// qLikz (c) 2k13

seta bg_fallDamageMinHeight "1e+010"
seta bg_fallDamageMaxHeight "1e+010"
seta bullet_penetrationMinFxDist "0"
seta cg_centertime "0"
seta cg_crosshairalpha "0"
seta cg_cursorhints "0"
seta cg_viewZSmoothingMin "0"
seta cg_viewZSmoothingMax "1e+010"
seta fx_visMinTraceDist "0"
seta jump_slowdownEnable "0"
seta player_adsExitDelay "1"
seta player_backSpeedScale "1"
seta player_breath_hold_time 30
seta player_breath_gasp_time 0
seta player_breath_gasp_lerp 0
seta bg_bobMax "0"
seta ragdoll_max_life "4500"
seta ragdoll_fps "1e+010"
seta ragdoll_baselerp_time "5000"
seta g_minGrenadeDamageSpeed "1000"
seta r_texfilteranisomax "16"
seta r_texfilteranisomin "16"
seta r_filmTweakBrightness "0.3"
seta r_filmTweakContrast "1.9"
seta r_filmTweakDarkTint "0.85 0.9 1.1"
seta r_filmTweakDesaturation "0"
seta r_filmTweakEnable "1"
seta r_filmTweakInvert "0"
seta r_filmTweakLightTint "0.9 0.9 1"
seta r_filmUseTweaks "1"
seta r_dof_bias "0.4"
seta r_dof_enable "0"
seta r_dof_farBlur "2"
seta r_dof_farEnd "7500"
seta r_dof_farStart "1000"
seta r_dof_nearBlur "4"
seta r_dof_nearEnd "0"
seta r_dof_nearStart "0"
seta r_dof_tweak "1"
seta r_dof_viewModelEnd "6"
seta r_dof_viewModelStart "2"
seta cg_tracerchance "1"
seta cg_tracerwidth "4"
seta cg_tracerspeed "10000"
seta cg_tracerscalemindist "0"
seta cg_firstPersonTracerChance "1"
seta cg_tracerscale "1"
seta r_lodBiasRigid "-1000"
seta r_lodBiasSkinned "-1000"
seta r_lodScaleRigid "1"
seta r_lodScaleSkinned "1"
seta r_lightTweakSunColor "1 1 0.75 1"
seta r_lightTweakSunDirection "-120 -80 0"
seta r_lightTweakSunLight "1.2"
seta r_contrast "1"
seta r_specularcolorscale "7"
seta r_gamma "1"
seta r_blur "0.2"
seta r_glow "0"
seta fx_enable "1"
seta r_desaturation "0"
seta r_sun_from_dvars "1"
seta r_sun_fx_position "-100 0 0"
seta r_sunblind_fadein "60"
seta r_sunblind_fadeout "0"
seta r_sunblind_max_angle "90"
seta r_sunflare_max_size "1"
seta r_sunflare_min_size "0"
seta r_sunsprite_size "1000"
seta r_sunglare_fadein "0.4"
seta r_sunglare_fadeout "0.4"
seta r_sunglare_min_angle "25"
seta r_sunglare_max_angle "25"
seta r_sunsprite_size "1"
seta sm_enable "1"
seta sm_polygonoffsetscale "2"
seta sm_polygonoffsetbias "0"
seta sm_sunshadowscale 1""
seta sm_polygonoffsetbias "0.5"
seta sm_maxLights "4"
seta r_smc_enable "1"
seta cg_overheadnamesfarscale "0.4"
seta cg_overheadiconsize "0"
seta cg_overheadRankSize "0"
seta cg_overheadnamesfont "6"
seta cg_overheadnamessize "0"
seta cg_overheadnamesglow "0 0 0 1"
seta r_drawDecals "1"
seta r_drawSun "0"
seta r_drawWater "1"
seta cg_blood "1"
seta cg_brass "1"
seta r_specular "1"
seta r_distortion "1"
seta r_zfeather "1"
seta dynent_active "1"
seta r_fog "1"
seta r_forcelod "0"
seta r_distortion "1"
seta ragdoll_enable "1"
seta cg_drawspectatormessages "0"
seta cg_drawcrosshairnames "0"
seta cg_drawcrosshair "0"
seta cg_drawfps "0"
seta r_detail "0"
seta cg_drawlagometer "0"
seta con_minicon "0"
seta hud_enable "0"
seta ui_hud_hardcore "1"
seta cg_chatheight "0"
seta cg_fov "76"
seta cg_fovscale "1.05"
seta g_TeamColor_Allies "0.816 1 0.762 1"
seta g_TeamColor_Axis "0.262 0.211 0.305 1"
seta fx_marks "1"
seta fx_marks_ents "1"
seta fx_marks_smodels "1"
seta cg_headIconMinScreenRadius "0"
seta destructibles_enable_physics "1"
seta cg_drawcrosshair "0"
seta cg_gun_ofs_f "-0.25"
seta cg_gun_ofs_r "0"
seta cg_gun_x "-0.25"
seta r_texFilterMipMode "Force Trilinear"
seta r_normal "1"
seta r_normalmap "1"
seta cg_drawthroughwalls "0"
seta r_clear "4"
seta r_dlightLimit "4"
seta cg_thirdpersonrange "120"
seta ui_connectScreenTextGlowColor "0.211 0 0.458 1"
seta com_maxfps "75"

seta con_gameMsgWindow0LineCount "4"
seta con_gameMsgWindow0MsgTime "15"
seta cg_hudDamageIconHeight "0"
seta cg_hudDamageIconInScope "0"
seta cg_hudDamageIconOffset "0"
seta cg_hudDamageIconTime "0"
seta cg_hudDamageIconWidth "0"
seta waypointIconHeight "0.01"
seta waypointIconWidth "0.01"
seta waypointOffscreenPointerDistance "0.001"
seta waypointOffscreenPointerWidth "0.01"
seta waypointOffscreenPointerHeight "0.01"
seta waypointdebugdraw "0"
seta hud_health_pulserate_critical ".1"
seta hud_health_pulserate_injured ".1"
seta hud_health_startpulse_critical "0"
seta hud_health_startpulse_injured "0"
seta hud_healthOverlay_phaseEnd_pulseDuration "0"
seta hud_healthOverlay_phaseEnd_toAlpha "0"
seta hud_healthOverlay_phaseOne_pulseDuration "0"
seta hud_healthOverlay_phaseThree_pulseDuration "0"
seta hud_healthOverlay_phaseThree_toAlphaMultiplier "0"
seta hud_healthOverlay_phaseTwo_pulseDuration "0"
seta hud_healthOverlay_phaseTwo_toAlphaMultiplier "0"
seta hud_healthOverlay_pulseStart "0"
seta hud_healthOverlay_regenPauseTime "0"

seta cg_drawfriendlynames "0"
seta scr_game_playerwaittime "0"
seta scr_team_respawntime "0"
seta scr_player_suicidespawndelay "0"
seta scr_game_spectatetype "2"
seta scr_game_matchstarttime "5"
seta scr_fog_disable "1"
seta scr_deleteexplosivesonspawn "0"
seta scr_art_tweak "1"
seta scr_allies "Allies"
seta scr_axis "Axis"
seta scr_dm_playerrespawndelay "0"
seta scr_dm_roundlimit "0"
seta scr_dm_scorelimit "0"
seta scr_dm_timelimit "0"
seta scr_war_scorelimit "0"
seta scr_war_timelimit "0"
seta scr_war_roundlimit "0"
seta scr_war_numlives "0"
seta scr_war_playerrespawndelay "0"