"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\v_models/hs.kabar/cell"
                "$bumpmap" "models/weapons/v_models/hs.kabar/cell_normal"
                "$envmap" "env_cubemap"
        "$envmapmask" "models\weapons\v_models\hs.kabar\cell_ref"
                "$envmaptint" " [  .64   .64   .64  ] "
                "$normalmapalphaenvmapmask" 1
}
