Build 568 nightly Wed Jun 18 2008 04:48:38PM
logfile opened on Fri Aug 26 10:43:02 2011

sv_cheats is write protected.
      dvar set sv_maxclients 4
      dvar set timescale 10
timescale is cheat protected.
      dvar set ui_gametype 0
      dvar set ui_hud_hardcore 1
      dvar set ui_hud_obituaries 1
      dvar set ui_hud_showobjicons 1
      dvar set ui_mousePitch 0
      dvar set waypointIconHeight 1.18
      dvar set waypointIconWidth 1.19
      dvar set waypointOffscreenPointerDistance 20
Hiding channel: error
Hiding channel: gamenotify
Hiding channel: boldgame
Hiding channel: subtitle
Hiding channel: obituary
Hiding channel: logfile_only
Hiding channel: console_only
Hiding channel: gfx
Hiding channel: sound
Hiding channel: files
Hiding channel: devgui
Hiding channel: profile
Hiding channel: ui
Hiding channel: client
Hiding channel: server
Hiding channel: system
Hiding channel: playerweap
Hiding channel: ai
Hiding channel: anim
Hiding channel: physics
Hiding channel: fx
Hiding channel: leaderboards
Hiding channel: parserscript
Hiding channel: script
No channels added or hidden
Adding channel: gamenotify
Adding channel: boldgame
Adding channel: subtitle
Adding channel: obituary
Adding channel: logfile_only
Adding channel: console_only
Adding channel: gfx
Adding channel: sound
Adding channel: files
Adding channel: devgui
Adding channel: profile
Adding channel: ui
Adding channel: client
Adding channel: server
Adding channel: system
Adding channel: playerweap
Adding channel: ai
Adding channel: anim
Adding channel: physics
Adding channel: fx
Adding channel: leaderboards
Adding channel: parserscript
Adding channel: script
      dvar set sys_configSum 4379996
      dvar set fs_game mods/AawdudeMovieConfig
fs_game is write protected.
      dvar set cl_freezedemo 0
      dvar set timescale 1
timescale is cheat protected.
      dvar set version CoD4 MP 1.7 build 568 nightly Wed Jun 18 2008 04:48:38PM win-x86
CPU vendor is "AuthenticAMD"
CPU name is "AMD Phenom(tm) 9750 Quad-Core Processor"
4 logical CPUs reported
4 physical CPUs detected
Measured CPU speed is 2.40 GHz
Total CPU performance is estimated as 9.05 GHz
System memory is 1024 MB (capped at 1 GB)
Video card is "NVIDIA GeForce GTX 260"
Streaming SIMD Extensions (SSE) supported

      dvar set in_mouse 1
      dvar set g_gametype sd
      dvar set ui_maxclients 32
      dvar set sv_maxclients 4
Winsock Initialized
      dvar set net_noudp 0
      dvar set net_noipx 0
      dvar set net_socksEnabled 0
      dvar set net_socksServer 
      dvar set net_socksPort 1080
      dvar set net_socksUsername 
      dvar set net_socksPassword 
      dvar set net_noudp 0
      dvar set net_noipx 0
      dvar set net_socksEnabled 0
      dvar set net_socksServer 
      dvar set net_socksPort 1080
      dvar set net_socksUsername 
      dvar set net_socksPassword 
Opening IP socket: localhost:28960
      dvar set net_port 28960
Hostname: Studio1
IP: 192.168.0.10
      dvar set net_port 28960
      dvar set onlinegame 1
----- Initializing Renderer ----
      dvar set cl_paused 0
      dvar set cg_drawGun 1
      dvar set cg_fovScale 1
      dvar set cg_fovMin 10
      dvar set cg_draw2D 1
      dvar set cg_drawHealth 0
      dvar set cg_drawMaterial Off
      dvar set cg_drawCrosshair 1
      dvar set cg_drawCrosshairNames 1
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_hudGrenadeIconMaxRangeFlash 500
      dvar set cg_crosshairAlpha 1
      dvar set cg_crosshairAlphaMin 0.5
      dvar set cg_crosshairDynamic 0
      dvar set cg_crosshairEnemyColor 1
      dvar set cg_gun_x 0
      dvar set cg_gun_y 0
      dvar set cg_gun_z 0
      dvar set cg_gun_move_f 0
      dvar set cg_gun_move_r 0
      dvar set cg_gun_move_u 0
      dvar set cg_gun_ofs_f 0
      dvar set cg_gun_ofs_r 0
      dvar set cg_gun_ofs_u 0
      dvar set cg_gun_move_rate 0
      dvar set cg_gun_move_minspeed 0
      dvar set cg_centertime 5
      dvar set cg_debugposition 0
      dvar set cg_footsteps 1
      dvar set cg_firstPersonTracerChance 0.5
      dvar set cg_laserForceOn 0
      dvar set cg_laserRange 1500
      dvar set cg_laserRangePlayer 1500
      dvar set cg_laserRadius 0.8
      dvar set cg_laserLightBodyTweak 15
      dvar set cg_laserLightRadius 3
      dvar set cg_laserLightBeginOffset 13
      dvar set cg_laserLightEndOffset -3
      dvar set cg_laserEndOffset 0.5
      dvar set cg_laserFlarePct 0.2
      dvar set cg_tracerchance 0.2
      dvar set cg_tracerwidth 4
      dvar set cg_tracerSpeed 7500
      dvar set cg_tracerlength 160
      dvar set cg_tracerScale 1
      dvar set cg_tracerScaleMinDist 5000
      dvar set cg_tracerScrewRadius 0.5
      dvar set cg_thirdPersonRange 120
      dvar set cg_thirdPersonAngle 0
      dvar set cg_thirdPerson 0
      dvar set cg_dumpAnims -1
      dvar set cg_overheadNamesMaxDist 10000
      dvar set cg_overheadNamesNearDist 256
      dvar set cg_overheadNamesFarDist 1024
      dvar set cg_overheadNamesFarScale 0.6
      dvar set cg_overheadNamesSize 0.5
      dvar set cg_overheadIconSize 0.7
      dvar set cg_overheadRankSize 0.5
      dvar set cg_overheadNamesGlow 0 0 0 1
      dvar set cg_overheadNamesFont 2
      dvar set cg_drawFriendlyNames 1
      dvar set cg_enemyNameFadeIn 250
      dvar set cg_friendlyNameFadeIn 0
      dvar set cg_enemyNameFadeOut 250
      dvar set cg_friendlyNameFadeOut 1500
      dvar set cg_drawThroughWalls 0
      dvar set cg_heliKillCamDist 1000
      dvar set cg_heliKillCamFov 15
      dvar set cg_heliKillCamZDist 50
      dvar set cg_heliKillCamNearBlur 4
      dvar set cg_heliKillCamFarBlur 2
      dvar set cg_heliKillCamFarBlurStart 100
      dvar set cg_heliKillCamFarBlurDist 300
      dvar set cg_heliKillCamNearBlurStart 0
      dvar set cg_heliKillCamNearBlurEnd 100
      dvar set compassMaxRange 2500
      dvar set compassSoundPingFadeTime 2
      dvar set compassClampIcons 1
      dvar set compassRadarPingFadeTime 4
      dvar set compassRadarUpdateTime 4
      dvar set compassRadarLineThickness 0.4
      dvar set cg_hudMapRadarLineThickness 0.15
      dvar set waypointPlayerOffsetProne 30
      dvar set waypointPlayerOffsetCrouch 56
      dvar set waypointPlayerOffsetStand 74
      dvar set clientSideEffects 1
      dvar set g_compassShowEnemies 0
      dvar set bg_viewKickScale 0.2
      dvar set bg_viewKickMax 90
      dvar set bg_viewKickMin 5
      dvar set bg_viewKickRandom 0.4
      dvar set player_view_pitch_up 85
      dvar set bg_ladder_yawcap 100
      dvar set bg_prone_yawcap 85
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_fallDamageMinHeight 128
      dvar set bg_fallDamageMaxHeight 300
      dvar set inertiaMax 50
      dvar set inertiaDebug 0
      dvar set inertiaAngle 0
      dvar set friction 5.5
      dvar set bg_swingSpeed 0.2
      dvar set bg_legYawTolerance 20
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobMax 8
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set player_breath_hold_time 4.5
      dvar set player_breath_gasp_time 1
      dvar set player_breath_gasp_lerp 6
      dvar set player_adsExitDelay 0
      dvar set player_sustainAmmo 0
      dvar set player_backSpeedScale 0.7
      dvar set player_sprintSpeedScale 1.5
      dvar set player_sprintTime 4
      dvar set player_sprintMinTime 1
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set player_meleeRange 64
      dvar set player_meleeWidth 10
      dvar set player_meleeHeight 10
      dvar set player_burstFireCooldown 0.2
      dvar set bullet_penetrationMinFxDist 30
      dvar set jump_height 39
      dvar set jump_stepSize 18
      dvar set jump_slowdownEnable 1
      dvar set jump_ladderPushVel 128
      dvar set jump_spreadAdd 64
      dvar set mantle_enable 1
      dvar set mantle_debug 0
      dvar set mantle_check_range 20
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_angle 60
      dvar set mantle_view_yawcap 60
      dvar set perk_weapSpreadMultiplier 0.65
      dvar set ragdoll_debug 0
      dvar set ragdoll_fps 20
      dvar set ragdoll_max_life 4500
      dvar set ragdoll_explode_force 18000
      dvar set ragdoll_explode_upbias 0.8
      dvar set ragdoll_bullet_force 500
      dvar set ragdoll_bullet_upbias 0.5
      dvar set ragdoll_baselerp_time 1000
      dvar set ragdoll_jointlerp_time 3000
      dvar set ragdoll_rotvel_scale 1
      dvar set ragdoll_jitter_scale 1
      dvar set ragdoll_self_collision_scale 1.2
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
      dvar set fs_game mods/AawdudeMovieConfig
fs_game is write protected.
      dvar set cl_freezeDemo 0
      dvar set timescale 1
timescale is cheat protected.
      dvar set snd_khz 44
      dvar set snd_outputConfiguration 5.1 speakers
Attempting 44 kHz 16 bit [5.1 speakers] sound
----- R_Init -----
      dvar set r_fullscreen 1
      dvar set r_ignorehwgamma 0
      dvar set r_texFilterDisable 0
      dvar set r_fullbright 0
      dvar set r_znear 4
      dvar set r_znear_depthhack 0.1
      dvar set r_zfar 0
      dvar set r_fog 1
      dvar set r_picmip_water 1
      dvar set r_lightMap Unchanged
      dvar set r_colorMap Unchanged
      dvar set r_normalMap Unchanged
      dvar set r_specularMap Unchanged
      dvar set r_specularColorScale 1
      dvar set r_diffuseColorScale 1
      dvar set r_useLayeredMaterials 0
      dvar set r_loadForRenderer 1
      dvar set r_resampleScene 1
      dvar set r_lightTweakSunLight 1
      dvar set r_lightTweakSunColor 0 1 0 1
      dvar set r_lightTweakSunDirection 0 0 0
      dvar set r_norefresh 0
      dvar set r_aaSamples 16
      dvar set r_vsync 0
      dvar set r_skipPvs 0
      dvar set r_floatz 1
      dvar set r_highLodDist -1
      dvar set r_mediumLodDist -1
      dvar set r_lowLodDist -1
      dvar set r_lowestLodDist -1
      dvar set r_forceLod none
      dvar set sc_blur 2
      dvar set sc_count 24
      dvar set sc_debugCasterCount 24
      dvar set sc_debugReceiverCount 24
      dvar set sc_showOverlay 0
      dvar set sc_showDebug 0
      dvar set sc_wantCount 12
      dvar set sc_wantCountMargin 1
      dvar set sc_fadeRange 0.25
      dvar set sc_shadowInRate 2
      dvar set sc_shadowOutRate 5
      dvar set sc_length 400
      dvar set sc_offscreenCasterLodBias 0
      dvar set sc_offscreenCasterLodScale 20
      dvar set sm_sunEnable 1
      dvar set sm_spotEnable 1
      dvar set sm_sunSampleSizeNear 0.25
      dvar set sm_sunShadowScale 1
      dvar set sm_fastSunShadow 1
      dvar set r_blur 0
      dvar set r_glow 1
      dvar set r_glowUseTweaks 0
      dvar set r_glowTweakEnable 0
      dvar set r_glowTweakRadius0 5
      dvar set r_glowTweakBloomIntensity0 1
      dvar set r_glowTweakBloomCutoff 0.5
      dvar set r_glowTweakBloomDesaturation 0
      dvar set r_filmUseTweaks 0
      dvar set r_contrast 1
      dvar set r_brightness 0
      dvar set r_desaturation 1
      dvar set r_dof_tweak 0
      dvar set r_dof_nearBlur 6
      dvar set r_dof_farBlur 1.8
      dvar set r_dof_viewModelStart 2
      dvar set r_dof_viewModelEnd 8
      dvar set r_dof_nearStart 10
      dvar set r_dof_nearEnd 60
      dvar set r_dof_farStart 1000
      dvar set r_dof_farEnd 7000
      dvar set r_dof_bias 0.5
      dvar set r_sun_from_dvars 0
      dvar set r_monitor 0
      dvar set r_rendererPreference Shader model 3.0
      dvar set r_aspectRatio wide 16:9
      dvar set r_customMode 1
      dvar set r_altModelLightingUpdate 0
      dvar set r_preloadShaders 1
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because r_rendererPreference is set to Shader model 3.0.
      dvar set r_rendererInUse Shader model 3.0
      dvar set r_mode 1680x1050
      dvar set r_displayRefresh 75 Hz
Attempting 1680 x 1050 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 8x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx_mp
Loading fastfile localized_code_post_gfx_mp
Loading fastfile mod
Loaded zone 'code_post_gfx_mp'
Loaded zone 'localized_code_post_gfx_mp'
Loaded zone 'mod'
Loading fastfile ui_mp
Loading fastfile common_mp
Loading fastfile localized_common_mp
      dvar set wideScreen 1
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 512 MB of video memory and 3976 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Picmip is set manually.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps

------- sound system initialization -------
      dvar set snd_slaveFadeTime 500
      dvar set snd_enable2D 1
      dvar set snd_enable3D 1
      dvar set snd_enableStream 1
      dvar set snd_enableReverb 1
      dvar set snd_draw3D Off
      dvar set snd_levelFadeTime 250
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
------- sound system successfully initialized -------
end $init 2497 ms
--- Common Initialization Complete ---
=============================== DVAR DUMP ========================================
      actionSlotsHide "0"
      activeAction ""
      ai_moveOrientMode "invalid"
      ai_nocriticalsections "1"
      ai_noDodge "0"
      ai_noPathToEnemyGiveupTime "6000"
      ai_nosight "1"
      ai_pathMomentum "0.78"
      ai_pathNegotiationOverlapCost "300"
      ai_playerFarAccuracy "0.1"
      ai_playerFarDamage "30"
      ai_playerFarRange "2000"
      ai_playerNearAccuracy "0"
      ai_playerNearDamage "200"
      ai_playerNearRange "800"
      ai_showBadPlaces "1"
      ai_ShowCanshootChecks "0"
      ai_showClaimedNode "0"
      ai_showDodge "0"
      ai_ShowFailedPaths "100"
      ai_showFriendlyChains "0"
      ai_showNearestNode "0"
      ai_showNodes "0"
      ai_showNodesDist "384"
      ai_showPaths "0"
      ai_showPotentialThreatDir "0"
      ai_showRegion "0"
      ai_showVisData "0"
      ai_showVisDataDist "1000"
      ai_showVolume "-1"
      ai_threatUpdateInterval "500"
      aim_accel_turnrate_debug "0"
      aim_accel_turnrate_enabled "1"
      aim_accel_turnrate_lerp "1200"
      aim_autoaim_debug "0"
      aim_autoaim_enabled "0"
      aim_autoaim_lerp "40"
      aim_autoaim_region_height "120"
      aim_autoaim_region_width "160"
      aim_automelee_debug "0"
      aim_automelee_enabled "0"
      aim_automelee_range "0"
      aim_automelee_region_height "240"
      aim_automelee_region_width "320"
      aim_input_graph_debug "0"
      aim_input_graph_enabled "1"
      aim_input_graph_index "3"
      aim_lockon_debug "0"
      aim_lockon_deflection "0.05"
      aim_lockon_enabled "1"
      aim_lockon_region_height "90"
      aim_lockon_region_width "90"
      aim_lockon_strength "0.6"
      aim_scale_view_axis "1"
      aim_slowdown_debug "0"
      aim_slowdown_enabled "1"
      aim_slowdown_pitch_scale "0.4"
      aim_slowdown_pitch_scale_ads "0.5"
      aim_slowdown_region_width "90"
      aim_slowdown_yaw_scale "0.4"
      aim_slowdown_yaw_scale_ads "0.5"
      aim_target_sentient_radius "10"
      aim_turnrate_pitch "90"
      aim_turnrate_pitch_ads "55"
      aim_turnrate_yaw "260"
      aim_turnrate_yaw_ads "90"
      airlift_min_spec "0"
      alias "b1 say_team lol"
      am "vstr ammo"
      ammoCounterHide "0"
      angles "0"
      animated_trees_enabled "0"
      animscriptent "-1"
      arch "winnt"
      arilift_min_spec "0"
      ass_cyc "vstr ak"
      atem "vstr atem2"
      atem1 "-holdbreath; atem vstr atem2"
      atem2 "+holdbreath; atem vstr atem1"
      att_cyc "vstr dot"
      authPort "20800"
      authServerName "cod4master.activision.com"
      b_altHud "1"
      b_altHudFlags "6"
      b_anticheat "1"
      b_antilag "1"
      b_antiwarp "1"
      b_backupcvars "1"
      b_bannerlocation "200"
      b_banners "0"
      b_bannertime "0"
      b_brokenlogtimestamps "0"
      b_campaignFile ""
      b_chargetransfer "1"
      b_chatAlpha "0.33"
      b_chatfags "1"
      b_chatFlags "1"
      b_chatsounds "0"
      b_cheatkicktime "-1"
      b_cheatlog ""
      b_cmdwarnings "1"
      b_cursefilter ""
      b_cursefilteraction "3"
      b_customVoiceChat "1"
      b_damagexp "0"
      b_debugfakebmodel "0"
      b_debuglocations "0"
      b_defaultbantime "300"
      b_defaultskills ""
      b_demo_autotimescale "1"
      b_demo_autotimescaleweapons "0"
      b_demo_dynamitecam "0"
      b_demo_dynamitecounter "0"
      b_demo_followxDistance "50"
      b_demo_followyDistance "0"
      b_demo_followzDistance "20"
      b_demo_freecamspeed "800"
      b_demo_grenadecam "0"
      b_demo_mortarcam "0"
      b_demo_nametags "0"
      b_demo_nopitch "1"
      b_demo_panzercam "0"
      b_demo_pitchturnspeed "140"
      b_demo_playersprites "1"
      b_demo_pvshint "0"
      b_demo_rollspeed "140"
      b_demo_teamonlymissilecam "0"
      b_demo_yawturnspeed "150"
      b_demorecord_statusline "470"
      b_descriptiveTextscale "0.8"
      b_distancefalloff "1"
      b_drawclock "1"
      b_drawfps "2"
      b_drawPromotions "1"
      b_drawranks "0"
      b_drawRewards "1"
      b_drawspectatoralpha "1.0"
      b_drawspectatorteamflags "1"
      b_drawspeed "0"
      b_emptyscript ""
      b_ettv_flags "3"
      b_fireteamAlpha "1.0"
      b_fireteamLatchedClass "0"
      b_fixedphysics "1"
      b_fixedphysicsfps "125"
      b_floodMaxCommands "6"
      b_flushItems "0"
      b_goatsound "1"
      b_headshot "1"
      b_helmetprotection "1"
      b_hitsounds "1"
      b_hudYoffset "10.0"
      b_instagibDamage "400"
      b_intermissiontime "60"
      b_intreadypercent "75"
      b_lagometer "1"
      b_lagometerAlpha "1.0"
      b_levels_battlesense ""
      b_levels_covertops ""
      b_levels_engineer ""
      b_levels_fieldops ""
      b_levels_lightweapons ""
      b_levels_medic ""
      b_levels_soldier ""
      b_locationJustify "0"
      b_locationMaxChars "25"
      b_locationMode "0"
      b_logbanners "1"
      b_logrealtimestamps "1"
      b_mapconfigdirectory ""
      b_mapscriptdirectory ""
      b_mapzoom "2.708854"
      b_match_warmupjoin "0"
      b_maxmortarpitch "0"
      b_moverscale "1.0"
      b_multiview "1"
      b_muzzleflash "1"
      b_noactivatelean "0"
      b_noskillupgrades "0"
      b_noTapoutWarning "0"
      b_numPopups "-1"
      b_optimizePrediction "1"
      b_panzerhack "1"
      b_popupFadeTime "2500"
      b_popupStayTime "2000"
      b_popupTime "1000"
      b_predefineddemokeys "1"
      b_privatemessages "2"
      b_pronedelay "0"
      b_realHead "0"
      b_riflegrenades "1"
      b_semiAdminLevels "0"
      b_shoutcastpassword ""
      b_shove "80"
      b_shove_noz "1"
      b_shovesounds "1"
      b_showClientCmds "0"
      b_shrug "0"
      b_simpleItems "0"
      b_smallPopups "1"
      b_spectatorNames "1"
      b_speedinterval "200"
      b_speedunit "0"
      b_statsaver "1"
      b_stickycharge "1"
      b_sv_hitsounds "1"
      b_textcolorfilter ""
      b_tjg_ghostfx "2"
      b_tjl_color "blue"
      b_tjl_draw "1"
      b_tjl_showmaxspeed "0"
      b_tjl_stepsize "0.5"
      b_tjl_stoponnomove "1"
      b_tracers "1"
      b_votetextscale "0.8"
      b_watermark ""
      b_watermarkAlpha "1"
      b_watermarkFadeAfter "0"
      b_watermarkFadeTime "0"
      b_weapaltReloads "1"
      b_wolfrof "0"
      b_xpstopwatch "0"
      bash_setup "vstr bash01"
      bcmp_incoming_grenade_probability "50"
      bcmp_kill_inform_probability "50"
      bcmp_killstreak_incoming_probability "50"
      bcmp_perk_call_probability "50"
      bcmp_sniper_kill_probability "25"
      bcmp_toss_grenade_probability "50"
      bcmp_weapon_delay "2000"
      bcmp_weapon_fire_probability "90"
      bess "vstr bess2"
      bettyDetonateRadius "150"
      bettyTimeBeforeDetonate "0.45"
      bettyUpVelocity "296"
      bg_aimSpreadMoveSpeedThreshold "11"
      bg_bobAmplitudeDucked "0.0075 0.0075"
      bg_bobAmplitudeProne "0.02 0.005"
      bg_bobAmplitudeSprinting "0.02 0.014"
      bg_bobAmplitudeStanding "0.007 0.007"
      bg_bobMax "8"
      bg_debugWeaponAnim "0"
      bg_debugWeaponState "0"
      bg_duck2prone_time "400"
      bg_fallDamageMaxHeight "300"
      bg_fallDamageMinHeight "128"
      bg_foliagesnd_fastinterval "500"
      bg_foliagesnd_maxspeed "180"
      bg_foliagesnd_minspeed "40"
      bg_foliagesnd_resetinterval "500"
      bg_foliagesnd_slowinterval "1500"
      bg_ladder_yawcap "100"
      bg_legYawTolerance "20"
      bg_maxGrenadeIndicatorSpeed "20"
      bg_physicsFix "1"
      bg_prone2duck_time "400"
      bg_prone_softyawedge "1"
      bg_prone_yawcap "85"
      bg_shock_lookControl "1"
      bg_shock_lookControl_fadeTime "2"
      bg_shock_lookControl_maxpitchspeed "90"
      bg_shock_lookControl_maxyawspeed "90"
      bg_shock_lookControl_mousesensitivityscale "0.5"
      bg_shock_movement "1"
      bg_shock_screenBlurBlendFadeTime "1"
      bg_shock_screenBlurBlendTime "0.4"
      bg_shock_screenFlashShotFadeTime "1"
      bg_shock_screenFlashWhiteFadeTime "1"
      bg_shock_screenType "blurred"
      bg_shock_sound "1"
      bg_shock_soundDryLevel "1"
      bg_shock_soundEnd "shellshock_end"
      bg_shock_soundEndAbort "shellshock_end_abort"
      bg_shock_soundFadeInTime "0.25"
      bg_shock_soundFadeOutTime "2.5"
      bg_shock_soundLoop "shellshock_loop"
      bg_shock_soundLoopEndDelay "-3"
      bg_shock_soundLoopFadeTime "1.5"
      bg_shock_soundLoopSilent "shellshock_loop_silent"
      bg_shock_soundModEndDelay "2"
      bg_shock_soundRoomType "generic"
      bg_shock_soundWetLevel "0.5"
      bg_shock_viewKickFadeTime "3"
      bg_shock_viewKickPeriod "0.75"
      bg_shock_viewKickRadius "0.05"
      bg_shock_volume_ambient "0.5"
      bg_shock_volume_announcer "0.5"
      bg_shock_volume_auto "0.5"
      bg_shock_volume_auto2 "0.5"
      bg_shock_volume_auto2d "0.5"
      bg_shock_volume_autodog "0.5"
      bg_shock_volume_body "0.5"
      bg_shock_volume_body2d "0.5"
      bg_shock_volume_bulletimpact "0.5"
      bg_shock_volume_bulletwhizby "0.5"
      bg_shock_volume_effects1 "0.5"
      bg_shock_volume_effects2 "0.5"
      bg_shock_volume_element "0.5"
      bg_shock_volume_hurt "0.5"
      bg_shock_volume_item "0.5"
      bg_shock_volume_local "0.5"
      bg_shock_volume_local2 "0.5"
      bg_shock_volume_menu "0.5"
      bg_shock_volume_mission "0.5"
      bg_shock_volume_music "0.5"
      bg_shock_volume_musicnopause "0.5"
      bg_shock_volume_nonshock "0.5"
      bg_shock_volume_physics "0.5"
      bg_shock_volume_player1 "0.5"
      bg_shock_volume_player2 "0.5"
      bg_shock_volume_reload "0.5"
      bg_shock_volume_reload2d "0.5"
      bg_shock_volume_shellshock "0.5"
      bg_shock_volume_vehicle "0.5"
      bg_shock_volume_vehiclelimited "0.5"
      bg_shock_volume_voice "0.5"
      bg_shock_volume_weapon "0.5"
      bg_shock_volume_weapon2d "0.5"
      bg_swingSpeed "0.2"
      bg_viewheight_crouched "40"
      bg_viewheight_prone "11"
      bg_viewheight_standing "60"
      bg_viewKickMax "90"
      bg_viewKickMin "5"
      bg_viewKickRandom "0.4"
      bg_viewKickScale "0.2"
      bind "F5 exec nom"
      blood "1"
      bobpitch "0"
      bobroll "0"
      bog_b_min_spec "0"
      bomb "say BOMB!!"
      bot_enable "0"
      bot_minplayers "0"
      bot_nochat "1"
      bullet_penetrationMinFxDist "30"
      bullshit "1"
      cam_maxfps "85"
      camera "off"
      capturelimit "0"
      cf_AmmoStatusbar "4x4"
      cf_Console "7x12"
      cf_crosshairnames "4x4"
      cf_following "8x8"
      cf_fragmsg "8x8"
      cf_Pickupstring "10x14"
      cf_scores "8x8"
      cf_statusbar "24x24"
      cf_Statusbarammo "12x12"
      cf_Teamchat "4x8"
      cf_teamcrosshairhealth "9x9"
      cf_teamoverlay "9x9"
      cf_vote "4x4"
      cf_WeaponName "6x6"
      cf_WeaponSwitch "24x24"
      cf_wstats "1.2"
      cf_wstopshots "1.0"
      cf_wtopshots "1.0"
      cfgsize "33.597 bytes"
      cg_85Hz "0"
      cg_airstrikeKillCamCloseXYDist "24"
      cg_airstrikeKillCamCloseZDist "24"
      cg_airstrikeKillCamDist "200"
      cg_airstrikeKillCamFarBlur "2"
      cg_airstrikeKillCamFarBlurDist "300"
      cg_airstrikeKillCamFarBlurStart "100"
      cg_airstrikeKillCamFov "80"
      cg_airstrikeKillCamNearBlur "4"
      cg_airstrikeKillCamNearBlurEnd "100"
      cg_airstrikeKillCamNearBlurStart "0"
      cg_altAdrenaline "0"
      cg_altGrenades "1"
      cg_altlightning "0"
      cg_altplasma "1"
      cg_ammoCheck "0"
      cg_animBlend "1"
      cg_animspeed "0"
      cg_announcer "1"
      cg_announcerSounds "1"
      cg_antilag "1"
      cg_atmosphericEffects "0"
      cg_autoaction "7"
      cg_autoactivate "1"
      cg_autodemo "0"
      cg_automap_a "0.75"
      cg_automap_h "150"
      cg_automap_w "150"
      cg_automap_x "485"
      cg_automap_y "5"
      cg_autoReload "0"
      cg_autoscreenshot "0"
      cg_autoswitch "0"
      cg_blinktime "20"
      cg_blood "1"
      cg_bloodDamageBlend "0"
      cg_bloodFlash "0"
      cg_bloodLimit "0"
      cg_bloodLimitMsec "1"
      cg_bloodTime "0"
      cg_bobAmplitudeDucked "0.0075"
      cg_bobAmplitudeProne "0.03"
      cg_bobAmplitudeStanding "0.007"
      cg_bobMax "8"
      cg_bobpitch "0"
      cg_bobroll "0"
      cg_bobup "0"
      cg_bobWeaponAmplitude "0.16"
      cg_bobWeaponLag "0.25"
      cg_bobWeaponMax "10"
      cg_bobWeaponRollAmplitude "1.5"
      cg_bobyaw "0"
      cg_bodyTime "10"
      cg_brass "1"
      cg_brassTime "0"
      cg_cameraOrbitDelay "50"
      cg_centerPrintY "-60"
      cg_centertime "5"
      cg_centerY "70"
      cg_chatbeep "0"
      cg_chatHeight "0"
      cg_ChatsOnly "0"
      cg_chatTime "2000"
      cg_clientLog "0"
      cg_complaintPopUp "0"
      cg_connectionIconSize "0"
      cg_constantSizeHeadIcons "0"
      cg_coronafardist "0"
      cg_coronas "0"
      cg_crosshair "0"
      cg_crosshairaaalpha "0"
      cg_crosshairAlpha "1"
      cg_crosshairAlphaAlt "1.0"
      cg_crosshairAlphaMin "0.5"
      cg_crosshairColor "White"
      cg_crosshairColorAlt "White"
      cg_crosshairDynamic "0"
      cg_crosshairEneeyColor "1"
      cg_crosshairEnemyColor "1"
      cg_crosshairenemycolors "0"
      cg_crosshairFriendRGBA "1,0,1,1"
      cg_crosshairGrow "1"
      cg_crosshairHealth "0"
      cg_crosshairnames "1"
      cg_crosshairNoGun "gfx/reticle/hud@center_ads.tga"
      cg_crosshairPulse "0"
      cg_crosshairRGBA "1,0,0,1"
      cg_crosshairSize "42"
      cg_crosshairX "0"
      cg_crosshairY "0"
      cg_currentSelectedPlayer "0"
      cg_currentSelectedPlayerName ""
      cg_cursorHints "4"
      cg_Customloc "0"
      cg_cycleAllWeaps "1"
      cg_damageDraw "1"
      cg_damageindicator "1.5"
      cg_damageKick "1"
      cg_deadBodyFilter "0"
      cg_deadbodyque "0"
      cg_deathDelay "100"
      cg_debug_overlay_viewport "0"
      cg_debugevents "0"
      cg_debugInfoCornerOffset "-2 463.25"
      cg_debugposition "0"
      cg_deferPlayers "1"
      cg_descriptiveText "0"
      cg_displayrefresh "85"
      cg_drafps "0"
      cg_draw2D "1"
      cg_draw3D "0"
      cg_draw3dicons "0"
      cg_draw3dincons "0"
      cg_draw3discons "0"
      cg_drawAllWeaps "1"
      cg_DrawAmmoWarning "1"
      cg_drawAttacker "1"
      cg_drawBreathHint "1"
      cg_drawBuddies "1"
      cg_drawclock "1"
      cg_drawCompass "1"
      cg_drawCrosshair "1"
      cg_drawCrosshairNames "1"
      cg_drawCrosshairNamesPosX "300"
      cg_drawCrosshairNamesPosY "180"
      cg_drawCrosshairPickups "1"
      cg_drawdecals "0"
      cg_drawFireteamOverlay "1"
      cg_drawFPGun "1"
      cg_drawFPS "Off"
      cg_drawFPSLabels "0"
      cg_drawFPSOnly "0"
      cg_drawFrags "1"
      cg_drawFriend "1"
      cg_drawFriendlyFireCrosshair "1"
      cg_drawFriendlyNames "1"
      cg_drawGun "1"
      cg_drawHealth "0"
      cg_drawHUDIcons "1"
      cg_drawicons "1"
      cg_drawKiller "1"
      cg_drawLagometer "0"
      cg_drawMantleHint "0"
      cg_drawMaterial "Off"
      cg_drawmlagometer "1"
      cg_drawNotifyText "1"
      cg_drawpaused "1"
      cg_drawPing "1"
      cg_drawRadar "2"
      cg_drawReinforcementTime "1"
      cg_drawrewards "0"
      cg_drawRoundTimer "1"
      cg_drawScriptUsage "0"
      cg_drawShellshock "1"
      cg_drawSmallPopupIcons "1"
      cg_drawSnapshot "0"
      cg_drawSnapshotTime "1"
      cg_drawSoundOverlay "0"
      cg_drawSpectatorMessages "0"
      cg_drawSpreadScale "1"
      cg_drawStatus "1"
      cg_drawsun "1"
      cg_drawTeamOverlay "2"
      cg_drawTeamScores "1"
      cg_drawThroughWalls "0"
      cg_drawTimer "1"
      cg_drawTurretCrosshair "1"
      cg_drawWeaponIconFlash "2"
      cg_drrawBreathHint "1"
      cg_dumpAnims "-1"
      cg_emptyswitch "0"
      cg_enableosphud "1"
      cg_enemycolors "2222"
      cg_enemymodel "grunt/pm"
      cg_enemyNameFadeIn "250"
      cg_enemyNameFadeOut "250"
      cg_errordecay "100"
      cg_everyoneHearsEveryone "0"
      cg_execClassConfigs "0"
      cg_execVstr ""
      cg_fallKick "1"
      cg_fastSolids "1"
      cg_firstPersonTracerChance "0.5"
      cg_flareVisionSetFadeDuration "2000"
      cg_float "1"
      cg_Fog "0"
      cg_followkiller "0"
      cg_followpowerup "0"
      cg_followviewcam "1"
      cg_footsteps "1"
      cg_forceColors "1"
      cg_forcemodel "0"
      cg_fov "80"
      cg_fovMin "10"
      cg_fovScale "1"
      cg_friendlyNameFadeIn "0"
      cg_friendlyNameFadeOut "1500"
      cg_fullscreen "1"
      cg_gameBoldMessageWidth "130"
      cg_gameMessageWidth "130"
      cg_gamemessagewithe "65"
      cg_gibs "0"
      cg_glow "0"
      cg_goreDetail "0"
      cg_gun_move_f "0"
      cg_gun_move_minspeed "0"
      cg_gun_move_r "0"
      cg_gun_move_rate "0"
      cg_gun_move_u "0"
      cg_gun_ofs "0"
      cg_gun_ofs_f "0"
      cg_gun_ofs_r "0"
      cg_gun_ofs_u "0"
      cg_gun_rot_r "0"
      cg_gun_rot_rate "0"
      cg_gun_rot_y "0"
      cg_gun_x "0"
      cg_gun_y "0"
      cg_gun_z "0"
      cg_gunX "0"
      cg_guny "0"
      cg_gunz "0"
      cg_headIconMinScreenRadius "0"
      cg_heliKillCamDist "1000"
      cg_heliKillCamFarBlur "2"
      cg_heliKillCamFarBlurDist "300"
      cg_heliKillCamFarBlurStart "100"
      cg_heliKillCamFov "15"
      cg_heliKillCamNearBlur "4"
      cg_heliKillCamNearBlurEnd "100"
      cg_heliKillCamNearBlurStart "0"
      cg_heliKillCamZDist "50"
      cg_hintFadeTime "100"
      cg_hud_crosshaircolor "0"
      cg_hud_crosshairTeamInfo "1"
      cg_hud_drawPickup "1"
      cg_hud_fragMessage "1"
      cg_hud_graphs "1"
      cg_hud_statusbarStyle "5"
      cg_hud_teamBackground "1"
      cg_hud_weaponList "1"
      cg_hud_weaponListBackground "3"
      cg_hud_weaponListDrawAll "0"
      cg_hud_weaponListFlash "1"
      cg_hudAlpha "2"
      cg_hudChatIntermission "5 450"
      cg_hudChatIntermissionPositign "5 110"
      cg_hudChatIntermissionPosition "5 110"
      cg_hudChatPositign "10000"
      cg_hudChatPosition "100 10"
      cg_hudCompassMaxRange "1500"
      cg_hudCompassMinRadius "0"
      cg_hudCompassMinRange "0"
      cg_hudCompassSize "0,0001"
      cg_hudCompassSoundPingFadeTime "0"
      cg_hudCompassSpringyPointers "0"
      cg_hudDamageIcgnOffset "128"
      cg_hudDamageIcofInScope "0"
      cg_hudDamageIconHeight "64"
      cg_hudDamageIconInScope "0"
      cg_hudDamageIconOffset "128"
      cg_hudDamageIconTime "2000"
      cg_hudDamageIconWidth "128"
      cg_hudEapBorderWidth "2"
      cg_hudEapRadarLineThickness "0.15"
      cg_hudFiles "ui_mp/hud.txt"
      cg_hudGrefadeIconOffset "50"
      cg_hudGrenadeIcgnMaxHeight "104"
      cg_hudGrenadeIconAnScope "0"
      cg_hudGrenadeIconEnabledFlash "0"
      cg_hudGrenadeIconEnabledsmoke "1"
      cg_hudGrenadeIconHeight "25"
      cg_hudGrenadeIconInScope "1"
      cg_hudGrenadeIconMaxHeight "104"
      cg_hudGrenadeIconMaxRange "250"
      cg_hudGrenadeIconMaxRangeFlash "500"
      cg_hudGrenadeIconMaxRangeFrag "250"
      cg_hudGrenadeIconOffset "50"
      cg_hudGrenadeIconWidth "25"
      cg_hudGrenadePointerHeaght "12"
      cg_hudGrenadePointerHeight "12"
      cg_hudGrenadePointerPivot "12 27"
      cg_hudGrenadePointerPulseFreq "1.7"
      cg_hudGrenadePointerPulseMax "1.85"
      cg_hudGrenadePointerPulseMin "0.3"
      cg_hudGrenadePointerWidth "25"
      cg_hudlegacysplitscreenscale "2"
      cg_hudMapBorderWidth "2"
      cg_hudMapFriendlyHeight "10"
      cg_hudMapFriendlyWidth "10"
      cg_hudMapPlayerHeight "5"
      cg_hudMapPlayerWidth "5"
      cg_hudMapRadarLineThickness "0.15"
      cg_hudObjectiveMaxHeight "70"
      cg_hudObjectiveMaxRange "2048"
      cg_hudObjectiveMinAlpha "1"
      cg_hudObjectiveMinHeight "-70"
      cg_hudObjectiveNumRings "10"
      cg_hudObjectiveRingSize "64"
      cg_hudObjectiveRingTime "10000"
      cg_hudObjectiveTextScale "0.3"
      cg_hudProneY "100"
      cg_hudSayPosition "5 180"
      cg_hudsplitscreencompassscale "1.5"
      cg_hudsplitscreenstancescale "2"
      cg_hudStanceFlash "1 1 1 1"
      cg_hudStanceFlash_b "0.3"
      cg_hudStanceFlash_g "1.0"
      cg_hudStanceFlash_r "1.0"
      cg_hudStanceHintPrints "0"
      cg_hudVotePosition "5 220"
      cg_ignore "0"
      cg_impactPrediction "1"
      cg_impactVibration "0"
      cg_instanttapout "1"
      cg_invalidCmdHintBlinkInterval "1"
      cg_invalidCmdHintDuration "0"
      cg_lagometer "0"
      cg_laserEndOffset "0.5"
      cg_laserFlarePct "0.2"
      cg_laserForceOn "0"
      cg_laserLight "0"
      cg_laserLightBeginOffset "13"
      cg_laserLightBodyTweak "15"
      cg_laserLightEndOffset "-3"
      cg_laserLightRadius "3"
      cg_laserRadius "0.8"
      cg_laserRange "1500"
      cg_laserRangePlayer "1500"
      cg_lasterlightbodytweak "20"
      cg_letterbox "0"
      cg_lightningImpact "0"
      cg_lodbias "20"
      cg_lodscale "20"
      cg_loweffects "1"
      cg_lrawFPS "Simple"
      cg_mapLocationSelectionCursorSpeed "0.6"
      cg_marks "0"
      cg_marks_ents "0"
      cg_marks_ents_plaqer_only "0"
      cg_marks_ents_player_only "0"
      cg_marksLimit "0"
      cg_marktime "0"
      cg_marqueeTimeScale "30"
      cg_mature "1"
      cg_MaxDownedPulseRate "2"
      cg_MaxlocationWidth "16"
      cg_maxpackets "100"
      cg_MinDownedPulseRate "0.5"
      cg_momentaryMovedown "1"
      cg_motionblur_duration "2500"
      cg_motionblur_fadeout "500"
      cg_mouseaccel "0"
      cg_muzzleFlash "0"
      cg_noAmmoAutoSwitch "0"
      cg_nochatbeep "0"
      cg_nomip "0"
      cg_NoMOTDDisplayDuringDemo "0"
      cg_noplayeranims "0"
      cg_nopredict "0"
      cg_noprojectiletrail "1"
      cg_norender "0"
      cg_noTaunt "0"
      cg_noTaunts "0"
      cg_noVoiceChats "0"
      cg_noVoiceText "0"
      cg_oldCTFSounds "0"
      cg_oldPlasma "1"
      cg_oldRail "1"
      cg_oldRocket "1"
      cg_overheadfontscale "0"
      cg_overheadIconSize "0.7"
      cg_overheadNamesFarDist "1024"
      cg_overheadNamesFarScale "0.6"
      cg_overheadNamesFont "2"
      cg_overheadNamesGlow "0 0 0 1"
      cg_overheadNamesMaxDist "10000"
      cg_overheadNamesNearDist "256"
      cg_overheadNamesSize "0.5"
      cg_overheadRankSize "0.5"
      cg_oversampleMouse "0"
      cg_playersInViewMinDot "0.98"
      cg_popupLimboMenu "1"
      cg_prediction "0"
      cg_predictItems "1"
      cg_printObjectiveInfo "1"
      cg_projectileNudge "30"
      cg_q3compHud "0"
      cg_q3compScoreboard "0"
      cg_quickMessageAlt "1"
      cg_railTrailTime "400"
      cg_recoilPitch "0"
      cg_recording_statusline "9"
      cg_reticleBrightness "0.7"
      cg_reticleType "1"
      cg_runpitch "0"
      cg_runroll "0"
      cg_scoreboard "my color 0 0 0 0"
      cg_scoreboardBannerHeigh "17"
      cg_scoreboardBannerHeight "10"
      cg_scoreboardFont "1"
      cg_scoreboardHeaderFontScale "0.2"
      cg_scoreboardHeight "300"
      cg_scoreboardItemHeight "13"
      cg_scoreboardMyColor "0 0 0 0"
      cg_scoreboardPingGraph "0"
      cg_scoreboardPingHeight "0.7"
      cg_scoreboardPingText "1"
      cg_scoreboardPingWidth "0.036"
      cg_scoreboardRankFontScale "0"
      cg_scoreboardScrollStep "2"
      cg_scoreboardTextOffset "0.5"
      cg_scoreboardWidth "200"
      cg_scoredboardheight "150"
      cg_scorePlums "1"
      cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"
      cg_ScoresPing_HighColor "0 0 1 1"
      cg_ScoresPing_Interval "100"
      cg_ScoresPing_LowColor "1 0 0 1"
      cg_ScoresPing_MaxBars "4"
      cg_ScoresPing_MedColor "1 0.27451 0.952941 1"
      cg_scoresPingMaxBars "8"
      cg_scoreTransparency "1.0"
      cg_scriptIconSize "0"
      cg_seatHintFadeTime "2000"
      cg_selectedPlayer "0"
      cg_selectedPlayerName "rDK"
      cg_shadows "0"
      cg_shellEjection "0"
      cg_shellshock "0"
      cg_shock_mouse "1"
      cg_shock_mouse_fadeTime "2"
      cg_shock_mouse_maxpitchspeed "90"
      cg_shock_mouse_maxyawspeed "90"
      cg_shock_mouse_sensitivityscale "0.5"
      cg_shock_screenBlendFadeTime "1"
      cg_shock_screenBlendTime "0.4"
      cg_shock_sound "1"
      cg_shock_soundFadeInTime "0.25"
      cg_shock_soundFadeOutTime "2.5"
      cg_shock_soundLoopEndDelay "-3.0"
      cg_shock_soundLoopFadeTime "1.5"
      cg_shock_soundModEndDelay "2"
      cg_shock_soundRoomType "underwater"
      cg_shock_soundWetLevel "0.5"
      cg_shock_viewKickFadeTime "3"
      cg_shock_viewKickPeriod ".75"
      cg_shock_viewKickRadius ".05"
      cg_shock_volume_announcer "1.0"
      cg_shock_volume_auto "0.1"
      cg_shock_volume_body "0.1"
      cg_shock_volume_item "0.1"
      cg_shock_volume_local "1.0"
      cg_shock_volume_menu "1.0"
      cg_shock_volume_music "1.0"
      cg_shock_volume_voice "0.2"
      cg_shock_volume_weapon "0.5"
      cg_show2d "1"
      cg_showblood "0"
      cg_showdemoname "1"
      cg_showmiss "0"
      cg_showplayerlean "1"
      cg_simpleItems "1"
      cg_skybox "0"
      cg_small_dev_string_fontscale "1"
      cg_smallCompass "1"
      cg_smoke_sg "0"
      cg_smokegrowth_gl "1"
      cg_smokegrowth_rl "1"
      cg_smokeradius_gl "32"
      cg_smokeradius_rl "64"
      cg_smoothclients "1"
      cg_sniperDotColors "0"
      cg_sniperDotScale ".4"
      cg_soundFrag "1"
      cg_soundGlobal "1"
      cg_specHelp "1"
      cg_specSwing "1"
      cg_Specular "1"
      cg_SpecularColorScale "5"
      cg_split2HWeaps "0"
      cg_sprintEeterEmptyColor "0.7 0.5 0.2 0.8"
      cg_sprintEeterFullColor "0.8 0.8 0.8 0.8"
      cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
      cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
      cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
      cg_sproll "0"
      cg_stats "0"
      cg_statScrollTime "0.15"
      cg_stereoSeparation "0.4"
      cg_subtitleCharHeight "12"
      cg_subtitleMinTime "3"
      cg_subtitlePosX "120"
      cg_subtitlePosY "400"
      cg_subtitles "1"
      cg_subtitleWidth "80"
      cg_subtitleWidthStandard "520"
      cg_subtitleWidthWidescreen "520"
      cg_swingSpeed ".3"
      cg_teamchatbeep "1"
      cg_teamChatHeight "8"
      cg_teamChatsOndy "0"
      cg_teamChatsOnly "0"
      cg_teamChatTime "8000"
      cg_teamrails "0"
      cg_textNotify "1"
      cg_textnotity "1"
      cg_thirdPerson "0"
      cg_thirdPersonAngle "0"
      cg_thirdPersonRange "120"
      cg_timedDamageDuration "500"
      cg_tracerchance "0.2"
      cg_tracerlength "160"
      cg_tracerScale "1"
      cg_tracerScaleDistRange "25000"
      cg_tracerScaleMinDist "5000"
      cg_tracerScrewDist "100"
      cg_tracerScrewRadius "0.5"
      cg_tracerSpeed "7500"
      cg_tracerwidth "4"
      cg_truelightning "0"
      cg_uselessNostalgia "0"
      cg_useScreenshotJPEG "1"
      cg_useWeapsForZoom "1"
      cg_vehicletrails "1"
      cg_vertexlight "1"
      cg_viewKickMax "90"
      cg_viewKickScale "0.8"
      cg_viewsize "100"
      cg_viewZSmoothingMax "16"
      cg_viewZSmoothingMin "1"
      cg_viewZSmoothingTime "0.1"
      cg_visionSetLerpMaxDecreasePerFrame "0.01"
      cg_visionSetLerpMaxIncreasePerFrame "0.02"
      cg_voiceGlobal "1"
      cg_voiceIconSize "0"
      cg_voiceRadio "1"
      cg_voiceSpriteTime "6000"
      cg_waveamplitude "0"
      cg_weaponCycleDelay "0"
      cg_weaponHintsCoD1Style "0"
      cg_weaponleftbone "tag_weapon_left"
      cg_weaponMenuFast "1"
      cg_weaponrightbone "tag_weapon_right"
      cg_weaponSelect "9"
      cg_weaponSelectTime "250"
      cg_wolfparticles "0"
      cg_worldchatbeep "1"
      cg_xerpclients "1"
      cg_youInKillCamSize "1"
      cg_zoomDefaultBinoc "22.5"
      cg_zoomDefaultFG "55"
      cg_zoomDefaultSniper "20"
      cg_zoomDefaultSnooper "40"
      cg_zoomfov "22.5"
      cg_zoomStepBinoc "3"
      cg_zoomStepFG "10"
      cg_zoomStepSniper "2"
      cg_zoomStepSnooper "5"
      cg_zoomWeaponChange "1"
      cgn_gameMsgWindow0MsgTime "5"
      cgWdrawCrosshairNames "1"
      ch_3waveFont "0"
      ch_ColorLocations "1"
      ch_crosshaircolor "red"
      ch_CrosshairNamesLeft "0"
      ch_crosshairTeamInfo "1"
      ch_drawFlagNames "2"
      ch_drawHealthMeters "0"
      ch_drawPickup "1"
      ch_drawSpeed "0"
      ch_FilterLocationsTeamchat "0"
      ch_font "0"
      ch_fragMessage "1"
      ch_graphs "1"
      ch_InverseTeamChat "1"
      ch_Obituaries "1"
      ch_pickupitem "0"
      ch_recordMessage "1"
      ch_statusbarformat "1"
      ch_statusbarStyle "1"
      ch_teambackground "0"
      ch_TeamchatOnly "0"
      ch_teamcrosshairhealth "1"
      ch_teamoverlay "l14nwhap"
      ch_weaponList "1"
      ch_weaponListBackground "1"
      ch_weaponListDrawAll "0"
      ch_weaponListFlash "1"
      ch_weaponswitch "8"
      chain "0"
      change_weap "openscriptmenu changeclass_mw go"
      chat_altnick ""
      chat_beepon ""
      chat_channel "#rocketarena"
      chat_echoconsole "0"
      chat_hidejoinpart "0"
      chat_nick ""
      chat_notifyhidden "1"
      chat_server ""
      cheat_items_set1 "33554432"
      cheat_items_set2 "0"
      cheat_points "1"
      cl_100hz "0"
      cl_125hz "1"
      cl_250hz "1"
      cl_60hz "1"
      cl_70hz "1"
      cl_75hz "0"
      cl_85hz "1"
      cl_allowDownload "1"
      cl_allowdownloads "1"
      cl_analog_attack_threshold "0.8"
      cl_anglespeedkey "1.5"
      cl_anonymous "0"
      cl_autocmd "1"
      cl_autoupdate "0"
      cl_avidemo "0"
      cl_bypassMouseInput "0"
      cl_connectionAttemps "60"
      cl_connectionAttempts "10"
      cl_connectsattempts "30"
      cl_connectTimeout "200"
      cl_conXOffset "0"
      cl_debugMove "0"
      cl_doubletapdelay "0"
      cl_doubletapprone "0"
      cl_forceavidemo "0"
      cl_freelook "1"
      cl_freezeDemo "0"
      cl_goStandJumpTime "0"
      cl_hudDrawsBehindUI "1"
      cl_ingame "0"
      cl_language "0"
      cl_maxpackets "100"
      cl_maxpackits "30"
      cl_maxPing "2000"
      cl_maxppf "10"
      cl_motd "1"
      cl_motdString ""
      cl_mouseAccel "0"
      cl_nodelta "0"
      cl_nokarnage "1"
      cl_noprint "0"
      cl_packetdup "1"
      cl_paused "0"
      cl_pitchspeed "140"
      cl_pufkbuster "1"
      cl_punkbuster "1"
      cl_run "1"
      cl_running "1"
      cl_serverStatusResendTime "750"
      cl_showmnet "1"
      cl_showmouserate "0"
      cl_showmsend "1"
      cl_showmTimeDelta "1"
      cl_shownet "0"
      cl_shownuments "0"
      cl_showSend "0"
      cl_showServerCommands "0"
      cl_showTimeDelta "0"
      cl_stance "333"
      cl_stanceHoldTime "300"
      cl_stanceTemp "567"
      cl_talking "0"
      cl_timeNudge "0"
      cl_timenugde "-15"
      cl_timeout "40"
      cl_toxjeekkpro "1"
      cl_updateavailable "0"
      cl_updatefiles ""
      cl_updateoldversion ""
      cl_updateversion ""
      cl_viewPitchCompensate "0"
      cl_viewYawCompensate "0"
      cl_voice "1"
      cl_wwwDownload "1"
      cl_xmodelcheck "0"
      cl_yawspeed "100000"
      clanName ""
      class_specops_special "1"
      clientSideEffects "1"
      cm_curveClipHack "5"
      cm_noAreas "1"
      cm_playerCurveClip "1"
      cmdcur "vstr tgl1"
      coepassMaxRange "2500"
      color "z"
      color1 "7"
      color2 "z"
      com "max_fps 125"
      com_animCheck "0"
      com_blindlyLoadDLLs "1"
      com_blood "1"
      com_bloodflash "0"
      com_cameraMode "0"
      com_crashed "0"
      com_dropsim "0"
      com_dumpingdxf "0"
      com_eaxfps "1000"
      com_expectedHunkUsage "0"
      com_filter_output "0"
      com_forcefps "125"
      com_fps "125"
      com_hunkMegs "1024"
      com_ignoreothertasks "1"
      com_ignoreverifynetwork "1"
      com_introPlayed "1"
      com_maxfpa "250"
      com_maxfps "125"
      com_maxFrameTime "100"
      com_playerProfile "demo"
      com_recommended "0"
      com_recommendedSet "1"
      com_showtrace "1"
      com_soundMegs "24"
      com_speeds "0"
      com_startupIntroPlayed "0"
      com_statmon "0"
      com_time "40"
      com_timescale "1"
      com_toxsick_ofc "1"
      com_watchdog "60"
      com_watchdog_cmd ""
      com_zoneMegs "24"
      compass "1"
      compassClampIcons "1"
      compassCoords "0 0 0"
      compassDebug "0"
      compassECoordCutoff "47"
      compassenemyfootstepenable "1"
      compassEnemyFootstepEnabled "0"
      compassEnemyFootstepMaxRange "500"
      compassEnemyFootstepMaxZ "100"
      compassEnemyFootstepMinSpeed "140"
      compassenemyheight "1"
      compassFriendlyHeigha "9"
      compassFriendlyHeight "10"
      compassFriendlyWidta "9"
      compassFriendlyWidth "10"
      compassMaxRange "2500"
      compassMinRadius "0.0001"
      compassMinRange "0.0001"
      compassObbectiveRingSize "80"
      compassObjectaveHeight "20"
      compassObjectiveArrowHeight "5"
      compassObjectiveArrowOffset "2"
      compassObjectiveArrowRotateDist "5"
      compassObjectiveArrowWidth "10"
      compassObjectiveDetailDist "10"
      compassObjectiveDrawLines "0"
      compassObjectiveHeight "8"
      compassObjectiveIconHeight "10"
      compassObjectiveIconWidth "10"
      compassObjectiveMaxHeight "50"
      compassObjectiveMaxRange "2048"
      compassObjectiveMinAlpha "1"
      compassObjectiveMinDistRange "1"
      compassObjectiveMinHeight "-50"
      compassObjectiveNearbyDist "4"
      compassObjectiveNumRings "10"
      compassObjectiveRingSize "50"
      compassObjectiveRingTiee "10000"
      compassObjectiveRingTime "10000"
      compassObjectiveTextHeight "18"
      compassObjectiveTextScale "0.3"
      compassObjectiveWidth "8"
      compassObjektiveTextScale "0.3"
      compassPartialType "0"
      compassPlayerHeigha "9"
      compassPlayerHeight "10"
      compassPlayerWidta "9"
      compassPlayerWidth "10"
      compassRadarLineThickness "0.4"
      compassRadarPingFadeTime "4"
      compassRadarUpdateTime "4"
      compassRotatiof "1"
      compassRotation "1"
      compassSize "0.7"
      compassSoundPingFadeTime "2"
      compassTickertapeStretch "0.55"
      comxassObjectiveArrgwOffset "2"
      con_autoclear "1"
      con_boldgamemessagetime "1"
      con_debug "0"
      con_default_console_filter "*"
      con_errormessagetime "0"
      con_gamemessagetime "1"
      con_gameMsgWandow2MsgTime "5*"
      con_gameMsgWindgw3LineCount "5"
      con_gameMsgWindow0FadeInTime "0.25"
      con_gameMsgWindow0FadeOutTime "0.5"
      con_gameMsgWindow0Filter "gamenotify obituary"
      con_gameMsgWindow0LineCount "4"
      con_gameMsgWindow0MsgTime "5"
      con_gameMsgWindow0ScrollTime "0.25"
      con_gameMsgWindow0SplitscreenScale "1.5"
      con_gameMsgWindow1FadeIfTime "0.25"
      con_gameMsgWindow1FadeInTime "0"
      con_gameMsgWindow1FadeOutTime "0.01"
      con_gameMsgWindow1Filter "boldgame"
      con_gameMsgWindow1LineCount "1"
      con_gameMsgWindow1MsgTime "15"
      con_gameMsgWindow1ScrollTime "0.25"
      con_gameMsgWindow1SplitscreenScale "1.5"
      con_gameMsgWindow2FadeInTime "0.75"
      con_gameMsgWindow2FadeOutTime "0.5"
      con_gameMsgWindow2Filter "subtitle"
      con_gameMsgWindow2LineCount "1"
      con_gameMsgWindow2MsgTime "0.5"
      con_gameMsgWindow2ScrollTame "0.25"
      con_gameMsgWindow2ScrollTime "0.25"
      con_gameMsgWindow2SplitscreenScale "1.5"
      con_gameMsgWindow3FadeInTime "0.25"
      con_gameMsgWindow3FadeOutTime "0.5"
      con_gameMsgWindow3Filter "" -- latched " par"
      con_gameMsgWindow3LineCount "1"
      con_gameMsgWindow3MsgTime "0.5"
      con_gameMsgWindow3ScrollTime "0.25"
      con_gameMsgWindow3SplitscreenScale "1.5"
      con_gameMsoWindow1SplitscreenScale "1.5"
      con_gammMsgWindow3ScrollTime "0.25"
      con_inputBoxColor "0 0 0 0"
      con_inputhintbox "color 0.0 0.0 0.0 0.9"
      con_inputHintBoxColor "0.2 1 0 0.75"
      con_matchPrefixOnly "1"
      con_maxfos "125"
      con_maxfps "333"
      con_minicgnlines "5"
      con_minicon "0"
      con_miniconlines "5"
      con_minicontime "4"
      con_notifytime "10"
      con_outputBarColor "1 1 0.2 0"
      con_outputSliderColor "0.2 1 0 0.4"
      con_outputWindowColor "0 0 0 0.6"
      con_restricted "0"
      con_typewriter_printspeed "40"
      con_typewriterCodorGlowCheckpoint "0.6 0.5 0.6 1"
      con_typewriterColorBase "1 1 1"
      con_typewriterColorGlgwFailed "0.8 0 8 1"
      con_typewriterColorGlowCheckpoint "0 0 0 0"
      con_typewriterColorGlowCompleted "0 0 0 0"
      con_typewriterColorGlowFailed "0 0 0 0"
      con_typewriterColorGlowUpdated "0 0 0 0"
      con_typewriterDecayDuration "100"
      con_typewriterDecayStartTime "6000"
      con_typewriterEnabledSounds "0"
      con_typewriterPrintSpeed "50"
      connectionattempts "30"
      conspeed "9999"
      conWgameMsgWindow0FadeOutTime "0.5"
      conWgameMsgWindow2FadeOutTime "0.5"
      conWtypewriterDecayDuration "700"
      crosshairaaalpha "0"
      crosshairhealth "1"
      crouch "vstr crouch1"
      crouch1 "raisestance;seta crouch vstr crouch2"
      crouch2 "gocrouch;seta crouch vstr crouch1"
      cseta "r_fullscreen 1"
      customclass1 "Assault"
      customclass2 "SMG"
      customclass3 "Demolitions"
      customclass4 "Sniper"
      customclass5 "LMG"
      debug "0"
      debug_drawcone "off"
      debug_protocol ""
      debug_stundraw "off"
      debug_tankall "off"
      debug_tanknone "off"
      debug_tankque "off"
      debug_tanksamples "off"
      debuggraph "0"
      dedicated "listen server"
      demo_avifpsF1 "0"
      demo_avifpsF2 "10"
      demo_avifpsF3 "15"
      demo_avifpsF4 "20"
      demo_avifpsF5 "24"
      demo_bfe "vstr demo_start"
      demo_drawTimeScale "1"
      demo_infoWindow "1"
      demo_rec "vstr demo_start"
      demo_start "01"
      demo_stop "stoprecord; seta demo_rec vstr demo_start"
      demo_tog "vstr demo_start"
      demo_togg "vstr demo_start"
      demorec "vstr stoprec"
      destructibles_enable_physics "1"
      details "5"
      devdll "1"
      developer "0"
      developer_script "0"
      devmap "mp_strike"
      disable_tank_shock_minspec "1"
      dmflags "0"
      dollycamera ""
      draw_2d "0"
      draw_fps "0"
      drawdecals "0"
      drew_ngtes "5"
      drew_notes "5"
      dyfEnt_active "0"
      dynEnt_active "1"
      dynEnt_bulletForce "1000"
      dynEnt_explodeForce "12500"
      dynEnt_explodeMaxEnts "20"
      dynEnt_explodeMinForce "40"
      dynEnt_explodeSpinScale "3"
      dynEnt_explodeUpbias "0.5"
      dynEntPieces_angularVelocity "0 0 0"
      dynEntPieces_impactForce "1000"
      dynEntPieces_velocity "0 0 0"
      ecw_map "0"
      efficiency "1"
      elevator_back "gocrouch; +back; wait 2; -back; +moveup; wait 2; -moveup"
      elevator_forward "gocrouch; +forward; wait 2; -forward; +moveup; wait 2; -moveup"
      enable_art "1"
      enemy_model ""
      ex_interp "0"
      exec "enable_art.cfg"
      fallback "0"
      FastReload "vstr FastReload1"
      fastReload1 ";+reload;wait 1;+melee;wait 1;+forward;wait 1;-melee;wait 1;-forward;wait 1;-reload;"
      fix1 "sm_enable 1; r_smc_enable 1; r_normalmap 1; r_distortion 1; r_desaturation 1; r_fog 0; r_lodbiasrigid -1000; r_lodbiasskinned -1000; r_forcelod 0; vstr fix2"
      fix2 "waypointoffscreenpointerheight 1.18; waypointoffscreenpointerwidth 1.8; waypointiconheight 1.18; waypointiconheight 1.18; waypointiconwidth 1.19; vstr fix3"
      fix3 "waypointdebugdraw 0; cg_fovscale 1.25; r_specularcolorscale 10; ui_hud_hardcore 1; r_blur 0; r_lighttweaksunlight 1.25; cg_drawfriendlyNames 0; vstr fix4"
      fix4 "r_zFeather 1; r_dlightLimit 4; vstr glow"
      fix5 "sm_enable 1; r_smc_enable 1; r_normalmap 1; r_distortion 1; r_desaturation 1; r_fog 0; r_lodbiasrigid -1000; r_lodbiasskinned -1000; r_forcelod 0; vstr fix6"
      fix6 "waypointoffscreenpointerheight 1.18; waypointoffscreenpointerwidth 1.8; waypointiconheight 1.18; waypointiconheight 1.18; waypointiconwidth 1.19; vstr fix7"
      fix7 "waypointdebugdraw 0; cg_fovscale 1.2; r_specularcolorscale 10; ui_hud_hardcore 1; r_blur 0; r_lighttweaksunlight 1.25; cg_drawfriendlyNames 0; vstr fix8"
      fix8 "r_zFeather 1; r_dlightLimit 4; vstr glow; r_dof_bias 0.1; r_filmusetweaks 1; exec art_on.cfg"
      fixedtime "0"
      flash "openscriptmenu -1 loadout_grenade:flash_grenade; set "
      forcefps "333"
      fraglimit "20"
      freelook "1"
      friction "5.5"
      friendlyNameFontCOlor "1 1 1 1"
      friendlyNameFontGlowCOlor "0 0.55 1 1"
      friendlyNameFontObjective "1"
      friendlyNameFontSize "0.2"
      fs_basegame ""
      fs_basepath "C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare"
      fs_cdpath ""
      fs_copyfiles "0"
      fs_debug "0"
      fs_game "mods/aawdudemovieconfig"
      fs_homepath "C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare"
      fs_ignoreLocalized "0"
      fs_ignoreLozalized "0"
      fs_restrict "0"
      fs_usedevdir "0"
      fullscreen "1"
      fx_count "0"
      fx_countScale "0.330000"
      fx_cull "0"
      fx_cull_effect_spawn "0"
      fx_cull_elem_draw "0"
      fx_cull_elem_spawn "0"
      fx_cullbias "100"
      fx_cullscale "0.5"
      fx_debug "0"
      fx_debugBolt "0"
      fx_draw "1"
      fx_drawClouds "0"
      fx_enable "1"
      fx_freeze "0"
      fx_marks "1"
      fx_marks_ents "1"
      fx_marks_mnts "1"
      fx_marks_smodels "1"
      fx_nearCull "0"
      fx_sort "0"
      fx_visMinTraceDist "80"
      g_adminpass ""
      g_allowvgte "0"
      g_allowvote "0"
      g_allowVoteClientKick "0"
      g_allowVoteDrawFriend "0"
      g_allowVoteFriendlyFire "0"
      g_allowVoteGameType "0"
      g_allowVoteKick "0"
      g_allowVoteKillCam "0"
      g_allowVoteMap "1"
      g_allowVoteMapRestart "1"
      g_allowVoteMapRotate "1"
      g_allowVoteTempBanClient "0"
      g_allowVoteTempBanUser "0"
      g_allowVoteTypeMap "0"
      g_antilag "1"
      g_autodemo "0"
      g_autoscreenshot "0"
      g_banIPs ""
      g_blueTeam ""
      g_brain "1"
      g_clonePlayerMaxVelocity "80"
      g_compassShowEnemies "0"
      g_complaintlimit "3"
      g_deadChat "1"
      g_deathDelay "3000"
      g_dropForwardSpeed "10"
      g_dropHorzSpeedRand "100"
      g_dropUpSpeedBase "10"
      g_dropUpSpeedRand "5"
      g_entinfo_aionly "0"
      g_filterBan "1"
      g_friendlyFire "0"
      g_gametype "sd"
      g_gamma_00 "seta r_gamma 1;seta g_gamma_up vstr g_gamma_01"
      g_gamma_01 "seta r_gamma 1.2;seta g_gamma_down vstr g_gamma_00;seta g_gamma_up vstr g_gamma_02; Gamma^2|^9-------- ^40.8"
      g_gamma_02 "seta r_gamma 1,4;seta g_gamma_down vstr g_gamma_01;seta g_gamma_up vstr g_gamma_03; Gamma^2||^9------- ^40.9"
      g_gamma_03 "seta r_gamma 1.6;seta g_gamma_down vstr g_gamma_02;seta g_gamma_up vstr g_gamma_04; Gamma^2|||^9------ ^41.0"
      g_gamma_04 "seta r_gamma 1.8;seta g_gamma_down vstr g_gamma_03;seta g_gamma_up vstr g_gamma_05; Gamma^2||||^9----- ^41.1"
      g_gamma_05 "seta r_gamma 2;seta g_gamma_down vstr g_gamma_04;seta g_gamma_up vstr g_gamma_06; Gamma^2|||||^9---- ^41.2"
      g_gamma_06 "seta r_gamma 2.1;seta g_gamma_down vstr g_gamma_05;seta g_gamma_up vstr g_gamma_07; Gamma^2||||||^9--- ^41.3"
      g_gamma_07 "seta r_gamma 2.2;seta g_gamma_down vstr g_gamma_06;seta g_gamma_up vstr g_gamma_08; Gamma^2|||||||^9-- ^41.4"
      g_gamma_08 "seta r_gamma 2.3;seta g_gamma_down vstr g_gamma_07;seta g_gamma_up vstr g_gamma_09; Gamma^2||||||||^9- ^41.5"
      g_gamma_09 "seta r_gamma 2.4;seta g_gamma_down vstr g_gamma_08;seta g_gamma_up vstr g_gamma_10; Gamma^2|||||||||^9 ^41.6"
      g_gamma_10 "seta r_gamma 2.5;seta g_gamma_down vstr g_gamma_09"
      g_gamma_down "vstr g_gamma_05"
      g_gamma_up "vstr g_gamma_07"
      g_gamnetype "sd"
      g_gpusync "0"
      g_lastSaveGame "save\autosave\pegasusnight-1.svg"
      g_log "games_mp.log"
      g_logSync "0"
      g_maxDroppedWeapons "16"
      g_maxGameClients "0"
      g_minGrenadeDamageSpeed "400"
      g_oldVotang "1"
      g_oldVoting "1"
      g_password ""
      g_pdayerCollisionEjectSpeed "25"
      g_playerCollisionEjectSpeed "25"
      g_redCrosshairs "1"
      g_redCrosshaizs "0"
      g_redTeam ""
      g_scoreboardmycolor "1 1 1 1"
      g_scorecolor "allies 0 0 0 1"
      g_ScoreColor_Allies "1 1 1 0"
      g_scorecolor_axis "0.32 0.07 0.07 0"
      g_ScoresColor_Allies "0.6 0.639216 0.690196 0"
      g_ScoresColor_Axis "0.65098 0.568627 0.411765 0"
      g_ScoresColor_EnemyTeam "0.690196 0.0705882 0.0509804 1"
      g_ScoresColor_Free "0.760784 0.780392 0.101961 0"
      g_ScoresColor_MyTeam "0.25098 0.721569 0.25098 1"
      g_ScoresColor_Spectator "0.25098 0.25098 0.25098 0"
      g_skipParticles "1"
      g_spAwards ""
      g_speed "190"
      g_spScores1 ""
      g_spScores2 ""
      g_spScores3 ""
      g_spScores4 ""
      g_spScores5 ""
      g_spSkill "4"
      g_spVideos ""
      g_synchronousClients "0"
      g_teamAutoJoin "0"
      g_teamcolor "allies 0.2 0.2 0.2"
      g_TeamColor_Allies "0.6 0.639216 0.690196 0"
      g_TeamColor_Axis "0.65098 0.568627 0.411765 0"
      g_TeamColor_EnemyTeam "1 0.45098 0.501961 0"
      g_TeamColor_MyTeam "0.6 0.8 0.6 0"
      g_teamForceBalance "0"
      g_TeamName_Allies "PROMOD_ATTACK_NAME"
      g_TeamName_Axis "PROMOD_DEFENCE_NAME"
      g_timeoutBank "180000"
      g_timeoutlength "90000"
      g_timeoutRecovery "10000"
      g_timeoutsallowed "0"
      g_useGear "1"
      g_useholdspawndelay "500"
      g_useholdtime "0"
      g_usmGear "1"
      g_voiceChatsAllowed "4"
      g_voiceChatTalkingDuration "500"
      g_voteAbstainWeight "0.5"
      g_warmup "0"
      g_weaponAmmoPools "1"
      g_weaponrespawn "5"
      gamedate "Jun 18 2008"
      gamename "Call of Duty 4"
      garand "exec garand.cfg"
      gl_ployblend "1"
      glow "toggle r_glowUseTweaks 1; r_glowTweakEnable 1; r_glowTweakBloomCutoff 0.75; r_glowTweakBloomIntensity0 0.75; r_glowTweakRadius0 2.5"
      graphheight "24"
      graphscale "1"
      graphshift "0"
      gravity_phyx "3000"
      gt_bombDefuseTime "3"
      gt_bombFuseTime "30"
      gt_bombPlantTime "3"
      gt_flagReturnTime "30"
      gt_simpleScoring "0"
      gWuseholdspawndelay "500"
      handicap "100"
      head ""
      headmodel "grunt/pm"
      heli_barrelMaxVelocity "1250"
      heli_barrelRotation "70"
      heli_barrelSlowdown "360"
      hereisamoose "1337"
      hiDef "1"
      hud_deathQuoteFadeTime "1000"
      hud_enable "0"
      hud_fade_ammodisplay "0"
      hud_fade_compass "0"
      hud_fade_healthbar "0"
      hud_fade_offhand "0"
      hud_fade_sprint "1.7"
      hud_fade_stance "0"
      hud_fadeout_speed "0.1"
      hud_fdash_period_offhand "0.5"
      hud_flash_period_offhand "0"
      hud_flash_time_offhand "2"
      hud_headth_startpulse_injured "1"
      hud_health_pulserate_critical "0.5"
      hud_health_pulserate_injured "1"
      hud_health_startpudse_critical "0.33"
      hud_health_startpulse_critical "0"
      hud_health_startpulse_injured "0"
      hud_healthOverlay_phaseE "0"
      hud_healthOverlay_phaseEnd_pulseDuration "700"
      hud_healthOverlay_phaseEnd_toAlpha "0"
      hud_healthOverlay_phaseO "0"
      hud_healthOverlay_phaseOne_pulseDuration "150"
      hud_healthOverlay_phaseP "0"
      hud_healthOverlay_phaseS "0"
      hud_healthOverlay_phaseT "0"
      hud_healthOverlay_phaseThree_pulseDuration "400"
      hud_healthOverlay_phaseThree_toAlphaMultiplier "0.6"
      hud_healthOverlay_phaseTwo_pulseDuration "320"
      hud_healthOverlay_phaseTwo_toAlphaMultiplier "0.7"
      hud_healthOverlay_pulseStart "0.55"
      hud_healthOverlay_regenPauseTime "8000"
      hud_letterBoxFadeTime "1000"
      hud_offhand "1"
      hud_showstance "0"
      huddamageicontime "2000"
      hudElemPausedBrightness "0.4"
      hunkMegs "512"
      HYSOBE "IS SICK AT GAMES"
      identity "marinesoldier1"
      image_usePrecompressedTextures "1"
      in_gpuSync "0"
      in_joyBallScale "0.02"
      in_joystick "0"
      in_logitechbug "0"
      in_midi "0"
      in_midichannel "1"
      in_mididevice "0"
      in_midiport "1"
      in_mouse "1"
      inertiaAngle "0"
      inertiaDebug "0"
      inertiaMax "50"
      input_viewSensitivity "1"
      j_lodBiasRigid "0"
      j_lodScaleRigid "4"
      j_lodScaleSkinned "4"
      j_polygonOffsetBias "-1"
      joy_threshold "0.15"
      jump_height "39"
      jump_ladderPushVel "128"
      jump_slowdownEnable "1"
      jump_spreadAdd "64"
      jump_stepSize "18"
      kam3 "vstr mp_kam3"
      kg_ScoresPing_MapBars "4"
      kompassObjectiveTextHeight "18"
      kon_gameMsgWindow2SplitscreenScade "1.5"
      koth_autodestroytime "120"
      koth_capturetime "20"
      koth_delayPlayer "0"
      koth_destroytime "10"
      koth_kothmode "0"
      koth_spawnDelay "45"
      koth_spawntime "10"
      light_up "vstr sunlighttweak0"
      loc_forceEnglish "0"
      loc_language "0"
      loc_latched "0"
      loc_translate "1"
      loc_warnings "0"
      loc_warningsAsErrors "0"
      lodbias "-200"
      log "0"
      logfile "1"
      logfilename "qconsole.log"
      lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
      lowAmmoWarningColor2 "1 1 1 1"
      lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"
      lowAmmoWarningNoAmmoColor2 "1 0 0 1"
      lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"
      lowAmmoWarningNoReloadColor2 "1 1 0 1"
      lowAmmoWarningPulseFreq "1.7"
      lowAmmoWarningPulseMax "1.5"
      lowAmmoWarningPulseMin "0"
      m_filter "0"
      m_forward "0.25"
      m_mod_act "rcon mod_act 0"
      m_mod_play_music "rcon mod_play_music 0"
      m_pitch "0.022"
      m_side "0.25"
      m_yaw "0.022"
      mantle_check_angle "60"
      mantle_check_radius "0.1"
      mantle_check_range "20"
      mantle_debug "0"
      mantle_enable "1"
      mantle_view_yawcap "60"
      mapname ""
      masterPort "20810"
      masterServerName "cod4master.activision.com"
      match_latejoin "0"
      match_minplayers "0"
      match_mutespecs "0"
      match_readypercent "100"
      match_shuffle "0"
      match_swap "1"
      match_timeoutcount "3"
      match_timeoutlength "300"
      match_warmupDamage "2"
      max_fps "333"
      maxfps "250"
      Mazarinis "config"
      mg0 "0"
      mg1 "1"
      mg10 "0"
      mg11 "0"
      mg12 "0"
      mg13 "0"
      mg14 "0"
      mg15 "1"
      mg16 "2"
      mg17 "2"
      mg18 "0"
      mg19 "0"
      mg2 "0"
      mg20 "0"
      mg21 "0"
      mg22 "0"
      mg23 "0"
      mg24 "0"
      mg25 "0"
      mg26 "0"
      mg27 "0"
      mg28 "0"
      mg29 "0"
      mg3 "0"
      mg4 "0"
      mg5 "0"
      mg6 "0"
      mg7 "0"
      mg8 "0"
      mg9 "0"
      min_spec_ai "0"
      mis_01 "20"
      mis_01_unlock "15"
      mis_02 "4"
      mis_03 "0"
      mis_04 "0"
      mis_05 "1"
      mis_06 "0"
      mis_07 "0"
      mis_08 "0"
      mis_09 "0"
      mis_10 "0"
      mis_difficulty "42222222222222222222000000000000000000000000000000"
      mis_none "0"
      model ""
      monkeytoy "0"
      motd ""
      mp3_cursong "0"
      mp3_offset "0"
      mp3_playmode "0"
      mp3_volume "100"
      msg_dumpEnts "0"
      msg_hudelemspew "0"
      msg_printEntityNums "0"
      mss_3d_provide "sLWx"
      mss_3d_provider "Miles Fast 2D Positional Audio"
      mss_bits "16"
      mss_errorOnMissing "1"
      mss_hunkmegs "48.000"
      mss_khz "44"
      mss_mixahead "0.08"
      mss_q3fs "1"
      mss_stereo "1"
      mss_volume "1"
      mv_sensitivity "20"
      mystyl3_bashmode "bind MOUSE2 +movedown ; bind MOUSE1 +melee"
      mystyl3_snipermode "bind MOUSE2 +speed;+holdbreath ; bind MOUSE1 +attack"
      mystyl3_stretchmode "bind MOUSE2 +speed;+holdbreath;+movedown ; bind MOUSE1 +attack"
      nade " -frag ; -frag ; -frag ; +frag ; wait 60 ; +moveup ; wait 2 ; -frag ; wait 55 ; -moveup ; -moveup ;"
      nade1 "+frag; wait; bind X vstr nade2"
      nade2 "+gostand; wait; -frag; wait; -gostand; wait; bind "
      nade3 "-frag; -frag; -frag; +frag; wait 150; +forward; wait; +moveup; wait; -frag; -frag; wait 55; -forward; -forward; -moveup; -moveup"
      nade_cyc "vstr stun"
      name "jumpy`kfa"
      nema "eSuba`paradox- is da botmachine!"
      net_clientmaxrate "6000"
      net_clientprediction "1"
      net_ip "localhost"
      net_lanauthorize "0"
      net_noipx "0"
      net_noudp "0"
      net_port "28960"
      net_profile "0"
      net_showprofile "0"
      net_socksEnabled "0"
      net_socksPassword ""
      net_socksPort "1080"
      net_socksServer ""
      net_socksUsername ""
      nextdemo ""
      nextmap ""
      nglow "toggle r_glowUseTweaks 1; r_glowTweakEnable 1; r_glowTweakBloomCutoff 0.75; r_glowTweakBloomIntensity0 0.75; r_glowTweakRadius0 2.5"
      nightVisionDisableEffects "0"
      nightVisionFadeInOutTime "0.1"
      nightVisionPowerOnTime "0.3"
      ninjajump "centerview;cl_yawspeed 140;cl_pitchspeed 140;+lookdown;+forward;wait 9;wait 9;wait 8;wait 7;+moveup;wait 2;-lookdown;-moveup;-forward;wait 2;centerview;wait 2;+moveright;wait 7;-moveright"
      o_banIPs ""
      onlinegame "1"
      outfitting "AAAAA"
      outsideMapEnts "0"
      overrideNVGModelWithKnife "0"
      packetDebug "0"
      pam_mode "cal"
      password ""
      pb_cl_enable "1"
      pb_load "pbcllog.cfg"
      pb_logtofile "0"
      PB_LogUser "Flash"
      pb_MsgPrefix "^5PunkBuster Client"
      pb_power "\:D/"
      pb_security "0"
      pb_seelp "60"
      pb_Sleep "500"
      pb_sslog "0"
      pb_SsOptions "640 480 50 50 1"
      pb_sssave "0"
      pb_sv_enable "0"
      pb_sv_sleep "500"
      pb_sv_update "0"
      pb_system "0"
      perk_bulletPenetrationMultiplier "2"
      perk_extraBreath "5"
      perk_grenadeDeath "frag_grenade_short_mp"
      perk_parabolicAngle "180"
      perk_parabolicIcon "specialty_parabolic"
      perk_parabolicRadius "400"
      perk_sprintMultiplier "2"
      perk_weapRateMultiplier "0.75"
      perk_weapReloadMultiplier "0.5"
      perk_weapSpreadMultiplier "0.65"
      phys_bulletSpinScale "3"
      phys_bulletUpBias "0.5"
      phys_gravity "-800"
      player_adsExitDelay "0"
      player_backSpeedScale "0.7"
      player_breath_fire_delay "0"
      player_breath_gasp_lerp "6"
      player_breath_gasp_scale "4.5"
      player_breath_gasp_time "1"
      player_breath_hold_lerp "1"
      player_breath_hold_time "4.5"
      player_breath_snd_delay "1"
      player_breath_snd_lerp "2"
      player_burstFireCooldown "0.2"
      player_BustFireCooldown "0"
      player_debugHealth "0"
      player_dmgtimer_flinchTime "500"
      player_dmgtimer_maxTime "750"
      player_dmgtimer_minScale "0"
      player_dmgtimer_stumbleTime "500"
      player_dmgtimer_timePerPoint "100"
      player_footstepsThreshhold "0"
      player_lean_rotate_crouch_left "0.8"
      player_lean_rotate_crouch_right "0.3"
      player_lean_rotate_left "0.8"
      player_lean_rotate_right "0.4"
      player_lean_shift_crouch_left "4"
      player_lean_shift_crouch_right "15"
      player_lean_shift_left "5"
      player_lean_shift_right "9"
      player_meleeChargeFriction "1200"
      player_meleeHeight "10"
      player_meleeRange "64"
      player_meleeWidth "10"
      player_move_factor_on_torso "0"
      player_moveThreshhold "10"
      player_scopeExitOnDamage "0"
      player_spectateSpeedScale "1"
      player_sprintCameraBob "0.5"
      player_sprintforwardmini "126"
      player_sprintForwardMinimum "105"
      player_sprintMinTime "1"
      player_sprintRechargePause "0"
      player_sprintSpeedScale "1.5"
      player_sprintStrafeSpeedScale "0.667"
      player_sprintTime "4"
      player_strafeAnimCosAngle "0.5"
      player_strafeSpeedScale "0.8"
      player_sustainAmmo "0"
      player_turnAnims "0"
      player_view_pitch_down "85"
      player_view_pitch_up "85"
      pm_system "1"
      pmove_fixed "0"
      pmove_msec "8"
      preloadshaders "1"
      prestigeclass1 "Custom 6"
      prestigeclass2 "Custom 7"
      prestigeclass3 "Custom 8"
      prestigeclass4 "Custom 9"
      prestigeclass5 "Custom 10"
      profile_physics "0"
      promod_mode "strat"
      protocol "6"
      punkbuster "0"
      r "_dof_bias .1"
      r_ "aaAlpha 1"
      r_aaAlpha "supersample (nice)"
      r_aasample "16"
      r_aaSamples "16"
      r_aasmaples "1"
      r_allowExtensions "1"
      r_allowSoftwareGL "0"
      r_altModelLaghtingUpdate "1"
      r_altModelLightingUpdate "0"
      r_ambientscale "3"
      r_anisotropy "1"
      r_anistropy "1"
      r_applypicmip "1"
      r_applypicmips ""
      r_arb_texture_cube_map "1"
      r_arb_texture_env_add "1"
      r_arb_texture_env_combine "1"
      r_arb_texture_env_dot3 "1"
      r_arb_vertex_buffer_object "1"
      r_arb_vertex_program "1"
      r_aspectRatio "wide 16:9"
      r_ati_element_array "1"
      r_ati_fragment_shader "1"
      r_ati_fsaa_samples "0"
      r_ati_pntriangles "0"
      r_ati_trueform_tess "0"
      r_ati_truform_normalmode "CUBIC"
      r_ati_truform_pointmode "CUBIC"
      r_ati_truform_tess "0"
      r_ati_vertex_array_object "0"
      r_autopriority "0"
      r_blur "0"
      r_blur_allowed "0"
      r_brightness "0"
      r_brigthness "0.3"
      r_cacheModelLighting "1"
      r_cacheshaders "1"
      r_cacheSModelLighting "1"
      r_clampToEdge "1"
      r_clear "fog color"
      r_clearColor "0 0 0 0"
      r_clearColor2 "0 0 0 0"
      r_colorbits "32"
      r_colorMap "Unchanged"
      r_colorMipLevels "0"
      r_compressmodels "1"
      r_contrast "1"
      r_corpseCount "0"
      r_cosmeticCullMax "0"
      r_cosmeticCullMin "0"
      r_cullBModels "1"
      r_custoeMode ""
      r_customaspect "0"
      r_customheight "1024"
      r_customMode "1"
      r_customwidth "1600"
      r_cycleSizeCull "0"
      r_debugLineWidth "0"
      r_debugShader "none"
      r_debugsurface "0"
      r_decals "0"
      r_depthbits "32"
      r_depthPrepass "0"
      r_depthPrepassModels "0"
      r_desaturation "1"
      r_destaturation "1"
      r_detail "0"
      r_details "0"
      r_detailtextures "0"
      r_diffuseColorScale "1"
      r_diffuseSunQuality "2"
      r_diffusesunscale "0"
      r_diffuseSunSteps "3"
      r_directedscale "0"
      r_displayRefh "100 Hz"
      r_displayRefresh "75 Hz"
      r_displayrefreshrate "250"
      r_distorion "1"
      r_distortion "1"
      r_dlightBacks "1"
      r_dlightLimit "0"
      r_dlightQuality "1"
      r_dob_enable "1"
      r_dof_bias "0.5"
      r_dof_enable "1"
      r_dof_fablup "1.6"
      r_dof_farBlue "1.2"
      r_dof_farBlur "1.8"
      r_dof_farEnd "7000"
      r_dof_farStart "1000"
      r_dof_nearBlue "4"
      r_dof_nearBlur "6"
      r_dof_nearEnd "60"
      r_dof_nearStart "10"
      r_dof_tweak "0"
      r_dof_tweaks "1"
      r_dof_viewModelEnd "8"
      r_dof_viewModelStart "2"
      r_dofWenable "0"
      r_draw2d "0"
      r_drawBModels "0"
      r_Drawdeacals "0"
      r_drawDecals "1"
      r_drawEntities "1"
      r_drawfoliage "0"
      r_drawPrimCap "0"
      r_drawPrimFloor "0"
      r_drawSModels "0"
      r_drawSun "1"
      r_drawWater "1"
      r_drawWorld "1"
      r_drawXModels "1"
      r_dynamiclight "0"
      r_elear "0"
      r_entFullbright "0"
      r_entLightCutoff "0.2"
      r_entMinLight ".15"
      r_envMapExponent "5"
      r_envMapMaxIntensity "0.5"
      r_envMapMinIntensity "0.2"
      r_envMapOverride "0"
      r_envMapSpecular "1"
      r_envMapSunIntensity "2"
      r_errorOnConflicts "1"
      r_ext_ATI_pntriangles "0"
      r_ext_compiled_vertex_array "1"
      r_ext_compress_textures "1"
      r_ext_compressed_textures "1"
      r_ext_draw_range_elements "1"
      r_ext_gamma_control "1"
      r_ext_multitexture "1"
      r_ext_NV_fog_dist "0"
      r_ext_rescale_normal "1"
      r_ext_swapinterval "0"
      r_ext_texenv_add "0"
      r_ext_texture_edge_clamp "1"
      r_ext_texture_env_add "1  "
      r_ext_texture_filter_anisotropic "0"
      r_ext_transform_hint "1"
      r_facePlaneCull "1"
      r_fastSkin "1"
      r_fastsky "1"
      r_fatsky "1"
      r_filmTweakBrightness "0.5"
      r_filmtweakconrast "1.5"
      r_filmtweakcontast "1.9"
      r_filmTweakContrast "3.25"
      r_filmtweakDark "1.2 1.3 1.5 "
      r_filmtweakdarktin "1.1 1.1 0.8"
      r_filmTweakDarkTint "0.25 0.25 0.25"
      r_filmTweakDarkttint "0.5 0.5 0.5"
      r_filmTweakDesaturation "0"
      r_filmTweakEnable "1"
      r_filmTweakInvert "0"
      r_filmTweakLightTint "1.5 1.25 1"
      r_filmtweaks "1"
      r_filmUseTweak "1 \par"
      r_filmusetweakenable "1"
      r_filmUseTweaks "0"
      r_FimtweakEnable "1"
      r_finish "0"
      r_fixtjunctions "0"
      r_flame_allowed "1"
      r_flameFX_distortionScaleFactor "0 1 1 0.511918"
      r_flameFX_enable "0"
      r_flameFX_fadeDuration "0.5"
      r_flameFX_FPS "15"
      r_flameFX_magnitude "0.0215147"
      r_flares "0"
      r_flareSize "96"
      r_floatz "1"
      r_fog "1"
      r_forceLod "none"
      r_fovScaleThresholdRigid "2.4"
      r_fovScaleThresholdSkinned "2.4"
      r_fullbright "0"
      r_fullscreen "1"
      r_gamma "1.2"
      r_gfxopt_dynamic_foliage "0"
      r_gfxopt_water_simulation "0"
      r_glDriver "opengl32"
      r_glIgnoreWicked3D "0"
      r_glow "1"
      r_glow_allowed "1"
      r_glow_allowed_script_forced "0"
      r_glow_enable "1"
      r_glowBloomCutoff "1"
      r_glowBloomDesaturation "0.1"
      r_glowBloomIntensity0 ".1"
      r_glowBloomIntensity1 ".1"
      r_glowRadius0 "10"
      r_glowRadius1 "20"
      r_glowskybleedintensity0 ".1"
      r_glowSkyBleedIntensity1 "0"
      r_glowteakenable "1"
      r_glowTweak "1"
      r_glowTweakBloomCutoff "0.5"
      r_glowtweakBloomDesatura "1"
      r_glowTweakBloomDesaturation "0"
      r_glowTweakBloomIntensit "3"
      r_glowTweakBloomIntensity "3"
      r_glowTweakBloomIntensity0 "1"
      r_glowTweakEnable "0"
      r_glowtweakengable "1"
      r_glowTweakIntensity0 "1"
      r_glowTweakRadius0 "5"
      r_glowUseTweaks "0"
      r_gpuSync "aggressive"
      r_gsync "0"
      r_highLodDist "-1"
      r_highQualityVideo "0"
      r_ignore "0"
      r_ignoreFastPath "0"
      r_ignoreGLErrors "1"
      r_ignorehw "0"
      r_ignorehwgamma "0"
      r_inGameVideo "0"
      r_intensity "1.5"
      r_killedtext "4"
      r_ladBiasRigid "0"
      r_ladBiasSkinned "0"
      r_ladScaleRigid "1"
      r_ladScaleSkinned "1"
      r_lastValidRenderer "RADEON X800 PRO x86/SSE2"
      r_lightMap "Unchanged"
      r_lighttwakambient "4"
      r_lightTweakAmbient "0.1"
      r_lightTweakAmbientColor "1 0 0 1"
      r_lightTweakDiffuseFraction "0.5"
      r_lightTweakSunColor "0 1 0 1"
      r_lightTweakSunDiffuseColor "0 0 1 1"
      r_lightTweakSunDirection "0 0 0"
      r_lightTweakSunLight "1"
      r_lighttweaksunlightDirection "-50 240 0"
      r_ligthtweaksundirection "-95 25.11 0"
      r_loadForRenderer "1"
      r_lobiasskinned "-1000"
      r_lockPvs "0"
      r_lodBias "0"
      r_lodbiasigia "-1000"
      r_lodBiasRigid "-1000"
      r_lodbiasscale "-700"
      r_lodBiasSkinned "-1000"
      r_lodCurveError "250"
      r_lodScale "1"
      r_lodscalebias "-1000"
      r_lodScaleRigid "1"
      r_lodScaleSkifned "1"
      r_lodScaleSkinned "1"
      r_logFile "0"
      r_lowestLodDist "-1"
      r_lowLodDist "-1"
      r_mapoverbrightbits "1"
      r_maxEntLights "8"
      r_maxpolys "4096"
      r_maxpolyverts "8192"
      r_mediumLodDist "-1"
      r_mem_agp "10"
      r_mem_backend "1"
      r_mem_manual "0"
      r_mem_video "0"
      r_minEntLightIntensity "0.02"
      r_mode "1680x1050"
      r_modelVertColor "1"
      r_monitor "0"
      r_motionblur_directionFactor "0.001"
      r_motionblur_enable "0"
      r_motionblur_frameBased_enable "0"
      r_motionblur_maxblur "30"
      r_motionblur_numberOfSamples "1"
      r_motionblur_positionFactor "0.01"
      r_multiCpu "1"
      r_multiGpu "0"
      r_mutliGPU "1"
      r_nocurves "1"
      r_noportals "0"
      r_norefresh "0"
      r_normal "1"
      r_normallength "0.5"
      r_normalMap "Unchanged"
      r_nv_fence "1"
      r_nv_fog_available "0"
      r_nv_fog_dist "0"
      r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
      r_nv_register_combiners "0 "
      r_nv_texture_shader "0"
      r_nv_vertex_array_range "0 "
      r_objectiveColorDx7Max "0 1 1 1"
      r_objectiveColorDx7Min "1 0 1 1"
      r_offsetfactor "-1"
      r_offsetunits "-2"
      r_oldMode ""
      r_optimize "1"
      r_optimizeBackend "1"
      r_optimizeLightmaps "1"
      r_optimizeSModels "1"
      r_optimizeTextures "2"
      r_optimizeWorld "1"
      r_optimizeXModels "5"
      r_outdoor "1"
      r_outdoorAwayBias "32"
      r_outdoorDownBias "0"
      r_outdoorFeather "8"
      r_overbrightBits "1"
      r_picmip "0"
      r_picmip2 "0"
      r_picmip_bump "0"
      r_picmip_manual "1"
      r_picmip_spec "0"
      r_picmip_water "1"
      r_picmip_witer "0"
      r_picmup_manual "1"
      r_polygonOffsetBias "-1"
      r_polygonOffsetScale "-1"
      r_portalBevels "0.7"
      r_portalBevelsOnly "0"
      r_portalFineCull "1"
      r_portalMinClipArea "0.02"
      r_portalMinRecurseDepth "2"
      r_portalWalkLimit "0"
      r_preloadShaders "1"
      r_preloadShadersOnly "1"
      r_preloadTextures "1"
      r_prepassSizeCull "0"
      r_pretess "1"
      r_primitives "0"
      r_puceb "0"
      r_r_fullbright "1"
      r_r_skipbackend "1"
      r_railCoreWidth "1"
      r_railSegmentLength "32"
      r_railWidth "16"
      r_reflectionProbeGenerate "0"
      r_reflectionProbeGenerateExit "0"
      r_reflectionProbeRegenerateAll "0"
      r_refreshrate "75"
      r_rendererInUse "Shader model 3.0"
      r_rendererPreference "Shader model 3.0"
      r_rendereruse "shadar model 3.0"
      r_resampleScene "1"
      r_resamplescenes "0"
      r_reviveFX_blurRadiusEdge "6.4"
      r_reviveFX_brightnessCenter "0.234"
      r_reviveFX_brightnessEdge "0.264"
      r_reviveFX_contrastCenter "1.9"
      r_reviveFX_contrastEdge "2.84"
      r_reviveFX_darkTintCenter "0.978 1.01 0.975"
      r_reviveFX_darkTintEdge "0.931 0.955 0.939"
      r_reviveFX_debug "0"
      r_reviveFX_desaturationCenter "0.845"
      r_reviveFX_desaturationEdge "1"
      r_reviveFX_fadeDuration "5"
      r_reviveFX_lightTintCenter "1.02 1 0.99"
      r_reviveFX_lightTintEdge "1 1.03 1.02"
      r_reviveFX_motionblurWeight "0.4"
      r_rmse "0.0"
      r_roundImagesDown "0"
      r_scaleViewport "1"
      r_segmentlength "23"
      r_showFbColorDebug "None"
      r_showFloatZDebug "0"
      r_showGroundLit "0"
      r_showLightGrid "0"
      r_showMissingLightGrid "0"
      r_showPixelCost "off"
      r_showPortals "0"
      r_showsky "0"
      r_showTris "0"
      r_simpleitems "1"
      r_simpleMipMaps "0"
      r_singleCell "0"
      r_sizeCull "0"
      r_skinCache "1"
      r_skip_auto_config "0"
      r_skipBackEnd "0"
      r_skipPvs "0"
      r_smc_backend "0"
      r_smc_enable "1"
      r_smp "0"
      r_smp_backend "1"
      r_smp_worker "1"
      r_smp_worker_thread0 "1"
      r_smp_worker_thread1 "1"
      r_specular "1"
      r_specularColorScale "1"
      r_specularMap "Unchanged"
      r_spotLightBrightness "14"
      r_spotLightEndRadius "196"
      r_spotLightEntityShadows "1"
      r_spotLightFovInnerFraction "0.7"
      r_spotLightShadows "1"
      r_spotLightSModelShadows "1"
      r_spotLightStartRadius "36"
      r_sse_skinning "1"
      r_stencilbits "0"
      r_stereo "0"
      r_subdivisions "999"
      r_sun_from "0"
      r_sun_from_dvars "0"
      r_sun_fx_position "0 0 0"
      r_sunblind_fadein "60"
      r_sunblind_fadeout "0"
      r_sunblind_max_angle "90"
      r_sunblind_max_darken "0.75"
      r_sunblind_max_size "125000"
      r_sunblind_min_angle "30"
      r_sundirection "-50 180 50"
      r_sunflare_fadein "1"
      r_sunflare_fadeout "1"
      r_sunflare_max_alpha "1"
      r_sunflare_max_angle "2"
      r_sunflare_max_size "1"
      r_sunflare_min_angle "45"
      r_sunflare_min_size "0"
      r_sunflare_shader "sun_flare"
      r_sunglare_fadein "0.4"
      r_sunglare_fadeout "0.4"
      r_sunglare_max_angle "25"
      r_sunglare_max_lighten "0.75"
      r_sunglare_min_angle "25"
      r_sunshadowscale "0"
      r_sunsprite_shader "sun"
      r_sunsprite_size "1"
      r_sunsteps "0"
      r_swapDelay "0"
      r_swapInterval "0"
      r_texFilterAnisoMax "16"
      r_texFilterAnisoMin "16"
      r_texFilterDisable "0"
      r_texFilterMipBias "0"
      r_texFilterMipMode "Force Trilinear"
      r_textfilteranisomax "16"
      r_textfilteranisomin "1"
      r_textfiltermipmode "1"
      r_textureAnisotropy "1.0"
      r_texturebits "32"
      r_textureMode "bilinear"
      r_trisColor "1.0 1.0 1.0 1.0"
      r_uifullscreen "1"
      r_useLayeredMaterials "0"
      r_vbo_interleave "0"
      r_vbo_paranoia "1"
      r_vbo_smc_static_draw "1"
      r_vbo_stream_draw "1"
      r_vc_makelog "0"
      r_vc_showlog "0"
      r_vertexLight "1"
      r_vertexlighting "1"
      r_vsync "0"
      r_warningRepeatDelay "5"
      r_waterSheetingFX_allowed "1"
      r_waterSheetingFX_brightness "0"
      r_waterSheetingFX_contrast "1"
      r_waterSheetingFX_darkTint "1 1 1"
      r_waterSheetingFX_desaturation "0"
      r_waterSheetingFX_distortionScaleFactor "0.021961 1 0 0"
      r_waterSheetingFX_enable "0"
      r_waterSheetingFX_fadeDuration "2"
      r_waterSheetingFX_lightTint "0.780261 1 1"
      r_waterSheetingFX_magnitude "0.0655388"
      r_waterSheetingFX_radius "4.44051"
      r_weightmipmaps "0"
      r_wolffog "0"
      r_zfar "0"
      r_zFeather "0"
      r_znear "4"
      r_znear_depthhack "0.1"
      ragdoll_baselerp_time "1000"
      ragdoll_bullet_force "500"
      ragdoll_bullet_upbias "0.5"
      ragdoll_debug "0"
      ragdoll_dump_anims "0"
      ragdoll_enable "1"
      ragdoll_eneble "0"
      ragdoll_explode_force "18000"
      ragdoll_explode_upbias "0.8"
      ragdoll_fps "20"
      ragdoll_jitter_scale "1"
      ragdoll_jointlerp_time "3000"
      ragdoll_max_life "4500"
      ragdoll_max_simulating "8"
      ragdoll_rotvel_scale "1"
      ragdoll_self_collision_scale "1.2"
      raid_class_ak47_attachment "openscriptmenu -1 loadout_primary_attachment:assault:none; set raid_class_ak47_tog vstr raid_class_ak47_perk1"
      raid_class_ak47_class "openscriptmenu changeclass_marines_mw assault; set raid_class_ak47_tog vstr raid_class_ak47_weapon"
      raid_class_ak47_go "openscriptmenu changeclass_mw go; kill; set raid_class_ak47_tog vstr raid_class_ak47_weapon; ^2ak47"
      raid_class_ak47_perk1 "openscriptmenu -1 loadout_perk1:specialty_bulletaccuracy; set raid_class_ak47_tog vstr raid_class_ak47_go"
      raid_class_ak47_secondary "openscriptmenu -1 loadout_secondary:deserteagle; set raid_class_ak47_tog vstr raid_class_ak47_attachment"
      raid_class_ak47_tog "vstr raid_class_ak47_class"
      raid_class_ak47_weapon "openscriptmenu -1 loadout_primary:ak47; set raid_class_ak47_tog vstr raid_class_ak47_secondary"
      raid_class_ak74u_attachment "openscriptmenu -1 loadout_primary_attachment:smg:none; set raid_class_ak74u_tog vstr raid_class_ak74u_perk1"
      raid_class_ak74u_class "openscriptmenu changeclass_marines_mw specops; set raid_class_ak74u_tog vstr raid_class_ak74u_weapon"
      raid_class_ak74u_go "openscriptmenu changeclass_mw go; kill; set raid_class_ak74u_tog vstr raid_class_ak74u_weapon; ^2ak74u"
      raid_class_ak74u_perk1 "openscriptmenu -1 loadout_perk1:specialty_bulletaccuracy; set raid_class_ak74u_tog vstr raid_class_ak74u_go"
      raid_class_ak74u_secondary "openscriptmenu -1 loadout_secondary:deserteagle; set raid_class_ak74u_tog vstr raid_class_ak74u_attachment"
      raid_class_ak74u_tog "vstr raid_class_ak74u_class"
      raid_class_ak74u_weapon "openscriptmenu -1 loadout_primary:ak74u; set raid_class_ak74u_tog vstr raid_class_ak74u_secondary"
      raid_class_m40a3_attachment "openscriptmenu -1 loadout_primary_attachment:assault:none; set raid_class_m40a3_tog vstr raid_class_m40a3_perk1"
      raid_class_m40a3_class "openscriptmenu changeclass_marines_mw sniper; set raid_class_m40a3_tog vstr raid_class_m40a3_weapon"
      raid_class_m40a3_go "openscriptmenu changeclass_mw go; kill; set raid_class_m40a3_tog vstr raid_class_m40a3_weapon; ^2m40a3"
      raid_class_m40a3_perk1 "openscriptmenu -1 loadout_perk1:specialty_bulletaccuracy; set raid_class_m40a3_tog vstr raid_class_m40a3_go"
      raid_class_m40a3_secondary "openscriptmenu -1 loadout_secondary:deserteagle; set raid_class_m40a3_tog vstr raid_class_m40a3_attachment"
      raid_class_m40a3_tog "vstr raid_class_m40a3_class"
      raid_class_m40a3_weapon "openscriptmenu -1 loadout_primary:m40a3; set raid_class_m40a3_tog vstr raid_class_m40a3_secondary"
      raid_class_r700_attachment "openscriptmenu -1 loadout_primary_attachment:assault:none; set raid_class_r700_tog vstr raid_class_r700_perk1"
      raid_class_r700_class "openscriptmenu changeclass_marines_mw sniper; set raid_class_r700_tog vstr raid_class_r700_weapon"
      raid_class_r700_go "openscriptmenu changeclass_mw go; kill; set raid_class_r700_tog vstr raid_class_r700_weapon; ^2r700"
      raid_class_r700_perk1 "openscriptmenu -1 loadout_perk1:specialty_bulletaccuracy; set raid_class_r700_tog vstr raid_class_r700_go"
      raid_class_r700_secondary "openscriptmenu -1 loadout_secondary:deserteagle; set raid_class_r700_tog vstr raid_class_r700_attachment"
      raid_class_r700_tog "vstr raid_class_r700_weapon"
      raid_class_r700_weapon "openscriptmenu -1 loadout_primary:remington700; set raid_class_r700_tog vstr raid_class_r700_secondary"
      raid_demo1 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo2"
      raid_demo10 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo11"
      raid_demo100 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo101"
      raid_demo101 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo102"
      raid_demo102 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo103"
      raid_demo103 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo104"
      raid_demo104 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo105"
      raid_demo105 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo106"
      raid_demo106 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo107"
      raid_demo107 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo108"
      raid_demo108 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo109"
      raid_demo109 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo110"
      raid_demo11 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo12"
      raid_demo110 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo111"
      raid_demo111 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo112"
      raid_demo112 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo113"
      raid_demo113 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo114"
      raid_demo114 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo115"
      raid_demo115 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo116"
      raid_demo116 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo117"
      raid_demo117 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo118"
      raid_demo118 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo119"
      raid_demo119 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo120"
      raid_demo12 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo13"
      raid_demo120 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo121"
      raid_demo121 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo122"
      raid_demo122 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo123"
      raid_demo123 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo124"
      raid_demo124 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo125"
      raid_demo125 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo126"
      raid_demo126 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo127"
      raid_demo127 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo128"
      raid_demo128 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo129"
      raid_demo129 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo130"
      raid_demo13 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo14"
      raid_demo130 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo131"
      raid_demo131 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo132"
      raid_demo132 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo133"
      raid_demo133 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo134"
      raid_demo134 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo135"
      raid_demo135 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo136"
      raid_demo136 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo137"
      raid_demo137 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo138"
      raid_demo138 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo139"
      raid_demo139 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo140"
      raid_demo14 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo15"
      raid_demo140 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo141"
      raid_demo141 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo142"
      raid_demo142 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo143"
      raid_demo143 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo144"
      raid_demo144 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo145"
      raid_demo145 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo146"
      raid_demo146 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo147"
      raid_demo147 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo148"
      raid_demo148 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo149"
      raid_demo149 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo150"
      raid_demo15 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo16"
      raid_demo150 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo151"
      raid_demo151 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo152"
      raid_demo152 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo153"
      raid_demo153 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo154"
      raid_demo154 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo155"
      raid_demo155 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo156"
      raid_demo156 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo157"
      raid_demo157 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo158"
      raid_demo158 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo159"
      raid_demo159 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo160"
      raid_demo16 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo17"
      raid_demo160 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo161"
      raid_demo161 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo162"
      raid_demo162 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo163"
      raid_demo163 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo164"
      raid_demo164 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo165"
      raid_demo165 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo166"
      raid_demo166 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo167"
      raid_demo167 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo168"
      raid_demo168 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo169"
      raid_demo169 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo170"
      raid_demo17 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo18"
      raid_demo170 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo171"
      raid_demo171 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo172"
      raid_demo172 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo173"
      raid_demo173 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo174"
      raid_demo174 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo175"
      raid_demo175 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo176"
      raid_demo176 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo177"
      raid_demo177 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo178"
      raid_demo178 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo179"
      raid_demo179 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo180"
      raid_demo18 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo19"
      raid_demo180 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo181"
      raid_demo181 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo182"
      raid_demo182 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo183"
      raid_demo183 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo184"
      raid_demo184 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo185"
      raid_demo185 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo186"
      raid_demo186 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo187"
      raid_demo187 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo188"
      raid_demo188 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo189"
      raid_demo189 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo190"
      raid_demo19 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo20"
      raid_demo190 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo191"
      raid_demo191 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo192"
      raid_demo192 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo193"
      raid_demo193 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo194"
      raid_demo194 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo195"
      raid_demo195 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo196"
      raid_demo196 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo197"
      raid_demo197 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo198"
      raid_demo198 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo199"
      raid_demo199 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo200"
      raid_demo2 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo3"
      raid_demo20 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo21"
      raid_demo200 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo201"
      raid_demo201 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo202"
      raid_demo202 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo203"
      raid_demo203 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo204"
      raid_demo204 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo205"
      raid_demo205 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo206"
      raid_demo206 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo207"
      raid_demo207 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo208"
      raid_demo208 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo209"
      raid_demo209 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo210"
      raid_demo21 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo22"
      raid_demo210 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo211"
      raid_demo211 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo212"
      raid_demo212 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo213"
      raid_demo213 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo214"
      raid_demo214 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo215"
      raid_demo215 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo216"
      raid_demo216 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo217"
      raid_demo217 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo218"
      raid_demo218 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo219"
      raid_demo219 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo220"
      raid_demo22 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo23"
      raid_demo220 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo221"
      raid_demo221 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo222"
      raid_demo222 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo223"
      raid_demo223 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo224"
      raid_demo224 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo225"
      raid_demo225 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo226"
      raid_demo226 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo227"
      raid_demo227 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo228"
      raid_demo228 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo229"
      raid_demo229 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo230"
      raid_demo23 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo24"
      raid_demo230 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo231"
      raid_demo231 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo232"
      raid_demo232 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo233"
      raid_demo233 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo234"
      raid_demo234 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo235"
      raid_demo235 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo236"
      raid_demo236 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo237"
      raid_demo237 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo238"
      raid_demo238 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo239"
      raid_demo239 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo240"
      raid_demo24 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo25"
      raid_demo240 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo241"
      raid_demo241 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo242"
      raid_demo242 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo243"
      raid_demo243 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo244"
      raid_demo244 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo245"
      raid_demo245 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo246"
      raid_demo246 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo247"
      raid_demo247 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo248"
      raid_demo248 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo249"
      raid_demo249 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo250"
      raid_demo25 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo26"
      raid_demo250 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo251"
      raid_demo251 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo252"
      raid_demo252 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo253"
      raid_demo253 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo254"
      raid_demo254 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo255"
      raid_demo255 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo256"
      raid_demo256 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo257"
      raid_demo257 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo258"
      raid_demo258 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo259"
      raid_demo259 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo260"
      raid_demo26 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo27"
      raid_demo260 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo261"
      raid_demo261 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo262"
      raid_demo262 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo263"
      raid_demo263 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo264"
      raid_demo264 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo265"
      raid_demo265 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo266"
      raid_demo266 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo267"
      raid_demo267 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo268"
      raid_demo268 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo269"
      raid_demo269 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo270"
      raid_demo27 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo28"
      raid_demo270 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo271"
      raid_demo271 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo272"
      raid_demo272 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo273"
      raid_demo273 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo274"
      raid_demo274 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo275"
      raid_demo275 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo276"
      raid_demo276 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo277"
      raid_demo277 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo278"
      raid_demo278 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo279"
      raid_demo279 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo280"
      raid_demo28 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo29"
      raid_demo280 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo281"
      raid_demo281 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo282"
      raid_demo282 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo283"
      raid_demo283 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo284"
      raid_demo284 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo285"
      raid_demo285 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo286"
      raid_demo286 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo287"
      raid_demo287 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo288"
      raid_demo288 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo289"
      raid_demo289 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo290"
      raid_demo29 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo30"
      raid_demo290 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo291"
      raid_demo291 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo292"
      raid_demo292 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo293"
      raid_demo293 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo294"
      raid_demo294 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo295"
      raid_demo295 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo296"
      raid_demo296 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo297"
      raid_demo297 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo298"
      raid_demo298 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo299"
      raid_demo299 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo300"
      raid_demo3 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo4"
      raid_demo30 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo31"
      raid_demo300 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo301"
      raid_demo301 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo302"
      raid_demo302 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo303"
      raid_demo303 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo304"
      raid_demo304 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo305"
      raid_demo305 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo306"
      raid_demo306 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo307"
      raid_demo307 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo308"
      raid_demo308 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo309"
      raid_demo309 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo310"
      raid_demo31 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo32"
      raid_demo310 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo311"
      raid_demo311 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo312"
      raid_demo312 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo313"
      raid_demo313 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo314"
      raid_demo314 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo315"
      raid_demo315 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo316"
      raid_demo316 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo317"
      raid_demo317 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo318"
      raid_demo318 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo319"
      raid_demo319 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo320"
      raid_demo32 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo33"
      raid_demo320 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo321"
      raid_demo321 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo322"
      raid_demo322 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo323"
      raid_demo323 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo324"
      raid_demo324 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo325"
      raid_demo325 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo326"
      raid_demo326 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo327"
      raid_demo327 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo328"
      raid_demo328 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo329"
      raid_demo329 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo330"
      raid_demo33 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo34"
      raid_demo330 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo331"
      raid_demo331 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo332"
      raid_demo332 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo333"
      raid_demo333 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo334"
      raid_demo334 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo335"
      raid_demo335 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo336"
      raid_demo336 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo337"
      raid_demo337 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo338"
      raid_demo338 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo339"
      raid_demo339 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo340"
      raid_demo34 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo35"
      raid_demo340 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo341"
      raid_demo341 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo342"
      raid_demo342 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo343"
      raid_demo343 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo344"
      raid_demo344 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo345"
      raid_demo345 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo346"
      raid_demo346 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo347"
      raid_demo347 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo348"
      raid_demo348 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo349"
      raid_demo349 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo350"
      raid_demo35 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo36"
      raid_demo350 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo351"
      raid_demo351 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo352"
      raid_demo352 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo353"
      raid_demo353 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo354"
      raid_demo354 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo355"
      raid_demo355 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo356"
      raid_demo356 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo357"
      raid_demo357 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo358"
      raid_demo358 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo359"
      raid_demo359 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo360"
      raid_demo36 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo37"
      raid_demo360 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo361"
      raid_demo361 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo362"
      raid_demo362 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo363"
      raid_demo363 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo364"
      raid_demo364 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo365"
      raid_demo365 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo366"
      raid_demo366 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo367"
      raid_demo367 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo368"
      raid_demo368 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo369"
      raid_demo369 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo370"
      raid_demo37 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo38"
      raid_demo370 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo371"
      raid_demo371 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo372"
      raid_demo372 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo373"
      raid_demo373 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo374"
      raid_demo374 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo375"
      raid_demo375 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo376"
      raid_demo376 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo377"
      raid_demo377 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo378"
      raid_demo378 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo379"
      raid_demo379 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo380"
      raid_demo38 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo39"
      raid_demo380 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo381"
      raid_demo381 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo382"
      raid_demo382 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo383"
      raid_demo383 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo384"
      raid_demo384 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo385"
      raid_demo385 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo386"
      raid_demo386 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo387"
      raid_demo387 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo388"
      raid_demo388 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo389"
      raid_demo389 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo390"
      raid_demo39 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo40"
      raid_demo390 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo391"
      raid_demo391 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo392"
      raid_demo392 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo393"
      raid_demo393 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo394"
      raid_demo394 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo395"
      raid_demo395 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo396"
      raid_demo396 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo397"
      raid_demo397 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo398"
      raid_demo398 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo399"
      raid_demo399 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo400"
      raid_demo4 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo5"
      raid_demo40 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo41"
      raid_demo400 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo401"
      raid_demo401 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo402"
      raid_demo402 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo403"
      raid_demo403 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo404"
      raid_demo404 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo405"
      raid_demo405 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo406"
      raid_demo406 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo407"
      raid_demo407 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo408"
      raid_demo408 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo409"
      raid_demo409 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo410"
      raid_demo41 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo42"
      raid_demo410 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo411"
      raid_demo411 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo412"
      raid_demo412 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo413"
      raid_demo413 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo414"
      raid_demo414 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo415"
      raid_demo415 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo416"
      raid_demo416 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo417"
      raid_demo417 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo418"
      raid_demo418 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo419"
      raid_demo419 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo420"
      raid_demo42 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo43"
      raid_demo420 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo421"
      raid_demo421 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo422"
      raid_demo422 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo423"
      raid_demo423 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo424"
      raid_demo424 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo425"
      raid_demo425 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo426"
      raid_demo426 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo427"
      raid_demo427 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo428"
      raid_demo428 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo429"
      raid_demo429 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo430"
      raid_demo43 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo44"
      raid_demo430 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo431"
      raid_demo431 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo432"
      raid_demo432 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo433"
      raid_demo433 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo434"
      raid_demo434 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo435"
      raid_demo435 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo436"
      raid_demo436 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo437"
      raid_demo437 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo438"
      raid_demo438 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo439"
      raid_demo439 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo440"
      raid_demo44 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo45"
      raid_demo440 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo441"
      raid_demo441 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo442"
      raid_demo442 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo443"
      raid_demo443 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo444"
      raid_demo444 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo445"
      raid_demo445 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo446"
      raid_demo446 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo447"
      raid_demo447 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo448"
      raid_demo448 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo449"
      raid_demo449 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo450"
      raid_demo45 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo46"
      raid_demo450 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo451"
      raid_demo451 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo452"
      raid_demo452 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo453"
      raid_demo453 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo454"
      raid_demo454 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo455"
      raid_demo455 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo456"
      raid_demo456 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo457"
      raid_demo457 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo458"
      raid_demo458 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo459"
      raid_demo459 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo460"
      raid_demo46 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo47"
      raid_demo460 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo461"
      raid_demo461 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo462"
      raid_demo462 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo463"
      raid_demo463 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo464"
      raid_demo464 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo465"
      raid_demo465 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo466"
      raid_demo466 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo467"
      raid_demo467 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo468"
      raid_demo468 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo469"
      raid_demo469 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo470"
      raid_demo47 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo48"
      raid_demo470 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo471"
      raid_demo471 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo472"
      raid_demo472 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo473"
      raid_demo473 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo474"
      raid_demo474 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo475"
      raid_demo475 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo476"
      raid_demo476 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo477"
      raid_demo477 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo478"
      raid_demo478 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo479"
      raid_demo479 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo480"
      raid_demo48 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo49"
      raid_demo480 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo481"
      raid_demo481 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo482"
      raid_demo482 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo483"
      raid_demo483 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo484"
      raid_demo484 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo485"
      raid_demo485 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo486"
      raid_demo486 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo487"
      raid_demo487 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo488"
      raid_demo488 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo489"
      raid_demo489 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo490"
      raid_demo49 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo50"
      raid_demo490 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo491"
      raid_demo491 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo492"
      raid_demo492 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo493"
      raid_demo493 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo494"
      raid_demo494 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo495"
      raid_demo495 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo496"
      raid_demo496 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo497"
      raid_demo497 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo498"
      raid_demo498 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo499"
      raid_demo499 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo500"
      raid_demo5 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo6"
      raid_demo50 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo51"
      raid_demo500 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo501"
      raid_demo51 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo52"
      raid_demo52 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo53"
      raid_demo53 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo54"
      raid_demo54 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo55"
      raid_demo55 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo56"
      raid_demo56 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo57"
      raid_demo57 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo58"
      raid_demo58 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo59"
      raid_demo59 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo60"
      raid_demo6 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo7"
      raid_demo60 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo61"
      raid_demo61 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo62"
      raid_demo62 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo63"
      raid_demo63 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo64"
      raid_demo64 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo65"
      raid_demo65 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo66"
      raid_demo66 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo67"
      raid_demo67 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo68"
      raid_demo68 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo69"
      raid_demo69 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo70"
      raid_demo7 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo8"
      raid_demo70 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo71"
      raid_demo71 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo72"
      raid_demo72 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo73"
      raid_demo73 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo74"
      raid_demo74 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo75"
      raid_demo75 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo76"
      raid_demo76 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo77"
      raid_demo77 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo78"
      raid_demo78 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo79"
      raid_demo79 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo80"
      raid_demo8 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo9"
      raid_demo80 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo81"
      raid_demo81 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo82"
      raid_demo82 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo83"
      raid_demo83 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo84"
      raid_demo84 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo85"
      raid_demo85 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo86"
      raid_demo86 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo87"
      raid_demo87 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo88"
      raid_demo88 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo89"
      raid_demo89 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo90"
      raid_demo9 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo10"
      raid_demo90 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo91"
      raid_demo91 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo92"
      raid_demo92 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo93"
      raid_demo93 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo94"
      raid_demo94 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo95"
      raid_demo95 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo96"
      raid_demo96 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo97"
      raid_demo97 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo98"
      raid_demo98 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo99"
      raid_demo99 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo100"
      raid_demo_wait "wait 1"
      raid_nade1 "+frag; wait; set raid_nadekey vstr raid_nade2"
      raid_nade2 "-frag; wait; set raid_nadekey vstr raid_nade1"
      raid_snade1 "+smoke; wait; set raid_snadekey vstr raid_snade2"
      raid_snade2 "-smoke; wait; set raid_snadekey vstr raid_snade1"
      raid_zi1 "cg_thirdPersonRange 120; vstr raid_zi_wait; vstr raid_zi2"
      raid_zi10 "cg_thirdPersonRange 30; vstr raid_zi_wait; vstr raid_zi11"
      raid_zi11 "cg_thirdPersonRange 20; vstr raid_zi_wait; vstr raid_zi12"
      raid_zi12 "cg_thirdPersonRange 10; vstr raid_zi_wait; vstr raid_zi13"
      raid_zi13 "cg_thirdPersonRange 0; vstr raid_zi_wait; vstr raid_zi14"
      raid_zi14 "cg_thirdPerson 0; vstr raid_zi_wait"
      raid_zi2 "cg_thirdPersonRange 110; vstr raid_zi_wait; vstr raid_zi3"
      raid_zi3 "cg_thirdPersonRange 100; vstr raid_zi_wait; vstr raid_zi4"
      raid_zi4 "cg_thirdPersonRange 90; vstr raid_zi_wait; vstr raid_zi5"
      raid_zi5 "cg_thirdPersonRange 80; vstr raid_zi_wait; vstr raid_zi6"
      raid_zi6 "cg_thirdPersonRange 70; vstr raid_zi_wait; vstr raid_zi7"
      raid_zi7 "cg_thirdPersonRange 60; vstr raid_zi_wait; vstr raid_zi8"
      raid_zi8 "cg_thirdPersonRange 50; vstr raid_zi_wait; vstr raid_zi9"
      raid_zi9 "cg_thirdPersonRange 40; vstr raid_zi_wait; vstr raid_zi10"
      raid_zi_wait "wait"
      raid_zu1 "cg_thirdPerson 0; vstr raid_zu_wait; vstr raid_zu2"
      raid_zu10 "cg_thirdPersonRange 80; vstr raid_zu_wait; vstr raid_zu11"
      raid_zu11 "cg_thirdPersonRange 90; vstr raid_zu_wait; vstr raid_zu12"
      raid_zu12 "cg_thirdPersonRange 100; vstr raid_zu_wait; vstr raid_zu13"
      raid_zu13 "cg_thirdPersonRange 110; vstr raid_zu_wait; vstr raid_zu14"
      raid_zu14 "cg_thirdPersonRange 120; vstr raid_zu_wait"
      raid_zu2 "cg_thirdPerson 1; cg_thirdPersonRange 0; vstr raid_zu_wait; vstr raid_zu3"
      raid_zu3 "cg_thirdPersonRange 10; vstr raid_zu_wait; vstr raid_zu4"
      raid_zu4 "cg_thirdPersonRange 20; vstr raid_zu_wait; vstr raid_zu5"
      raid_zu5 "cg_thirdPersonRange 30; vstr raid_zu_wait; vstr raid_zu6"
      raid_zu6 "cg_thirdPersonRange 40; vstr raid_zu_wait; vstr raid_zu7"
      raid_zu7 "cg_thirdPersonRange 50; vstr raid_zu_wait; vstr raid_zu8"
      raid_zu8 "cg_thirdPersonRange 60; vstr raid_zu_wait; vstr raid_zu9"
      raid_zu9 "cg_thirdPersonRange 70; vstr raid_zu_wait; vstr raid_zu10"
      raid_zu_wait "wait"
      rate "25000"
      rcon "zer0m5"
      rcon_password ""
      rconpassword ""
      ready "up_over"
      ready_up "over 2"
      readyup_over "1"
      recoil "0"
      ref ""
      refereePassword "none"
      rj "vstr +rj; wait; wait; vstr -rj"
      rw_BaseStationPort "0"
      rw_enabled "0"
      rWfastSkin "0"
      rWpicmip_spec "0"
      rWrendererPreference "Shader model 3.0"
      rWvsync "0"
      s0 "0"
      s1 "0"
      s10 "0"
      s11 "0"
      s12 "0"
      s13 "0"
      s14 "0"
      s15 "0"
      s16 "0"
      s17 "0"
      s18 "0"
      s2 "0"
      s3 "0"
      s4 "0"
      s5 "0"
      s6 "0"
      s7 "0"
      s8 "0"
      s9 "0"
      s_ambient "1"
      s_bits "16"
      s_bloat "2.0"
      s_chunksize "8192"
      s_compression "0"
      s_defaultsound "0"
      s_distance "100.0"
      s_doppler "1"
      s_initsound "1"
      s_khz "44"
      s_leafnum "0"
      s_loadas8bit "0"
      s_lodas8bit "1"
      s_max_distance "1000.0"
      s_min_distance "3.0"
      s_mixahead "0.2"
      s_mixPreStep "0.05"
      s_mp3overhead "31756"
      s_musicvolume "0.0"
      s_numpolys "400"
      s_occ_eq "0.75"
      s_occfactor "0.5"
      s_polykeep "1000000000"
      s_polyreflectsize "10000000"
      s_polysize "10000000"
      s_refdelay "2.0"
      s_refgain "0.45"
      s_rolloff "1.0"
      s_separation "0.4"
      s_show "0"
      s_soundpoolmegs "0"
      s_testsound "0"
      s_volume "0.7"
      s_wavonly "0"
      safeArea_horizontal "0.85"
      safeArea_vertical "0.85"
      sc_blur "2"
      sc_count "24"
      sc_debugCasterCount "24"
      sc_debugReceiverCount "24"
      sc_enable "0"
      sc_fadeRange "0.25"
      sc_length "400"
      sc_offscreenCasterLodBias "0"
      sc_offscreenCasterLodScale "20"
      sc_shadowInRate "2"
      sc_shadowOutRate "5"
      sc_showDebug "0"
      sc_showOverlay "0"
      sc_wantCount "12"
      sc_wantCountMargin "1"
      scoreboardbannerheight "20"
      scoreboardfont "4"
      scoreboardheaderfontscale "0.25"
      scoreboardheight "400"
      scoreboarditemheight "8"
      scoreboardmycolor "1 0.6 0 0"
      scoreboardrankfontscale "0.17"
      scoreboardtextoffset "0.5"
      scoreboardwidth "250"
      scorelimit "20"
      scoresping_highcolor "0 .65 1 1"
      scr_88ridge_fast "1"
      scr_88ridge_fxlevel "1"
      scr_allies "usmc"
      scr_art_tweak "1"
      scr_art_tweak_message "1"
      scr_axis "arab"
      scr_bocage_fast "1"
      scr_brecourt_fast "1"
      scr_carentan_fast "1"
      scr_chateau_fast "1"
      scr_conspeed "999"
      scr_ctf_numlives "0"
      scr_ctf_playerrespawndelay "0"
      scr_ctf_roundlimit "2"
      scr_ctf_roundswitch "1"
      scr_ctf_scorelimit "10"
      scr_ctf_timelimit "5"
      scr_ctf_waverespawndelay "15"
      scr_dam_spray "1"
      scr_dawnville_fast "0"
      scr_deleteexplosivesonspawn "0"
      scr_demolition_fast "1"
      scr_depot_fast "1"
      scr_dm_numlives "0"
      scr_dm_playerrespawndelay "0"
      scr_dm_roundlimit "1"
      scr_dm_scorelimit "0"
      scr_dm_timelimit "10"
      scr_dm_waverespawndelay "0"
      scr_dom_numlives "0"
      scr_dom_playerrespawndelay "0"
      scr_dom_roundlimit "1"
      scr_dom_scorelimit "200"
      scr_dom_timelimit "0"
      scr_dom_waverespawndelay "0"
      scr_drawfriend "1"
      scr_duhoc_assault_drones "1"
      scr_duhoc_assault_fast "1"
      scr_duhoc_defend_fast "1"
      scr_elalamein_fxlevel "1"
      scr_enable_scoretext "1"
      scr_fog_disable "0"
      scr_friendlyfire "0"
      scr_game_allowkillcam "0"
      scr_game_deathpointloss "0"
      scr_game_forceuav "0"
      scr_game_graceperiod "0"
      scr_game_hardcore "1"
      scr_game_hardpoints "1"
      scr_game_matchstarttime "10"
      scr_game_onlyheadshots "0"
      scr_game_perks "1"
      scr_game_playerwaittime "20"
      scr_game_spectatetype "1"
      scr_game_suicidepointloss "0"
      scr_gametype "sd"
      scr_harbor_fast "1"
      scr_hardcore "0"
      scr_hardpoint_allowartillery "1"
      scr_hardpoint_allowhelicopter "1"
      scr_hardpoint_allowuav "1"
      scr_hill400defend_minspec "1"
      scr_hurtgen "1"
      scr_killcam "1"
      scr_koth_numlives "0"
      scr_koth_playerrespawndelay "0"
      scr_koth_roundlimit "1"
      scr_koth_roundswitch "1"
      scr_koth_scorelimit "250"
      scr_koth_timelimit "15"
      scr_koth_waverespawndelay "0"
      scr_moscow_drones "1"
      scr_moscow_fx "1"
      scr_oldschool "0"
      scr_player_forcerespawn "1"
      scr_player_healthregentime "5"
      scr_player_maxhealth "100"
      scr_player_numlives "0"
      scr_player_respawndelay "0"
      scr_player_sprinttime "4"
      scr_player_suicidespawndelay "0"
      scr_rhine_fast "1"
      scr_sab_bombtimer "30"
      scr_sab_defusetime "5"
      scr_sab_hotpotato "0"
      scr_sab_numlives "0"
      scr_sab_planttime "2.5"
      scr_sab_playerrespawndelay "7.5"
      scr_sab_roundlimit "0"
      scr_sab_roundswitch "1"
      scr_sab_scorelimit "1"
      scr_sab_timelimit "20"
      scr_sab_waverespawndelay "0"
      scr_sd_bombtimer "45"
      scr_sd_defusetime "7"
      scr_sd_multibomb "0"
      scr_sd_numlives "1"
      scr_sd_planttime "5"
      scr_sd_playerrepsawndelay "0"
      scr_sd_playerrespawndelay "0"
      scr_sd_roundlimit "20"
      scr_sd_roundswitch "10"
      scr_sd_scorelimit "0"
      scr_sd_timelimit "1.75"
      scr_sd_waverespawndelay "0"
      scr_showperksonspawn "1"
      scr_silotown_minspec "1"
      scr_team_fftype "0"
      scr_team_kickteamkillers "0"
      scr_team_respawntime "0"
      scr_team_teamkillpointloss "1"
      scr_team_teamkillspawndelay "20"
      scr_testclients "5"
      scr_war_numlives "0"
      scr_war_playerrespawndelay "0"
      scr_war_roundlimit "2"
      scr_war_scorelimit "0"
      scr_war_timelimit "15"
      scr_war_waverespawndelay "0"
      scr_xpscale "1"
      selectbuddy "-2"
      sensitivity "8.56236"
      sensitivityzoomedin "0.9"
      sensitiviy "2"
      sentivitiy "1.0525"
      server1 ""
      server10 ""
      server11 ""
      server12 ""
      server13 ""
      server14 ""
      server15 ""
      server16 ""
      server2 ""
      server3 ""
      server4 ""
      server5 ""
      server6 ""
      server7 ""
      server8 ""
      server9 ""
      server_autoconfig "0"
      server_motd0 " ^1prw ^7MOTD "
      set "readyup_over 1"
      set_readyup "1"
      seta "compassFriendlyWidth 10"
      sex "male"
      sfd_enableEq "1"
      shortversion "1.7"
      showdrop "0"
      showpackets "0"
      skill "1"
      sm "rcon sv_hostname  JCLeague Server #1 [scrim]"
      sm_emable "1"
      sm_enable "1"
      sm_fastSunShadow "1"
      sm_lightScore_eyeProjectDist "64"
      sm_lightScore_spotProjectFrac "0.125"
      sm_maxLights "4"
      sm_polygonoddsetbias "32"
      sm_polygonOffsetBias "0.5"
      sm_polygonOffsetScale "2"
      sm_qualitySpotShadow "1"
      sm_spotEnable "1"
      sm_spotShadowFadeTime "1"
      sm_strictCull "1"
      sm_sunEnable "1"
      sm_sunSampleSizeNear "0.25"
      sm_sunShadowCenter "0 0 0"
      sm_sunShadowScale "1"
      smil1 "say ^6x)); set smile vstr smil2"
      smil10 "say ^6x((; set smile vstr smil11"
      smil11 "say :-); set smile vstr smil12"
      smil12 "say ^28^7-^8); set smile vstr smil13"
      smil13 "say ^8^^7_^8^; set smile vstr smil14"
      smil14 "say :P; set smile vstr smil15"
      smil15 "say ^5;>; set smile vstr smil16"
      smil16 "say ^1q^7:); set smile vstr smil17"
      smil17 "say ^6-^7__^6-; set smile vstr smil18"
      smil18 "say :^2$; set smile vstr smil19"
      smil19 "say ^3:^5O; set smile vstr smil20"
      smil2 "say ^5:^7-^5]; set smile vstr smil3"
      smil20 "say ^68^7); set smile vstr smil21"
      smil21 "say  ,,|,(-_^),|,, ; set smile vstr smil1"
      smil3 "say ^2~^5.^2~; set smile vstr smil4"
      smil4 "say :^3P; set smile vstr smil5"
      smil5 "say <^1:; set smile vstr smil6"
      smil6 "say ^4[ ^2- ^1:; set smile vstr smil7"
      smil7 "say ^6*^7_^6#; set smile vstr smil8"
      smil8 "say ^5[:; set smile vstr smil9"
      smil9 "say ^9>^7:^9); set smile vstr smil10"
      smile "vstr smil3"
      smoke "openscriptmenu -1 loadout_grenade:smoke_grenade; set "
      snaps "30"
      snd_bits "16"
      snd_cifematicVolumeScade "0.85"
      snd_cinematicVolumeScale "0.85"
      snd_debugReplace "0"
      snd_distanceLpf "-30"
      snd_dlpf_max_distance "3000"
      snd_dlpf_min_distance "800"
      snd_dopplerRate "2.75"
      snd_dopplerScale "25"
      snd_draw3D "Off"
      snd_drawEqChannels "0"
      snd_drawEqEnts "0"
      snd_drawInfo "None"
      snd_enable2D "1"
      snd_enable3D "1"
      snd_enableEq "1"
      snd_enableReverb "1"
      snd_enableStream "1"
      snd_errorOnMissing "0"
      snd_flux_separation "0.3"
      snd_global_attenuation "-8"
      snd_isbig_distance "1000"
      snd_khz "44"
      snd_levelFadeTime "250"
      snd_losOcclusion "1"
      snd_menu_master "1"
      snd_menu_music "0 seta snd_menu_voice 0 seta waypointIconHeight 5 seta waypointIconWidth 5"
      snd_menu_sfx "1"
      snd_menu_voice "1"
      snd_occlusion_attenuation "-45"
      snd_occlusion_cull_distance "2000"
      snd_occlusion_rate "40"
      snd_omnidirectionalPercentage "0"
      snd_outputConfiguration "5.1 speakers"
      snd_pitch_timescale "0"
      snd_playing_priority_boost "10"
      snd_realDelay "0.5"
      snd_reportSndAliasErrors "1"
      snd_skip_muted_sounds "0"
      snd_slaveFadeInTime "0.15"
      snd_slaveFadeOutTime "0.25"
      snd_slaveFadeTime "500"
      snd_speakerConfiguration "Stereo"
      snd_stereo "0"
      snd_touchStreamFilesGnLoad "0"
      snd_touchStreamFilesOnLoad "0"
      snd_volume "1"
      snd_water_occlusion_attenuation "-30"
      snd_water_occlusion_distance "60"
      snd_water_occlusion_minimum "-8"
      snd_water_omni_amount "0.5"
      snd_water_omni_distance "60"
      snd_water_pitch_amount "0.9"
      snd_water_pitch_distance "30"
      sp "rcon sv_hostname  JCLeague Server #1 [public]"
      speed0 "timescale 0;set speed_up vstr speed1"
      speed1 "timescale 0.1;set speed_up vstr speed2;set speed_down vstr speed0"
      speed10 "timescale 2;set speed_up vstr speed11;set speed_down vstr speed9"
      speed11 "timescale 4;set speed_up vstr speed12;set speed_down vstr speed10"
      speed12 "timescale 6;set speed_up vstr speed13;set speed_down vstr speed11"
      speed13 "timescale 8;set speed_up vstr speed14;set speed_down vstr speed12"
      speed14 "timescale 32;set speed_up vstr speed15;set speed_down vstr speed13"
      speed15 "timescale 64;set speed_up vstr speed16;set speed_down vstr speed14"
      speed16 "timescale 96;set speed_up vstr speed17;set speed_down vstr speed15"
      speed17 "timescale 192;set speed_down vstr speed16"
      speed2 "timescale 0.2;set speed_up vstr speed3;set speed_down vstr speed1"
      speed3 "timescale 0.3;set speed_up vstr speed4;set speed_down vstr speed2"
      speed4 "timescale 0.4;set speed_up vstr speed5;set speed_down vstr speed3"
      speed5 "timescale 0.5;set speed_up vstr speed6;set speed_down vstr speed4"
      speed6 "timescale 0.75;set speed_up vstr speed7;set speed_down vstr speed5"
      speed7 "timescale 1;set speed_up vstr speed8;set speed_down vstr speed6"
      speed8 "timescale 1.25;set speed_up vstr speed9;set speed_down vstr speed7"
      speed9 "timescale 1.50;set speed_up vstr speed10;set speed_down vstr speed8"
      speed_down "vstr speed6"
      speed_up "vstr speed8"
      sqs_configSum "43?9996"
      startrec "g_synchronousClients 1; record; g_synchronousClients 0; set demorec vstr stoprec"
      stat_version "10"
      stealth_config "Release 5 ^1| ^7Fps Config ^1| ^7Public Beta"
      stoprec "stoprecord; set demorec vstr startrec"
      stopspeed "100"
      strafe1 ";com_maxfps 125;cl_yawspeed 100;+sprint;+forward;wait 15;+moveleft;+left;wait 30;cl_yawspeed 300;wait 35;+gostand;-gostand;vstr strafe2"
      strafe2 "wait 20;cl_yawspeed 50;-left;wait 150;-forward;-sprint;-moveleft;cl_yawspeed 140;com_maxfps 250; bind 2 vstr strafe1"
      stun "openscriptmenu -1 loadout_grenade:concussion_grenade; set "
      sunlighttweak0 "r_lighttweaksunlight 0.8; set light_up vstr sunlighttweak1"
      sunlighttweak1 "r_lighttweaksunlight 0.9; set light_up vstr sunlighttweak2"
      sunlighttweak2 "r_lighttweaksunlight 1; set light_up vstr sunlighttweak3"
      sunlighttweak3 "r_lighttweaksunlight 1.1; set light_up vstr sunlighttweak4"
      sunlighttweak4 "r_lighttweaksunlight 1.2; set light_up vstr sunlighttweak5"
      sunlighttweak5 "r_lighttweaksunlight 1.33; set light_up vstr sunlighttweak6"
      sunlighttweak6 "r_lighttweaksunlight 1.5; set light_up vstr sunlighttweak7"
      sunlighttweak7 "r_lighttweaksunlight 2; set light_up vstr sunlighttweak8"
      sunlighttweak8 "r_lighttweaksunlight 3; set light_up vstr sunlighttweak9"
      sunlighttweak9 "r_lighttweaksunlight 4; set light_up vstr sunlighttweak0"
      sv "punkbuster 1"
      sv_aldowDownload "1"
      sv_allowAnonymous "0"
      sv_allowDownload "1"
      sv_allowedClan1 ""
      sv_allowedClan2 ""
      sv_banFile "sof2mp.ban"
      sv_banFilter "1"
      sv_botsPressAttackBtn "1"
      sv_cheats "0"
      sv_clientArchive "1"
      sv_clientSideBullets "1"
      sv_clientsidebullits "1 "
      sv_connectTimeout "45"
      sv_cvarwalk "4"
      sv_debugRate "0"
      sv_debugReliableCmds "0"
      sv_disableClientConsole "0"
      sv_dl_maxRate "42000"
      sv_FFCheckSums ""
      sv_FFNames ""
      sv_floodprotect "4"
      sv_fps "20"
      sv_framerate_smoothing "1"
      sv_gamespy "1"
      sv_guidrelax "5"
      sv_HostBandwidthMinimumPerPlayer "65536"
      sv_hostname "Dryf1re is a baller"
      sv_iwdNames ""
      sv_iwds ""
      sv_keywords ""
      sv_kickBanTime "0"
      sv_kicklen "2"
      sv_lanForceRate "1"
      sv_lastSaveCommitedToDevice "profiles/$$$/save\oki3.svg"
      sv_lastSaveGame "profiles/raz/save\autosave/bog_a-10.svg"
      sv_linerd1 "Welcome to movie config by Diesel"
      sv_linerd2 "Type your own text here or delete this line!"
      sv_linerd3 "Type your own text here or delete this line!"
      sv_linerd4 "Type your own text here or delete this line!"
      sv_linerd5 "Type your own text here or delete this line!"
      sv_linerd6 "Type your own text here or delete this line!"
      sv_linerd7 "Type your own text here or delete this line!"
      sv_linerd8 "Type your own text here or delete this line!"
      sv_linerd9 "Type your own text here or delete this line!"
      sv_mapcycle "none"
      sv_mapRotation "map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_showdown map mp_strike map mp_vacant"
      sv_mapRotationCurrent ""
      sv_master0 "cod2master.activision.com"
      sv_master1 "cod2master.activision.com"
      sv_master2 ""
      sv_master3 ""
      sv_master4 ""
      sv_master5 ""
      sv_maxclients "4"
      sv_maxclimnts "16"
      sv_maxPing "0"
      sv_maxRate "25000"
      sv_mifPing "0"
      sv_minclients "0"
      sv_minguidage "0"
      sv_minPing "0"
      sv_netcull_animcmdsize_threshold "6000"
      sv_packet_info "0"
      sv_padPackets "0"
      sv_paused "0"
      sv_privateClients "0"
      sv_privatePassword ""
      sv_punbuster "1"
      sv_punkbuster "1"
      sv_pure "1"
      sv_rddelay "5"
      sv_reconnectlimit "3"
      sv_referencedFFCheckSums ""
      sv_referencedFFNames ""
      sv_referencedIwdNames ""
      sv_referencedIwds ""
      sv_restrictions "1"
      sv_running "0"
      sv_screenshake "5"
      sv_serverid "0"
      sv_showAverageBPS "0"
      sv_showCommands "0"
      sv_strictAuth "1"
      sv_timeout "240"
      sv_voice "0"
      sv_voiceQuality "1"
      sv_voiclequality "1"
      sv_wwwBaseURL ""
      sv_wwwDdDisconnected "1"
      sv_wwwDlDisconnected "0"
      sv_wwwDowfload "0"
      sv_wwwDownload "0"
      sv_wwwFallbackURL ""
      sv_zombietime "2"
      svWhostname "FIN ELITE DARKEMPEROID SLACKER DEATH+CILLERS SKILLEDD*"
      swap "+smoke;wait 10;-smoke;wait 10;weapnext;weapnext"
      sweet_lemonade "1336"
      sys_configSum "4379996"
      sys_configureGHz "9.10153"
      sys_configureMHz ""
      sys_cpuGHz "2.40013"
      sys_cpuMHz "2784.3"
      sys_cpuName "AMD Phenom(tm) 9750 Quad-Core Processor"
      sys_gpu "NVIDIA GeForce GTX 260"
      sys_lockThreads "none"
      sys_smp_allowed "1"
      sys_SSE "1"
      sys_sysMB "1024"
      sys_vidMB "256"
      takeCoverWarnings "0"
      team_indicator "0"
      team_model "james"
      team_nocontrols "0"
      teamblue "0"
      teamlimit "8"
      thereisacow "1337"
      thiscfgwascreated "24.11.2009byparadox:)"
      timedemo "0"
      timelimit "20"
      timescale "1"
      ua_browserShowDedicated "1"
      ua_currentNetMap "11"
      ui_3waveFont "1"
      ui_allow_controlschange "1"
      ui_autoredirect "0"
      ui_bigFont "0.4"
      ui_bomb_timer "0"
      ui_borderLowLightScale "0.35"
      ui_browserFriendlyfire "-1"
      ui_browserGameType "0"
      ui_browserHardcore "-1"
      ui_browserKillcam "-1"
      ui_browserMaster "0"
      ui_browserMod "1"
      ui_browserOldSchool "-1"
      ui_browserShowAntilag "0"
      ui_browserShowDedicated "1"
      ui_browserShowEmpty "1"
      ui_browserShowEmptyOrFull "0"
      ui_browserShowETPro "1"
      ui_browserShowFriendlyFire "0"
      ui_browserShowFull "1"
      ui_browserShowMaxlives "0"
      ui_browserShowNoPassword "1"
      ui_browserShowPassword "-1"
      ui_browserShowPasswordProtected "0"
      ui_browserShowPunkBuster "-1"
      ui_browserShowPure "1"
      ui_browserShowTeamBalanced "0"
      ui_browserShowWeaponsRestricted "0"
      ui_browserSortKey "4"
      ui_browserTimeoutsAllowed "-1"
      ui_buildLocation "-60 460"
      ui_campaign "british"
      ui_connectScreenTextGlow "0.988 0.531 0 1"
      ui_connectScreenTextGlowColor "0.25 0 0.25 0"
      ui_ctf_capturelimit "8"
      ui_ctf_friendly "0"
      ui_ctf_timelimit "15"
      ui_currentMap "7"
      ui_currentNetMap "7"
      ui_dedacated "0"
      ui_dedicated "0"
      ui_drawbombicon "0"
      ui_drawCrosshair "1"
      ui_drawCrosshairNames "0"
      ui_extraBigFont "0.55"
      ui_ffa_fraglimit "20"
      ui_ffa_timelimit "0"
      ui_gametype "0"
      ui_hud_hardcore "1"
      ui_hud_obituaries "1"
      ui_hud_showobjicons "1"
      ui_joanGametype "0"
      ui_joinGametype "0"
      ui_jrowserShowFull "*0 "
      ui_mapIndex "4"
      ui_mapname "mp_backlot"
      ui_maxclients "32"
      ui_mousePitch "0"
      ui_netGametype "0"
      ui_netGametypef "dm"
      ui_netGametypeName "dm"
      ui_netSource "2"
      ui_playerProfileAlreadyChosen "0"
      ui_rmg_config "desert"
      ui_rmg_seed "0"
      ui_rmg_size "small"
      ui_rmg_time "day"
      ui_score_bar "0"
      ui_scoreAccuracy "0%"
      ui_scoreAssists "0"
      ui_scoreBase "0"
      ui_scoreCaptures "0"
      ui_scoreDefends "0"
      ui_scoreExcellents "0"
      ui_scoreGauntlets "0"
      ui_scoreImpressives "0"
      ui_scorePerfect "0"
      ui_scoreScore "0"
      ui_scoreShutoutBonus "0"
      ui_scoreSkillBonus "0"
      ui_scoreTeam "0 to 0"
      ui_scoreTime "00:00"
      ui_scoreTimeBonus "0"
      ui_selectedModelIndex "20"
      ui_sensitivity "8.56236"
      ui_serverStatusTimeOut "7000"
      ui_showEndOfGame "0"
      ui_showList "0"
      ui_showmap "1"
      ui_showtooltips "1"
      ui_smadlFont "0.25"
      ui_smallFont "0.25"
      ui_sof2FirstRun "1"
      ui_sp_unlock "0"
      ui_team_fraglimit "0"
      ui_team_friendly "1"
      ui_team_timelimit "20"
      ui_teamArenaFirstRun "1"
      ui_teamName "Empire"
      ui_tourney_fraglimit "0"
      ui_tourney_timelimit "15"
      ui_uav_allies "0"
      ui_uav_axis "0"
      uiWbrowserKillcam "-1"
      URL ""
      useFastFile "1"
      useMapPreloading "1"
      useSvMapPreloading "1"
      v_mute "vstr v_mute_on"
      v_mute_off "setfromdvar snd_volume v_volume; seta v_mute vstr v_mute_on; ^4un^7mute^4!"
      v_mute_on "setfromdvar v_volume snd_volume; set snd_volume 0; seta v_mute vstr v_mute_off; ^4m^7ute^4!"
      v_vol_00 "seta v_mute vstr v_mute_on; seta snd_volume 0; seta v_vol_up vstr v_vol_01"
      v_vol_01 "seta v_mute vstr v_mute_on; seta snd_volume 0.1; seta v_vol_down vstr v_vol_00; seta v_vol_up vstr v_vol_02; Sound^4||^0-------- ^41.4"
      v_vol_02 "seta v_mute vstr v_mute_on; seta snd_volume 0.2; seta v_vol_down vstr v_vol_01; seta v_vol_up vstr v_vol_03; Sound^4|||^0------- ^41.4"
      v_vol_03 "seta v_mute vstr v_mute_on; seta snd_volume 0.3; seta v_vol_down vstr v_vol_02; seta v_vol_up vstr v_vol_04; Sound^4|||^2|^0------ ^21.5"
      v_vol_04 "seta v_mute vstr v_mute_on; seta snd_volume 0.4; seta v_vol_down vstr v_vol_03; seta v_vol_up vstr v_vol_05; Sound^4|||^2||^0----- ^21.6"
      v_vol_05 "seta v_mute vstr v_mute_on; seta snd_volume 0.5; seta v_vol_down vstr v_vol_04; seta v_vol_up vstr v_vol_06; Sound^4|||^2|||^0---- ^21.7"
      v_vol_06 "seta v_mute vstr v_mute_on; seta snd_volume 0.6; seta v_vol_down vstr v_vol_05; seta v_vol_up vstr v_vol_07; Sound^4|||^2|||^3|^0--- ^31.8"
      v_vol_07 "seta v_mute vstr v_mute_on; seta snd_volume 0.7; seta v_vol_down vstr v_vol_06; seta v_vol_up vstr v_vol_08; Sound^4|||^2|||^3||^0-- ^31.9"
      v_vol_08 "seta v_mute vstr v_mute_on; seta snd_volume 0.8; seta v_vol_down vstr v_vol_07; seta v_vol_up vstr v_vol_09; Sound^4|||^2|||^3||^1|^0- ^12.0"
      v_vol_09 "seta v_mute vstr v_mute_on; seta snd_volume 0.9; seta v_vol_down vstr v_vol_08; seta v_vol_up vstr v_vol_10; Sound^4|||^2|||^3||^1|| ^12.1"
      v_vol_10 "seta v_mute vstr v_mute_on; seta snd_volume 1; seta v_vol_down vstr v_vol_09"
      v_vol_down "vstr v_vol_08"
      v_vol_up "vstr v_vol_10"
      vehDebugClient "0"
      vehDriverViewDist "300"
      vehDriverViewFocusRange "50"
      vehDriverViewHeightMax "50"
      vehDriverViewHeightMin "-15"
      version "CoD4 MP 1.7 build 568 nightly Wed Jun 18 2008 04:48:38PM win-x86"
      vid_xpos "-2"
      vid_ypos "-7"
      viewpos "260 144 190 265 342"
      viewsize "100"
      vm_cgame "0"
      vm_game "0"
      vm_ui "0"
      vo "bind TAB +scores;g_teamname_axis ^2DEFENCE;g_teamname_allies ^1ATTACK;g_ScoresColor_Axis 0.613 0 0 1;g_ScoresColor_Allies 0 0.582 0.789 1"
      voice_deadChat "0"
      voice_global "0"
      voice_localEcho "0"
      voiceWdeadChat "0"
      waypoindistscalesmallest "1"
      waypointDebugDraw "0"
      waypointDistScaleRangeMax "3000"
      waypointDistScaleRangeMin "1000"
      waypointDistScaleSmallest "0.8"
      waypointHighticon "40"
      waypointicon "30"
      waypointIconHeight "1.18"
      waypointiconwide "15"
      waypointIconWidth "1.19"
      waypointOffscreenCornerRadius "105"
      waypointOffscreenDistanceThresholdAlpha "30"
      waypointOffscreenPadBottom "30"
      waypointOffscreenPadLeft "103"
      waypointOffscreenPadRight "0"
      waypointOffscreenPadTop "0"
      waypointOffscreenPointerDistance "20"
      waypointOffscreenPointerHeight "1.18"
      waypointOffscreenPointerWidth "1.8"
      waypointOffscreenRoundedCorners "1"
      waypointOffscreenScaleLength "500"
      waypointOffscreenScaleSmallest "1"
      waypointPlayerOffsetCrouch "56"
      waypointPlayerOffsetProne "30"
      waypointPlayerOffsetStand "74"
      waypointraw "0 \par"
      waypointSplitscreenScale "1.8"
      waypointTweakY "-17"
      weaponmask "262145"
      wideScreen "1"
      win_allowalttab "0"
      winvoace_mic_mute "1"
      winvoice_mic_mute "1"
      winvoice_mic_reclevel "65535"
      winvoice_mic_scaler "1"
      winvoice_save_voice "0"
      winvoice_sive_voice "0"
      winvoicm_mic_scaler "1"
      wp_front "vstr wp_nada"
      wp_full "waypointiconheight 10; waypointiconwidth 10; seta wp_front vstr wp_small"
      wp_nada "waypointiconheight 10; waypointiconwidth 10; seta wp_front vstr wp_full"
      wp_small "waypointiconheight 5; waypointiconwidth 5; seta wp_front vstr wp_nada"
      xstrafe1 "cl_yawspeed 100;+sprint;+forward;wait 15;+moveright;+right;wait 30;cl_yawspeed 300;wait 35;+gostand;-gostand;vstr xstrafe2"
      xstrafe2 "wait 20;cl_yawspeed 140;-right;wait 150;-forward;-sprint;-moveright"
      xvid "devmap mp_strike; disconnect; exec sets_demo; vid_restart"
      xvid2 "devmap mp_strike; disconnect; exec sets_demo; exec res2; vid_restart"
      xvid3 "devmap mp_strike; disconnect; exec sets_demo; exec res3; vid_restart"
      z_glow_allowed "0"
      z_texFilterAnisoMax "4"
      zoom "vstr zoom1"
      zoom1 "weapnext;wait 2;weapprev;setfromdvar defaultsens sensitivity; setfromdvar sensitivity sensitivityzoomedin;seta zoom vstr zoom2"
      zoom2 "setfromdvar sensitivity defaultsens;seta zoom vstr zoom1"

3533 total dvars
3533 dvar indexes
=============================== END DVAR DUMP =====================================
      dvar set fs_game mods/AawdudeMovieConfig
fs_game is write protected.
      dvar set g_gametype dm
g_gametype will be changed upon restarting.
Loaded zone 'ui_mp'
Loaded zone 'common_mp'
Loaded zone 'localized_common_mp'
Loading fastfile mp_shipment_load
      dvar set g_gametype dm
      dvar set g_gametype dm
Loaded zone 'mp_shipment_load'
      dvar set mapname mp_shipment
      dvar set didyouknow @PLATFORM_DYK_MSG24
      dvar set nextmap 
      dvar set sv_disableClientConsole 0
------ Server Initialization ------
Server: mp_shipment
      dvar set ui_maxclients 32
      dvar set sv_maxclients 4
      dvar set sv_running 1
Current language: english
Current search path:
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\aawdudemovieconfig\z_moviemod.iwd (4 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\aawdudemovieconfig\moviemod.iwd (44 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare/mods/aawdudemovieconfig
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_13.iwd (265 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_12.iwd (33 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_11.iwd (448 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_10.iwd (230 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_09.iwd (447 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_08.iwd (66 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_07.iwd (34 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare/main
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare/main_shared
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare/players
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\aawdudemovieconfig\localized_english_aw07.iwd (135 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw06.iwd (7 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw05.iwd (1338 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw04.iwd (1730 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw03.iwd (3705 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw02.iwd (3483 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw01.iwd (3181 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw00.iwd (2903 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_aw07.iwd (284 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_aag.iwd (416 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_aaf.iwd (716 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_aae.iwd (765 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_aad.iwd (670 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_aac.iwd (1296 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_aab.iwd (1456 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_aa.iwd (1054 files)
    localized assets iwd file for english

File Handles:
handle 1: console_mp.log
----------------------
49420 files in iwd files
      dvar set loc_language 0
      dvar set loc_forceEnglish 0
----- R_Init -----
      dvar set r_fullscreen 1
      dvar set r_ignorehwgamma 0
      dvar set r_texFilterDisable 0
      dvar set r_texFilterMipBias 0
      dvar set r_fullbright 0
      dvar set r_debugShader none
      dvar set r_znear 4
      dvar set r_znear_depthhack 0.1
      dvar set r_zfar 0
      dvar set r_fog 1
      dvar set r_picmip_water 1
      dvar set r_lightMap Unchanged
      dvar set r_colorMap Unchanged
      dvar set r_normalMap Unchanged
      dvar set r_specularMap Unchanged
      dvar set r_specularColorScale 1
      dvar set r_diffuseColorScale 1
      dvar set r_useLayeredMaterials 0
      dvar set r_loadForRenderer 1
      dvar set r_resampleScene 1
      dvar set r_showPixelCost off
      dvar set r_vc_makelog 0
      dvar set r_showLightGrid 0
      dvar set r_showMissingLightGrid 0
      dvar set r_lightTweakSunLight 1
      dvar set r_lightTweakSunColor 0 1 0 1
      dvar set r_lightTweakSunDirection 0 0 0
      dvar set r_norefresh 0
      dvar set r_scaleViewport 1
      dvar set r_aaSamples 16
      dvar set r_vsync 0
      dvar set r_spotLightFovInnerFraction 0.7
      dvar set r_spotLightStartRadius 36
      dvar set r_spotLightEndRadius 196
      dvar set r_spotLightShadows 1
      dvar set r_spotLightSModelShadows 1
      dvar set r_spotLightEntityShadows 1
      dvar set r_spotLightBrightness 14
      dvar set r_lockPvs 0
      dvar set r_skipPvs 0
      dvar set r_singleCell 0
      dvar set r_portalWalkLimit 0
      dvar set r_portalMinRecurseDepth 2
      dvar set r_showPortals 0
      dvar set r_showFbColorDebug None
      dvar set r_showFloatZDebug 0
      dvar set r_floatz 1
      dvar set r_highLodDist -1
      dvar set r_mediumLodDist -1
      dvar set r_lowLodDist -1
      dvar set r_lowestLodDist -1
      dvar set r_forceLod none
      dvar set r_modelVertColor 1
      dvar set r_modelVertColor 1
      dvar set sc_blur 2
      dvar set sc_count 24
      dvar set sc_debugCasterCount 24
      dvar set sc_debugReceiverCount 24
      dvar set sc_showOverlay 0
      dvar set sc_showDebug 0
      dvar set sc_wantCount 12
      dvar set sc_wantCountMargin 1
      dvar set sc_fadeRange 0.25
      dvar set sc_shadowInRate 2
      dvar set sc_shadowOutRate 5
      dvar set sc_length 400
      dvar set sc_offscreenCasterLodBias 0
      dvar set sc_offscreenCasterLodScale 20
      dvar set sm_sunEnable 1
      dvar set sm_spotEnable 1
      dvar set sm_sunSampleSizeNear 0.25
      dvar set sm_sunShadowCenter 0 0 0
      dvar set sm_sunShadowScale 1
      dvar set sm_strictCull 1
      dvar set sm_fastSunShadow 1
      dvar set sm_qualitySpotShadow 1
      dvar set r_blur 0
      dvar set r_glow 1
      dvar set r_glowUseTweaks 0
      dvar set r_glowTweakEnable 0
      dvar set r_glowTweakRadius0 5
      dvar set r_glowTweakBloomIntensity0 1
      dvar set r_glowTweakBloomCutoff 0.5
      dvar set r_glowTweakBloomDesaturation 0
      dvar set r_filmUseTweaks 0
      dvar set r_contrast 1
      dvar set r_brightness 0
      dvar set r_desaturation 1
      dvar set r_dof_tweak 0
      dvar set r_dof_nearBlur 6
      dvar set r_dof_farBlur 1.8
      dvar set r_dof_viewModelStart 2
      dvar set r_dof_viewModelEnd 8
      dvar set r_dof_nearStart 10
      dvar set r_dof_nearEnd 60
      dvar set r_dof_farStart 1000
      dvar set r_dof_farEnd 7000
      dvar set r_dof_bias 0.5
      dvar set r_sun_from_dvars 0
      dvar set r_monitor 0
      dvar set r_rendererPreference Shader model 3.0
      dvar set r_aspectRatio wide 16:9
      dvar set r_customMode 1
      dvar set r_altModelLightingUpdate 0
      dvar set r_preloadShaders 1
DirectX reports 512 MB of video memory and 3966 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Using previously reported texture memory size of 496 MB.
Picmip is set manually.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
      dvar set ui_showList 0
      dvar set ui_hud_hardcore 0
      dvar set ui_uav_allies 0
      dvar set ui_uav_axis 0
      dvar set ui_mousePitch 0
      dvar set ui_netGametypeName dm
      dvar set cl_paused 0
Unloaded fastfile ui_mp
Loading fastfile mp_shipment
      dvar set nextmap map_restart
      dvar set cl_paused 0
Waited 367 msec for asset 'maps/mp/mp_shipment.d3dbsp' of type 'col_map_mp'.
      dvar set sv_serverid 16
------- Game Initialization -------
gamename: Call of Duty 4
gamedate: Jun 18 2008
      dvar set g_gametype dm
      dvar set ui_maxclients 32
      dvar set sv_maxclients 4
      dvar set dedicated listen server
      dvar set g_minGrenadeDamageSpeed 400
      dvar set g_compassShowEnemies 0
      dvar set g_useholdspawndelay 500
      dvar set g_redCrosshairs 1
      dvar set bg_viewKickScale 0.2
      dvar set bg_viewKickMax 90
      dvar set bg_viewKickMin 5
      dvar set bg_viewKickRandom 0.4
      dvar set player_view_pitch_up 85
      dvar set player_view_pitch_down 85
      dvar set player_lean_shift_left 5
      dvar set player_lean_shift_right 9
      dvar set player_lean_shift_crouch_left 4
      dvar set player_lean_shift_crouch_right 15
      dvar set player_lean_rotate_left 0.8
      dvar set player_lean_rotate_right 0.4
      dvar set player_lean_rotate_crouch_left 0.8
      dvar set player_lean_rotate_crouch_right 0.3
      dvar set bg_ladder_yawcap 100
      dvar set bg_prone_yawcap 85
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_fallDamageMinHeight 128
      dvar set bg_fallDamageMaxHeight 300
      dvar set inertiaMax 50
      dvar set inertiaDebug 0
      dvar set inertiaAngle 0
      dvar set friction 5.5
      dvar set stopspeed 100
      dvar set bg_swingSpeed 0.2
      dvar set bg_legYawTolerance 20
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobMax 8
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set player_breath_hold_time 4.5
      dvar set player_breath_gasp_time 1
      dvar set player_breath_fire_delay 0
      dvar set player_breath_gasp_scale 4.5
      dvar set player_breath_hold_lerp 1
      dvar set player_breath_gasp_lerp 6
      dvar set player_breath_snd_lerp 2
      dvar set player_breath_snd_delay 1
      dvar set player_scopeExitOnDamage 0
      dvar set player_adsExitDelay 0
      dvar set player_move_factor_on_torso 0
      dvar set player_debugHealth 0
      dvar set player_sustainAmmo 0
      dvar set player_moveThreshhold 10
      dvar set player_footstepsThreshhold 0
      dvar set player_strafeSpeedScale 0.8
      dvar set player_backSpeedScale 0.7
      dvar set player_strafeAnimCosAngle 0.5
      dvar set player_spectateSpeedScale 1
      dvar set player_sprintSpeedScale 1.5
      dvar set player_sprintTime 4
      dvar set player_sprintMinTime 1
      dvar set player_sprintRechargePause 0
      dvar set player_sprintStrafeSpeedScale 0.667
      dvar set player_sprintCameraBob 0.5
      dvar set player_turnAnims 0
      dvar set player_dmgtimer_timePerPoint 100
      dvar set player_dmgtimer_maxTime 750
      dvar set player_dmgtimer_minScale 0
      dvar set player_dmgtimer_stumbleTime 500
      dvar set player_dmgtimer_flinchTime 500
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set player_meleeRange 64
      dvar set player_meleeWidth 10
      dvar set player_meleeHeight 10
      dvar set player_meleeChargeFriction 1200
      dvar set player_burstFireCooldown 0.2
      dvar set bullet_penetrationMinFxDist 30
      dvar set jump_height 39
      dvar set jump_stepSize 18
      dvar set jump_slowdownEnable 1
      dvar set jump_ladderPushVel 128
      dvar set jump_spreadAdd 64
      dvar set mantle_enable 1
      dvar set mantle_debug 0
      dvar set mantle_check_range 20
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_angle 60
      dvar set mantle_view_yawcap 60
      dvar set perk_weapSpreadMultiplier 0.65
      dvar set perk_weapReloadMultiplier 0.5
      dvar set perk_weapRateMultiplier 0.75
      dvar set perk_extraBreath 5
      dvar set perk_bulletPenetrationMultiplier 2
      dvar set perk_grenadeDeath frag_grenade_short_mp
      dvar set perk_parabolicRadius 400
      dvar set perk_parabolicAngle 180
      dvar set perk_parabolicIcon specialty_parabolic
      dvar set perk_sprintMultiplier 2
      dvar set timescale 1
      dvar set masterServerName cod4master.activision.com
      dvar set authServerName cod4master.activision.com
      dvar set masterPort 20810
      dvar set authPort 20800
      dvar set com_timescale 1
      dvar set fixedtime 0
      dvar set fs_ignoreLocalized 0
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_fovScale 1
      dvar set cg_drawCrosshair 1
      dvar set cg_drawCrosshairNames 1
      dvar set ui_hud_hardcore 0
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobMax 8
      dvar set bg_fallDamageMaxHeight 300
      dvar set bg_fallDamageMinHeight 128
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_ladder_yawcap 100
      dvar set bg_legYawTolerance 20
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set bg_prone_yawcap 85
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_swingSpeed 0.2
      dvar set bg_viewKickMax 90
      dvar set bg_viewKickMin 5
      dvar set bg_viewKickRandom 0.4
      dvar set bg_viewKickScale 0.2
      dvar set bullet_penetrationMinFxDist 30
      dvar set cg_centertime 5
      dvar set cg_crosshairAlpha 1
      dvar set cg_crosshairAlphaMin 0.5
      dvar set cg_crosshairDynamic 0
      dvar set cg_crosshairEnemyColor 1
      dvar set cg_debugposition 0
      dvar set cg_draw2D 1
      dvar set cg_drawFriendlyNames 1
      dvar set cg_drawGun 1
      dvar set cg_drawHealth 0
      dvar set cg_drawMaterial Off
      dvar set cg_drawThroughWalls 0
      dvar set cg_dumpAnims -1
      dvar set cg_enemyNameFadeIn 250
      dvar set cg_enemyNameFadeOut 250
      dvar set cg_firstPersonTracerChance 0.5
      dvar set cg_footsteps 1
      dvar set cg_fovMin 10
      dvar set cg_friendlyNameFadeIn 0
      dvar set cg_friendlyNameFadeOut 1500
      dvar set cg_gun_move_f 0
      dvar set cg_gun_move_minspeed 0
      dvar set cg_gun_move_r 0
      dvar set cg_gun_move_rate 0
      dvar set cg_gun_move_u 0
      dvar set cg_gun_ofs_f 0
      dvar set cg_gun_ofs_r 0
      dvar set cg_gun_ofs_u 0
      dvar set cg_gun_x 0
      dvar set cg_gun_y 0
      dvar set cg_gun_z 0
      dvar set cg_heliKillCamDist 1000
      dvar set cg_heliKillCamFarBlur 2
      dvar set cg_heliKillCamFarBlurDist 300
      dvar set cg_heliKillCamFarBlurStart 100
      dvar set cg_heliKillCamFov 15
      dvar set cg_heliKillCamNearBlur 4
      dvar set cg_heliKillCamNearBlurEnd 100
      dvar set cg_heliKillCamNearBlurStart 0
      dvar set cg_heliKillCamZDist 50
      dvar set cg_hudGrenadeIconMaxRangeFlash 500
      dvar set cg_hudMapRadarLineThickness 0.15
      dvar set cg_laserEndOffset 0.5
      dvar set cg_laserFlarePct 0.2
      dvar set cg_laserForceOn 0
      dvar set cg_laserLightBeginOffset 13
      dvar set cg_laserLightBodyTweak 15
      dvar set cg_laserLightEndOffset -3
      dvar set cg_laserLightRadius 3
      dvar set cg_laserRadius 0.8
      dvar set cg_laserRange 1500
      dvar set cg_laserRangePlayer 1500
      dvar set cg_overheadIconSize 0.7
      dvar set cg_overheadNamesFarDist 1024
      dvar set cg_overheadNamesFarScale 0.6
      dvar set cg_overheadNamesFont 2
      dvar set cg_overheadNamesGlow 0 0 0 1
      dvar set cg_overheadNamesMaxDist 10000
      dvar set cg_overheadNamesNearDist 256
      dvar set cg_overheadNamesSize 0.5
      dvar set cg_overheadRankSize 0.5
      dvar set cg_thirdPerson 0
      dvar set cg_thirdPersonAngle 0
      dvar set cg_thirdPersonRange 120
      dvar set cg_tracerchance 0.2
      dvar set cg_tracerlength 160
      dvar set cg_tracerScale 1
      dvar set cg_tracerScaleMinDist 5000
      dvar set cg_tracerScrewRadius 0.5
      dvar set cg_tracerSpeed 7500
      dvar set cg_tracerwidth 4
      dvar set compassClampIcons 1
      dvar set compassMaxRange 2500
      dvar set compassRadarLineThickness 0.4
      dvar set compassRadarPingFadeTime 4
      dvar set compassRadarUpdateTime 4
      dvar set compassSoundPingFadeTime 2
      dvar set friction 5.5
      dvar set g_compassShowEnemies 0
      dvar set g_minGrenadeDamageSpeed 400
      dvar set g_useholdspawndelay 500
      dvar set inertiaAngle 0
      dvar set inertiaDebug 0
      dvar set inertiaMax 50
      dvar set jump_height 39
      dvar set jump_ladderPushVel 128
      dvar set jump_slowdownEnable 1
      dvar set jump_spreadAdd 64
      dvar set jump_stepSize 18
      dvar set mantle_check_angle 60
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_range 20
      dvar set mantle_debug 0
      dvar set mantle_enable 1
      dvar set mantle_view_yawcap 60
      dvar set perk_weapSpreadMultiplier 0.65
      dvar set player_adsExitDelay 0
      dvar set player_backSpeedScale 0.7
      dvar set player_breath_gasp_lerp 6
      dvar set player_breath_gasp_time 1
      dvar set player_breath_hold_time 4.5
      dvar set player_burstFireCooldown 0.2
      dvar set player_meleeHeight 10
      dvar set player_meleeRange 64
      dvar set player_meleeWidth 10
      dvar set player_sprintMinTime 1
      dvar set player_sprintSpeedScale 1.5
      dvar set player_sprintTime 4
      dvar set player_sustainAmmo 0
      dvar set player_view_pitch_up 85
      dvar set r_blur 0
      dvar set r_brightness 0
      dvar set r_colorMap Unchanged
      dvar set r_contrast 1
      dvar set r_desaturation 1
      dvar set r_diffuseColorScale 1
      dvar set r_dof_bias 0.5
      dvar set r_dof_farBlur 1.8
      dvar set r_dof_farEnd 7000
      dvar set r_dof_farStart 1000
      dvar set r_dof_nearBlur 6
      dvar set r_dof_nearEnd 60
      dvar set r_dof_nearStart 10
      dvar set r_dof_tweak 0
      dvar set r_dof_viewModelEnd 8
      dvar set r_dof_viewModelStart 2
      dvar set r_filmUseTweaks 0
      dvar set r_fog 1
      dvar set r_forceLod none
      dvar set r_fullbright 0
      dvar set r_glow 1
      dvar set r_glowTweakBloomCutoff 0.5
      dvar set r_glowTweakBloomDesaturation 0
      dvar set r_glowTweakBloomIntensity0 1
      dvar set r_glowTweakEnable 0
      dvar set r_glowTweakRadius0 5
      dvar set r_glowUseTweaks 0
      dvar set r_highLodDist -1
      dvar set r_lightMap Unchanged
      dvar set r_lightTweakSunColor 0 1 0 1
      dvar set r_lightTweakSunDirection 0 0 0
      dvar set r_lightTweakSunLight 1
      dvar set r_lowestLodDist -1
      dvar set r_lowLodDist -1
      dvar set r_mediumLodDist -1
      dvar set r_norefresh 0
      dvar set r_normalMap Unchanged
      dvar set r_resampleScene 1
      dvar set r_skipPvs 0
      dvar set r_specularColorScale 1
      dvar set r_specularMap Unchanged
      dvar set r_sun_from_dvars 0
      dvar set r_texFilterDisable 0
      dvar set r_zfar 0
      dvar set r_znear 4
      dvar set r_znear_depthhack 0.1
      dvar set ragdoll_baselerp_time 1000
      dvar set ragdoll_bullet_force 500
      dvar set ragdoll_bullet_upbias 0.5
      dvar set ragdoll_debug 0
      dvar set ragdoll_explode_force 18000
      dvar set ragdoll_explode_upbias 0.8
      dvar set ragdoll_fps 20
      dvar set ragdoll_jitter_scale 1
      dvar set ragdoll_jointlerp_time 3000
      dvar set ragdoll_max_life 4500
      dvar set ragdoll_rotvel_scale 1
      dvar set ragdoll_self_collision_scale 1.2
      dvar set sc_blur 2
      dvar set sc_count 24
      dvar set sc_debugCasterCount 24
      dvar set sc_debugReceiverCount 24
      dvar set sc_fadeRange 0.25
      dvar set sc_length 400
      dvar set sc_offscreenCasterLodBias 0
      dvar set sc_offscreenCasterLodScale 20
      dvar set sc_shadowInRate 2
      dvar set sc_shadowOutRate 5
      dvar set sc_showDebug 0
      dvar set sc_showOverlay 0
      dvar set sc_wantCount 12
      dvar set sc_wantCountMargin 1
      dvar set sm_fastSunShadow 1
      dvar set sm_spotEnable 1
      dvar set sm_sunEnable 1
      dvar set sm_sunSampleSizeNear 0.25
      dvar set sm_sunShadowScale 1
      dvar set snd_draw3D Off
      dvar set snd_enable2D 1
      dvar set snd_enable3D 1
      dvar set snd_enableReverb 1
      dvar set snd_enableStream 1
      dvar set snd_levelFadeTime 250
      dvar set snd_slaveFadeTime 500
      dvar set ui_showList 0
      dvar set ui_uav_allies 0
      dvar set ui_uav_axis 0
      dvar set waypointPlayerOffsetCrouch 56
      dvar set waypointPlayerOffsetProne 30
      dvar set waypointPlayerOffsetStand 74
      dvar set clientSideEffects 1
      dvar set onlinegame 1
      dvar set cg_drawShellshock 1
      dvar set cg_debugevents 0
      dvar set cg_tracerScaleDistRange 25000
      dvar set cg_tracerScrewDist 100
      dvar set cg_debug_overlay_viewport 0
      dvar set cg_constantSizeHeadIcons 0
      dvar set cg_airstrikeKillCamFov 80
      dvar set cg_airstrikeKillCamDist 200
      dvar set cg_airstrikeKillCamCloseXYDist 24
      dvar set cg_airstrikeKillCamCloseZDist 24
      dvar set cg_airstrikeKillCamNearBlur 4
      dvar set cg_airstrikeKillCamFarBlur 2
      dvar set cg_airstrikeKillCamFarBlurStart 100
      dvar set cg_airstrikeKillCamFarBlurDist 300
      dvar set cg_airstrikeKillCamNearBlurStart 0
      dvar set cg_airstrikeKillCamNearBlurEnd 100
      dvar set dynEnt_bulletForce 1000
      dvar set dynEnt_explodeForce 12500
      dvar set dynEnt_explodeUpbias 0.5
      dvar set dynEnt_explodeSpinScale 3
      dvar set dynEnt_explodeMinForce 40
      dvar set dynEnt_explodeMaxEnts 20
      dvar set dynEntPieces_velocity 0 0 0
      dvar set dynEntPieces_angularVelocity 0 0 0
      dvar set dynEntPieces_impactForce 1000
      dvar set compassEnemyFootstepMaxRange 500
      dvar set compassEnemyFootstepMaxZ 100
      dvar set compassEnemyFootstepMinSpeed 140
      dvar set compassEnemyFootstepEnabled 0
      dvar set hudElemPausedBrightness 0.4
      dvar set vehDebugClient 0
      dvar set vehDriverViewDist 300
      dvar set vehDriverViewFocusRange 50
      dvar set player_view_pitch_down 85
      dvar set player_lean_shift_left 5
      dvar set player_lean_shift_right 9
      dvar set player_lean_shift_crouch_left 4
      dvar set player_lean_shift_crouch_right 15
      dvar set player_lean_rotate_left 0.8
      dvar set player_lean_rotate_right 0.4
      dvar set player_lean_rotate_crouch_left 0.8
      dvar set player_lean_rotate_crouch_right 0.3
      dvar set stopspeed 100
      dvar set player_breath_fire_delay 0
      dvar set player_breath_gasp_scale 4.5
      dvar set player_breath_hold_lerp 1
      dvar set player_breath_snd_lerp 2
      dvar set player_breath_snd_delay 1
      dvar set player_scopeExitOnDamage 0
      dvar set player_move_factor_on_torso 0
      dvar set player_debugHealth 0
      dvar set player_moveThreshhold 10
      dvar set player_footstepsThreshhold 0
      dvar set player_strafeSpeedScale 0.8
      dvar set player_strafeAnimCosAngle 0.5
      dvar set player_spectateSpeedScale 1
      dvar set player_sprintRechargePause 0
      dvar set player_sprintStrafeSpeedScale 0.667
      dvar set player_sprintCameraBob 0.5
      dvar set player_turnAnims 0
      dvar set player_dmgtimer_timePerPoint 100
      dvar set player_dmgtimer_maxTime 750
      dvar set player_dmgtimer_minScale 0
      dvar set player_dmgtimer_stumbleTime 500
      dvar set player_dmgtimer_flinchTime 500
      dvar set bg_shock_soundWetLevel 0.5
      dvar set player_meleeChargeFriction 1200
      dvar set perk_weapReloadMultiplier 0.5
      dvar set perk_weapRateMultiplier 0.75
      dvar set perk_extraBreath 5
      dvar set perk_bulletPenetrationMultiplier 2
      dvar set perk_grenadeDeath frag_grenade_short_mp
      dvar set perk_parabolicRadius 400
      dvar set perk_parabolicAngle 180
      dvar set perk_parabolicIcon specialty_parabolic
      dvar set perk_sprintMultiplier 2
      dvar set r_texFilterMipBias 0
      dvar set r_debugShader none
      dvar set r_showPixelCost off
      dvar set r_showLightGrid 0
      dvar set r_showMissingLightGrid 0
      dvar set r_scaleViewport 1
      dvar set r_spotLightFovInnerFraction 0.7
      dvar set r_spotLightStartRadius 36
      dvar set r_spotLightEndRadius 196
      dvar set r_spotLightShadows 1
      dvar set r_spotLightSModelShadows 1
      dvar set r_spotLightEntityShadows 1
      dvar set r_spotLightBrightness 14
      dvar set r_lockPvs 0
      dvar set r_singleCell 0
      dvar set r_portalWalkLimit 0
      dvar set r_portalMinRecurseDepth 2
      dvar set r_showPortals 0
      dvar set r_showFbColorDebug None
      dvar set r_showFloatZDebug 0
      dvar set r_modelVertColor 1
      dvar set sm_sunShadowCenter 0 0 0
      dvar set sm_strictCull 1
      dvar set sm_qualitySpotShadow 1
      dvar set ui_uav_client 0
      dvar set ui_allow_classchange 0
      dvar set ui_allow_teamchange 0
      dvar set g_debugDamage 0
      dvar set g_debugBullets 0
      dvar set bullet_penetrationEnabled 1
      dvar set g_entinfo off
      dvar set g_debugLocDamage 0
      dvar set g_friendlyfireDist 256
      dvar set g_friendlyNameDist 15000
      dvar set melee_debug 0
      dvar set radius_damage_debug 0
      dvar set player_throwbackInnerRadius 90
      dvar set player_throwbackOuterRadius 160
      dvar set player_MGUseRadius 128
      dvar set pickupPrints 0
      dvar set g_dumpAnims -1
      dvar set g_mantleBlockTimeBuffer 500
      dvar set vehHelicopterMaxSpeed 150
      dvar set vehHelicopterMaxSpeedVertical 65
      dvar set vehHelicopterMaxAccel 45
      dvar set vehHelicopterMaxAccelVertical 30
      dvar set vehHelicopterMaxYawRate 120
      dvar set vehHelicopterMaxYawAccel 90
      dvar set vehHelicopterMaxPitch 35
      dvar set vehHelicopterMaxRoll 35
      dvar set vehHelicopterLookaheadTime 1
      dvar set vehHelicopterHoverSpeedThreshold 400
      dvar set vehHelicopterRightStickDeadzone 0.3
      dvar set vehHelicopterStrafeDeadzone 0.3
      dvar set vehHelicopterScaleMovement 1
      dvar set vehHelicopterSoftCollisions 0
      dvar set vehHelicopterDecelerationFwd 0.5
      dvar set vehHelicopterDecelerationSide 1
      dvar set vehHelicopterInvertUpDown 0
      dvar set vehHelicopterYawOnLeftStick 5
      dvar set vehHelicopterTiltSpeed 1.2
      dvar set vehHelicopterTiltFromAcceleration 2
      dvar set vehHelicopterTiltFromDeceleration 2
      dvar set vehHelicopterTiltFromVelocity 1
      dvar set vehHelicopterTiltFromControllerAxes 0
      dvar set vehHelicopterTiltFromFwdAndYaw 0
      dvar set vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt 1
      dvar set vehHelicopterTiltMomentum 0.4
      dvar set vehDebugServer 0
      dvar set vehTextureScrollScale 0
      dvar set vehTestHorsepower 200
      dvar set vehTestWeight 5200
      dvar set vehTestMaxMPH 40
      dvar set missileHellfireMaxSlope 0.5
      dvar set missileHellfireUpAccel 1000
      dvar set missileJavClimbHeightDirect 10000
      dvar set missileJavClimbHeightTop 15000
      dvar set missileJavClimbAngleDirect 85
      dvar set missileJavClimbAngleTop 50
      dvar set missileJavClimbCeilingDirect 0
      dvar set missileJavClimbCeilingTop 3000
      dvar set missileJavTurnRateDirect 60
      dvar set missileJavTurnRateTop 100
      dvar set missileJavAccelClimb 300
      dvar set missileJavAccelDescend 3000
      dvar set missileJavSpeedLimitClimb 1000
      dvar set missileJavSpeedLimitDescend 6000
      dvar set missileJavTurnDecel 0.05
      dvar set missileJavClimbToOwner 700
      dvar set missileWaterMaxDepth 60
      dvar set g_fogColorReadOnly 1 0 0 1
      dvar set g_fogStartDistReadOnly 0
      dvar set g_fogHalfDistReadOnly 0.1
      dvar set g_gravity 800
-----------------------------------
      dvar set player_sprintTime 4
      dvar set ui_bomb_timer 0
      dvar set scr_fog_disable 0
      dvar set g_fogColorReadOnly 0.643137 0.627451 0.501961 1
      dvar set g_fogStartDistReadOnly 0
      dvar set g_fogHalfDistReadOnly 2842
      dvar set r_specularColorScale 1
      dvar set r_glowBloomIntensity0 .1
      dvar set r_glowBloomIntensity1 .1
      dvar set r_glowskybleedintensity0 .1
      dvar set compassMaxRange 1400
      dvar set scr_allies sas
      dvar set scr_axis ussr
      dvar set class_specops_special 1
      dvar set scr_enable_scoretext 1
      dvar set allies_allow_assault 1
      dvar set axis_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set axis_allow_specops 1
      dvar set allies_allow_heavygunner 1
      dvar set axis_allow_heavygunner 1
      dvar set allies_allow_demolitions 1
      dvar set axis_allow_demolitions 1
      dvar set allies_allow_sniper 1
      dvar set axis_allow_sniper 1
      dvar set sv_hostname Dryf1re is a baller
      dvar set g_allowvote 0
Waited 28 msec for asset 'body_mp_sas_urban_sniper' of type 'xmodel'.
Waited 2 msec for asset 'viewhands_black_kit' of type 'xmodel'.
Waited 5 msec for asset 'body_mp_sas_urban_support' of type 'xmodel'.
Waited 4 msec for asset 'body_mp_sas_urban_assault' of type 'xmodel'.
Waited 5 msec for asset 'body_mp_sas_urban_recon' of type 'xmodel'.
Waited 5 msec for asset 'body_mp_sas_urban_specops' of type 'xmodel'.
Waited 4 msec for asset 'body_mp_opforce_sniper_urban' of type 'xmodel'.
Waited 1 msec for asset 'head_mp_opforce_justin' of type 'xmodel'.
Waited 2 msec for asset 'viewhands_op_force' of type 'xmodel'.
Waited 4 msec for asset 'body_mp_opforce_support' of type 'xmodel'.
Waited 2 msec for asset 'head_mp_opforce_3hole_mask' of type 'xmodel'.
Waited 4 msec for asset 'body_mp_opforce_assault' of type 'xmodel'.
Waited 2 msec for asset 'head_mp_opforce_headwrap' of type 'xmodel'.
Waited 4 msec for asset 'body_mp_opforce_eningeer' of type 'xmodel'.
Waited 2 msec for asset 'head_mp_opforce_gasmask' of type 'xmodel'.
Waited 4 msec for asset 'body_mp_opforce_cqb' of type 'xmodel'.
Loaded zone 'mp_shipment'
Waited 1771 msec for asset 'weap_c4detpack_trigger_npc' of type 'sound'.
script runtime warning: potential infinite loop in script.
(file 'maps/mp/gametypes/_weapons.gsc', line 69)
 for ( index = 0; index < level.weaponList.size; index++ )
 *
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.1
      dvar set bg_shock_volume_auto 0.1
      dvar set bg_shock_volume_auto2 0.1
      dvar set bg_shock_volume_autodog 0.1
      dvar set bg_shock_volume_bulletimpact 0.1
      dvar set bg_shock_volume_bulletwhizby 0.1
      dvar set bg_shock_volume_element 0.1
      dvar set bg_shock_volume_auto2d 0.1
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.1
      dvar set bg_shock_volume_body2d 0.1
      dvar set bg_shock_volume_reload 0.1
      dvar set bg_shock_volume_reload2d 0.1
      dvar set bg_shock_volume_item 0.1
      dvar set bg_shock_volume_effects1 0.1
      dvar set bg_shock_volume_effects2 0.1
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.1
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.1
      dvar set bg_shock_volume_local2 0.1
      dvar set bg_shock_volume_ambient 0.1
      dvar set bg_shock_volume_hurt 0.1
      dvar set bg_shock_volume_player1 0.1
      dvar set bg_shock_volume_player2 0.1
      dvar set bg_shock_volume_music 0.1
      dvar set bg_shock_volume_musicnopause 0.1
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 45
      dvar set bg_shock_lookControl_maxyawspeed 45
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType flashed
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 12
      dvar set bg_shock_screenFlashWhiteFadeTime 7.5
      dvar set bg_shock_screenFlashShotFadeTime 15
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.1
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundLoop flashbang_tinnitus_loop
      dvar set bg_shock_soundLoopSilent flashbang_tinnitus_loop_silent
      dvar set bg_shock_soundEnd flashbang_tinnitus_end
      dvar set bg_shock_soundEndAbort flashbang_tinnitus_abort
      dvar set bg_shock_soundFadeInTime 1
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 0.7
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 0.1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 1
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.9
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 1
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.3
      dvar set bg_shock_volume_player1 0.3
      dvar set bg_shock_volume_player2 0.3
      dvar set bg_shock_volume_music 0.3
      dvar set bg_shock_volume_musicnopause 0.3
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 35
      dvar set bg_shock_lookControl_maxyawspeed 35
      dvar set bg_shock_lookControl_mousesensitivityscale 0.1
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType flashed
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 3.5
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundLoop flashbang_tinnitus_loop
      dvar set bg_shock_soundLoopSilent flashbang_tinnitus_loop_silent
      dvar set bg_shock_soundEnd flashbang_tinnitus_end
      dvar set bg_shock_soundEndAbort flashbang_tinnitus_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2
      dvar set bg_shock_soundModEndDelay 1.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay 2
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 0.6
      dvar set bg_shock_soundWetLevel 0.8
      dvar set bg_shock_volume_physics 0.05
      dvar set bg_shock_volume_auto 0.05
      dvar set bg_shock_volume_auto2 0.05
      dvar set bg_shock_volume_autodog 0.05
      dvar set bg_shock_volume_bulletimpact 0.05
      dvar set bg_shock_volume_bulletwhizby 0.05
      dvar set bg_shock_volume_element 0.05
      dvar set bg_shock_volume_auto2d 0.05
      dvar set bg_shock_volume_vehicle 0.05
      dvar set bg_shock_volume_vehiclelimited 0.05
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.05
      dvar set bg_shock_volume_body2d 0.05
      dvar set bg_shock_volume_reload 0.05
      dvar set bg_shock_volume_reload2d 0.05
      dvar set bg_shock_volume_item 0.05
      dvar set bg_shock_volume_effects1 0.05
      dvar set bg_shock_volume_effects2 0.05
      dvar set bg_shock_volume_weapon 0.1
      dvar set bg_shock_volume_weapon2d 0.05
      dvar set bg_shock_volume_nonshock 1
      dvar set bg_shock_volume_voice 0.05
      dvar set bg_shock_volume_local 0.05
      dvar set bg_shock_volume_local2 0.05
      dvar set bg_shock_volume_ambient 1
      dvar set bg_shock_volume_hurt 0.3
      dvar set bg_shock_volume_player1 0.3
      dvar set bg_shock_volume_player2 0.3
      dvar set bg_shock_volume_music 0.3
      dvar set bg_shock_volume_musicnopause 0.3
      dvar set bg_shock_volume_mission 0.05
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 0
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 0
      dvar set g_TeamName_Allies MPUI_SAS_SHORT
      dvar set g_TeamIcon_Allies faction_128_sas
      dvar set g_TeamColor_Allies 0.501961 0.501961 0.501961 0
      dvar set g_ScoresColor_Allies 0 0 0 0
      dvar set g_TeamName_Axis MPUI_SPETSNAZ_SHORT
      dvar set g_TeamIcon_Axis faction_128_ussr
      dvar set g_TeamColor_Axis 0.521569 0.278431 0.278431 0
      dvar set g_ScoresColor_Axis 0.521569 0.278431 0.278431 0
      dvar set g_ScoresColor_Spectator 0.25098 0.25098 0.25098 0
      dvar set g_ScoresColor_Free 0.760784 0.780392 0.101961 0
      dvar set g_TeamColor_MyTeam 0.6 0.8 0.6 0
      dvar set g_TeamColor_EnemyTeam 1 0.45098 0.501961 0
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 1.5
      dvar set bg_shock_sound 0
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.1
      dvar set bg_shock_volume_auto 0.1
      dvar set bg_shock_volume_auto2 0.1
      dvar set bg_shock_volume_autodog 0.1
      dvar set bg_shock_volume_bulletimpact 0.1
      dvar set bg_shock_volume_bulletwhizby 0.1
      dvar set bg_shock_volume_element 0.1
      dvar set bg_shock_volume_auto2d 0.1
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.1
      dvar set bg_shock_volume_body2d 0.1
      dvar set bg_shock_volume_reload 0.1
      dvar set bg_shock_volume_reload2d 0.1
      dvar set bg_shock_volume_item 0.1
      dvar set bg_shock_volume_effects1 0.1
      dvar set bg_shock_volume_effects2 0.1
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.1
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.1
      dvar set bg_shock_volume_local2 0.1
      dvar set bg_shock_volume_ambient 0.1
      dvar set bg_shock_volume_hurt 0.1
      dvar set bg_shock_volume_player1 0.1
      dvar set bg_shock_volume_player2 0.1
      dvar set bg_shock_volume_music 0.1
      dvar set bg_shock_volume_musicnopause 0.1
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 0
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
      dvar set bg_shock_viewKickRadius 0
      dvar set bg_shock_viewKickFadeTime 0
'0' is not a valid value for dvar 'bg_shock_viewKickFadeTime'
  Domain is any number from 0.001 to 1000
      dvar set bg_shock_sound 0
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.1
      dvar set bg_shock_volume_auto 0.1
      dvar set bg_shock_volume_auto2 0.1
      dvar set bg_shock_volume_autodog 0.1
      dvar set bg_shock_volume_bulletimpact 0.1
      dvar set bg_shock_volume_bulletwhizby 0.1
      dvar set bg_shock_volume_element 0.1
      dvar set bg_shock_volume_auto2d 0.1
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.1
      dvar set bg_shock_volume_body2d 0.1
      dvar set bg_shock_volume_reload 0.1
      dvar set bg_shock_volume_reload2d 0.1
      dvar set bg_shock_volume_item 0.1
      dvar set bg_shock_volume_effects1 0.1
      dvar set bg_shock_volume_effects2 0.1
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.1
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.1
      dvar set bg_shock_volume_local2 0.1
      dvar set bg_shock_volume_ambient 0.1
      dvar set bg_shock_volume_hurt 0.1
      dvar set bg_shock_volume_player1 0.1
      dvar set bg_shock_volume_player2 0.1
      dvar set bg_shock_volume_music 0.1
      dvar set bg_shock_volume_musicnopause 0.1
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 35
      dvar set bg_shock_lookControl_maxyawspeed 35
      dvar set bg_shock_lookControl_mousesensitivityscale 0.1
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set ui_uav_allies 0
      dvar set ui_uav_axis 0
      dvar set ui_uav_client 0
      dvar set g_compassShowEnemies 0
      dvar set ui_hud_hardcore 1
      dvar set sv_iwds 879500199 -1083349148 2115322797 1043426064 -292863836 173489706 -1846635013 -1079795827 -1041447890 
      dvar set sv_iwdNames z_moviemod moviemod iw_13 iw_12 iw_11 iw_10 iw_09 iw_08 iw_07
      dvar set sv_referencedIwds 2115322797 879500199 1043426064 -292863836 -1083349148 879500199 
      dvar set sv_referencedIwdNames main/iw_13 mods/aawdudemovieconfig/z_moviemod main/iw_12 main/iw_11 mods/aawdudemovieconfig/moviemod mods/aawdudemovieconfig/z_moviemod
      dvar set sv_referencedFFCheckSums 89196 103679 29040480 13517381 261
      dvar set sv_referencedFFNames code_post_gfx_mp mods/aawdudemovieconfig/mod mp_shipment common_mp mp_shipment_load
-----------------------------------
      dvar set sv_cheats 1
      dvar set sv_disableClientConsole 0
----- Server Shutdown -----
==== ShutdownGame (1) ====
      dvar set sv_running 0
      dvar set sv_disableClientConsole 0
---------------------------
----- R_Init -----
      dvar set r_fullscreen 1
      dvar set r_ignorehwgamma 0
      dvar set r_picmip_water 1
      dvar set r_useLayeredMaterials 0
      dvar set r_loadForRenderer 1
      dvar set r_vc_makelog 0
      dvar set r_aaSamples 16
      dvar set r_vsync 0
      dvar set r_floatz 1
      dvar set r_modelVertColor 1
      dvar set r_monitor 0
      dvar set r_rendererPreference Shader model 3.0
      dvar set r_aspectRatio wide 16:9
      dvar set r_customMode 1
      dvar set r_altModelLightingUpdate 0
      dvar set r_preloadShaders 1
DirectX reports 512 MB of video memory and 3945 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Using previously reported texture memory size of 496 MB.
Picmip is set manually.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Unloaded fastfile mp_shipment_load
Unloaded fastfile mp_shipment
Loading fastfile ui_mp
Waited 548 msec for asset 'loadscreen_mp_convoy' of type 'material'.
Waited 11 msec for asset 'loadscreen_mp_countdown' of type 'material'.
Waited 12 msec for asset 'loadscreen_mp_crash' of type 'material'.
Waited 11 msec for asset 'loadscreen_mp_crossfire' of type 'material'.
Waited 11 msec for asset 'loadscreen_mp_farm' of type 'material'.
Waited 12 msec for asset 'loadscreen_mp_overgrown' of type 'material'.
Waited 11 msec for asset 'loadscreen_mp_pipeline' of type 'material'.
Waited 14 msec for asset 'loadscreen_mp_shipment' of type 'material'.
Waited 13 msec for asset 'loadscreen_mp_showdown' of type 'material'.
Waited 16 msec for asset 'loadscreen_mp_strike' of type 'material'.
Waited 14 msec for asset 'loadscreen_mp_vacant' of type 'material'.
Waited 6 msec for asset 'loadscreen_mp_crash_snow' of type 'material'.
Waited 1 msec for asset 'loadscreen_mp_broadcast' of type 'material'.
Waited 2 msec for asset 'loadscreen_mp_creek' of type 'material'.
Waited 1 msec for asset 'loadscreen_mp_killhouse' of type 'material'.
Loaded zone 'ui_mp'
      dvar set ui_mousePitch 0
      dvar set ui_netGametypeName dm
      dvar set g_compassShowEnemies 0
      dvar set r_showLightGrid 1
      dvar set developer 0
      dvar set cl_freezeDemo 0
      dvar set timescale 1
      dvar set sv_disableClientConsole 0
Huffman Took 6 Milliseconds
Current language: english
Current search path:
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\aawdudemovieconfig\z_moviemod.iwd (4 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\aawdudemovieconfig\moviemod.iwd (44 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare/mods/aawdudemovieconfig
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_13.iwd (265 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_12.iwd (33 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_11.iwd (448 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_10.iwd (230 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_09.iwd (447 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_08.iwd (66 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_07.iwd (34 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare/main
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare/main_shared
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare/players
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\aawdudemovieconfig\localized_english_aw07.iwd (135 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw06.iwd (7 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw05.iwd (1338 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw04.iwd (1730 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw03.iwd (3705 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw02.iwd (3483 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw01.iwd (3181 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw00.iwd (2903 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_aw07.iwd (284 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_aag.iwd (416 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_aaf.iwd (716 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_aae.iwd (765 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_aad.iwd (670 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_aac.iwd (1296 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_aab.iwd (1456 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_aa.iwd (1054 files)
    localized assets iwd file for english

File Handles:
handle 1: console_mp.log
handle 2: demos/cod4player_tmp_demo.dm_1
----------------------
74130 files in iwd files
      dvar set loc_language 0
      dvar set loc_forceEnglish 0
Setting state to CA_LOADING in CL_DownloadsComplete
Loading fastfile mp_strike_load
Loaded zone 'mp_strike_load'
----- R_Init -----
      dvar set r_fullscreen 1
      dvar set r_ignorehwgamma 0
      dvar set r_picmip_water 1
      dvar set r_useLayeredMaterials 0
      dvar set r_loadForRenderer 1
      dvar set r_vc_makelog 0
      dvar set r_aaSamples 16
      dvar set r_vsync 0
      dvar set r_floatz 1
      dvar set r_modelVertColor 1
      dvar set r_monitor 0
      dvar set r_rendererPreference Shader model 3.0
      dvar set r_aspectRatio wide 16:9
      dvar set r_customMode 1
      dvar set r_altModelLightingUpdate 0
      dvar set r_preloadShaders 1
DirectX reports 512 MB of video memory and 3958 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Using previously reported texture memory size of 496 MB.
Picmip is set manually.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
      dvar set ui_mousePitch 0
      dvar set ui_netGametypeName dm
      dvar set cl_paused 1
      dvar set mapname mp_strike
Unloaded fastfile ui_mp
Loading fastfile mp_strike
Setting state to CA_LOADING in CL_InitCGame
      dvar set g_gametype sd
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobMax 0
      dvar set bg_fallDamageMaxHeight 350
      dvar set bg_fallDamageMinHeight 140
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_ladder_yawcap 100
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set bg_prone_yawcap 85
      dvar set friction 5.5
      dvar set g_ScoresColor_Allies 0.6 0.639216 0.690196 0
      dvar set g_ScoresColor_Axis 0.65098 0.568627 0.411765 0
      dvar set g_ScoresColor_EnemyTeam 0.690196 0.0705882 0.0509804 1
      dvar set g_ScoresColor_Free 0.760784 0.780392 0.101961 0
      dvar set g_ScoresColor_MyTeam 0.25098 0.721569 0.25098 1
      dvar set g_ScoresColor_Spectator 0.25098 0.25098 0.25098 0
      dvar set g_TeamColor_Allies 0.6 0.639216 0.690196 0
      dvar set g_TeamColor_Axis 0.65098 0.568627 0.411765 0
      dvar set g_TeamColor_EnemyTeam 1 0.45098 0.501961 0
      dvar set g_TeamColor_Free 0.74902 0.25098 0.25098 1
      dvar set g_TeamColor_MyTeam 0.6 0.8 0.6 0
      dvar set g_TeamColor_Spectator 0.25098 0.25098 0.25098 1
      dvar set g_TeamIcon_Allies faction_128_usmc
      dvar set g_TeamIcon_Axis faction_128_arab
      dvar set g_TeamIcon_Free 
      dvar set g_TeamIcon_Spectator 
      dvar set g_TeamName_Allies PROMOD_ATTACK_NAME
      dvar set g_TeamName_Axis PROMOD_DEFENCE_NAME
      dvar set inertiaAngle 0
      dvar set inertiaDebug 0
      dvar set inertiaMax 50
      dvar set jump_height 39
      dvar set jump_ladderPushVel 128
      dvar set jump_slowdownEnable 1
      dvar set jump_spreadAdd 64
      dvar set jump_stepSize 18
      dvar set mantle_check_angle 60
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_range 20
      dvar set mantle_debug 0
      dvar set mantle_enable 1
      dvar set mantle_view_yawcap 60
      dvar set player_adsExitDelay 0
      dvar set player_backSpeedScale 0.7
      dvar set player_breath_fire_delay 0
      dvar set player_breath_gasp_lerp 6
      dvar set player_breath_gasp_scale 4.5
      dvar set player_breath_gasp_time 1
      dvar set player_breath_hold_lerp 1
      dvar set player_breath_hold_time 4.5
      dvar set player_breath_snd_delay 1
      dvar set player_breath_snd_lerp 2
      dvar set player_debugHealth 0
      dvar set player_dmgtimer_flinchTime 500
      dvar set player_dmgtimer_maxTime 750
      dvar set player_dmgtimer_minScale 0
      dvar set player_dmgtimer_stumbleTime 500
      dvar set player_dmgtimer_timePerPoint 100
      dvar set player_footstepsThreshhold 0
      dvar set player_lean_rotate_crouch_left 0.8
      dvar set player_lean_rotate_crouch_right 0.3
      dvar set player_lean_rotate_left 0.8
      dvar set player_lean_rotate_right 0.4
      dvar set player_lean_shift_crouch_left 4
      dvar set player_lean_shift_crouch_right 15
      dvar set player_lean_shift_left 5
      dvar set player_lean_shift_right 9
      dvar set player_moveThreshhold 10
      dvar set player_scopeExitOnDamage 0
      dvar set player_spectateSpeedScale 1
      dvar set player_sprintCameraBob 0.5
      dvar set player_sprintForwardMinimum 105
      dvar set player_sprintMinTime 1
      dvar set player_sprintRechargePause 0
      dvar set player_sprintSpeedScale 1.5
      dvar set player_sprintStrafeSpeedScale 0.667
      dvar set player_sprintTime 4
      dvar set player_strafeAnimCosAngle 0.5
      dvar set player_strafeSpeedScale 0.8
      dvar set player_turnAnims 0
      dvar set player_view_pitch_down 85
      dvar set player_view_pitch_up 85
      dvar set scr_allies usmc
      dvar set scr_axis arab
      dvar set stopspeed 100
      dvar set ui_allowvote 0
      dvar set ui_bomb_timer 0
      dvar set ui_friendlyfire 1
      dvar set ui_hostname ^1uBp|^7Scrim Server
      dvar set ui_hud_hardcore 0
      dvar set ui_motd 
      dvar set ui_scorelimit 16
      dvar set ui_timelimit 1.75
LOADING... collision map
Waited 159 msec for asset 'maps/mp/mp_strike.d3dbsp' of type 'col_map_mp'.
LOADING... graphics
LOADING... maps/mp/mp_strike.d3dbsp
      dvar set r_lightTweakAmbient 0.02
      dvar set r_lightTweakDiffuseFraction 0.5
      dvar set r_lightTweakSunLight 1
      dvar set r_lightTweakAmbientColor 0.8 0.901961 1 1
      dvar set r_lightTweakSunColor 1 0.941177 0.8 1
      dvar set r_lightTweakSunDiffuseColor 1 0.976471 0.835294 1
      dvar set r_lightTweakSunDirection -45 -144 0
      dvar set r_lightTweakDiffuseFraction 0.5
LOADING... game media
LOADING...  - textures
LOADING...  - models
LOADING...  - items
LOADING...  - inline models
LOADING...  - server models
Waited 262 msec for asset 'vehicle_80s_sedan1_green_destroyed' of type 'xmodel'.
Waited 1 msec for asset 'vehicle_80s_sedan1_green_door_rf' of type 'xmodel'.
Loaded zone 'mp_strike'
Error: Waited 2447 msec for missing asset "weapon_saw_mg_setup".
Error: Could not load xmodel "weapon_saw_mg_setup".
Error: Could not load xmodel "perc_slieghtofhand".
Error: Could not load xmodel "perc_doubletap".
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType flashed
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 3.5
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundLoop flashbang_tinnitus_loop
      dvar set bg_shock_soundLoopSilent flashbang_tinnitus_loop_silent
      dvar set bg_shock_soundEnd flashbang_tinnitus_end
      dvar set bg_shock_soundEndAbort flashbang_tinnitus_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2
      dvar set bg_shock_soundModEndDelay 1.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay 2
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 0.6
      dvar set bg_shock_soundWetLevel 0.8
      dvar set bg_shock_volume_physics 0.05
      dvar set bg_shock_volume_auto 0.05
      dvar set bg_shock_volume_auto2 0.05
      dvar set bg_shock_volume_autodog 0.05
      dvar set bg_shock_volume_bulletimpact 0.05
      dvar set bg_shock_volume_bulletwhizby 0.05
      dvar set bg_shock_volume_element 0.05
      dvar set bg_shock_volume_auto2d 0.05
      dvar set bg_shock_volume_vehicle 0.05
      dvar set bg_shock_volume_vehiclelimited 0.05
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.05
      dvar set bg_shock_volume_body2d 0.05
      dvar set bg_shock_volume_reload 0.05
      dvar set bg_shock_volume_reload2d 0.05
      dvar set bg_shock_volume_item 0.05
      dvar set bg_shock_volume_effects1 0.05
      dvar set bg_shock_volume_effects2 0.05
      dvar set bg_shock_volume_weapon 0.1
      dvar set bg_shock_volume_weapon2d 0.05
      dvar set bg_shock_volume_nonshock 1
      dvar set bg_shock_volume_voice 0.05
      dvar set bg_shock_volume_local 0.05
      dvar set bg_shock_volume_local2 0.05
      dvar set bg_shock_volume_ambient 1
      dvar set bg_shock_volume_hurt 0.3
      dvar set bg_shock_volume_player1 0.3
      dvar set bg_shock_volume_player2 0.3
      dvar set bg_shock_volume_music 0.3
      dvar set bg_shock_volume_musicnopause 0.3
      dvar set bg_shock_volume_mission 0.05
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 0
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 0
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 1.5
      dvar set bg_shock_sound 0
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.1
      dvar set bg_shock_volume_auto 0.1
      dvar set bg_shock_volume_auto2 0.1
      dvar set bg_shock_volume_autodog 0.1
      dvar set bg_shock_volume_bulletimpact 0.1
      dvar set bg_shock_volume_bulletwhizby 0.1
      dvar set bg_shock_volume_element 0.1
      dvar set bg_shock_volume_auto2d 0.1
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.1
      dvar set bg_shock_volume_body2d 0.1
      dvar set bg_shock_volume_reload 0.1
      dvar set bg_shock_volume_reload2d 0.1
      dvar set bg_shock_volume_item 0.1
      dvar set bg_shock_volume_effects1 0.1
      dvar set bg_shock_volume_effects2 0.1
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.1
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.1
      dvar set bg_shock_volume_local2 0.1
      dvar set bg_shock_volume_ambient 0.1
      dvar set bg_shock_volume_hurt 0.1
      dvar set bg_shock_volume_player1 0.1
      dvar set bg_shock_volume_player2 0.1
      dvar set bg_shock_volume_music 0.1
      dvar set bg_shock_volume_musicnopause 0.1
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 0
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
      dvar set bg_shock_viewKickRadius 0
      dvar set bg_shock_viewKickFadeTime 0
'0' is not a valid value for dvar 'bg_shock_viewKickFadeTime'
  Domain is any number from 0.001 to 1000
      dvar set bg_shock_sound 0
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.1
      dvar set bg_shock_volume_auto 0.1
      dvar set bg_shock_volume_auto2 0.1
      dvar set bg_shock_volume_autodog 0.1
      dvar set bg_shock_volume_bulletimpact 0.1
      dvar set bg_shock_volume_bulletwhizby 0.1
      dvar set bg_shock_volume_element 0.1
      dvar set bg_shock_volume_auto2d 0.1
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.1
      dvar set bg_shock_volume_body2d 0.1
      dvar set bg_shock_volume_reload 0.1
      dvar set bg_shock_volume_reload2d 0.1
      dvar set bg_shock_volume_item 0.1
      dvar set bg_shock_volume_effects1 0.1
      dvar set bg_shock_volume_effects2 0.1
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.1
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.1
      dvar set bg_shock_volume_local2 0.1
      dvar set bg_shock_volume_ambient 0.1
      dvar set bg_shock_volume_hurt 0.1
      dvar set bg_shock_volume_player1 0.1
      dvar set bg_shock_volume_player2 0.1
      dvar set bg_shock_volume_music 0.1
      dvar set bg_shock_volume_musicnopause 0.1
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 35
      dvar set bg_shock_lookControl_maxyawspeed 35
      dvar set bg_shock_lookControl_mousesensitivityscale 0.1
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.1
      dvar set bg_shock_volume_auto 0.1
      dvar set bg_shock_volume_auto2 0.1
      dvar set bg_shock_volume_autodog 0.1
      dvar set bg_shock_volume_bulletimpact 0.1
      dvar set bg_shock_volume_bulletwhizby 0.1
      dvar set bg_shock_volume_element 0.1
      dvar set bg_shock_volume_auto2d 0.1
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.1
      dvar set bg_shock_volume_body2d 0.1
      dvar set bg_shock_volume_reload 0.1
      dvar set bg_shock_volume_reload2d 0.1
      dvar set bg_shock_volume_item 0.1
      dvar set bg_shock_volume_effects1 0.1
      dvar set bg_shock_volume_effects2 0.1
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.1
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.1
      dvar set bg_shock_volume_local2 0.1
      dvar set bg_shock_volume_ambient 0.1
      dvar set bg_shock_volume_hurt 0.1
      dvar set bg_shock_volume_player1 0.1
      dvar set bg_shock_volume_player2 0.1
      dvar set bg_shock_volume_music 0.1
      dvar set bg_shock_volume_musicnopause 0.1
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 45
      dvar set bg_shock_lookControl_maxyawspeed 45
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType flashed
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 12
      dvar set bg_shock_screenFlashWhiteFadeTime 7.5
      dvar set bg_shock_screenFlashShotFadeTime 15
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.1
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundLoop flashbang_tinnitus_loop
      dvar set bg_shock_soundLoopSilent flashbang_tinnitus_loop_silent
      dvar set bg_shock_soundEnd flashbang_tinnitus_end
      dvar set bg_shock_soundEndAbort flashbang_tinnitus_abort
      dvar set bg_shock_soundFadeInTime 1
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 0.7
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 0.1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 1
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.9
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 1
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.3
      dvar set bg_shock_volume_player1 0.3
      dvar set bg_shock_volume_player2 0.3
      dvar set bg_shock_volume_music 0.3
      dvar set bg_shock_volume_musicnopause 0.3
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 35
      dvar set bg_shock_lookControl_maxyawspeed 35
      dvar set bg_shock_lookControl_mousesensitivityscale 0.1
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.001
      dvar set bg_shock_screenBlurBlendFadeTime 0.001
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0
      dvar set bg_shock_viewKickFadeTime 0.001
      dvar set bg_shock_sound 0
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.9
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.2
      dvar set bg_shock_volume_body2d 0.2
      dvar set bg_shock_volume_reload 0.2
      dvar set bg_shock_volume_reload2d 0.2
      dvar set bg_shock_volume_item 0.2
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.2
      dvar set bg_shock_volume_local2 0.2
      dvar set bg_shock_volume_ambient 0.2
      dvar set bg_shock_volume_hurt 0.4
      dvar set bg_shock_volume_player1 0.4
      dvar set bg_shock_volume_player2 0.4
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.9
      dvar set bg_shock_volume_announcer 0.9
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 0
      dvar set bg_shock_lookControl_maxpitchspeed 0
      dvar set bg_shock_lookControl_maxyawspeed 0
      dvar set bg_shock_lookControl_mousesensitivityscale 0
      dvar set bg_shock_lookControl_fadeTime 0.001
      dvar set bg_shock_movement 1
LOADING...  - game media done
LOADING... clients
Error: Could not load menufile "ui_mp/scriptmenus/team_marinesopfor_flipped.menu".
Error: Could not load menufile "ui_mp/scriptmenus/shoutcast.menu".
Error: Could not load menufile "ui_mp/scriptmenus/shoutcast_map.menu".
Error: Could not load menufile "ui_mp/scriptmenus/quickpromod.menu".
Error: Could not load menufile "ui_mp/scriptmenus/quickpromodgfx.menu".
Error: Could not load material "defaultweapon_mp saw_bipod_crouch_mp m4_acog_mp barrett_mp g36c_reflex_mp winchester1200_grip_mp frag_grenade_mp mp5_silencer_mp deserteagle_mp rpg_mp uzi_mp m14_mp smoke_grenade_mp flash_grenade_mp beretta_mp colt45_mp usp_mp deserteaglegold_mp mp5_mp skorpion_mp ak74u_mp p90_mp ak47_mp mp44_mp g3_mp g36c_mp m16_mp m4_mp gl_mp m16_gl_mp gl_m16_mp dragunov_mp m40a3_mp remington700_mp m21_mp m1014_mp winchester1200_mp rpd_mp saw_mp m60e4_mp c4_mp claymore_mp concussion_grenade_mp beretta_silencer_mp colt45_silencer_mp usp_silencer_mp mp5_reflex_mp mp5_acog_mp skorpion_reflex_mp skorpion_silencer_mp skorpion_acog_mp uzi_reflex_mp uzi_silencer_mp uzi_acog_mp ak74u_reflex_mp ak74u_silencer_mp ak74u_acog_mp p90_reflex_mp p90_silencer_mp p90_acog_mp ak47_reflex_mp ak47_silencer_mp ak47_acog_mp ak47_gl_mp gl_ak47_mp m14_reflex_mp m14_silencer_mp m14_acog_mp m14_gl_mp gl_m14_mp g3_reflex_mp g3_silencer_mp g3_acog_mp g3_gl_mp gl_g3_mp g36c_silencer_mp g36c_acog_mp g36c_gl_mp gl_g36c_mp m16_reflex_mp m16_silencer_mp m16_acog_mp m4_reflex_mp m4_silencer_mp m4_gl_mp gl_m4_mp dragunov_acog_mp m40a3_acog_mp barrett_acog_mp remington700_acog_mp m21_acog_mp m1014_grip_mp m1014_reflex_mp winchester1200_reflex_mp rpd_acog_mp rpd_grip_mp rpd_reflex_mp saw_acog_mp saw_grip_mp saw_reflex_mp m60e4_acog_mp m60e4_grip_mp m60e4_reflex_mp frag_grenade_short_mp destructible_car briefcase_bomb_mp briefcase_bomb_defuse_mp radar_mp airstrike_mp helicopter_mp artillery_mp cobra_ffar_mp hind_ffar_mp cobra_20mm_mp".
CL_InitCGame:  3.47 seconds
Com_TouchMemory: 0 msec. Using sum: -1042933516
      dvar set con_gameMsgWindow0Filter gamenotify obituary
      dvar set con_gameMsgWindow1Filter boldgame
      dvar set con_gameMsgWindow2Filter subtitle
      dvar set con_gameMsgWindow3Filter  par
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
No channels added or hidden
No channels added or hidden
      dvar set cl_paused 0
Working directory: C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare
PunkBuster Client: Windows version 6+ detected, homepath set to [C:\Users\David\AppData\Local\PunkBuster\COD4\pb\]
PunkBuster Client: Warning: Corrupted Interface
PunkBuster Client: Attempting to resolve master1.evenbalance.com
PunkBuster Client: Resolved to [66.36.231.175]
PunkBuster Client: PunkBuster Client (v1.727 | A0) Enabled
      dvar set r_lightTweakDiffuseFraction 0.5
PunkBuster Client: PB Services socket initialized
PunkBuster Client: Game Version [CoD4 MP 1.7 build 568 nightly Wed Jun 18 2008 04:48:38PM win-x86]
PunkBuster Client: Not Connected to a Server
      dvar set cl_paused 0
Playing smoke grenades at time 376805200
      dvar set timescale 10
      dvar set cl_ingame 1
[eM]teLe^7: ^7hh?
      dvar set g_gametype sd
      dvar set g_gametype sd
PunkBuster Client: PnkBstrA successfully loaded PnkBstrB
      dvar set g_gametype sd
      dvar set allies_alive 4
      dvar set axis_alive 5
      dvar set allies_alive 4
      dvar set axis_alive 5
      dvar set allies_alive 4
      dvar set axis_alive 4
      dvar set allies_alive 4
      dvar set axis_alive 4
Playing smoke grenade at 376834450 at ( -1391.000000, -1022.000000, 8.000000 )
      dvar set g_gametype sd
PunkBuster Client: PnkBstrB service installed and started successfully
]/exec 1
execing 1.cfg from disk
      dvar set r_filmTweakBrightness 0.5
      dvar set r_filmTweakContrast 3.25
      dvar set r_filmTweakDarkTint 0.25 0.25 0.25
      dvar set r_filmTweakDesaturation 0
      dvar set r_filmTweakEnable 1
      dvar set r_filmTweakLightTint 1.5 1.25 1
      dvar set r_filmUseTweaks 1
      dvar set r_dof_bias 1.25
      dvar set r_dof_enable 1
      dvar set r_dof_farBlur 1
      dvar set r_dof_farEnd 20000
      dvar set r_dof_farStart 0
      dvar set r_dof_nearBlur 6
      dvar set r_dof_nearEnd 40
      dvar set r_dof_nearStart 0
      dvar set r_dof_tweak 1
      dvar set r_dof_viewModelEnd 6
      dvar set r_dof_viewModelStart 2
      dvar set r_lightTweakSunLight 4
      dvar set r_sun_from_dvars 1
      dvar set r_sunblind_fadein 60
      dvar set r_sunblind_fadeout 0
      dvar set r_sunblind_max_angle 90
      dvar set r_sunflare_max_size 1
      dvar set r_sunflare_min_size 0
      dvar set r_sunsprite_size 1000
      dvar set r_sunglare_fadein 0.4
      dvar set r_sunglare_fadeout 0.4
      dvar set r_sunglare_min_angle 25
      dvar set r_sunglare_max_angle 25
      dvar set r_sunsprite_size 1
      dvar set r_lightTweakSunLight 1
      dvar set r_lightTweakSunDirection -85 -144 0
      dvar set g_TeamColor_Axis 0 1 0 0
      dvar set g_TeamColor_Allies 0 0 0 1
      dvar set r_specularColorScale 10
      dvar set r_blur 0.5
      dvar set r_glow 1
      dvar set r_desaturation 0
      dvar set sm_enable 1
      dvar set r_drawDecals 1
      dvar set r_drawSun 1
      dvar set r_drawWater 1
      dvar set cg_blood 1
      dvar set fx_marks 1
      dvar set cg_brass 1
      dvar set r_specular 1
      dvar set dynEnt_active 1
      dvar set r_fog 1
      dvar set r_forceLod high
      dvar set ragdoll_enable 1
      dvar set r_distortion 1
      dvar set r_smc_enable 1
      dvar set cg_drawCrosshairNames 0
      dvar set r_lodBiasRigid -1000
      dvar set r_lodBiasSkinned -1000
      dvar set fx_marks_ents 1
      dvar set r_rendererInUse Shader model 3.0
r_rendererInUse is read only.
      dvar set r_rendererPreference Shader model 3.0
      dvar set r_texFilterMipMode Force Trilinear
      dvar set fx_marks_smodels 1
      dvar set cg_headIconMinScreenRadius 0
      dvar set destructibles_enable_physics 1
      dvar set cg_drawCrosshair 0
      dvar set r_detail 0
      dvar set hud_enable 0
      dvar set ui_hud_hardcore 1
      dvar set cg_chatHeight 0
      dvar set cg_fov 80
      dvar set cg_fovScale 1.25
      dvar set cg_drawCrosshair 0
      dvar set r_aaSamples 16
      dvar set r_aaAlpha supersample (nice)
      dvar set cg_gun_ofs_f -0.5
      dvar set r_texFilterAnisoMax 16
      dvar set r_texFilterAnisoMin 16
      dvar set cg_gun_ofs_r 0
      dvar set cg_tracerchance 1
      dvar set cg_tracerwidth 4
      dvar set cg_tracerSpeed 10000
      dvar set cg_tracerScaleMinDist 0
      dvar set cg_firstPersonTracerChance 1
      dvar set cg_tracerScale 1
      dvar set cg_tracerScale 1
      dvar set r_lodScaleRigid 1
      dvar set r_lodScaleSkinned 1
      dvar set sm_polygonOffsetScale 2
      dvar set sm_polygonOffsetBias 0
      dvar set sm_sunShadowScale 1
      dvar set sm_polygonOffsetBias 0.5
      dvar set sm_maxLights 4
      dvar set cg_overheadNamesFarScale 0.4
      dvar set cg_overheadIconSize 0
      dvar set cg_overheadRankSize 0
      dvar set cg_overheadNamesFont 6
      dvar set cg_overheadNamesSize 0.5
      dvar set cg_overheadNamesGlow 0 0 0 1
      dvar set cg_gun_x -0.1
      dvar set r_normalMap Unchanged
      dvar set cg_drawThroughWalls 0
      dvar set waypointIconHeight 1.18
      dvar set waypointIconWidth 1.19
      dvar set waypointOffscreenPointerHeight 1.18
      dvar set waypointOffscreenPointerWidth 1.8
      dvar set cg_drawFriendlyNames 0
      dvar set waypointDebugDraw 0
      dvar set cg_drawFPS Off
      dvar set com_maxfps 125
      dvar set r_lightTweakDiffuseFraction 0.5
Error: Could not load material "sun_flare".
      dvar set g_gametype sd
      dvar set allies_alive 4
      dvar set axis_alive 3
      dvar set allies_alive 4
      dvar set axis_alive 3
      dvar set g_gametype sd
FX_ELEM_LIMIT(2048) exceeded - not spawning fx elem
FX_ELEM_LIMIT(2048) exceeded - not spawning fx elem
      dvar set allies_alive 3
      dvar set axis_alive 3
      dvar set allies_alive 3
      dvar set axis_alive 3
      dvar set g_gametype sd
      dvar set allies_alive 2
      dvar set axis_alive 3
      dvar set allies_alive 2
      dvar set axis_alive 3
      dvar set g_gametype sd
      dvar set allies_alive 2
      dvar set axis_alive 2
      dvar set g_gametype sd
      dvar set allies_alive 2
      dvar set axis_alive 2
      dvar set g_gametype sd
Playing smoke grenade at 376901800 at ( 1602.000000, 180.000000, 17.000000 )
      dvar set g_gametype sd
Error: Missing soundalias "promod_planted".
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobMax 0
      dvar set bg_fallDamageMaxHeight 350
      dvar set bg_fallDamageMinHeight 140
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_ladder_yawcap 100
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set bg_prone_yawcap 85
      dvar set friction 5.5
      dvar set g_ScoresColor_Allies 0.6 0.639216 0.690196 0
      dvar set g_ScoresColor_Axis 0.65098 0.568627 0.411765 0
      dvar set g_ScoresColor_EnemyTeam 0.690196 0.0705882 0.0509804 1
      dvar set g_ScoresColor_Free 0.760784 0.780392 0.101961 0
      dvar set g_ScoresColor_MyTeam 0.25098 0.721569 0.25098 1
      dvar set g_ScoresColor_Spectator 0.25098 0.25098 0.25098 0
      dvar set g_TeamColor_Allies 0.6 0.639216 0.690196 0
      dvar set g_TeamColor_Axis 0.65098 0.568627 0.411765 0
      dvar set g_TeamColor_EnemyTeam 1 0.45098 0.501961 0
      dvar set g_TeamColor_Free 0.74902 0.25098 0.25098 1
      dvar set g_TeamColor_MyTeam 0.6 0.8 0.6 0
      dvar set g_TeamColor_Spectator 0.25098 0.25098 0.25098 1
      dvar set g_TeamIcon_Allies faction_128_usmc
      dvar set g_TeamIcon_Axis faction_128_arab
      dvar set g_TeamIcon_Free 
      dvar set g_TeamIcon_Spectator 
      dvar set g_TeamName_Allies PROMOD_ATTACK_NAME
      dvar set g_TeamName_Axis PROMOD_DEFENCE_NAME
      dvar set inertiaAngle 0
      dvar set inertiaDebug 0
      dvar set inertiaMax 50
      dvar set jump_height 39
      dvar set jump_ladderPushVel 128
      dvar set jump_slowdownEnable 1
      dvar set jump_spreadAdd 64
      dvar set jump_stepSize 18
      dvar set mantle_check_angle 60
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_range 20
      dvar set mantle_debug 0
      dvar set mantle_enable 1
      dvar set mantle_view_yawcap 60
      dvar set player_adsExitDelay 0
      dvar set player_backSpeedScale 0.7
      dvar set player_breath_fire_delay 0
      dvar set player_breath_gasp_lerp 6
      dvar set player_breath_gasp_scale 4.5
      dvar set player_breath_gasp_time 1
      dvar set player_breath_hold_lerp 1
      dvar set player_breath_hold_time 4.5
      dvar set player_breath_snd_delay 1
      dvar set player_breath_snd_lerp 2
      dvar set player_debugHealth 0
      dvar set player_dmgtimer_flinchTime 500
      dvar set player_dmgtimer_maxTime 750
      dvar set player_dmgtimer_minScale 0
      dvar set player_dmgtimer_stumbleTime 500
      dvar set player_dmgtimer_timePerPoint 100
      dvar set player_footstepsThreshhold 0
      dvar set player_lean_rotate_crouch_left 0.8
      dvar set player_lean_rotate_crouch_right 0.3
      dvar set player_lean_rotate_left 0.8
      dvar set player_lean_rotate_right 0.4
      dvar set player_lean_shift_crouch_left 4
      dvar set player_lean_shift_crouch_right 15
      dvar set player_lean_shift_left 5
      dvar set player_lean_shift_right 9
      dvar set player_moveThreshhold 10
      dvar set player_scopeExitOnDamage 0
      dvar set player_spectateSpeedScale 1
      dvar set player_sprintCameraBob 0.5
      dvar set player_sprintForwardMinimum 105
      dvar set player_sprintMinTime 1
      dvar set player_sprintRechargePause 0
      dvar set player_sprintSpeedScale 1.5
      dvar set player_sprintStrafeSpeedScale 0.667
      dvar set player_sprintTime 4
      dvar set player_strafeAnimCosAngle 0.5
      dvar set player_strafeSpeedScale 0.8
      dvar set player_turnAnims 0
      dvar set player_view_pitch_down 85
      dvar set player_view_pitch_up 85
      dvar set scr_allies usmc
      dvar set scr_axis arab
      dvar set stopspeed 100
      dvar set ui_allowvote 0
      dvar set ui_bomb_timer 1
      dvar set ui_friendlyfire 1
      dvar set ui_hostname ^1uBp|^7Scrim Server
      dvar set ui_hud_hardcore 0
      dvar set ui_motd 
      dvar set ui_scorelimit 16
      dvar set ui_timelimit 1.75
      dvar set allies_alive 1
      dvar set axis_alive 2
      dvar set allies_alive 1
      dvar set axis_alive 2
      dvar set allies_alive 0
      dvar set axis_alive 2
      dvar set allies_alive 0
      dvar set axis_alive 2
      dvar set g_gametype sd
Error: Missing soundalias "promod_defused".
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobMax 0
      dvar set bg_fallDamageMaxHeight 350
      dvar set bg_fallDamageMinHeight 140
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_ladder_yawcap 100
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set bg_prone_yawcap 85
      dvar set friction 5.5
      dvar set g_ScoresColor_Allies 0.6 0.639216 0.690196 0
      dvar set g_ScoresColor_Axis 0.65098 0.568627 0.411765 0
      dvar set g_ScoresColor_EnemyTeam 0.690196 0.0705882 0.0509804 1
      dvar set g_ScoresColor_Free 0.760784 0.780392 0.101961 0
      dvar set g_ScoresColor_MyTeam 0.25098 0.721569 0.25098 1
      dvar set g_ScoresColor_Spectator 0.25098 0.25098 0.25098 0
      dvar set g_TeamColor_Allies 0.6 0.639216 0.690196 0
      dvar set g_TeamColor_Axis 0.65098 0.568627 0.411765 0
      dvar set g_TeamColor_EnemyTeam 1 0.45098 0.501961 0
      dvar set g_TeamColor_Free 0.74902 0.25098 0.25098 1
      dvar set g_TeamColor_MyTeam 0.6 0.8 0.6 0
      dvar set g_TeamColor_Spectator 0.25098 0.25098 0.25098 1
      dvar set g_TeamIcon_Allies faction_128_usmc
      dvar set g_TeamIcon_Axis faction_128_arab
      dvar set g_TeamIcon_Free 
      dvar set g_TeamIcon_Spectator 
      dvar set g_TeamName_Allies PROMOD_ATTACK_NAME
      dvar set g_TeamName_Axis PROMOD_DEFENCE_NAME
      dvar set inertiaAngle 0
      dvar set inertiaDebug 0
      dvar set inertiaMax 50
      dvar set jump_height 39
      dvar set jump_ladderPushVel 128
      dvar set jump_slowdownEnable 1
      dvar set jump_spreadAdd 64
      dvar set jump_stepSize 18
      dvar set mantle_check_angle 60
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_range 20
      dvar set mantle_debug 0
      dvar set mantle_enable 1
      dvar set mantle_view_yawcap 60
      dvar set player_adsExitDelay 0
      dvar set player_backSpeedScale 0.7
      dvar set player_breath_fire_delay 0
      dvar set player_breath_gasp_lerp 6
      dvar set player_breath_gasp_scale 4.5
      dvar set player_breath_gasp_time 1
      dvar set player_breath_hold_lerp 1
      dvar set player_breath_hold_time 4.5
      dvar set player_breath_snd_delay 1
      dvar set player_breath_snd_lerp 2
      dvar set player_debugHealth 0
      dvar set player_dmgtimer_flinchTime 500
      dvar set player_dmgtimer_maxTime 750
      dvar set player_dmgtimer_minScale 0
      dvar set player_dmgtimer_stumbleTime 500
      dvar set player_dmgtimer_timePerPoint 100
      dvar set player_footstepsThreshhold 0
      dvar set player_lean_rotate_crouch_left 0.8
      dvar set player_lean_rotate_crouch_right 0.3
      dvar set player_lean_rotate_left 0.8
      dvar set player_lean_rotate_right 0.4
      dvar set player_lean_shift_crouch_left 4
      dvar set player_lean_shift_crouch_right 15
      dvar set player_lean_shift_left 5
      dvar set player_lean_shift_right 9
      dvar set player_moveThreshhold 10
      dvar set player_scopeExitOnDamage 0
      dvar set player_spectateSpeedScale 1
      dvar set player_sprintCameraBob 0.5
      dvar set player_sprintForwardMinimum 105
      dvar set player_sprintMinTime 1
      dvar set player_sprintRechargePause 0
      dvar set player_sprintSpeedScale 1.5
      dvar set player_sprintStrafeSpeedScale 0.667
      dvar set player_sprintTime 4
      dvar set player_strafeAnimCosAngle 0.5
      dvar set player_strafeSpeedScale 0.8
      dvar set player_turnAnims 0
      dvar set player_view_pitch_down 85
      dvar set player_view_pitch_up 85
      dvar set scr_allies usmc
      dvar set scr_axis arab
      dvar set stopspeed 100
      dvar set ui_allowvote 0
      dvar set ui_bomb_timer 0
      dvar set ui_friendlyfire 1
      dvar set ui_hostname ^1uBp|^7Scrim Server
      dvar set ui_hud_hardcore 0
      dvar set ui_motd 
      dvar set ui_scorelimit 16
      dvar set ui_timelimit 1.75
      dvar set ui_hud_hardcore 1
      dvar set cg_drawSpectatorMessages 0
      dvar set g_compassShowEnemies 0
(Dead)(PROMOD_ATTACK_NAME)uBp|Headhunter^7: ^5these guys arent that amazing, we can do this
      dvar set g_gametype sd
Playing smoke grenades at time 376927700
      dvar set cg_thirdPerson 0
      dvar set cl_paused 0
      dvar set axis_allow_sniper 0
      dvar set cg_drawSpectatorMessages 1
      dvar set fx_drawClouds 0
      dvar set ui_hud_hardcore 0
      dvar set cg_drawCrosshair 1
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_hudGrenadeIconHeight 25
      dvar set cg_hudGrenadeIconWidth 25
      dvar set cg_hudGrenadeIconOffset 50
      dvar set cg_hudGrenadePointerHeight 12
      dvar set cg_hudGrenadePointerWidth 25
      dvar set cg_hudGrenadePointerPivot 12 27
      dvar set ui_drawbombicon 0
      dvar set allies_alive 5
      dvar set axis_alive 5
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_assault 1
      dvar set allies_allow_sniper 0
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_specops 0
      dvar set allies_allow_assault 1
      dvar set g_gametype sd
      dvar set weap_allow_smoke_grenade 1
      dvar set weap_allow_flash_grenade 1
      dvar set weap_allow_frag_grenade 1
      dvar set attach_allow_pistol_silencer 1
      dvar set attach_allow_pistol_none 1
      dvar set weap_allow_deserteaglegold 1
      dvar set weap_allow_deserteagle 1
      dvar set weap_allow_usp 1
      dvar set weap_allow_colt45 1
      dvar set weap_allow_beretta 1
      dvar set class_sniper_limit 1
      dvar set class_demolitions_limit 1
      dvar set class_specops_limit 2
      dvar set class_assault_limit 64
      dvar set g_gametype sd
      dvar set allies_alive 5
      dvar set axis_alive 5
      dvar set g_gametype sd
FX_ELEM_LIMIT(2048) exceeded - not spawning fx elem
FX_ELEM_LIMIT(2048) exceeded - not spawning fx elem
FX_ELEM_LIMIT(2048) exceeded - not spawning fx elem
R_MarkFragments: Too many triangles to mark, max 255 radius 200.00 at -961.00 -166.00 18.00
      dvar set timescale 1
      dvar set timescale 10
      dvar set allies_alive 4
      dvar set axis_alive 5
Playing smoke grenade at 376957550 at ( -1376.000000, -722.000000, 8.000000 )
      dvar set g_gametype sd
      dvar set allies_alive 4
      dvar set axis_alive 5
      dvar set allies_alive 4
      dvar set axis_alive 4
      dvar set allies_alive 4
      dvar set axis_alive 4
      dvar set allies_alive 3
      dvar set axis_alive 4
      dvar set allies_alive 3
      dvar set axis_alive 4
      dvar set g_gametype sd
      dvar set allies_alive 2
      dvar set axis_alive 4
      dvar set allies_alive 2
      dvar set axis_alive 4
      dvar set g_gametype sd
      dvar set allies_alive 2
      dvar set axis_alive 3
      dvar set allies_alive 2
      dvar set axis_alive 3
      dvar set g_gametype sd
Playing smoke grenade at 376988650 at ( 1660.000000, -466.000000, 18.000000 )
      dvar set g_gametype sd
      dvar set g_gametype sd
      dvar set g_gametype sd
      dvar set allies_alive 1
      dvar set axis_alive 3
FX_ELEM_LIMIT(2048) exceeded - not spawning fx elem
FX_ELEM_LIMIT(2048) exceeded - not spawning fx elem
FX_ELEM_LIMIT(2048) exceeded - not spawning fx elem
      dvar set allies_alive 1
      dvar set axis_alive 3
      dvar set allies_alive 1
      dvar set axis_alive 2
R_MarkFragments: Too many triangles to mark, max 255 radius 200.00 at 564.00 -13.00 18.00
      dvar set allies_alive 1
      dvar set axis_alive 2
      dvar set g_gametype sd
      dvar set allies_alive 0
      dvar set axis_alive 2
      dvar set ui_hud_hardcore 1
      dvar set cg_drawSpectatorMessages 0
      dvar set g_compassShowEnemies 0
Playing smoke grenades at time 377036850
      dvar set cg_thirdPerson 0
      dvar set cl_paused 0
      dvar set axis_allow_sniper 0
      dvar set cg_drawSpectatorMessages 1
      dvar set fx_drawClouds 0
      dvar set ui_hud_hardcore 0
      dvar set promod_hud_website 
      dvar set cg_drawCrosshair 1
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_hudGrenadeIconHeight 25
      dvar set cg_hudGrenadeIconWidth 25
      dvar set cg_hudGrenadeIconOffset 50
      dvar set cg_hudGrenadePointerHeight 12
      dvar set cg_hudGrenadePointerWidth 25
      dvar set cg_hudGrenadePointerPivot 12 27
      dvar set ui_drawbombicon 0
      dvar set loadout_curclass sniper
      dvar set scr_objectiveText OBJECTIVES_SD_ATTACKER_HINT
      dvar set allies_alive 5
      dvar set axis_alive 5
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_assault 1
      dvar set allies_allow_sniper 0
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_specops 0
      dvar set allies_allow_assault 1
      dvar set g_gametype sd
      dvar set weap_allow_smoke_grenade 1
      dvar set weap_allow_flash_grenade 1
      dvar set weap_allow_frag_grenade 1
      dvar set attach_allow_pistol_silencer 1
      dvar set attach_allow_pistol_none 1
      dvar set weap_allow_deserteaglegold 1
      dvar set weap_allow_deserteagle 1
      dvar set weap_allow_usp 1
      dvar set weap_allow_colt45 1
      dvar set weap_allow_beretta 1
      dvar set class_sniper_limit 1
      dvar set class_demolitions_limit 1
      dvar set class_specops_limit 2
      dvar set class_assault_limit 64
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 0
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_sniper 0
      dvar set g_gametype sd
      dvar set allies_alive 5
      dvar set axis_alive 5
Playing smoke grenade at 377052900 at ( -848.000000, -112.000000, 9.000000 )
      dvar set timescale 1
      dvar set allies_alive 3
      dvar set axis_alive 5
      dvar set g_gametype sd
      dvar set allies_alive 3
      dvar set axis_alive 5
FX_ELEM_LIMIT(2048) exceeded - not spawning fx elem
FX_ELEM_LIMIT(2048) exceeded - not spawning fx elem
FX_ELEM_LIMIT(2048) exceeded - not spawning fx elem
FX_ELEM_LIMIT(2048) exceeded - not spawning fx elem
R_MarkFragments: Too many triangles to mark, max 255 radius 100.00 at -479.00 943.00 53.00
FX_ELEM_LIMIT(2048) exceeded - not spawning fx elem
FX_ELEM_LIMIT(2048) exceeded - not spawning fx elem
FX_ELEM_LIMIT(2048) exceeded - not spawning fx elem
FX_ELEM_LIMIT(2048) exceeded - not spawning fx elem
FX_ELEM_LIMIT(2048) exceeded - not spawning fx elem
FX_ELEM_LIMIT(2048) exceeded - not spawning fx elem
FX_ELEM_LIMIT(2048) exceeded - not spawning fx elem
      dvar set nextdemo 
Could not find menu 'main'
      dvar set cl_paused 0
      dvar set g_TeamColor_MyTeam 0 1 1 0
      dvar set g_TeamColor_Allies 0 1 1 1
      dvar set g_TeamColor_Axis 1 0 0 0
      dvar set g_ScoresColor_Spectator 0.6 0.2 0.2 0
      dvar set g_TeamColor_Free 1 0 1 0
      dvar set g_TeamColor_MyTeam 0 1 1 0
      dvar set g_TeamColor_Allies 0 1 1 1
      dvar set g_TeamColor_Axis 1 0 0 0
      dvar set g_ScoresColor_Spectator 0.6 0.2 0.2 0
      dvar set g_TeamColor_Free 1 0 1 0
      dvar set allies_alive 3
      dvar set axis_alive 4
      dvar set allies_alive 3
      dvar set axis_alive 3
      dvar set allies_alive 3
      dvar set axis_alive 3
      dvar set g_gametype sd
      dvar set allies_alive 2
      dvar set axis_alive 3
      dvar set timescale 10
      dvar set allies_alive 2
      dvar set axis_alive 3
      dvar set g_gametype sd
Error: Missing soundalias "promod_planted".
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobMax 0
      dvar set bg_fallDamageMaxHeight 350
      dvar set bg_fallDamageMinHeight 140
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_ladder_yawcap 100
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set bg_prone_yawcap 85
      dvar set friction 5.5
      dvar set g_ScoresColor_Allies 0.6 0.639216 0.690196 0
      dvar set g_ScoresColor_Axis 0.65098 0.568627 0.411765 0
      dvar set g_ScoresColor_EnemyTeam 0.690196 0.0705882 0.0509804 1
      dvar set g_ScoresColor_Free 0.760784 0.780392 0.101961 0
      dvar set g_ScoresColor_MyTeam 0.25098 0.721569 0.25098 1
      dvar set g_ScoresColor_Spectator 0.25098 0.25098 0.25098 0
      dvar set g_TeamColor_Allies 0.6 0.639216 0.690196 0
      dvar set g_TeamColor_Axis 0.65098 0.568627 0.411765 0
      dvar set g_TeamColor_EnemyTeam 1 0.45098 0.501961 0
      dvar set g_TeamColor_Free 0.74902 0.25098 0.25098 1
      dvar set g_TeamColor_MyTeam 0.6 0.8 0.6 0
      dvar set g_TeamColor_Spectator 0.25098 0.25098 0.25098 1
      dvar set g_TeamIcon_Allies faction_128_usmc
      dvar set g_TeamIcon_Axis faction_128_arab
      dvar set g_TeamIcon_Free 
      dvar set g_TeamIcon_Spectator 
      dvar set g_TeamName_Allies PROMOD_ATTACK_NAME
      dvar set g_TeamName_Axis PROMOD_DEFENCE_NAME
      dvar set inertiaAngle 0
      dvar set inertiaDebug 0
      dvar set inertiaMax 50
      dvar set jump_height 39
      dvar set jump_ladderPushVel 128
      dvar set jump_slowdownEnable 1
      dvar set jump_spreadAdd 64
      dvar set jump_stepSize 18
      dvar set mantle_check_angle 60
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_range 20
      dvar set mantle_debug 0
      dvar set mantle_enable 1
      dvar set mantle_view_yawcap 60
      dvar set player_adsExitDelay 0
      dvar set player_backSpeedScale 0.7
      dvar set player_breath_fire_delay 0
      dvar set player_breath_gasp_lerp 6
      dvar set player_breath_gasp_scale 4.5
      dvar set player_breath_gasp_time 1
      dvar set player_breath_hold_lerp 1
      dvar set player_breath_hold_time 4.5
      dvar set player_breath_snd_delay 1
      dvar set player_breath_snd_lerp 2
      dvar set player_debugHealth 0
      dvar set player_dmgtimer_flinchTime 500
      dvar set player_dmgtimer_maxTime 750
      dvar set player_dmgtimer_minScale 0
      dvar set player_dmgtimer_stumbleTime 500
      dvar set player_dmgtimer_timePerPoint 100
      dvar set player_footstepsThreshhold 0
      dvar set player_lean_rotate_crouch_left 0.8
      dvar set player_lean_rotate_crouch_right 0.3
      dvar set player_lean_rotate_left 0.8
      dvar set player_lean_rotate_right 0.4
      dvar set player_lean_shift_crouch_left 4
      dvar set player_lean_shift_crouch_right 15
      dvar set player_lean_shift_left 5
      dvar set player_lean_shift_right 9
      dvar set player_moveThreshhold 10
      dvar set player_scopeExitOnDamage 0
      dvar set player_spectateSpeedScale 1
      dvar set player_sprintCameraBob 0.5
      dvar set player_sprintForwardMinimum 105
      dvar set player_sprintMinTime 1
      dvar set player_sprintRechargePause 0
      dvar set player_sprintSpeedScale 1.5
      dvar set player_sprintStrafeSpeedScale 0.667
      dvar set player_sprintTime 4
      dvar set player_strafeAnimCosAngle 0.5
      dvar set player_strafeSpeedScale 0.8
      dvar set player_turnAnims 0
      dvar set player_view_pitch_down 85
      dvar set player_view_pitch_up 85
      dvar set scr_allies usmc
      dvar set scr_axis arab
      dvar set stopspeed 100
      dvar set ui_allowvote 0
      dvar set ui_bomb_timer 1
      dvar set ui_friendlyfire 1
      dvar set ui_hostname ^1uBp|^7Scrim Server
      dvar set ui_hud_hardcore 0
      dvar set ui_motd 
      dvar set ui_scorelimit 16
      dvar set ui_timelimit 1.75
      dvar set allies_alive 2
      dvar set axis_alive 2
FX_ELEM_LIMIT(2048) exceeded - not spawning fx elem
FX_ELEM_LIMIT(2048) exceeded - not spawning fx elem
      dvar set allies_alive 2
      dvar set axis_alive 2
FX_ELEM_LIMIT(2048) exceeded - not spawning fx elem
FX_ELEM_LIMIT(2048) exceeded - not spawning fx elem
      dvar set g_gametype sd
      dvar set g_gametype sd
Playing smoke grenade at 377098550 at ( 1488.000000, -145.000000, 17.000000 )
      dvar set allies_alive 2
      dvar set axis_alive 1
      dvar set allies_alive 2
      dvar set axis_alive 1
      dvar set g_gametype sd
      dvar set allies_alive 2
      dvar set axis_alive 0
      dvar set ui_hud_hardcore 1
      dvar set cg_drawSpectatorMessages 0
      dvar set g_compassShowEnemies 0
(Dead)(PROMOD_ATTACK_NAME)uBp|Headhunter^7: ^5nice!
      dvar set g_gametype sd
Playing smoke grenades at time 377119100
      dvar set cg_thirdPerson 0
      dvar set cl_paused 0
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobMax 0
      dvar set bg_fallDamageMaxHeight 350
      dvar set bg_fallDamageMinHeight 140
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_ladder_yawcap 100
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set bg_prone_yawcap 85
      dvar set friction 5.5
      dvar set g_ScoresColor_Allies 0.6 0.639216 0.690196 0
      dvar set g_ScoresColor_Axis 0.65098 0.568627 0.411765 0
      dvar set g_ScoresColor_EnemyTeam 0.690196 0.0705882 0.0509804 1
      dvar set g_ScoresColor_Free 0.760784 0.780392 0.101961 0
      dvar set g_ScoresColor_MyTeam 0.25098 0.721569 0.25098 1
      dvar set g_ScoresColor_Spectator 0.25098 0.25098 0.25098 0
      dvar set g_TeamColor_Allies 0.6 0.639216 0.690196 0
      dvar set g_TeamColor_Axis 0.65098 0.568627 0.411765 0
      dvar set g_TeamColor_EnemyTeam 1 0.45098 0.501961 0
      dvar set g_TeamColor_Free 0.74902 0.25098 0.25098 1
      dvar set g_TeamColor_MyTeam 0.6 0.8 0.6 0
      dvar set g_TeamColor_Spectator 0.25098 0.25098 0.25098 1
      dvar set g_TeamIcon_Allies faction_128_usmc
      dvar set g_TeamIcon_Axis faction_128_arab
      dvar set g_TeamIcon_Free 
      dvar set g_TeamIcon_Spectator 
      dvar set g_TeamName_Allies PROMOD_ATTACK_NAME
      dvar set g_TeamName_Axis PROMOD_DEFENCE_NAME
      dvar set inertiaAngle 0
      dvar set inertiaDebug 0
      dvar set inertiaMax 50
      dvar set jump_height 39
      dvar set jump_ladderPushVel 128
      dvar set jump_slowdownEnable 1
      dvar set jump_spreadAdd 64
      dvar set jump_stepSize 18
      dvar set mantle_check_angle 60
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_range 20
      dvar set mantle_debug 0
      dvar set mantle_enable 1
      dvar set mantle_view_yawcap 60
      dvar set player_adsExitDelay 0
      dvar set player_backSpeedScale 0.7
      dvar set player_breath_fire_delay 0
      dvar set player_breath_gasp_lerp 6
      dvar set player_breath_gasp_scale 4.5
      dvar set player_breath_gasp_time 1
      dvar set player_breath_hold_lerp 1
      dvar set player_breath_hold_time 4.5
      dvar set player_breath_snd_delay 1
      dvar set player_breath_snd_lerp 2
      dvar set player_debugHealth 0
      dvar set player_dmgtimer_flinchTime 500
      dvar set player_dmgtimer_maxTime 750
      dvar set player_dmgtimer_minScale 0
      dvar set player_dmgtimer_stumbleTime 500
      dvar set player_dmgtimer_timePerPoint 100
      dvar set player_footstepsThreshhold 0
      dvar set player_lean_rotate_crouch_left 0.8
      dvar set player_lean_rotate_crouch_right 0.3
      dvar set player_lean_rotate_left 0.8
      dvar set player_lean_rotate_right 0.4
      dvar set player_lean_shift_crouch_left 4
      dvar set player_lean_shift_crouch_right 15
      dvar set player_lean_shift_left 5
      dvar set player_lean_shift_right 9
      dvar set player_moveThreshhold 10
      dvar set player_scopeExitOnDamage 0
      dvar set player_spectateSpeedScale 1
      dvar set player_sprintCameraBob 0.5
      dvar set player_sprintForwardMinimum 105
      dvar set player_sprintMinTime 1
      dvar set player_sprintRechargePause 0
      dvar set player_sprintSpeedScale 1.5
      dvar set player_sprintStrafeSpeedScale 0.667
      dvar set player_sprintTime 4
      dvar set player_strafeAnimCosAngle 0.5
      dvar set player_strafeSpeedScale 0.8
      dvar set player_turnAnims 0
      dvar set player_view_pitch_down 85
      dvar set player_view_pitch_up 85
      dvar set scr_allies usmc
      dvar set scr_axis arab
      dvar set stopspeed 100
      dvar set ui_allowvote 0
      dvar set ui_bomb_timer 0
      dvar set ui_friendlyfire 1
      dvar set ui_hostname ^1uBp|^7Scrim Server
      dvar set ui_hud_hardcore 0
      dvar set ui_motd 
      dvar set ui_scorelimit 16
      dvar set ui_timelimit 1.75
      dvar set axis_allow_sniper 0
      dvar set cg_drawSpectatorMessages 1
      dvar set fx_drawClouds 0
      dvar set ui_hud_hardcore 0
      dvar set promod_hud_website 
      dvar set cg_drawCrosshair 1
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_hudGrenadeIconHeight 25
      dvar set cg_hudGrenadeIconWidth 25
      dvar set cg_hudGrenadeIconOffset 50
      dvar set cg_hudGrenadePointerHeight 12
      dvar set cg_hudGrenadePointerWidth 25
      dvar set cg_hudGrenadePointerPivot 12 27
      dvar set ui_drawbombicon 0
      dvar set loadout_curclass sniper
      dvar set scr_objectiveText OBJECTIVES_SD_ATTACKER_HINT
      dvar set allies_alive 5
      dvar set axis_alive 5
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_assault 1
      dvar set allies_allow_sniper 0
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_specops 0
      dvar set allies_allow_assault 1
      dvar set g_gametype sd
      dvar set weap_allow_smoke_grenade 1
      dvar set weap_allow_flash_grenade 1
      dvar set weap_allow_frag_grenade 1
      dvar set attach_allow_pistol_silencer 1
      dvar set attach_allow_pistol_none 1
      dvar set weap_allow_deserteaglegold 1
      dvar set weap_allow_deserteagle 1
      dvar set weap_allow_usp 1
      dvar set weap_allow_colt45 1
      dvar set weap_allow_beretta 1
      dvar set class_sniper_limit 1
      dvar set class_demolitions_limit 1
      dvar set class_specops_limit 2
      dvar set class_assault_limit 64
      dvar set g_gametype sd
      dvar set allies_alive 5
      dvar set axis_alive 5
      dvar set timescale 1
R_MarkFragments: Too many triangles to mark, max 255 radius 100.00 at -501.00 577.00 17.00
Playing smoke grenade at 377137850 at ( -808.000000, -81.000000, 9.000000 )
FX_ELEM_LIMIT(2048) exceeded - not spawning fx elem
FX_ELEM_LIMIT(2048) exceeded - not spawning fx elem
FX_ELEM_LIMIT(2048) exceeded - not spawning fx elem
FX_ELEM_LIMIT(2048) exceeded - not spawning fx elem
R_MarkFragments: Too many triangles to mark, max 255 radius 200.00 at -961.00 -166.00 18.00
Playing smoke grenade at 377138550 at ( -805.000000, -132.000000, 9.000000 )
      dvar set g_gametype sd
R_MarkFragments: Too many triangles to mark, max 255 radius 100.00 at -457.00 546.00 17.00
      dvar set allies_alive 4
      dvar set axis_alive 5
      dvar set allies_alive 4
      dvar set axis_alive 4
      dvar set allies_alive 4
      dvar set axis_alive 4
      dvar set cl_freezeDemo 1
Wrote screenshots/shot0000.jpg
      dvar set cl_freezeDemo 0
      dvar set allies_alive 3
      dvar set axis_alive 4
      dvar set allies_alive 3
      dvar set axis_alive 4
      dvar set allies_alive 3
      dvar set axis_alive 4
      dvar set nextdemo 
Could not find menu 'main'
      dvar set cl_paused 0
      dvar set g_TeamColor_MyTeam 0 1 1 0
      dvar set g_TeamColor_Allies 0 1 1 1
      dvar set g_TeamColor_Axis 1 0 0 0
      dvar set g_ScoresColor_Spectator 0.6 0.2 0.2 0
      dvar set g_TeamColor_Free 1 0 1 0
      dvar set g_TeamColor_MyTeam 0 1 1 0
      dvar set g_TeamColor_Allies 0 1 1 1
      dvar set g_TeamColor_Axis 1 0 0 0
      dvar set g_ScoresColor_Spectator 0.6 0.2 0.2 0
      dvar set g_TeamColor_Free 1 0 1 0
      dvar set g_gametype sd
      dvar set allies_alive 2
      dvar set axis_alive 4
      dvar set allies_alive 2
      dvar set axis_alive 4
      dvar set allies_alive 2
      dvar set axis_alive 3
      dvar set cl_freezeDemo 1
Wrote screenshots/shot0001.jpg
      dvar set cl_freezeDemo 0
      dvar set allies_alive 2
      dvar set axis_alive 3
quitting...
----- CL_Shutdown -----
MAX_PACKET_USERCMDS
MAX_PACKET_USERCMDS
      dvar set sv_disableClientConsole 0
-----------------------
Unloaded fastfile mp_strike
Unloaded fastfile mp_strike_load
Unloaded fastfile localized_common_mp
Unloaded fastfile common_mp
Unloaded fastfile mod
Unloaded fastfile localized_code_post_gfx_mp
Unloaded fastfile code_post_gfx_mp
