"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\v_models/hs.kabar/stabdforcemix"
        "$bumpmap" "models/weapons/v_models/hs.kabar/stabdforcemix_normal"
        "$envmap" "env_cubemap"
	"$envmapmask" "models\weapons\v_models\hs.kabar\stabdforcemix_ref"
        "$envmaptint" " [  .64   .64   .64  ] "
        "$normalmapalphaenvmapmask" 1
}