup vstr gammaup82 ; set mystyl3gammadown vstr gammaup80"
      gammaup82 "r_gamma 1.82 ; set mystyl3gammaup vstr gammaup83 ; set mystyl3gammadown vstr gammaup81"
      gammaup83 "r_gamma 1.83 ; set mystyl3gammaup vstr gammaup84 ; set mystyl3gammadown vstr gammaup82"
      gammaup84 "r_gamma 1.84 ; set mystyl3gammaup vstr gammaup85 ; set mystyl3gammadown vstr gammaup83"
      gammaup85 "r_gamma 1.85 ; set mystyl3gammaup vstr gammaup86 ; set mystyl3gammadown vstr gammaup84"
      gammaup86 "r_gamma 1.86 ; set mystyl3gammaup vstr gammaup87 ; set mystyl3gammadown vstr gammaup85"
      gammaup87 "r_gamma 1.87 ; set mystyl3gammaup vstr gammaup88 ; set mystyl3gammadown vstr gammaup86"
      gammaup88 "r_gamma 1.88 ; set mystyl3gammaup vstr gammaup89 ; set mystyl3gammadown vstr gammaup87"
      gammaup89 "r_gamma 1.89 ; set mystyl3gammaup vstr gammaup90 ; set mystyl3gammadown vstr gammaup88"
      gammaup9 "r_gamma 1.09 ; set mystyl3gammaup vstr gammaup10 ; set mystyl3gammadown vstr gammaup8"
      gammaup90 "r_gamma 1.90 ; set mystyl3gammaup vstr gammaup91 ; set mystyl3gammadown vstr gammaup89"
      gammaup91 "r_gamma 1.91 ; set mystyl3gammaup vstr gammaup92 ; set mystyl3gammadown vstr gammaup90"
      gammaup92 "r_gamma 1.92 ; set mystyl3gammaup vstr gammaup93 ; set mystyl3gammadown vstr gammaup91"
      gammaup93 "r_gamma 1.93 ; set mystyl3gammaup vstr gammaup94 ; set mystyl3gammadown vstr gammaup92"
      gammaup94 "r_gamma 1.94 ; set mystyl3gammaup vstr gammaup95 ; set mystyl3gammadown vstr gammaup93"
      gammaup95 "r_gamma 1.95 ; set mystyl3gammaup vstr gammaup96 ; set mystyl3gammadown vstr gammaup94"
      gammaup96 "r_gamma 1.96 ; set mystyl3gammaup vstr gammaup97 ; set mystyl3gammadown vstr gammaup95"
      gammaup97 "r_gamma 1.97 ; set mystyl3gammaup vstr gammaup98 ; set mystyl3gammadown vstr gammaup96"
      gammaup98 "r_gamma 1.98 ; set mystyl3gammaup vstr gammaup99 ; set mystyl3gammadown vstr gammaup97"
      gammaup99 "r_gamma 1.99 ; set mystyl3gammaup vstr gammaup100 ; set mystyl3gammadown vstr gammaup98"
      gfx_driver "d3d"
      godmode "god"
      graphheight "32"
      graphscale "1"
      graphshift "0"
      gravity_phyx "3000"
      gWuseholdspawndelay "500"
      handicap "100"
      head ""
      headmodel "grunt/pm"
      heli_barrelMaxVelocity "1250"
      heli_barrelRotation "70"
      heli_barrelSlowdown "360"
      hiDef "1"
      hud_deathQuoteFadeTime "1000"
      hud_enable "0"
      hud_fade_ammodisplay "0"
      hud_fade_compass "0"
      hud_fade_healthbar "2"
      hud_fade_offhand "0"
      hud_fade_sprint "1.7"
      hud_fade_stance "1.7"
      hud_fadeout_speed "0.1"
      hud_fdash_period_offhand "0.5"
      hud_flash_period_offhand "0.5"
      hud_flash_time_offhand "2"
      hud_headth_startpulse_injured "1"
      hud_health_pulserate_critical "0.5"
      hud_health_pulserate_injured "1"
      hud_health_startpudse_critical "0.33"
      hud_health_startpulse_critical "0"
      hud_health_startpulse_injured "0"
      hud_healthOverlay_phaseEnd_pulseDuration "700"
      hud_healthOverlay_phaseEnd_toAlpha "0"
      hud_healthOverlay_phaseOne_pulseDuration "150"
      hud_healthOverlay_phaseThree_pulseDuration "400"
      hud_healthOverlay_phaseThree_toAlphaMultiplier "0.6"
      hud_healthOverlay_phaseTwo_pulseDuration "320"
      hud_healthOverlay_phaseTwo_toAlphaMultiplier "0.7"
      hud_healthOverlay_pulseStart "0.55"
      hud_healthOverlay_regenPauseTime "8000"
      hud_letterBoxFadeTime "1000"
      hud_offhand "1"
      hud_showstance "0"
      huddamageicontime "2000"
      hudElemPausedBrightness "0.4"
      hunkMegs "512"
      HYSOBE "IS SICK AT GAMES"
      i "say ?-? "
      ilove "littleboys"
      image_filter "GL_LINEAR_MIPMAP_LINEAR"
      image_lodbias "2"
      image_usePrecompressedTextures "1"
      in_gpuSync "0"
      in_joyBallScale "0.02"
      in_joystick "0"
      in_logitechbug "0"
      in_midi "0"
      in_midichannel "1"
      in_mididevice "0"
      in_midiport "1"
      in_mouse "1"
      inertiaAngle "0"
      inertiaDebug "0"
      inertiaMax "50"
      input_viewSensitivity "1"
      j_lodScaleSkinned "4"
      j_polygonOffsetBias "-16"
      joy_threshold "0.15"
      jump_height "39"
      jump_ladderPushVel "128"
      jump_slowdownEnable "1"
      jump_spreadAdd "64"
      jump_stepSize "18"
      kg_ScoresPing_MapBars "4"
      kit "vstr kit2"
      kit1 "set kit vstr kit2;openscriptmenu changeclass_marines_mw assault"
      kit2 "set kit vstr kit1;openscriptmenu changeclass_marines_mw specops"
      kompassObjectiveTextHeight "18"
      kon_gameMsgWindow2SplitscreenScade "1.5"
      koth_autodestroytime "120"
      koth_capturetime "20"
      koth_delayPlayer "0"
      koth_destroytime "10"
      koth_kothmode "0"
      koth_spawnDelay "45"
      koth_spawntime "10"
      light_up "vstr sunlighttweak0"
      loc_forceEnglish "0"
      loc_language "0"
      loc_latched "0"
      loc_translate "1"
      loc_warnings "0"
      loc_warningsAsErrors "0"
      lodbias "-200"
      log "0"
      logfile "1"
      lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
      lowAmmoWarningColor2 "1 1 1 1"
      lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"
      lowAmmoWarningNoAmmoColor2 "1 0 0 1"
      lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"
      lowAmmoWarningNoReloadColor2 "1 1 0 1"
      lowAmmoWarningPulseFreq "1.7"
      lowAmmoWarningPulseMax "1.5"
      lowAmmoWarningPulseMin "0"
      m4gic2_gamma1 "r_gamma 1.1; set m4gic2_gamma_up vstr m4gic2_gamma2; set m4gic2_gamma_down vstr m4gic2_gamma1 "
      m4gic2_gamma10 "r_gamma 1.55000; set m4gic2_gamma_up vstr m4gic2_gamma11; set m4gic2_gamma_down vstr m4gic2_gamma9 "
      m4gic2_gamma11 "r_gamma 1.6; set m4gic2_gamma_up vstr m4gic2_gamma12; set m4gic2_gamma_down vstr m4gic2_gamma10 "
      m4gic2_gamma12 "r_gamma 1.65000; set m4gic2_gamma_up vstr m4gic2_gamma13; set m4gic2_gamma_down vstr m4gic2_gamma11 "
      m4gic2_gamma13 "r_gamma 1.7; set m4gic2_gamma_up vstr m4gic2_gamma14; set m4gic2_gamma_down vstr m4gic2_gamma12"
      m4gic2_gamma14 "r_gamma 1.72024; set m4gic2_gamma_up vstr m4gic2_gamma15; set m4gic2_gamma_down vstr m4gic2_gamma13 "
      m4gic2_gamma15 "r_gamma 1.75000; set m4gic2_gamma_up vstr m4gic2_gamma16; set m4gic2_gamma_down vstr m4gic2_gamma14 "
      m4gic2_gamma16 "r_gamma 1.8; set m4gic2_gamma_up vstr m4gic2_gamma16; set m4gic2_gamma_down vstr m4gic2_gamma15 "
      m4gic2_gamma2 "r_gamma 1.15000; set m4gic2_gamma_up vstr m4gic2_gamma3; set m4gic2_gamma_down vstr m4gic2_gamma1 "
      m4gic2_gamma3 "r_gamma 1.2; set m4gic2_gamma_up vstr m4gic2_gamma4; set m4gic2_gamma_down vstr m4gic2_gamma2 "
      m4gic2_gamma4 "r_gamma 1.25000; set m4gic2_gamma_up vstr m4gic2_gamma5; set m4gic2_gamma_down vstr m4gic2_gamma3 "
      m4gic2_gamma5 "r_gamma 1.3; set m4gic2_gamma_up vstr m4gic2_gamma6; set m4gic2_gamma_down vstr m4gic2_gamma4 "
      m4gic2_gamma6 "r_gamma 1.35000; set m4gic2_gamma_up vstr m4gic2_gamma7; set m4gic2_gamma_down vstr m4gic2_gamma5 "
      m4gic2_gamma7 "r_gamma 1.4; set m4gic2_gamma_up vstr m4gic2_gamma8; set m4gic2_gamma_down vstr m4gic2_gamma6 "
      m4gic2_gamma8 "r_gamma 1.45000; set m4gic2_gamma_up vstr m4gic2_gamma9; set m4gic2_gamma_down vstr m4gic2_gamma7 "
      m4gic2_gamma9 "r_gamma 1.5; set m4gic2_ gamma_up vstr m4gic2_gamma10; set m4gic2_gamma_down vstr m4gic2_gamma8 "
      m4gic2_gamma_default "vstr m4gic2_gamma13 "
      m4gic2_sniper "vstr m4gic2_sniper2"
      m4gic2_sniper1 "bind MOUSE2 +speed; +holdbreath ; set m4gic2_sniper vstr m4gic2_sniper2"
      m4gic2_sniper2 "bind MOUSE2 +speed; -holdbreath ; set m4gic2_sniper vstr m4gic2_sniper1"
      m_filter "0"
      m_forward "0.25"
      m_pitch "0.022"
      m_side "0.25"
      m_yaw "0.022"
      Malpka "Manu"
      mantle_check_angle "60"
      mantle_check_radius "0.1"
      mantle_check_range "20"
      mantle_debug "0"
      mantle_enable "1"
      mantle_view_yawcap "60"
      mapname ""
      masterPort "20810"
      masterServerName "cod4master.activision.com"
      max_fps "333"
      maxfps "250"
      Mazarinis "config"
      me "vstr me"
      me1 "mouse 2 +speed; set me vstr me2"
      me2 "bind mouse2 +speed;set me vstr me"
      min_spec_ai "0"
      mis_01 "20"
      mis_02 "4"
      mis_03 "0"
      mis_04 "0"
      mis_05 "1"
      mis_06 "0"
      mis_07 "0"
      mis_08 "0"
      mis_09 "0"
      mis_10 "0"
      mis_difficulty "42222222222222222222000000000000000000000000000000"
      mis_none "0"
      mode1 "^2TXTR^9-NEAREST ; r_texturemode nearest ; set mystyl3texturemode vstr mode2"
      mode2 "^2TXTR^9-LINEAR ; r_texturemode linear ; set mystyl3texturemode vstr mode3"
      mode3 "^2TXTR^9-BILINEAR ; r_texturemode bilinear ; set mystyl3texturemode vstr mode4"
      mode4 "^2TXTR^9-TRILINEAR ; r_texturemode trilinear ; set mystyl3texturemode vstr mode5"
      mode5 "^2TXTR^9-ANISOTROPIC ; r_texturemode anisotropic ; set mystyl3texturemode vstr mode1"
      model ""
      Mom_Aimbot "0"
      Mom_AutoShoot "0"
      Mom_DistEsp "0"
      Mom_KillSounds "0"
      Mom_KillSpam "0"
      Mom_NameEsp "0"
      Mom_Radar "0"
      Mom_Stats "0"
      monkeytoy "0"
      motd ""
      mouse "G9x"
      mouse2 "toggleads"
      movieStyle "0"
      mp3_cursong "0"
      mp3_offset "0"
      mp3_playmode "0"
      mp3_volume "100"
      mp5 "openscriptmenu -1 loadout_primary:mp5; set ops_cyc vstr uzi; ^1mp5"
      msg_dumpEnts "0"
      msg_hudelemspew "0"
      msg_printEntityNums "0"
      mss_3d_provide "sLWx"
      mss_3d_provider "Miles Fast 2D Positional Audio"
      mss_bits "16"
      mss_errorOnMissing "1"
      mss_hunkmegs "48.000"
      mss_khz "44"
      mss_mixahead "0.08"
      mss_q3fs "1"
      mss_stereo "1"
      mss_volume "1"
      mv_sensitivity "20"
      MWHEELDOWN "+back; wait 2;-back"
      MWHEELUP "+attack"
      MyColorPink "1 0.588235 0.878431 1"
      mystyl3_bashmode "bind MOUSE2 +movedown ; bind MOUSE1 +melee"
      mystyl3_snipermode "bind MOUSE2 +speed;+holdbreath ; bind MOUSE1 +attack"
      mystyl3_stretchmode "bind MOUSE2 +speed;+holdbreath;+movedown ; bind MOUSE1 +attack"
      mystyl3fan "name ^9H ; wait 5 ; name ^9HC ; wait 5 ; name ^9HC ^2M ; wait 5 ; name ^9HC ^2Mo ; wait 5 ; name ^9HC ^2Moe ; wait 5 ; name ^9HC ^2Moel ; wait 5 ; name ^9HC ^2Moell ; wait 5 ; name ^9HC ^2Moelle ; wait 5 ; name^9HC ^2Moelle"
      mystyl3FPSdown "vstr fps16"
      mystyl3FPSup "vstr fps16"
      mystyl3frag "say B^9O^3O^9O^7M LETI GrANAT NECO SI PREJ ! ; +forward ; -frag ; +frag ; wait 150 ; +moveup ; -frag ; -forward ; -moveup"
      mystyl3gamma "r_gamma 1.5;wait 2; r_gamma 2;wait 2;r_gamma 1.5;wait 2; r_gamma 2;wait 2;r_gamma 1.5;wait 2; r_gamma 2;r_gamma 1.5;wait 2; r_gamma 2;wait 2;r_gamma 1.5;wait 2; r_gamma 2;wait 2;r_gamma 1.5;wait 2; r_gamma 2;r_gamma 1.5;w"
      mystyl3gammadown "vstr gammaup90"
      mystyl3gammaup "vstr gammaup92"
      mystyl3info "vstr mystyl3info_1"
      mystyl3info_1 " cg_drawfps 1 ;set mystyl3info vstr mystyl3info_2"
      mystyl3info_2 " cg_drawfps 1 ; cg_drawlagometer 1 ;set mystyl3info  vstr mystyl3info_3"
      mystyl3info_3 " cg_drawfps 2 ; cg_drawlagometer 1 ;set mystyl3info  vstr mystyl3info_4"
      mystyl3info_4 " cg_drawfps 3 ; cg_drawlagometer 1 ;set mystyl3info  vstr mystyl3info_1"
      mystyl3nick "vstr nick1"
      mystyl3picmip "vstr picmip3"
      mystyl3record "vstr record2"
      mystyl3says "KTO NESTRIELA NENI SL^5OV^1AK ^7RATATATA^5TATATATA^1TATATATA  ^7!^4!^1!.... KDO NESMURFUJE NENI ^1C^7E^4CH ......... ^0WER ^1NICHT SKILL IST ^3NICHT DEUTSCHER"
      mystyl3sensitivitydown "vstr s59"
      mystyl3sensitivityup "vstr s61"
      mystyl3smiles "vstr smile1"
      mystyl3smoke "say B^9O^3O^9O^7M LETI SmOKE NECO SI PREJ ! ; +forward ; -smoke ; +smoke ; wait 150 ; +moveup ; -smoke ; -forward ; -moveup"
      mystyl3teamnames_cod2 "g_teamname_axis ^2Fucking jerries;g_teamname_allies ^4Fucking toomies"
      mystyl3texturemode "vstr mode2"
      mystyl3volumedown "vstr volume79"
      mystyl3volumeup "vstr volume81"
      nade " -frag ; -frag ; -frag ; +frag ; wait 60 ; +moveup ; wait 2 ; -frag ; wait 55 ; -moveup ; -moveup ;"
      nade2 "+gostand; wait; -frag; wait; -gostand"
      nade_cyc "vstr stun"
      name "tomey"
      Name2 "^3Don't Play with my name in pub please =)"
      nema "nEophyte.INTEL * parado0x! is da botmachine!"
      net_clientmaxrate "6000"
      net_clientprediction "1"
      net_ip "localhost"
      net_lanauthorize "0"
      net_noipx "1"
      net_noudp "0"
      net_port "28960"
      net_profile "0"
      net_showprofile "0"
      net_socksEnabled "0"
      net_socksPassword ""
      net_socksPort "1080"
      net_socksServer ""
      net_socksUsername ""
      NeX_clan1 "say ^9e^2'^7Shoters; set NeX_smile vstr NeX_clan11 "
      NeX_clan11 ""
      NeX_clan12 "say ^9eSports ^7Shooters ^2Association; set NeX_smile vstr NeX_clan13 "
      NeX_clan13 "say ?!   And your ~clanpage~   ?!; set NeX_smile vstr NeX_clan14 "
      NeX_gamma1 "r_gamma 1.1; set NeX_gamma_up vstrNeX_gamma2; set NeX_gamma_down vstr NeX_gamma1 "
      NeX_gamma10 "r_gamma 1.55000; set NeX_gamma_up vstr NeX_gamma11; set NeX_gamma_down vstr NeX_gamma9 "
      NeX_gamma11 "r_gamma 1.6; set NeX_gamma_up vstr NeX_gamma12; set NeX_gamma_down vstr NeX_gamma10 "
      NeX_gamma12 "r_gamma 1.65000; set NeX_gamma_up vstr NeX_gamma13; set NeX_gamma_down vstr NeX_gamma11 "
      NeX_gamma13 "r_gamma 1.7; set NeX_gamma_up vstr NeX_gamma14; set NeX_gamma_down vstr NeX_gamma12"
      NeX_gamma14 "r_gamma 1.72024; set NeX_gamma_up vstr NeX_gamma15; set NeX_gamma_down vstr NeX_gamma13 "
      NeX_gamma15 "r_gamma 1.75000; set NeX_gamma_up vstr NeX_gamma16; set NeX_gamma_down vstr NeX_gamma14 "
      NeX_gamma16 "r_gamma 1.8; set NeX_gamma_up vstr NeX_gamma16; set NeX_gamma_down vstr NeX_gamma15 "
      NeX_gamma2 "r_gamma 1.15000; set NeX_gamma_up vstr NeX_gamma3; set NeX_gamma_down vstr NeX_gamma1 "
      NeX_gamma3 "r_gamma 1.2; set NeX_gamma_up vstr NeX_gamma4; set NeX_gamma_down vstr NeX_gamma2 "
      NeX_gamma4 "r_gamma 1.25000; set NeX_gamma_up vstr NeX_gamma5; set NeX_gamma_down vstr NeX_gamma3 "
      NeX_gamma5 "r_gamma 1.3; set NeX_gamma_up vstr NeX_gamma6; set NeX_gamma_down vstr NeX_gamma4 "
      NeX_gamma6 "r_gamma 1.35000; set NeX_gamma_up vstr NeX_gamma7; set NeX_gamma_down vstr NeX_gamma5 "
      NeX_gamma7 "r_gamma 1.4; set NeX_gamma_up vstr NeX_gamma8; set NeX_gamma_down vstr NeX_gamma6 "
      NeX_gamma8 "r_gamma 1.45000; set NeX_gamma_up vstr NeX_gamma9; set NeX_gamma_down vstr NeX_gamma7 "
      NeX_gamma9 "r_gamma 1.5; set NeX_ gamma_up vstr NeX_gamma10; set NeX_gamma_down vstr NeX_gamma8 "
      NeX_gamma_default "vstr NeX_gamma13 "
      nex_mute "vstr nex_mute_on"
      nex_mute_off "setfromdvar snd_volume nex_volume; seta nex_mute vstr nex_mute_on"
      nex_mute_on "setfromdvar nex_volume snd_volume; set snd_volume 0; seta v_mute vstr nex_mute_off"
      NeX_say2_1 "say  ^2]^1L^7o^4L^2[ ; set NeX_say2 vstr NeX_say2_2"
      NeX_say2_2 "say  ^5:^4D ; set NeX_say2 vstr NeX_say2_3"
      NeX_say2_3 "say  ^9:^7P ; set NeX_say2 vstr NeX_say2_1"
      nex_vol_000 "seta nex_mute vstr nex_mute_on; seta snd_volume 0; seta nex_vol_up vstr nex_vol_002"
      nex_vol_002 "seta nex_mute vstr nex_mute_on; seta snd_volume 0.02; seta nex_vol_down vstr nex_vol_000; seta nex_vol_up vstr nex_vol_004"
      nex_vol_004 "seta nex_mute vstr nex_mute_on; seta snd_volume 0.04; seta nex_vol_down vstr nex_vol_002; seta nex_vol_up vstr nex_vol_006"
      nex_vol_006 "seta nex_mute vstr nex_mute_on; seta snd_volume 0.06; seta nex_vol_down vstr nex_vol_004; seta nex_vol_up vstr nex_vol_008"
      nex_vol_008 "seta nex_mute vstr nex_mute_on; seta snd_volume 0.08; seta nex_vol_down vstr nex_vol_006; seta nex_vol_up vstr nex_vol_010"
      nex_vol_010 "seta nex_mute vstr nex_mute_on; seta snd_volume 0.10; seta nex_vol_down vstr nex_vol_008; seta nex_vol_up vstr nex_vol_015"
      nex_vol_015 "seta nex_mute vstr nex_mute_on; seta snd_volume 0.15; seta nex_vol_down vstr nex_vol_010; seta nex_vol_up vstr nex_vol_020"
      nex_vol_020 "seta nex_mute vstr nex_mute_on; seta snd_volume 0.20; seta nex_vol_down vstr nex_vol_015; seta nex_vol_up vstr nex_vol_025"
      nex_vol_025 "seta nex_mute vstr nex_mute_on; seta snd_volume 0.25; seta nex_vol_down vstr nex_vol_020; seta nex_vol_up vstr nex_vol_030"
      nex_vol_030 "seta nex_mute vstr nex_mute_on; seta snd_volume 0.30; seta nex_vol_down vstr nex_vol_025; seta nex_vol_up vstr nex_vol_035"
      nex_vol_035 "seta nex_mute vstr nex_mute_on; seta snd_volume 0.35; seta nex_vol_down vstr nex_vol_030; seta nex_vol_up vstr nex_vol_040"
      nex_vol_040 "seta nex_mute vstr nex_mute_on; seta snd_volume 0.40; seta nex_vol_down vstr nex_vol_035; seta nex_vol_up vstr nex_vol_045"
      nex_vol_045 "seta nex_mute vstr nex_mute_on; seta snd_volume 0.45; seta nex_vol_down vstr nex_vol_040; seta nex_vol_up vstr nex_vol_050"
      nex_vol_050 "seta nex_mute vstr nex_mute_on; seta snd_volume 0.50; seta nex_vol_down vstr nex_vol_045; seta nex_vol_up vstr nex_vol_055"
      nex_vol_055 "seta nex_mute vstr nex_mute_on; seta snd_volume 0.55; seta nex_vol_down vstr nex_vol_050; seta nex_vol_up vstr nex_vol_060"
      nex_vol_060 "seta nex_mute vstr nex_mute_on; seta snd_volume 0.60; seta nex_vol_down vstr nex_vol_055; seta nex_vol_up vstr nex_vol_065"
      nex_vol_065 "seta nex_mute vstr nex_mute_on; seta snd_volume 0.65; seta nex_vol_down vstr nex_vol_060; seta nex_vol_up vstr nex_vol_070"
      nex_vol_070 "seta nex_mute vstr nex_mute_on; seta snd_volume 0.70; seta nex_vol_down vstr nex_vol_065; seta nex_vol_up vstr nex_vol_075"
      nex_vol_075 "seta nex_mute vstr nex_mute_on; seta snd_volume 0.75; seta nex_vol_down vstr nex_vol_070; seta nex_vol_up vstr nex_vol_080"
      nex_vol_080 "seta nex_mute vstr nex_mute_on; seta snd_volume 0.80; seta nex_vol_down vstr nex_vol_075; seta nex_vol_up vstr nex_vol_085"
      nex_vol_085 "seta nex_mute vstr nex_mute_on; seta snd_volume 0.85; seta nex_vol_down vstr nex_vol_080; seta nex_vol_up vstr nex_vol_090"
      nex_vol_090 "seta nex_mute vstr nex_mute_on; seta snd_volume 0.90; seta nex_vol_down vstr nex_vol_085; seta nex_vol_up vstr nex_vol_095"
      nex_vol_095 "seta nex_mute vstr nex_mute_on; seta snd_volume 0.95; seta nex_vol_down vstr nex_vol_090; seta nex_vol_up vstr nex_vol_100"
      nex_vol_100 "seta nex_mute vstr nex_mute_on; seta snd_volume 1; seta nex_vol_down vstr nex_vol_095"
      nex_vol_down "vstr nex_vol_015"
      nex_vol_up "vstr nex_vol_025"
      nextdemo ""
      nextmap "map_restart"
      nglow "toggle r_glowUseTweaks 1; r_glowTweakEnable 1; r_glowTweakBloomCutoff 0.75; r_glowTweakBloomIntensity0 0.75; r_glowTweakRadius0 2.5"
      nightVisionDisableEffects "0"
      nightVisionFadeInOutTime "0.1"
      nightVisionPowerOnTime "0.3"
      ninjajump "centerview;cl_yawspeed 140;cl_pitchspeed 140;+lookdown;+forward;wait 9;wait 9;wait 8;wait 7;+moveup;wait 2;-lookdown;-moveup;-forward;wait 2;centerview;wait 2;+moveright;wait 7;-moveright"
      nipple "weeed is pro"
      nonades "rcon scr_allow_fraggrenades 0"
      nosmoke "rcon scr_allow_smokegrenades 0"
      o_banIPs ""
      OBZEN "IS A BEAST"
      obzendoesitoffline "(^68"
      onlinegame "1"
      ops_cyc "vstr mp5"
      overrideNVGModelWithKnife "0"
      packetDebug "0"
      pam "esl.eu"
      pam_mode "pub"
      password ""
      PATR "HAS A BIG COCK"
      pb_logtofile "0"
      pb_security "0"
      pb_sleep "500"
      pb_sslog "0"
      pb_sssave "0"
      pb_sv_autoss "0"
      pb_sv_enable "0"
      pb_sv_update "0"
      pb_system "0"
      perk_bulletPenetrationMultiplier "2"
      perk_extraBreath "5"
      perk_grenadeDeath "frag_grenade_short_mp"
      perk_parabolicAngle "180"
      perk_parabolicIcon "specialty_parabolic"
      perk_parabolicRadius "400"
      perk_sprintMultiplier "2"
      perk_weapRateMultiplier "0.75"
      perk_weapReloadMultiplier "0.5"
      perk_weapSpreadMultiplier "0.65"
      phys_bulletSpinScale "3"
      phys_bulletUpBias "0.5"
      phys_gravity "-800"
      picmip2 "^2PICMIP^9-2 ;  r_picmip 2 ; r_picmip_bump 2; r_picmip_manual 1 ;r_picmip_spec 2 ; set mystyl3picmip vstr picmip3"
      picmip3 "^2PICMIP^9-3 ;  r_picmip 3 ; r_picmip_bump 3; r_picmip_manual 1 ;r_picmip_spec 3 ; set mystyl3picmip vstr picmip2"
      Player "Boxes 1"
      player_adsExitDelay "0"
      player_backSpeedScale "0.7"
      player_breath_fire_delay "0"
      player_breath_gasp_lerp "6"
      player_breath_gasp_scale "4.5"
      player_breath_gasp_time "1"
      player_breath_hold_lerp "1"
      player_breath_hold_time "4.5"
      player_breath_snd_delay "1"
      player_breath_snd_lerp "2"
      player_burstFireCooldown "0.2"
      player_deathInvulnerableTime "1000"
      player_debugHealth "0"
      player_dmgtimer_flinchTime "500"
      player_dmgtimer_maxTime "750"
      player_dmgtimer_minScale "0"
      player_dmgtimer_stumbleTime "500"
      player_dmgtimer_timePerPoint "100"
      player_footstepsThreshhold "0"
      player_healthEasy "500"
      player_healthFu "115"
      player_healthHard "165"
      player_healthMedium "275"
      player_lean_rotate_crouch_left "0.8"
      player_lean_rotate_crouch_right "0.3"
      player_lean_rotate_left "0.8"
      player_lean_rotate_right "0.4"
      player_lean_shift_crouch_left "4"
      player_lean_shift_crouch_right "15"
      player_lean_shift_left "5"
      player_lean_shift_right "9"
      player_meleeChargeFriction "1200"
      player_meleeHeight "10"
      player_meleeRange "64"
      player_meleeWidth "10"
      player_move_factor_on_torso "0"
      player_moveThreshhold "10"
      player_scopeExitOnDamage "0"
      player_spectateSpeedScale "1"
      player_sprintCameraBob "0.5"
      player_sprintForwardMinimum "105"
      player_sprintMinTime "1"
      player_sprintRechargePause "0"
      player_sprintSpeedScale "1.5"
      player_sprintStrafeSpeedScale "0.667"
      player_sprintTime "4"
      player_strafeAnimCosAngle "0.5"
      player_strafeSpeedScale "0.8"
      player_sustainAmmo "0"
      player_turnAnims "0"
      player_view_pitch_down "85"
      player_view_pitch_up "85"
      pmove_fixed "0"
      pmove_msec "8"
      polygon0 "r_polygonoffsetscale 0 ; set mystyl3polygons vstr polygon 1"
      polygon1 "r_polygonoffsetscale 1 ; set mystyl3polygons vstr polygon 2"
      polygon10 "r_polygonoffsetscale 10 ; set mystyl3polygons vstr polygon 11"
      polygon11 "r_polygonoffsetscale 11 ; set mystyl3polygons vstr polygon 12"
      polygon12 "r_polygonoffsetscale 12 ; set mystyl3polygons vstr polygon 13"
      polygon13 "r_polygonoffsetscale 13 ; set mystyl3polygons vstr polygon 14"
      polygon14 "r_polygonoffsetscale 14 ; set mystyl3polygons vstr polygon 15"
      polygon15 "r_polygonoffsetscale 15 ; set mystyl3polygons vstr polygon 16"
      polygon16 "r_polygonoffsetscale 16 ; set mystyl3polygons vstr polygon -4"
      polygon2 "r_polygonoffsetscale 2 ; set mystyl3polygons vstr polygon 3"
      polygon3 "r_polygonoffsetscale 3 ; set mystyl3polygons vstr polygon 4"
      polygon4 "r_polygonoffsetscale 4 ; set mystyl3polygons vstr polygon 5"
      polygon5 "r_polygonoffsetscale 5 ; set mystyl3polygons vstr polygon 6"
      polygon6 "r_polygonoffsetscale 6 ; set mystyl3polygons vstr polygon 7"
      polygon7 "r_polygonoffsetscale 7 ; set mystyl3polygons vstr polygon 8"
      polygon8 "r_polygonoffsetscale 8 ; set mystyl3polygons vstr polygon 9"
      polygon9 "r_polygonoffsetscale 9 ; set mystyl3polygons vstr polygon 10"
      preloadshaders "1"
      prestigeclass1 "Custom 6"
      prestigeclass2 "Custom 7"
      prestigeclass3 "Custom 8"
      prestigeclass4 "Custom 9"
      prestigeclass5 "Custom 10"
      profile_physics "0"
      Promod "Mode TROLOLOL"
      promod_mode "strat"
      protocol "6"
      punkbuster "0"
      r_ "aaAlpha 1"
      r_aaAlpha "supersample (nice)"
      r_aaSamples "16"
      r_aasmaples "1"
      r_allowExtensions "1"
      r_allowSoftwareGL "0"
      r_altModelLaghtingUpdate "1"
      r_altModelLighting "variable 0"
      r_altModelLightingUpdate "0"
      r_ambientscale "3"
      r_anisoropy "0"
      r_anisotropy "16"
      r_anistropy "1"
      r_applypicmip "1"
      r_arb_texture_cube_map "1"
      r_arb_texture_env_add "1"
      r_arb_texture_env_combine "1"
      r_arb_texture_env_dot3 "0"
      r_arb_vertex_buffer_object "0"
      r_arb_vertex_program "0"
      r_aspectRatio "wide 16:9"
      r_ati_element_array "1"
      r_ati_element_tray "1"
      r_ati_fragment_shader "1"
      r_ati_fsaa_samples "0"
      r_ati_pntriangles "0"
      r_ati_trueform_tess "0"
      r_ati_truform_normalmode "CUBIC"
      r_ati_truform_pointmode "CUBIC"
      r_ati_truform_tess "0"
      r_ati_vertex_array_object "1"
      r_autopriority "0"
      r_autoprioty "0"
      r_blur "0"
      r_blur_allowed "1"
      r_brightness "0"
      r_cacheModelLighting "1"
      r_cacheshaders "0"
      r_cacheSModelLighting "1"
      r_clampToEdge "1"
      r_clear "fog color"
      r_clearColor "0 1 0 1"
      r_clearColor2 "0 1 0 1"
      r_colorbits "32"
      r_colorMap "Unchanged"
      r_colorMipLevels "1"
      r_compressmodels "1"
      r_contrast "1"
      r_corpseCount "0"
      r_cosinePowerMapShift "0"
      r_cosmeticCullMax "16"
      r_cosmeticCullMin "16"
      r_cullBModels "1"
      r_custoeMode ""
      r_customaspect "1"
      r_customheight "1024"
      r_customMode ""
      r_customwidth "1600"
      r_cycleSizeCull "0"
      r_debugEntCounts "0"
      r_debugLineWidth "1"
      r_debugShader "none"
      r_debugsurface "0"
      r_decals "1"
      r_depthbits "32"
      r_depthPrepass "0"
      r_depthPrepassModels "0"
      r_desaturation "1"
      r_destaturation "1"
      r_detail "0"
      r_details "0"
      r_detailtextures "0"
      r_diffuseColorScale "1"
      r_diffuseSunQuality "2"
      r_diffusesunscale "0"
      r_diffuseSunSteps "3"
      r_directedscale "2"
      r_displayRefh "75 Hz"
      r_displayRefresh "60 Hz"
      r_displayrefreshrate "1000"
      r_distorion "1"
      r_distortion "1"
      r_dlightBacks "0"
      r_dlightLimit "0"
      r_dlightQuality "1"
      r_dob_enable "1"
      r_dof_bias "0.5"
      r_dof_enable "0"
      r_dof_farBlue "1.2"
      r_dof_farBlur "1.8"
      r_dof_farEnd "7000"
      r_dof_farStart "1000"
      r_dof_nearBlue "4"
      r_dof_nearBlur "6"
      r_dof_nearEnd "60"
      r_dof_nearStart "10"
      r_dof_tweak "0"
      r_dof_tweaks "0"
      r_dof_viewModelEnd "8"
      r_dof_viewModelStart "2"
      r_dofWenable "0"
      r_drawBModels "0"
      r_Drawdeacals "0"
      r_drawDecals "0"
      r_drawEntities "0"
      r_drawfoliage "0"
      r_drawfriend "0"
      r_drawPrimCap "0"
      r_drawPrimFloor "0"
      r_drawSModels "1"
      r_drawSun "0"
      r_drawWater "0"
      r_drawWorld "0"
      r_drawXModels "1"
      r_dynamiclight "1"
      r_entFullbright "0"
      r_entLightCutoff "0.2"
      r_entMinLight ".15"
      r_envMapExponent "5"
      r_envMapMaxIntensity "0.5"
      r_envMapMinIntensity "0.2"
      r_envMapOverride "0"
      r_envMapSpecular "1"
      r_envMapSunIntensity "2"
      r_errorOnConflicts "1"
      r_ext_ATI_pntriangles "0"
      r_ext_compiled_vertex_array "1"
      r_ext_compress_textures "1"
      r_ext_compressed_textures "1"
      r_ext_draw_range_elements "1"
      r_ext_gamma_control "1"
      r_ext_multitexture "1"
      r_ext_NV_fog_dist "0"
      r_ext_rescale_normal "1"
      r_ext_swapinterval "0"
      r_ext_texenv_add "0"
      r_ext_texture_edge_clamp "1"
      r_ext_texture_env_add "1"
      r_ext_texture_filter_anisotropic "0"
      r_ext_transform_hint "1"
      r_facePlaneCull "1"
      r_fastSkin "0"
      r_fastsky "1"
      r_fatsky "1"
      r_fillscreen "0"
      r_filmLut "-1"
      r_filmtweakbrightess "0.2"
      r_filmTweakBrightness "0.2"
      r_filmtweakcontast "1.9"
      r_filmTweakContrast "1.4"
      r_filmTweakDarkTint "1 1 1.25"
      r_filmTweakDesaturation "0.3"
      r_filmTweakEnable "1"
      r_filmTweakInvert "0"
      r_filmTweakLightTint "1 1 1"
      r_filmtweaks "1"
      r_filmtweaksuncolor "1.2 1.1 1.4"
      r_filmtwealbrightness "0.2"
      r_filmUseTweak "1 \par"
      r_filmusetweakenable "1"
      r_filmUseTweaks "0"
      r_FimtweakEnable "1"
      r_finish "0"
      r_fixtjunctions "0"
      r_flame_allowed "1"
      r_flameFX_distortionScaleFactor "0 1 1 0.511918"
      r_flameFX_enable "0"
      r_flameFX_fadeDuration "0.5"
      r_flameFX_FPS "15"
      r_flameFX_magnitude "0.0215147"
      r_flares "1"
      r_flareSize "96"
      r_floatz "1"
      r_fog "1"
      r_force_compressed_textures "1"
      r_forceLod "none"
      r_fovScaleThresholdRigid "2.4"
      r_fovScaleThresholdSkinned "2.4"
      r_fullbright "0"
      r_fullscreen "1"
      r_gamma "0.7"
      r_gfxopt_dynamic_foliage "0"
      r_gfxopt_water_simulation "0"
      r_glDriver "opengl32"
      r_glIgnoreWicked3D "0"
      r_glow "1"
      r_glow_allowed "1"
      r_glow_allowed_script_forced "0"
      r_glow_enable "1"
      r_glowBloomCutoff "0.9"
      r_glowBloomDesaturation "0.75"
      r_glowBloomIntensity0 ".1"
      r_glowBloomIntensity1 ".1"
      r_glowRadius0 "5"
      r_glowRadius1 "12"
      r_glowSkyBleedIntensity0 ".1"
      r_glowSkyBleedIntensity1 "0"
      r_glowteakenable "1"
      r_glowTweakBloomCutoff "0.5"
      r_glowtweakBloomDesatura "0"
      r_glowTweakBloomDesaturation "0"
      r_glowTweakBloomIntensit "3"
      r_glowTweakBloomIntensity "0 1"
      r_glowTweakBloomIntensity0 "1"
      r_glowTweakEnable "0"
      r_glowtweakengable "1"
      r_glowTweakRadius0 "5"
      r_glowUseTweaks "0"
      r_gpuSync "adaptive"
      r_gsync "0"
      r_highLodDist "-1"
      r_highQualityVideo "0"
      r_ignore "0"
      r_ignoreFastPath "1"
      r_ignoreGLErrors "1"
      r_ignorehw "0"
      r_ignorehwgamma "0"
      r_inGameVideo "1"
      r_intensity "1"
      r_killedtext "4"
      r_lastValidRenderer "GeForce4 Ti 4200/AGP/SSE2"
      r_lightMap "Unchanged"
      r_lightTweakAmbient "0.1"
      r_lightTweakAmbientColor "1 0 0 1"
      r_lightTweakDiffuseFract "0"
      r_lightTweakDiffuseFraction "0.5"
      r_lightTweakSunColor "0 1 0 1"
      r_lightTweakSunDiffuseColor "0 0 1 1"
      r_lighttweaksundirecrion "-40 90 10"
      r_lightTweakSunDirection "0 0 0"
      r_lightTweakSunLight "1"
      r_loadForRenderer "1"
      r_lockPvs "0"
      r_lodBias "0"
      r_lodBiasRigid "0"
      r_lodBiasScale "-100"
      r_lodBiasSkinned "0"
      r_lodCurveError "10000"
      r_lodScale "1"
      r_lodscalebias "-1000"
      r_lodScaleRigid "1"
      r_lodScaleSkifned "1"
      r_lodScaleSkinned "1"
      r_logFile "0"
      r_lowestLodDist "-1"
      r_lowLodDist "-1"
      r_mapOverBrightBits "3"
      r_maxEntLights "8"
      r_maxpolys "4096"
      r_maxpolyverts "8192"
      r_mediumLodDist "-1"
      r_mem_agp "10"
      r_mem_apg "1"
      r_mem_backend "1"
      r_mem_manual "0"
      r_mem_video "0"
      r_minEntLightIntensity "0.02"
      r_mode "1280x800"
      r_modelVertColor "1"
      r_monitor "0"
      r_motionblur_directionFactor "0.001"
      r_motionblur_enable "0"
      r_motionblur_frameBased_enable "0"
      r_motionblur_maxblur "30"
      r_motionblur_numberOfSamples "1"
      r_motionblur_positionFactor "0.01"
      r_multiGpu "0"
      r_mutliGPU "1"
      r_nocurves "1"
      r_noportals "0"
      r_norefresh "0"
      r_normal "1"
      r_normallength "0.5"
      r_normalMap "Unchanged"
      r_nv_fence "0 "
      r_nv_fog_available "0"
      r_nv_fog_dist "0"
      r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
      r_nv_register_combiners "0 "
      r_nv_texture_shader "0"
      r_nv_vertex_array_range "0 "
      r_offsetfactor "-1"
      r_offsetunits "-2"
      r_oldMode ""
      r_optimize "1"
      r_optimizeBackend "0"
      r_optimizeLightmaps "1"
      r_optimizeSModels "1"
      r_optimizeTextures "1"
      r_optimizeWorld "1"
      r_optimizeXModels "5"
      r_outdoor "1"
      r_outdoorAwayBias "32"
      r_outdoorDownBias "0"
      r_outdoorFeather "8"
      r_overBrightBits "1"
      r_picmip "0"
      r_picmip2 "0"
      r_picmip_bump "0"
      r_picmip_manual "1"
      r_picmip_spec "0"
      r_picmip_water "0"
      r_picmip_witer "0"
      r_picmup_manual "1"
      r_polygonOffsetBias "-1"
      r_polygonOffsetScale "-1"
      r_portalBevels "0.7"
      r_portalBevelsOnly "0"
      r_portalFineCull "1"
      r_portalMinClipArea "0.02"
      r_portalMinRecurseDepth "2"
      r_portalWalkLimit "0"
      r_preloadShaders "0"
      r_preloadShadersOnly "1"
      r_preloadTextures "0"
      r_prepassSizeCull "0"
      r_pretess "1"
      r_primitives "0"
      r_pvsStats "0"
      r_railCoreWidth "1"
      r_railSegmentLength "32"
      r_railWidth "16"
      r_reflectionProbeGenerate "0"
      r_reflectionProbeGenerateExit "0"
      r_reflectionProbeRegenerateAll "0"
      r_refreshrate "120"
      r_renderer "dx7"
      r_rendererInUse "Shader model 3.0"
      r_rendererPreference "Shader model 3.0"
      r_rendereruse "shadar model 3.0"
      r_resampleScene "1"
      r_resamplescenes "0"
      r_reviveFX_blurRadiusEdge "6.4"
      r_reviveFX_brightnessCenter "0.234"
      r_reviveFX_brightnessEdge "0.264"
      r_reviveFX_contrastCenter "1.9"
      r_reviveFX_contrastEdge "2.84"
      r_reviveFX_darkTintCenter "0.978 1.01 0.975"
      r_reviveFX_darkTintEdge "0.931 0.955 0.939"
      r_reviveFX_debug "0"
      r_reviveFX_desaturationCenter "0.845"
      r_reviveFX_desaturationEdge "1"
      r_reviveFX_fadeDuration "5"
      r_reviveFX_lightTintCenter "1.02 1 0.99"
      r_reviveFX_lightTintEdge "1 1.03 1.02"
      r_reviveFX_motionblurWeight "0.4"
      r_rmse "0"
      r_roundImagesDown "1"
      r_scaleViewport "1"
      r_segmentlength "23"
      r_showFbColorDebug "None"
      r_showFloatZDebug "0"
      r_showGroundLit "0"
      r_showLightGrid "0"
      r_showMissingLightGrid "0"
      r_showPixelCost "off"
      r_showPortals "0"
      r_showsky "0"
      r_simpleitems "1"
      r_simpleMipMaps "1"
      r_singleCell "0"
      r_sizeCull "0"
      r_skinCache "1"
      r_skip_auto_config "0"
      r_skipBlendLights "1"
      r_skipBump "1"
      r_skipFogLights "1"
      r_skipNewAmbient "1"
      r_skipPostProcess "1"
      r_skipPvs "0"
      r_skipSpecular "1"
      r_smc_backend "0"
      r_smc_enable "1"
      r_smp "0"
      r_smp_backend "1"
      r_smp_worker "1"
      r_smp_worker_thread0 "0"
      r_smp_worker_thread1 "0"
      r_specular "1"
      r_specularColorScale "1"
      r_specularMap "Unchanged"
      r_spotLightBrightness "14"
      r_spotLightEndRadius "196"
      r_spotLightEntityShadows "1"
      r_spotLightFovInnerFraction "0.7"
      r_spotLightShadows "1"
      r_spotLightSModelShadows "1"
      r_spotLightStartRadius "36"
      r_sse_skinning "1"
      r_stencilbits "8"
      r_stereo "0"
      r_subdivisions "999"
      r_sun_from "0"
      r_sun_from_dvars "0"
      r_sun_fx_position "-100 0 0"
      r_sunblind_fadein "0"
      r_sunblind_fadeout "0"
      r_sunblind_max_angle "90"
      r_sunblind_max_darken "0.75"
      r_sunblind_max_size "125000"
      r_sunblind_min_angle "30"
      r_sundirection "-50 180 50"
      r_sunflare_fadein "1"
      r_sunflare_fadeout "1"
      r_sunflare_max_alpha "1"
      r_sunflare_max_angle "2"
      r_sunflare_max_size "10000"
      r_sunflare_min_angle "45"
      r_sunflare_min_size "10000"
      r_sunflare_shader "sun_flare"
      r_sunglare_fadein "0.4"
      r_sunglare_fadeout "0.4"
      r_sunglare_max_angle "25"
      r_sunglare_max_lighten "0.75"
      r_sunglare_min_angle "25"
      r_sunshadowscale "0"
      r_sunsprite_shader "sun"
      r_sunsprite_size "1000"
      r_sunsteps "0"
      r_swapDelay "0"
      r_swapInterval "0"
      r_testFill "0"
      r_testFillEnable "0"
      r_testTransform "0"
      r_texFilterAnisoMax "16"
      r_texFilterAnisoMin "16"
      r_texFilterDisable "0"
      r_texFilterMipBias "0"
      r_texFilterMipMode "Force Trilinear"
      r_textfilteranisomax "16"
      r_textfilteranisomin "16"
      r_textfiltermipmode "1"
      r_textureAnisotropy "1.0"
      r_texturebits "32"
      r_textureMode "trilinear"
      r_trisColor "1.0 1.0 1.0 1.0"
      r_uifullscreen "0"
      r_useLayeredMaterials "0"
      r_vbo_interleave "0"
      r_vbo_paranoia "1"
      r_vbo_smc_static_draw "1"
      r_vbo_stream_draw "1"
      r_vc_makelog "0"
      r_vc_showlog "0"
      r_vertexLight "1"
      r_vertexlighting "1"
      r_vsync "0"
      r_warningRepeatDelay "5"
      r_waterSheetingFX_allowed "1"
      r_waterSheetingFX_brightness "0"
      r_waterSheetingFX_contrast "1"
      r_waterSheetingFX_darkTint "1 1 1"
      r_waterSheetingFX_desaturation "0"
      r_waterSheetingFX_distortionScaleFactor "0.021961 1 0 0"
      r_waterSheetingFX_enable "0"
      r_waterSheetingFX_fadeDuration "2"
      r_waterSheetingFX_lightTint "0.780261 1 1"
      r_waterSheetingFX_magnitude "0.0655388"
      r_waterSheetingFX_radius "4.44051"
      r_weightmipmaps "0"
      r_wolffog "0"
      r_zfar "0"
      r_zFeather "0"
      r_znear "4"
      r_znear_depthhack "0.1"
      ragdoll_baselerp_time "1000"
      ragdoll_bullet_force "500"
      ragdoll_bullet_upbias "0.5"
      ragdoll_debug "0"
      ragdoll_dump_anims "0"
      ragdoll_enable "0"
      ragdoll_explode_force "18000"
      ragdoll_explode_upbias "0.8"
      ragdoll_fps "20"
      ragdoll_jitter_scale "1"
      ragdoll_jointlerp_time "3000"
      ragdoll_max_life "4500"
      ragdoll_max_simulating "16"
      ragdoll_rotvel_scale "1"
      ragdoll_self_collision_scale "1.2"
      raid_class_ak47_attachment "openscriptmenu -1 loadout_primary_attachment:assault:none; set raid_class_ak47_tog vstr raid_class_ak47_perk1"
      raid_class_ak47_class "openscriptmenu changeclass_marines_mw assault; set raid_class_ak47_tog vstr raid_class_ak47_weapon"
      raid_class_ak47_go "openscriptmenu changeclass_mw go; kill; set raid_class_ak47_tog vstr raid_class_ak47_weapon; ^2ak47"
      raid_class_ak47_perk1 "openscriptmenu -1 loadout_perk1:specialty_bulletaccuracy; set raid_class_ak47_tog vstr raid_class_ak47_go"
      raid_class_ak47_secondary "openscriptmenu -1 loadout_secondary:deserteagle; set raid_class_ak47_tog vstr raid_class_ak47_attachment"
      raid_class_ak47_tog "vstr raid_class_ak47_class"
      raid_class_ak47_weapon "openscriptmenu -1 loadout_primary:ak47; set raid_class_ak47_tog vstr raid_class_ak47_secondary"
      raid_class_ak74u_attachment "openscriptmenu -1 loadout_primary_attachment:smg:none; set raid_class_ak74u_tog vstr raid_class_ak74u_perk1"
      raid_class_ak74u_class "openscriptmenu changeclass_marines_mw specops; set raid_class_ak74u_tog vstr raid_class_ak74u_weapon"
      raid_class_ak74u_go "openscriptmenu changeclass_mw go; kill; set raid_class_ak74u_tog vstr raid_class_ak74u_weapon; ^2ak74u"
      raid_class_ak74u_perk1 "openscriptmenu -1 loadout_perk1:specialty_bulletaccuracy; set raid_class_ak74u_tog vstr raid_class_ak74u_go"
      raid_class_ak74u_secondary "openscriptmenu -1 loadout_secondary:deserteagle; set raid_class_ak74u_tog vstr raid_class_ak74u_attachment"
      raid_class_ak74u_tog "vstr raid_class_ak74u_class"
      raid_class_ak74u_weapon "openscriptmenu -1 loadout_primary:ak74u; set raid_class_ak74u_tog vstr raid_class_ak74u_secondary"
      raid_class_m40a3_attachment "openscriptmenu -1 loadout_primary_attachment:assault:none; set raid_class_m40a3_tog vstr raid_class_m40a3_perk1"
      raid_class_m40a3_class "openscriptmenu changeclass_marines_mw sniper; set raid_class_m40a3_tog vstr raid_class_m40a3_weapon"
      raid_class_m40a3_go "openscriptmenu changeclass_mw go; kill; set raid_class_m40a3_tog vstr raid_class_m40a3_weapon; ^2m40a3"
      raid_class_m40a3_perk1 "openscriptmenu -1 loadout_perk1:specialty_bulletaccuracy; set raid_class_m40a3_tog vstr raid_class_m40a3_go"
      raid_class_m40a3_secondary "openscriptmenu -1 loadout_secondary:deserteagle; set raid_class_m40a3_tog vstr raid_class_m40a3_attachment"
      raid_class_m40a3_tog "vstr raid_class_m40a3_class"
      raid_class_m40a3_weapon "openscriptmenu -1 loadout_primary:m40a3; set raid_class_m40a3_tog vstr raid_class_m40a3_secondary"
      raid_class_r700_attachment "openscriptmenu -1 loadout_primary_attachment:assault:none; set raid_class_r700_tog vstr raid_class_r700_perk1"
      raid_class_r700_class "openscriptmenu changeclass_marines_mw sniper; set raid_class_r700_tog vstr raid_class_r700_weapon"
      raid_class_r700_go "openscriptmenu changeclass_mw go; kill; set raid_class_r700_tog vstr raid_class_r700_weapon; ^2r700"
      raid_class_r700_perk1 "openscriptmenu -1 loadout_perk1:specialty_bulletaccuracy; set raid_class_r700_tog vstr raid_class_r700_go"
      raid_class_r700_secondary "openscriptmenu -1 loadout_secondary:deserteagle; set raid_class_r700_tog vstr raid_class_r700_attachment"
      raid_class_r700_tog "vstr raid_class_r700_weapon"
      raid_class_r700_weapon "openscriptmenu -1 loadout_primary:remington700; set raid_class_r700_tog vstr raid_class_r700_secondary"
      raid_zi1 "cg_thirdPersonRange 120; vstr raid_zi_wait; vstr raid_zi2"
      raid_zi10 "cg_thirdPersonRange 30; vstr raid_zi_wait; vstr raid_zi11"
      raid_zi11 "cg_thirdPersonRange 20; vstr raid_zi_wait; vstr raid_zi12"
      raid_zi12 "cg_thirdPersonRange 10; vstr raid_zi_wait; vstr raid_zi13"
      raid_zi13 "cg_thirdPersonRange 0; vstr raid_zi_wait; vstr raid_zi14"
      raid_zi14 "cg_thirdPerson 0; vstr raid_zi_wait"
      raid_zi2 "cg_thirdPersonRange 110; vstr raid_zi_wait; vstr raid_zi3"
      raid_zi3 "cg_thirdPersonRange 100; vstr raid_zi_wait; vstr raid_zi4"
      raid_zi4 "cg_thirdPersonRange 90; vstr raid_zi_wait; vstr raid_zi5"
      raid_zi5 "cg_thirdPersonRange 80; vstr raid_zi_wait; vstr raid_zi6"
      raid_zi6 "cg_thirdPersonRange 70; vstr raid_zi_wait; vstr raid_zi7"
      raid_zi7 "cg_thirdPersonRange 60; vstr raid_zi_wait; vstr raid_zi8"
      raid_zi8 "cg_thirdPersonRange 50; vstr raid_zi_wait; vstr raid_zi9"
      raid_zi9 "cg_thirdPersonRange 40; vstr raid_zi_wait; vstr raid_zi10"
      raid_zi_wait "wait"
      raid_zu1 "cg_thirdPerson 0; vstr raid_zu_wait; vstr raid_zu2"
      raid_zu10 "cg_thirdPersonRange 80; vstr raid_zu_wait; vstr raid_zu11"
      raid_zu11 "cg_thirdPersonRange 90; vstr raid_zu_wait; vstr raid_zu12"
      raid_zu12 "cg_thirdPersonRange 100; vstr raid_zu_wait; vstr raid_zu13"
      raid_zu13 "cg_thirdPersonRange 110; vstr raid_zu_wait; vstr raid_zu14"
      raid_zu14 "cg_thirdPersonRange 120; vstr raid_zu_wait"
      raid_zu2 "cg_thirdPerson 1; cg_thirdPersonRange 0; vstr raid_zu_wait; vstr raid_zu3"
      raid_zu3 "cg_thirdPersonRange 10; vstr raid_zu_wait; vstr raid_zu4"
      raid_zu4 "cg_thirdPersonRange 20; vstr raid_zu_wait; vstr raid_zu5"
      raid_zu5 "cg_thirdPersonRange 30; vstr raid_zu_wait; vstr raid_zu6"
      raid_zu6 "cg_thirdPersonRange 40; vstr raid_zu_wait; vstr raid_zu7"
      raid_zu7 "cg_thirdPersonRange 50; vstr raid_zu_wait; vstr raid_zu8"
      raid_zu8 "cg_thirdPersonRange 60; vstr raid_zu_wait; vstr raid_zu9"
      raid_zu9 "cg_thirdPersonRange 70; vstr raid_zu_wait; vstr raid_zu10"
      raid_zu_wait "wait"
      rate "25000"
      rcon "1234"
      rcon_password ""
      rcone "12345"
      rconpassword ""
      ready "up_over"
      ready_up "0"
      readyup_over "0"
      record1 "record CW/FW/ESL/LAN; set mystyl3record vstr record2"
      record2 "stoprecord CW/FW;/ESL/LAN set mystyl3record vstr record1"
      rWfastSkin "0"
      rWpicmip_spec "0"
      rWrendererPreference "Shader model 2.0"
      rWvsync "0"
      s0 "0"
      s1 "0"
      s10 "0"
      s100 "sensitivity 1.00 ; set mystyl3sensitivityup vstr s101 ; set mystyl3sensitivitydown vstr s99"
      s101 "sensitivity 1.02 ; set mystyl3sensitivityup vstr s102 ; set mystyl3sensitivitydown vstr s100"
      s102 "sensitivity 1.02 ; set mystyl3sensitivityup vstr s103 ; set mystyl3sensitivitydown vstr s101"
      s103 "sensitivity 1.03 ; set mystyl3sensitivityup vstr s104 ; set mystyl3sensitivitydown vstr s102"
      s104 "sensitivity 1.04 ; set mystyl3sensitivityup vstr s105 ; set mystyl3sensitivitydown vstr s103"
      s105 "sensitivity 1.05 ; set mystyl3sensitivityup vstr s106 ; set mystyl3sensitivitydown vstr s104"
      s106 "sensitivity 1.06 ; set mystyl3sensitivityup vstr s107 ; set mystyl3sensitivitydown vstr s105"
      s107 "sensitivity 1.07 ; set mystyl3sensitivityup vstr s108 ; set mystyl3sensitivitydown vstr s106"
      s108 "sensitivity 1.08 ; set mystyl3sensitivityup vstr s109 ; set mystyl3sensitivitydown vstr s107"
      s109 "sensitivity 1.09 ; set mystyl3sensitivityup vstr s110 ; set mystyl3sensitivitydown vstr s108"
      s11 "0"
      s110 "sensitivity 1.10 ; set mystyl3sensitivityup vstr s111 ; set mystyl3sensitivitydown vstr s109"
      s111 "sensitivity 1.11 ; set mystyl3sensitivityup vstr s112 ; set mystyl3sensitivitydown vstr s110"
      s112 "sensitivity 1.12 ; set mystyl3sensitivityup vstr s113 ; set mystyl3sensitivitydown vstr s111"
      s113 "sensitivity 1.13 ; set mystyl3sensitivityup vstr s114 ; set mystyl3sensitivitydown vstr s112"
      s114 "sensitivity 1.14 ; set mystyl3sensitivityup vstr s115 ; set mystyl3sensitivitydown vstr s113"
      s115 "sensitivity 1.15 ; set mystyl3sensitivityup vstr s116 ; set mystyl3sensitivitydown vstr s114"
      s116 "sensitivity 1.16 ; set mystyl3sensitivityup vstr s117 ; set mystyl3sensitivitydown vstr s115"
      s117 "sensitivity 1.17 ; set mystyl3sensitivityup vstr s118 ; set mystyl3sensitivitydown vstr s116"
      s118 "sensitivity 1.18 ; set mystyl3sensitivityup vstr s119 ; set mystyl3sensitivitydown vstr s117"
      s119 "sensitivity 1.19 ; set mystyl3sensitivityup vstr s120 ; set mystyl3sensitivitydown vstr s118"
      s12 "0"
      s120 "sensitivity 1.20 ; set mystyl3sensitivityup vstr s121 ; set mystyl3sensitivitydown vstr s119"
      s121 "sensitivity 1.21 ; set mystyl3sensitivityup vstr s122 ; set mystyl3sensitivitydown vstr s120"
      s122 "sensitivity 1.22 ; set mystyl3sensitivityup vstr s123 ; set mystyl3sensitivitydown vstr s121"
      s123 "sensitivity 1.23 ; set mystyl3sensitivityup vstr s124 ; set mystyl3sensitivitydown vstr s122"
      s124 "sensitivity 1.24 ; set mystyl3sensitivityup vstr s125 ; set mystyl3sensitivitydown vstr s123"
      s125 "sensitivity 1.25 ; set mystyl3sensitivityup vstr s126 ; set mystyl3sensitivitydown vstr s124"
      s126 "sensitivity 1.26 ; set mystyl3sensitivityup vstr s127 ; set mystyl3sensitivitydown vstr s125"
      s127 "sensitivity 1.27 ; set mystyl3sensitivityup vstr s128 ; set mystyl3sensitivitydown vstr s126"
      s128 "sensitivity 1.28 ; set mystyl3sensitivityup vstr s129 ; set mystyl3sensitivitydown vstr s127"
      s129 "sensitivity 1.29 ; set mystyl3sensitivityup vstr s130 ; set mystyl3sensitivitydown vstr s128"
      s13 "0"
      s130 "sensitivity 1.30 ; set mystyl3sensitivityup vstr s131 ; set mystyl3sensitivitydown vstr s129"
      s131 "sensitivity 1.31 ; set mystyl3sensitivityup vstr s132 ; set mystyl3sensitivitydown vstr s130"
      s132 "sensitivity 1.32 ; set mystyl3sensitivityup vstr s133 ; set mystyl3sensitivitydown vstr s131"
      s133 "sensitivity 1.33 ; set mystyl3sensitivityup vstr s134 ; set mystyl3sensitivitydown vstr s132"
      s134 "sensitivity 1.34 ; set mystyl3sensitivityup vstr s135 ; set mystyl3sensitivitydown vstr s133"
      s135 "sensitivity 1.35 ; set mystyl3sensitivityup vstr s136 ; set mystyl3sensitivitydown vstr s134"
      s136 "sensitivity 1.36 ; set mystyl3sensitivityup vstr s137 ; set mystyl3sensitivitydown vstr s135"
      s137 "sensitivity 1.37 ; set mystyl3sensitivityup vstr s138 ; set mystyl3sensitivitydown vstr s136"
      s138 "sensitivity 1.38 ; set mystyl3sensitivityup vstr s139 ; set mystyl3sensitivitydown vstr s137"
      s139 "sensitivity 1.39 ; set mystyl3sensitivityup vstr s140 ; set mystyl3sensitivitydown vstr s138"
      s14 "0"
      s140 "sensitivity 1.40 ; set mystyl3sensitivityup vstr s141 ; set mystyl3sensitivitydown vstr s139"
      s141 "sensitivity 1.41 ; set mystyl3sensitivityup vstr s142 ; set mystyl3sensitivitydown vstr s140"
      s142 "sensitivity 1.42 ; set mystyl3sensitivityup vstr s143 ; set mystyl3sensitivitydown vstr s141"
      s143 "sensitivity 1.43 ; set mystyl3sensitivityup vstr s144 ; set mystyl3sensitivitydown vstr s142"
      s144 "sensitivity 1.44 ; set mystyl3sensitivityup vstr s145 ; set mystyl3sensitivitydown vstr s143"
      s145 "sensitivity 1.45 ; set mystyl3sensitivityup vstr s146 ; set mystyl3sensitivitydown vstr s144"
      s146 "sensitivity 1.46 ; set mystyl3sensitivityup vstr s147 ; set mystyl3sensitivitydown vstr s145"
      s147 "sensitivity 1.47 ; set mystyl3sensitivityup vstr s148 ; set mystyl3sensitivitydown vstr s146"
      s148 "sensitivity 1.48 ; set mystyl3sensitivityup vstr s149 ; set mystyl3sensitivitydown vstr s147"
      s149 "sensitivity 1.49 ; set mystyl3sensitivityup vstr s150 ; set mystyl3sensitivitydown vstr s148"
      s15 "0"
      s150 "sensitivity 1.50 ; set mystyl3sensitivityup vstr s151 ; set mystyl3sensitivitydown vstr s149"
      s151 "sensitivity 1.51 ; set mystyl3sensitivityup vstr s152 ; set mystyl3sensitivitydown vstr s150"
      s152 "sensitivity 1.52 ; set mystyl3sensitivityup vstr s153 ; set mystyl3sensitivitydown vstr s151"
      s153 "sensitivity 1.53 ; set mystyl3sensitivityup vstr s154 ; set mystyl3sensitivitydown vstr s152"
      s154 "sensitivity 1.54 ; set mystyl3sensitivityup vstr s155 ; set mystyl3sensitivitydown vstr s153"
      s155 "sensitivity 1.55 ; set mystyl3sensitivityup vstr s156 ; set mystyl3sensitivitydown vstr s154"
      s156 "sensitivity 1.56 ; set mystyl3sensitivityup vstr s157 ; set mystyl3sensitivitydown vstr s155"
      s157 "sensitivity 1.57 ; set mystyl3sensitivityup vstr s158 ; set mystyl3sensitivitydown vstr s156"
      s158 "sensitivity 1.58 ; set mystyl3sensitivityup vstr s159 ; set mystyl3sensitivitydown vstr s157"
      s159 "sensitivity 1.59 ; set mystyl3sensitivityup vstr s160 ; set mystyl3sensitivitydown vstr s158"
      s16 "0"
      s160 "sensitivity 1.60 ; set mystyl3sensitivityup vstr s161 ; set mystyl3sensitivitydown vstr s159"
      s161 "sensitivity 1.61 ; set mystyl3sensitivityup vstr s162 ; set mystyl3sensitivitydown vstr s160"
      s162 "sensitivity 1.62 ; set mystyl3sensitivityup vstr s163 ; set mystyl3sensitivitydown vstr s161"
      s163 "sensitivity 1.63 ; set mystyl3sensitivityup vstr s164 ; set mystyl3sensitivitydown vstr s162"
      s164 "sensitivity 1.64 ; set mystyl3sensitivityup vstr s165 ; set mystyl3sensitivitydown vstr s163"
      s165 "sensitivity 1.65 ; set mystyl3sensitivityup vstr s166 ; set mystyl3sensitivitydown vstr s164"
      s166 "sensitivity 1.66 ; set mystyl3sensitivityup vstr s167 ; set mystyl3sensitivitydown vstr s165"
      s167 "sensitivity 1.67 ; set mystyl3sensitivityup vstr s168 ; set mystyl3sensitivitydown vstr s166"
      s168 "sensitivity 1.68 ; set mystyl3sensitivityup vstr s169 ; set mystyl3sensitivitydown vstr s167"
      s169 "sensitivity 1.69 ; set mystyl3sensitivityup vstr s170 ; set mystyl3sensitivitydown vstr s168"
      s17 "0"
      s170 "sensitivity 1.70 ; set mystyl3sensitivityup vstr s171 ; set mystyl3sensitivitydown vstr s169"
      s171 "sensitivity 1.71 ; set mystyl3sensitivityup vstr s172 ; set mystyl3sensitivitydown vstr s170"
      s172 "sensitivity 1.72 ; set mystyl3sensitivityup vstr s173 ; set mystyl3sensitivitydown vstr s171"
      s173 "sensitivity 1.73 ; set mystyl3sensitivityup vstr s174 ; set mystyl3sensitivitydown vstr s172"
      s174 "sensitivity 1.74 ; set mystyl3sensitivityup vstr s175 ; set mystyl3sensitivitydown vstr s173"
      s175 "sensitivity 1.75 ; set mystyl3sensitivityup vstr s176 ; set mystyl3sensitivitydown vstr s174"
      s176 "sensitivity 1.76 ; set mystyl3sensitivityup vstr s177 ; set mystyl3sensitivitydown vstr s175"
      s177 "sensitivity 1.77 ; set mystyl3sensitivityup vstr s178 ; set mystyl3sensitivitydown vstr s176"
      s178 "sensitivity 1.78 ; set mystyl3sensitivityup vstr s179 ; set mystyl3sensitivitydown vstr s177"
      s179 "sensitivity 1.79 ; set mystyl3sensitivityup vstr s180 ; set mystyl3sensitivitydown vstr s178"
      s18 "0"
      s180 "sensitivity 1.80 ; set mystyl3sensitivityup vstr s181 ; set mystyl3sensitivitydown vstr s179"
      s181 "sensitivity 1.81 ; set mystyl3sensitivityup vstr s182 ; set mystyl3sensitivitydown vstr s180"
      s182 "sensitivity 1.82 ; set mystyl3sensitivityup vstr s183 ; set mystyl3sensitivitydown vstr s181"
      s183 "sensitivity 1.83 ; set mystyl3sensitivityup vstr s184 ; set mystyl3sensitivitydown vstr s182"
      s184 "sensitivity 1.84 ; set mystyl3sensitivityup vstr s185 ; set mystyl3sensitivitydown vstr s183"
      s185 "sensitivity 1.85 ; set mystyl3sensitivityup vstr s186 ; set mystyl3sensitivitydown vstr s184"
      s186 "sensitivity 1.86 ; set mystyl3sensitivityup vstr s187 ; set mystyl3sensitivitydown vstr s185"
      s187 "sensitivity 1.87 ; set mystyl3sensitivityup vstr s188 ; set mystyl3sensitivitydown vstr s186"
      s188 "sensitivity 1.88 ; set mystyl3sensitivityup vstr s189 ; set mystyl3sensitivitydown vstr s187"
      s189 "sensitivity 1.89 ; set mystyl3sensitivityup vstr s190 ; set mystyl3sensitivitydown vstr s188"
      s19 "sensitivity 0.19 ; set mystyl3sensitivityup vstr s20 ; set mystyl3sensitivitydown vstr s18"
      s190 "sensitivity 1.90 ; set mystyl3sensitivityup vstr s191 ; set mystyl3sensitivitydown vstr s189"
      s191 "sensitivity 1.91 ; set mystyl3sensitivityup vstr s192 ; set mystyl3sensitivitydown vstr s190"
      s192 "sensitivity 1.92 ; set mystyl3sensitivityup vstr s193 ; set mystyl3sensitivitydown vstr s191"
      s193 "sensitivity 1.93 ; set mystyl3sensitivityup vstr s194 ; set mystyl3sensitivitydown vstr s192"
      s194 "sensitivity 1.94 ; set mystyl3sensitivityup vstr s195 ; set mystyl3sensitivitydown vstr s193"
      s195 "sensitivity 1.95 ; set mystyl3sensitivityup vstr s196 ; set mystyl3sensitivitydown vstr s194"
      s196 "sensitivity 1.96 ; set mystyl3sensitivityup vstr s197 ; set mystyl3sensitivitydown vstr s195"
      s197 "sensitivity 1.97 ; set mystyl3sensitivityup vstr s198 ; set mystyl3sensitivitydown vstr s196"
      s198 "sensitivity 1.98 ; set mystyl3sensitivityup vstr s199 ; set mystyl3sensitivitydown vstr s197"
      s199 "sensitivity 1.99 ; set mystyl3sensitivityup vstr s200 ; set mystyl3sensitivitydown vstr s198"
      s2 "0"
      s20 "sensitivity 0.20 ; set mystyl3sensitivityup vstr s21 ; set mystyl3sensitivitydown vstr s19"
      s200 "sensitivity 2.00 ; set mystyl3sensitivityup vstr s200 ; set mystyl3sensitivitydown vstr s199"
      s21 "sensitivity 0.21 ; set mystyl3sensitivityup vstr s22 ; set mystyl3sensitivitydown vstr s20"
      s22 "sensitivity 0.22 ; set mystyl3sensitivityup vstr s23 ; set mystyl3sensitivitydown vstr s21"
      s23 "sensitivity 0.23 ; set mystyl3sensitivityup vstr s24 ; set mystyl3sensitivitydown vstr s22"
      s24 "sensitivity 0.24 ; set mystyl3sensitivityup vstr s25 ; set mystyl3sensitivitydown vstr s23"
      s25 "sensitivity 0.25 ; set mystyl3sensitivityup vstr s26 ; set mystyl3sensitivitydown vstr s24"
      s26 "sensitivity 0.26 ; set mystyl3sensitivityup vstr s27 ; set mystyl3sensitivitydown vstr s25"
      s27 "sensitivity 0.27 ; set mystyl3sensitivityup vstr s28 ; set mystyl3sensitivitydown vstr s26"
      s28 "sensitivity 0.28 ; set mystyl3sensitivityup vstr s29 ; set mystyl3sensitivitydown vstr s27"
      s29 "sensitivity 0.29 ; set mystyl3sensitivityup vstr s30 ; set mystyl3sensitivitydown vstr s28"
      s3 "0"
      s30 "sensitivity 0.30 ; set mystyl3sensitivityup vstr s31 ; set mystyl3sensitivitydown vstr s29"
      s31 "sensitivity 0.31 ; set mystyl3sensitivityup vstr 32 ; set mystyl3sensitivitydown vstr s30"
      s32 "sensitivity 0.32 ; set mystyl3sensitivityup vstr s33 ; set mystyl3sensitivitydown vstr s31"
      s33 "sensitivity 0.33 ; set mystyl3sensitivityup vstr s34 ; set mystyl3sensitivitydown vstr s32"
      s34 "sensitivity 0.34 ; set mystyl3sensitivityup vstr s35 ; set mystyl3sensitivitydown vstr s33"
      s35 "sensitivity 0.35 ; set mystyl3sensitivityup vstr s36 ; set mystyl3sensitivitydown vstr s34"
      s36 "sensitivity 0.36 ; set mystyl3sensitivityup vstr 37 ; set mystyl3sensitivitydown vstr s35"
      s37 "sensitivity 0.37 ; set mystyl3sensitivityup vstr s38 ; set mystyl3sensitivitydown vstr s36"
      s38 "sensitivity 0.38 ; set mystyl3sensitivityup vstr s39 ; set mystyl3sensitivitydown vstr s37"
      s39 "sensitivity 0.39 ; set mystyl3sensitivityup vstr s40 ; set mystyl3sensitivitydown vstr s38"
      s4 "0"
      s40 "sensitivity 0.40 ; set mystyl3sensitivityup vstr s41 ; set mystyl3sensitivitydown vstr s39"
      s41 "sensitivity 0.41 ; set mystyl3sensitivityup vstr s42 ; set mystyl3sensitivitydown vstr s40"
      s42 "sensitivity 0.42 ; set mystyl3sensitivityup vstr s43 ; set mystyl3sensitivitydown vstr s41"
      s43 "sensitivity 0.43 ; set mystyl3sensitivityup vstr s44 ; set mystyl3sensitivitydown vstr s42"
      s44 "sensitivity 0.44 ; set mystyl3sensitivityup vstr s45 ; set mystyl3sensitivitydown vstr s43"
      s45 "sensitivity 0.45 ; set mystyl3sensitivityup vstr s46 ; set mystyl3sensitivitydown vstr s44"
      s46 "sensitivity 0.46 ; set mystyl3sensitivityup vstr s47 ; set mystyl3sensitivitydown vstr s45"
      s47 "sensitivity 0.47 ; set mystyl3sensitivityup vstr s48 ; set mystyl3sensitivitydown vstr s46"
      s48 "sensitivity 0.48 ; set mystyl3sensitivityup vstr s49 ; set mystyl3sensitivitydown vstr s47"
      s49 "sensitivity 0.49 ; set mystyl3sensitivityup vstr s50 ; set mystyl3sensitivitydown vstr s48"
      s5 "0"
      s50 "sensitivity 0.50 ; set mystyl3sensitivityup vstr s51 ; set mystyl3sensitivitydown vstr s49"
      s51 "sensitivity 0.51 ; set mystyl3sensitivityup vstr s52 ; set mystyl3sensitivitydown vstr s50"
      s52 "sensitivity 0.52 ; set mystyl3sensitivityup vstr s53 ; set mystyl3sensitivitydown vstr s51"
      s53 "sensitivity 0.53 ; set mystyl3sensitivityup vstr s54 ; set mystyl3sensitivitydown vstr s52"
      s54 "sensitivity 0.54 ; set mystyl3sensitivityup vstr s55 ; set mystyl3sensitivitydown vstr s53"
      s55 "sensitivity 0.55 ; set mystyl3sensitivityup vstr s56 ; set mystyl3sensitivitydown vstr s54"
      s56 "sensitivity 0.56 ; set mystyl3sensitivityup vstr s57 ; set mystyl3sensitivitydown vstr s55"
      s57 "sensitivity 0.57 ; set mystyl3sensitivityup vstr s58 ; set mystyl3sensitivitydown vstr s56"
      s58 "sensitivity 0.58 ; set mystyl3sensitivityup vstr s59 ; set mystyl3sensitivitydown vstr s57"
      s59 "sensitivity 0.59 ; set mystyl3sensitivityup vstr s60 ; set mystyl3sensitivitydown vstr s58"
      s6 "0"
      s60 "sensitivity 0.60 ; set mystyl3sensitivityup vstr s61 ; set mystyl3sensitivitydown vstr s59"
      s61 "sensitivity 0.61 ; set mystyl3sensitivityup vstr s62 ; set mystyl3sensitivitydown vstr s60"
      s62 "sensitivity 0.62 ; set mystyl3sensitivityup vstr s63 ; set mystyl3sensitivitydown vstr s61"
      s63 "sensitivity 0.63 ; set mystyl3sensitivityup vstr s64 ; set mystyl3sensitivitydown vstr s62"
      s64 "sensitivity 0.64 ; set mystyl3sensitivityup vstr s65 ; set mystyl3sensitivitydown vstr s63"
      s65 "sensitivity 0.65 ; set mystyl3sensitivityup vstr s66 ; set mystyl3sensitivitydown vstr s64"
      s66 "sensitivity 0.66 ; set mystyl3sensitivityup vstr s67 ; set mystyl3sensitivitydown vstr s65"
      s67 "sensitivity 0.67 ; set mystyl3sensitivityup vstr s68 ; set mystyl3sensitivitydown vstr s66"
      s68 "sensitivity 0.68 ; set mystyl3sensitivityup vstr s69 ; set mystyl3sensitivitydown vstr s67"
      s69 "sensitivity 0.69 ; set mystyl3sensitivityup vstr s70 ; set mystyl3sensitivitydown vstr s68"
      s7 "0"
      s70 "sensitivity 0.70 ; set mystyl3sensitivityup vstr s71 ; set mystyl3sensitivitydown vstr s69"
      s71 "sensitivity 0.71 ; set mystyl3sensitivityup vstr s72 ; set mystyl3sensitivitydown vstr s70"
      s72 "sensitivity 0.72 ; set mystyl3sensitivityup vstr s73 ; set mystyl3sensitivitydown vstr s71"
      s73 "sensitivity 0.73 ; set mystyl3sensitivityup vstr s74 ; set mystyl3sensitivitydown vstr s72"
      s74 "sensitivity 0.74 ; set mystyl3sensitivityup vstr s75 ; set mystyl3sensitivitydown vstr s73"
      s75 "sensitivity 0.75 ; set mystyl3sensitivityup vstr s76 ; set mystyl3sensitivitydown vstr s74"
      s76 "sensitivity 0.76 ; set mystyl3sensitivityup vstr s77 ; set mystyl3sensitivitydown vstr s75"
      s77 "sensitivity 0.77 ; set mystyl3sensitivityup vstr s78 ; set mystyl3sensitivitydown vstr s76"
      s78 "sensitivity 0.78 ; set mystyl3sensitivityup vstr s79 ; set mystyl3sensitivitydown vstr s77"
      s79 "sensitivity 0.79 ; set mystyl3sensitivityup vstr s80 ; set mystyl3sensitivitydown vstr s78"
      s8 "0"
      s80 "sensitivity 0.80 ; set mystyl3sensitivityup vstr s81 ; set mystyl3sensitivitydown vstr s79"
      s81 "sensitivity 0.81 ; set mystyl3sensitivityup vstr s82 ; set mystyl3sensitivitydown vstr s80"
      s82 "sensitivity 0.82 ; set mystyl3sensitivityup vstr s83 ; set mystyl3sensitivitydown vstr s81"
      s83 "sensitivity 0.83 ; set mystyl3sensitivityup vstr s84 ; set mystyl3sensitivitydown vstr s82"
      s84 "sensitivity 0.84 ; set mystyl3sensitivityup vstr s85 ; set mystyl3sensitivitydown vstr s83"
      s85 "sensitivity 0.85 ; set mystyl3sensitivityup vstr s86 ; set mystyl3sensitivitydown vstr s84"
      s86 "sensitivity 0.86 ; set mystyl3sensitivityup vstr s87 ; set mystyl3sensitivitydown vstr s85"
      s87 "sensitivity 0.87 ; set mystyl3sensitivityup vstr s88 ; set mystyl3sensitivitydown vstr s86"
      s88 "sensitivity 0.88 ; set mystyl3sensitivityup vstr s89 ; set mystyl3sensitivitydown vstr s87"
      s89 "sensitivity 0.89 ; set mystyl3sensitivityup vstr s90 ; set mystyl3sensitivitydown vstr s88"
      s9 "0"
      s90 "sensitivity 0.90 ; set mystyl3sensitivityup vstr s91 ; set mystyl3sensitivitydown vstr s89"
      s91 "sensitivity 0.91 ; set mystyl3sensitivityup vstr s92 ; set mystyl3sensitivitydown vstr s90"
      s92 "sensitivity 0.92 ; set mystyl3sensitivityup vstr s93 ; set mystyl3sensitivitydown vstr s91"
      s93 "sensitivity 0.93 ; set mystyl3sensitivityup vstr s94 ; set mystyl3sensitivitydown vstr s92"
      s94 "sensitivity 0.94 ; set mystyl3sensitivityup vstr s95 ; set mystyl3sensitivitydown vstr s93"
      s95 "sensitivity 0.95 ; set mystyl3sensitivityup vstr s96 ; set mystyl3sensitivitydown vstr s94"
      s96 "sensitivity 0.96 ; set mystyl3sensitivityup vstr s97 ; set mystyl3sensitivitydown vstr s95"
      s97 "sensitivity 0.97 ; set mystyl3sensitivityup vstr s98 ; set mystyl3sensitivitydown vstr s96"
      s98 "sensitivity 0.98 ; set mystyl3sensitivityup vstr s99 ; set mystyl3sensitivitydown vstr s97"
      s99 "sensitivity 0.99 ; set mystyl3sensitivityup vstr s100 ; set mystyl3sensitivitydown vstr s98"
      s_ambient "1"
      s_bits "16"
      s_bloat "2.0"
      s_chunksize "8192"
      s_defaultsound "0"
      s_distance "80.0"
      s_doppler "1"
      s_initsound "1"
      s_khz "11"
      s_leafnum "0"
      s_loadas8bit "1"
      s_max_distance "600.0"
      s_min_distance "4.5"
      s_mixahead "0.1"
      s_mixPreStep "0.05"
      s_musicvolume "0"
      s_numpolys "400"
      s_occ_eq "0.75"
      s_occfactor "0.5"
      s_polykeep "1000000000"
      s_polyreflectsize "10000000"
      s_polysize "10000000"
      s_refdelay "2.0"
      s_refgain "0.45"
      s_rolloff "1.0"
      s_separation "0.5"
      s_volume ".7"
      s_wavonly "0"
      safeArea_horizontal "0.85"
      safeArea_vertical "0.85"
      say1 "exec attack.cfg; set shout vstr say2"
      say2 "exec defence.cfg; set shout vstr say1"
      sc_blur "2"
      sc_count "24"
      sc_debugCasterCount "24"
      sc_debugReceiverCount "24"
      sc_enable "0"
      sc_fadeRange "0.25"
      sc_length "400"
      sc_offscreenCasterLodBias "0"
      sc_offscreenCasterLodScale "20"
      sc_shadowInRate "2"
      sc_shadowOutRate "5"
      sc_showDebug "0"
      sc_showOverlay "0"
      sc_wantCount "12"
      sc_wantCountMargin "1"
      scoreboardbannerheight "20"
      scoreboardfont "4"
      scoreboardheaderfontscale "0.25"
      scoreboardheight "400"
      scoreboarditemheight "8"
      scoreboardmycolor "1 0.6 0 0"
      scoreboardrankfontscale "0.17"
      scoreboardtextoffset "0.5"
      scoreboardwidth "250"
      scoresping_highcolor "0 .65 1 1"
      scr_allies "usmc"
      scr_art_tweak "1"
      scr_art_tweak_message "1"
      scr_axis "arab"
      scr_conspeed "9999"
      scr_ctf_numlives "0"
      scr_ctf_playerrespawndelay "0"
      scr_ctf_roundlimit "2"
      scr_ctf_roundswitch "1"
      scr_ctf_scorelimit "10"
      scr_ctf_timelimit "5"
      scr_ctf_waverespawndelay "15"
      scr_deleteexplosivesonspawn "1"
      scr_dm_numlives "0"
      scr_dm_playerrespawndelay "0"
      scr_dm_roundlimit "1"
      scr_dm_scorelimit "0"
      scr_dm_timelimit "10"
      scr_dm_waverespawndelay "0"
      scr_dom_numlives "0"
      scr_dom_playerrespawndelay "0"
      scr_dom_roundlimit "1"
      scr_dom_scorelimit "200"
      scr_dom_timelimit "0"
      scr_dom_waverespawndelay "0"
      scr_drawfriend "1"
      scr_enable_scoretext "1"
      scr_fog_disable "0"
      scr_friendlyfire "0"
      scr_game_allowkillcam "1"
      scr_game_deathpointloss "0"
      scr_game_forceuav "0"
      scr_game_graceperiod "0"
      scr_game_hardcore "1"
      scr_game_hardpoints "1"
      scr_game_matchstarttime "10"
      scr_game_onlyheadshots "0"
      scr_game_perks "1"
      scr_game_playerwaittime "0"
      scr_game_spectatetype "1"
      scr_game_suicidepointloss "0"
      scr_gametype "sd"
      scr_hardcore "0"
      scr_hardpoint_allowartillery "1"
      scr_hardpoint_allowhelicopter "1"
      scr_hardpoint_allowuav "1"
      scr_killcam "1"
      scr_koth_numlives "0"
      scr_koth_playerrespawndelay "0"
      scr_koth_roundlimit "1"
      scr_koth_roundswitch "1"
      scr_koth_scorelimit "250"
      scr_koth_timelimit "15"
      scr_koth_waverespawndelay "0"
      scr_objectiveicon "0"
      scr_oldschool "0"
      scr_player_forcerespawn "1"
      scr_player_healthregentime "5"
      scr_player_maxhealth "100"
      scr_player_numlives "0"
      scr_player_respawndelay "0"
      scr_player_sprinttime "4"
      scr_player_suicidespawndelay "0"
      scr_sab_bombtimer "30"
      scr_sab_defusetime "5"
      scr_sab_hotpotato "0"
      scr_sab_numlives "0"
      scr_sab_planttime "2.5"
      scr_sab_playerrespawndelay "7.5"
      scr_sab_roundlimit "0"
      scr_sab_roundswitch "1"
      scr_sab_scorelimit "1"
      scr_sab_timelimit "20"
      scr_sab_waverespawndelay "0"
      scr_sd_bombtimer "45"
      scr_sd_defusetime "5"
      scr_sd_multibomb "0"
      scr_sd_numlives "1"
      scr_sd_planttime "5"
      scr_sd_playerrespawndelay "0"
      scr_sd_roundlimit "20"
      scr_sd_roundswitch "10"
      scr_sd_scorelimit "0"
      scr_sd_timelimit "1.75"
      scr_sd_waverespawndelay "0"
      scr_showperksonspawn "1"
      scr_team_fftype "0"
      scr_team_kickteamkillers "0"
      scr_team_respawntime "0"
      scr_team_teamkillpointloss "1"
      scr_team_teamkillspawndelay "20"
      scr_testclients "5"
      scr_war_numlives "0"
      scr_war_playerrespawndelay "0"
      scr_war_roundlimit "2"
      scr_war_scorelimit "0"
      scr_war_timelimit "15"
      scr_war_waverespawndelay "0"
      scr_xpscale "1"
      sensitivit "5"
      sensitivity "1"
      server1 ""
      server10 ""
      server11 ""
      server12 ""
      server13 ""
      server14 ""
      server15 ""
      server16 ""
      server2 ""
      server3 ""
      server4 ""
      server5 ""
      server6 ""
      server7 ""
      server8 ""
      server9 ""
      set "readyup_over 1"
      set_readyup "1"
      seta "sc_debugCasterCount 24"
      sex "male"
      sfd_enableEq "1"
      shortversion "1.7"
      shout "vstr say2"
      showdrop "0"
      showpackets "0"
      skill "1"
      sm_emable "1"
      sm_enable "1"
      sm_fastSunShadow "1"
      sm_lightScore_eyeProjectDist "64"
      sm_lightScore_spotProjectFrac "0.125"
      sm_maxLights "4"
      sm_polygonoddsetbias "32"
      sm_polygonOffsetBias "0.5"
      sm_polygonOffsetScale "2"
      sm_qualitySpotShadow "1"
      sm_spotEnable "1"
      sm_spotShadowFadeTime "1"
      sm_strictCull "1"
      sm_sunEnable "1"
      sm_sunSampleSizeNear "0.25"
      sm_sunShadowCenter "0 0 0"
      sm_sunShadowScale "1"
      smc_enable "0"
      smile1 "say ^3:) ; set mystyl3smiles vstr smile2"
      smile10 "say ^1:X ; set mystyl3smiles vstr smile11"
      smile11 "say ^7xD ; set mystyl3smiles vstr smile12"
      smile12 "say ^9o_* ; set mystyl3smiles vstr smile13"
      smile13 "say ^6:-[> ; set mystyl3smiles vstr smile14"
      smile14 "say ^5q.) ; set mystyl3smiles vstr smile15"
      smile15 "say ^6q:) ; set mystyl3smiles vstr smile16"
      smile16 "say ^20_0 ; set mystyl3smiles vstr smile17"
      smile17 "say ^1:_( ; set mystyl3smiles vstr smile18"
      smile18 "say ^1:_) ; set mystyl3smiles vstr smile19"
      smile19 "say ^9:( ; set mystyl3smiles vstr smile1"
      smile2 "say ^1]:-> ; set mystyl3smiles vstr smile3"
      smile3 "say ^1O_x ; set mystyl3smiles vstr smile4"
      smile4 "say ^2O_o ; set mystyl3smiles vstr smile5"
      smile5 "say ^2o_Q ; set mystyl3smiles vstr smile6"
      smile6 "say ^4*_* ; set mystyl3smiles vstr smile7"
      smile7 "say ^7:>> ; set mystyl3smiles vstr smile8"
      smile8 "say ^1:O ; set mystyl3smiles vstr smile10"
      smoke "openscriptmenu -1 loadout_grenade:smoke_grenade; set "
      smokesome "pot"
      snaps "30"
      snd_bits "16"
      snd_cifematicVolumeScade "0.85"
      snd_cinematicVolumeScale "0.85"
      snd_debugReplace "0"
      snd_distanceLpf "-30"
      snd_dlpf_max_distance "3000"
      snd_dlpf_min_distance "800"
      snd_dopplerRate "2.75"
      snd_dopplerScale "25"
      snd_draw3D "Off"
      snd_drawEqChannels "0"
      snd_drawEqEnts "0"
      snd_drawInfo "None"
      snd_enable2D "1"
      snd_enable3D "1"
      snd_enableEq "1"
      snd_enableReverb "1"
      snd_enableStream "1"
      snd_errorOnMissing "0"
      snd_flux_separation "0.3"
      snd_global_attenuation "-8"
      snd_isbig_distance "1000"
      snd_khz "44"
      snd_levelFadeTime "250"
      snd_losOcclusion "1"
      snd_menu_master "1"
      snd_menu_music "0.69494"
      snd_menu_sfx "1"
      snd_menu_voice "0.6875"
      snd_occlusion_attenuation "-45"
      snd_occlusion_cull_distance "2000"
      snd_occlusion_rate "40"
      snd_omnidirectionalPercentage "0"
      snd_outputConfiguration "Windows default"
      snd_pitch_timescale "0"
      snd_playing_priority_boost "10"
      snd_realDelay "0.5"
      snd_reportSndAliasErrors "1"
      snd_skip_muted_sounds "0"
      snd_slaveFadeInTime "0.15"
      snd_slaveFadeOutTime "0.25"
      snd_slaveFadeTime "500"
      snd_speakerConfiguration "Stereo"
      snd_stereo "0"
      snd_touchStreamFilesGnLoad "0"
      snd_touchStreamFilesOnLoad "0"
      snd_volume "1"
      snd_water_occlusion_attenuation "-30"
      snd_water_occlusion_distance "60"
      snd_water_occlusion_minimum "-8"
      snd_water_omni_amount "0.5"
      snd_water_omni_distance "60"
      snd_water_pitch_amount "0.9"
      snd_water_pitch_distance "30"
      spawnsystem_weapon_influencer_min_length "0.1"
      spawnsystem_weapon_influencer_update_interval "151 seta sv_allowDownload 1"
      speed0 "timescale 0;set speed_up vstr speed1"
      speed1 "timescale 0.1;set speed_up vstr speed2;set speed_down vstr speed0"
      speed10 "timescale 2;set speed_up vstr speed11;set speed_down vstr speed9"
      speed11 "timescale 4;set speed_up vstr speed12;set speed_down vstr speed10"
      speed12 "timescale 6;set speed_up vstr speed13;set speed_down vstr speed11"
      speed13 "timescale 8;set speed_up vstr speed14;set speed_down vstr speed12"
      speed14 "timescale 32;set speed_up vstr speed15;set speed_down vstr speed13"
      speed15 "timescale 64;set speed_up vstr speed16;set speed_down vstr speed14"
      speed16 "timescale 96;set speed_up vstr speed17;set speed_down vstr speed15"
      speed17 "timescale 192;set speed_down vstr speed16"
      speed2 "timescale 0.2;set speed_up vstr speed3;set speed_down vstr speed1"
      speed3 "timescale 0.3;set speed_up vstr speed4;set speed_down vstr speed2"
      speed4 "timescale 0.4;set speed_up vstr speed5;set speed_down vstr speed3"
      speed5 "timescale 0.5;set speed_up vstr speed6;set speed_down vstr speed4"
      speed6 "timescale 0.75;set speed_up vstr speed7;set speed_down vstr speed5"
      speed7 "timescale 1;set speed_up vstr speed8;set speed_down vstr speed6"
      speed8 "timescale 1.25;set speed_up vstr speed9;set speed_down vstr speed7"
      speed9 "timescale 1.50;set speed_up vstr speed10;set speed_down vstr speed8"
      speed_down "vstr speed7"
      speed_up "vstr speed6"
      sqs_configSum "43?9996"
      stat_version "10"
      stopspeed "100"
      strafe1 "cl_yawspeed 100;+sprint;+forward;wait 15;+moveleft;+left;wait 30;cl_yawspeed 300;wait 35;+gostand;-gostand;vstr strafe2"
      strafe2 "wait 20;cl_yawspeed 50;-left;wait 150;-forward;-sprint;-moveleft;cl_yawspeed 140"
      stun "openscriptmenu -1 loadout_grenade:concussion_grenade; set "
      sunlighttweak0 "r_lighttweaksunlight 0.8; set light_up vstr sunlighttweak1"
      sunlighttweak1 "r_lighttweaksunlight 0.9; set light_up vstr sunlighttweak2"
      sunlighttweak2 "r_lighttweaksunlight 1; set light_up vstr sunlighttweak3"
      sunlighttweak3 "r_lighttweaksunlight 1.1; set light_up vstr sunlighttweak4"
      sunlighttweak4 "r_lighttweaksunlight 1.2; set light_up vstr sunlighttweak5"
      sunlighttweak5 "r_lighttweaksunlight 1.33; set light_up vstr sunlighttweak6"
      sunlighttweak6 "r_lighttweaksunlight 1.5; set light_up vstr sunlighttweak7"
      sunlighttweak7 "r_lighttweaksunlight 2; set light_up vstr sunlighttweak8"
      sunlighttweak8 "r_lighttweaksunlight 3; set light_up vstr sunlighttweak9"
      sunlighttweak9 "r_lighttweaksunlight 4; set light_up vstr sunlighttweak0"
      sv_aldowDownload "1"
      sv_allowAnonymous "0"
      sv_allowDownload "1"
      sv_allowedClan1 ""
      sv_allowedClan2 ""
      sv_botsPressAttackBtn "1"
      sv_cheats "0"
      sv_clientArchive "1"
      sv_clientSideBullets "1"
      sv_clientsidebullits "1 "
      sv_Clietsidebullets "0"
      sv_connectTimeout "45"
      sv_debugRate "0"
      sv_debugReliableCmds "0"
      sv_disableClientConsole "0"
      sv_FFCheckSums ""
      sv_FFNames ""
      sv_floodprotect "4"
      sv_fps "20"
      sv_framerate_smoothing "1"
      sv_hostname "ok"
      sv_iwdNames ""
      sv_iwds ""
      sv_keywords ""
      sv_kickBanTime "0"
      sv_lanForceRate "1"
      sv_lastSaveGame "profiles/raz/save\autosave/bog_a-10.svg"
      sv_linerd1 "^2Pшнklad: Vнtejte na ^1Nбzev Serveru ^2nav?tivte nбs na: ^1http://www.mujweb.cz/"
      sv_linerd2 "^2Pшнklad: Sponsored by: Itassistance.cz"
      sv_linerd3 "^3Pшнklad: Dщe?itй ^7Necheatuje, jinak budete zabanovбni ;).^7"
      sv_linerd4 ""
      sv_linerd5 ""
      sv_linerd6 ""
      sv_linerd7 ""
      sv_linerd8 ""
      sv_mapRotation ""
      sv_mapRotationCurrent ""
      sv_master2 ""
      sv_master3 ""
      sv_master4 ""
      sv_master5 ""
      sv_maxclients "10"
      sv_maxclimnts "16"
      sv_maxPing "0"
      sv_maxRate "25000"
      sv_mifPing "0"
      sv_minPing "0"
      sv_packet_info "0"
      sv_padPackets "0"
      sv_pam "1"
      sv_paused "0"
      sv_privateClients "0"
      sv_privatePassword ""
      sv_punkbuster "0"
      sv_pure "1"
      sv_rddelay "5"
      sv_reconnectlimit "3"
      sv_referencedFFCheckSums ""
      sv_referencedFFNames ""
      sv_referencedIwdNames ""
      sv_referencedIwds ""
      sv_running "0"
      sv_saveOnStartMap "0"
      sv_serverid "0"
      sv_showAverageBPS "0"
      sv_showCommands "0"
      sv_strictAuth "1"
      sv_timeout "240"
      sv_voice "0"
      sv_voiceQuality "6"
      sv_voiclequality "1"
      sv_wwwBaseURL "http://www.mazacid.eu"
      sv_wwwDdDisconnected "1"
      sv_wwwDlDisconnected "1"
      sv_wwwDowfload "0"
      sv_wwwDownload "0"
      sv_zombietime "2"
      svWhostname "FIN ELITE DARKEMPEROID SLACKER DEATH+CILLERS SKILLEDD*"
      swap "+smoke;wait 10;-smoke;wait 10;weapnext;weapnext"
      sys_configSum "4379996"
      sys_configureGHz "7.75164"
      sys_configureMHz ""
      sys_cpuGHz "2.33333"
      sys_cpuMHz "1533.38"
      sys_cpuName "Intel(R) Core(TM)2 Duo CPU     E6550  @ 2.33GHz"
      sys_gpu "NVIDIA GeForce 9500 GT"
      sys_lockThreads "none"
      sys_smp_allowed "1"
      sys_SSE "1"
      sys_sysMB "1024"
      sys_vidMB "64"
      takeCoverWarnings "0"
      team_indicator "0"
      thepukewas "gr33n"
      thereisacow "1337"
      thiscfgwascreated "24.11.2009byparadox:)"
      timedemo "0"
      timescale "1"
      ua_browserShowDedicated "1"
      ua_currentNetMap "11"
      ui_3waveFont "1"
      ui_allow_controlschange "1"
      ui_autoredirect "0"
      ui_bigFont "0.4"
      ui_bomb_timer "0"
      ui_borderLowLightScale "0.35"
      ui_browserFriendlyfire "-1"
      ui_browserGameType "0"
      ui_browserHardcore "-1"
      ui_browserKillcam "-1"
      ui_browserMaster "0"
      ui_browserMod "0"
      ui_browserOldSchool "-1"
      ui_browserShowAntilag "0"
      ui_browserShowDedicated "0"
      ui_browserShowEmpty "1"
      ui_browserShowEmptyOrFull "0"
      ui_browserShowETPro "1"
      ui_browserShowFriendlyFire "0"
      ui_browserShowFull "1"
      ui_browserShowMaxlives "0"
      ui_browserShowNoPassword "1"
      ui_browserShowPassword "-1"
      ui_browserShowPasswordProtected "0"
      ui_browserShowPunkBuster "-1"
      ui_browserShowPure "1"
      ui_browserShowTeamBalanced "0"
      ui_browserShowWeaponsRestricted "0"
      ui_browserSortKey "4"
      ui_browserTimeoutsAllowed "-1"
      ui_buildLocation "-60 460"
      ui_campaign "british"
      ui_connectscreentextglow "0.5 0.5 0.5 1"
      ui_connectScreenTextGlowColor "1 0 1 1"
      ui_ctf_capturelimit "8"
      ui_ctf_friendly "0"
      ui_ctf_timelimit "15"
      ui_currentMap "5"
      ui_currentNetMap "5"
      ui_dedacated "0"
      ui_dedicated "0"
      ui_drawCrosshair "0"
      ui_drawCrosshairNames "0"
      ui_extraBigFont "0.55"
      ui_ffa_fraglimit "20"
      ui_ffa_timelimit "0"
      ui_gametype "0"
      ui_hud_hardcore "0"
      ui_hud_obituaries "0"
      ui_hud_showobjicons "0"
      ui_joanGametype "0"
      ui_joinGametype "1"
      ui_jrowserShowFull "*0 "
      ui_mapIndex "0"
      ui_mapname "mp_backlot"
      ui_maxclients "32"
      ui_mousePitch "0"
      ui_netGametype "2"
      ui_netGametypef "dm"
      ui_netGametypeName "sd"
      ui_netSource "1"
      ui_playerProfileAlreadyChosen "0"
      ui_serverStatusTimeOut "7000"
      ui_showEndOfGame "0"
      ui_showList "0"
      ui_showmap "1"
      ui_smadlFont "0.25"
      ui_smallFont "0.25"
      ui_team_fraglimit "0"
      ui_team_friendly "1"
      ui_team_timelimit "20"
      ui_tourney_fraglimit "0"
      ui_tourney_timelimit "15 "
      ui_uav_allies "0"
      ui_uav_axis "0"
      uiWbrowserKillcam "-1"
      useFastFile "1"
      v1 "vstr v1_5"
      v1_0 "set v1 vstr v1_1; say ^3s^0Z^3e^0V^3a"
      v1_1 "set v1 vstr v1_2; say ^3s^0Z^3a^0S^3z"
      v1_2 "set v1 vstr v1_3; say ^3|^0-^3| y"
      v1_3 "set v1 vstr v1_4; say ^3|^0-^3|eLL^0()"
      v1_4 "set v1 vstr v1_5; say ^3s^0Z^3i^0A"
      v1_5 "set v1 vstr v1_0; say ^3c^0S^3u]^0M^3[y"
      v2 "vstr v2_3"
      v2_0 "set v2 vstr v2_1; say ^1[ ^3 A^0hhhhhhhhhh^4... ^1]"
      v2_1 "set v2 vstr v2_2; say ^1[ ^3 Wa^0zzzzZZ^3eeee.... ^1]"
      v2_2 "set v2 vstr v2_3; say ^1[ ^3 Ge^0cccc^3C... ^1]"
      v2_3 "set v2 vstr v2_0; say ^1[ ^3 piT^0cha^3Bae ^1]"
      v3 "vstr v3_1"
      v3_0 "set v3 vstr v3_1; say ^1[ ^0:^3Dl^0OOO^3lLLL ^1]"
      v3_1 "set v3 vstr v3_2; say ^1[ ^3Loo^0OOO^3ooOOLllll ^1]"
      v3_2 "set v3 vstr v3_3; say ^1[ ^3l^0o^3l ^1]"
      v3_3 "set v3 vstr v3_4; say ^1[ ^3Looooo^0.^3OOOOll ^1]"
      v3_4 "set v3 vstr v3_5; say ^1[ ^3Loo^0LL^3aaaaaa ^1]"
      v3_5 "set v3 vstr v3_6; say ^1[ ^3l^0o^3l^0o^3l^0o^3l^0o^3l^0o^3l^0o^3l^0o^3l ^0x^3D ^1]"
      v3_6 "set v3 vstr v3_7; say ^1[ ^3 |^000^3| ^1]"
      v3_7 "set v3 vstr v3_8; say ^1[ ^3  |^0(^3o^0)^0(^3o^0)^3l ^1]"
      v3_8 "set v3 vstr v3_9; say ^1[ ^3 _|^000^3|_ ^1]"
      v3_9 "set v3 vstr v3_0; say ^1[ ^3 |_^0oOo^3|_ ^1]"
      v4 "vstr v4_2"
      v4_0 "set v4 vstr v4_1; say ^0[ ^3 Nyomore'K... ^0]"
      v4_1 "set v4 vstr v4_2; say ^0[ ^3 DebiL... ^0]"
      v4_2 "set v4 vstr v4_3; say ^0[ ^3 Barom... ^0]"
      v4_3 "set v4 vstr v4_0; say ^0[ ^3 Ostoba.. ^0]"
      v5 "vstr v5_5"
      v5_0 "set v5 vstr v5_1; say ^0[ ^3 Mond apa^0'^3dnak ^0szarjon^3 su^0''^3nT... ^0]"
      v5_1 "set v5 vstr v5_2; say ^0[ ^3 Elme^0'^3sza^0'm a^3 ....^3!! ^0]"
      v5_2 "set v5 vstr v5_3; say ^0[ ^0 Fasz^3fej^0!!^3!!! ^0]"
      v5_3 "set v5 vstr v5_4; say ^0[ ^3 Cso^0'^3Kold ^0Meg a ^0seg^3geM!! ^0]"
      v5_4 "set v5 vstr v5_5; say ^0[ ^3  ^0BaZd^3MeG^0]"
      v5_5 "set v5 vstr v5_6; say ^0[ ^3  Idio'ta^0]"
      v5_6 "set v5 vstr v5_7; say ^0[ ^3  ^0Szar^3Darab..^0]"
      v5_7 "set v5 vstr v5_0; say ^0[ ^3  Szopj^0'^3l ^0sZart^3..!!^0]"
      v6 "vstr v6_0"
      v6_0 "set v6 vstr v6_1; say ^0:^3)"
      v6_1 "set v6 vstr v6_2; say ^0=^3)"
      v6_2 "set v6 vstr v6_3; say ^0x^3D"
      v6_3 "set v6 vstr v6_4; say ^0x^3]"
      v6_4 "set v6 vstr v6_5; say ^0]x^3D"
      v6_5 "set v6 vstr v6_0; say ^0x^3DD"
      v7_0 ""
      v_ad "vstr v_ad_01"
      v_ad_00 "seta hud_fade_ammodisplay 0; seta v_ad vstr v_ad_01; say_team ^1[ ^5Lo''sZeR kiJelZo'' iDo'' ^1][ ^5 FiX ^1]"
      v_ad_01 "seta hud_fade_ammodisplay 1; seta v_ad vstr v_ad_02; say_team ^1[ ^5Lo''sZeR kiJelZo'' iDo'' ^1][ ^5 ^11^5seC ^1]"
      v_ad_02 "seta hud_fade_ammodisplay 5; seta v_ad vstr v_ad_03; say_team ^1[ ^5Lo''sZeR kiJelZo'' iDo'' ^1][ ^5 ^15^5seC ^1]"
      v_ad_03 "seta hud_fade_ammodisplay 10; seta v_ad vstr v_ad_04; say_team ^1[ ^5Lo''sZeR kiJelZo'' iDo'' ^1][ ^5 ^110^5seC ^1]"
      v_ad_04 "seta hud_fade_ammodisplay 15; seta v_ad vstr v_ad_05; say_team ^1[ ^5Lo''sZeR kiJelZo'' iDo'' ^1][ ^5 ^115^5seC ^1]"
      v_ad_05 "seta hud_fade_ammodisplay 20; seta v_ad vstr v_ad_06; say_team ^1[ ^5Lo''sZeR kiJelZo'' iDo'' ^1][ ^5 ^120^5seC ^1]"
      v_ad_06 "seta hud_fade_ammodisplay 25; seta v_ad vstr v_ad_07; say_team ^1[ ^5Lo''sZeR kiJelZo'' iDo'' ^1][ ^5 ^125^5seC ^1]"
      v_ad_07 "seta hud_fade_ammodisplay 30; seta v_ad vstr v_ad_00; say_team ^1[ ^5Lo''sZeR kiJelZo'' iDo'' ^1][ ^5 ^130^5seC ^1]"
      v_am "vstr v_am_0"
      v_am_0 "seta com_hunkMegs 256; seta v_am vstr v_am_1; say_team ^1[ ^5LeFoGlaL'][' ]M[e]M[o'riA ^1][ ^1 256^5MB ^1]"
      v_am_1 "seta com_hunkMegs 333; seta v_am vstr v_am_2; say_team ^1[ ^5LeFoGlaL'][' ]M[e]M[o'riA ^1][ ^1 333^5MB ^1]"
      v_am_2 "seta com_hunkMegs 512; seta v_am vstr v_am_3; say_team ^1[ ^5LeFoGlaL'][' ]M[e]M[o'riA ^1][ ^1 512^5MB ^1]"
      v_am_3 "seta com_hunkMegs 768; seta v_am vstr v_am_4; say_team ^1[ ^5LeFoGlaL'][' ]M[e]M[o'riA ^1][ ^1 768^5MB ^1]"
      v_am_4 "seta com_hunkMegs 1024; seta v_am vstr v_am_5; say_team ^1[ ^5LeFoGlaL'][' ]M[e]M[o'riA ^1][ ^1 1024^5MB ^1]"
      v_am_5 "seta com_hunkMegs 1256; seta v_am vstr v_am_0; say_team ^1[ ^5LeFoGlaL'][' ]M[e]M[o'riA ^1][ ^1 1256^5MB ^1]"
      v_cd "vstr v_cd_01"
      v_cd_00 "seta hud_fade_compass 0; seta v_cd vstr v_cd_01; say_team ^1[ ^5Ira'Ny']['u'' kiJelZo'' iDo''  ^1][ ^5 FiX ^1]"
      v_cd_01 "seta hud_fade_compass 1; seta v_cd vstr v_cd_02; say_team ^1[ ^5Ira'Ny']['u'' kiJelZo'' iDo''  ^1][ ^5 ^11^5seC ^1]"
      v_cd_02 "seta hud_fade_compass 5; seta v_cd vstr v_cd_03; say_team ^1[ ^5Ira'Ny']['u'' kiJelZo'' iDo''  ^1][ ^5 ^15^5seC ^1]"
      v_cd_03 "seta hud_fade_compass 10; seta v_cd vstr v_cd_04; say_team ^1[ ^5Ira'Ny']['u'' kiJelZo'' iDo''  ^1][ ^5 ^110^5seC ^1]"
      v_cd_04 "seta hud_fade_compass 15; seta v_cd vstr v_cd_05; say_team ^1[ ^5Ira'Ny']['u'' kiJelZo'' iDo''  ^1][ ^5 ^115^5seC ^1]"
      v_cd_05 "seta hud_fade_compass 20; seta v_cd vstr v_cd_06; say_team ^1[ ^5Ira'Ny']['u'' kiJelZo'' iDo''  ^1][ ^5 ^120^5seC ^1]"
      v_cd_06 "seta hud_fade_compass 25; seta v_cd vstr v_cd_07; say_team ^1[ ^5Ira'Ny']['u'' kiJelZo'' iDo''  ^1][ ^5 ^125^5seC ^1]"
      v_cd_07 "seta hud_fade_compass 30; seta v_cd vstr v_cd_00; say_team ^1[ ^5Ira'Ny']['u'' kiJelZo'' iDo''  ^1][ ^5 ^130^5seC ^1]"
      v_ch "vstr v_ch00"
      v_ch00 "seta cg_chatheight 1; seta v_ch vstr v_ch01; say_team ^1[ ^5C|-|a'][' ]M[agaSSaG ^1][^5  ^11^5VoNaL ^1]"
      v_ch01 "seta cg_chatheight 2; seta v_ch vstr v_ch02; say_team ^1[ ^5C|-|a'][' ]M[agaSSaG ^1][^5  ^12^5VoNaL ^1]"
      v_ch02 "seta cg_chatheight 3; seta v_ch vstr v_ch03; say_team ^1[ ^5C|-|a'][' ]M[agaSSaG ^1][^5  ^13^5VoNaL ^1]"
      v_ch03 "seta cg_chatheight 4; seta v_ch vstr v_ch04; say_team ^1[ ^5C|-|a'][' ]M[agaSSaG ^1][^5  ^14^5VoNaL ^1]"
      v_ch04 "seta cg_chatheight 5; seta v_ch vstr v_ch05; say_team ^1[ ^5C|-|a'][' ]M[agaSSaG ^1][^5  ^15^5VoNaL ^1]"
      v_ch05 "seta cg_chatheight 6; seta v_ch vstr v_ch06; say_team ^1[ ^5C|-|a'][' ]M[agaSSaG ^1][^5  ^16^5VoNaL ^1]"
      v_ch06 "seta cg_chatheight 7; seta v_ch vstr v_ch07; say_team ^1[ ^5C|-|a'][' ]M[agaSSaG ^1][^5  ^17^5VoNaL ^1]"
      v_ch07 "seta cg_chatheight 8; seta v_ch vstr v_ch00; say_team ^1[ ^5C|-|a'][' ]M[agaSSaG ^1][^5  ^18^5VoNaL ^1]"
      v_cp_00 "seta cg_hudchatposition 0 0; seta v_cp_down vstr v_cp_01"
      v_cp_01 "seta cg_hudchatposition 0 5; seta v_cp_up vstr v_cp_00; seta v_cp_down vstr v_cp_02"
      v_cp_02 "seta cg_hudchatposition 0 10; seta v_cp_up vstr v_cp_01; seta v_cp_down vstr v_cp_03"
      v_cp_03 "seta cg_hudchatposition 0 20; seta v_cp_up vstr v_cp_02; seta v_cp_down vstr v_cp_04"
      v_cp_04 "seta cg_hudchatposition 0 30; seta v_cp_up vstr v_cp_03; seta v_cp_down vstr v_cp_05"
      v_cp_05 "seta cg_hudchatposition 0 40; seta v_cp_up vstr v_cp_04; seta v_cp_down vstr v_cp_06"
      v_cp_06 "seta cg_hudchatposition 0 50; seta v_cp_up vstr v_cp_05; seta v_cp_down vstr v_cp_07"
      v_cp_07 "seta cg_hudchatposition 0 60; seta v_cp_up vstr v_cp_06; seta v_cp_down vstr v_cp_08"
      v_cp_08 "seta cg_hudchatposition 0 70; seta v_cp_up vstr v_cp_07; seta v_cp_down vstr v_cp_09"
      v_cp_09 "seta cg_hudchatposition 0 80; seta v_cp_up vstr v_cp_08; seta v_cp_down vstr v_cp_10"
      v_cp_10 "seta cg_hudchatposition 0 90; seta v_cp_up vstr v_cp_09; seta v_cp_down vstr v_cp_11"
      v_cp_11 "seta cg_hudchatposition 0 100; seta v_cp_up vstr v_cp_10; seta v_cp_down vstr v_cp_12"
      v_cp_12 "seta cg_hudchatposition 0 110; seta v_cp_up vstr v_cp_11; seta v_cp_down vstr v_cp_13"
      v_cp_13 "seta cg_hudchatposition 0 120; seta v_cp_up vstr v_cp_12; seta v_cp_down vstr v_cp_14"
      v_cp_14 "seta cg_hudchatposition 0 130; seta v_cp_up vstr v_cp_13; seta v_cp_down vstr v_cp_15"
      v_cp_15 "seta cg_hudchatposition 0 140; seta v_cp_up vstr v_cp_14; seta v_cp_down vstr v_cp_16"
      v_cp_16 "seta cg_hudchatposition 0 150; seta v_cp_up vstr v_cp_15; seta v_cp_down vstr v_cp_17"
      v_cp_17 "seta cg_hudchatposition 0 160; seta v_cp_up vstr v_cp_16; seta v_cp_down vstr v_cp_18"
      v_cp_18 "seta cg_hudchatposition 0 170; seta v_cp_up vstr v_cp_17; seta v_cp_down vstr v_cp_19"
      v_cp_19 "seta cg_hudchatposition 0 180; seta v_cp_up vstr v_cp_18; seta v_cp_down vstr v_cp_20"
      v_cp_20 "seta cg_hudchatposition 0 190; seta v_cp_up vstr v_cp_19; seta v_cp_down vstr v_cp_21"
      v_cp_21 "seta cg_hudchatposition 0 200; seta v_cp_up vstr v_cp_20; seta v_cp_down vstr v_cp_22"
      v_cp_22 "seta cg_hudchatposition 0 210; seta v_cp_up vstr v_cp_21; seta v_cp_down vstr v_cp_23"
      v_cp_23 "seta cg_hudchatposition 0 220; seta v_cp_up vstr v_cp_22; seta v_cp_down vstr v_cp_24"
      v_cp_24 "seta cg_hudchatposition 0 230; seta v_cp_up vstr v_cp_23; seta v_cp_down vstr v_cp_25"
      v_cp_25 "seta cg_hudchatposition 0 240; seta v_cp_up vstr v_cp_24; seta v_cp_down vstr v_cp_26"
      v_cp_26 "seta cg_hudchatposition 0 250; seta v_cp_up vstr v_cp_25; seta v_cp_down vstr v_cp_27"
      v_cp_27 "seta cg_hudchatposition 0 260; seta v_cp_up vstr v_cp_26; seta v_cp_down vstr v_cp_28"
      v_cp_28 "seta cg_hudchatposition 0 270; seta v_cp_up vstr v_cp_27; seta v_cp_down vstr v_cp_29"
      v_cp_29 "seta cg_hudchatposition 0 280; seta v_cp_up vstr v_cp_28; seta v_cp_down vstr v_cp_30"
      v_cp_30 "seta cg_hudchatposition 0 290; seta v_cp_up vstr v_cp_29; seta v_cp_down vstr v_cp_31"
      v_cp_31 "seta cg_hudchatposition 0 300; seta v_cp_up vstr v_cp_30; seta v_cp_down vstr v_cp_32"
      v_cp_32 "seta cg_hudchatposition 0 310; seta v_cp_up vstr v_cp_31; seta v_cp_down vstr v_cp_33"
      v_cp_33 "seta cg_hudchatposition 0 320; seta v_cp_up vstr v_cp_32; seta v_cp_down vstr v_cp_34"
      v_cp_34 "seta cg_hudchatposition 0 330; seta v_cp_up vstr v_cp_33; seta v_cp_down vstr v_cp_35"
      v_cp_35 "seta cg_hudchatposition 0 340; seta v_cp_up vstr v_cp_34; seta v_cp_down vstr v_cp_36"
      v_cp_36 "seta cg_hudchatposition 0 350; seta v_cp_up vstr v_cp_35; seta v_cp_down vstr v_cp_37"
      v_cp_37 "seta cg_hudchatposition 0 360; seta v_cp_up vstr v_cp_36; seta v_cp_down vstr v_cp_38"
      v_cp_38 "seta cg_hudchatposition 0 370; seta v_cp_up vstr v_cp_37; seta v_cp_down vstr v_cp_39"
      v_cp_39 "seta cg_hudchatposition 0 380; seta v_cp_up vstr v_cp_38; seta v_cp_down vstr v_cp_40"
      v_cp_40 "seta cg_hudchatposition 0 390; seta v_cp_up vstr v_cp_39; seta v_cp_down vstr v_cp_41"
      v_cp_41 "seta cg_hudchatposition 0 400; seta v_cp_up vstr v_cp_40; seta v_cp_down vstr v_cp_42"
      v_cp_42 "seta cg_hudchatposition 0 410; seta v_cp_up vstr v_cp_41; seta v_cp_down vstr v_cp_43"
      v_cp_43 "seta cg_hudchatposition 0 420; seta v_cp_up vstr v_cp_42; seta v_cp_down vstr v_cp_44"
      v_cp_44 "seta cg_hudchatposition 0 430; seta v_cp_up vstr v_cp_43; seta v_cp_down vstr v_cp_45"
      v_cp_45 "seta cg_hudchatposition 0 440; seta v_cp_up vstr v_cp_44; seta v_cp_down vstr v_cp_46"
      v_cp_46 "seta cg_hudchatposition 0 450; seta v_cp_up vstr v_cp_45; seta v_cp_down vstr v_cp_47"
      v_cp_47 "seta cg_hudchatposition 0 460; seta v_cp_up vstr v_cp_46; seta v_cp_down vstr v_cp_48"
      v_cp_48 "seta cg_hudchatposition 0 470; seta v_cp_up vstr v_cp_47; seta v_cp_down vstr v_cp_49"
      v_cp_49 "seta cg_hudchatposition 0 480; seta v_cp_up vstr v_cp_48; seta v_cp_down vstr v_cp_50"
      v_cp_50 "seta cg_hudchatposition 0 490; seta v_cp_up vstr v_cp_49; seta v_cp_down vstr v_cp_51"
      v_cp_51 "seta cg_hudchatposition 0 500; seta v_cp_up vstr v_cp_50; seta v_cp_down vstr v_cp_52"
      v_cp_52 "seta cg_hudchatposition 0 510; seta v_cp_up vstr v_cp_51; seta v_cp_down vstr v_cp_53"
      v_cp_53 "seta cg_hudchatposition 0 520; seta v_cp_up vstr v_cp_52; seta v_cp_down vstr v_cp_54"
      v_cp_54 "seta cg_hudchatposition 0 530; seta v_cp_up vstr v_cp_53; seta v_cp_down vstr v_cp_55"
      v_cp_55 "seta cg_hudchatposition 0 540; seta v_cp_up vstr v_cp_54; seta v_cp_down vstr v_cp_56"
      v_cp_56 "seta cg_hudchatposition 0 550; seta v_cp_up vstr v_cp_55; seta v_cp_down vstr v_cp_57"
      v_cp_57 "seta cg_hudchatposition 0 560; seta v_cp_up vstr v_cp_56; seta v_cp_down vstr v_cp_58"
      v_cp_58 "seta cg_hudchatposition 0 570; seta v_cp_up vstr v_cp_57; seta v_cp_down vstr v_cp_59"
      v_cp_59 "seta cg_hudchatposition 0 580; seta v_cp_up vstr v_cp_58; seta v_cp_down vstr v_cp_60"
      v_cp_60 "seta cg_hudchatposition 0 590; seta v_cp_up vstr v_cp_59; seta v_cp_down vstr v_cp_61"
      v_cp_61 "seta cg_hudchatposition 0 600; seta v_cp_up vstr v_cp_60; seta v_cp_down vstr v_cp_62"
      v_cp_62 "seta cg_hudchatposition 0 610; seta v_cp_up vstr v_cp_61; seta v_cp_down vstr v_cp_63"
      v_cp_63 "seta cg_hudchatposition 0 620; seta v_cp_up vstr v_cp_62; seta v_cp_down vstr v_cp_64"
      v_cp_64 "seta cg_hudchatposition 0 630; seta v_cp_up vstr v_cp_63; seta v_cp_down vstr v_cp_65"
      v_cp_65 "seta cg_hudchatposition 0 640; seta v_cp_up vstr v_cp_64"
      v_cp_down "vstr v_cp_12"
      v_cp_up "vstr v_cp_10"
      v_ct "vstr v_ct01"
      v_ct00 "seta cg_chattime 500; seta v_ct vstr v_ct01; say_team ^1[ ^5C|-|a'][' kiJelZo'' iDo''  ^1][ ^5 ^10.5^5seC ^1]"
      v_ct01 "seta cg_chattime 1000; seta v_ct vstr v_ct02; say_team ^1[ ^5C|-|a'][' kiJelZo'' iDo''  ^1][ ^5 ^11^5seC ^1]"
      v_ct02 "seta cg_chattime 2000; seta v_ct vstr v_ct03; say_team ^1[ ^5C|-|a'][' kiJelZo'' iDo''  ^1][ ^5 ^12^5seC ^1]"
      v_ct03 "seta cg_chattime 3000; seta v_ct vstr v_ct04; say_team ^1[ ^5C|-|a'][' kiJelZo'' iDo''  ^1][ ^5 ^13^5seC ^1]"
      v_ct04 "seta cg_chattime 4000; seta v_ct vstr v_ct05; say_team ^1[ ^5C|-|a'][' kiJelZo'' iDo''  ^1][ ^5 ^14^5seC ^1]"
      v_ct05 "seta cg_chattime 5000; seta v_ct vstr v_ct06; say_team ^1[ ^5C|-|a'][' kiJelZo'' iDo''  ^1][ ^5 ^15^5seC ^1]"
      v_ct06 "seta cg_chattime 6000; seta v_ct vstr v_ct07; say_team ^1[ ^5C|-|a'][' kiJelZo'' iDo''  ^1][ ^5 ^16^5seC ^1]"
      v_ct07 "seta cg_chattime 7000; seta v_ct vstr v_ct08; say_team ^1[ ^5C|-|a'][' kiJelZo'' iDo''  ^1][ ^5 ^17^5seC ^1]"
      v_ct08 "seta cg_chattime 8000; seta v_ct vstr v_ct09; say_team ^1[ ^5C|-|a'][' kiJelZo'' iDo''  ^1][ ^5 ^18^5seC ^1]"
      v_ct09 "seta cg_chattime 9000; seta v_ct vstr v_ct10; say_team ^1[ ^5C|-|a'][' kiJelZo'' iDo''  ^1][ ^5 ^19^5seC ^1]"
      v_ct10 "seta cg_chattime 10000; seta v_ct vstr v_ct11; say_team ^1[ ^5C|-|a'][' kiJelZo'' iDo''  ^1][ ^5 ^110^5seC ^1]"
      v_ct11 "seta cg_chattime 15000; seta v_ct vstr v_ct12; say_team ^1[ ^5C|-|a'][' kiJelZo'' iDo''  ^1][ ^5 ^115^5seC ^1]"
      v_ct12 "seta cg_chattime 20000; seta v_ct vstr v_ct13; say_team ^1[ ^5C|-|a'][' kiJelZo'' iDo''  ^1][ ^5 ^120^5seC ^1]"
      v_ct13 "seta cg_chattime 25000; seta v_ct vstr v_ct14; say_team ^1[ ^5C|-|a'][' kiJelZo'' iDo''  ^1][ ^5 ^125^5seC ^1]"
      v_ct14 "seta cg_chattime 30000; seta v_ct vstr v_ct15; say_team ^1[ ^5C|-|a'][' kiJelZo'' iDo''  ^1][ ^5 ^130^5seC ^1]"
      v_ct15 "seta cg_chattime 35000; seta v_ct vstr v_ct16; say_team ^1[ ^5C|-|a'][' kiJelZo'' iDo''  ^1][ ^5 ^135^5seC ^1]"
      v_ct16 "seta cg_chattime 40000; seta v_ct vstr v_ct17; say_team ^1[ ^5C|-|a'][' kiJelZo'' iDo''  ^1][ ^5 ^140^5seC ^1]"
      v_ct17 "seta cg_chattime 45000; seta v_ct vstr v_ct18; say_team ^1[ ^5C|-|a'][' kiJelZo'' iDo''  ^1][ ^5 ^145^5seC ^1]"
      v_ct18 "seta cg_chattime 50000; seta v_ct vstr v_ct19; say_team ^1[ ^5C|-|a'][' kiJelZo'' iDo''  ^1][ ^5 ^150^5seC ^1]"
      v_ct19 "seta cg_chattime 55000; seta v_ct vstr v_ct20; say_team ^1[ ^5C|-|a'][' kiJelZo'' iDo''  ^1][ ^5 ^155^5seC ^1]"
      v_ct20 "seta cg_chattime 60000; seta v_ct vstr v_ct01; say_team ^1[ ^5C|-|a'][' kiJelZo'' iDo''  ^1][ ^5 ^160^5seC ^1]"
      v_demo "vstr v_demo_start"
      v_demo_start "record; say_team ^3[ ^0S']['ar'][' dE]M[() rEC()rDiNg? ^3]; set v_demo vstr v_demo_stop"
      v_demo_stop "stoprecord; say_team ^3[ ^0S']['()p dE]M[() rEC()rDiNg? ^3]; seta v_demo vstr v_demo_start"
      v_fps "vstr v_fps_on"
      v_fps_off "seta cg_drawfps 0; seta v_fps vstr v_fps_on"
      v_fps_on "seta cg_drawfps 1; seta v_fps vstr v_fps_off"
      v_gd "vstr v_gd_01"
      v_gd_00 "seta hud_fade_offhand 0; seta v_gd vstr v_gd_01; say_team ^1[ ^5Gra'Na''][' kiJelZo'' iDo''  ^1][ ^5 FiX ^1]"
      v_gd_01 "seta hud_fade_offhand 1; seta v_gd vstr v_gd_02; say_team ^1[ ^5Gra'Na''][' kiJelZo'' iDo''  ^1][ ^5 ^11^5seC ^1]"
      v_gd_02 "seta hud_fade_offhand 5; seta v_gd vstr v_gd_03; say_team ^1[ ^5Gra'Na''][' kiJelZo'' iDo''  ^1][ ^5 ^15^5seC ^1]"
      v_gd_03 "seta hud_fade_offhand 10; seta v_gd vstr v_gd_04; say_team ^1[ ^5Gra'Na''][' kiJelZo'' iDo''  ^1][ ^5 ^110^5seC ^1]"
      v_gd_04 "seta hud_fade_offhand 15; seta v_gd vstr v_gd_05; say_team ^1[ ^5Gra'Na''][' kiJelZo'' iDo''  ^1][ ^5 ^115^5seC ^1]"
      v_gd_05 "seta hud_fade_offhand 20; seta v_gd vstr v_gd_06; say_team ^1[ ^5Gra'Na''][' kiJelZo'' iDo''  ^1][ ^5 ^120^5seC ^1]"
      v_gd_06 "seta hud_fade_offhand 25; seta v_gd vstr v_gd_07; say_team ^1[ ^5Gra'Na''][' kiJelZo'' iDo''  ^1][ ^5 ^125^5seC ^1]"
      v_gd_07 "seta hud_fade_offhand 30; seta v_gd vstr v_gd_00; say_team ^1[ ^5Gra'Na''][' kiJelZo'' iDo''  ^1][ ^5 ^130^5seC ^1]"
      v_hd "vstr v_hd_01"
      v_hd_00 "seta hud_fade_healthbar 0; seta v_hd vstr v_hd_01; say_team ^1[ ^5E'le']['csiK kiJelZo'' iDo''  ^1][ ^5 FiX ^1]"
      v_hd_01 "seta hud_fade_healthbar 1; seta v_hd vstr v_hd_02; say_team ^1[ ^5E'le']['csiK kiJelZo'' iDo''  ^1][ ^5 ^11^5seC ^1]"
      v_hd_02 "seta hud_fade_healthbar 5; seta v_hd vstr v_hd_03; say_team ^1[ ^5E'le']['csiK kiJelZo'' iDo''  ^1][ ^5 ^15^5seC ^1]"
      v_hd_03 "seta hud_fade_healthbar 10; seta v_hd vstr v_hd_04; say_team ^1[ ^5E'le']['csiK kiJelZo'' iDo''  ^1][ ^5 ^110^5seC ^1]"
      v_hd_04 "seta hud_fade_healthbar 15; seta v_hd vstr v_hd_05; say_team ^1[ ^5E'le']['csiK kiJelZo'' iDo''  ^1][ ^5 ^115^5seC ^1]"
      v_hd_05 "seta hud_fade_healthbar 20; seta v_hd vstr v_hd_06; say_team ^1[ ^5E'le']['csiK kiJelZo'' iDo''  ^1][ ^5 ^120^5seC ^1]"
      v_hd_06 "seta hud_fade_healthbar 25; seta v_hd vstr v_hd_07; say_team ^1[ ^5E'le']['csiK kiJelZo'' iDo''  ^1][ ^5 ^125^5seC ^1]"
      v_hd_07 "seta hud_fade_healthbar 30; seta v_hd vstr v_hd_00; say_team ^1[ ^5E'le']['csiK kiJelZo'' iDo''  ^1][ ^5 ^130^5seC ^1]"
      v_mp "vstr v_mp_3"
      v_mp_0 "seta cl_maxpackets 30; seta v_mp vstr v_mp_1; say_team ^1[ ^5]M[aX PaCke']['s ^1][ ^130^5/sec ^1]"
      v_mp_1 "seta cl_maxpackets 40; seta v_mp vstr v_mp_2; say_team ^1[ ^5]M[aX PaCke']['s ^1][ ^140^5/sec ^1]"
      v_mp_2 "seta cl_maxpackets 50; seta v_mp vstr v_mp_3; say_team ^1[ ^5]M[aX PaCke']['s ^1][ ^150^5/sec ^1]"
      v_mp_3 "seta cl_maxpackets 60; seta v_mp vstr v_mp_4; say_team ^1[ ^5]M[aX PaCke']['s ^1][ ^160^5/sec ^1]"
      v_mp_4 "seta cl_maxpackets 70; seta v_mp vstr v_mp_5; say_team ^1[ ^5]M[aX PaCke']['s ^1][ ^170^5/sec ^1]"
      v_mp_5 "seta cl_maxpackets 80; seta v_mp vstr v_mp_6; say_team ^1[ ^5]M[aX PaCke']['s ^1][ ^180^5/sec ^1]"
      v_mp_6 "seta cl_maxpackets 90; seta v_mp vstr v_mp_7; say_team ^1[ ^5]M[aX PaCke']['s ^1][ ^190^5/sec ^1]"
      v_mp_7 "seta cl_maxpackets 100; seta v_mp vstr v_mp_0; say_team ^1[ ^5]M[aX PaCke']['s ^1][ ^1100^5/sec ^1]"
      v_mute "vstr v_mute_on"
      v_mute_off "setfromdvar snd_volume v_volume; seta v_mute vstr v_mute_on; ^4un^7mute^4!"
      v_mute_on "setfromdvar v_volume snd_volume; set snd_volume 0; seta v_mute vstr v_mute_off; ^4m^7ute^4!"
      v_name "vstr v_name_01"
      v_name_00 "seta v_name vstr v_name_01; exec name.cfg"
      v_name_01 "seta v_name vstr v_name_00; exec name1.cfg"
      v_pd "vstr v_pd_on"
      v_pd_off "seta cl_packetdup 0; seta v_pd vstr v_pd_on; say_team ^1[ ^5PaCke'][ DuPla'za's ^1][ ^5Ki ^1]"
      v_pd_on "seta cl_packetdup 1; seta v_pd vstr v_pd_off; say_team ^1[ ^5PaCke'][ DuPla'za's ^1][ ^5Be ^1]"
      v_sd "vstr v_sd_02"
      v_sd_00 "seta hud_fade_stance 0; seta v_sd vstr v_sd_01; say_team ^1[ ^5|-|eLyZe'][' kiJelZo'' iDo''  ^1][ ^5 Fix ^1]"
      v_sd_01 "seta hud_fade_stance 1; seta v_sd vstr v_sd_02; say_team ^1[ ^5|-|eLyZe'][' kiJelZo'' iDo''  ^1][ ^5 ^11^5seC ^1]"
      v_sd_02 "seta hud_fade_stance 5; seta v_sd vstr v_sd_03; say_team ^1[ ^5|-|eLyZe'][' kiJelZo'' iDo''  ^1][ ^5 ^15^5seC ^1]"
      v_sd_03 "seta hud_fade_stance 10; seta v_sd vstr v_sd_04; say_team ^1[ ^5|-|eLyZe'][' kiJelZo'' iDo''  ^1][ ^5 ^110^5seC ^1]"
      v_sd_04 "seta hud_fade_stance 15; seta v_sd vstr v_sd_05; say_team ^1[ ^5|-|eLyZe'][' kiJelZo'' iDo''  ^1][ ^5 ^115^5seC ^1]"
      v_sd_05 "seta hud_fade_stance 20; seta v_sd vstr v_sd_06; say_team ^1[ ^5|-|eLyZe'][' kiJelZo'' iDo''  ^1][ ^5 ^120^5seC ^1]"
      v_sd_06 "seta hud_fade_stance 25; seta v_sd vstr v_sd_07; say_team ^1[ ^5|-|eLyZe'][' kiJelZo'' iDo''  ^1][ ^5 ^125^5seC ^1]"
      v_sd_07 "seta hud_fade_stance 30; seta v_sd vstr v_sd_00; say_team ^1[ ^5|-|eLyZe'][' kiJelZo'' iDo''  ^1][ ^5 ^130^5seC ^1]"
      v_sp_00 "seta cg_hudsayposition 0 0; seta v_sp_down vstr v_sp_01"
      v_sp_01 "seta cg_hudsayposition 0 5; seta v_sp_up vstr v_sp_00; seta v_sp_down vstr v_sp_02"
      v_sp_02 "seta cg_hudsayposition 0 15; seta v_sp_up vstr v_sp_01; seta v_sp_down vstr v_sp_03"
      v_sp_03 "seta cg_hudsayposition 0 25; seta v_sp_up vstr v_sp_02; seta v_sp_down vstr v_sp_04"
      v_sp_04 "seta cg_hudsayposition 0 35; seta v_sp_up vstr v_sp_03; seta v_sp_down vstr v_sp_05"
      v_sp_05 "seta cg_hudsayposition 0 45; seta v_sp_up vstr v_sp_04; seta v_sp_down vstr v_sp_06"
      v_sp_06 "seta cg_hudsayposition 0 55; seta v_sp_up vstr v_sp_05; seta v_sp_down vstr v_sp_07"
      v_sp_07 "seta cg_hudsayposition 0 65; seta v_sp_up vstr v_sp_06; seta v_sp_down vstr v_sp_08"
      v_sp_08 "seta cg_hudsayposition 0 75; seta v_sp_up vstr v_sp_07; seta v_sp_down vstr v_sp_09"
      v_sp_09 "seta cg_hudsayposition 0 85; seta v_sp_up vstr v_sp_08; seta v_sp_down vstr v_sp_10"
      v_sp_10 "seta cg_hudsayposition 0 95; seta v_sp_up vstr v_sp_09; seta v_sp_down vstr v_sp_11"
      v_sp_11 "seta cg_hudsayposition 0 105; seta v_sp_up vstr v_sp_10; seta v_sp_down vstr v_sp_12"
      v_sp_12 "seta cg_hudsayposition 0 115; seta v_sp_up vstr v_sp_11; seta v_sp_down vstr v_sp_13"
      v_sp_13 "seta cg_hudsayposition 0 125; seta v_sp_up vstr v_sp_12; seta v_sp_down vstr v_sp_14"
      v_sp_14 "seta cg_hudsayposition 0 135; seta v_sp_up vstr v_sp_13; seta v_sp_down vstr v_sp_15"
      v_sp_15 "seta cg_hudsayposition 0 145; seta v_sp_up vstr v_sp_14; seta v_sp_down vstr v_sp_16"
      v_sp_16 "seta cg_hudsayposition 0 155; seta v_sp_up vstr v_sp_15; seta v_sp_down vstr v_sp_17"
      v_sp_17 "seta cg_hudsayposition 0 165; seta v_sp_up vstr v_sp_16; seta v_sp_down vstr v_sp_18"
      v_sp_18 "seta cg_hudsayposition 0 175; seta v_sp_up vstr v_sp_17; seta v_sp_down vstr v_sp_19"
      v_sp_19 "seta cg_hudsayposition 0 185; seta v_sp_up vstr v_sp_18; seta v_sp_down vstr v_sp_20"
      v_sp_20 "seta cg_hudsayposition 0 195; seta v_sp_up vstr v_sp_19; seta v_sp_down vstr v_sp_21"
      v_sp_21 "seta cg_hudsayposition 0 205; seta v_sp_up vstr v_sp_20; seta v_sp_down vstr v_sp_22"
      v_sp_22 "seta cg_hudsayposition 0 215; seta v_sp_up vstr v_sp_21; seta v_sp_down vstr v_sp_23"
      v_sp_23 "seta cg_hudsayposition 0 225; seta v_sp_up vstr v_sp_22; seta v_sp_down vstr v_sp_24"
      v_sp_24 "seta cg_hudsayposition 0 235; seta v_sp_up vstr v_sp_23; seta v_sp_down vstr v_sp_25"
      v_sp_25 "seta cg_hudsayposition 0 245; seta v_sp_up vstr v_sp_24; seta v_sp_down vstr v_sp_26"
      v_sp_26 "seta cg_hudsayposition 0 255; seta v_sp_up vstr v_sp_25; seta v_sp_down vstr v_sp_27"
      v_sp_27 "seta cg_hudsayposition 0 265; seta v_sp_up vstr v_sp_26; seta v_sp_down vstr v_sp_28"
      v_sp_28 "seta cg_hudsayposition 0 275; seta v_sp_up vstr v_sp_27; seta v_sp_down vstr v_sp_29"
      v_sp_29 "seta cg_hudsayposition 0 285; seta v_sp_up vstr v_sp_28; seta v_sp_down vstr v_sp_30"
      v_sp_30 "seta cg_hudsayposition 0 295; seta v_sp_up vstr v_sp_29; seta v_sp_down vstr v_sp_31"
      v_sp_31 "seta cg_hudsay"
      v_sp_32 "seta cg_hudsayposition 0 315; seta v_sp_up vstr v_sp_31; seta v_sp_down vstr v_sp_33"
      v_sp_33 "seta cg_hudsayposition 0 325; seta v_sp_up vstr v_sp_32; seta v_sp_down vstr v_sp_34"
      v_sp_34 "seta cg_hudsayposition 0 335; seta v_sp_up vstr v_sp_33; seta v_sp_down vstr v_sp_35"
      v_sp_35 "seta cg_hudsayposition 0 345; seta v_sp_up vstr v_sp_34; seta v_sp_down vstr v_sp_36"
      v_sp_36 "seta cg_hudsayposition 0 355; seta v_sp_up vstr v_sp_35; seta v_sp_down vstr v_sp_37"
      v_sp_37 "seta cg_hudsayposition 0 365; seta v_sp_up vstr v_sp_36; seta v_sp_down vstr v_sp_38"
      v_sp_38 "seta cg_hudsayposition 0 375; seta v_sp_up vstr v_sp_37; seta v_sp_down vstr v_sp_39"
      v_sp_39 "seta cg_hudsayposition 0 385; seta v_sp_up vstr v_sp_38; seta v_sp_down vstr v_sp_40"
      v_sp_40 "seta cg_hudsayposition 0 395; seta v_sp_up vstr v_sp_39; seta v_sp_down vstr v_sp_41"
      v_sp_41 "seta cg_hudsayposition 0 405; seta v_sp_up vstr v_sp_40; seta v_sp_down vstr v_sp_42"
      v_sp_42 "seta cg_hudsayposition 0 415; seta v_sp_up vstr v_sp_41; seta v_sp_down vstr v_sp_43"
      v_sp_43 "seta cg_hudsayposition 0 425; seta v_sp_up vstr v_sp_42; seta v_sp_down vstr v_sp_44"
      v_sp_44 "seta cg_hudsayposition 0 435; seta v_sp_up vstr v_sp_43; seta v_sp_down vstr v_sp_45"
      v_sp_45 "seta cg_hudsayposition 0 445; seta v_sp_up vstr v_sp_44; seta v_sp_down vstr v_sp_46"
      v_sp_46 "seta cg_hudsayposition 0 455; seta v_sp_up vstr v_sp_45; seta v_sp_down vstr v_sp_47"
      v_sp_47 "seta cg_hudsayposition 0 465; seta v_sp_up vstr v_sp_46; seta v_sp_down vstr v_sp_48"
      v_sp_48 "seta cg_hudsayposition 0 475; seta v_sp_up vstr v_sp_47; seta v_sp_down vstr v_sp_49"
      v_sp_49 "seta cg_hudsayposition 0 485; seta v_sp_up vstr v_sp_48; seta v_sp_down vstr v_sp_50"
      v_sp_50 "seta cg_hudsayposition 0 495; seta v_sp_up vstr v_sp_49; seta v_sp_down vstr v_sp_51"
      v_sp_51 "seta cg_hudsayposition 0 505; seta v_sp_up vstr v_sp_50; seta v_sp_down vstr v_sp_52"
      v_sp_52 "seta cg_hudsayposition 0 515; seta v_sp_up vstr v_sp_51; seta v_sp_down vstr v_sp_53"
      v_sp_53 "seta cg_hudsayposition 0 525; seta v_sp_up vstr v_sp_52; seta v_sp_down vstr v_sp_54"
      v_sp_54 "seta cg_hudsayposition 0 535; seta v_sp_up vstr v_sp_53; seta v_sp_down vstr v_sp_55"
      v_sp_55 "seta cg_hudsayposition 0 545; seta v_sp_up vstr v_sp_54; seta v_sp_down vstr v_sp_56"
      v_sp_56 "seta cg_hudsayposition 0 555; seta v_sp_up vstr v_sp_55; seta v_sp_down vstr v_sp_57"
      v_sp_57 "seta cg_hudsayposition 0 565; seta v_sp_up vstr v_sp_56; seta v_sp_down vstr v_sp_58"
      v_sp_58 "seta cg_hudsayposition 0 575; seta v_sp_up vstr v_sp_57; seta v_sp_down vstr v_sp_59"
      v_sp_59 "seta cg_hudsayposition 0 585; seta v_sp_up vstr v_sp_58; seta v_sp_down vstr v_sp_60"
      v_sp_60 "seta cg_hudsayposition 0 595; seta v_sp_up vstr v_sp_59; seta v_sp_down vstr v_sp_61"
      v_sp_61 "seta cg_hudsayposition 0 605; seta v_sp_up vstr v_sp_60; seta v_sp_down vstr v_sp_62"
      v_sp_62 "seta cg_hudsayposition 0 615; seta v_sp_up vstr v_sp_61; seta v_sp_down vstr v_sp_63"
      v_sp_63 "seta cg_hudsayposition 0 625; seta v_sp_up vstr v_sp_62; seta v_sp_down vstr v_sp_64"
      v_sp_64 "seta cg_hudsayposition 0 635; seta v_sp_up vstr v_sp_63; seta v_sp_down vstr v_sp_65"
      v_sp_65 "seta cg_hudsayposition 0 640; seta v_sp_up vstr v_sp_64"
      v_sp_down "vstr v_sp_15"
      v_sp_up "vstr v_sp_13"
      v_speech "vstr v_speech_01"
      v_speech_00 ""
      v_speech_01 ""
      v_vol_00 "seta v_mute vstr v_mute_on; seta snd_volume 0; seta v_vol_up vstr v_vol_01"
      v_vol_000 "seta v_mute vstr v_mute_on; seta snd_volume 0; seta v_vol_up vstr v_vol_002"
      v_vol_002 "seta v_mute vstr v_mute_on; seta snd_volume 0.02; seta v_vol_down vstr v_vol_000; seta v_vol_up vstr v_vol_004"
      v_vol_004 "seta v_mute vstr v_mute_on; seta snd_volume 0.04; seta v_vol_down vstr v_vol_002; seta v_vol_up vstr v_vol_006"
      v_vol_006 "seta v_mute vstr v_mute_on; seta snd_volume 0.06; seta v_vol_down vstr v_vol_004; seta v_vol_up vstr v_vol_008"
      v_vol_008 "seta v_mute vstr v_mute_on; seta snd_volume 0.08; seta v_vol_down vstr v_vol_006; seta v_vol_up vstr v_vol_010"
      v_vol_01 "seta v_mute vstr v_mute_on; seta snd_volume 0.1; seta v_vol_down vstr v_vol_00; seta v_vol_up vstr v_vol_02; Sound^4||^0-------- ^41.4"
      v_vol_010 "seta v_mute vstr v_mute_on; seta snd_volume 0.10; seta v_vol_down vstr v_vol_008; seta v_vol_up vstr v_vol_015"
      v_vol_015 "seta v_mute vstr v_mute_on; seta snd_volume 0.15; seta v_vol_down vstr v_vol_010; seta v_vol_up vstr v_vol_020"
      v_vol_02 "seta v_mute vstr v_mute_on; seta snd_volume 0.2; seta v_vol_down vstr v_vol_01; seta v_vol_up vstr v_vol_03; Sound^4|||^0------- ^41.4"
      v_vol_020 "seta v_mute vstr v_mute_on; seta snd_volume 0.20; seta v_vol_down vstr v_vol_015; seta v_vol_up vstr v_vol_025"
      v_vol_025 "seta v_mute vstr v_mute_on; seta snd_volume 0.25; seta v_vol_down vstr v_vol_020; seta v_vol_up vstr v_vol_030"
      v_vol_03 "seta v_mute vstr v_mute_on; seta snd_volume 0.3; seta v_vol_down vstr v_vol_02; seta v_vol_up vstr v_vol_04; Sound^4|||^2|^0------ ^21.5"
      v_vol_030 "seta v_mute vstr v_mute_on; seta snd_volume 0.30; seta v_vol_down vstr v_vol_025; seta v_vol_up vstr v_vol_035"
      v_vol_035 "seta v_mute vstr v_mute_on; seta snd_volume 0.35; seta v_vol_down vstr v_vol_030; seta v_vol_up vstr v_vol_040"
      v_vol_04 "seta v_mute vstr v_mute_on; seta snd_volume 0.4; seta v_vol_down vstr v_vol_03; seta v_vol_up vstr v_vol_05; Sound^4|||^2||^0----- ^21.6"
      v_vol_040 "seta v_mute vstr v_mute_on; seta snd_volume 0.40; seta v_vol_down vstr v_vol_035; seta v_vol_up vstr v_vol_045"
      v_vol_045 "seta v_mute vstr v_mute_on; seta snd_volume 0.45; seta v_vol_down vstr v_vol_040; seta v_vol_up vstr v_vol_050"
      v_vol_05 "seta v_mute vstr v_mute_on; seta snd_volume 0.5; seta v_vol_down vstr v_vol_04; seta v_vol_up vstr v_vol_06; Sound^4|||^2|||^0---- ^21.7"
      v_vol_050 "seta v_mute vstr v_mute_on; seta snd_volume 0.50; seta v_vol_down vstr v_vol_045; seta v_vol_up vstr v_vol_055"
      v_vol_055 "seta v_mute vstr v_mute_on; seta snd_volume 0.55; seta v_vol_down vstr v_vol_050; seta v_vol_up vstr v_vol_060"
      v_vol_06 "seta v_mute vstr v_mute_on; seta snd_volume 0.6; seta v_vol_down vstr v_vol_05; seta v_vol_up vstr v_vol_07; Sound^4|||^2|||^3|^0--- ^31.8"
      v_vol_060 "seta v_mute vstr v_mute_on; seta snd_volume 0.60; seta v_vol_down vstr v_vol_055; seta v_vol_up vstr v_vol_065"
      v_vol_065 "seta v_mute vstr v_mute_on; seta snd_volume 0.65; seta v_vol_down vstr v_vol_060; seta v_vol_up vstr v_vol_070"
      v_vol_07 "seta v_mute vstr v_mute_on; seta snd_volume 0.7; seta v_vol_down vstr v_vol_06; seta v_vol_up vstr v_vol_08; Sound^4|||^2|||^3||^0-- ^31.9"
      v_vol_070 "seta v_mute vstr v_mute_on; seta snd_volume 0.70; seta v_vol_down vstr v_vol_065; seta v_vol_up vstr v_vol_075"
      v_vol_075 "seta v_mute vstr v_mute_on; seta snd_volume 0.75; seta v_vol_down vstr v_vol_070; seta v_vol_up vstr v_vol_080"
      v_vol_08 "seta v_mute vstr v_mute_on; seta snd_volume 0.8; seta v_vol_down vstr v_vol_07; seta v_vol_up vstr v_vol_09; Sound^4|||^2|||^3||^1|^0- ^12.0"
      v_vol_080 "seta v_mute vstr v_mute_on; seta snd_volume 0.80; seta v_vol_down vstr v_vol_075; seta v_vol_up vstr v_vol_085"
      v_vol_085 "seta v_mute vstr v_mute_on; seta snd_volume 0.85; seta v_vol_down vstr v_vol_080; seta v_vol_up vstr v_vol_090"
      v_vol_09 "seta v_mute vstr v_mute_on; seta snd_volume 0.9; seta v_vol_down vstr v_vol_08; seta v_vol_up vstr v_vol_10; Sound^4|||^2|||^3||^1|| ^12.1"
      v_vol_090 "seta v_mute vstr v_mute_on; seta snd_volume 0.90; seta v_vol_down vstr v_vol_085; seta v_vol_up vstr v_vol_095"
      v_vol_095 "seta v_mute vstr v_mute_on; seta snd_volume 0.95; seta v_vol_down vstr v_vol_090; seta v_vol_up vstr v_vol_100"
      v_vol_10 "seta v_mute vstr v_mute_on; seta snd_volume 1; seta v_vol_down vstr v_vol_09"
      v_vol_100 "seta v_mute vstr v_mute_on; seta snd_volume 1; seta v_vol_down vstr v_vol_095"
      v_vol_down "vstr v_vol_08"
      v_vol_up "vstr v_vol_10"
      vehDebugClient "0"
      vehDriverViewDist "300"
      vehDriverViewFocusRange "50"
      vehDriverViewHeightMax "50"
      vehDriverViewHeightMin "-15"
      version "CoD4 MP 1.7 build 568 nightly Wed Jun 18 2008 04:48:38PM win-x86"
      vid_xpos "259"
      vid_ypos "47"
      vm_cgame "0"
      vm_game "0"
      vm_ui "0"
      voice_deadChat "0"
      voice_global "0"
      voice_localEcho "0"
      voiceWdeadChat "0"
      volume0 "set snd_volume 0.0; set volumeup vstr volumecurrent; set volumedn vstr volumecurrent; set volumetoggle vstr volumecurrent "
      volume1 "set snd_volume 0.1; set volumeup vstr volume2; set volumedn vstr volume0; set volumecurrent vstr volume1; set volumetoggle vstr volume0 "
      volume10 "set snd_volume 1.0; set volumeup vstr volume10; set _volumedn vstr volume9; set volumecurrent vstr volume10; set volumetoggle vstr volume0 "
      volume100 "snd_volume 1 ;set mystyl3volumeup vstr volume100 ; set  mystyl3volumedown vstr volume99"
      volume11 "snd_volume 0.11 ;set mystyl3volumeup vstr volume12 ; set  mystyl3volumedown vstr volume10"
      volume12 "snd_volume 0.12 ;set mystyl3volumeup vstr volume13 ; set  mystyl3volumedown vstr volume11"
      volume13 "snd_volume 0.13 ;set mystyl3volumeup vstr volume14 ; set  mystyl3volumedown vstr volume12"
      volume14 "snd_volume 0.14 ;set mystyl3volumeup vstr volume15 ; set  mystyl3volumedown vstr volume13"
      volume15 "snd_volume 0.15 ;set mystyl3volumeup vstr volume16 ; set  mystyl3volumedown vstr volume14"
      volume16 "snd_volume 0.16 ;set mystyl3volumeup vstr volume17 ; set  mystyl3volumedown vstr volume15"
      volume17 "snd_volume 0.17 ;set mystyl3volumeup vstr volume18 ; set  mystyl3volumedown vstr volume16"
      volume18 "snd_volume 0.18 ;set mystyl3volumeup vstr volume19 ; set  mystyl3volumedown vstr volume17"
      volume19 "snd_volume 0.19 ;set mystyl3volumeup vstr volume20 ; set  mystyl3volumedown vstr volume18"
      volume2 "set snd_volume 0.2; set volumeup vstr volume3; set volumedn vstr volume1; set volumecurrent vstr volume2; set volumetoggle vstr volume0 "
      volume20 "snd_volume 0.20 ;set mystyl3volumeup vstr volume21 ; set  mystyl3volumedown vstr volume19"
      volume21 "snd_volume 0.21 ;set mystyl3volumeup vstr volume22 ; set  mystyl3volumedown vstr volume20"
      volume22 "snd_volume 0.22 ;set mystyl3volumeup vstr volume23 ; set  mystyl3volumedown vstr volume21"
      volume23 "snd_volume 0.23 ;set mystyl3volumeup vstr volume24 ; set  mystyl3volumedown vstr volume22"
      volume24 "snd_volume 0.24 ;set mystyl3volumeup vstr volume25 ; set  mystyl3volumedown vstr volume23"
      volume25 "snd_volume 0.25 ;set mystyl3volumeup vstr volume26 ; set  mystyl3volumedown vstr volume24"
      volume26 "snd_volume 0.26 ;set mystyl3volumeup vstr volume27 ; set  mystyl3volumedown vstr volume25"
      volume27 "snd_volume 0.27 ;set mystyl3volumeup vstr volume28 ; set  mystyl3volumedown vstr volume26"
      volume28 "snd_volume 0.28 ;set mystyl3volumeup vstr volume29 ; set  mystyl3volumedown vstr volume27"
      volume29 "snd_volume 0.29 ;set mystyl3volumeup vstr volume30 ; set  mystyl3volumedown vstr volume28"
      volume3 "set snd_volume 0.3; set volumeup vstr volume4; set volumedn vstr volume2; set volumecurrent vstr volume3; set volumetoggle vstr volume0 "
      volume30 "snd_volume 0.30 ;set mystyl3volumeup vstr volume31 ; set  mystyl3volumedown vstr volume29"
      volume31 "snd_volume 0.31 ;set mystyl3volumeup vstr volume32 ; set  mystyl3volumedown vstr volume30"
      volume32 "snd_volume 0.32 ;set mystyl3volumeup vstr volume33 ; set  mystyl3volumedown vstr volume31"
      volume33 "snd_volume 0.33 ;set mystyl3volumeup vstr volume34 ; set  mystyl3volumedown vstr volume32"
      volume34 "snd_volume 0.34 ;set mystyl3volumeup vstr volume35 ; set  mystyl3volumedown vstr volume33"
      volume35 "snd_volume 0.35 ;set mystyl3volumeup vstr volume36; set  mystyl3volumedown vstr volume34"
      volume36 "snd_volume 0.36 ;set mystyl3volumeup vstr volume37 ; set  mystyl3volumedown vstr volume35"
      volume37 "snd_volume 0.37 ;set mystyl3volumeup vstr volume38 ; set  mystyl3volumedown vstr volume36"
      volume38 "snd_volume 0.38 ;set mystyl3volumeup vstr volume39 ; set  mystyl3volumedown vstr volume37"
      volume39 "snd_volume 0.39 ;set mystyl3volumeup vstr volume40 ; set  mystyl3volumedown vstr volume38"
      volume4 "set snd_volume 0.4; set volumeup vstr volume5; set volumedn vstr volume3; set volumecurrent vstr volume4; set volumetoggle vstr volume0 "
      volume40 "snd_volume 0.40 ;set mystyl3volumeup vstr volume41 ; set  mystyl3volumedown vstr volume39"
      volume41 "snd_volume 0.41 ;set mystyl3volumeup vstr volume42 ; set  mystyl3volumedown vstr volume40"
      volume42 "snd_volume 0.42 ;set mystyl3volumeup vstr volume43 ; set  mystyl3volumedown vstr volume41"
      volume43 "snd_volume 0.43 ;set mystyl3volumeup vstr volume44 ; set  mystyl3volumedown vstr volume42"
      volume44 "snd_volume 0.44 ;set mystyl3volumeup vstr volume45 ; set  mystyl3volumedown vstr volume43"
      volume45 "snd_volume 0.45 ;set mystyl3volumeup vstr volume46 ; set  mystyl3volumedown vstr volume44"
      volume46 "snd_volume 0.46 ;set mystyl3volumeup vstr volume47 ; set  mystyl3volumedown vstr volume45"
      volume47 "snd_volume 0.47 ;set mystyl3volumeup vstr volume48 ; set  mystyl3volumedown vstr volume46"
      volume48 "snd_volume 0.48 ;set mystyl3volumeup vstr volume49 ; set  mystyl3volumedown vstr volume47"
      volume49 "snd_volume 0.49 ;set mystyl3volumeup vstr volume50 ; set  mystyl3volumedown vstr volume48"
      volume5 "set snd_volume 0.5; set volumeup vstr volume6; set volumedn vstr volume4; set volumecurrent vstr volume5; set volumetoggle vstr volume0 "
      volume50 "snd_volume 0.50 ;set mystyl3volumeup vstr volume51 ; set  mystyl3volumedown vstr volume49"
      volume51 "snd_volume 0.51 ;set mystyl3volumeup vstr volume52 ; set  mystyl3volumedown vstr volume50"
      volume52 "snd_volume 0.52 ;set mystyl3volumeup vstr volume53 ; set  mystyl3volumedown vstr volume51"
      volume53 "snd_volume 0.53 ;set mystyl3volumeup vstr volume54 ; set  mystyl3volumedown vstr volume52"
      volume54 "snd_volume 0.54 ;set mystyl3volumeup vstr volume55 ; set  mystyl3volumedown vstr volume53"
      volume55 "snd_volume 0.55 ;set mystyl3volumeup vstr volume56 ; set  mystyl3volumedown vstr volume54"
      volume56 "snd_volume 0.56 ;set mystyl3volumeup vstr volume57 ; set  mystyl3volumedown vstr volume55"
      volume57 "snd_volume 0.57 ;set mystyl3volumeup vstr volume58 ; set  mystyl3volumedown vstr volume56"
      volume58 "snd_volume 0.58 ;set mystyl3volumeup vstr volume59 ; set  mystyl3volumedown vstr volume57"
      volume59 "snd_volume 0.59 ;set mystyl3volumeup vstr volume60 ; set  mystyl3volumedown vstr volume58"
      volume6 "set snd_volume 0.6; set volumeup vstr volume7; set volumedn vstr volume5; set volumecurrent vstr volume6; set volumetoggle vstr volume0 "
      volume60 "snd_volume 0.60 ;set mystyl3volumeup vstr volume61 ; set  mystyl3volumedown vstr volume59"
      volume61 "snd_volume 0.61 ;set mystyl3volumeup vstr volume62 ; set  mystyl3volumedown vstr volume60"
      volume62 "snd_volume 0.62 ;set mystyl3volumeup vstr volume63 ; set  mystyl3volumedown vstr volume61"
      volume63 "snd_volume 0.63 ;set mystyl3volumeup vstr volume64 ; set  mystyl3volumedown vstr volume62"
      volume64 "snd_volume 0.64 ;set mystyl3volumeup vstr volume65 ; set  mystyl3volumedown vstr volume63"
      volume65 "snd_volume 0.65 ;set mystyl3volumeup vstr volume66 ; set  mystyl3volumedown vstr volume64"
      volume66 "snd_volume 0.66 ;set mystyl3volumeup vstr volume67 ; set  mystyl3volumedown vstr volume65"
      volume67 "snd_volume 0.67 ;set mystyl3volumeup vstr volume68 ; set  mystyl3volumedown vstr volume66"
      volume68 "snd_volume 0.68 ;set mystyl3volumeup vstr volume69 ; set  mystyl3volumedown vstr volume67"
      volume69 "snd_volume 0.69 ;set mystyl3volumeup vstr volume70 ; set  mystyl3volumedown vstr volume68"
      volume7 "set snd_volume 0.7; set volumeup vstr volume8; set volumedn vstr volume6; set volumecurrent vstr volume7; set volumetoggle vstr volume0 "
      volume70 "snd_volume 0.70 ;set mystyl3volumeup vstr volume71 ; set  mystyl3volumedown vstr volume69"
      volume71 "snd_volume 0.71 ;set mystyl3volumeup vstr volume72 ; set  mystyl3volumedown vstr volume70"
      volume72 "snd_volume 0.72 ;set mystyl3volumeup vstr volume73 ; set  mystyl3volumedown vstr volume71"
      volume73 "snd_volume 0.73 ;set mystyl3volumeup vstr volume74 ; set  mystyl3volumedown vstr volume72"
      volume74 "snd_volume 0.74 ;set mystyl3volumeup vstr volume75 ; set  mystyl3volumedown vstr volume73"
      volume75 "snd_volume 0.75 ;set mystyl3volumeup vstr volume76 ; set  mystyl3volumedown vstr volume74"
      volume76 "snd_volume 0.76 ;set mystyl3volumeup vstr volume77 ; set  mystyl3volumedown vstr volume75"
      volume77 "snd_volume 0.77 ;set mystyl3volumeup vstr volume78 ; set  mystyl3volumedown vstr volume76"
      volume78 "snd_volume 0.78 ;set mystyl3volumeup vstr volume79 ; set  mystyl3volumedown vstr volume77"
      volume79 "snd_volume 0.79 ;set mystyl3volumeup vstr volume80 ; set  mystyl3volumedown vstr volume78"
      volume8 "set snd_volume 0.8; set volumeup vstr volume9; set volumedn vstr volume7; set volumecurrent vstr volume8; set volumetoggle vstr volume0 "
      volume80 "snd_volume 0.80 ;set mystyl3volumeup vstr volume81 ; set  mystyl3volumedown vstr volume79"
      volume81 "snd_volume 0.81 ;set mystyl3volumeup vstr volume82 ; set  mystyl3volumedown vstr volume80"
      volume82 "snd_volume 0.82 ;set mystyl3volumeup vstr volume83 ; set  mystyl3volumedown vstr volume81"
      volume83 "snd_volume 0.83 ;set mystyl3volumeup vstr volume84 ; set  mystyl3volumedown vstr volume82"
      volume84 "snd_volume 0.84 ;set mystyl3volumeup vstr volume85 ; set  mystyl3volumedown vstr volume83"
      volume85 "snd_volume 0.85 ;set mystyl3volumeup vstr volume86 ; set  mystyl3volumedown vstr volume84"
      volume86 "snd_volume 0.86 ;set mystyl3volumeup vstr volume87 ; set  mystyl3volumedown vstr volume85"
      volume87 "snd_volume 0.87 ;set mystyl3volumeup vstr volume88 ; set  mystyl3volumedown vstr volume86"
      volume88 "snd_volume 0.88 ;set mystyl3volumeup vstr volume89 ; set  mystyl3volumedown vstr volume87"
      volume89 "snd_volume 0.89 ;set mystyl3volumeup vstr volume90 ; set  mystyl3volumedown vstr volume88"
      volume9 "set snd_volume 0.9; set volumeup vstr volume10; set volumedn vstr volume8; set volumecurrent vstr volume9; set volumetoggle vstr volume0 "
      volume90 "snd_volume 0.90 ;set mystyl3volumeup vstr volume91 ; set  mystyl3volumedown vstr volume89"
      volume91 "snd_volume 0.91 ;set mystyl3volumeup vstr volume92 ; set  mystyl3volumedown vstr volume90"
      volume92 "snd_volume 0.92 ;set mystyl3volumeup vstr volume93; set  mystyl3volumedown vstr volume91"
      volume93 "snd_volume 0.93 ;set mystyl3volumeup vstr volume94 ; set  mystyl3volumedown vstr volume92"
      volume94 "snd_volume 0.94 ;set mystyl3volumeup vstr volume95 ; set  mystyl3volumedown vstr volume93"
      volume95 "snd_volume 0.95 ;set mystyl3volumeup vstr volume96 ; set  mystyl3volumedown vstr volume94"
      volume96 "snd_volume 0.96 ;set mystyl3volumeup vstr volume97 ; set  mystyl3volumedown vstr volume95"
      volume97 "snd_volume 0.97 ;set mystyl3volumeup vstr volume98 ; set  mystyl3volumedown vstr volume96"
      volume98 "snd_volume 0.98 ;set mystyl3volumeup vstr volume99 ; set  mystyl3volumedown vstr volume97"
      volume99 "snd_volume 0.99 ;set mystyl3volumeup vstr volume100 ; set  mystyl3volumedown vstr volume98"
      volumecurrent "vstr volume3"
      volumedn "vstr volume2"
      volumetoggle "vstr volume0"
      volumeup "vstr volume4"
      wallhack "0"
      watermark "robez's cfg"
      waypointDebugDraw "0"
      waypointDistScaleRangeMax "3000"
      waypointDistScaleRangeMin "1000"
      waypointDistScaleSmallest "0.8"
      waypointheight "5"
      waypointicon "height 15"
      waypointIconHeight "1.18"
      waypointiconwide "10"
      waypointIconWidth "1.19"
      waypointOffscreenCornerRadius "105"
      waypointOffscreenDistanceThresholdAlpha "30"
      waypointOffscreenPadBottom "30"
      waypointOffscreenPadLeft "103"
      waypointOffscreenPadRight "0"
      waypointOffscreenPadTop "0"
      waypointOffscreenPointerDistance "20"
      waypointOffscreenPointerHeight "1.18"
      waypointOffscreenPointerWidth "1.8"
      waypointOffscreenRoundedCorners "1"
      waypointOffscreenScaleLength "500"
      waypointOffscreenScaleSmallest "1"
      waypointPlayerOffsetCrouch "56"
      waypointPlayerOffsetProne "30"
      waypointPlayerOffsetStand "74"
      waypointSplitscreenScale "1.8"
      waypointTweakY "-17"
      wayypointiconwidth "1.17549e"
      WEBSITE "^6WWW^5.^7Hostilefaction^5.^7biz"
      wideScreen "1"
      winvoace_mic_mute "1"
      winvoice_mic_mute "1"
      winvoice_mic_reclevel "65535"
      winvoice_mic_sc "aler 1 "
      winvoice_mic_scaler "1"
      winvoice_save_voice "0"
      winvoice_sive_voice "0"
      winvoicm_mic_scaler "1"
      wp_front "vstr wp_full"
      wp_full "waypointiconheight 36; waypointiconwidth 36; seta wp_front vstr wp_small"
      wp_nada "waypointiconheight 1; waypointiconwidth 1; seta wp_front vstr wp_full"
      wp_small "waypointiconheight 15; waypointiconwidth 15; seta wp_front vstr wp_nada"
      xtatgetindvar "0"
      xvid "devmap mp_strike; disconnect; exec sets_demo; vid_restart"
      xvid2 "devmap mp_strike; disconnect; exec sets_demo; exec res2; vid_restart"
      xvid3 "devmap mp_strike; disconnect; exec sets_demo; exec res3; vid_restart"
      z_glow_allowed "0"
      z_texFilterAnisoMax "4"
      zoom_off "com_maxfps 125; set zoom_tog vstr zoom_on"
      zoom_on "com_maxfps 250; set zoom_tog vstr zoom_off"
      zoom_tog "vstr zoom_on"

3624 total dvars
3624 dvar indexes
=============================== END DVAR DUMP =====================================
      dvar set fs_game mods/MovieMod
fs_game is write protected.
      dvar set g_gametype dm
g_gametype will be changed upon restarting.
Loaded zone 'ui_mp'
Loaded zone 'common_mp'
Loaded zone 'localized_common_mp'
Loading fastfile mp_shipment_load
      dvar set g_gametype dm
      dvar set g_gametype dm
Loaded zone 'mp_shipment_load'
      dvar set mapname mp_shipment
      dvar set didyouknow @PLATFORM_DYK_MSG22
      dvar set nextmap 
      dvar set sv_disableClientConsole 0
------ Server Initialization ------
Server: mp_shipment
      dvar set ui_maxclients 32
      dvar set sv_maxclients 10
      dvar set sv_running 1
WARNING: Invalid IWD zzz_russian_fonts.iwd in \main.
Current language: english
Current search path:
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod\z_sky.iwd (49 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod\z_skins.iwd (5 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod\z_custom_ruleset.iwd (2 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod\z_classic_blue_cfgfactory.iwd (94 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod\zzz_sniper.iwd (4 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod\zzz_Grey.iwd (7 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod\MovieMod.iwd (118 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod\Movie.iwd (46 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare/mods/moviemod
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_zzz_menu_music.iwd (2 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_13.iwd (265 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_12.iwd (33 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_11.iwd (448 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_10.iwd (230 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_09.iwd (447 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_08.iwd (66 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_07.iwd (34 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_06.iwd (416 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_05.iwd (716 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_04.iwd (765 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_03.iwd (670 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_02.iwd (1296 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_01.iwd (1456 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_00.iwd (1054 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare/main
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare/main_shared
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare/players
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw06.iwd (7 files)
    localized assets iwd file for english
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw05.iwd (1338 files)
    localized assets iwd file for english
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw04.iwd (1730 files)
    localized assets iwd file for english
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw03.iwd (3705 files)
    localized assets iwd file for english
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw02.iwd (3483 files)
    localized assets iwd file for english
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw01.iwd (3181 files)
    localized assets iwd file for english
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw00.iwd (2903 files)
    localized assets iwd file for english

File Handles:
handle 1: console_mp.log
----------------------
49140 files in iwd files
      dvar set loc_language 0
      dvar set loc_forceEnglish 0
----- R_Init -----
      dvar set r_fullscreen 1
      dvar set r_ignorehwgamma 0
      dvar set r_texFilterDisable 0
      dvar set r_texFilterMipBias 0
      dvar set r_fullbright 0
      dvar set r_debugShader none
      dvar set r_znear 4
      dvar set r_znear_depthhack 0.1
      dvar set r_zfar 0
      dvar set r_fog 1
      dvar set r_picmip_water 0
      dvar set r_lightMap Unchanged
      dvar set r_colorMap Unchanged
      dvar set r_normalMap Unchanged
      dvar set r_specularMap Unchanged
      dvar set r_specularColorScale 1
      dvar set r_diffuseColorScale 1
      dvar set r_useLayeredMaterials 0
      dvar set r_loadForRenderer 1
      dvar set r_resampleScene 1
      dvar set r_showPixelCost off
      dvar set r_vc_makelog 0
      dvar set r_showLightGrid 0
      dvar set r_showMissingLightGrid 0
      dvar set r_lightTweakSunLight 1
      dvar set r_lightTweakSunColor 0 1 0 1
      dvar set r_lightTweakSunDirection 0 0 0
      dvar set r_norefresh 0
      dvar set r_scaleViewport 1
      dvar set r_aaSamples 16
      dvar set r_vsync 0
      dvar set r_spotLightFovInnerFraction 0.7
      dvar set r_spotLightStartRadius 36
      dvar set r_spotLightEndRadius 196
      dvar set r_spotLightShadows 1
      dvar set r_spotLightSModelShadows 1
      dvar set r_spotLightEntityShadows 1
      dvar set r_spotLightBrightness 14
      dvar set r_lockPvs 0
      dvar set r_skipPvs 0
      dvar set r_singleCell 0
      dvar set r_portalWalkLimit 0
      dvar set r_portalMinRecurseDepth 2
      dvar set r_showPortals 0
      dvar set r_showFbColorDebug None
      dvar set r_showFloatZDebug 0
      dvar set r_floatz 1
      dvar set r_highLodDist -1
      dvar set r_mediumLodDist -1
      dvar set r_lowLodDist -1
      dvar set r_lowestLodDist -1
      dvar set r_forceLod none
      dvar set r_modelVertColor 1
      dvar set r_modelVertColor 1
      dvar set sc_blur 2
      dvar set sc_count 24
      dvar set sc_debugCasterCount 24
      dvar set sc_debugReceiverCount 24
      dvar set sc_showOverlay 0
      dvar set sc_showDebug 0
      dvar set sc_wantCount 12
      dvar set sc_wantCountMargin 1
      dvar set sc_fadeRange 0.25
      dvar set sc_shadowInRate 2
      dvar set sc_shadowOutRate 5
      dvar set sc_length 400
      dvar set sc_offscreenCasterLodBias 0
      dvar set sc_offscreenCasterLodScale 20
      dvar set sm_sunEnable 1
      dvar set sm_spotEnable 1
      dvar set sm_sunSampleSizeNear 0.25
      dvar set sm_sunShadowCenter 0 0 0
      dvar set sm_sunShadowScale 1
      dvar set sm_strictCull 1
      dvar set sm_fastSunShadow 1
      dvar set sm_qualitySpotShadow 1
      dvar set r_blur 0
      dvar set r_glow 1
      dvar set r_glowUseTweaks 0
      dvar set r_glowTweakEnable 0
      dvar set r_glowTweakRadius0 5
      dvar set r_glowTweakBloomIntensity0 1
      dvar set r_glowTweakBloomCutoff 0.5
      dvar set r_glowTweakBloomDesaturation 0
      dvar set r_filmUseTweaks 0
      dvar set r_contrast 1
      dvar set r_brightness 0
      dvar set r_desaturation 1
      dvar set r_dof_tweak 0
      dvar set r_dof_nearBlur 6
      dvar set r_dof_farBlur 1.8
      dvar set r_dof_viewModelStart 2
      dvar set r_dof_viewModelEnd 8
      dvar set r_dof_nearStart 10
      dvar set r_dof_nearEnd 60
      dvar set r_dof_farStart 1000
      dvar set r_dof_farEnd 7000
      dvar set r_dof_bias 0.5
      dvar set r_sun_from_dvars 0
      dvar set r_monitor 0
      dvar set r_rendererPreference Shader model 3.0
      dvar set r_aspectRatio wide 16:9
      dvar set r_customMode 
      dvar set r_altModelLightingUpdate 0
      dvar set r_preloadShaders 0
DirectX reports 1024 MB of video memory and 2207 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Using previously reported texture memory size of 1008 MB.
Picmip is set manually.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
      dvar set ui_showList 0
      dvar set ui_hud_hardcore 0
      dvar set ui_uav_allies 0
      dvar set ui_uav_axis 0
      dvar set ui_mousePitch 0
      dvar set ui_netGametypeName sd
      dvar set cl_paused 0
Unloaded fastfile ui_mp
Loading fastfile mp_shipment
      dvar set nextmap map_restart
      dvar set cl_paused 0
Waited 348 msec for asset 'maps/mp/mp_shipment.d3dbsp' of type 'col_map_mp'.
      dvar set sv_serverid 16
------- Game Initialization -------
gamename: Call of Duty 4
gamedate: Jun 18 2008
      dvar set g_gametype dm
      dvar set ui_maxclients 32
      dvar set sv_maxclients 10
      dvar set dedicated listen server
      dvar set g_minGrenadeDamageSpeed 400
      dvar set g_compassShowEnemies 0
      dvar set g_useholdspawndelay 500
      dvar set g_redCrosshairs 1
      dvar set bg_viewKickScale 0.2
      dvar set bg_viewKickMax 90
      dvar set bg_viewKickMin 5
      dvar set bg_viewKickRandom 0.4
      dvar set player_view_pitch_up 85
      dvar set player_view_pitch_down 85
      dvar set player_lean_shift_left 5
      dvar set player_lean_shift_right 9
      dvar set player_lean_shift_crouch_left 4
      dvar set player_lean_shift_crouch_right 15
      dvar set player_lean_rotate_left 0.8
      dvar set player_lean_rotate_right 0.4
      dvar set player_lean_rotate_crouch_left 0.8
      dvar set player_lean_rotate_crouch_right 0.3
      dvar set bg_ladder_yawcap 100
      dvar set bg_prone_yawcap 85
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_fallDamageMinHeight 128
      dvar set bg_fallDamageMaxHeight 300
      dvar set inertiaMax 50
      dvar set inertiaDebug 0
      dvar set inertiaAngle 0
      dvar set friction 5.5
      dvar set stopspeed 100
      dvar set bg_swingSpeed 0.2
      dvar set bg_legYawTolerance 20
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobMax 8
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set player_breath_hold_time 4.5
      dvar set player_breath_gasp_time 1
      dvar set player_breath_fire_delay 0
      dvar set player_breath_gasp_scale 4.5
      dvar set player_breath_hold_lerp 1
      dvar set player_breath_gasp_lerp 6
      dvar set player_breath_snd_lerp 2
      dvar set player_breath_snd_delay 1
      dvar set player_scopeExitOnDamage 0
      dvar set player_adsExitDelay 0
      dvar set player_move_factor_on_torso 0
      dvar set player_debugHealth 0
      dvar set player_sustainAmmo 0
      dvar set player_moveThreshhold 10
      dvar set player_footstepsThreshhold 0
      dvar set player_strafeSpeedScale 0.8
      dvar set player_backSpeedScale 0.7
      dvar set player_strafeAnimCosAngle 0.5
      dvar set player_spectateSpeedScale 1
      dvar set player_sprintSpeedScale 1.5
      dvar set player_sprintTime 4
      dvar set player_sprintMinTime 1
      dvar set player_sprintRechargePause 0
      dvar set player_sprintStrafeSpeedScale 0.667
      dvar set player_sprintCameraBob 0.5
      dvar set player_turnAnims 0
      dvar set player_dmgtimer_timePerPoint 100
      dvar set player_dmgtimer_maxTime 750
      dvar set player_dmgtimer_minScale 0
      dvar set player_dmgtimer_stumbleTime 500
      dvar set player_dmgtimer_flinchTime 500
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set player_meleeRange 64
      dvar set player_meleeWidth 10
      dvar set player_meleeHeight 10
      dvar set player_meleeChargeFriction 1200
      dvar set player_burstFireCooldown 0.2
      dvar set bullet_penetrationMinFxDist 30
      dvar set jump_height 39
      dvar set jump_stepSize 18
      dvar set jump_slowdownEnable 1
      dvar set jump_ladderPushVel 128
      dvar set jump_spreadAdd 64
      dvar set mantle_enable 1
      dvar set mantle_debug 0
      dvar set mantle_check_range 20
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_angle 60
      dvar set mantle_view_yawcap 60
      dvar set perk_weapSpreadMultiplier 0.65
      dvar set perk_weapReloadMultiplier 0.5
      dvar set perk_weapRateMultiplier 0.75
      dvar set perk_extraBreath 5
      dvar set perk_bulletPenetrationMultiplier 2
      dvar set perk_grenadeDeath frag_grenade_short_mp
      dvar set perk_parabolicRadius 400
      dvar set perk_parabolicAngle 180
      dvar set perk_parabolicIcon specialty_parabolic
      dvar set perk_sprintMultiplier 2
      dvar set timescale 1
      dvar set masterServerName cod4master.activision.com
      dvar set authServerName cod4master.activision.com
      dvar set masterPort 20810
      dvar set authPort 20800
      dvar set com_timescale 1
      dvar set fixedtime 0
      dvar set fs_ignoreLocalized 0
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_fovScale 1
      dvar set cg_drawCrosshair 1
      dvar set cg_drawCrosshairNames 1
      dvar set ui_hud_hardcore 0
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobMax 8
      dvar set bg_fallDamageMaxHeight 300
      dvar set bg_fallDamageMinHeight 128
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_ladder_yawcap 100
      dvar set bg_legYawTolerance 20
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set bg_prone_yawcap 85
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_swingSpeed 0.2
      dvar set bullet_penetrationMinFxDist 30
      dvar set cg_centertime 5
      dvar set cg_crosshairAlpha 1
      dvar set cg_crosshairAlphaMin 0.5
      dvar set cg_crosshairDynamic 0
      dvar set cg_crosshairEnemyColor 1
      dvar set cg_draw2D 1
      dvar set cg_drawFriendlyNames 1
      dvar set cg_drawGun 1
      dvar set cg_drawHealth 0
      dvar set cg_drawMaterial Off
      dvar set cg_drawThroughWalls 0
      dvar set cg_dumpAnims -1
      dvar set cg_enemyNameFadeIn 250
      dvar set cg_enemyNameFadeOut 250
      dvar set cg_firstPersonTracerChance 0.5
      dvar set cg_footsteps 1
      dvar set cg_friendlyNameFadeIn 0
      dvar set cg_friendlyNameFadeOut 1500
      dvar set cg_gun_move_f 0
      dvar set cg_gun_move_minspeed 0
      dvar set cg_gun_move_r 0
      dvar set cg_gun_move_rate 0
      dvar set cg_gun_move_u 0
      dvar set cg_gun_ofs_f 0
      dvar set cg_gun_ofs_r 0
      dvar set cg_gun_ofs_u 0
      dvar set cg_gun_x 0
      dvar set cg_gun_y 0
      dvar set cg_gun_z 0
      dvar set cg_heliKillCamDist 1000
      dvar set cg_heliKillCamFarBlur 2
      dvar set cg_heliKillCamFarBlurDist 300
      dvar set cg_heliKillCamFarBlurStart 100
      dvar set cg_heliKillCamFov 15
      dvar set cg_heliKillCamNearBlur 4
      dvar set cg_heliKillCamNearBlurEnd 100
      dvar set cg_heliKillCamNearBlurStart 0
      dvar set cg_heliKillCamZDist 50
      dvar set cg_hudGrenadeIconMaxRangeFlash 500
      dvar set cg_hudMapRadarLineThickness 0.15
      dvar set cg_laserEndOffset 0.5
      dvar set cg_laserFlarePct 0.2
      dvar set cg_laserForceOn 0
      dvar set cg_laserLightBeginOffset 13
      dvar set cg_laserLightBodyTweak 15
      dvar set cg_laserLightEndOffset -3
      dvar set cg_laserLightRadius 3
      dvar set cg_laserRadius 0.8
      dvar set cg_laserRange 1500
      dvar set cg_laserRangePlayer 1500
      dvar set cg_overheadIconSize 0.7
      dvar set cg_overheadNamesFarDist 1024
      dvar set cg_overheadNamesFarScale 0.6
      dvar set cg_overheadNamesFont 2
      dvar set cg_overheadNamesGlow 0 0 0 1
      dvar set cg_overheadNamesMaxDist 10000
      dvar set cg_overheadNamesNearDist 256
      dvar set cg_overheadNamesSize 0.5
      dvar set cg_overheadRankSize 0.5
      dvar set cg_thirdPersonRange 120
      dvar set cg_tracerchance 0.2
      dvar set cg_tracerScale 1
      dvar set cg_tracerScaleMinDist 5000
      dvar set cg_tracerScrewRadius 0.5
      dvar set cg_tracerSpeed 7500
      dvar set cg_tracerwidth 4
      dvar set compassClampIcons 1
      dvar set compassMaxRange 2500
      dvar set compassRadarLineThickness 0.4
      dvar set compassRadarPingFadeTime 4
      dvar set compassRadarUpdateTime 4
      dvar set compassSoundPingFadeTime 2
      dvar set friction 5.5
      dvar set g_compassShowEnemies 0
      dvar set g_minGrenadeDamageSpeed 400
      dvar set g_useholdspawndelay 500
      dvar set inertiaAngle 0
      dvar set inertiaDebug 0
      dvar set inertiaMax 50
      dvar set jump_height 39
      dvar set jump_ladderPushVel 128
      dvar set jump_slowdownEnable 1
      dvar set jump_spreadAdd 64
      dvar set jump_stepSize 18
      dvar set mantle_check_angle 60
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_range 20
      dvar set mantle_debug 0
      dvar set mantle_enable 1
      dvar set mantle_view_yawcap 60
      dvar set player_adsExitDelay 0
      dvar set player_backSpeedScale 0.7
      dvar set player_breath_gasp_lerp 6
      dvar set player_breath_gasp_time 1
      dvar set player_breath_hold_time 4.5
      dvar set player_meleeHeight 10
      dvar set player_meleeRange 64
      dvar set player_meleeWidth 10
      dvar set player_sprintMinTime 1
      dvar set player_sprintSpeedScale 1.5
      dvar set player_sprintTime 4
      dvar set player_sustainAmmo 0
      dvar set player_view_pitch_up 85
      dvar set r_blur 0
      dvar set r_brightness 0
      dvar set r_colorMap Unchanged
      dvar set r_contrast 1
      dvar set r_debugShader none
      dvar set r_desaturation 1
      dvar set r_diffuseColorScale 1
      dvar set r_dof_bias 0.5
      dvar set r_dof_farBlur 1.8
      dvar set r_dof_farEnd 7000
      dvar set r_dof_farStart 1000
      dvar set r_dof_nearBlur 6
      dvar set r_dof_nearEnd 60
      dvar set r_dof_nearStart 10
      dvar set r_dof_tweak 0
      dvar set r_dof_viewModelEnd 8
      dvar set r_dof_viewModelStart 2
      dvar set r_filmUseTweaks 0
      dvar set r_fog 1
      dvar set r_forceLod none
      dvar set r_fullbright 0
      dvar set r_glow 1
      dvar set r_glowTweakBloomCutoff 0.5
      dvar set r_glowTweakBloomDesaturation 0
      dvar set r_glowTweakBloomIntensity0 1
      dvar set r_glowTweakEnable 0
      dvar set r_glowTweakRadius0 5
      dvar set r_glowUseTweaks 0
      dvar set r_highLodDist -1
      dvar set r_lightMap Unchanged
      dvar set r_lightTweakSunColor 0 1 0 1
      dvar set r_lightTweakSunDirection 0 0 0
      dvar set r_lightTweakSunLight 1
      dvar set r_lockPvs 0
      dvar set r_lowestLodDist -1
      dvar set r_lowLodDist -1
      dvar set r_mediumLodDist -1
      dvar set r_norefresh 0
      dvar set r_normalMap Unchanged
      dvar set r_portalMinRecurseDepth 2
      dvar set r_portalWalkLimit 0
      dvar set r_resampleScene 1
      dvar set r_scaleViewport 1
      dvar set r_showFbColorDebug None
      dvar set r_showFloatZDebug 0
      dvar set r_showLightGrid 0
      dvar set r_showMissingLightGrid 0
      dvar set r_showPixelCost off
      dvar set r_showPortals 0
      dvar set r_singleCell 0
      dvar set r_skipPvs 0
      dvar set r_specularColorScale 1
      dvar set r_specularMap Unchanged
      dvar set r_spotLightBrightness 14
      dvar set r_spotLightEndRadius 196
      dvar set r_spotLightEntityShadows 1
      dvar set r_spotLightFovInnerFraction 0.7
      dvar set r_spotLightShadows 1
      dvar set r_spotLightSModelShadows 1
      dvar set r_spotLightStartRadius 36
      dvar set r_sun_from_dvars 0
      dvar set r_texFilterDisable 0
      dvar set r_zfar 0
      dvar set r_znear 4
      dvar set ragdoll_baselerp_time 1000
      dvar set ragdoll_bullet_force 500
      dvar set ragdoll_bullet_upbias 0.5
      dvar set ragdoll_debug 0
      dvar set ragdoll_explode_force 18000
      dvar set ragdoll_explode_upbias 0.8
      dvar set ragdoll_fps 20
      dvar set ragdoll_jitter_scale 1
      dvar set ragdoll_jointlerp_time 3000
      dvar set ragdoll_max_life 4500
      dvar set ragdoll_rotvel_scale 1
      dvar set ragdoll_self_collision_scale 1.2
      dvar set sc_blur 2
      dvar set sc_count 24
      dvar set sc_debugReceiverCount 24
      dvar set sc_fadeRange 0.25
      dvar set sc_length 400
      dvar set sc_offscreenCasterLodBias 0
      dvar set sc_offscreenCasterLodScale 20
      dvar set sc_shadowInRate 2
      dvar set sc_shadowOutRate 5
      dvar set sc_showDebug 0
      dvar set sc_showOverlay 0
      dvar set sc_wantCount 12
      dvar set sc_wantCountMargin 1
      dvar set sm_fastSunShadow 1
      dvar set sm_spotEnable 1
      dvar set sm_sunEnable 1
      dvar set sm_sunSampleSizeNear 0.25
      dvar set sm_sunShadowScale 1
      dvar set snd_draw3D Off
      dvar set snd_enable2D 1
      dvar set snd_enable3D 1
      dvar set snd_enableReverb 1
      dvar set snd_enableStream 1
      dvar set snd_levelFadeTime 250
      dvar set snd_slaveFadeTime 500
      dvar set ui_showList 0
      dvar set ui_uav_allies 0
      dvar set ui_uav_axis 0
      dvar set waypointPlayerOffsetCrouch 56
      dvar set waypointPlayerOffsetProne 30
      dvar set waypointPlayerOffsetStand 74
      dvar set clientSideEffects 1
      dvar set onlinegame 1
      dvar set cg_fovMin 10
      dvar set cg_drawShellshock 1
      dvar set cg_debugposition 0
      dvar set cg_debugevents 0
      dvar set cg_tracerlength 160
      dvar set cg_tracerScaleDistRange 25000
      dvar set cg_tracerScrewDist 100
      dvar set cg_thirdPersonAngle 0
      dvar set cg_thirdPerson 0
      dvar set cg_debug_overlay_viewport 0
      dvar set cg_constantSizeHeadIcons 0
      dvar set cg_airstrikeKillCamFov 80
      dvar set cg_airstrikeKillCamDist 200
      dvar set cg_airstrikeKillCamCloseXYDist 24
      dvar set cg_airstrikeKillCamCloseZDist 24
      dvar set cg_airstrikeKillCamNearBlur 4
      dvar set cg_airstrikeKillCamFarBlur 2
      dvar set cg_airstrikeKillCamFarBlurStart 100
      dvar set cg_airstrikeKillCamFarBlurDist 300
      dvar set cg_airstrikeKillCamNearBlurStart 0
      dvar set cg_airstrikeKillCamNearBlurEnd 100
      dvar set dynEnt_bulletForce 1000
      dvar set dynEnt_explodeForce 12500
      dvar set dynEnt_explodeUpbias 0.5
      dvar set dynEnt_explodeSpinScale 3
      dvar set dynEnt_explodeMinForce 40
      dvar set dynEnt_explodeMaxEnts 20
      dvar set dynEntPieces_velocity 0 0 0
      dvar set dynEntPieces_angularVelocity 0 0 0
      dvar set dynEntPieces_impactForce 1000
      dvar set compassEnemyFootstepMaxRange 500
      dvar set compassEnemyFootstepMaxZ 100
      dvar set compassEnemyFootstepMinSpeed 140
      dvar set compassEnemyFootstepEnabled 0
      dvar set hudElemPausedBrightness 0.4
      dvar set vehDebugClient 0
      dvar set vehDriverViewDist 300
      dvar set vehDriverViewFocusRange 50
      dvar set bg_viewKickScale 0.2
      dvar set bg_viewKickMax 90
      dvar set bg_viewKickMin 5
      dvar set bg_viewKickRandom 0.4
      dvar set player_view_pitch_down 85
      dvar set player_lean_shift_left 5
      dvar set player_lean_shift_right 9
      dvar set player_lean_shift_crouch_left 4
      dvar set player_lean_shift_crouch_right 15
      dvar set player_lean_rotate_left 0.8
      dvar set player_lean_rotate_right 0.4
      dvar set player_lean_rotate_crouch_left 0.8
      dvar set player_lean_rotate_crouch_right 0.3
      dvar set stopspeed 100
      dvar set player_breath_fire_delay 0
      dvar set player_breath_gasp_scale 4.5
      dvar set player_breath_hold_lerp 1
      dvar set player_breath_snd_lerp 2
      dvar set player_breath_snd_delay 1
      dvar set player_scopeExitOnDamage 0
      dvar set player_move_factor_on_torso 0
      dvar set player_debugHealth 0
      dvar set player_moveThreshhold 10
      dvar set player_footstepsThreshhold 0
      dvar set player_strafeSpeedScale 0.8
      dvar set player_strafeAnimCosAngle 0.5
      dvar set player_spectateSpeedScale 1
      dvar set player_sprintRechargePause 0
      dvar set player_sprintStrafeSpeedScale 0.667
      dvar set player_sprintCameraBob 0.5
      dvar set player_turnAnims 0
      dvar set player_dmgtimer_timePerPoint 100
      dvar set player_dmgtimer_maxTime 750
      dvar set player_dmgtimer_minScale 0
      dvar set player_dmgtimer_stumbleTime 500
      dvar set player_dmgtimer_flinchTime 500
      dvar set bg_shock_soundWetLevel 0.5
      dvar set player_meleeChargeFriction 1200
      dvar set player_burstFireCooldown 0.2
      dvar set perk_weapSpreadMultiplier 0.65
      dvar set perk_weapReloadMultiplier 0.5
      dvar set perk_weapRateMultiplier 0.75
      dvar set perk_extraBreath 5
      dvar set perk_bulletPenetrationMultiplier 2
      dvar set perk_grenadeDeath frag_grenade_short_mp
      dvar set perk_parabolicRadius 400
      dvar set perk_parabolicAngle 180
      dvar set perk_parabolicIcon specialty_parabolic
      dvar set perk_sprintMultiplier 2
      dvar set r_texFilterMipBias 0
      dvar set r_znear_depthhack 0.1
      dvar set r_modelVertColor 1
      dvar set sc_debugCasterCount 24
      dvar set sm_sunShadowCenter 0 0 0
      dvar set sm_strictCull 1
      dvar set sm_qualitySpotShadow 1
      dvar set ui_uav_client 0
      dvar set ui_allow_classchange 0
      dvar set ui_allow_teamchange 0
      dvar set g_debugDamage 0
      dvar set g_debugBullets 0
      dvar set bullet_penetrationEnabled 1
      dvar set g_entinfo off
      dvar set g_debugLocDamage 0
      dvar set g_friendlyfireDist 256
      dvar set g_friendlyNameDist 15000
      dvar set melee_debug 0
      dvar set radius_damage_debug 0
      dvar set player_throwbackInnerRadius 90
      dvar set player_throwbackOuterRadius 160
      dvar set player_MGUseRadius 128
      dvar set pickupPrints 0
      dvar set g_dumpAnims -1
      dvar set g_mantleBlockTimeBuffer 500
      dvar set vehHelicopterMaxSpeed 150
      dvar set vehHelicopterMaxSpeedVertical 65
      dvar set vehHelicopterMaxAccel 45
      dvar set vehHelicopterMaxAccelVertical 30
      dvar set vehHelicopterMaxYawRate 120
      dvar set vehHelicopterMaxYawAccel 90
      dvar set vehHelicopterMaxPitch 35
      dvar set vehHelicopterMaxRoll 35
      dvar set vehHelicopterLookaheadTime 1
      dvar set vehHelicopterHoverSpeedThreshold 400
      dvar set vehHelicopterRightStickDeadzone 0.3
      dvar set vehHelicopterStrafeDeadzone 0.3
      dvar set vehHelicopterScaleMovement 1
      dvar set vehHelicopterSoftCollisions 0
      dvar set vehHelicopterDecelerationFwd 0.5
      dvar set vehHelicopterDecelerationSide 1
      dvar set vehHelicopterInvertUpDown 0
      dvar set vehHelicopterYawOnLeftStick 5
      dvar set vehHelicopterTiltSpeed 1.2
      dvar set vehHelicopterTiltFromAcceleration 2
      dvar set vehHelicopterTiltFromDeceleration 2
      dvar set vehHelicopterTiltFromVelocity 1
      dvar set vehHelicopterTiltFromControllerAxes 0
      dvar set vehHelicopterTiltFromFwdAndYaw 0
      dvar set vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt 1
      dvar set vehHelicopterTiltMomentum 0.4
      dvar set vehDebugServer 0
      dvar set vehTextureScrollScale 0
      dvar set vehTestHorsepower 200
      dvar set vehTestWeight 5200
      dvar set vehTestMaxMPH 40
      dvar set missileHellfireMaxSlope 0.5
      dvar set missileHellfireUpAccel 1000
      dvar set missileJavClimbHeightDirect 10000
      dvar set missileJavClimbHeightTop 15000
      dvar set missileJavClimbAngleDirect 85
      dvar set missileJavClimbAngleTop 50
      dvar set missileJavClimbCeilingDirect 0
      dvar set missileJavClimbCeilingTop 3000
      dvar set missileJavTurnRateDirect 60
      dvar set missileJavTurnRateTop 100
      dvar set missileJavAccelClimb 300
      dvar set missileJavAccelDescend 3000
      dvar set missileJavSpeedLimitClimb 1000
      dvar set missileJavSpeedLimitDescend 6000
      dvar set missileJavTurnDecel 0.05
      dvar set missileJavClimbToOwner 700
      dvar set missileWaterMaxDepth 60
      dvar set g_fogColorReadOnly 1 0 0 1
      dvar set g_fogStartDistReadOnly 0
      dvar set g_fogHalfDistReadOnly 0.1
      dvar set g_gravity 800
-----------------------------------
      dvar set ui_bomb_timer 0
      dvar set scr_sd_bombtimer 45
      dvar set scr_sd_defusetime 7
      dvar set scr_sd_multibomb 0
      dvar set scr_sd_numlives 1
      dvar set scr_sd_planttime 5
      dvar set scr_sd_playerrespawndelay 0
      dvar set scr_sd_roundlimit 20
      dvar set scr_sd_roundswitch 10
      dvar set scr_sd_scorelimit 0
      dvar set scr_sd_timelimit 1.75
      dvar set scr_sd_waverespawndelay 0
      dvar set scr_dom_numlives 0
      dvar set scr_dom_playerrespawndelay 7
      dvar set scr_dom_roundlimit 2
      dvar set scr_dom_scorelimit 0
      dvar set scr_dom_timelimit 15
      dvar set scr_dom_waverespawndelay 0
      dvar set koth_autodestroytime 120
      dvar set koth_capturetime 20
      dvar set koth_delayPlayer 0
      dvar set koth_destroytime 10
      dvar set koth_kothmode 0
      dvar set koth_spawnDelay 45
      dvar set koth_spawntime 10
      dvar set scr_koth_numlives 0
      dvar set scr_koth_playerrespawndelay 0
      dvar set scr_koth_roundlimit 2
      dvar set scr_koth_roundswitch 1
      dvar set scr_koth_scorelimit 0
      dvar set scr_koth_timelimit 20
      dvar set scr_koth_waverespawndelay 0
      dvar set scr_sab_bombtimer 45
      dvar set scr_sab_defusetime 5
      dvar set scr_sab_hotpotato 0
      dvar set scr_sab_numlives 0
      dvar set scr_sab_planttime 5
      dvar set scr_sab_playerrespawndelay 7
      dvar set scr_sab_roundlimit 4
      dvar set scr_sab_roundswitch 2
      dvar set scr_sab_scorelimit 0
      dvar set scr_sab_timelimit 10
      dvar set scr_sab_waverespawndelay 0
      dvar set scr_war_numlives 0
      dvar set scr_war_playerrespawndelay 0
      dvar set scr_war_roundlimit 2
      dvar set scr_war_scorelimit 0
      dvar set scr_war_timelimit 15
      dvar set scr_war_waverespawndelay 0
      dvar set scr_dm_numlives 0
      dvar set scr_dm_playerrespawndelay 0
      dvar set scr_dm_roundlimit 1
      dvar set scr_dm_scorelimit 0
      dvar set scr_dm_timelimit 10
      dvar set scr_dm_waverespawndelay 0
      dvar set scr_team_fftype 1
      dvar set scr_team_teamkillpointloss 5
      dvar set scr_game_deathpointloss 0
      dvar set scr_game_suicidepointloss 0
      dvar set scr_player_suicidespawndelay 0
      dvar set scr_player_forcerespawn 1
      dvar set bg_fallDamageMinHeight 140
      dvar set bg_fallDamageMaxHeight 350
      dvar set scr_game_matchstarttime 10
      dvar set scr_enable_scoretext 1
      dvar set logfile 1
      dvar set g_log games_mp.log
      dvar set g_logSync 0
      dvar set loc_warnings 0
      dvar set g_inactivity 0
      dvar set g_no_script_spam 1
      dvar set g_antilag 1
      dvar set g_smoothClients 1
      dvar set sv_allowDownload 1
      dvar set sv_maxPing 0
      dvar set sv_minPing 0
      dvar set sv_reconnectlimit 3
      dvar set sv_timeout 240
      dvar set sv_zombietime 2
      dvar set sv_floodprotect 4
      dvar set sv_kickBanTime 0
      dvar set sv_disableClientConsole 0
      dvar set sv_voice 0
      dvar set sv_clientArchive 1
      dvar set timescale 1
      dvar set g_allowvote 0
      dvar set scr_game_allowkillcam 0
      dvar set scr_game_spectatetype 1
      dvar set scr_hardcore 0
      dvar set class_specops_limit 64
      dvar set class_demolitions_limit 64
      dvar set class_sniper_limit 64
      dvar set scr_player_maxhealth 100
      dvar set scr_allies sas
      dvar set scr_axis ussr
      dvar set bg_bobMax 0
      dvar set player_sustainAmmo 0
      dvar set player_throwbackInnerRadius 0
      dvar set player_throwbackOuterRadius 0
      dvar set class_assault_limit 64
      dvar set class_specops_limit 64
      dvar set class_demolitions_limit 64
      dvar set class_sniper_limit 64
      dvar set class_assault_allowdrop 1
      dvar set class_specops_allowdrop 1
      dvar set class_demolitions_allowdrop 0
      dvar set class_sniper_allowdrop 0
      dvar set weap_allow_m16 1
      dvar set weap_allow_ak47 1
      dvar set weap_allow_m4 1
      dvar set weap_allow_g3 1
      dvar set weap_allow_g36c 1
      dvar set weap_allow_m14 1
      dvar set weap_allow_mp44 1
      dvar set attach_allow_assault_none 1
      dvar set attach_allow_assault_silencer 1
      dvar set weap_allow_mp5 1
      dvar set weap_allow_uzi 1
      dvar set weap_allow_ak74u 1
      dvar set attach_allow_specops_none 1
      dvar set attach_allow_specops_silencer 1
      dvar set weap_allow_m1014 1
      dvar set weap_allow_winchester1200 1
      dvar set weap_allow_m40a3 1
      dvar set weap_allow_remington700 1
      dvar set weap_allow_beretta 1
      dvar set weap_allow_colt45 1
      dvar set weap_allow_usp 1
      dvar set weap_allow_deserteagle 1
      dvar set weap_allow_deserteaglegold 1
      dvar set attach_allow_pistol_none 1
      dvar set attach_allow_pistol_silencer 1
      dvar set weap_allow_frag_grenade 1
      dvar set weap_allow_flash_grenade 1
      dvar set weap_allow_smoke_grenade 1
      dvar set class_assault_primary ak47
      dvar set class_assault_primary_attachment none
      dvar set class_assault_secondary deserteagle
      dvar set class_assault_secondary_attachment none
      dvar set class_assault_grenade smoke_grenade
      dvar set class_assault_camo camo_none
      dvar set class_specops_primary ak74u
      dvar set class_specops_primary_attachment none
      dvar set class_specops_secondary deserteagle
      dvar set class_specops_secondary_attachment none
      dvar set class_specops_grenade smoke_grenade
      dvar set class_specops_camo camo_none
      dvar set class_demolitions_primary winchester1200
      dvar set class_demolitions_primary_attachment none
      dvar set class_demolitions_secondary deserteagle
      dvar set class_demolitions_secondary_attachment none
      dvar set class_demolitions_grenade smoke_grenade
      dvar set class_demolitions_camo camo_none
      dvar set class_sniper_primary m40a3
      dvar set class_sniper_primary_attachment none
      dvar set class_sniper_secondary deserteagle
      dvar set class_sniper_secondary_attachment none
      dvar set class_sniper_grenade smoke_grenade
      dvar set class_sniper_camo camo_none
      dvar set scr_enable_hiticon 2
      dvar set scr_enable_scoretext 1
      dvar set sv_hostname ok
      dvar set g_allowvote 0
Waited 323 msec for asset 'body_mp_sas_urban_sniper' of type 'xmodel'.
Waited 2 msec for asset 'viewhands_black_kit' of type 'xmodel'.
Waited 6 msec for asset 'body_mp_sas_urban_support' of type 'xmodel'.
Waited 5 msec for asset 'body_mp_sas_urban_assault' of type 'xmodel'.
Waited 5 msec for asset 'body_mp_sas_urban_recon' of type 'xmodel'.
Waited 5 msec for asset 'body_mp_sas_urban_specops' of type 'xmodel'.
Waited 5 msec for asset 'body_mp_opforce_sniper_urban' of type 'xmodel'.
Waited 2 msec for asset 'head_mp_opforce_justin' of type 'xmodel'.
Waited 1 msec for asset 'viewhands_op_force' of type 'xmodel'.
Waited 5 msec for asset 'body_mp_opforce_support' of type 'xmodel'.
Waited 2 msec for asset 'head_mp_opforce_3hole_mask' of type 'xmodel'.
Waited 4 msec for asset 'body_mp_opforce_assault' of type 'xmodel'.
Waited 2 msec for asset 'head_mp_opforce_headwrap' of type 'xmodel'.
Waited 5 msec for asset 'body_mp_opforce_eningeer' of type 'xmodel'.
Waited 2 msec for asset 'head_mp_opforce_gasmask' of type 'xmodel'.
Waited 5 msec for asset 'body_mp_opforce_cqb' of type 'xmodel'.
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.1
      dvar set bg_shock_volume_auto 0.1
      dvar set bg_shock_volume_auto2 0.1
      dvar set bg_shock_volume_autodog 0.1
      dvar set bg_shock_volume_bulletimpact 0.1
      dvar set bg_shock_volume_bulletwhizby 0.1
      dvar set bg_shock_volume_element 0.1
      dvar set bg_shock_volume_auto2d 0.1
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.1
      dvar set bg_shock_volume_body2d 0.1
      dvar set bg_shock_volume_reload 0.1
      dvar set bg_shock_volume_reload2d 0.1
      dvar set bg_shock_volume_item 0.1
      dvar set bg_shock_volume_effects1 0.1
      dvar set bg_shock_volume_effects2 0.1
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.1
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.1
      dvar set bg_shock_volume_local2 0.1
      dvar set bg_shock_volume_ambient 0.1
      dvar set bg_shock_volume_hurt 0.1
      dvar set bg_shock_volume_player1 0.1
      dvar set bg_shock_volume_player2 0.1
      dvar set bg_shock_volume_music 0.1
      dvar set bg_shock_volume_musicnopause 0.1
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 45
      dvar set bg_shock_lookControl_maxyawspeed 45
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType flashed
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 3.5
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundLoop flashbang_tinnitus_loop
      dvar set bg_shock_soundLoopSilent flashbang_tinnitus_loop_silent
      dvar set bg_shock_soundEnd flashbang_tinnitus_end
      dvar set bg_shock_soundEndAbort flashbang_tinnitus_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2
      dvar set bg_shock_soundModEndDelay 1.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay 2
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 0.6
      dvar set bg_shock_soundWetLevel 0.8
      dvar set bg_shock_volume_physics 0.05
      dvar set bg_shock_volume_auto 0.05
      dvar set bg_shock_volume_auto2 0.05
      dvar set bg_shock_volume_autodog 0.05
      dvar set bg_shock_volume_bulletimpact 0.05
      dvar set bg_shock_volume_bulletwhizby 0.05
      dvar set bg_shock_volume_element 0.05
      dvar set bg_shock_volume_auto2d 0.05
      dvar set bg_shock_volume_vehicle 0.05
      dvar set bg_shock_volume_vehiclelimited 0.05
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.05
      dvar set bg_shock_volume_body2d 0.05
      dvar set bg_shock_volume_reload 0.05
      dvar set bg_shock_volume_reload2d 0.05
      dvar set bg_shock_volume_item 0.05
      dvar set bg_shock_volume_effects1 0.05
      dvar set bg_shock_volume_effects2 0.05
      dvar set bg_shock_volume_weapon 0.1
      dvar set bg_shock_volume_weapon2d 0.05
      dvar set bg_shock_volume_nonshock 1
      dvar set bg_shock_volume_voice 0.05
      dvar set bg_shock_volume_local 0.05
      dvar set bg_shock_volume_local2 0.05
      dvar set bg_shock_volume_ambient 1
      dvar set bg_shock_volume_hurt 0.3
      dvar set bg_shock_volume_player1 0.3
      dvar set bg_shock_volume_player2 0.3
      dvar set bg_shock_volume_music 0.3
      dvar set bg_shock_volume_musicnopause 0.3
      dvar set bg_shock_volume_mission 0.05
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 0
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 0
      dvar set g_TeamIcon_Allies faction_128_sas
      dvar set g_TeamColor_Allies 0.501961 0.501961 0.501961 0
      dvar set g_ScoresColor_Allies 0 0 0 0
      dvar set g_TeamIcon_Axis faction_128_ussr
      dvar set g_TeamColor_Axis 0.521569 0.278431 0.278431 0
      dvar set g_ScoresColor_Axis 0.521569 0.278431 0.278431 0
      dvar set g_TeamName_Allies Attack
      dvar set g_TeamName_Axis Defence
      dvar set g_ScoresColor_Spectator 0.25098 0.25098 0.25098 0
      dvar set g_ScoresColor_Free 0.760784 0.780392 0.101961 0
      dvar set g_TeamColor_MyTeam 0.6 0.8 0.6 0
      dvar set g_TeamColor_EnemyTeam 1 0.45098 0.501961 0
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 1.5
      dvar set bg_shock_sound 0
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.1
      dvar set bg_shock_volume_auto 0.1
      dvar set bg_shock_volume_auto2 0.1
      dvar set bg_shock_volume_autodog 0.1
      dvar set bg_shock_volume_bulletimpact 0.1
      dvar set bg_shock_volume_bulletwhizby 0.1
      dvar set bg_shock_volume_element 0.1
      dvar set bg_shock_volume_auto2d 0.1
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.1
      dvar set bg_shock_volume_body2d 0.1
      dvar set bg_shock_volume_reload 0.1
      dvar set bg_shock_volume_reload2d 0.1
      dvar set bg_shock_volume_item 0.1
      dvar set bg_shock_volume_effects1 0.1
      dvar set bg_shock_volume_effects2 0.1
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.1
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.1
      dvar set bg_shock_volume_local2 0.1
      dvar set bg_shock_volume_ambient 0.1
      dvar set bg_shock_volume_hurt 0.1
      dvar set bg_shock_volume_player1 0.1
      dvar set bg_shock_volume_player2 0.1
      dvar set bg_shock_volume_music 0.1
      dvar set bg_shock_volume_musicnopause 0.1
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 0
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0.001
      dvar set bg_shock_viewKickRadius 0
      dvar set bg_shock_viewKickFadeTime 0.001
      dvar set bg_shock_sound 0
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.1
      dvar set bg_shock_volume_auto 0.1
      dvar set bg_shock_volume_auto2 0.1
      dvar set bg_shock_volume_autodog 0.1
      dvar set bg_shock_volume_bulletimpact 0.1
      dvar set bg_shock_volume_bulletwhizby 0.1
      dvar set bg_shock_volume_element 0.1
      dvar set bg_shock_volume_auto2d 0.1
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.1
      dvar set bg_shock_volume_body2d 0.1
      dvar set bg_shock_volume_reload 0.1
      dvar set bg_shock_volume_reload2d 0.1
      dvar set bg_shock_volume_item 0.1
      dvar set bg_shock_volume_effects1 0.1
      dvar set bg_shock_volume_effects2 0.1
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.1
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.1
      dvar set bg_shock_volume_local2 0.1
      dvar set bg_shock_volume_ambient 0.1
      dvar set bg_shock_volume_hurt 0.1
      dvar set bg_shock_volume_player1 0.1
      dvar set bg_shock_volume_player2 0.1
      dvar set bg_shock_volume_music 0.1
      dvar set bg_shock_volume_musicnopause 0.1
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 35
      dvar set bg_shock_lookControl_maxyawspeed 35
      dvar set bg_shock_lookControl_mousesensitivityscale 0.1
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
Loaded zone 'mp_shipment'
Waited 1352 msec for asset 'weap_c4detpack_trigger_npc' of type 'sound'.
      dvar set g_deadChat 1
      dvar set sv_iwds 207454232 2066528925 -114802111 1695575549 -58151630 -1150611716 404051208 1140282198 159444581 2115322797 1043426064 -292863836 173489706 -1846635013 -1079795827 -1041447890 -715502781 489843315 499941093 309900900 -165391090 648005745 -1190209610 
      dvar set sv_iwdNames z_sky z_skins z_custom_ruleset z_classic_blue_cfgfactory zzz_sniper zzz_Grey MovieMod Movie iw_zzz_menu_music iw_13 iw_12 iw_11 iw_10 iw_09 iw_08 iw_07 iw_06 iw_05 iw_04 iw_03 iw_02 iw_01 iw_00
      dvar set sv_referencedIwds -1190209610 499941093 648005745 -715502781 -165391090 309900900 1140282198 2115322797 159444581 1043426064 489843315 404051208 2066528925 -292863836 -114802111 1695575549 207454232 2066528925 -58151630 -1150611716 
      dvar set sv_referencedIwdNames main/iw_00 main/iw_04 main/iw_01 main/iw_06 main/iw_02 main/iw_03 mods/moviemod/Movie main/iw_13 main/iw_zzz_menu_music main/iw_12 main/iw_05 mods/moviemod/MovieMod mods/moviemod/z_skins main/iw_11 mods/moviemod/z_custom_ruleset mods/moviemod/z_classic_blue_cfgfactory mods/moviemod/z_sky mods/moviemod/z_skins mods/moviemod/zzz_sniper mods/moviemod/zzz_Grey
      dvar set sv_referencedFFCheckSums 89196 120533 29040480 13517381 261
      dvar set sv_referencedFFNames code_post_gfx_mp mods/moviemod/mod mp_shipment common_mp mp_shipment_load
-----------------------------------
      dvar set sv_cheats 1
      dvar set sv_disableClientConsole 0
----- Server Shutdown -----
==== ShutdownGame (1) ====
      dvar set sv_running 0
      dvar set sv_disableClientConsole 0
---------------------------
----- R_Init -----
      dvar set r_fullscreen 1
      dvar set r_ignorehwgamma 0
      dvar set r_picmip_water 0
      dvar set r_useLayeredMaterials 0
      dvar set r_loadForRenderer 1
      dvar set r_vc_makelog 0
      dvar set r_aaSamples 16
      dvar set r_vsync 0
      dvar set r_floatz 1
      dvar set r_modelVertColor 1
      dvar set r_monitor 0
      dvar set r_rendererPreference Shader model 3.0
      dvar set r_aspectRatio wide 16:9
      dvar set r_customMode 
      dvar set r_altModelLightingUpdate 0
      dvar set r_preloadShaders 0
DirectX reports 1024 MB of video memory and 2192 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Using previously reported texture memory size of 1008 MB.
Picmip is set manually.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Unloaded fastfile mp_shipment_load
Unloaded fastfile mp_shipment
Loading fastfile ui_mp
Waited 478 msec for asset 'loadscreen_mp_convoy' of type 'material'.
Waited 6 msec for asset 'loadscreen_mp_countdown' of type 'material'.
Waited 7 msec for asset 'loadscreen_mp_crash' of type 'material'.
Waited 6 msec for asset 'loadscreen_mp_crossfire' of type 'material'.
Waited 6 msec for asset 'loadscreen_mp_farm' of type 'material'.
Waited 6 msec for asset 'loadscreen_mp_overgrown' of type 'material'.
Waited 6 msec for asset 'loadscreen_mp_pipeline' of type 'material'.
Waited 6 msec for asset 'loadscreen_mp_shipment' of type 'material'.
Waited 5 msec for asset 'loadscreen_mp_showdown' of type 'material'.
Waited 6 msec for asset 'loadscreen_mp_strike' of type 'material'.
Waited 5 msec for asset 'loadscreen_mp_vacant' of type 'material'.
Waited 6 msec for asset 'loadscreen_mp_crash_snow' of type 'material'.
Waited 1 msec for asset 'loadscreen_mp_creek' of type 'material'.
Loaded zone 'ui_mp'
Waited 1 msec for asset 'loadscreen_mp_killhouse' of type 'material'.
      dvar set ui_mousePitch 0
      dvar set ui_netGametypeName sd
      dvar set g_compassShowEnemies 0
      dvar set r_showLightGrid 1
      dvar set developer 0
      dvar set cl_freezeDemo 0
      dvar set timescale 1
      dvar set sv_disableClientConsole 0
Huffman Took 2 Milliseconds
WARNING: Invalid IWD zzz_russian_fonts.iwd in \main.
Current language: english
Current search path:
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod\z_sky.iwd (49 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod\z_skins.iwd (5 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod\z_custom_ruleset.iwd (2 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod\z_classic_blue_cfgfactory.iwd (94 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod\zzz_sniper.iwd (4 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod\zzz_Grey.iwd (7 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod\MovieMod.iwd (118 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod\Movie.iwd (46 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare/mods/moviemod
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_zzz_menu_music.iwd (2 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_13.iwd (265 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_12.iwd (33 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_11.iwd (448 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_10.iwd (230 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_09.iwd (447 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_08.iwd (66 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_07.iwd (34 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_06.iwd (416 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_05.iwd (716 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_04.iwd (765 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_03.iwd (670 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_02.iwd (1296 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_01.iwd (1456 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_00.iwd (1054 files)
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare/main
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare/main_shared
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare/players
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw06.iwd (7 files)
    localized assets iwd file for english
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw05.iwd (1338 files)
    localized assets iwd file for english
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw04.iwd (1730 files)
    localized assets iwd file for english
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw03.iwd (3705 files)
    localized assets iwd file for english
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw02.iwd (3483 files)
    localized assets iwd file for english
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw01.iwd (3181 files)
    localized assets iwd file for english
C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw00.iwd (2903 files)
    localized assets iwd file for english

File Handles:
handle 1: console_mp.log
handle 2: demos/cod4player_tmp_demo.dm_1
----------------------
73710 files in iwd files
      dvar set loc_language 0
      dvar set loc_forceEnglish 0
Setting state to CA_LOADING in CL_DownloadsComplete
Loading fastfile mp_crash_load
Loaded zone 'mp_crash_load'
----- R_Init -----
      dvar set r_fullscreen 1
      dvar set r_ignorehwgamma 0
      dvar set r_picmip_water 0
      dvar set r_useLayeredMaterials 0
      dvar set r_loadForRenderer 1
      dvar set r_vc_makelog 0
      dvar set r_aaSamples 16
      dvar set r_vsync 0
      dvar set r_floatz 1
      dvar set r_modelVertColor 1
      dvar set r_monitor 0
      dvar set r_rendererPreference Shader model 3.0
      dvar set r_aspectRatio wide 16:9
      dvar set r_customMode 
      dvar set r_altModelLightingUpdate 0
      dvar set r_preloadShaders 0
DirectX reports 1024 MB of video memory and 2205 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Using previously reported texture memory size of 1008 MB.
Picmip is set manually.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
      dvar set ui_mousePitch 0
      dvar set ui_netGametypeName sd
      dvar set cl_paused 1
      dvar set mapname mp_crash
Unloaded fastfile ui_mp
Loading fastfile mp_crash
Setting state to CA_LOADING in CL_InitCGame
      dvar set g_gametype sd
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobMax 0
      dvar set bg_fallDamageMaxHeight 350
      dvar set bg_fallDamageMinHeight 140
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_ladder_yawcap 100
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set bg_prone_yawcap 85
      dvar set friction 5.5
      dvar set g_ScoresColor_Allies 0.6 0.639216 0.690196 0
      dvar set g_ScoresColor_Axis 0.65098 0.568627 0.411765 0
      dvar set g_ScoresColor_EnemyTeam 0.690196 0.0705882 0.0509804 1
      dvar set g_ScoresColor_Free 0.760784 0.780392 0.101961 0
      dvar set g_ScoresColor_MyTeam 0.25098 0.721569 0.25098 1
      dvar set g_ScoresColor_Spectator 0.25098 0.25098 0.25098 0
      dvar set g_TeamColor_Allies 0.760784 0.101961 1 1
      dvar set g_TeamColor_Axis 0 0 0 1
      dvar set g_TeamColor_EnemyTeam 1 0.45098 0.501961 0
      dvar set g_TeamColor_Free 0.74902 0.25098 0.25098 1
      dvar set g_TeamColor_MyTeam 0.6 0.8 0.6 0
      dvar set g_TeamColor_Spectator 0.25098 0.25098 0.25098 1
      dvar set g_TeamIcon_Allies faction_128_usmc
      dvar set g_TeamIcon_Axis faction_128_arab
      dvar set g_TeamIcon_Free 
      dvar set g_TeamIcon_Spectator 
      dvar set g_TeamName_Allies Attack
      dvar set g_TeamName_Axis Defence
      dvar set inertiaAngle 0
      dvar set inertiaDebug 0
      dvar set inertiaMax 50
      dvar set jump_height 39
      dvar set jump_ladderPushVel 128
      dvar set jump_slowdownEnable 1
      dvar set jump_spreadAdd 64
      dvar set jump_stepSize 18
      dvar set mantle_check_angle 60
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_range 20
      dvar set mantle_debug 0
      dvar set mantle_enable 1
      dvar set mantle_view_yawcap 60
      dvar set player_adsExitDelay 0
      dvar set player_backSpeedScale 0.7
      dvar set player_breath_fire_delay 0
      dvar set player_breath_gasp_lerp 6
      dvar set player_breath_gasp_scale 4.5
      dvar set player_breath_gasp_time 1
      dvar set player_breath_hold_lerp 1
      dvar set player_breath_hold_time 4.5
      dvar set player_breath_snd_delay 1
      dvar set player_breath_snd_lerp 2
      dvar set player_debugHealth 0
      dvar set player_dmgtimer_flinchTime 500
      dvar set player_dmgtimer_maxTime 750
      dvar set player_dmgtimer_minScale 0
      dvar set player_dmgtimer_stumbleTime 500
      dvar set player_dmgtimer_timePerPoint 100
      dvar set player_footstepsThreshhold 0
      dvar set player_lean_rotate_crouch_left 0.8
      dvar set player_lean_rotate_crouch_right 0.3
      dvar set player_lean_rotate_left 0.8
      dvar set player_lean_rotate_right 0.4
      dvar set player_lean_shift_crouch_left 4
      dvar set player_lean_shift_crouch_right 15
      dvar set player_lean_shift_left 5
      dvar set player_lean_shift_right 9
      dvar set player_moveThreshhold 10
      dvar set player_scopeExitOnDamage 0
      dvar set player_spectateSpeedScale 1
      dvar set player_sprintCameraBob 0.5
      dvar set player_sprintForwardMinimum 105
      dvar set player_sprintMinTime 1
      dvar set player_sprintRechargePause 0
      dvar set player_sprintSpeedScale 1.5
      dvar set player_sprintStrafeSpeedScale 0.667
      dvar set player_sprintTime 4
      dvar set player_strafeAnimCosAngle 0.5
      dvar set player_strafeSpeedScale 0.8
      dvar set player_turnAnims 0
      dvar set player_view_pitch_down 85
      dvar set player_view_pitch_up 85
      dvar set scr_allies usmc
      dvar set scr_axis arab
      dvar set stopspeed 100
      dvar set ui_allowvote 0
      dvar set ui_bomb_timer 0
      dvar set ui_friendlyfire 1
      dvar set ui_hostname ok
      dvar set ui_motd 
      dvar set ui_scorelimit 0
      dvar set ui_timelimit 1.75
Loaded zone 'mp_crash'
Waited 8465 msec for asset 'weap_c4detpack_trigger_npc' of type 'sound'.
LOADING... collision map
LOADING... graphics
LOADING... maps/mp/mp_crash.d3dbsp
      dvar set r_lightTweakAmbient 0.02
      dvar set r_lightTweakDiffuseFraction 0.5
      dvar set r_lightTweakSunLight 1.3
      dvar set r_lightTweakAmbientColor 0.8 0.901961 1 1
      dvar set r_lightTweakSunColor 1 0.921569 0.878431 1
      dvar set r_lightTweakSunDiffuseColor 1 0.976471 0.835294 1
      dvar set r_lightTweakSunDirection -50 240 0
      dvar set r_lightTweakDiffuseFraction 0.5
LOADING... game media
LOADING...  - textures
LOADING...  - models
LOADING...  - items
LOADING...  - inline models
LOADING...  - server models
Error: Could not load xmodel "weapon_saw_mg_setup".
Error: Could not load xmodel "perc_slieghtofhand".
Error: Could not load xmodel "perc_doubletap".
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType flashed
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 3.5
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundLoop flashbang_tinnitus_loop
      dvar set bg_shock_soundLoopSilent flashbang_tinnitus_loop_silent
      dvar set bg_shock_soundEnd flashbang_tinnitus_end
      dvar set bg_shock_soundEndAbort flashbang_tinnitus_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2
      dvar set bg_shock_soundModEndDelay 1.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay 2
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 0.6
      dvar set bg_shock_soundWetLevel 0.8
      dvar set bg_shock_volume_physics 0.05
      dvar set bg_shock_volume_auto 0.05
      dvar set bg_shock_volume_auto2 0.05
      dvar set bg_shock_volume_autodog 0.05
      dvar set bg_shock_volume_bulletimpact 0.05
      dvar set bg_shock_volume_bulletwhizby 0.05
      dvar set bg_shock_volume_element 0.05
      dvar set bg_shock_volume_auto2d 0.05
      dvar set bg_shock_volume_vehicle 0.05
      dvar set bg_shock_volume_vehiclelimited 0.05
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.05
      dvar set bg_shock_volume_body2d 0.05
      dvar set bg_shock_volume_reload 0.05
      dvar set bg_shock_volume_reload2d 0.05
      dvar set bg_shock_volume_item 0.05
      dvar set bg_shock_volume_effects1 0.05
      dvar set bg_shock_volume_effects2 0.05
      dvar set bg_shock_volume_weapon 0.1
      dvar set bg_shock_volume_weapon2d 0.05
      dvar set bg_shock_volume_nonshock 1
      dvar set bg_shock_volume_voice 0.05
      dvar set bg_shock_volume_local 0.05
      dvar set bg_shock_volume_local2 0.05
      dvar set bg_shock_volume_ambient 1
      dvar set bg_shock_volume_hurt 0.3
      dvar set bg_shock_volume_player1 0.3
      dvar set bg_shock_volume_player2 0.3
      dvar set bg_shock_volume_music 0.3
      dvar set bg_shock_volume_musicnopause 0.3
      dvar set bg_shock_volume_mission 0.05
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 0
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 0
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 1.5
      dvar set bg_shock_sound 0
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.1
      dvar set bg_shock_volume_auto 0.1
      dvar set bg_shock_volume_auto2 0.1
      dvar set bg_shock_volume_autodog 0.1
      dvar set bg_shock_volume_bulletimpact 0.1
      dvar set bg_shock_volume_bulletwhizby 0.1
      dvar set bg_shock_volume_element 0.1
      dvar set bg_shock_volume_auto2d 0.1
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.1
      dvar set bg_shock_volume_body2d 0.1
      dvar set bg_shock_volume_reload 0.1
      dvar set bg_shock_volume_reload2d 0.1
      dvar set bg_shock_volume_item 0.1
      dvar set bg_shock_volume_effects1 0.1
      dvar set bg_shock_volume_effects2 0.1
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.1
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.1
      dvar set bg_shock_volume_local2 0.1
      dvar set bg_shock_volume_ambient 0.1
      dvar set bg_shock_volume_hurt 0.1
      dvar set bg_shock_volume_player1 0.1
      dvar set bg_shock_volume_player2 0.1
      dvar set bg_shock_volume_music 0.1
      dvar set bg_shock_volume_musicnopause 0.1
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 0
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0.001
      dvar set bg_shock_viewKickRadius 0
      dvar set bg_shock_viewKickFadeTime 0.001
      dvar set bg_shock_sound 0
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.1
      dvar set bg_shock_volume_auto 0.1
      dvar set bg_shock_volume_auto2 0.1
      dvar set bg_shock_volume_autodog 0.1
      dvar set bg_shock_volume_bulletimpact 0.1
      dvar set bg_shock_volume_bulletwhizby 0.1
      dvar set bg_shock_volume_element 0.1
      dvar set bg_shock_volume_auto2d 0.1
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.1
      dvar set bg_shock_volume_body2d 0.1
      dvar set bg_shock_volume_reload 0.1
      dvar set bg_shock_volume_reload2d 0.1
      dvar set bg_shock_volume_item 0.1
      dvar set bg_shock_volume_effects1 0.1
      dvar set bg_shock_volume_effects2 0.1
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.1
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.1
      dvar set bg_shock_volume_local2 0.1
      dvar set bg_shock_volume_ambient 0.1
      dvar set bg_shock_volume_hurt 0.1
      dvar set bg_shock_volume_player1 0.1
      dvar set bg_shock_volume_player2 0.1
      dvar set bg_shock_volume_music 0.1
      dvar set bg_shock_volume_musicnopause 0.1
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 35
      dvar set bg_shock_lookControl_maxyawspeed 35
      dvar set bg_shock_lookControl_mousesensitivityscale 0.1
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.1
      dvar set bg_shock_volume_auto 0.1
      dvar set bg_shock_volume_auto2 0.1
      dvar set bg_shock_volume_autodog 0.1
      dvar set bg_shock_volume_bulletimpact 0.1
      dvar set bg_shock_volume_bulletwhizby 0.1
      dvar set bg_shock_volume_element 0.1
      dvar set bg_shock_volume_auto2d 0.1
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.1
      dvar set bg_shock_volume_body2d 0.1
      dvar set bg_shock_volume_reload 0.1
      dvar set bg_shock_volume_reload2d 0.1
      dvar set bg_shock_volume_item 0.1
      dvar set bg_shock_volume_effects1 0.1
      dvar set bg_shock_volume_effects2 0.1
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.1
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.1
      dvar set bg_shock_volume_local2 0.1
      dvar set bg_shock_volume_ambient 0.1
      dvar set bg_shock_volume_hurt 0.1
      dvar set bg_shock_volume_player1 0.1
      dvar set bg_shock_volume_player2 0.1
      dvar set bg_shock_volume_music 0.1
      dvar set bg_shock_volume_musicnopause 0.1
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 45
      dvar set bg_shock_lookControl_maxyawspeed 45
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType flashed
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 12
      dvar set bg_shock_screenFlashWhiteFadeTime 7.5
      dvar set bg_shock_screenFlashShotFadeTime 15
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.1
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundLoop flashbang_tinnitus_loop
      dvar set bg_shock_soundLoopSilent flashbang_tinnitus_loop_silent
      dvar set bg_shock_soundEnd flashbang_tinnitus_end
      dvar set bg_shock_soundEndAbort flashbang_tinnitus_abort
      dvar set bg_shock_soundFadeInTime 1
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 0.7
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 0.1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 1
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.9
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 1
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.3
      dvar set bg_shock_volume_player1 0.3
      dvar set bg_shock_volume_player2 0.3
      dvar set bg_shock_volume_music 0.3
      dvar set bg_shock_volume_musicnopause 0.3
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 35
      dvar set bg_shock_lookControl_maxyawspeed 35
      dvar set bg_shock_lookControl_mousesensitivityscale 0.1
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.001
      dvar set bg_shock_screenBlurBlendFadeTime 0.001
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0
      dvar set bg_shock_viewKickFadeTime 0.001
      dvar set bg_shock_sound 0
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.9
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.2
      dvar set bg_shock_volume_body2d 0.2
      dvar set bg_shock_volume_reload 0.2
      dvar set bg_shock_volume_reload2d 0.2
      dvar set bg_shock_volume_item 0.2
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.2
      dvar set bg_shock_volume_local2 0.2
      dvar set bg_shock_volume_ambient 0.2
      dvar set bg_shock_volume_hurt 0.4
      dvar set bg_shock_volume_player1 0.4
      dvar set bg_shock_volume_player2 0.4
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.9
      dvar set bg_shock_volume_announcer 0.9
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 0
      dvar set bg_shock_lookControl_maxpitchspeed 0
      dvar set bg_shock_lookControl_maxyawspeed 0
      dvar set bg_shock_lookControl_mousesensitivityscale 0
      dvar set bg_shock_lookControl_fadeTime 0.001
      dvar set bg_shock_movement 1
LOADING...  - game media done
LOADING... clients
Error: Could not load material "defaultweapon_mp saw_bipod_crouch_mp m4_acog_mp barrett_mp g36c_reflex_mp winchester1200_grip_mp frag_grenade_mp mp5_silencer_mp deserteagle_mp rpg_mp uzi_mp m14_mp smoke_grenade_mp flash_grenade_mp beretta_mp colt45_mp usp_mp deserteaglegold_mp mp5_mp skorpion_mp ak74u_mp p90_mp ak47_mp mp44_mp g3_mp g36c_mp m16_mp m4_mp gl_mp m16_gl_mp gl_m16_mp dragunov_mp m40a3_mp remington700_mp m21_mp m1014_mp winchester1200_mp rpd_mp saw_mp m60e4_mp c4_mp claymore_mp concussion_grenade_mp beretta_silencer_mp colt45_silencer_mp usp_silencer_mp mp5_reflex_mp mp5_acog_mp skorpion_reflex_mp skorpion_silencer_mp skorpion_acog_mp uzi_reflex_mp uzi_silencer_mp uzi_acog_mp ak74u_reflex_mp ak74u_silencer_mp ak74u_acog_mp p90_reflex_mp p90_silencer_mp p90_acog_mp ak47_reflex_mp ak47_silencer_mp ak47_acog_mp ak47_gl_mp gl_ak47_mp m14_reflex_mp m14_silencer_mp m14_acog_mp m14_gl_mp gl_m14_mp g3_reflex_mp g3_silencer_mp g3_acog_mp g3_gl_mp gl_g3_mp g36c_silencer_mp g36c_acog_mp g36c_gl_mp gl_g36c_mp m16_reflex_mp m16_silencer_mp m16_acog_mp m4_reflex_mp m4_silencer_mp m4_gl_mp gl_m4_mp dragunov_acog_mp m40a3_acog_mp barrett_acog_mp remington700_acog_mp m21_acog_mp m1014_grip_mp m1014_reflex_mp winchester1200_reflex_mp rpd_acog_mp rpd_grip_mp rpd_reflex_mp saw_acog_mp saw_grip_mp saw_reflex_mp m60e4_acog_mp m60e4_grip_mp m60e4_reflex_mp frag_grenade_short_mp destructible_car briefcase_bomb_mp briefcase_bomb_defuse_mp radar_mp airstrike_mp helicopter_mp artillery_mp cobra_ffar_mp hind_ffar_mp cobra_20mm_mp".
CL_InitCGame:  9.31 seconds
Com_TouchMemory: 0 msec. Using sum: -368588821
      dvar set con_gameMsgWindow0Filter gamenotify obituary
      dvar set con_gameMsgWindow1Filter boldgame
      dvar set con_gameMsgWindow2Filter subtitle
      dvar set con_gameMsgWindow3Filter 
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
No channels added or hidden
      dvar set cl_paused 0
Working directory: C:\Program Files\Activision\Call of Duty 4 - Modern Warfare
PunkBuster Client: Windows version 6+ detected, homepath set to [C:\Users\Administrator\AppData\Local\PunkBuster\COD4\pb\]
PunkBuster Client: Warning: Corrupted Interface
PunkBuster Client: Attempting to resolve master3.evenbalance.com
PunkBuster Client: Resolved to [216.240.146.139]
PunkBuster Client: PunkBuster Client (v1.727 | A0) Enabled
      dvar set r_lightTweakDiffuseFraction 0.5
PunkBuster Client: PB Services socket initialized
PunkBuster Client: Game Version [CoD4 MP 1.7 build 568 nightly Wed Jun 18 2008 04:48:38PM win-x86]
PunkBuster Client: Not Connected to a Server
      dvar set cl_paused 0
Playing smoke grenades at time 287500
      dvar set cl_ingame 1
      dvar set timescale 0.2
PunkBuster Client: PnkBstrA successfully loaded PnkBstrB
PunkBuster Client: PnkBstrB service installed and started successfully
      dvar set cg_draw2D 0
]/exec tomey.cfg
execing tomey.cfg from disk
      dvar set r_lightTweakSunColor 1 1 1 1
      dvar set r_lightTweakSunDiffuseColor 1 1 1 1
r_lightTweakSunDiffuseColor is read only.
      dvar set r_lightTweakSunLight 1.1
      dvar set r_lightTweakSunDirection -120 -90 0
      dvar set r_dof_tweak 0
      dvar set r_dof_enable 0
      dvar set r_dof_farBlur 0
      dvar set r_dof_farStart 0
      dvar set r_dof_nearBlur 0
'0' is not a valid value for dvar 'r_dof_nearBlur'
  Domain is any number from 4 to 10
      dvar set r_dof_nearStart 0
      dvar set r_dof_nearEnd 0
      dvar set r_filmTweakEnable 1
      dvar set r_filmUseTweaks 1
      dvar set r_filmTweakBrightness 0.2
      dvar set r_filmTweakContrast 1.4
      dvar set r_filmTweakDesaturation 0.3
      dvar set r_filmTweakLightTint 1 1 1
      dvar set r_filmTweakDarkTint 1 1 1.25
      dvar set r_contrast 1.4
      dvar set g_TeamColor_Allies 0.760784 0.101961 1 1
      dvar set g_TeamColor_Axis 0 0 0 1
      dvar set cg_fov 80
      dvar set r_detail 0
      dvar set sm_enable 1
      dvar set r_drawDecals 0
      dvar set r_blur 0.4
      dvar set cg_drawCrosshair 0
      dvar set ui_drawCrosshair 0
      dvar set r_blur 0.4
      dvar set con_gameMsgWindow0MsgTime 50
Unknown command "XFIRE"
Unknown command "Feel"
      dvar set r_lightTweakDiffuseFraction 0.592593
      dvar set r_lightTweakDiffuseFraction 0.592593
      dvar set timescale 2
      dvar set timescale 1
      dvar set timescale 2
      dvar set timescale 1
      dvar set timescale 2
      dvar set timescale 1
]/quit
quitting...
----- CL_Shutdown -----
MAX_PACKET_USERCMDS
MAX_PACKET_USERCMDS
      dvar set sv_disableClientConsole 0
-----------------------
Unloaded fastfile mp_crash
Unloaded fastfile mp_crash_load
Unloaded fastfile localized_common_mp
Unloaded fastfile common_mp
Unloaded fastfile mod
Unloaded fastfile localized_code_post_gfx_mp
Unloaded fastfile code_post_gfx_mp
