Build 568 nightly Wed Jun 18 2008 04:48:38PM
logfile opened on Fri Jan 04 15:22:43 2013

sv_cheats is write protected.
      dvar set sv_maxclients 24
      dvar set sv_running 0
sv_running is read only.
      dvar set timescale 1
timescale is cheat protected.
      dvar set ui_gametype 0
      dvar set ui_hud_hardcore 1
      dvar set ui_hud_obituaries 1
      dvar set ui_hud_showobjicons 1
      dvar set ui_mousePitch 0
      dvar set waypointIconHeight 0.01
      dvar set waypointIconWidth 0.01
      dvar set waypointOffscreenPointerDistance 0.001
Hiding channel: error
Hiding channel: gamenotify
Hiding channel: boldgame
Hiding channel: subtitle
Hiding channel: obituary
Hiding channel: logfile_only
Hiding channel: console_only
Hiding channel: gfx
Hiding channel: sound
Hiding channel: files
Hiding channel: devgui
Hiding channel: profile
Hiding channel: ui
Hiding channel: client
Hiding channel: server
Hiding channel: system
Hiding channel: playerweap
Hiding channel: ai
Hiding channel: anim
Hiding channel: physics
Hiding channel: fx
Hiding channel: leaderboards
Hiding channel: parserscript
Hiding channel: script
No channels added or hidden
Adding channel: error
Adding channel: gamenotify
Adding channel: boldgame
Adding channel: subtitle
Adding channel: obituary
Adding channel: logfile_only
Adding channel: console_only
Adding channel: gfx
Adding channel: sound
Adding channel: files
Adding channel: devgui
Adding channel: profile
Adding channel: ui
Adding channel: client
Adding channel: server
Adding channel: system
Adding channel: playerweap
Adding channel: ai
Adding channel: anim
Adding channel: physics
Adding channel: fx
Adding channel: leaderboards
Adding channel: parserscript
Adding channel: script
      dvar set fs_game mods/MOVIEMOD
fs_game is write protected.
      dvar set cl_freezedemo 0
      dvar set timescale 1
timescale is cheat protected.
      dvar set version CoD4 MP 1.7 build 568 nightly Wed Jun 18 2008 04:48:38PM win-x86
CPU vendor is "GenuineIntel"
CPU name is "Intel(R) Core(TM) i7 CPU         860  @ 2.80GHz"
4 logical CPUs reported
4 physical CPUs detected
Measured CPU speed is 2.81 GHz
Total CPU performance is estimated as 14.64 GHz
System memory is 1024 MB (capped at 1 GB)
Video card is "ATI Radeon HD 5800 Series "
Streaming SIMD Extensions (SSE) supported

      dvar set in_mouse 1
      dvar set g_gametype sd
      dvar set ui_maxclients 32
      dvar set sv_maxclients 24
Winsock Initialized
      dvar set net_noudp 0
      dvar set net_noipx 0
      dvar set net_socksEnabled 0
      dvar set net_socksServer 
      dvar set net_socksPort 1080
      dvar set net_socksUsername 
      dvar set net_socksPassword 
      dvar set net_noudp 0
      dvar set net_noipx 0
      dvar set net_socksEnabled 0
      dvar set net_socksServer 
      dvar set net_socksPort 1080
      dvar set net_socksUsername 
      dvar set net_socksPassword 
Opening IP socket: localhost:28960
      dvar set net_port 28960
Hostname: Fede-PC
IP: 192.168.1.131
      dvar set net_port 28960
      dvar set onlinegame 1
----- Initializing Renderer ----
      dvar set cl_paused 0
      dvar set cg_drawGun 1
      dvar set cg_fovScale 1
      dvar set cg_fovMin 10
      dvar set cg_draw2D 1
      dvar set cg_drawHealth 0
      dvar set cg_drawMaterial Off
      dvar set cg_drawCrosshair 1
      dvar set cg_drawCrosshairNames 1
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_hudGrenadeIconMaxRangeFlash 500
      dvar set cg_crosshairAlpha 1
      dvar set cg_crosshairAlphaMin 0.5
      dvar set cg_crosshairDynamic 0
      dvar set cg_crosshairEnemyColor 1
      dvar set cg_gun_x 0
      dvar set cg_gun_y 0
      dvar set cg_gun_z 0
      dvar set cg_gun_move_f 0
      dvar set cg_gun_move_r 0
      dvar set cg_gun_move_u 0
      dvar set cg_gun_ofs_f 0
      dvar set cg_gun_ofs_r 0
      dvar set cg_gun_ofs_u 0
      dvar set cg_gun_move_rate 0
      dvar set cg_gun_move_minspeed 0
      dvar set cg_centertime 5
      dvar set cg_footsteps 1
      dvar set cg_firstPersonTracerChance 0.5
      dvar set cg_tracerchance 0.2
      dvar set cg_tracerwidth 4
      dvar set cg_tracerSpeed 7500
      dvar set cg_tracerScale 1
      dvar set cg_tracerScaleMinDist 5000
      dvar set cg_tracerScrewRadius 0.5
      dvar set cg_thirdPersonRange 120
      dvar set cg_dumpAnims -1
      dvar set cg_overheadNamesMaxDist 10000
      dvar set cg_overheadNamesNearDist 256
      dvar set cg_overheadNamesFarDist 1024
      dvar set cg_overheadNamesFarScale 0.6
      dvar set cg_overheadNamesSize 0.5
      dvar set cg_overheadIconSize 0.7
      dvar set cg_overheadRankSize 0.5
      dvar set cg_overheadNamesGlow 0 0 0 1
      dvar set cg_overheadNamesFont 2
      dvar set cg_drawFriendlyNames 1
      dvar set cg_enemyNameFadeIn 250
      dvar set cg_friendlyNameFadeIn 0
      dvar set cg_enemyNameFadeOut 250
      dvar set cg_friendlyNameFadeOut 1500
      dvar set cg_drawThroughWalls 0
      dvar set compassMaxRange 2500
      dvar set compassSoundPingFadeTime 2
      dvar set compassClampIcons 1
      dvar set compassRadarPingFadeTime 4
      dvar set compassRadarUpdateTime 4
      dvar set compassRadarLineThickness 0.4
      dvar set cg_hudMapRadarLineThickness 0.15
      dvar set clientSideEffects 1
      dvar set g_compassShowEnemies 0
      dvar set player_view_pitch_up 85
      dvar set bg_ladder_yawcap 100
      dvar set bg_prone_yawcap 85
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_fallDamageMinHeight 128
      dvar set bg_fallDamageMaxHeight 300
      dvar set bg_swingSpeed 0.2
      dvar set bg_legYawTolerance 20
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobMax 8
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set player_breath_hold_time 4.5
      dvar set player_breath_gasp_time 1
      dvar set player_breath_gasp_lerp 6
      dvar set player_adsExitDelay 0
      dvar set player_sustainAmmo 0
      dvar set player_backSpeedScale 0.7
      dvar set player_sprintSpeedScale 1.5
      dvar set player_sprintTime 4
      dvar set player_sprintMinTime 1
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set player_meleeRange 64
      dvar set player_meleeWidth 10
      dvar set player_meleeHeight 10
      dvar set player_burstFireCooldown 0.2
      dvar set bullet_penetrationMinFxDist 30
      dvar set jump_height 39
      dvar set jump_slowdownEnable 1
      dvar set ragdoll_fps 20
      dvar set ragdoll_max_life 4500
      dvar set ragdoll_baselerp_time 1000
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
      dvar set fs_game mods/MOVIEMOD
fs_game is write protected.
      dvar set cl_freezeDemo 0
      dvar set timescale 1
timescale is cheat protected.
      dvar set snd_khz 44
      dvar set snd_outputConfiguration Windows default
Attempting 44 kHz 16 bit [Windows default] sound
----- R_Init -----
      dvar set r_fullscreen 0
      dvar set r_ignorehwgamma 0
      dvar set r_texFilterDisable 0
      dvar set r_fullbright 0
      dvar set r_debugShader none
      dvar set r_znear 4
      dvar set r_znear_depthhack 0.1
      dvar set r_zfar 0
      dvar set r_fog 1
      dvar set r_picmip_water 0
      dvar set r_lightMap Unchanged
      dvar set r_colorMap Unchanged
      dvar set r_normalMap Unchanged
      dvar set r_specularMap Unchanged
      dvar set r_specularColorScale 1
      dvar set r_diffuseColorScale 1
      dvar set r_useLayeredMaterials 0
      dvar set r_loadForRenderer 1
      dvar set r_resampleScene 1
      dvar set r_vc_makelog 0
      dvar set r_showLightGrid 0
      dvar set r_showMissingLightGrid 0
      dvar set r_lightTweakSunLight 1
      dvar set r_lightTweakSunColor 0 1 0 1
      dvar set r_lightTweakSunDirection 0 0 0
      dvar set r_norefresh 0
      dvar set r_aaSamples 4
      dvar set r_vsync 1
      dvar set r_spotLightEntityShadows 1
      dvar set r_lockPvs 0
      dvar set r_skipPvs 0
      dvar set r_singleCell 0
      dvar set r_portalWalkLimit 0
      dvar set r_showPortals 0
      dvar set r_showFbColorDebug None
      dvar set r_showFloatZDebug 0
      dvar set r_floatz 1
      dvar set r_highLodDist -1
      dvar set r_mediumLodDist -1
      dvar set r_lowLodDist -1
      dvar set r_lowestLodDist -1
      dvar set r_forceLod none
      dvar set sc_blur 2
      dvar set sc_count 24
      dvar set sc_debugReceiverCount 24
      dvar set sc_showOverlay 0
      dvar set sc_showDebug 0
      dvar set sc_wantCount 12
      dvar set sc_wantCountMargin 1
      dvar set sc_fadeRange 0.25
      dvar set sc_shadowInRate 2
      dvar set sc_shadowOutRate 5
      dvar set sc_length 400
      dvar set sc_offscreenCasterLodBias 0
      dvar set sc_offscreenCasterLodScale 20
      dvar set sm_sunEnable 1
      dvar set sm_spotEnable 1
      dvar set sm_sunSampleSizeNear 0.25
      dvar set sm_sunShadowScale 1
      dvar set sm_fastSunShadow 1
      dvar set r_blur 0
      dvar set r_glow 1
      dvar set r_glowUseTweaks 0
      dvar set r_glowTweakEnable 0
      dvar set r_glowTweakRadius0 5
      dvar set r_glowTweakBloomIntensity0 1
      dvar set r_glowTweakBloomCutoff 0.5
      dvar set r_glowTweakBloomDesaturation 0
      dvar set r_filmUseTweaks 0
      dvar set r_contrast 1
      dvar set r_brightness 0
      dvar set r_desaturation 1
      dvar set r_dof_tweak 0
      dvar set r_dof_nearBlur 6
      dvar set r_dof_farBlur 1.8
      dvar set r_dof_viewModelStart 2
      dvar set r_dof_viewModelEnd 8
      dvar set r_dof_nearStart 10
      dvar set r_dof_nearEnd 60
      dvar set r_dof_farStart 1000
      dvar set r_dof_farEnd 7000
      dvar set r_dof_bias 0.5
      dvar set r_sun_from_dvars 0
      dvar set r_monitor 0
      dvar set r_rendererPreference Shader model 3.0
      dvar set r_aspectRatio standard
      dvar set r_customMode 
      dvar set r_altModelLightingUpdate 0
      dvar set r_preloadShaders 0
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because r_rendererPreference is set to Shader model 3.0.
      dvar set r_rendererInUse Shader model 3.0
      dvar set r_mode 1280x960
      dvar set r_displayRefresh 60 Hz
Attempting 1280 x 960 window at (279, 16)
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Loading fastfile code_post_gfx_mp
Loading fastfile localized_code_post_gfx_mp
Loading fastfile ui_mp
Loading fastfile common_mp
Loading fastfile localized_common_mp
      dvar set wideScreen 0
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 1024 MB of video memory and 2729 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Texture detail is set automatically.
      dvar set r_picmip 0
      dvar set r_picmip_bump 0
      dvar set r_picmip_spec 0
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Com_TouchMemory: 0 msec. Using sum: 0
      dvar set vid_xpos 279
      dvar set vid_ypos 16
Loaded zone 'code_post_gfx_mp'
Waited 29 msec for asset 'fonts/smalldevfont' of type 'font'.

------- sound system initialization -------
      dvar set snd_slaveFadeTime 500
      dvar set snd_enable2D 1
      dvar set snd_enable3D 1
      dvar set snd_enableStream 1
      dvar set snd_enableReverb 1
      dvar set snd_draw3D Off
      dvar set snd_levelFadeTime 250
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
------- sound system successfully initialized -------
Loaded zone 'localized_code_post_gfx_mp'
end $init 597 ms
--- Common Initialization Complete ---
=============================== DVAR DUMP ========================================
      actionSlotsHide "0"
      activeAction ""
      ai_badPathSpam "0"
      ai_bathpath "0"
      ai_corpseCount "10"
      ai_debugAccuracy "0"
      ai_debugAnimDeltas "0"
      ai_debugCoverEntityNum "-6969"
      ai_debugCoverSelection "0"
      ai_debugFindPath "0"
      ai_debugMayMove "0"
      ai_debugMeleeAttackSpots "1"
      ai_debugThreat "0"
      ai_debugThreatSelection "0"
      ai_disableSpawn "0"
      ai_enableBadPlaces "1"
      ai_eventDistBadPlace "256"
      ai_eventDistBullet "96"
      ai_eventDistDeath "1024"
      ai_eventDistExplosion "1024"
      ai_eventDistFootstep "512"
      ai_eventDistFootstepLite "256"
      ai_eventDistGrenadePing "512"
      ai_eventDistGunShot "2048"
      ai_eventDistNewEnemy "1024"
      ai_eventDistPain "512"
      ai_eventDistProjImpact "512"
      ai_eventDistProjPing "128"
      ai_eventDistSilencedShot "128"
      ammoCounterHide "0"
      angles "0"
      animated_trees_enabled "0"
      animscriptent "-1"
      arch "winnt"
      authPort "20800"
      authServerName "cod4master.activision.com"
      b_altHud "1"
      b_altHudFlags "6"
      b_anticheat "1"
      b_antilag "1"
      b_antiwarp "1"
      b_backupcvars "1"
      b_bannerlocation "128"
      b_banners "0"
      b_bannertime "0"
      b_brokenlogtimestamps "0"
      b_campaignFile ""
      b_chargetransfer "1"
      b_chatAlpha "0.33"
      b_chatFlags "1"
      b_chatsounds "0"
      b_cheatkicktime "-1"
      b_cheatlog ""
      b_cmdwarnings "1"
      b_cursefilter ""
      b_cursefilteraction "3"
      b_customVoiceChat "1"
      b_damagexp "0"
      b_debugfakebmodel "0"
      b_defaultbantime "300"
      b_defaultskills ""
      b_demo_autotimescale "1"
      b_demo_autotimescaleweapons "0"
      b_demo_dynamitecam "0"
      b_demo_dynamitecounter "0"
      b_demo_followxDistance "50"
      b_demo_followyDistance "0"
      b_demo_followzDistance "20"
      b_demo_freecamspeed "800"
      b_demo_grenadecam "0"
      b_demo_mortarcam "0"
      b_demo_nametags "0"
      b_demo_nopitch "1"
      b_demo_panzercam "0"
      b_demo_pitchturnspeed "140"
      b_demo_playersprites "1"
      b_demo_pvshint "0"
      b_demo_rollspeed "140"
      b_demo_teamonlymissilecam "0"
      b_demo_yawturnspeed "150"
      b_demorecord_statusline "470"
      b_descriptiveTextscale "0.8"
      b_distancefalloff "1"
      b_drawclock "1"
      b_drawPromotions "0"
      b_drawranks "0"
      b_drawRewards "0"
      b_drawspectatoralpha "1.0"
      b_drawspectatorteamflags "1"
      b_drawspeed "0"
      b_emptyscript ""
      b_ettv_flags "3"
      b_fireteamAlpha "1.0"
      b_fireteamLatchedClass "0"
      b_floodMaxCommands "6"
      b_flushItems "0"
      b_goatsound "1"
      b_headshot "0"
      b_helmetprotection "1"
      b_hitsounds "1"
      b_hudYoffset "10.0"
      b_instagibDamage "400"
      b_intermissiontime "60"
      b_intreadypercent "75"
      b_lagometerAlpha "1.0"
      b_levels_battlesense ""
      b_levels_covertops ""
      b_levels_engineer ""
      b_levels_fieldops ""
      b_levels_lightweapons ""
      b_levels_medic ""
      b_levels_soldier ""
      b_locationJustify "0"
      b_locationMaxChars "25"
      b_locationMode "0"
      b_logbanners "1"
      b_logrealtimestamps "1"
      b_mapconfigdirectory ""
      b_mapscriptdirectory ""
      b_mapzoom "2.708854"
      b_match_warmupjoin "0"
      b_maxmortarpitch "0"
      b_moverscale "1.0"
      b_multiview "1"
      b_muzzleflash "0"
      b_noactivatelean "0"
      b_noskillupgrades "0"
      b_numPopups "-1"
      b_optimizePrediction "1"
      b_panzerhack "1"
      b_popupFadeTime "2500"
      b_popupStayTime "2000"
      b_popupTime "1000"
      b_predefineddemokeys "1"
      b_privatemessages "2"
      b_pronedelay "0"
      b_realHead "0"
      b_riflegrenades "1"
      b_semiAdminLevels "0"
      b_shoutcastpassword ""
      b_shove "80"
      b_shove_noz "1"
      b_shovesounds "1"
      b_showClientCmds "0"
      b_shrug "0"
      b_simpleItems "0"
      b_spectatorNames "1"
      b_speedinterval "200"
      b_speedunit "0"
      b_statsaver "1"
      b_stickycharge "1"
      b_sv_hitsounds "1"
      b_textcolorfilter ""
      b_tjg_ghostfx "2"
      b_tjl_color "blue"
      b_tjl_draw "1"
      b_tjl_showmaxspeed "0"
      b_tjl_stepsize "0.5"
      b_tjl_stoponnomove "1"
      b_tracers "1"
      b_votetextscale "0.8"
      b_watermark ""
      b_watermarkAlpha "1"
      b_watermarkFadeAfter "0"
      b_watermarkFadeTime "0"
      b_weapaltReloads "0"
      b_wolfrof "0"
      b_xpstopwatch "0"
      bcmp_incoming_grenade_probability "50"
      bcmp_kill_inform_probability "50"
      bcmp_killstreak_incoming_probability "50"
      bcmp_perk_call_probability "50"
      bcmp_sniper_kill_probability "25"
      bcmp_toss_grenade_probability "50"
      bcmp_weapon_delay "2000"
      bcmp_weapon_fire_probability "90"
      bettyDetonateRadius "150"
      bettyTimeBeforeDetonate "0.45"
      bettyUpVelocity "296"
      bg_aimSpreadMoveSpeedThreshold "11"
      bg_bobAmplitudeDucked "0.0075 0.0075"
      bg_bobAmplitudeProne "0.02 0.005"
      bg_bobAmplitudeSprinting "0.02 0.014"
      bg_bobAmplitudeStanding "0.007 0.007"
      bg_bobMax "8"
      bg_debugWeaponAnim "0"
      bg_debugWeaponState "0"
      bg_duck2prone_time "200"
      bg_fallDamageMaxHeight "300"
      bg_fallDamageMinHeight "128"
      bg_foliagesnd_fastinterval "500"
      bg_foliagesnd_maxspeed "180"
      bg_foliagesnd_minspeed "40"
      bg_foliagesnd_resetinterval "500"
      bg_foliagesnd_slowinterval "1500"
      bg_ladder_yawcap "100"
      bg_legYawTolerance "20"
      bg_maxGrenadeIndicatorSpeed "20"
      bg_physicsFix "1"
      bg_prone2duck_time "400"
      bg_prone_softyawedge "1"
      bg_prone_yawcap "85"
      bg_shock_lookControl "1"
      bg_shock_lookControl_fadeTime "2"
      bg_shock_lookControl_maxpitchspeed "90"
      bg_shock_lookControl_maxyawspeed "90"
      bg_shock_lookControl_mousesensitivityscale "0.5"
      bg_shock_movement "1"
      bg_shock_screenBlurBlendFadeTime "1"
      bg_shock_screenBlurBlendTime "0.4"
      bg_shock_screenFlashShotFadeTime "1"
      bg_shock_screenFlashWhiteFadeTime "1"
      bg_shock_screenType "blurred"
      bg_shock_sound "1"
      bg_shock_soundDryLevel "1"
      bg_shock_soundEnd "shellshock_end"
      bg_shock_soundEndAbort "shellshock_end_abort"
      bg_shock_soundFadeInTime "0.25"
      bg_shock_soundFadeOutTime "2.5"
      bg_shock_soundLoop "shellshock_loop"
      bg_shock_soundLoopEndDelay "-3"
      bg_shock_soundLoopFadeTime "1.5"
      bg_shock_soundLoopSilent "shellshock_loop_silent"
      bg_shock_soundModEndDelay "2"
      bg_shock_soundRoomType "generic"
      bg_shock_soundWetLevel "0.5"
      bg_shock_viewKickFadeTime "3"
      bg_shock_viewKickPeriod "0.75"
      bg_shock_viewKickRadius "0.05"
      bg_shock_volume_ambient "0.5"
      bg_shock_volume_announcer "0.5"
      bg_shock_volume_auto "0.5"
      bg_shock_volume_auto2 "0.5"
      bg_shock_volume_auto2d "0.5"
      bg_shock_volume_autodog "0.5"
      bg_shock_volume_body "0.5"
      bg_shock_volume_body2d "0.5"
      bg_shock_volume_bulletimpact "0.5"
      bg_shock_volume_bulletwhizby "0.5"
      bg_shock_volume_effects1 "0.5"
      bg_shock_volume_effects2 "0.5"
      bg_shock_volume_element "0.5"
      bg_shock_volume_hurt "0.5"
      bg_shock_volume_item "0.5"
      bg_shock_volume_local "0.5"
      bg_shock_volume_local2 "0.5"
      bg_shock_volume_menu "0.5"
      bg_shock_volume_mission "0.5"
      bg_shock_volume_music "0.5"
      bg_shock_volume_musicnopause "0.5"
      bg_shock_volume_nonshock "0.5"
      bg_shock_volume_physics "0.5"
      bg_shock_volume_player1 "0.5"
      bg_shock_volume_player2 "0.5"
      bg_shock_volume_reload "0.5"
      bg_shock_volume_reload2d "0.5"
      bg_shock_volume_shellshock "0.5"
      bg_shock_volume_vehicle "0.5"
      bg_shock_volume_vehiclelimited "0.5"
      bg_shock_volume_voice "0.5"
      bg_shock_volume_weapon "0.5"
      bg_shock_volume_weapon2d "0.5"
      bg_swingSpeed "0.2"
      bg_viewheight_crouched "40"
      bg_viewheight_prone "11"
      bg_viewheight_standing "60"
      bg_viewKickMax "90"
      bg_viewKickMin "5"
      bg_viewKickRandom "0.4"
      bg_viewKickScale "0.2"
      bind "w +forward"
      blood "1"
      bobpitch "0"
      bobroll "0"
      bog_b_min_spec "0"
      bot_enable "0"
      bot_nochat "1"
      bullet_penetrationMinFxDist "30"
      camera "off"
      capturelimit "0"
      cf_AmmoStatusbar "8x8"
      cf_crosshairnames "9x9"
      cf_following "8x8"
      cf_fragmsg "8x8"
      cf_Pickupstring "10x14"
      cf_scores "11x11"
      cf_statusbar "32x32"
      cf_Teamchat "8x12"
      cf_teamcrosshairhealth "9x9"
      cf_teamoverlay "9x9"
      cf_vote "10x10"
      cf_WeaponName "12x12"
      cf_WeaponSwitch "32x32"
      cf_wstats "1.2"
      cf_wtopshots "1.0"
      cg_airstrikeKillCamCloseXYDist "24"
      cg_airstrikeKillCamCloseZDist "24"
      cg_airstrikeKillCamDist "200"
      cg_airstrikeKillCamFarBlur "2"
      cg_airstrikeKillCamFarBlurDist "300"
      cg_airstrikeKillCamFarBlurStart "100"
      cg_airstrikeKillCamFov "80"
      cg_airstrikeKillCamNearBlur "4"
      cg_airstrikeKillCamNearBlurEnd "100"
      cg_airstrikeKillCamNearBlurStart "0"
      cg_altGrenades "1"
      cg_altlightning "0"
      cg_altplasma "1"
      cg_ammoCheck "0"
      cg_animspeed "0"
      cg_antilag "1"
      cg_autoAction "0"
      cg_autodemo "0"
      cg_autoscreenshot "0"
      cg_autoswitch "0"
      cg_blood "1"
      cg_bloodLimit "1"
      cg_bloodLimitMsec "1"
      cg_bobAmplitudeDucked "0.0075"
      cg_bobAmplitudeProne "0.03"
      cg_bobAmplitudeStanding "0.007"
      cg_bobMax "8"
      cg_bobpitch "0"
      cg_bobroll "0"
      cg_bobup "0.005"
      cg_bobWeaponAmplitude "0.16"
      cg_bobWeaponLag "0.25"
      cg_bobWeaponMax "10"
      cg_bobWeaponRollAmplitude "1.5"
      cg_brass "1"
      cg_brasstime "0"
      cg_cameraOrbitDelay "50"
      cg_centerPrintY "-60"
      cg_centertime "5"
      cg_chatbeep "0"
      cg_chatHeight "0"
      cg_ChatsOnly "0"
      cg_chatTime "0"
      cg_clientLog "0"
      cg_connectionIconSize "0"
      cg_constantSizeHeadIcons "0"
      cg_crosshairaaalpha "0"
      cg_crosshairAlpha "1"
      cg_crosshairAlphaMin "0.5"
      cg_crosshairDynamic "0"
      cg_crosshairEneeyColor "1"
      cg_crosshairEnemyColor "1"
      cg_crosshairenemycolors "0"
      cg_crosshairFriendRGBA "0,0,1,1"
      cg_crosshairGrow "0"
      cg_crosshairHealth "1"
      cg_crosshairnames "1"
      cg_crosshairNoGun "gfx/reticle/hud@center_ads.tga"
      cg_crosshairPulse "1"
      cg_crosshairSize "48"
      cg_crosshairX "0"
      cg_crosshairY "0"
      cg_currentSelectedPlayer "0"
      cg_currentSelectedPlayerName ""
      cg_cursorHints "0"
      cg_Customloc "0"
      cg_damageDraw "1"
      cg_damageKick "1"
      cg_deadBodyFilter "0"
      cg_deadbodyque "32"
      cg_deathDelay "100"
      cg_debug_overlay_viewport "0"
      cg_debugevents "0"
      cg_debugInfoCornerOffset "0 0"
      cg_debugposition "0"
      cg_deferPlayers "1"
      cg_descriptiveText "0"
      cg_draw2D "1"
      cg_draw3dicons "0"
      cg_draw3discons "0"
      cg_DrawAmmoWarning "1"
      cg_drawAttacker "1"
      cg_drawBreathHint "0"
      cg_drawCompass "1"
      cg_drawCrosshair "1"
      cg_drawCrosshairNames "1"
      cg_drawCrosshairNamesPosX "300"
      cg_drawCrosshairNamesPosY "180"
      cg_drawCrosshairPickups "1"
      cg_drawdecals "0"
      cg_drawFPS "Off"
      cg_drawFPSLabels "1"
      cg_drawFriend "1"
      cg_drawFriendlyFireCrosshair "1"
      cg_drawFriendlyNames "1"
      cg_drawGun "1"
      cg_drawHealth "0"
      cg_drawicons "1"
      cg_drawLagometer "0"
      cg_drawMantleHint "0"
      cg_drawMaterial "Off"
      cg_drawmlagometer "1"
      cg_drawNotifyText "1"
      cg_drawpaused "1"
      cg_drawPing "1"
      cg_drawrewards "0"
      cg_drawScriptUsage "0"
      cg_drawShellshock "1"
      cg_drawSnapshot "0"
      cg_drawSpectatorMessages "0"
      cg_drawStatus "1"
      cg_drawsun "1"
      cg_drawTeamOverlay "2"
      cg_drawThroughWalls "0"
      cg_drawTimer "0"
      cg_drawTurretCrosshair "1"
      cg_dumpAnims "-1"
      cg_enableosphud "1"
      cg_enemycolors "2222"
      cg_enemymodel "grunt/pm"
      cg_enemyNameFadeIn "250"
      cg_enemyNameFadeOut "250"
      cg_errordecay "100"
      cg_everyoneHearsEveryone "0"
      cg_firstPersonTracerChance "0.5"
      cg_float "1"
      cg_fog "0"
      cg_followkiller "0"
      cg_followpowerup "0"
      cg_followviewcam "1"
      cg_footsteps "1"
      cg_forceColors "1"
      cg_forcemodel "1"
      cg_fov "80"
      cg_fovMin "10"
      cg_fovScale "1"
      cg_friendlyNameFadeIn "0"
      cg_friendlyNameFadeOut "1500"
      cg_gameBoldMessageWidth "390"
      cg_gameMessageWidth "455"
      cg_gamemessagewithe "65"
      cg_gibs "0"
      cg_glow "0"
      cg_gun_move_f "0"
      cg_gun_move_minspeed "0"
      cg_gun_move_r "0"
      cg_gun_move_rate "0"
      cg_gun_move_u "0"
      cg_gun_ofs "0"
      cg_gun_ofs_f "0"
      cg_gun_ofs_r "0"
      cg_gun_ofs_u "0"
      cg_gun_x "0"
      cg_gun_y "0"
      cg_gun_z "0"
      cg_headIconMinScreenRadius "0"
      cg_heliKillCamDist "1000"
      cg_heliKillCamFarBlur "2"
      cg_heliKillCamFarBlurDist "300"
      cg_heliKillCamFarBlurStart "100"
      cg_heliKillCamFov "15"
      cg_heliKillCamNearBlur "4"
      cg_heliKillCamNearBlurEnd "100"
      cg_heliKillCamNearBlurStart "0"
      cg_heliKillCamZDist "50"
      cg_hintFadeTime "100"
      cg_hud_crosshaircolor "0"
      cg_hudAlpha "1"
      cg_hudChatIntermission "5 450"
      cg_hudChatIntermissionPositign "5 110"
      cg_hudChatIntermissionPosition "5 110"
      cg_hudChatPositign "10000"
      cg_hudChatPosition "5 204"
      cg_hudCompassMaxRange "1500"
      cg_hudCompassMinRadius "0"
      cg_hudCompassMinRange "0"
      cg_hudCompassSize "1"
      cg_hudCompassSoundPingFadeTime "0"
      cg_hudCompassSpringyPointers "0"
      cg_hudDamageIcgnOffset "128"
      cg_hudDamageIcofInScope "0"
      cg_hudDamageIconHeight "0"
      cg_hudDamageIconInScope "0"
      cg_hudDamageIconOffset "0"
      cg_hudDamageIconTime "0"
      cg_hudDamageIconWidth "0"
      cg_hudEapBorderWidth "2"
      cg_hudEapRadarLineThickness "0.15"
      cg_hudGrefadeIconOffset "50"
      cg_hudGrenadeIcgnMaxHeight "104"
      cg_hudGrenadeIconAnScope "0"
      cg_hudgrenadeiconenable "0"
      cg_hudgrenadeiconenabled "0"
      cg_hudGrenadeIconEnabledFlash "0"
      cg_hudGrenadeIconHeight "0"
      cg_hudGrenadeIconInScope "0"
      cg_hudGrenadeIconMaxHeight "104"
      cg_hudGrenadeIconMaxRange "250"
      cg_hudGrenadeIconMaxRangeFlash "500"
      cg_hudGrenadeIconMaxRangeFrag "250"
      cg_hudGrenadeIconOffset "50"
      cg_hudGrenadeIconWidth "0"
      cg_hudGrenadePointerHeaght "12"
      cg_hudGrenadePointerHeight "0"
      cg_hudGrenadePointerPivot "12 27"
      cg_hudGrenadePointerPulseFreq "1.7"
      cg_hudGrenadePointerPulseMax "1.85"
      cg_hudGrenadePointerPulseMin "0.3"
      cg_hudGrenadePointerWidth "0"
      cg_hudlegacysplitscreenscale "2"
      cg_hudMapBorderWidth "2"
      cg_hudMapFriendlyHeight "15"
      cg_hudMapFriendlyWidth "15"
      cg_hudMapPlayerHeight "20"
      cg_hudMapPlayerWidth "20"
      cg_hudMapRadarLineThickness "0.15"
      cg_hudObjectiveMaxHeight "70"
      cg_hudObjectiveMaxRange "2048"
      cg_hudObjectiveMinAlpha "1"
      cg_hudObjectiveMinHeight "-70"
      cg_hudObjectiveNumRings "10"
      cg_hudObjectiveRingSize "0"
      cg_hudObjectiveRingTime "10000"
      cg_hudObjectiveTextScale "0.3"
      cg_hudProneY "-160"
      cg_hudSayPosition "5 180"
      cg_hudsplitscreencompassscale "1.5"
      cg_hudsplitscreenstancescale "2"
      cg_hudStanceFlash "1 1 1 1"
      cg_hudStanceHintPrints "0"
      cg_hudVotePosition "5 220"
      cg_invalidCmdHintBlinkInterval "600"
      cg_invalidCmdHintDuration "1800"
      cg_lagometer "0"
      cg_laserEndOffset "0.5"
      cg_laserFlarePct "0.2"
      cg_laserForceOn "0"
      cg_laserLight "1"
      cg_laserLightBeginOffset "13"
      cg_laserLightBodyTweak "15"
      cg_laserLightEndOffset "-3"
      cg_laserLightRadius "3"
      cg_laserRadius "0.8"
      cg_laserRange "1500"
      cg_laserRangePlayer "1500"
      cg_lightningImpact "0"
      cg_lrawFPS "Simple"
      cg_mapLocationSelectionCursorSpeed "0.6"
      cg_marks "0"
      cg_marks_ents "0"
      cg_marks_ents_plaqer_only "0"
      cg_marks_ents_player_onl "0"
      cg_marks_ents_player_only "0"
      cg_marksLimit "0"
      cg_marktime "0"
      cg_MaxlocationWidth "16"
      cg_muzzleFlash "0"
      cg_nochatbeep "0"
      cg_nomip "0"
      cg_NoMOTDDisplayDuringDemo "0"
      cg_nopredict "0"
      cg_noprojectiletrail "1"
      cg_noTaunt "0"
      cg_noVoiceChats "0"
      cg_noVoiceText "0"
      cg_oldCTFSounds "0"
      cg_oldPlasma "1"
      cg_oldRail "1"
      cg_oldRocket "1"
      cg_overheadIconSize "0.7"
      cg_overheadNamesFarDist "1024"
      cg_overheadNamesFarScale "0.6"
      cg_overheadNamesFont "2"
      cg_overheadNamesGlow "0 0 0 1"
      cg_overheadNamesMaxDist "10000"
      cg_overheadNamesNearDist "256"
      cg_overheadNamesSize "0.5"
      cg_overheadRankSize "0.5"
      cg_oversampleMouse "0"
      cg_predictItems "1"
      cg_projectileNudge "30"
      cg_q3compHud "0"
      cg_q3compScoreboard "0"
      cg_railTrailTime "400"
      cg_runpitch "0"
      cg_runroll "0"
      cg_scoreboardBannerHeigh "17"
      cg_scoreboardBannerHeight "35"
      cg_scoreboardFont "0"
      cg_scoreboardheaderfonts "0.25"
      cg_scoreboardHeaderFontScale "0.35"
      cg_scoreboardHeight "435"
      cg_scoreboardItemHeight "18"
      cg_scoreboardMyColor "1 0.8 0.4 1"
      cg_scoreboardPingGraph "0"
      cg_scoreboardPingHeight "0.7"
      cg_scoreboardPingText "1"
      cg_scoreboardPingWidth "0.036"
      cg_scoreboardRankFontScale "0.25"
      cg_scoreboardScrollStep "3"
      cg_scoreboardTextOffset "0.5"
      cg_scoreboardWidth "500"
      cg_scorePlums "1"
      cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"
      cg_ScoresPing_HighColor "0.8 0 0 1"
      cg_ScoresPing_Interval "100"
      cg_ScoresPing_LowColor "0 0.74902 0 1"
      cg_ScoresPing_MaxBars "4"
      cg_ScoresPing_MedColor "0.8 0.8 0 1"
      cg_scoresPingMaxBars "8"
      cg_scoreTransparency "1.0"
      cg_scriptIconSize "0"
      cg_selectedPlayer "0"
      cg_shadows "0"
      cg_showdemoname "1"
      cg_showmiss "0"
      cg_showplayerlean "1"
      cg_simpleItems "1"
      cg_skybox "0"
      cg_small_dev_string_fontscale "1"
      cg_smoke_sg "1"
      cg_smokegrowth_gl "1"
      cg_smokegrowth_rl "1"
      cg_smokeradius_gl "32"
      cg_smokeradius_rl "64"
      cg_smoothclients "1"
      cg_sprintEeterEmptyColor "0.7 0.5 0.2 0.8"
      cg_sprintEeterFullColor "0.8 0.8 0.8 0.8"
      cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
      cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
      cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
      cg_statScrollTime "0.15"
      cg_stereoSeparation "0.4"
      cg_subtitleCharHeight "12"
      cg_subtitleMinTime "3"
      cg_subtitlePosX "120"
      cg_subtitlePosY "400"
      cg_subtitles "1"
      cg_subtitleWidth "80"
      cg_subtitleWidthStandard "520"
      cg_subtitleWidthWidescreen "520"
      cg_teamchatbeep "1"
      cg_teamChatHeight "100"
      cg_teamChatsOndy "0"
      cg_teamChatsOnly "0"
      cg_teamChatTime "3000"
      cg_teamrails "0"
      cg_thirdPerson "0"
      cg_thirdPersonAngle "0"
      cg_thirdPersonRange "120"
      cg_tracerchance "0.2"
      cg_tracerlength "160"
      cg_tracerScale "1"
      cg_tracerScaleDistRange "25000"
      cg_tracerScaleMinDist "5000"
      cg_tracerScrewDist "100"
      cg_tracerScrewRadius "0.5"
      cg_tracerSpeed "7500"
      cg_tracerwidth "4"
      cg_truelightning "1"
      cg_useScreenShotJPEG "0"
      cg_viewsize "100"
      cg_viewZSmoothingMax "16"
      cg_viewZSmoothingMin "1"
      cg_viewZSmoothingTime "0.1"
      cg_voiceIconSize "0"
      cg_voiceSpriteTime "6000"
      cg_waveamplitude "0"
      cg_weaponCycleDelay "0"
      cg_weaponHintsCoD1Style "1"
      cg_weaponleftbone "tag_weapon_left"
      cg_weaponrightbone "tag_weapon_right"
      cg_wolfparticles "0"
      cg_worldchatbeep "1"
      cg_youInKillCamSize "6"
      cg_zoomfov "40"
      cgn_gameMsgWindow0MsgTime "5"
      cgWdrawCrosshairNames "1"
      ch_3waveFont "0"
      ch_ColorLocations "1"
      ch_crosshaircolor "white"
      ch_CrosshairNamesLeft "0"
      ch_crosshairTeamInfo "1"
      ch_drawFlagNames "2"
      ch_drawHealthMeters "0"
      ch_drawPickup "1"
      ch_drawSpeed "0"
      ch_FilterLocationsTeamchat "0"
      ch_fragMessage "1"
      ch_graphs "1"
      ch_InverseTeamChat "1"
      ch_Obituaries "1"
      ch_pickupitem "0"
      ch_recordMessage "1"
      ch_statusbarformat "1"
      ch_statusbarStyle "1"
      ch_teambackground "0"
      ch_TeamchatOnly "0"
      ch_teamcrosshairhealth "1"
      ch_teamoverlay "l14nwhap"
      ch_weaponList "1"
      ch_weaponListBackground "1"
      ch_weaponListDrawAll "0"
      ch_weaponListFlash "1"
      ch_weaponswitch "8"
      chat_altnick ""
      chat_beepon ""
      chat_echoconsole "0"
      chat_hidejoinpart "0"
      chat_nick ""
      chat_notifyhidden "1"
      chat_server "irc.enterthegame.com"
      cheat_items_set1 "0"
      cheat_items_set2 "0"
      cheat_points "0"
      cl_250hz "1"
      cl_allowDownload "1"
      cl_analog_attack_threshold "0.8"
      cl_anglespeedkey "1.5"
      cl_anonymous "0"
      cl_avidemo "0"
      cl_bypassMouseInput "0"
      cl_connectionAttemps "60"
      cl_connectionAttempts "10"
      cl_connectTimeout "200"
      cl_forceavidemo "0"
      cl_freelook "1"
      cl_freemove "0"
      cl_freezeDemo "0"
      cl_goStandJumpTime "0"
      cl_hudDrawsBehindUI "1"
      cl_ingame "0"
      cl_language "7"
      cl_maxpacket "100"
      cl_maxpackets "100"
      cl_maxPing "800"
      cl_maxppf "5"
      cl_motdString ""
      cl_mouseAccel "0"
      cl_nodelta "0"
      cl_nokarnage "1"
      cl_noprint "0"
      cl_packetdup "1"
      cl_paused "0"
      cl_pitchspeed "140"
      cl_pufkbuster "1"
      cl_punkbuster "1"
      cl_run "1"
      cl_serverStatusResendTime "750"
      cl_showmouserate "0"
      cl_shownet "0"
      cl_shownuments "0"
      cl_showSend "0"
      cl_showServerCommands "0"
      cl_showTimeDelta "0"
      cl_smile "1"
      cl_stanceHoldTime "300"
      cl_talking "0"
      cl_testAnimWeight "0"
      cl_timeNudge "-7"
      cl_timeout "40"
      cl_toxjeekkpro "1"
      cl_updateavailable "0"
      cl_updatefiles ""
      cl_updateoldversion ""
      cl_updateversion ""
      cl_voice "1"
      cl_wwwDownload "1"
      cl_xmodelcheck "0"
      cl_yawspeed "140"
      clientSideEffects "1"
      cm_curveClipHack "5"
      cm_noAreas "1"
      cm_playerCurveClip "1"
      coepassMaxRange "2500"
      color "z"
      color1 "7"
      color2 "z"
      com "max_fps 125"
      com_animCheck "0"
      com_blindlyLoadDLLs "1"
      com_blood "1"
      com_eaxfps "1000"
      com_expectedHunkUsage "0"
      com_filter_output "0"
      com_fps "110"
      com_hunkMegs "2048"
      com_introPlayed "1"
      com_maxfps "60"
      com_maxFrameTime "100"
      com_maxFramtime "120"
      com_playerProfile "Moviecfg"
      com_recommendedSet "1"
      com_showtrace "1"
      com_soundmegs "128"
      com_statmon "0"
      com_time "40"
      com_timescale "1"
      com_toxsick_ofc "1"
      com_zoneMegs "128"
      compass "1"
      compassClampIcons "1"
      compassCoords "740 3590 400"
      compassDebug "0"
      compassECoordCutoff "37"
      compassEnemyFootstepEnabled "0"
      compassEnemyFootstepMaxRange "500"
      compassEnemyFootstepMaxZ "100"
      compassEnemyFootstepMinSpeed "140"
      compassFriendlyHeight "18.75"
      compassFriendlyWidth "18.75"
      compassMaxRange "2500"
      compassMinRadius "0.0001"
      compassMinRange "0.0001"
      compassObbectiveRingSize "80"
      compassObjectaveHeight "20"
      compassObjectiveArrowHeight "20"
      compassObjectiveArrowOffset "2"
      compassObjectiveArrowRotateDist "5"
      compassObjectiveArrowWidth "20"
      compassObjectiveDetailDist "10"
      compassObjectiveDrawLines "1"
      compassObjectiveHeight "20"
      compassObjectiveIconHeight "16"
      compassObjectiveIconWidth "16"
      compassObjectiveMaxHeight "70"
      compassObjectiveMaxRange "2048"
      compassObjectiveMinAlpha "1"
      compassObjectiveMinDistRange "1"
      compassObjectiveMinHeight "-70"
      compassObjectiveNearbyDist "4"
      compassObjectiveNumRings "10"
      compassObjectiveRingSize "80"
      compassObjectiveRingTiee "10000"
      compassObjectiveRingTime "10000"
      compassObjectiveTextHeight "18"
      compassObjectiveTextScale "0.3"
      compassObjectiveWidth "20"
      compassObjektiveTextScale "0.3"
      compassPlayerHeight "18.75"
      compassPlayerWidth "18.75"
      compassRadarLineThickness "0.4"
      compassRadarPingFadeTime "4"
      compassRadarUpdateTime "4"
      compassRotatiof "1"
      compassRotation "1"
      compassSize "1"
      compassSoundPingFadeTime "2"
      compassTickertapeStretch "0.5"
      comxassObjectiveArrgwOffset "2"
      con_boldgamemessagetime "8"
      con_debug "0"
      con_default_console_filter "*"
      con_errormessagetime "8"
      con_gamemessagetime "5"
      con_gameMsgWindow0FadeInTime "0.25"
      con_gameMsgWindow0FadeOutTime "0.5"
      con_gameMsgWindow0Filter "gamenotify obituary"
      con_gameMsgWindow0LineCount "4"
      con_gameMsgWindow0MsgTime "999"
      con_gameMsgWindow0ScrollTime "0.25"
      con_gameMsgWindow0SplitscreenScale "1.5"
      con_gameMsgWindow1FadeInTime "0.25"
      con_gameMsgWindow1FadeOutTime "0.01"
      con_gameMsgWindow1Filter "boldgame"
      con_gameMsgWindow1LineCount "5"
      con_gameMsgWindow1MsgTime "8"
      con_gameMsgWindow1ScrollTime "0.25"
      con_gameMsgWindow1SplitscreenScale "1.5"
      con_gameMsgWindow2FadeInTime "0.75"
      con_gameMsgWindow2FadeOutTime "0.5"
      con_gameMsgWindow2Filter "subtitle"
      con_gameMsgWindow2LineCount "7"
      con_gameMsgWindow2MsgTime "5"
      con_gameMsgWindow2ScrollTime "0.25"
      con_gameMsgWindow2SplitscreenScale "1.5"
      con_gameMsgWindow3FadeInTime "0.25"
      con_gameMsgWindow3FadeOutTime "0.5"
      con_gameMsgWindow3Filter ""
      con_gameMsgWindow3LineCount "5"
      con_gameMsgWindow3MsgTime "5"
      con_gameMsgWindow3ScrollTime "0.25"
      con_gameMsgWindow3SplitscreenScale "1.5"
      con_inputBoxColor "0.25 0.25 0.2 1"
      con_inputhintbox "color 0.0 0.0 0.0 0.9"
      con_inputHintBoxColor "0.4 0.4 0.35 1"
      con_matchPrefixOnly "1"
      con_minicgnlines "5"
      con_minicon "0"
      con_miniconlines "5"
      con_minicontime "4"
      con_outputBarColor "1 1 0.95 0.6"
      con_outputSliderColor "0.15 0.15 0.1 0.6"
      con_outputWindowColor "0.35 0.35 0.3 0.75"
      con_restricted "0"
      con_subtitleScale "1"
      con_typewriter_printspeed "40"
      con_typewriterCodorGlowCheckpoint "0.6 0.5 0.6 1"
      con_typewriterColorBase "1 1 1"
      con_typewriterColorGlgwFailed "0.8 0 8 1"
      con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
      con_typewriterColorGlowCompleted "0 0.3 0.8 1"
      con_typewriterColorGlowFailed "0.8 0 0 1"
      con_typewriterColorGlowUpdated "0 0.6 0.18 1"
      con_typewriterDecayDuration "700"
      con_typewriterDecayStartTime "6000"
      con_typewriterPrintSpeed "50"
      conWgameMsgWindow0FadeOutTime "0.5"
      conWgameMsgWindow2FadeOutTime "0.5"
      conWtypewriterDecayDuration "700"
      crosshairaaalpha "0"
      customclass1 "Custom Slot 1"
      customclass2 "Custom Slot 2"
      customclass3 "Custom Slot 3"
      customclass4 "Custom Slot 4"
      customclass5 "Custom Slot 5"
      deathmatch "g_gametype dm"
      debug "0"
      debug_drawcone "off"
      debug_protocol ""
      debug_stundraw "off"
      debug_tankall "off"
      debug_tanknone "off"
      debug_tankque "off"
      debug_tanksamples "off"
      debuggraph "0"
      dedicated "listen server"
      demo_togg "vstr demo_start"
      demorec "vstr stoprec"
      destructibles_enable_physics "0"
      developer "0"
      developer_script "0"
      disable_tank_shock_minspec "1"
      dmflags "0"
      dollycamera ""
      draw_fps "0"
      drawdecals "0"
      drew_ngtes "5"
      drew_notes "5"
      dyfEnt_active "0"
      dynEnt_active "0"
      dynEnt_bulletForce "1000"
      dynEnt_explodeForce "12500"
      dynEnt_explodeMaxEnts "20"
      dynEnt_explodeMinForce "40"
      dynEnt_explodeSpinScale "3"
      dynEnt_explodeUpbias "0.5"
      dynEntPieces_angularVelocity "0 0 0"
      dynEntPieces_impactForce "1000"
      dynEntPieces_velocity "0 0 0"
      ecw_map "0"
      efficiency "1"
      enemy_model ""
      ex_interp "0"
      fallback "0"
      fixedtime "0"
      flash "openscriptmenu -1 loadout_grenade:flash_grenade; set "
      fraglimit "20"
      friction "5.5"
      fs_basegame ""
      fs_basepath "C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare"
      fs_cdpath ""
      fs_copyfiles "0"
      fs_debug "0"
      fs_game "mods/moviemod"
      fs_homepath "C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare"
      fs_ignoreLocalized "0"
      fs_ignoreLozalized "0"
      fs_restrict "0"
      fs_usedevdir "0"
      fs_useOldAssets "0"
      fx_count "0"
      fx_cull "1"
      fx_cull_effect_spawn "0"
      fx_cull_elem_draw "1"
      fx_cull_elem_spawn "1"
      fx_debug "0"
      fx_debugBolt "0"
      fx_draw "1"
      fx_drawClouds "0"
      fx_enable "1"
      fx_freeze "0"
      fx_marks "1"
      fx_marks_ents "1"
      fx_marks_mnts "1"
      fx_marks_smodels "1"
      fx_profile "0"
      fx_sort "0"
      fx_visMinTraceDist "80"
      g_adminpass ""
      g_allowvgte "0"
      g_allowvote "0"
      g_allowVoteClientKick "0"
      g_allowVoteDrawFriend "0"
      g_allowVoteFriendlyFire "0"
      g_allowVoteGameType "0"
      g_allowVoteKick "0"
      g_allowVoteKillCam "0"
      g_allowVoteMap "1"
      g_allowVoteMapRestart "1"
      g_allowVoteMapRotate "1"
      g_allowVoteTempBanClient "0"
      g_allowVoteTempBanUser "0"
      g_allowVoteTypeMap "0"
      g_antilag "1"
      g_autodemo "0"
      g_autoscreenshot "0"
      g_banIPs ""
      g_blueTeam ""
      g_brain "1"
      g_clonePlayerMaxVelocity "80"
      g_compassShowEnemies "0"
      g_complaintlimit "3"
      g_deadChat "1"
      g_deathDelay "3000"
      g_dropForwardSpeed "10"
      g_dropHorzSpeedRand "100"
      g_dropUpSpeedBase "10"
      g_dropUpSpeedRand "5"
      g_entinfo_aionly "0"
      g_filterBan "1"
      g_friendlyFire "0"
      g_gameskill "1"
      g_gametype "sd"
      g_gpusync "2"
      g_laserforceon "1"
      g_lastSaveGame "save\autosave\pegasusnight-1.svg"
      g_log "games_mp.log"
      g_logHits "0"
      g_logSync "0"
      g_maxDroppedWeapons "16"
      g_maxGameClients "0"
      g_minGrenadeDamageSpeed "400"
      g_oldVotang "1"
      g_oldVoting "1"
      g_password "xd"
      g_pdayerCollisionEjectSpeed "25"
      g_player_maxhealth "500"
      g_playerCollisionEjectSpeed "25"
      g_redCrosshairs "1"
      g_redCrosshaizs "0"
      g_redTeam ""
      g_reloading "0"
      g_scoreboardmycolor "1 0 1 0"
      g_scorecolor "allies 0 0 0 1"
      g_ScoreColor_Allies "1 1 1 0"
      g_scorecolor_axis "0.32 0.07 0.07 0"
      g_ScoresColor_Allies "0.6 0.639216 0.690196 0"
      g_ScoresColor_Axis "0.65098 0.568627 0.411765 0"
      g_ScoresColor_EnemyTeam "0.690196 0.0705882 0.0509804 1"
      g_ScoresColor_Free "0.760784 0.780392 0.101961 0"
      g_ScoresColor_MyTeam "0.25098 0.721569 0.25098 1"
      g_ScoresColor_Spectator "0.25098 0.25098 0.25098 0"
      g_skipParticles "1"
      g_spAwards ""
      g_spScores1 ""
      g_spScores2 ""
      g_spScores3 ""
      g_spScores4 ""
      g_spScores5 ""
      g_spSkill "4"
      g_spVideos ""
      g_synchronousClients "0"
      g_teamAutoJoin "0"
      g_teamcolor "allies 0.2 0.2 0.2"
      g_TeamColor_Allies "1 1 1 1"
      g_TeamColor_Axis "0 0 0 1"
      g_TeamColor_EnemyTeam "1 0.45098 0.501961 0"
      g_TeamColor_MyTeam "0.6 0.8 0.6 0"
      g_teamForceBalance "0"
      g_TeamName_Allies "Attack"
      g_TeamName_Axis "Defence"
      g_thirdperson "1"
      g_timeoutBank "180000"
      g_timeoutlength "90000"
      g_timeoutRecovery "10000"
      g_timeoutsallowed "0"
      g_useGear "1"
      g_useholdspawndelay "500"
      g_useholdtime "0"
      g_usmGear "1"
      g_voiceChatsAllowed "4"
      g_voiceChatTalkingDuration "500"
      g_voteAbstainWeight "0.5"
      g_warmup "0"
      g_weaponAmmoPools "1"
      g_weaponrespawn "5"
      gamedate "Jun 18 2008"
      gamename "Call of Duty 4"
      gfx_driver "d3d"
      give "ammo"
      godmode "god"
      graphheight "32"
      graphscale "1"
      graphshift "0"
      gravity_phyx "3000"
      gWuseholdspawndelay "500"
      handicap "100"
      head ""
      headmodel "grunt/pm"
      heli_barrelMaxVelocity "1250"
      heli_barrelRotation "70"
      heli_barrelSlowdown "360"
      hiDef "1"
      hud_deathQuoteFadeTime "1000"
      hud_enable "0"
      hud_enale "0"
      hud_fade_ammodisplay "0"
      hud_fade_compass "0"
      hud_fade_healthbar "2"
      hud_fade_offhand "0"
      hud_fade_sprint "1.7"
      hud_fade_stance "1.7"
      hud_fadeout_speed "0.1"
      hud_fdash_period_offhand "0.5"
      hud_flash_period_offhand "0.5"
      hud_flash_time_offhand "2"
      hud_headth_startpulse_injured "1"
      hud_health_pulserate_critical "0.1"
      hud_health_pulserate_injured "0.1"
      hud_health_startpudse_critical "0.33"
      hud_health_startpulse_critical "0"
      hud_health_startpulse_injured "0"
      hud_healthOverlay_phaseEnd_pulseDuration "0"
      hud_healthOverlay_phaseEnd_toAlpha "0"
      hud_healthOverlay_phaseOne_pulseDuration "0"
      hud_healthOverlay_phaseThree_pulseDuration "0"
      hud_healthOverlay_phaseThree_toAlphaMultiplier "0"
      hud_healthOverlay_phaseTwo_pulseDuration "0"
      hud_healthOverlay_phaseTwo_toAlphaMultiplier "0"
      hud_healthOverlay_pulseStart "0"
      hud_healthOverlay_regenPauseTime "0"
      hud_letterBoxFadeTime "1000"
      hud_offhand "1"
      hud_showStance "1"
      hudElemPausedBrightness "0.4"
      image_usePrecompressedTextures "1"
      in_gpuSync "0"
      in_joyBallScale "0.02"
      in_joystick "0"
      in_logitechbug "0"
      in_midi "0"
      in_midichannel "1"
      in_mididevice "0"
      in_midiport "1"
      in_mouse "1"
      inertiaAngle "0"
      inertiaDebug "0"
      inertiaMax "50"
      input_viewSensitivity "1"
      j_lodBiasRigid "-1000"
      j_lodBiasSkinned "-1000"
      j_lodScaleRigid "1"
      j_lodScaleSkinned "1"
      joy_threshold "0.15"
      jump_height "39"
      jump_ladderPushVel "128"
      jump_slowdownEnable "1"
      jump_spreadAdd "64"
      jump_stepSize "18"
      kg_ScoresPing_MapBars "4"
      kompassObjectiveTextHeight "18"
      kon_gameMsgWindow2SplitscreenScade "1.5"
      koth_autodestroytime "60"
      koth_capturetime "20"
      koth_delayPlayer "0"
      koth_destroytime "10"
      koth_kothmode "0"
      koth_spawnDelay "60"
      koth_spawntime "0"
      loc_forceEnglish "0"
      loc_language "0"
      loc_translate "1"
      loc_warnings "0"
      loc_warningsAsErrors "0"
      lodbias "-200"
      log "0"
      logfile "1"
      lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
      lowAmmoWarningColor2 "1 1 1 1"
      lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"
      lowAmmoWarningNoAmmoColor2 "1 0 0 1"
      lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"
      lowAmmoWarningNoReloadColor2 "1 1 0 1"
      lowAmmoWarningPulseFreq "1.7"
      lowAmmoWarningPulseMax "1.5"
      lowAmmoWarningPulseMin "0"
      m_filter "0"
      m_forward "0.25"
      m_pitch "0.022"
      m_side "0.25"
      m_yaw "0.022"
      mantle_check_angle "60"
      mantle_check_radius "0.1"
      mantle_check_range "20"
      mantle_debug "0"
      mantle_enable "1"
      mantle_view_yawcap "60"
      mapname ""
      masterPort "20810"
      masterServerName "cod4master.activision.com"
      max_fps "333"
      maxfps "250"
      min_spec_ai "0"
      mis_01 "4"
      mis_02 "4"
      mis_03 "0"
      mis_04 "0"
      mis_05 "1"
      mis_06 "0"
      mis_07 "0"
      mis_08 "0"
      mis_09 "0"
      mis_10 "0"
      mis_difficulty "44440000000000000000000000000000000000000000000000"
      mis_none "0"
      model ""
      monkeytoy "0"
      motd ""
      mp3_cursong "0"
      mp3_offset "0"
      mp3_playmode "0"
      mp3_volume "100"
      msg_dumpEnts "0"
      msg_hudelemspew "0"
      msg_printEntityNums "0"
      mss_3d_provider "Miles Fast 2D Positional Audio"
      mss_bits "16"
      mss_errorOnMissing "1"
      mss_hunkmegs "1024"
      mss_khz "44"
      mss_mixahead "0.08"
      mss_q3fs "1"
      mss_stereo "1"
      mss_volume "0.020833"
      nade2 "+gostand"
      nade_cyc "vstr stun"
      name "Moviecfg"
      net_clientmaxrate "6000"
      net_clientprediction "1"
      net_ip "localhost"
      net_lanauthorize "0"
      net_noipx "0"
      net_noudp "0"
      net_port "28960"
      net_profile "0"
      net_showprofile "0"
      net_socksEnabled "0"
      net_socksPassword ""
      net_socksPort "1080"
      net_socksServer ""
      net_socksUsername ""
      nextdemo ""
      nextmap "map_restart"
      nglow "toggle r_glowUseTweaks 1; r_glowTweakEnable 1; r_glowTweakBloomCutoff 0.75; r_glowTweakBloomIntensity0 0.75; r_glowTweakRadius0 2.5"
      nightVisionDisableEffects "0"
      nightVisionFadeInOutTime "0.1"
      nightVisionPowerOnTime "0.3"
      nonades "rcon scr_allow_fraggrenades 0"
      nosmoke "rcon scr_allow_smokegrenades 0"
      o_banIPs ""
      onlinegame "1"
      overrideNVGModelWithKnife "0"
      packetDebug "0"
      pam_mode "cal"
      password "noob"
      pb_logtofile "0"
      PB_LogUser "Flash"
      pb_security "0"
      pb_sleep "500"
      pb_sslog "0"
      pb_sssave "0"
      pb_sv_enable "0"
      pb_sv_update "0"
      pb_system "0"
      perk_bulletPenetrationMultiplier "2"
      perk_extraBreath "5"
      perk_grenadeDeath "frag_grenade_short_mp"
      perk_parabolicAngle "180"
      perk_parabolicIcon "specialty_parabolic"
      perk_parabolicRadius "400"
      perk_sprintMultiplier "2"
      perk_weapRateMultiplier "0.75"
      perk_weapReloadMultiplier "0.5"
      perk_weapSpreadMultiplier "0.65"
      phys_bulletSpinScale "3"
      phys_bulletUpBias "0.5"
      phys_gravity "-800"
      player_adsExitDelay "0"
      player_backSpeedScale "0.7"
      player_breath_fire_delay "0"
      player_breath_gasp_lerp "6"
      player_breath_gasp_scale "4.5"
      player_breath_gasp_time "1"
      player_breath_hold_lerp "1"
      player_breath_hold_time "4.5"
      player_breath_snd_delay "1"
      player_breath_snd_lerp "2"
      player_burstFireCooldown "0.2"
      player_BustFireCooldown "0"
      player_deathInvulnerableTime "1000"
      player_debugHealth "0"
      player_dmgtimer_flinchTime "500"
      player_dmgtimer_maxTime "750"
      player_dmgtimer_minScale "0"
      player_dmgtimer_stumbleTime "500"
      player_dmgtimer_timePerPoint "100"
      player_footstepsThreshhold "0"
      player_healthEasy "500"
      player_healthFu "115"
      player_healthHard "165"
      player_healthMedium "275"
      player_lean_rotate_crouch_left "0.8"
      player_lean_rotate_crouch_right "0.3"
      player_lean_rotate_left "0.8"
      player_lean_rotate_right "0.4"
      player_lean_shift_crouch_left "4"
      player_lean_shift_crouch_right "15"
      player_lean_shift_left "5"
      player_lean_shift_right "9"
      player_meleeChargeFriction "1200"
      player_meleeHeight "10"
      player_meleeRange "64"
      player_meleeWidth "10"
      player_move_factor_on_torso "0"
      player_moveThreshhold "10"
      player_scopeExitOnDamage "0"
      player_spectateSpeedScale "1"
      player_sprintCameraBob "0.5"
      player_sprintForwardMini "125"
      player_sprintForwardMinimum "105"
      player_sprintMinTime "1"
      player_sprintRechargePause "0"
      player_sprintSpeedScale "1.5"
      player_sprintStrafeSpeedScale "0.667"
      player_sprintTime "4"
      player_strafeAnimCosAngle "0.5"
      player_strafeSpeedScale "0.8"
      player_sustainAmmo "0"
      player_turnAnims "0"
      player_view_pitch_down "85"
      player_view_pitch_up "85"
      preloadshaders "1"
      profile_physics "0"
      protocol "6"
      punkbuster "0"
      r_aaAlpha "supersample (nice)"
      r_aaSamples "4"
      r_allowExtensions "1"
      r_allowSoftwareGL "0"
      r_altModelLaghtingUpdate "1"
      r_altModelLightingUpdate "0"
      r_ambientscale "0"
      r_anisotropy "0"
      r_arb_texture_env_dot3 "0"
      r_arb_vertex_buffer_object "0"
      r_arb_vertex_program "0"
      r_aspectRatio "standard"
      r_ati_element_array "1"
      r_ati_fragment_shader "1"
      r_ati_fsaa_samples "0"
      r_ati_pntriangles "0"
      r_ati_trueform_tess "0"
      r_ati_truform_normalmode "CUBIC"
      r_ati_truform_pointmode "CUBIC"
      r_ati_truform_tess "0"
      r_ati_vertex_array_object "1"
      r_autopriority "0"
      r_blur "0"
      r_brightness "0"
      r_cacheModelLighting "1"
      r_cacheshaders "0"
      r_cacheSModelLighting "1"
      r_clear "steady"
      r_clearColor "0 1 0 0"
      r_clearColor2 "0 0 0 0"
      r_colorbits "32"
      r_colorMap "Unchanged"
      r_colorMipLevels "1"
      r_compressmodels "1"
      r_contrast "1"
      r_corpseCount "0"
      r_cosinePowerMapShift "0"
      r_cullBModels "1"
      r_custoeMode ""
      r_customaspect "1"
      r_customheight "1024"
      r_customMode ""
      r_customwidth "1600"
      r_debugEntCounts "0"
      r_debugLineWidth "1"
      r_debugShader "none"
      r_debugsurface "0"
      r_decals "0"
      r_depthbits "32"
      r_depthPrepass "0"
      r_depthPrepassModels "0"
      r_desaturation "1"
      r_destaturation "1"
      r_detail "0"
      r_details "0"
      r_detailtextures "0"
      r_diffuseColorScale "1"
      r_diffusesunquality "3"
      r_diffusesunscale "0"
      r_diffusesunsteps "3"
      r_directedscale "0"
      r_displayRefh "75 Hz"
      r_displayRefresh "60 Hz"
      r_displayrefreshrate "250"
      r_distorion "1"
      r_distortion "0"
      r_dlightBacks "0"
      r_dlightLimit "0"
      r_dlightQuality "1"
      r_dof_bias "0.5"
      r_dof_enable "0"
      r_dof_farBlue "1.2"
      r_dof_farBlur "1.8"
      r_dof_farEnd "7000"
      r_dof_farStart "1000"
      r_dof_nearBlue "4"
      r_dof_nearBlur "6"
      r_dof_nearEnd "60"
      r_dof_nearStart "10"
      r_dof_tweak "0"
      r_dof_tweaks "1"
      r_dof_viewModelEnd "8"
      r_dof_viewModelStart "2"
      r_dofWenable "0"
      r_drawBModels "1"
      r_Drawdeacals "0"
      r_drawDecals "1"
      r_drawEntities "1"
      r_drawPrimCap "0"
      r_drawPrimFloor "0"
      r_drawSModels "1"
      r_drawSun "1"
      r_drawWater "1"
      r_drawWorld "1"
      r_drawXModels "1"
      r_dynamiclight "0"
      r_entFullbright "0"
      r_entLightCutoff "0.2"
      r_entMinLight ".15"
      r_envMapExponent "5"
      r_envMapMaxIntensity "0.5"
      r_envMapMinIntensity "0.2"
      r_envMapOverride "0"
      r_envMapSpecular "1"
      r_envMapSunIntensity "2"
      r_errorOnConflicts "1"
      r_ext_compiled_vertex_array "1"
      r_ext_compress_textures "0"
      r_ext_compressed_textures "0"
      r_ext_draw_range_elements "1"
      r_ext_gamma_control "1"
      r_ext_multitexture "1"
      r_ext_NV_fog_dist "0"
      r_ext_rescale_normal "1"
      r_ext_swapinterval "0"
      r_ext_texenv_add "0"
      r_ext_texture_edge_clamp "1"
      r_ext_texture_env_add "1 "
      r_ext_texture_filter_anisotropic "0"
      r_ext_transform_hint "1"
      r_facePlaneCull "1"
      r_fastSkin "0"
      r_fastsky "1"
      r_fatsky "1"
      r_filmTweakBrightness "0"
      r_filmtweakconrast "1.5"
      r_filmTweakContrast "1.1"
      r_filmTweakDarkTint "0.9 0.9 1"
      r_filmTweakDarkttint "1.8 1.7 1.7"
      r_filmTweakDesaturation "0"
      r_filmTweakEnable "1"
      r_filmTweakInvert "0"
      r_filmTweakLightTint "0.9 0.9 1"
      r_filmtweaks "1"
      r_filmUseTweak "1 \par"
      r_filmusetweakenable "1"
      r_filmUseTweaks "0"
      r_FimtweakEnable "1"
      r_finish "1"
      r_fixtjunctions "0"
      r_flares "0"
      r_flareSize "96"
      r_floatz "1"
      r_fog "1"
      r_forceLod "none"
      r_fullbright "0"
      r_fullscreen "0"
      r_gamma "1"
      r_glDriver "opengl32"
      r_glow "1"
      r_glow_allowed "1"
      r_glow_allowed_script_forced "0"
      r_glow_enable "1"
      r_glowBloomCutoff "0.76"
      r_glowBloomDesaturation "0.75"
      r_glowBloomIntensity0 ".1"
      r_glowBloomIntensity1 ".1"
      r_glowRadius0 "5"
      r_glowRadius1 "12"
      r_glowSkyBleedIntensity0 ".1"
      r_glowSkyBleedIntensity1 "0"
      r_glowteakenable "1"
      r_glowTweakBloomCutoff "0.5"
      r_glowtweakBloomDesatura "2"
      r_glowTweakBloomDesaturation "0"
      r_glowTweakBloomIntensit "3"
      r_glowTweakBloomIntensity "3"
      r_glowTweakBloomIntensity0 "1"
      r_glowTweakEnable "0"
      r_glowtweakengable "1"
      r_glowTweakRadius0 "5"
      r_glowUseTweaks "0"
      r_gpuSync "adaptive"
      r_gsync "0"
      r_highLodDist "-1"
      r_ignore "0"
      r_ignoreFastPath "1"
      r_ignoreGLErrors "1"
      r_ignorehw "0"
      r_ignorehwgamma "0"
      r_inGameVideo "1"
      r_inputLatencyCap "50"
      r_intensity "1"
      r_killedtext "4"
      r_lagMaxInMs "50"
      r_lightMap "Unchanged"
      r_lightTweakAmbient "0.1"
      r_lightTweakAmbientColor "1 0 0 1"
      r_lightTweakDiffuseFraction "0.5"
      r_lightTweakDirection "-93 0 0"
      r_lightTweakSunColor "0 1 0 1"
      r_lightTweakSunDiffuseColor "0 0 1 1"
      r_lightTweakSunDirection "0 0 0"
      r_lightTweakSunLight "1"
      r_loadForRenderer "1"
      r_lobiasskinned "-1000"
      r_lockPvs "0"
      r_lodBias "0"
      r_lodBiasRigid "0"
      r_lodBiasSkinned "0"
      r_lodCurveError "10000"
      r_lodScale "1"
      r_lodscalebias "-1000"
      r_lodScaleRigid "1"
      r_lodScaleSkifned "1"
      r_lodScaleSkinned "1"
      r_logFile "0"
      r_lowestLodDist "-1"
      r_lowLodDist "-1"
      r_mapOverBrightBits "3"
      r_maxEntLights "8"
      r_maxpolys "4096"
      r_maxpolyverts "8192"
      r_mediumLodDist "-1"
      r_mem_agp "10"
      r_mem_apg "1"
      r_mem_backend "1"
      r_mem_manual "0"
      r_mem_video "0"
      r_minEntLightIntensity "0.02"
      r_mode "1280x960"
      r_modelVertColor "1"
      r_monitor "0"
      r_msaaAlpha "1"
      r_multiGpu "0"
      r_mutliGPU "1"
      r_nocurves "1"
      r_noportals "0"
      r_norefresh "0"
      r_normal "1"
      r_normalMap "Unchanged"
      r_nv_fence "0 "
      r_nv_fog_available "0"
      r_nv_fog_dist "0"
      r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
      r_nv_register_combiners "0 "
      r_nv_texture_shader "0"
      r_nv_vertex_array_range "0 "
      r_objectiveColorDx7Max "1 0.698039 0.2 1"
      r_objectiveColorDx7Min "0.54902 0.380392 0 1"
      r_offsetfactor "-1"
      r_offsetunits "-2"
      r_optimize "1"
      r_optimizeBackend "0"
      r_optimizeLightmaps "1"
      r_optimizeSModels "1"
      r_optimizeTextures "1"
      r_optimizeWorld "1"
      r_optimizeXModels "1"
      r_outdoor "1"
      r_outdoorAwayBias "32"
      r_outdoorDownBias "0"
      r_outdoorFeather "8"
      r_overbrightBits "1"
      r_picmip "0"
      r_picmip2 "0"
      r_picmip_bump "0"
      r_picmip_manual "0"
      r_picmip_spec "0"
      r_picmip_water "0"
      r_picmip_witer "0"
      r_polygonOffsetBias "-1"
      r_polygonOffsetScale "-1"
      r_portalBevels "0.7"
      r_portalBevelsOnly "0"
      r_portalFineCull "1"
      r_portalMinClipArea "0.02"
      r_portalMinRecurseDepth "2"
      r_portalWalkLimit "0"
      r_preloadShaders "0"
      r_preloadShadersOnly "1"
      r_preloadTextures "1"
      r_pretess "1"
      r_primitives "0"
      r_pvsStats "0"
      r_r_fullbright "1"
      r_r_skipbackend "1"
      r_railCoreWidth "1"
      r_railSegmentLength "32"
      r_railWidth "16"
      r_reflectionProbeGenerate "0"
      r_reflectionProbeGenerateExit "0"
      r_reflectionProbeRegenerateAll "0"
      r_refreshrate "120"
      r_rendererInUse "Shader model 3.0"
      r_rendererPreference "Shader model 3.0"
      r_rendereruse "shadar model 3.0"
      r_resampleScene "1"
      r_resamplescenes "0"
      r_roundImagesDown "2"
      r_scaleViewport "1"
      r_segmentlength "23"
      r_shadowmapDepthBias "1"
      r_shadowmapFilterQuality "medium"
      r_shadowmapSunPartitions "4"
      r_shadowmapSunSampleSizeNear "1"
      r_showFbColorDebug "None"
      r_showFloatZDebug "0"
      r_showGroundLit "0"
      r_showLightGrid "0"
      r_showMissingLightGrid "0"
      r_showPixelCost "off"
      r_showPortals "0"
      r_showsky "0"
      r_showSModelNames "0"
      r_showSurfCounts "0"
      r_showTriCounts "0"
      r_showTris "0"
      r_showVertCounts "0"
      r_simpleitems "1"
      r_simpleMipMaps "1"
      r_singleCell "0"
      r_skinCache "1"
      r_skip_auto_config "0"
      r_skipBackEnd "0"
      r_skipPvs "0"
      r_smc_enable "0"
      r_smp "0"
      r_smp_backend "1"
      r_smp_worker "1"
      r_smp_worker_thread0 "1"
      r_smp_worker_thread1 "1"
      r_specular "1"
      r_specularColorScale "1"
      r_specularMap "Unchanged"
      r_spotLightBrightness "14"
      r_spotLightEndRadius "196"
      r_spotLightEntityShadows "1"
      r_spotLightFovInnerFraction "0.7"
      r_spotLightShadows "1"
      r_spotLightSModelShadows "1"
      r_spotLightStartRadius "36"
      r_sse_skinning "1"
      r_stencilbits "8"
      r_stereo "0"
      r_subdivisions "999"
      r_sun_from "below"
      r_sun_from_dvars "0"
      r_sun_fx_position "0 0 0"
      r_sunblind_fadein "0.5"
      r_sunblind_fadeout "3"
      r_sunblind_max_angle "5"
      r_sunblind_max_darken "0.75"
      r_sunblind_max_size "125000"
      r_sunblind_min_angle "30"
      r_sundirection "-50 180 50"
      r_sunflare_fadein "1"
      r_sunflare_fadeout "1"
      r_sunflare_max_alpha "1"
      r_sunflare_max_angle "2"
      r_sunflare_max_size "2500"
      r_sunflare_min_angle "45"
      r_sunflare_min_size "0"
      r_sunflare_shader "sun_flare"
      r_sunglare_fadein "0.5"
      r_sunglare_fadeout "3"
      r_sunglare_max_angle "5"
      r_sunglare_max_lighten "0.75"
      r_sunglare_min_angle "30"
      r_sunshadowscale "0"
      r_sunsprite_shader "sun"
      r_sunsprite_size "16"
      r_sunsteps "0"
      r_swapDelay "0"
      r_swapInterval "0"
      r_testFill "0"
      r_testFillEnable "0"
      r_testTransform "0"
      r_texFilterAnisoMax "16"
      r_texFilterAnisoMin "16"
      r_texFilterDisable "0"
      r_texFilterMipBias "0"
      r_texFilterMipMode "Force Trilinear"
      r_textfilteranisomax "16"
      r_textfilteranisomin "1"
      r_textfiltermipmode "3"
      r_texturebits "32"
      r_textureMode "trilinear"
      r_uifullscreen "0"
      r_useLayeredMaterials "0"
      r_vbo_interleave "0"
      r_vbo_paranoia "1"
      r_vbo_smc_static_draw "1"
      r_vbo_stream_draw "1"
      r_vc_makelog "0"
      r_vc_showlog "0"
      r_vertexlight "1"
      r_vertexlighting "1"
      r_vsync "1"
      r_warningRepeatDelay "5"
      r_weightmipmaps "0"
      r_xdebug "2"
      r_zfar "0"
      r_zFeather "0"
      r_znear "4"
      r_znear_depthhack "0.1"
      ragdoll_baselerp_time "1000"
      ragdoll_bullet_force "500"
      ragdoll_bullet_upbias "0.5"
      ragdoll_debug "0"
      ragdoll_dump_anims "0"
      ragdoll_enable "0"
      ragdoll_explode_force "18000"
      ragdoll_explode_upbias "0.8"
      ragdoll_fps "20"
      ragdoll_jitter_scale "1"
      ragdoll_jointlerp_time "3000"
      ragdoll_max_life "4500"
      ragdoll_max_simulating "16"
      ragdoll_rotvel_scale "1"
      ragdoll_self_collision_scale "1.2"
      raid_zu_wait "wait"
      rate "25000"
      rcon_password ""
      ready "up_over"
      ready_up "over 2"
      readyup_over "1"
      rWfastSkin "0"
      rWpicmip_spec "0"
      rWrendererPreference "Shader model 3.0"
      rWvsync "0"
      s0 "0"
      s1 "0"
      s10 "0"
      s11 "0"
      s12 "0"
      s13 "0"
      s14 "0"
      s15 "0"
      s16 "0"
      s17 "0"
      s18 "0"
      s2 "0"
      s3 "0"
      s4 "0"
      s5 "0"
      s6 "0"
      s7 "0"
      s8 "0"
      s9 "0"
      s_chunksize "8192"
      safeArea_horizontal "0.85"
      safeArea_vertical "0.85"
      sc_blur "2"
      sc_count "24"
      sc_debugCasterCount "24"
      sc_debugReceiverCount "24"
      sc_enable "0"
      sc_fadeRange "0.25"
      sc_length "400"
      sc_offscreenCasterLodBias "0"
      sc_offscreenCasterLodScale "20"
      sc_shadowInRate "2"
      sc_shadowOutRate "5"
      sc_showDebug "0"
      sc_showOverlay "0"
      sc_wantCount "12"
      sc_wantCountMargin "1"
      scr_88ridge_fast "1"
      scr_88ridge_fxlevel "1"
      scr_allies "usmc"
      scr_art_tweak "1"
      scr_art_tweak_message "1"
      scr_axis "arab"
      scr_ctf_numlives "0"
      scr_ctf_playerrespawndelay "0"
      scr_ctf_roundlimit "2"
      scr_ctf_roundswitch "1"
      scr_ctf_scorelimit "10"
      scr_ctf_timelimit "5"
      scr_ctf_waverespawndelay "15"
      scr_deleteexplosivesonspawn "1"
      scr_demolition_fast "1"
      scr_dm_numlives "0"
      scr_dm_playerrespawndelay "0"
      scr_dm_roundlimit "1"
      scr_dm_scorelimit "0"
      scr_dm_timelimit "10"
      scr_dm_waverespawndelay "0"
      scr_dom_numlives "0"
      scr_dom_playerrespawndelay "0"
      scr_dom_roundlimit "1"
      scr_dom_scorelimit "200"
      scr_dom_timelimit "0"
      scr_dom_waverespawndelay "0"
      scr_drawfriend "1"
      scr_duhoc_assault_drones "1"
      scr_duhoc_assault_fast "1"
      scr_duhoc_defend_fast "1"
      scr_elalamein_fxlevel "1"
      scr_enable_scoretext "1"
      scr_fog_disable "0"
      scr_friendlyfire "0"
      scr_game_allowkillcam "1"
      scr_game_deathpointloss "0"
      scr_game_forceuav "0"
      scr_game_graceperiod "0"
      scr_game_hardpoints "1"
      scr_game_matchstarttime "10"
      scr_game_onlyheadshots "0"
      scr_game_perks "1"
      scr_game_playerwaittime "20"
      scr_game_spectatetype "1"
      scr_game_suicidepointloss "0"
      scr_gametype "sd"
      scr_hardcore "0"
      scr_hardpoint_allowartillery "1"
      scr_hardpoint_allowhelicopter "1"
      scr_hardpoint_allowuav "1"
      scr_hill400defend_minspec "1"
      scr_killcam "1"
      scr_koth_numlives "0"
      scr_koth_playerrespawndelay "0"
      scr_koth_roundlimit "1"
      scr_koth_roundswitch "1"
      scr_koth_scorelimit "250"
      scr_koth_timelimit "15"
      scr_koth_waverespawndelay "0"
      scr_moscow_drones "1"
      scr_moscow_fx "1"
      scr_oldschool "0"
      scr_player_forcerespawn "1"
      scr_player_healthregentime "5"
      scr_player_maxhealth "100"
      scr_player_numlives "0"
      scr_player_respawndelay "0"
      scr_player_sprinttime "4"
      scr_player_suicidespawndelay "0"
      scr_rhine_fast "1"
      scr_sab_bombtimer "30"
      scr_sab_defusetime "5"
      scr_sab_hotpotato "0"
      scr_sab_numlives "0"
      scr_sab_planttime "2.5"
      scr_sab_playerrespawndelay "7.5"
      scr_sab_roundlimit "0"
      scr_sab_roundswitch "1"
      scr_sab_scorelimit "1"
      scr_sab_timelimit "20"
      scr_sab_waverespawndelay "0"
      scr_sd_bombtimer "45"
      scr_sd_defusetime "5"
      scr_sd_multibomb "0"
      scr_sd_numlives "1"
      scr_sd_planttime "5"
      scr_sd_playerrespawndelay "0"
      scr_sd_roundlimit "12"
      scr_sd_roundswitch "9"
      scr_sd_scorelimit "0"
      scr_sd_timelimit "1.75"
      scr_sd_waverespawndelay "0"
      scr_showperksonspawn "1"
      scr_silotown_minspec "1"
      scr_team_fftype "0"
      scr_team_kickteamkillers "0"
      scr_team_respawntime "0"
      scr_team_teamkillpointloss "1"
      scr_team_teamkillspawndelay "20"
      scr_testclients "5"
      scr_war_numlives "0"
      scr_war_playerrespawndelay "0"
      scr_war_roundlimit "2"
      scr_war_scorelimit "0"
      scr_war_timelimit "15"
      scr_war_waverespawndelay "0"
      scr_xpscale "1"
      sensitivity "1"
      server1 ""
      server10 ""
      server11 ""
      server12 ""
      server13 ""
      server14 ""
      server15 ""
      server16 ""
      server2 ""
      server3 ""
      server4 ""
      server5 ""
      server6 ""
      server7 ""
      server8 ""
      server9 ""
      set "readyup_over 1"
      set_readyup "1"
      seta "compassFriendlyWidth 10"
      sfd_enableEq "1"
      shortversion "1.7"
      showdrop "0"
      showpackets "0"
      sm_emable "1"
      sm_enable "1"
      sm_fastSunShadow "1"
      sm_lightScore_eyeProjectDist "64"
      sm_lightScore_spotProjectFrac "0.125"
      sm_maxLights "4"
      sm_polygonoddsetbias "32"
      sm_polygonOffsetBias "0.5"
      sm_polygonOffsetScale "2"
      sm_qualitySpotShadow "1"
      sm_spotEnable "1"
      sm_spotShadowFadeTime "1"
      sm_strictCull "1"
      sm_sunEnable "1"
      sm_sunSampleSizeNear "0.25"
      sm_sunShadowCenter "0 0 0"
      sm_sunShadowScale "1"
      smoke "openscriptmenu -1 loadout_grenade:smoke_grenade; set "
      snaps "30"
      snd_bits "16"
      snd_cifematicVolumeScade "0.85"
      snd_cinematicVolumeScale "0.85"
      snd_debugReplace "0"
      snd_draw3D "Off"
      snd_drawEqChannels "0"
      snd_drawEqEnts "0 ^"
      snd_drawInfo "None"
      snd_enable2D "1"
      snd_enable3D "1"
      snd_enableEq "1"
      snd_enableReverb "1"
      snd_enableStream "1"
      snd_errorOnMissing "0"
      snd_khz "44"
      snd_levelFadeTime "250"
      snd_menu_music "0 seta snd_menu_voice 0 seta waypointIconHeight 5 seta waypointIconWidth 5"
      snd_outputConfiguration "Windows default"
      snd_slaveFadeTime "500"
      snd_stereo "0"
      snd_touchStreamFilesGnLoad "0"
      snd_touchStreamFilesOnLoad "0"
      snd_volume "0.3"
      sparo "bind MOUSE1 +attack;cg_nopredict 1; bind 2 vstr nogarand"
      sprintforwardminimum "135"
      sqs_configSum "43?9996"
      stat_version "10"
      stopspeed "100"
      stun "openscriptmenu -1 loadout_grenade:concussion_grenade; set "
      sv_aldowDownload "1"
      sv_allowAnonymous "0"
      sv_allowDownload "1"
      sv_allowedClan1 ""
      sv_allowedClan2 ""
      sv_botsPressAttackBtn "1"
      sv_cheats "0"
      sv_clientArchive "1"
      sv_clientSideBullets "1"
      sv_clientsidebullits "0"
      sv_connectTimeout "45"
      sv_debugRate "0"
      sv_debugReliableCmds "0"
      sv_disableClientConsole "0"
      sv_FFCheckSums ""
      sv_FFNames ""
      sv_floodprotect "4"
      sv_fps "100"
      sv_framerate_smoothing "1"
      sv_hostname "CoD4Host"
      sv_iwdNames ""
      sv_iwds ""
      sv_keywords ""
      sv_kickBanTime "0"
      sv_lanForceRate "1"
      sv_lastSaveGame "profiles/raz/save\autosave/bog_a-10.svg"
      sv_mapRotation "map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_showdown map mp_strike map mp_vacant"
      sv_mapRotationCurrent ""
      sv_master1 "cod2master.activision.com"
      sv_master2 ""
      sv_master3 ""
      sv_master4 ""
      sv_master5 ""
      sv_maxclients "24"
      sv_maxclimnts "16"
      sv_maxPing "0"
      sv_maxRate "25000"
      sv_mifPing "0"
      sv_minPing "0"
      sv_packet_info "0"
      sv_padPackets "0"
      sv_pam "1"
      sv_paused "0"
      sv_privateClients "0"
      sv_privatePassword ""
      sv_punkbuster "0"
      sv_pure "1"
      sv_rddelay "5"
      sv_reconnectlimit "3"
      sv_referencedFFCheckSums ""
      sv_referencedFFNames ""
      sv_referencedIwdNames ""
      sv_referencedIwds ""
      sv_running "0"
      sv_saveOnStartMap "0"
      sv_serverid "0"
      sv_showAverageBPS "0"
      sv_showCommands "0"
      sv_strictAuth "1"
      sv_timeout "240"
      sv_voice "0"
      sv_voiceQuality "3"
      sv_wwwBaseURL ""
      sv_wwwDdDisconnected "1"
      sv_wwwDlDisconnected "0"
      sv_wwwDowfload "0"
      sv_wwwDownload "0"
      sv_zombietime "2"
      swap "weapnext"
      sys_configSum "4379996"
      sys_configureGHz "14.6392"
      sys_cpuGHz "2.80873"
      sys_cpuMHz "1800.05"
      sys_cpuName "Intel(R) Core(TM) i7 CPU         860  @ 2.80GHz"
      sys_gpu "ATI Radeon HD 5800 Series "
      sys_lockThreads "none"
      sys_smp_allowed "1"
      sys_SSE "1"
      sys_sysMB "1024"
      sys_vidMB "512"
      takeCoverWarnings "1"
      thereisacow "1337"
      timedemo "0"
      timescale "1"
      ua_browserShowDedicated "1"
      ua_currentNetMap "11"
      ui_allow_controlschange "1"
      ui_bigFont "0.4"
      ui_borderLowLightScale "0.35"
      ui_browserFriendlyfire "-1"
      ui_browserGameType "0"
      ui_browserHardcore "-1"
      ui_browserKillcam "-1"
      ui_browserMaster "0"
      ui_browserMod "0"
      ui_browserOldSchool "-1"
      ui_browserShowDedicated "0"
      ui_browserShowDedicatedv "0"
      ui_browserShowEmpty "1"
      ui_browserShowFull "1"
      ui_browserShowNoPassword "1"
      ui_browserShowPassword "-1"
      ui_browserShowPunkBuster "-1"
      ui_browserShowPure "1"
      ui_browserSortKey "4"
      ui_browserTimeoutsAllowed "-1"
      ui_buildLocation "-60 460"
      ui_connectScreenTextGlowColor "1 1 1 1"
      ui_currentMap "0"
      ui_currentNetMap "0"
      ui_dedacated "0"
      ui_dedicated "0"
      ui_drawCrosshair "1"
      ui_drawCrosshairNames "0"
      ui_extraBigFont "0.55"
      ui_gametype "0"
      ui_hud_hardcore "1"
      ui_hud_obituaries "1"
      ui_hud_showobjicons "1"
      ui_joanGametype "0"
      ui_joinGametype "0"
      ui_jrowserShowFull "*0 "
      ui_mapIndex "3"
      ui_mapname "mp_backlot"
      ui_maxclients "32"
      ui_mousePitch "0"
      ui_netGametype "0"
      ui_netGametypef "dm"
      ui_netGametypeName "dm"
      ui_netSource "1"
      ui_playerProfileAlreadyChosen "0"
      ui_serverStatusTimeOut "7000"
      ui_showEndOfGame "0"
      ui_showList "0"
      ui_showmap "1"
      ui_smadlFont "0.25"
      ui_smallFont "0.25"
      ui_uav_allies "0"
      ui_uav_axis "0"
      uiWbrowserKillcam "-1"
      useFastFile "1"
      vehDebugClient "0"
      vehDriverViewDist "300"
      vehDriverViewFocusRange "50"
      vehDriverViewHeightMax "50"
      vehDriverViewHeightMin "-15"
      version "CoD4 MP 1.7 build 568 nightly Wed Jun 18 2008 04:48:38PM win-x86"
      vid_xpos "279"
      vid_ypos "16"
      voice_deadChat "0"
      voice_global "0"
      voice_localEcho "0"
      voiceWdeadChat "0"
      w "+forward"
      waypointDebugDraw "0"
      waypointDistScaleRangeMax "3000"
      waypointDistScaleRangeMin "1000"
      waypointDistScaleSmallest "0.8"
      waypointIcon "36"
      waypointIconHeight "0.01"
      waypointiconwide "15"
      waypointIconWidth "0.01"
      waypointOffscreenCornerRadius "105"
      waypointOffscreenDistanceThresholdAlpha "30"
      waypointOffscreenPadBottom "30"
      waypointOffscreenPadLeft "103"
      waypointOffscreenPadRight "0"
      waypointOffscreenPadTop "0"
      waypointOffscreenPointerDistance "0.001"
      waypointOffscreenPointerHeight "0.01"
      waypointOffscreenPointerWidth "0.01"
      waypointOffscreenRoundedCorners "1"
      waypointOffscreenScaleLength "500"
      waypointOffscreenScaleSmallest "1"
      waypointPlayerOffsetCrouch "56"
      waypointPlayerOffsetProne "30"
      waypointPlayerOffsetStand "74"
      waypointraw "0 \par"
      waypointSplitscreenScale "1.8"
      waypointTweakY "-17"
      wideScreen "0"
      winvoace_mic_mute "1"
      winvoice_mic_mute "1"
      winvoice_mic_reclevel "65535"
      winvoice_mic_scaler "1"
      winvoice_save_voice "0"
      winvoice_sive_voice "0"
      winvoicm_mic_scaler "1"
      xtatgetindvar "sv_cheats 1"
      xvid "devmap mp_strike; disconnect; exec sets_demo; vid_restart"
      xvid2 "devmap mp_strike; disconnect; exec sets_demo; exec res2; vid_restart"
      xvid3 "devmap mp_strike; disconnect; exec sets_demo; exec res3; vid_restart"
      z_glow_allowed "0"
      z_texFilterAnisoMax "0"

2173 total dvars
2173 dvar indexes
=============================== END DVAR DUMP =====================================
      dvar set fs_game mods/MOVIEMOD
fs_game is write protected.
      dvar set g_gametype dm
g_gametype will be changed upon restarting.
Loaded zone 'ui_mp'
Loaded zone 'common_mp'
Loaded zone 'localized_common_mp'
Loading fastfile mp_shipment_load
      dvar set g_gametype dm
      dvar set g_gametype dm
Loaded zone 'mp_shipment_load'
      dvar set mapname mp_shipment
      dvar set didyouknow @PLATFORM_DYK_MSG11
      dvar set nextmap 
      dvar set sv_disableClientConsole 0
------ Server Initialization ------
Server: mp_shipment
      dvar set ui_maxclients 32
      dvar set sv_maxclients 24
      dvar set sv_running 1
Current language: english
Current search path:
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod\z_groundfixspeciale.iwd (12 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod\z_custom_ruleset.iwd (2 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod\zzz_noicons_fix_v1.iwd (12 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod\promodlive211.iwd (94 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare/mods/moviemod
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_13.iwd (265 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_12.iwd (33 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_11.iwd (448 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_10.iwd (230 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_09.iwd (447 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_08.iwd (66 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_07.iwd (34 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_06.iwd (416 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_05.iwd (716 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_04.iwd (765 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_03.iwd (670 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_02.iwd (1296 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_01.iwd (1456 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_00.iwd (1054 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare/main
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare/main_shared
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare/players
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw06.iwd (7 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw05.iwd (1338 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw04.iwd (1730 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw03.iwd (3705 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw02.iwd (3483 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw01.iwd (3181 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw00.iwd (2904 files)
    localized assets iwd file for english

File Handles:
handle 1: console_mp.log
----------------------
48728 files in iwd files
      dvar set loc_language 0
      dvar set loc_forceEnglish 0
----- R_Init -----
      dvar set r_fullscreen 0
      dvar set r_ignorehwgamma 0
      dvar set r_texFilterDisable 0
      dvar set r_texFilterMipBias 0
      dvar set r_fullbright 0
      dvar set r_debugShader none
      dvar set r_znear 4
      dvar set r_znear_depthhack 0.1
      dvar set r_zfar 0
      dvar set r_fog 1
      dvar set r_picmip_water 0
      dvar set r_lightMap Unchanged
      dvar set r_colorMap Unchanged
      dvar set r_normalMap Unchanged
      dvar set r_specularMap Unchanged
      dvar set r_specularColorScale 1
      dvar set r_diffuseColorScale 1
      dvar set r_useLayeredMaterials 0
      dvar set r_loadForRenderer 1
      dvar set r_resampleScene 1
      dvar set r_showPixelCost off
      dvar set r_vc_makelog 0
      dvar set r_showLightGrid 0
      dvar set r_showMissingLightGrid 0
      dvar set r_lightTweakSunLight 1
      dvar set r_lightTweakSunColor 0 1 0 1
      dvar set r_lightTweakSunDirection 0 0 0
      dvar set r_norefresh 0
      dvar set r_scaleViewport 1
      dvar set r_aaSamples 4
      dvar set r_vsync 1
      dvar set r_spotLightFovInnerFraction 0.7
      dvar set r_spotLightStartRadius 36
      dvar set r_spotLightEndRadius 196
      dvar set r_spotLightShadows 1
      dvar set r_spotLightSModelShadows 1
      dvar set r_spotLightEntityShadows 1
      dvar set r_spotLightBrightness 14
      dvar set r_lockPvs 0
      dvar set r_skipPvs 0
      dvar set r_singleCell 0
      dvar set r_portalWalkLimit 0
      dvar set r_portalMinRecurseDepth 2
      dvar set r_showPortals 0
      dvar set r_showFbColorDebug None
      dvar set r_showFloatZDebug 0
      dvar set r_floatz 1
      dvar set r_highLodDist -1
      dvar set r_mediumLodDist -1
      dvar set r_lowLodDist -1
      dvar set r_lowestLodDist -1
      dvar set r_forceLod none
      dvar set r_modelVertColor 1
      dvar set r_modelVertColor 1
      dvar set sc_blur 2
      dvar set sc_count 24
      dvar set sc_debugCasterCount 24
      dvar set sc_debugReceiverCount 24
      dvar set sc_showOverlay 0
      dvar set sc_showDebug 0
      dvar set sc_wantCount 12
      dvar set sc_wantCountMargin 1
      dvar set sc_fadeRange 0.25
      dvar set sc_shadowInRate 2
      dvar set sc_shadowOutRate 5
      dvar set sc_length 400
      dvar set sc_offscreenCasterLodBias 0
      dvar set sc_offscreenCasterLodScale 20
      dvar set sm_sunEnable 1
      dvar set sm_spotEnable 1
      dvar set sm_sunSampleSizeNear 0.25
      dvar set sm_sunShadowCenter 0 0 0
      dvar set sm_sunShadowScale 1
      dvar set sm_strictCull 1
      dvar set sm_fastSunShadow 1
      dvar set sm_qualitySpotShadow 1
      dvar set r_blur 0
      dvar set r_glow 1
      dvar set r_glowUseTweaks 0
      dvar set r_glowTweakEnable 0
      dvar set r_glowTweakRadius0 5
      dvar set r_glowTweakBloomIntensity0 1
      dvar set r_glowTweakBloomCutoff 0.5
      dvar set r_glowTweakBloomDesaturation 0
      dvar set r_filmUseTweaks 0
      dvar set r_contrast 1
      dvar set r_brightness 0
      dvar set r_desaturation 1
      dvar set r_dof_tweak 0
      dvar set r_dof_nearBlur 6
      dvar set r_dof_farBlur 1.8
      dvar set r_dof_viewModelStart 2
      dvar set r_dof_viewModelEnd 8
      dvar set r_dof_nearStart 10
      dvar set r_dof_nearEnd 60
      dvar set r_dof_farStart 1000
      dvar set r_dof_farEnd 7000
      dvar set r_dof_bias 0.5
      dvar set r_sun_from_dvars 0
      dvar set r_monitor 0
      dvar set r_rendererPreference Shader model 3.0
      dvar set r_aspectRatio standard
      dvar set r_customMode 
      dvar set r_altModelLightingUpdate 0
      dvar set r_preloadShaders 0
DirectX reports 1024 MB of video memory and 2718 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Using previously reported texture memory size of 1008 MB.
Texture detail is set automatically.
      dvar set r_picmip 0
      dvar set r_picmip_bump 0
      dvar set r_picmip_spec 0
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
      dvar set ui_showList 0
      dvar set ui_hud_hardcore 0
      dvar set ui_uav_allies 0
      dvar set ui_uav_axis 0
      dvar set ui_mousePitch 0
      dvar set ui_netGametypeName dm
      dvar set cl_paused 0
Unloaded fastfile ui_mp
Loading fastfile mp_shipment
      dvar set nextmap map_restart
      dvar set cl_paused 0
Waited 234 msec for asset 'maps/mp/mp_shipment.d3dbsp' of type 'col_map_mp'.
      dvar set sv_serverid 16
------- Game Initialization -------
gamename: Call of Duty 4
gamedate: Jun 18 2008
      dvar set g_gametype dm
      dvar set ui_maxclients 32
      dvar set sv_maxclients 24
      dvar set dedicated listen server
      dvar set g_minGrenadeDamageSpeed 400
      dvar set g_compassShowEnemies 0
      dvar set g_useholdspawndelay 500
      dvar set g_redCrosshairs 1
      dvar set bg_viewKickScale 0.2
      dvar set bg_viewKickMax 90
      dvar set bg_viewKickMin 5
      dvar set bg_viewKickRandom 0.4
      dvar set player_view_pitch_up 85
      dvar set player_view_pitch_down 85
      dvar set player_lean_shift_left 5
      dvar set player_lean_shift_right 9
      dvar set player_lean_shift_crouch_left 4
      dvar set player_lean_shift_crouch_right 15
      dvar set player_lean_rotate_left 0.8
      dvar set player_lean_rotate_right 0.4
      dvar set player_lean_rotate_crouch_left 0.8
      dvar set player_lean_rotate_crouch_right 0.3
      dvar set bg_ladder_yawcap 100
      dvar set bg_prone_yawcap 85
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_fallDamageMinHeight 128
      dvar set bg_fallDamageMaxHeight 300
      dvar set inertiaMax 50
      dvar set inertiaDebug 0
      dvar set inertiaAngle 0
      dvar set friction 5.5
      dvar set stopspeed 100
      dvar set bg_swingSpeed 0.2
      dvar set bg_legYawTolerance 20
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobMax 8
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set player_breath_hold_time 4.5
      dvar set player_breath_gasp_time 1
      dvar set player_breath_fire_delay 0
      dvar set player_breath_gasp_scale 4.5
      dvar set player_breath_hold_lerp 1
      dvar set player_breath_gasp_lerp 6
      dvar set player_breath_snd_lerp 2
      dvar set player_breath_snd_delay 1
      dvar set player_scopeExitOnDamage 0
      dvar set player_adsExitDelay 0
      dvar set player_move_factor_on_torso 0
      dvar set player_debugHealth 0
      dvar set player_sustainAmmo 0
      dvar set player_moveThreshhold 10
      dvar set player_footstepsThreshhold 0
      dvar set player_strafeSpeedScale 0.8
      dvar set player_backSpeedScale 0.7
      dvar set player_strafeAnimCosAngle 0.5
      dvar set player_spectateSpeedScale 1
      dvar set player_sprintSpeedScale 1.5
      dvar set player_sprintTime 4
      dvar set player_sprintMinTime 1
      dvar set player_sprintRechargePause 0
      dvar set player_sprintStrafeSpeedScale 0.667
      dvar set player_sprintCameraBob 0.5
      dvar set player_turnAnims 0
      dvar set player_dmgtimer_timePerPoint 100
      dvar set player_dmgtimer_maxTime 750
      dvar set player_dmgtimer_minScale 0
      dvar set player_dmgtimer_stumbleTime 500
      dvar set player_dmgtimer_flinchTime 500
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set player_meleeRange 64
      dvar set player_meleeWidth 10
      dvar set player_meleeHeight 10
      dvar set player_meleeChargeFriction 1200
      dvar set player_burstFireCooldown 0.2
      dvar set bullet_penetrationMinFxDist 30
      dvar set jump_height 39
      dvar set jump_stepSize 18
      dvar set jump_slowdownEnable 1
      dvar set jump_ladderPushVel 128
      dvar set jump_spreadAdd 64
      dvar set mantle_enable 1
      dvar set mantle_debug 0
      dvar set mantle_check_range 20
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_angle 60
      dvar set mantle_view_yawcap 60
      dvar set perk_weapSpreadMultiplier 0.65
      dvar set perk_weapReloadMultiplier 0.5
      dvar set perk_weapRateMultiplier 0.75
      dvar set perk_extraBreath 5
      dvar set perk_bulletPenetrationMultiplier 2
      dvar set perk_grenadeDeath frag_grenade_short_mp
      dvar set perk_parabolicRadius 400
      dvar set perk_parabolicAngle 180
      dvar set perk_parabolicIcon specialty_parabolic
      dvar set perk_sprintMultiplier 2
      dvar set timescale 1
      dvar set masterServerName cod4master.activision.com
      dvar set authServerName cod4master.activision.com
      dvar set masterPort 20810
      dvar set authPort 20800
      dvar set com_timescale 1
      dvar set fixedtime 0
      dvar set fs_ignoreLocalized 0
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_fovScale 1
      dvar set cg_drawCrosshair 1
      dvar set cg_drawCrosshairNames 1
      dvar set ui_hud_hardcore 0
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobMax 8
      dvar set bg_fallDamageMaxHeight 300
      dvar set bg_fallDamageMinHeight 128
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_ladder_yawcap 100
      dvar set bg_legYawTolerance 20
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set bg_prone_yawcap 85
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_swingSpeed 0.2
      dvar set bullet_penetrationMinFxDist 30
      dvar set cg_centertime 5
      dvar set cg_crosshairAlpha 1
      dvar set cg_crosshairAlphaMin 0.5
      dvar set cg_crosshairDynamic 0
      dvar set cg_crosshairEnemyColor 1
      dvar set cg_draw2D 1
      dvar set cg_drawFriendlyNames 1
      dvar set cg_drawGun 1
      dvar set cg_drawHealth 0
      dvar set cg_drawMaterial Off
      dvar set cg_drawThroughWalls 0
      dvar set cg_dumpAnims -1
      dvar set cg_enemyNameFadeIn 250
      dvar set cg_enemyNameFadeOut 250
      dvar set cg_firstPersonTracerChance 0.5
      dvar set cg_footsteps 1
      dvar set cg_fovMin 10
      dvar set cg_friendlyNameFadeIn 0
      dvar set cg_friendlyNameFadeOut 1500
      dvar set cg_gun_move_f 0
      dvar set cg_gun_move_minspeed 0
      dvar set cg_gun_move_r 0
      dvar set cg_gun_move_rate 0
      dvar set cg_gun_move_u 0
      dvar set cg_gun_ofs_f 0
      dvar set cg_gun_ofs_r 0
      dvar set cg_gun_ofs_u 0
      dvar set cg_gun_x 0
      dvar set cg_gun_y 0
      dvar set cg_gun_z 0
      dvar set cg_hudGrenadeIconMaxRangeFlash 500
      dvar set cg_hudMapRadarLineThickness 0.15
      dvar set cg_overheadIconSize 0.7
      dvar set cg_overheadNamesFarDist 1024
      dvar set cg_overheadNamesFarScale 0.6
      dvar set cg_overheadNamesFont 2
      dvar set cg_overheadNamesGlow 0 0 0 1
      dvar set cg_overheadNamesMaxDist 10000
      dvar set cg_overheadNamesNearDist 256
      dvar set cg_overheadNamesSize 0.5
      dvar set cg_overheadRankSize 0.5
      dvar set cg_thirdPersonRange 120
      dvar set cg_tracerchance 0.2
      dvar set cg_tracerScale 1
      dvar set cg_tracerScaleMinDist 5000
      dvar set cg_tracerScrewRadius 0.5
      dvar set cg_tracerSpeed 7500
      dvar set cg_tracerwidth 4
      dvar set compassClampIcons 1
      dvar set compassMaxRange 2500
      dvar set compassRadarLineThickness 0.4
      dvar set compassRadarPingFadeTime 4
      dvar set compassRadarUpdateTime 4
      dvar set compassSoundPingFadeTime 2
      dvar set g_compassShowEnemies 0
      dvar set g_minGrenadeDamageSpeed 400
      dvar set g_useholdspawndelay 500
      dvar set jump_height 39
      dvar set jump_slowdownEnable 1
      dvar set player_adsExitDelay 0
      dvar set player_backSpeedScale 0.7
      dvar set player_breath_gasp_lerp 6
      dvar set player_breath_gasp_time 1
      dvar set player_breath_hold_time 4.5
      dvar set player_burstFireCooldown 0.2
      dvar set player_meleeHeight 10
      dvar set player_meleeRange 64
      dvar set player_meleeWidth 10
      dvar set player_sprintMinTime 1
      dvar set player_sprintSpeedScale 1.5
      dvar set player_sprintTime 4
      dvar set player_sustainAmmo 0
      dvar set player_view_pitch_up 85
      dvar set r_blur 0
      dvar set r_brightness 0
      dvar set r_colorMap Unchanged
      dvar set r_contrast 1
      dvar set r_debugShader none
      dvar set r_desaturation 1
      dvar set r_diffuseColorScale 1
      dvar set r_dof_bias 0.5
      dvar set r_dof_farBlur 1.8
      dvar set r_dof_farEnd 7000
      dvar set r_dof_farStart 1000
      dvar set r_dof_nearBlur 6
      dvar set r_dof_nearEnd 60
      dvar set r_dof_nearStart 10
      dvar set r_dof_tweak 0
      dvar set r_dof_viewModelEnd 8
      dvar set r_dof_viewModelStart 2
      dvar set r_filmUseTweaks 0
      dvar set r_fog 1
      dvar set r_forceLod none
      dvar set r_fullbright 0
      dvar set r_glow 1
      dvar set r_glowTweakBloomCutoff 0.5
      dvar set r_glowTweakBloomDesaturation 0
      dvar set r_glowTweakBloomIntensity0 1
      dvar set r_glowTweakEnable 0
      dvar set r_glowTweakRadius0 5
      dvar set r_glowUseTweaks 0
      dvar set r_highLodDist -1
      dvar set r_lightMap Unchanged
      dvar set r_lightTweakSunColor 0 1 0 1
      dvar set r_lightTweakSunDirection 0 0 0
      dvar set r_lightTweakSunLight 1
      dvar set r_lockPvs 0
      dvar set r_lowestLodDist -1
      dvar set r_lowLodDist -1
      dvar set r_mediumLodDist -1
      dvar set r_norefresh 0
      dvar set r_normalMap Unchanged
      dvar set r_portalWalkLimit 0
      dvar set r_resampleScene 1
      dvar set r_showFbColorDebug None
      dvar set r_showFloatZDebug 0
      dvar set r_showLightGrid 0
      dvar set r_showMissingLightGrid 0
      dvar set r_showPortals 0
      dvar set r_singleCell 0
      dvar set r_skipPvs 0
      dvar set r_specularColorScale 1
      dvar set r_specularMap Unchanged
      dvar set r_spotLightEntityShadows 1
      dvar set r_sun_from_dvars 0
      dvar set r_texFilterDisable 0
      dvar set r_zfar 0
      dvar set r_znear 4
      dvar set r_znear_depthhack 0.1
      dvar set ragdoll_baselerp_time 1000
      dvar set ragdoll_fps 20
      dvar set ragdoll_max_life 4500
      dvar set sc_blur 2
      dvar set sc_count 24
      dvar set sc_debugReceiverCount 24
      dvar set sc_fadeRange 0.25
      dvar set sc_length 400
      dvar set sc_offscreenCasterLodBias 0
      dvar set sc_offscreenCasterLodScale 20
      dvar set sc_shadowInRate 2
      dvar set sc_shadowOutRate 5
      dvar set sc_showDebug 0
      dvar set sc_showOverlay 0
      dvar set sc_wantCount 12
      dvar set sc_wantCountMargin 1
      dvar set sm_fastSunShadow 1
      dvar set sm_spotEnable 1
      dvar set sm_sunEnable 1
      dvar set sm_sunSampleSizeNear 0.25
      dvar set sm_sunShadowScale 1
      dvar set snd_draw3D Off
      dvar set snd_enable2D 1
      dvar set snd_enable3D 1
      dvar set snd_enableReverb 1
      dvar set snd_enableStream 1
      dvar set snd_levelFadeTime 250
      dvar set snd_slaveFadeTime 500
      dvar set ui_showList 0
      dvar set ui_uav_allies 0
      dvar set ui_uav_axis 0
      dvar set clientSideEffects 1
      dvar set onlinegame 1
      dvar set cg_drawShellshock 1
      dvar set cg_debugposition 0
      dvar set cg_debugevents 0
      dvar set cg_laserForceOn 0
      dvar set cg_laserRange 1500
      dvar set cg_laserRangePlayer 1500
      dvar set cg_laserRadius 0.8
      dvar set cg_laserLightBodyTweak 15
      dvar set cg_laserLightRadius 3
      dvar set cg_laserLightBeginOffset 13
      dvar set cg_laserLightEndOffset -3
      dvar set cg_laserEndOffset 0.5
      dvar set cg_laserFlarePct 0.2
      dvar set cg_tracerlength 160
      dvar set cg_tracerScaleDistRange 25000
      dvar set cg_tracerScrewDist 100
      dvar set cg_thirdPersonAngle 0
      dvar set cg_thirdPerson 0
      dvar set cg_debug_overlay_viewport 0
      dvar set cg_constantSizeHeadIcons 0
      dvar set cg_heliKillCamDist 1000
      dvar set cg_heliKillCamFov 15
      dvar set cg_heliKillCamZDist 50
      dvar set cg_heliKillCamNearBlur 4
      dvar set cg_heliKillCamFarBlur 2
      dvar set cg_heliKillCamFarBlurStart 100
      dvar set cg_heliKillCamFarBlurDist 300
      dvar set cg_heliKillCamNearBlurStart 0
      dvar set cg_heliKillCamNearBlurEnd 100
      dvar set cg_airstrikeKillCamFov 80
      dvar set cg_airstrikeKillCamDist 200
      dvar set cg_airstrikeKillCamCloseXYDist 24
      dvar set cg_airstrikeKillCamCloseZDist 24
      dvar set cg_airstrikeKillCamNearBlur 4
      dvar set cg_airstrikeKillCamFarBlur 2
      dvar set cg_airstrikeKillCamFarBlurStart 100
      dvar set cg_airstrikeKillCamFarBlurDist 300
      dvar set cg_airstrikeKillCamNearBlurStart 0
      dvar set cg_airstrikeKillCamNearBlurEnd 100
      dvar set dynEnt_bulletForce 1000
      dvar set dynEnt_explodeForce 12500
      dvar set dynEnt_explodeUpbias 0.5
      dvar set dynEnt_explodeSpinScale 3
      dvar set dynEnt_explodeMinForce 40
      dvar set dynEnt_explodeMaxEnts 20
      dvar set dynEntPieces_velocity 0 0 0
      dvar set dynEntPieces_angularVelocity 0 0 0
      dvar set dynEntPieces_impactForce 1000
      dvar set compassEnemyFootstepMaxRange 500
      dvar set compassEnemyFootstepMaxZ 100
      dvar set compassEnemyFootstepMinSpeed 140
      dvar set compassEnemyFootstepEnabled 0
      dvar set hudElemPausedBrightness 0.4
      dvar set waypointPlayerOffsetProne 30
      dvar set waypointPlayerOffsetCrouch 56
      dvar set waypointPlayerOffsetStand 74
      dvar set vehDebugClient 0
      dvar set vehDriverViewDist 300
      dvar set vehDriverViewFocusRange 50
      dvar set bg_viewKickScale 0.2
      dvar set bg_viewKickMax 90
      dvar set bg_viewKickMin 5
      dvar set bg_viewKickRandom 0.4
      dvar set player_view_pitch_down 85
      dvar set player_lean_shift_left 5
      dvar set player_lean_shift_right 9
      dvar set player_lean_shift_crouch_left 4
      dvar set player_lean_shift_crouch_right 15
      dvar set player_lean_rotate_left 0.8
      dvar set player_lean_rotate_right 0.4
      dvar set player_lean_rotate_crouch_left 0.8
      dvar set player_lean_rotate_crouch_right 0.3
      dvar set inertiaMax 50
      dvar set inertiaDebug 0
      dvar set inertiaAngle 0
      dvar set friction 5.5
      dvar set stopspeed 100
      dvar set player_breath_fire_delay 0
      dvar set player_breath_gasp_scale 4.5
      dvar set player_breath_hold_lerp 1
      dvar set player_breath_snd_lerp 2
      dvar set player_breath_snd_delay 1
      dvar set player_scopeExitOnDamage 0
      dvar set player_move_factor_on_torso 0
      dvar set player_debugHealth 0
      dvar set player_moveThreshhold 10
      dvar set player_footstepsThreshhold 0
      dvar set player_strafeSpeedScale 0.8
      dvar set player_strafeAnimCosAngle 0.5
      dvar set player_spectateSpeedScale 1
      dvar set player_sprintRechargePause 0
      dvar set player_sprintStrafeSpeedScale 0.667
      dvar set player_sprintCameraBob 0.5
      dvar set player_turnAnims 0
      dvar set player_dmgtimer_timePerPoint 100
      dvar set player_dmgtimer_maxTime 750
      dvar set player_dmgtimer_minScale 0
      dvar set player_dmgtimer_stumbleTime 500
      dvar set player_dmgtimer_flinchTime 500
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundWetLevel 0.5
      dvar set player_meleeChargeFriction 1200
      dvar set jump_stepSize 18
      dvar set jump_ladderPushVel 128
      dvar set jump_spreadAdd 64
      dvar set mantle_enable 1
      dvar set mantle_debug 0
      dvar set mantle_check_range 20
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_angle 60
      dvar set mantle_view_yawcap 60
      dvar set perk_weapSpreadMultiplier 0.65
      dvar set perk_weapReloadMultiplier 0.5
      dvar set perk_weapRateMultiplier 0.75
      dvar set perk_extraBreath 5
      dvar set perk_bulletPenetrationMultiplier 2
      dvar set perk_grenadeDeath frag_grenade_short_mp
      dvar set perk_parabolicRadius 400
      dvar set perk_parabolicAngle 180
      dvar set perk_parabolicIcon specialty_parabolic
      dvar set perk_sprintMultiplier 2
      dvar set ragdoll_debug 0
      dvar set ragdoll_explode_force 18000
      dvar set ragdoll_explode_upbias 0.8
      dvar set ragdoll_bullet_force 500
      dvar set ragdoll_bullet_upbias 0.5
      dvar set ragdoll_jointlerp_time 3000
      dvar set ragdoll_rotvel_scale 1
      dvar set ragdoll_jitter_scale 1
      dvar set ragdoll_self_collision_scale 1.2
      dvar set r_texFilterMipBias 0
      dvar set r_showPixelCost off
      dvar set r_scaleViewport 1
      dvar set r_spotLightFovInnerFraction 0.7
      dvar set r_spotLightStartRadius 36
      dvar set r_spotLightEndRadius 196
      dvar set r_spotLightShadows 1
      dvar set r_spotLightSModelShadows 1
      dvar set r_spotLightBrightness 14
      dvar set r_portalMinRecurseDepth 2
      dvar set r_modelVertColor 1
      dvar set sc_debugCasterCount 24
      dvar set sm_sunShadowCenter 0 0 0
      dvar set sm_strictCull 1
      dvar set sm_qualitySpotShadow 1
      dvar set ui_uav_client 0
      dvar set ui_allow_classchange 0
      dvar set ui_allow_teamchange 0
      dvar set g_debugDamage 0
      dvar set g_debugBullets 0
      dvar set bullet_penetrationEnabled 1
      dvar set g_entinfo off
      dvar set g_debugLocDamage 0
      dvar set g_friendlyfireDist 256
      dvar set g_friendlyNameDist 15000
      dvar set melee_debug 0
      dvar set radius_damage_debug 0
      dvar set player_throwbackInnerRadius 90
      dvar set player_throwbackOuterRadius 160
      dvar set player_MGUseRadius 128
      dvar set pickupPrints 0
      dvar set g_dumpAnims -1
      dvar set g_mantleBlockTimeBuffer 500
      dvar set vehHelicopterMaxSpeed 150
      dvar set vehHelicopterMaxSpeedVertical 65
      dvar set vehHelicopterMaxAccel 45
      dvar set vehHelicopterMaxAccelVertical 30
      dvar set vehHelicopterMaxYawRate 120
      dvar set vehHelicopterMaxYawAccel 90
      dvar set vehHelicopterMaxPitch 35
      dvar set vehHelicopterMaxRoll 35
      dvar set vehHelicopterLookaheadTime 1
      dvar set vehHelicopterHoverSpeedThreshold 400
      dvar set vehHelicopterRightStickDeadzone 0.3
      dvar set vehHelicopterStrafeDeadzone 0.3
      dvar set vehHelicopterScaleMovement 1
      dvar set vehHelicopterSoftCollisions 0
      dvar set vehHelicopterDecelerationFwd 0.5
      dvar set vehHelicopterDecelerationSide 1
      dvar set vehHelicopterInvertUpDown 0
      dvar set vehHelicopterYawOnLeftStick 5
      dvar set vehHelicopterTiltSpeed 1.2
      dvar set vehHelicopterTiltFromAcceleration 2
      dvar set vehHelicopterTiltFromDeceleration 2
      dvar set vehHelicopterTiltFromVelocity 1
      dvar set vehHelicopterTiltFromControllerAxes 0
      dvar set vehHelicopterTiltFromFwdAndYaw 0
      dvar set vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt 1
      dvar set vehHelicopterTiltMomentum 0.4
      dvar set vehDebugServer 0
      dvar set vehTextureScrollScale 0
      dvar set vehTestHorsepower 200
      dvar set vehTestWeight 5200
      dvar set vehTestMaxMPH 40
      dvar set missileHellfireMaxSlope 0.5
      dvar set missileHellfireUpAccel 1000
      dvar set missileJavClimbHeightDirect 10000
      dvar set missileJavClimbHeightTop 15000
      dvar set missileJavClimbAngleDirect 85
      dvar set missileJavClimbAngleTop 50
      dvar set missileJavClimbCeilingDirect 0
      dvar set missileJavClimbCeilingTop 3000
      dvar set missileJavTurnRateDirect 60
      dvar set missileJavTurnRateTop 100
      dvar set missileJavAccelClimb 300
      dvar set missileJavAccelDescend 3000
      dvar set missileJavSpeedLimitClimb 1000
      dvar set missileJavSpeedLimitDescend 6000
      dvar set missileJavTurnDecel 0.05
      dvar set missileJavClimbToOwner 700
      dvar set missileWaterMaxDepth 60
      dvar set g_fogColorReadOnly 1 0 0 1
      dvar set g_fogStartDistReadOnly 0
      dvar set g_fogHalfDistReadOnly 0.1
      dvar set g_gravity 800
-----------------------------------
      dvar set scr_fog_disable 0
      dvar set g_fogColorReadOnly 0.643137 0.627451 0.501961 1
      dvar set g_fogStartDistReadOnly 0
      dvar set g_fogHalfDistReadOnly 2842
      dvar set r_specularColorScale 1
      dvar set r_glowBloomIntensity0 .1
      dvar set r_glowBloomIntensity1 .1
      dvar set r_glowSkyBleedIntensity0 .1
      dvar set compassMaxRange 1400
      dvar set scr_allies sas
      dvar set scr_axis ussr
      dvar set sv_hostname CoD4Host
      dvar set g_allowvote 0
Waited 12 msec for asset 'body_mp_sas_urban_sniper' of type 'xmodel'.
Waited 1 msec for asset 'viewhands_black_kit' of type 'xmodel'.
Waited 3 msec for asset 'body_mp_sas_urban_support' of type 'xmodel'.
Waited 4 msec for asset 'body_mp_sas_urban_assault' of type 'xmodel'.
Waited 4 msec for asset 'body_mp_sas_urban_recon' of type 'xmodel'.
Waited 3 msec for asset 'body_mp_sas_urban_specops' of type 'xmodel'.
Waited 3 msec for asset 'body_mp_opforce_sniper_urban' of type 'xmodel'.
Waited 2 msec for asset 'head_mp_opforce_justin' of type 'xmodel'.
Waited 1 msec for asset 'viewhands_op_force' of type 'xmodel'.
Waited 3 msec for asset 'body_mp_opforce_support' of type 'xmodel'.
Waited 1 msec for asset 'head_mp_opforce_3hole_mask' of type 'xmodel'.
Waited 3 msec for asset 'body_mp_opforce_assault' of type 'xmodel'.
Waited 2 msec for asset 'head_mp_opforce_headwrap' of type 'xmodel'.
Waited 3 msec for asset 'body_mp_opforce_eningeer' of type 'xmodel'.
Waited 2 msec for asset 'head_mp_opforce_gasmask' of type 'xmodel'.
Waited 3 msec for asset 'body_mp_opforce_cqb' of type 'xmodel'.
Loaded zone 'mp_shipment'
Waited 1041 msec for asset 'weap_c4detpack_trigger_npc' of type 'sound'.
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.1
      dvar set bg_shock_volume_auto 0.1
      dvar set bg_shock_volume_auto2 0.1
      dvar set bg_shock_volume_autodog 0.1
      dvar set bg_shock_volume_bulletimpact 0.1
      dvar set bg_shock_volume_bulletwhizby 0.1
      dvar set bg_shock_volume_element 0.1
      dvar set bg_shock_volume_auto2d 0.1
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.1
      dvar set bg_shock_volume_body2d 0.1
      dvar set bg_shock_volume_reload 0.1
      dvar set bg_shock_volume_reload2d 0.1
      dvar set bg_shock_volume_item 0.1
      dvar set bg_shock_volume_effects1 0.1
      dvar set bg_shock_volume_effects2 0.1
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.1
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.1
      dvar set bg_shock_volume_local2 0.1
      dvar set bg_shock_volume_ambient 0.1
      dvar set bg_shock_volume_hurt 0.1
      dvar set bg_shock_volume_player1 0.1
      dvar set bg_shock_volume_player2 0.1
      dvar set bg_shock_volume_music 0.1
      dvar set bg_shock_volume_musicnopause 0.1
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 45
      dvar set bg_shock_lookControl_maxyawspeed 45
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType flashed
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 12
      dvar set bg_shock_screenFlashWhiteFadeTime 7.5
      dvar set bg_shock_screenFlashShotFadeTime 15
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.1
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundLoop flashbang_tinnitus_loop
      dvar set bg_shock_soundLoopSilent flashbang_tinnitus_loop_silent
      dvar set bg_shock_soundEnd flashbang_tinnitus_end
      dvar set bg_shock_soundEndAbort flashbang_tinnitus_abort
      dvar set bg_shock_soundFadeInTime 1
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 0.7
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 0.1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 1
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.9
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 1
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.3
      dvar set bg_shock_volume_player1 0.3
      dvar set bg_shock_volume_player2 0.3
      dvar set bg_shock_volume_music 0.3
      dvar set bg_shock_volume_musicnopause 0.3
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 35
      dvar set bg_shock_lookControl_maxyawspeed 35
      dvar set bg_shock_lookControl_mousesensitivityscale 0.1
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType flashed
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 3.5
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundLoop flashbang_tinnitus_loop
      dvar set bg_shock_soundLoopSilent flashbang_tinnitus_loop_silent
      dvar set bg_shock_soundEnd flashbang_tinnitus_end
      dvar set bg_shock_soundEndAbort flashbang_tinnitus_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2
      dvar set bg_shock_soundModEndDelay 1.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay 2
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 0.6
      dvar set bg_shock_soundWetLevel 0.8
      dvar set bg_shock_volume_physics 0.05
      dvar set bg_shock_volume_auto 0.05
      dvar set bg_shock_volume_auto2 0.05
      dvar set bg_shock_volume_autodog 0.05
      dvar set bg_shock_volume_bulletimpact 0.05
      dvar set bg_shock_volume_bulletwhizby 0.05
      dvar set bg_shock_volume_element 0.05
      dvar set bg_shock_volume_auto2d 0.05
      dvar set bg_shock_volume_vehicle 0.05
      dvar set bg_shock_volume_vehiclelimited 0.05
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.05
      dvar set bg_shock_volume_body2d 0.05
      dvar set bg_shock_volume_reload 0.05
      dvar set bg_shock_volume_reload2d 0.05
      dvar set bg_shock_volume_item 0.05
      dvar set bg_shock_volume_effects1 0.05
      dvar set bg_shock_volume_effects2 0.05
      dvar set bg_shock_volume_weapon 0.1
      dvar set bg_shock_volume_weapon2d 0.05
      dvar set bg_shock_volume_nonshock 1
      dvar set bg_shock_volume_voice 0.05
      dvar set bg_shock_volume_local 0.05
      dvar set bg_shock_volume_local2 0.05
      dvar set bg_shock_volume_ambient 1
      dvar set bg_shock_volume_hurt 0.3
      dvar set bg_shock_volume_player1 0.3
      dvar set bg_shock_volume_player2 0.3
      dvar set bg_shock_volume_music 0.3
      dvar set bg_shock_volume_musicnopause 0.3
      dvar set bg_shock_volume_mission 0.05
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 0
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 0
      dvar set g_TeamName_Allies MPUI_SAS_SHORT
      dvar set g_TeamIcon_Allies faction_128_sas
      dvar set g_TeamColor_Allies 0.501961 0.501961 0.501961 0
      dvar set g_ScoresColor_Allies 0 0 0 0
      dvar set g_TeamName_Axis MPUI_SPETSNAZ_SHORT
      dvar set g_TeamIcon_Axis faction_128_ussr
      dvar set g_TeamColor_Axis 0.521569 0.278431 0.278431 0
      dvar set g_ScoresColor_Axis 0.521569 0.278431 0.278431 0
      dvar set g_ScoresColor_Spectator 0.25098 0.25098 0.25098 0
      dvar set g_ScoresColor_Free 0.760784 0.780392 0.101961 0
      dvar set g_TeamColor_MyTeam 0.6 0.8 0.6 0
      dvar set g_TeamColor_EnemyTeam 1 0.45098 0.501961 0
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 1.5
      dvar set bg_shock_sound 0
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.1
      dvar set bg_shock_volume_auto 0.1
      dvar set bg_shock_volume_auto2 0.1
      dvar set bg_shock_volume_autodog 0.1
      dvar set bg_shock_volume_bulletimpact 0.1
      dvar set bg_shock_volume_bulletwhizby 0.1
      dvar set bg_shock_volume_element 0.1
      dvar set bg_shock_volume_auto2d 0.1
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.1
      dvar set bg_shock_volume_body2d 0.1
      dvar set bg_shock_volume_reload 0.1
      dvar set bg_shock_volume_reload2d 0.1
      dvar set bg_shock_volume_item 0.1
      dvar set bg_shock_volume_effects1 0.1
      dvar set bg_shock_volume_effects2 0.1
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.1
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.1
      dvar set bg_shock_volume_local2 0.1
      dvar set bg_shock_volume_ambient 0.1
      dvar set bg_shock_volume_hurt 0.1
      dvar set bg_shock_volume_player1 0.1
      dvar set bg_shock_volume_player2 0.1
      dvar set bg_shock_volume_music 0.1
      dvar set bg_shock_volume_musicnopause 0.1
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 0
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
      dvar set bg_shock_viewKickRadius 0
      dvar set bg_shock_viewKickFadeTime 0
'0' is not a valid value for dvar 'bg_shock_viewKickFadeTime'
  Domain is any number from 0.001 to 1000
      dvar set bg_shock_sound 0
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.1
      dvar set bg_shock_volume_auto 0.1
      dvar set bg_shock_volume_auto2 0.1
      dvar set bg_shock_volume_autodog 0.1
      dvar set bg_shock_volume_bulletimpact 0.1
      dvar set bg_shock_volume_bulletwhizby 0.1
      dvar set bg_shock_volume_element 0.1
      dvar set bg_shock_volume_auto2d 0.1
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.1
      dvar set bg_shock_volume_body2d 0.1
      dvar set bg_shock_volume_reload 0.1
      dvar set bg_shock_volume_reload2d 0.1
      dvar set bg_shock_volume_item 0.1
      dvar set bg_shock_volume_effects1 0.1
      dvar set bg_shock_volume_effects2 0.1
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.1
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.1
      dvar set bg_shock_volume_local2 0.1
      dvar set bg_shock_volume_ambient 0.1
      dvar set bg_shock_volume_hurt 0.1
      dvar set bg_shock_volume_player1 0.1
      dvar set bg_shock_volume_player2 0.1
      dvar set bg_shock_volume_music 0.1
      dvar set bg_shock_volume_musicnopause 0.1
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 35
      dvar set bg_shock_lookControl_maxyawspeed 35
      dvar set bg_shock_lookControl_mousesensitivityscale 0.1
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set ui_uav_allies 0
      dvar set ui_uav_axis 0
      dvar set ui_uav_client 0
      dvar set g_deadChat 1
      dvar set ui_hud_hardcore 1
      dvar set sv_iwds 429757472 -1003608361 1444041517 948230942 2115322797 1043426064 -292863836 173489706 -1846635013 -1079795827 -1041447890 -715502781 489843315 499941093 309900900 -165391090 648005745 -1190209610 
      dvar set sv_iwdNames z_groundfixspeciale z_custom_ruleset zzz_noicons_fix_v1 promodlive211 iw_13 iw_12 iw_11 iw_10 iw_09 iw_08 iw_07 iw_06 iw_05 iw_04 iw_03 iw_02 iw_01 iw_00
      dvar set sv_referencedIwds -1190209610 499941093 648005745 -715502781 -165391090 309900900 948230942 2115322797 1043426064 1444041517 489843315 -292863836 429757472 -1003608361 1444041517 
      dvar set sv_referencedIwdNames main/iw_00 main/iw_04 main/iw_01 main/iw_06 main/iw_02 main/iw_03 mods/moviemod/promodlive211 main/iw_13 main/iw_12 mods/moviemod/zzz_noicons_fix_v1 main/iw_05 main/iw_11 mods/moviemod/z_groundfixspeciale mods/moviemod/z_custom_ruleset mods/moviemod/zzz_noicons_fix_v1
      dvar set sv_referencedFFCheckSums 89196 29040480 13517381 261
      dvar set sv_referencedFFNames code_post_gfx_mp mp_shipment common_mp mp_shipment_load
-----------------------------------
      dvar set sv_cheats 1
      dvar set sv_disableClientConsole 0
----- Server Shutdown -----
==== ShutdownGame (1) ====
      dvar set sv_running 0
      dvar set sv_disableClientConsole 0
---------------------------
----- R_Init -----
      dvar set r_fullscreen 0
      dvar set r_ignorehwgamma 0
      dvar set r_picmip_water 0
      dvar set r_useLayeredMaterials 0
      dvar set r_loadForRenderer 1
      dvar set r_vc_makelog 0
      dvar set r_aaSamples 4
      dvar set r_vsync 1
      dvar set r_floatz 1
      dvar set r_modelVertColor 1
      dvar set r_monitor 0
      dvar set r_rendererPreference Shader model 3.0
      dvar set r_aspectRatio standard
      dvar set r_customMode 
      dvar set r_altModelLightingUpdate 0
      dvar set r_preloadShaders 0
DirectX reports 1024 MB of video memory and 2704 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Using previously reported texture memory size of 1008 MB.
Texture detail is set automatically.
      dvar set r_picmip 0
      dvar set r_picmip_bump 0
      dvar set r_picmip_spec 0
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Unloaded fastfile mp_shipment_load
Unloaded fastfile mp_shipment
Loading fastfile ui_mp
Waited 276 msec for asset 'loadscreen_mp_convoy' of type 'material'.
Waited 4 msec for asset 'loadscreen_mp_countdown' of type 'material'.
Waited 4 msec for asset 'loadscreen_mp_crash' of type 'material'.
Waited 4 msec for asset 'loadscreen_mp_crossfire' of type 'material'.
Waited 4 msec for asset 'loadscreen_mp_farm' of type 'material'.
Waited 4 msec for asset 'loadscreen_mp_overgrown' of type 'material'.
Waited 4 msec for asset 'loadscreen_mp_pipeline' of type 'material'.
Waited 4 msec for asset 'loadscreen_mp_shipment' of type 'material'.
Waited 3 msec for asset 'loadscreen_mp_showdown' of type 'material'.
Waited 4 msec for asset 'loadscreen_mp_strike' of type 'material'.
Waited 4 msec for asset 'loadscreen_mp_vacant' of type 'material'.
Waited 4 msec for asset 'loadscreen_mp_crash_snow' of type 'material'.
Waited 1 msec for asset 'loadscreen_mp_creek' of type 'material'.
Loaded zone 'ui_mp'
      dvar set ui_mousePitch 0
      dvar set ui_netGametypeName dm
      dvar set g_compassShowEnemies 0
      dvar set r_showLightGrid 1
      dvar set developer 0
      dvar set cl_freezeDemo 0
      dvar set timescale 1
      dvar set sv_disableClientConsole 0
Huffman Took 2 Milliseconds
Current language: english
Current search path:
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod\z_groundfixspeciale.iwd (12 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod\z_custom_ruleset.iwd (2 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod\zzz_noicons_fix_v1.iwd (12 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod\promodlive211.iwd (94 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare/mods/moviemod
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_13.iwd (265 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_12.iwd (33 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_11.iwd (448 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_10.iwd (230 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_09.iwd (447 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_08.iwd (66 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_07.iwd (34 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_06.iwd (416 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_05.iwd (716 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_04.iwd (765 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_03.iwd (670 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_02.iwd (1296 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_01.iwd (1456 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_00.iwd (1054 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare/main
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare/main_shared
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare/players
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw06.iwd (7 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw05.iwd (1338 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw04.iwd (1730 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw03.iwd (3705 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw02.iwd (3483 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw01.iwd (3181 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw00.iwd (2904 files)
    localized assets iwd file for english

File Handles:
handle 1: console_mp.log
handle 2: demos/cod4player_tmp_demo.dm_1
----------------------
73092 files in iwd files
      dvar set loc_language 0
      dvar set loc_forceEnglish 0
Setting state to CA_LOADING in CL_DownloadsComplete
Loading fastfile mp_backlot_load
Loaded zone 'mp_backlot_load'
----- R_Init -----
      dvar set r_fullscreen 0
      dvar set r_ignorehwgamma 0
      dvar set r_picmip_water 0
      dvar set r_useLayeredMaterials 0
      dvar set r_loadForRenderer 1
      dvar set r_vc_makelog 0
      dvar set r_aaSamples 4
      dvar set r_vsync 1
      dvar set r_floatz 1
      dvar set r_modelVertColor 1
      dvar set r_monitor 0
      dvar set r_rendererPreference Shader model 3.0
      dvar set r_aspectRatio standard
      dvar set r_customMode 
      dvar set r_altModelLightingUpdate 0
      dvar set r_preloadShaders 0
DirectX reports 1024 MB of video memory and 2717 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Using previously reported texture memory size of 1008 MB.
Texture detail is set automatically.
      dvar set r_picmip 0
      dvar set r_picmip_bump 0
      dvar set r_picmip_spec 0
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
      dvar set ui_mousePitch 0
      dvar set ui_netGametypeName dm
      dvar set cl_paused 1
      dvar set mapname mp_backlot
Unloaded fastfile ui_mp
Loading fastfile mp_backlot
Setting state to CA_LOADING in CL_InitCGame
      dvar set g_gametype sd
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobMax 0
      dvar set bg_fallDamageMaxHeight 350
      dvar set bg_fallDamageMinHeight 140
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_ladder_yawcap 100
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set bg_prone_yawcap 85
      dvar set friction 5.5
      dvar set g_ScoresColor_Allies 0.6 0.639216 0.690196 0
      dvar set g_ScoresColor_Axis 0.65098 0.568627 0.411765 0
      dvar set g_ScoresColor_EnemyTeam 0.690196 0.0705882 0.0509804 1
      dvar set g_ScoresColor_Free 0.760784 0.780392 0.101961 0
      dvar set g_ScoresColor_MyTeam 0.25098 0.721569 0.25098 1
      dvar set g_ScoresColor_Spectator 0.25098 0.25098 0.25098 0
      dvar set g_TeamColor_Allies 0.6 0.639216 0.690196 0
      dvar set g_TeamColor_Axis 0.65098 0.568627 0.411765 0
      dvar set g_TeamColor_EnemyTeam 1 0.45098 0.501961 0
      dvar set g_TeamColor_Free 0.74902 0.25098 0.25098 1
      dvar set g_TeamColor_MyTeam 0.6 0.8 0.6 0
      dvar set g_TeamColor_Spectator 0.25098 0.25098 0.25098 1
      dvar set g_TeamIcon_Allies faction_128_usmc
      dvar set g_TeamIcon_Axis faction_128_arab
      dvar set g_TeamIcon_Free 
      dvar set g_TeamIcon_Spectator 
      dvar set g_TeamName_Allies Attack
      dvar set g_TeamName_Axis Defence
      dvar set inertiaAngle 0
      dvar set inertiaDebug 0
      dvar set inertiaMax 50
      dvar set jump_height 39
      dvar set jump_ladderPushVel 128
      dvar set jump_slowdownEnable 1
      dvar set jump_spreadAdd 64
      dvar set jump_stepSize 18
      dvar set mantle_check_angle 60
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_range 20
      dvar set mantle_debug 0
      dvar set mantle_enable 1
      dvar set mantle_view_yawcap 60
      dvar set player_adsExitDelay 0
      dvar set player_backSpeedScale 0.7
      dvar set player_breath_fire_delay 0
      dvar set player_breath_gasp_lerp 6
      dvar set player_breath_gasp_scale 4.5
      dvar set player_breath_gasp_time 1
      dvar set player_breath_hold_lerp 1
      dvar set player_breath_hold_time 4.5
      dvar set player_breath_snd_delay 1
      dvar set player_breath_snd_lerp 2
      dvar set player_debugHealth 0
      dvar set player_dmgtimer_flinchTime 500
      dvar set player_dmgtimer_maxTime 750
      dvar set player_dmgtimer_minScale 0
      dvar set player_dmgtimer_stumbleTime 500
      dvar set player_dmgtimer_timePerPoint 100
      dvar set player_footstepsThreshhold 0
      dvar set player_lean_rotate_crouch_left 0.8
      dvar set player_lean_rotate_crouch_right 0.3
      dvar set player_lean_rotate_left 0.8
      dvar set player_lean_rotate_right 0.4
      dvar set player_lean_shift_crouch_left 4
      dvar set player_lean_shift_crouch_right 15
      dvar set player_lean_shift_left 5
      dvar set player_lean_shift_right 9
      dvar set player_moveThreshhold 10
      dvar set player_scopeExitOnDamage 0
      dvar set player_spectateSpeedScale 1
      dvar set player_sprintCameraBob 0.5
      dvar set player_sprintForwardMinimum 105
      dvar set player_sprintMinTime 1
      dvar set player_sprintRechargePause 0
      dvar set player_sprintSpeedScale 1.5
      dvar set player_sprintStrafeSpeedScale 0.667
      dvar set player_sprintTime 4
      dvar set player_strafeAnimCosAngle 0.5
      dvar set player_strafeSpeedScale 0.8
      dvar set player_turnAnims 0
      dvar set player_view_pitch_down 85
      dvar set player_view_pitch_up 85
      dvar set scr_allies usmc
      dvar set scr_axis arab
      dvar set stopspeed 100
      dvar set ui_allowvote 0
      dvar set ui_bomb_timer 0
      dvar set ui_friendlyfire 1
      dvar set ui_hostname BiG LAN 1 by GameHosting.it
      dvar set ui_motd 
      dvar set ui_scorelimit 0
      dvar set ui_timelimit 1.75
Loaded zone 'mp_backlot'
Waited 3644 msec for asset 'weap_m249saw_turret_fire_plr' of type 'sound'.
LOADING... collision map
LOADING... graphics
LOADING... maps/mp/mp_backlot.d3dbsp
      dvar set r_lightTweakAmbient 0.15
      dvar set r_lightTweakDiffuseFraction 0.5
      dvar set r_lightTweakSunLight 1.3
      dvar set r_lightTweakAmbientColor 0.8 0.901961 1 1
      dvar set r_lightTweakSunColor 1 0.921569 0.878431 1
      dvar set r_lightTweakSunDiffuseColor 1 0.976471 0.835294 1
      dvar set r_lightTweakSunDirection -43.5 25.11 0
      dvar set r_lightTweakDiffuseFraction 0.5
LOADING... game media
LOADING...  - textures
LOADING...  - models
LOADING...  - items
LOADING...  - inline models
LOADING...  - server models
Error: Could not load xmodel "perc_stoppingpower".
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType flashed
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 3.5
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundLoop flashbang_tinnitus_loop
      dvar set bg_shock_soundLoopSilent flashbang_tinnitus_loop_silent
      dvar set bg_shock_soundEnd flashbang_tinnitus_end
      dvar set bg_shock_soundEndAbort flashbang_tinnitus_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2
      dvar set bg_shock_soundModEndDelay 1.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay 2
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 0.6
      dvar set bg_shock_soundWetLevel 0.8
      dvar set bg_shock_volume_physics 0.05
      dvar set bg_shock_volume_auto 0.05
      dvar set bg_shock_volume_auto2 0.05
      dvar set bg_shock_volume_autodog 0.05
      dvar set bg_shock_volume_bulletimpact 0.05
      dvar set bg_shock_volume_bulletwhizby 0.05
      dvar set bg_shock_volume_element 0.05
      dvar set bg_shock_volume_auto2d 0.05
      dvar set bg_shock_volume_vehicle 0.05
      dvar set bg_shock_volume_vehiclelimited 0.05
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.05
      dvar set bg_shock_volume_body2d 0.05
      dvar set bg_shock_volume_reload 0.05
      dvar set bg_shock_volume_reload2d 0.05
      dvar set bg_shock_volume_item 0.05
      dvar set bg_shock_volume_effects1 0.05
      dvar set bg_shock_volume_effects2 0.05
      dvar set bg_shock_volume_weapon 0.1
      dvar set bg_shock_volume_weapon2d 0.05
      dvar set bg_shock_volume_nonshock 1
      dvar set bg_shock_volume_voice 0.05
      dvar set bg_shock_volume_local 0.05
      dvar set bg_shock_volume_local2 0.05
      dvar set bg_shock_volume_ambient 1
      dvar set bg_shock_volume_hurt 0.3
      dvar set bg_shock_volume_player1 0.3
      dvar set bg_shock_volume_player2 0.3
      dvar set bg_shock_volume_music 0.3
      dvar set bg_shock_volume_musicnopause 0.3
      dvar set bg_shock_volume_mission 0.05
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 0
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 0
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 1.5
      dvar set bg_shock_sound 0
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.1
      dvar set bg_shock_volume_auto 0.1
      dvar set bg_shock_volume_auto2 0.1
      dvar set bg_shock_volume_autodog 0.1
      dvar set bg_shock_volume_bulletimpact 0.1
      dvar set bg_shock_volume_bulletwhizby 0.1
      dvar set bg_shock_volume_element 0.1
      dvar set bg_shock_volume_auto2d 0.1
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.1
      dvar set bg_shock_volume_body2d 0.1
      dvar set bg_shock_volume_reload 0.1
      dvar set bg_shock_volume_reload2d 0.1
      dvar set bg_shock_volume_item 0.1
      dvar set bg_shock_volume_effects1 0.1
      dvar set bg_shock_volume_effects2 0.1
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.1
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.1
      dvar set bg_shock_volume_local2 0.1
      dvar set bg_shock_volume_ambient 0.1
      dvar set bg_shock_volume_hurt 0.1
      dvar set bg_shock_volume_player1 0.1
      dvar set bg_shock_volume_player2 0.1
      dvar set bg_shock_volume_music 0.1
      dvar set bg_shock_volume_musicnopause 0.1
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 0
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
      dvar set bg_shock_viewKickRadius 0
      dvar set bg_shock_viewKickFadeTime 0
'0' is not a valid value for dvar 'bg_shock_viewKickFadeTime'
  Domain is any number from 0.001 to 1000
      dvar set bg_shock_sound 0
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.1
      dvar set bg_shock_volume_auto 0.1
      dvar set bg_shock_volume_auto2 0.1
      dvar set bg_shock_volume_autodog 0.1
      dvar set bg_shock_volume_bulletimpact 0.1
      dvar set bg_shock_volume_bulletwhizby 0.1
      dvar set bg_shock_volume_element 0.1
      dvar set bg_shock_volume_auto2d 0.1
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.1
      dvar set bg_shock_volume_body2d 0.1
      dvar set bg_shock_volume_reload 0.1
      dvar set bg_shock_volume_reload2d 0.1
      dvar set bg_shock_volume_item 0.1
      dvar set bg_shock_volume_effects1 0.1
      dvar set bg_shock_volume_effects2 0.1
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.1
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.1
      dvar set bg_shock_volume_local2 0.1
      dvar set bg_shock_volume_ambient 0.1
      dvar set bg_shock_volume_hurt 0.1
      dvar set bg_shock_volume_player1 0.1
      dvar set bg_shock_volume_player2 0.1
      dvar set bg_shock_volume_music 0.1
      dvar set bg_shock_volume_musicnopause 0.1
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 35
      dvar set bg_shock_lookControl_maxyawspeed 35
      dvar set bg_shock_lookControl_mousesensitivityscale 0.1
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.1
      dvar set bg_shock_volume_auto 0.1
      dvar set bg_shock_volume_auto2 0.1
      dvar set bg_shock_volume_autodog 0.1
      dvar set bg_shock_volume_bulletimpact 0.1
      dvar set bg_shock_volume_bulletwhizby 0.1
      dvar set bg_shock_volume_element 0.1
      dvar set bg_shock_volume_auto2d 0.1
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.1
      dvar set bg_shock_volume_body2d 0.1
      dvar set bg_shock_volume_reload 0.1
      dvar set bg_shock_volume_reload2d 0.1
      dvar set bg_shock_volume_item 0.1
      dvar set bg_shock_volume_effects1 0.1
      dvar set bg_shock_volume_effects2 0.1
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.1
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.1
      dvar set bg_shock_volume_local2 0.1
      dvar set bg_shock_volume_ambient 0.1
      dvar set bg_shock_volume_hurt 0.1
      dvar set bg_shock_volume_player1 0.1
      dvar set bg_shock_volume_player2 0.1
      dvar set bg_shock_volume_music 0.1
      dvar set bg_shock_volume_musicnopause 0.1
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 45
      dvar set bg_shock_lookControl_maxyawspeed 45
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType flashed
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 12
      dvar set bg_shock_screenFlashWhiteFadeTime 7.5
      dvar set bg_shock_screenFlashShotFadeTime 15
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.1
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundLoop flashbang_tinnitus_loop
      dvar set bg_shock_soundLoopSilent flashbang_tinnitus_loop_silent
      dvar set bg_shock_soundEnd flashbang_tinnitus_end
      dvar set bg_shock_soundEndAbort flashbang_tinnitus_abort
      dvar set bg_shock_soundFadeInTime 1
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 0.7
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 0.1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 1
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.9
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 1
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.3
      dvar set bg_shock_volume_player1 0.3
      dvar set bg_shock_volume_player2 0.3
      dvar set bg_shock_volume_music 0.3
      dvar set bg_shock_volume_musicnopause 0.3
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 35
      dvar set bg_shock_lookControl_maxyawspeed 35
      dvar set bg_shock_lookControl_mousesensitivityscale 0.1
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.001
      dvar set bg_shock_screenBlurBlendFadeTime 0.001
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0
      dvar set bg_shock_viewKickFadeTime 0.001
      dvar set bg_shock_sound 0
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.9
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.2
      dvar set bg_shock_volume_body2d 0.2
      dvar set bg_shock_volume_reload 0.2
      dvar set bg_shock_volume_reload2d 0.2
      dvar set bg_shock_volume_item 0.2
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.2
      dvar set bg_shock_volume_local2 0.2
      dvar set bg_shock_volume_ambient 0.2
      dvar set bg_shock_volume_hurt 0.4
      dvar set bg_shock_volume_player1 0.4
      dvar set bg_shock_volume_player2 0.4
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.9
      dvar set bg_shock_volume_announcer 0.9
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 0
      dvar set bg_shock_lookControl_maxpitchspeed 0
      dvar set bg_shock_lookControl_maxyawspeed 0
      dvar set bg_shock_lookControl_mousesensitivityscale 0
      dvar set bg_shock_lookControl_fadeTime 0.001
      dvar set bg_shock_movement 1
LOADING...  - game media done
LOADING... clients
Error: Could not load menufile "ui_mp/scriptmenus/quickpromod.menu".
Error: Could not load menufile "ui_mp/scriptmenus/quickpromodgfx.menu".
Error: Could not load menufile "ui_mp/scriptmenus/team_marinesopfor_flipped.menu".
Error: Could not load menufile "ui_mp/scriptmenus/changeclass_marines_mw.menu".
Error: Could not load menufile "ui_mp/scriptmenus/changeclass_opfor_mw.menu".
Error: Could not load menufile "ui_mp/scriptmenus/changeclass_mw.menu".
Error: Could not load menufile "ui_mp/scriptmenus/shoutcast.menu".
Error: Could not load menufile "ui_mp/scriptmenus/shoutcast_map.menu".
Error: Could not load menufile "ui_mp/scriptmenus/shoutcast_setup.menu".
Error: Could not load menufile "ui_mp/scriptmenus/shoutcast_setup_binds.menu".
Error: Could not load menufile "ui_mp/scriptmenus/echo.menu".
Error: Could not load menufile "ui_mp/scriptmenus/demo.menu".
Error: Could not load material "defaultweapon_mp saw_bipod_crouch_mp m4_acog_mp barrett_mp g36c_reflex_mp winchester1200_grip_mp frag_grenade_mp mp5_silencer_mp deserteagle_mp rpg_mp uzi_mp m14_mp smoke_grenade_mp flash_grenade_mp beretta_mp colt45_mp usp_mp deserteaglegold_mp mp5_mp skorpion_mp ak74u_mp p90_mp ak47_mp mp44_mp g3_mp g36c_mp m16_mp m4_mp gl_mp m16_gl_mp gl_m16_mp dragunov_mp m40a3_mp remington700_mp m21_mp m1014_mp winchester1200_mp rpd_mp saw_mp m60e4_mp c4_mp claymore_mp concussion_grenade_mp beretta_silencer_mp colt45_silencer_mp usp_silencer_mp mp5_reflex_mp mp5_acog_mp skorpion_reflex_mp skorpion_silencer_mp skorpion_acog_mp uzi_reflex_mp uzi_silencer_mp uzi_acog_mp ak74u_reflex_mp ak74u_silencer_mp ak74u_acog_mp p90_reflex_mp p90_silencer_mp p90_acog_mp ak47_reflex_mp ak47_silencer_mp ak47_acog_mp ak47_gl_mp gl_ak47_mp m14_reflex_mp m14_silencer_mp m14_acog_mp m14_gl_mp gl_m14_mp g3_reflex_mp g3_silencer_mp g3_acog_mp g3_gl_mp gl_g3_mp g36c_silencer_mp g36c_acog_mp g36c_gl_mp gl_g36c_mp m16_reflex_mp m16_silencer_mp m16_acog_mp m4_reflex_mp m4_silencer_mp m4_gl_mp gl_m4_mp dragunov_acog_mp m40a3_acog_mp barrett_acog_mp remington700_acog_mp m21_acog_mp m1014_grip_mp m1014_reflex_mp winchester1200_reflex_mp rpd_acog_mp rpd_grip_mp rpd_reflex_mp saw_acog_mp saw_grip_mp saw_reflex_mp m60e4_acog_mp m60e4_grip_mp m60e4_reflex_mp frag_grenade_short_mp destructible_car briefcase_bomb_mp briefcase_bomb_defuse_mp radar_mp airstrike_mp helicopter_mp artillery_mp cobra_ffar_mp hind_ffar_mp cobra_20mm_mp".
CL_InitCGame:  3.99 seconds
Com_TouchMemory: 0 msec. Using sum: 1707499582
      dvar set con_gameMsgWindow0Filter gamenotify obituary
      dvar set con_gameMsgWindow1Filter boldgame
      dvar set con_gameMsgWindow2Filter subtitle
      dvar set con_gameMsgWindow3Filter 
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
No channels added or hidden
      dvar set cl_paused 0
Working directory: C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare
PunkBuster Client: Changing PunkBuster homepath to [C:\Users\Fede\AppData\Local\PunkBuster\COD4\pb\]
PunkBuster Client: Warning: Corrupted Interface
PunkBuster Client: Attempting to resolve master7.evenbalance.com
PunkBuster Client: Resolved to [216.240.146.139] (442)
PunkBuster Client: PunkBuster Client (v2.318 | A0) Enabled
      dvar set r_lightTweakDiffuseFraction 0.5
PunkBuster Client: Game Version [CoD4 MP 1.7 build 568 nightly Wed Jun 18 2008 04:48:38PM win-x86]
PunkBuster Client: Not Connected to a Server
PunkBuster Client: PB Services socket initialized
      dvar set cl_paused 0
Playing smoke grenades at time 8889650
      dvar set cl_ingame 1
execing jb.cfg from disk
      dvar set r_filmTweakLightTint 0.9 0.9 1
      dvar set r_filmTweakDarkTint 0.9 0.9 1
      dvar set r_filmTweakContrast 1.1
      dvar set r_filmTweakBrightness 0
      dvar set r_filmTweakDesaturation 0
      dvar set r_filmTweakEnable 1
      dvar set r_filmUseTweaks 1
      dvar set r_lightTweakSunColor 1 0.996078 0.858824 1
      dvar set r_lightTweakSunDiffuseColor 1 0.996078 0.858824 1
r_lightTweakSunDiffuseColor is read only.
      dvar set r_lightTweakSunLight 1.5
      dvar set g_TeamColor_Allies 1 1 1 1
      dvar set g_TeamColor_Axis 0 0 0 1
      dvar set con_gameMsgWindow0MsgTime 999
      dvar set r_glow 0
      dvar set snd_volume 0.3
      dvar set r_dof_enable 0
      dvar set r_blur 0.1337
      dvar set r_specular 1
      dvar set r_specularColorScale 7
      dvar set sm_enable 1
      dvar set ui_hud_hardcore 1
      dvar set r_gamma 1
      dvar set hud_enable 0
      dvar set cg_chatTime 0
      dvar set cg_fov 80
      dvar set cg_fovScale 1.125
      dvar set cg_drawCrosshair 0
      dvar set cg_drawsun 1
      dvar set r_drawDecals 1
      dvar set bg_bobMax 0
      dvar set cg_drawCrosshairNames 0
      dvar set cg_drawFriendlyNames 0
      dvar set cg_drawCrosshair 0
      dvar set cg_overheadIconSize 0
      dvar set cg_overheadNamesSize 0
      dvar set waypointOffscreenPointerDistance 0.001
      dvar set waypointOffscreenPointerWidth 0.01
      dvar set waypointOffscreenPointerHeight 0.01
      dvar set waypointIconHeight 0.01
      dvar set waypointIconWidth 0.01
      dvar set cg_firstPersonTracerChance 1
      dvar set cg_tracerchance 1
      dvar set cg_tracerScale 1
      dvar set cg_tracerScaleMinDist 0
      dvar set cg_tracerwidth 0
      dvar set cg_chatHeight 0
      dvar set cg_cursorHints 0
      dvar set cg_drawBreathHint 0
      dvar set cg_drawMantleHint 0
      dvar set cg_hudDamageIconHeight 0
      dvar set cg_hudDamageIconInScope 0
      dvar set cg_hudDamageIconOffset 0
      dvar set cg_hudDamageIconTime 0
      dvar set cg_hudDamageIconWidth 0
      dvar set cg_hudgrenadeiconenable 0
      dvar set cg_hudGrenadeIconEnabledFlash 0
      dvar set cg_hudGrenadeIconHeight 0
      dvar set cg_hudGrenadeIconInScope 0
      dvar set cg_hudGrenadeIconWidth 0
      dvar set cg_hudGrenadePointerHeight 0
      dvar set cg_hudGrenadePointerWidth 0
      dvar set cg_gun_ofs 0
      dvar set cg_gun_ofs_f 0
      dvar set cg_gun_ofs_r 0
      dvar set cg_gun_ofs_u 0
      dvar set cg_gun_ofs_f 0
      dvar set cg_gun_ofs_r 0
      dvar set cg_gun_ofs_u 0
      dvar set hud_health_pulserate_critical 0.1
      dvar set hud_health_pulserate_injured 0.1
      dvar set hud_health_startpulse_critical 0
      dvar set hud_health_startpulse_injured 0
      dvar set hud_healthOverlay_phaseEnd_pulseDuration 0
      dvar set hud_healthOverlay_phaseEnd_toAlpha 0
      dvar set hud_healthOverlay_phaseOne_pulseDuration 0
      dvar set hud_healthOverlay_phaseThree_pulseDuration 0
      dvar set hud_healthOverlay_phaseThree_toAlphaMultiplier 0
      dvar set hud_healthOverlay_phaseTwo_pulseDuration 0
      dvar set hud_healthOverlay_phaseTwo_toAlphaMultiplier 0
      dvar set hud_healthOverlay_pulseStart 0
      dvar set hud_healthOverlay_regenPauseTime 0
      dvar set r_fog 0
      dvar set r_detail 0
      dvar set com_maxfps 60
      dvar set r_normalMap Unchanged
      dvar set r_lightTweakDiffuseFraction 0.425926
      dvar set r_lightTweakDiffuseFraction 0.425926
PunkBuster Client: PnkBstrA successfully loaded PnkBstrB
PunkBuster Client: PnkBstrB service installed and started successfully
BeH Ridk^7: ^7go
      dvar set self_ready 1
      dvar set waiting_on 4
      dvar set waiting_on 3
      dvar set self_alive 3
      dvar set opposing_alive 3
      dvar set self_alive 2
      dvar set opposing_alive 3
      dvar set self_alive 3
      dvar set opposing_alive 3
      dvar set self_ready 1
      dvar set waiting_on 3
      dvar set waiting_on 2
      dvar set timescale 25
      dvar set self_alive 2
      dvar set opposing_alive 3
      dvar set self_alive 3
      dvar set opposing_alive 3
      dvar set loadout_curclass specops
      dvar set loadout_curclass specops
      dvar set self_ready 1
      dvar set waiting_on 2
      dvar set self_kills 2
      dvar set self_alive 2
      dvar set opposing_alive 3
      dvar set self_alive 3
      dvar set opposing_alive 3
      dvar set self_alive 2
      dvar set opposing_alive 3
      dvar set waiting_on 1
      dvar set ui_drawbombicon 0
      dvar set self_alive 3
      dvar set opposing_alive 3
      dvar set loadout_curclass specops
      dvar set loadout_curclass specops
      dvar set self_ready 1
      dvar set waiting_on 1
      dvar set self_kills 3
      dvar set self_alive 3
      dvar set opposing_alive 2
      dvar set timescale 1
      dvar set self_alive 3
      dvar set opposing_alive 3
      dvar set timescale 25
      dvar set self_kills 4
      dvar set self_alive 2
      dvar set opposing_alive 3
      dvar set self_alive 3
      dvar set opposing_alive 3
      dvar set self_kills 5
      dvar set self_alive 2
      dvar set opposing_alive 3
      dvar set self_ready 1
      dvar set waiting_on 1
      dvar set self_alive 3
      dvar set opposing_alive 3
      dvar set timescale 1
      dvar set timescale 25
      dvar set self_kills 6
      dvar set self_alive 2
      dvar set opposing_alive 3
      dvar set self_kills 7
      dvar set self_alive 1
      dvar set opposing_alive 3
      dvar set self_alive 2
      dvar set opposing_alive 3
      dvar set self_alive 3
      dvar set opposing_alive 3
      dvar set self_kills 8
      dvar set self_alive 2
      dvar set opposing_alive 3
      dvar set self_ready 1
      dvar set waiting_on 1
      dvar set self_kills 9
      dvar set self_alive 1
      dvar set opposing_alive 3
      dvar set self_alive 2
      dvar set opposing_alive 3
      dvar set self_alive 3
      dvar set opposing_alive 3
      dvar set self_alive 2
      dvar set opposing_alive 3
R_MarkFragments: Too many triangles to mark, max 255 radius 200.00 at -362.00 1129.00 72.00
      dvar set self_alive 1
      dvar set opposing_alive 3
      dvar set waiting_on 0
      dvar set self_ready 
      dvar set ui_hud_hardcore 1
Playing smoke grenade at 8926450 at ( -215.000000, -1216.000000, 63.000000 )
Playing smoke grenades at time 8929900
      dvar set cg_thirdPerson 0
      dvar set cl_paused 0
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_drawCrosshair 1
      dvar set cg_drawSpectatorMessages 1
      dvar set ui_hud_hardcore 0
      dvar set fx_drawClouds 0
      dvar set ui_showMenuOnly 
      dvar set self_ready 
      dvar set ui_drawbombicon 0
      dvar set loadout_curclass specops
      dvar set self_alive 3
      dvar set opposing_alive 3
      dvar set allies_allow_sniper 0
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_specops 0
      dvar set allies_allow_assault 1
      dvar set timescale 1
      dvar set timescale 25
      dvar set g_compassShowEnemies 1
      dvar set timescale 1
      dvar set timescale 25
      dvar set self_alive 3
      dvar set opposing_alive 3
      dvar set self_alive 3
      dvar set opposing_alive 2
      dvar set self_alive 3
      dvar set opposing_alive 2
      dvar set timescale 1
      dvar set self_alive 3
      dvar set opposing_alive 1
      dvar set timescale 25
      dvar set self_alive 3
      dvar set opposing_alive 1
      dvar set self_alive 3
      dvar set opposing_alive 0
      dvar set ui_hud_hardcore 1
      dvar set cg_drawSpectatorMessages 0
      dvar set g_compassShowEnemies 0
      dvar set timescale 1
      dvar set g_compassShowEnemies 0
Playing smoke grenades at time 8966050
      dvar set cg_thirdPerson 0
      dvar set cl_paused 0
      dvar set axis_allow_sniper 0
      dvar set promod_hud_website 
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_drawCrosshair 1
      dvar set cg_drawSpectatorMessages 1
      dvar set ui_hud_hardcore 0
      dvar set fx_drawClouds 0
      dvar set ui_showMenuOnly 
      dvar set self_ready 
      dvar set ui_drawbombicon 0
      dvar set loadout_curclass specops
      dvar set self_alive 3
      dvar set opposing_alive 3
      dvar set axis_allow_demolitions 1
      dvar set self_ready 0
      dvar set self_kills 
      dvar set waiting_on 6
      dvar set axis_allow_specops 1
      dvar set axis_allow_assault 1
      dvar set allies_allow_sniper 0
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_specops 0
      dvar set allies_allow_assault 1
      dvar set weap_allow_smoke_grenade 1
      dvar set weap_allow_flash_grenade 1
      dvar set weap_allow_frag_grenade 1
      dvar set attach_allow_pistol_silencer 1
      dvar set attach_allow_pistol_none 1
      dvar set weap_allow_deserteaglegold 1
      dvar set weap_allow_deserteagle 1
      dvar set weap_allow_usp 1
      dvar set weap_allow_colt45 1
      dvar set weap_allow_beretta 1
      dvar set class_sniper_limit 1
      dvar set class_demolitions_limit 1
      dvar set class_specops_limit 2
      dvar set class_assault_limit 64
]\quit
quitting...
----- CL_Shutdown -----
MAX_PACKET_USERCMDS
MAX_PACKET_USERCMDS
      dvar set sv_disableClientConsole 0
Successfully wrote stats data
-----------------------
Unloaded fastfile mp_backlot
Unloaded fastfile mp_backlot_load
Unloaded fastfile localized_common_mp
Unloaded fastfile common_mp
Unloaded fastfile localized_code_post_gfx_mp
Unloaded fastfile code_post_gfx_mp
