Build 568 nightly Wed Jun 18 2008 04:48:38PM
logfile opened on Sat Jun 01 11:03:05 2013

sv_cheats is write protected.
      dvar set sv_maxclients 24
      dvar set sv_running 0
sv_running is read only.
      dvar set timescale 5
timescale is cheat protected.
      dvar set ui_gametype 0
      dvar set ui_hud_hardcore 0
      dvar set ui_hud_obituaries 1
      dvar set ui_hud_showobjicons 1
      dvar set ui_mousePitch 0
      dvar set waypointIconHeight 1.18
      dvar set waypointIconWidth 1.19
      dvar set waypointOffscreenPointerDistance 0.001
Hiding channel: error
Hiding channel: gamenotify
Hiding channel: boldgame
Hiding channel: subtitle
Hiding channel: obituary
Hiding channel: logfile_only
Hiding channel: console_only
Hiding channel: gfx
Hiding channel: sound
Hiding channel: files
Hiding channel: devgui
Hiding channel: profile
Hiding channel: ui
Hiding channel: client
Hiding channel: server
Hiding channel: system
Hiding channel: playerweap
Hiding channel: ai
Hiding channel: anim
Hiding channel: physics
Hiding channel: fx
Hiding channel: leaderboards
Hiding channel: parserscript
Hiding channel: script
No channels added or hidden
Adding channel: error
Adding channel: gamenotify
Adding channel: boldgame
Adding channel: subtitle
Adding channel: obituary
Adding channel: logfile_only
Adding channel: console_only
Adding channel: gfx
Adding channel: sound
Adding channel: files
Adding channel: devgui
Adding channel: profile
Adding channel: ui
Adding channel: client
Adding channel: server
Adding channel: system
Adding channel: playerweap
Adding channel: ai
Adding channel: anim
Adding channel: physics
Adding channel: fx
Adding channel: leaderboards
Adding channel: parserscript
Adding channel: script
      dvar set sys_configSum 4379996
      dvar set sys_configureGHz 14.5936
      dvar set sys_sysMB 1024
      dvar set sys_gpu AMD Radeon HD 7700 Series
      dvar set sys_configSum 0
      dvar set fs_game mods/moviemod mod
fs_game is write protected.
      dvar set cl_freezedemo 0
      dvar set timescale 1
timescale is cheat protected.
      dvar set version CoD4 MP 1.7 build 568 nightly Wed Jun 18 2008 04:48:38PM win-x86
CPU vendor is "GenuineIntel"
CPU name is "Intel(R) Core(TM) i7 CPU         860  @ 2.80GHz"
4 logical CPUs reported
4 physical CPUs detected
Measured CPU speed is 2.80 GHz
Total CPU performance is estimated as 14.59 GHz
System memory is 1024 MB (capped at 1 GB)
Video card is "AMD Radeon HD 7700 Series"
Streaming SIMD Extensions (SSE) supported

      dvar set in_mouse 1
      dvar set g_gametype sd
      dvar set ui_maxclients 32
      dvar set sv_maxclients 24
Winsock Initialized
      dvar set net_noudp 0
      dvar set net_noipx 0
      dvar set net_socksEnabled 0
      dvar set net_socksServer 
      dvar set net_socksPort 1080
      dvar set net_socksUsername 
      dvar set net_socksPassword 
      dvar set net_noudp 0
      dvar set net_noipx 0
      dvar set net_socksEnabled 0
      dvar set net_socksServer 
      dvar set net_socksPort 1080
      dvar set net_socksUsername 
      dvar set net_socksPassword 
Opening IP socket: localhost:28960
      dvar set net_port 28960
Hostname: bart-PC
IP: 192.168.1.74
      dvar set net_port 28960
      dvar set onlinegame 1
----- Initializing Renderer ----
      dvar set cl_paused 0
      dvar set cg_drawGun 1
      dvar set cg_fovScale 1
      dvar set cg_fovMin 10
      dvar set cg_draw2D 1
      dvar set cg_drawHealth 0
      dvar set cg_drawMaterial Off
      dvar set cg_drawCrosshair 1
      dvar set cg_drawCrosshairNames 1
      dvar set cg_drawShellshock 1
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_hudGrenadeIconMaxRangeFlash 500
      dvar set cg_crosshairAlpha 1
      dvar set cg_crosshairAlphaMin 0.5
      dvar set cg_crosshairDynamic 0
      dvar set cg_crosshairEnemyColor 1
      dvar set cg_gun_x 0
      dvar set cg_gun_y 0
      dvar set cg_gun_z 0
      dvar set cg_gun_move_f 0
      dvar set cg_gun_move_r 0
      dvar set cg_gun_move_u 0
      dvar set cg_gun_ofs_f 0
      dvar set cg_gun_ofs_r 0
      dvar set cg_gun_ofs_u 0
      dvar set cg_gun_move_rate 0
      dvar set cg_gun_move_minspeed 0
      dvar set cg_centertime 5
      dvar set cg_debugposition 0
      dvar set cg_footsteps 1
      dvar set cg_firstPersonTracerChance 0.5
      dvar set cg_laserForceOn 0
      dvar set cg_laserRange 1500
      dvar set cg_laserRangePlayer 1500
      dvar set cg_laserRadius 0.8
      dvar set cg_laserLightBodyTweak 15
      dvar set cg_laserLightRadius 3
      dvar set cg_laserLightBeginOffset 13
      dvar set cg_laserLightEndOffset -3
      dvar set cg_laserEndOffset 0.5
      dvar set cg_laserFlarePct 0.2
      dvar set cg_tracerchance 0.2
      dvar set cg_tracerwidth 4
      dvar set cg_tracerSpeed 7500
      dvar set cg_tracerlength 160
      dvar set cg_tracerScale 1
      dvar set cg_tracerScaleMinDist 5000
      dvar set cg_tracerScrewRadius 0.5
      dvar set cg_thirdPersonRange 120
      dvar set cg_thirdPersonAngle 0
      dvar set cg_thirdPerson 0
      dvar set cg_dumpAnims -1
      dvar set cg_overheadNamesMaxDist 10000
      dvar set cg_overheadNamesNearDist 256
      dvar set cg_overheadNamesFarDist 1024
      dvar set cg_overheadNamesFarScale 0.6
      dvar set cg_overheadNamesSize 0.5
      dvar set cg_overheadIconSize 0.7
      dvar set cg_overheadRankSize 0.5
      dvar set cg_overheadNamesGlow 0 0 0 1
      dvar set cg_overheadNamesFont 2
      dvar set cg_drawFriendlyNames 1
      dvar set cg_enemyNameFadeIn 250
      dvar set cg_friendlyNameFadeIn 0
      dvar set cg_enemyNameFadeOut 250
      dvar set cg_friendlyNameFadeOut 1500
      dvar set cg_drawThroughWalls 0
      dvar set cg_heliKillCamDist 1000
      dvar set cg_heliKillCamFov 15
      dvar set cg_heliKillCamZDist 50
      dvar set cg_heliKillCamNearBlur 4
      dvar set cg_heliKillCamFarBlur 2
      dvar set cg_heliKillCamFarBlurStart 100
      dvar set cg_heliKillCamFarBlurDist 300
      dvar set cg_heliKillCamNearBlurStart 0
      dvar set cg_heliKillCamNearBlurEnd 100
      dvar set compassMaxRange 2500
      dvar set compassSoundPingFadeTime 2
      dvar set compassClampIcons 1
      dvar set compassRadarPingFadeTime 4
      dvar set compassRadarUpdateTime 4
      dvar set compassRadarLineThickness 0.4
      dvar set cg_hudMapRadarLineThickness 0.15
      dvar set waypointPlayerOffsetProne 30
      dvar set waypointPlayerOffsetCrouch 56
      dvar set waypointPlayerOffsetStand 74
      dvar set clientSideEffects 1
      dvar set g_compassShowEnemies 0
      dvar set bg_viewKickScale 0.2
      dvar set bg_viewKickMax 90
      dvar set bg_viewKickMin 5
      dvar set bg_viewKickRandom 0.4
      dvar set player_view_pitch_up 85
      dvar set bg_ladder_yawcap 100
      dvar set bg_prone_yawcap 85
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_fallDamageMinHeight 128
      dvar set bg_fallDamageMaxHeight 300
      dvar set inertiaMax 50
      dvar set inertiaDebug 0
      dvar set inertiaAngle 0
      dvar set friction 5.5
      dvar set bg_swingSpeed 0.2
      dvar set bg_legYawTolerance 20
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobMax 8
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set player_breath_hold_time 4.5
      dvar set player_breath_gasp_time 1
      dvar set player_breath_gasp_lerp 6
      dvar set player_adsExitDelay 0
      dvar set player_sustainAmmo 0
      dvar set player_backSpeedScale 0.7
      dvar set player_sprintSpeedScale 1.5
      dvar set player_sprintTime 4
      dvar set player_sprintMinTime 1
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set player_meleeRange 64
      dvar set player_meleeWidth 10
      dvar set player_meleeHeight 10
      dvar set player_burstFireCooldown 0.2
      dvar set bullet_penetrationMinFxDist 30
      dvar set jump_height 39
      dvar set jump_stepSize 18
      dvar set jump_slowdownEnable 1
      dvar set jump_ladderPushVel 128
      dvar set jump_spreadAdd 64
      dvar set mantle_enable 1
      dvar set mantle_debug 0
      dvar set mantle_check_range 20
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_angle 60
      dvar set mantle_view_yawcap 60
      dvar set perk_weapSpreadMultiplier 0.65
      dvar set ragdoll_debug 0
      dvar set ragdoll_fps 20
      dvar set ragdoll_max_life 4500
      dvar set ragdoll_explode_force 18000
      dvar set ragdoll_explode_upbias 0.8
      dvar set ragdoll_bullet_force 500
      dvar set ragdoll_bullet_upbias 0.5
      dvar set ragdoll_baselerp_time 1000
      dvar set ragdoll_jointlerp_time 3000
      dvar set ragdoll_rotvel_scale 1
      dvar set ragdoll_jitter_scale 1
      dvar set ragdoll_self_collision_scale 1.2
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
      dvar set fs_game mods/moviemod mod
fs_game is write protected.
      dvar set cl_freezeDemo 0
      dvar set timescale 1
timescale is cheat protected.
      dvar set snd_khz 44
      dvar set snd_outputConfiguration Windows default
Attempting 44 kHz 16 bit [Windows default] sound
----- R_Init -----
      dvar set r_fullscreen 1
      dvar set r_ignorehwgamma 0
      dvar set r_texFilterDisable 0
      dvar set r_fullbright 0
      dvar set r_debugShader none
      dvar set r_znear 4
      dvar set r_znear_depthhack 0.1
      dvar set r_zfar 0
      dvar set r_fog 1
      dvar set r_picmip_water 0
      dvar set r_lightMap Unchanged
      dvar set r_colorMap Unchanged
      dvar set r_normalMap Unchanged
      dvar set r_specularMap Unchanged
      dvar set r_specularColorScale 1
      dvar set r_diffuseColorScale 1
      dvar set r_useLayeredMaterials 0
      dvar set r_loadForRenderer 1
      dvar set r_resampleScene 1
      dvar set r_showPixelCost off
      dvar set r_vc_makelog 0
      dvar set r_showLightGrid 0
      dvar set r_showMissingLightGrid 0
      dvar set r_lightTweakSunLight 1
      dvar set r_lightTweakSunColor 0 1 0 1
      dvar set r_lightTweakSunDirection 0 0 0
      dvar set r_norefresh 0
      dvar set r_scaleViewport 1
      dvar set r_aaSamples 16
      dvar set r_vsync 0
      dvar set r_spotLightFovInnerFraction 0.7
      dvar set r_spotLightStartRadius 36
      dvar set r_spotLightEndRadius 196
      dvar set r_spotLightShadows 1
      dvar set r_spotLightSModelShadows 1
      dvar set r_spotLightEntityShadows 1
      dvar set r_spotLightBrightness 14
      dvar set r_lockPvs 0
      dvar set r_skipPvs 0
      dvar set r_singleCell 0
      dvar set r_portalWalkLimit 0
      dvar set r_portalMinRecurseDepth 2
      dvar set r_showPortals 0
      dvar set r_showFbColorDebug None
      dvar set r_showFloatZDebug 0
      dvar set r_floatz 1
      dvar set r_highLodDist -1
      dvar set r_mediumLodDist -1
      dvar set r_lowLodDist -1
      dvar set r_lowestLodDist -1
      dvar set r_forceLod none
      dvar set sc_blur 2
      dvar set sc_count 24
      dvar set sc_debugCasterCount 24
      dvar set sc_debugReceiverCount 24
      dvar set sc_showOverlay 0
      dvar set sc_showDebug 0
      dvar set sc_wantCount 12
      dvar set sc_wantCountMargin 1
      dvar set sc_fadeRange 0.25
      dvar set sc_shadowInRate 2
      dvar set sc_shadowOutRate 5
      dvar set sc_length 400
      dvar set sc_offscreenCasterLodBias 0
      dvar set sc_offscreenCasterLodScale 20
      dvar set sm_sunEnable 1
      dvar set sm_spotEnable 1
      dvar set sm_sunSampleSizeNear 0.25
      dvar set sm_sunShadowScale 1
      dvar set sm_fastSunShadow 1
      dvar set r_blur 0
      dvar set r_glow 1
      dvar set r_glowUseTweaks 0
      dvar set r_glowTweakEnable 0
      dvar set r_glowTweakRadius0 5
      dvar set r_glowTweakBloomIntensity0 1
      dvar set r_glowTweakBloomCutoff 0.5
      dvar set r_glowTweakBloomDesaturation 0
      dvar set r_filmUseTweaks 0
      dvar set r_contrast 1
      dvar set r_brightness 0
      dvar set r_desaturation 1
      dvar set r_dof_tweak 0
      dvar set r_dof_nearBlur 6
      dvar set r_dof_farBlur 1.8
      dvar set r_dof_viewModelStart 2
      dvar set r_dof_viewModelEnd 8
      dvar set r_dof_nearStart 10
      dvar set r_dof_nearEnd 60
      dvar set r_dof_farStart 1000
      dvar set r_dof_farEnd 7000
      dvar set r_dof_bias 0.5
      dvar set r_sun_from_dvars 0
      dvar set r_monitor 1
      dvar set r_rendererPreference Shader model 3.0
      dvar set r_aspectRatio auto
      dvar set r_customMode 
      dvar set r_altModelLightingUpdate 0
      dvar set r_preloadShaders 0
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because r_rendererPreference is set to Shader model 3.0.
      dvar set r_rendererInUse Shader model 3.0
      dvar set r_mode 1920x1080
      dvar set r_displayRefresh 60 Hz
Attempting 1920 x 1080 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 8x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx_mp
Loading fastfile localized_code_post_gfx_mp
Loading fastfile mod
Loaded zone 'code_post_gfx_mp'
Loaded zone 'localized_code_post_gfx_mp'
Loaded zone 'mod'
Loading fastfile ui_mp
Loading fastfile common_mp
Loading fastfile localized_common_mp
      dvar set wideScreen 1
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 1024 MB of video memory and 627 MB of available texture memory.
Texture detail is set automatically.
      dvar set r_picmip 0
      dvar set r_picmip_bump 0
      dvar set r_picmip_spec 0
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps

------- sound system initialization -------
      dvar set snd_slaveFadeTime 500
      dvar set snd_enable2D 1
      dvar set snd_enable3D 1
      dvar set snd_enableStream 1
      dvar set snd_enableReverb 1
      dvar set snd_draw3D Off
      dvar set snd_levelFadeTime 250
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
------- sound system successfully initialized -------
end $init 2819 ms
--- Common Initialization Complete ---
=============================== DVAR DUMP ========================================
      1280 "devmap mp_Crash;disconnect;r_fullscreen 1;r_aspectratio standard;vid_Restart"
      720 "devmap mp_Crash;disconnect;r_fullscreen 0;r_custommode 1280x720;vid_restart"
      _filmTweakLightTint "2 2 2"
      _healthOverlay_regenPauseTime "0"
      _picmip "1"
      actionSlotsHide "0"
      activeAction ""
      ai_badPathSpam "0"
      ai_bathpath "0"
      ai_corpseCount "10"
      ai_debugAccuracy "0"
      ai_debugAnimDeltas "0"
      ai_debugCoverEntityNum "-6969"
      ai_debugCoverSelection "0"
      ai_debugFindPath "0"
      ai_debugMayMove "0"
      ai_debugMeleeAttackSpots "1"
      ai_debugThreat "0"
      ai_debugThreatSelection "0"
      ai_disableSpawn "0"
      ai_enableBadPlaces "1"
      ai_eventDistBadPlace "256"
      ai_eventDistBullet "96"
      ai_eventDistDeath "1024"
      ai_eventDistExplosion "1024"
      ai_eventDistFootstep "512"
      ai_eventDistFootstepLite "256"
      ai_eventDistGrenadePing "512"
      ai_eventDistGunShot "2048"
      ai_eventDistNewEnemy "1024"
      ai_eventDistPain "512"
      ai_eventDistProjImpact "512"
      ai_eventDistProjPing "128"
      ai_eventDistSilencedShot "128"
      ai_foliageSeeThroughDist "128"
      ai_friendlySuppression "1"
      ai_friendlySuppressionDist "128"
      ai_maxAttackerCount "2"
      ai_meleeHeight "10"
      ai_meleeRange "64"
      ai_meleeWidth "20"
      ai_moveOrientMode "invalid"
      ai_nocriticalsections "1"
      ai_noDodge "0"
      ai_noPathToEnemyGiveupTime "6000"
      ai_nosight "1"
      ai_pathMomentum "0.78"
      ai_pathNegotiationOverlapCost "300"
      ai_playerFarAccuracy "0.1"
      ai_playerFarDamage "30"
      ai_playerFarRange "2000"
      ai_playerNearAccuracy "0"
      ai_playerNearDamage "200"
      ai_playerNearRange "800"
      ai_showBadPlaces "0"
      ai_ShowCanshootChecks "0"
      ai_showClaimedNode "0"
      ai_showDodge "0"
      ai_ShowFailedPaths "100"
      ai_showFriendlyChains "0"
      ai_showNearestNode "0"
      ai_showNodes "0"
      ai_showNodesDist "384"
      ai_showPaths "0"
      ai_showPotentialThreatDir "0"
      ai_showRegion "0"
      ai_showVisData "0"
      ai_showVisDataDist "1000"
      ai_showVolume "-1"
      ai_threatUpdateInterval "500"
      aim_accel_turnrate_debug "0"
      aim_accel_turnrate_enabled "1"
      aim_accel_turnrate_lerp "1200"
      aim_autoaim_debug "0"
      aim_autoaim_enabled "0"
      aim_autoaim_lerp "40"
      aim_autoaim_region_height "120"
      aim_autoaim_region_width "160"
      aim_automelee_debug "0"
      aim_automelee_enabled "0"
      aim_automelee_range "0"
      aim_automelee_region_height "240"
      aim_automelee_region_width "320"
      aim_input_graph_debug "0"
      aim_input_graph_enabled "1"
      aim_input_graph_index "3"
      aim_lockon_debug "0"
      aim_lockon_deflection "0.05"
      aim_lockon_enabled "1"
      aim_lockon_region_height "90"
      aim_lockon_region_width "90"
      aim_lockon_strength "0.6"
      aim_scale_view_axis "1"
      aim_slowdown_debug "0"
      aim_slowdown_enabled "1"
      aim_slowdown_pitch_scale "0.4"
      aim_slowdown_pitch_scale_ads "0.5"
      aim_slowdown_region_width "90"
      aim_slowdown_yaw_scale "0.4"
      aim_slowdown_yaw_scale_ads "0.5"
      aim_target_sentient_radius "10"
      aim_turnrate_pitch "90"
      aim_turnrate_pitch_ads "55"
      aim_turnrate_yaw "260"
      aim_turnrate_yaw_ads "90"
      airlift_min_spec "0"
      alias "b1 say_team lol"
      allmaps "vstr allmaps1;"
      allmaps1 "r_filmtweakenable 1;r_filmtweakcontrast 2; r_filmtweakdarktint 1.7 1.7 2; r_filmtweakdesaturation 0; r_filmtweaklighttint 0 0.25 0.5; r_filmTweakBrightness 0.5; r_gamma 0.9; seta allmaps vstr allmaps2;"
      allmaps2 ";r_gamma 1.1; r_filmtweakenable 1; r_filmtweakdesaturation 0; r_filmtweakbrightness 0.6; r_filmtweakcontrast 2.4; r_filmtweakdarktint 1.5 1.6 2; r_filmtweaklighttint 0 0 0;seta allmaps vstr allmaps3;"
      allmaps3 "r_filmtweakenable 1;r_filmtweakcontrast 2; r_filmtweakdarktint 1.7 1.7 2; r_filmtweakdesaturation 0; r_filmtweaklighttint 0 0.4 0; r_filmTweakBrightness 0.5; r_gamma 0.9;seta allmaps vstr allmaps4;"
      allmaps4 "r_filmtweakenable 1;r_filmtweakcontrast 2; r_filmtweakdarktint 1.6 1.65 2; r_filmtweakdesaturation 0; r_filmtweaklighttint 0.3 0.2 0.2; r_filmTweakBrightness 0.5; r_gamma 0.9;seta allmaps vstr allmaps1;"
      am "vstr ammo"
      ammoCounterHide "0"
      angles "0"
      animated_trees_enabled "0"
      animscriptent "-1"
      arch "winnt"
      arilift_min_spec "0"
      ass_cyc "vstr ak"
      atem "vstr atem2"
      atem1 "-holdbreath; atem vstr atem2"
      atem2 "+holdbreath; atem vstr atem1"
      att_cyc "vstr dot"
      authPort "20800"
      authServerName "cod4master.activision.com"
      b_altHud "1"
      b_altHudFlags "6"
      b_anticheat "1"
      b_antilag "1"
      b_antiwarp "1"
      b_backupcvars "1"
      b_bannerlocation "128"
      b_banners "0"
      b_bannertime "0"
      b_brokenlogtimestamps "0"
      b_campaignFile ""
      b_chargetransfer "1"
      b_chatAlpha "0.33"
      b_chatfags "1"
      b_chatFlags "1"
      b_chatsounds "0"
      b_cheatkicktime "-1"
      b_cheatlog ""
      b_cmdwarnings "1"
      b_cursefilter ""
      b_cursefilteraction "3"
      b_customVoiceChat "1"
      b_damagexp "0"
      b_debugfakebmodel "0"
      b_debuglocations "0"
      b_defaultbantime "300"
      b_defaultskills ""
      b_demo_autotimescale "1"
      b_demo_autotimescaleweapons "0"
      b_demo_dynamitecam "0"
      b_demo_dynamitecounter "0"
      b_demo_followxDistance "50"
      b_demo_followyDistance "0"
      b_demo_followzDistance "20"
      b_demo_freecamspeed "800"
      b_demo_grenadecam "0"
      b_demo_mortarcam "0"
      b_demo_nametags "0"
      b_demo_nopitch "1"
      b_demo_panzercam "0"
      b_demo_pitchturnspeed "140"
      b_demo_playersprites "1"
      b_demo_pvshint "0"
      b_demo_rollspeed "140"
      b_demo_teamonlymissilecam "0"
      b_demo_yawturnspeed "150"
      b_demorecord_statusline "470"
      b_descriptiveTextscale "0.8"
      b_distancefalloff "1"
      b_drawclock "1"
      b_drawfps "2"
      b_drawPromotions "1"
      b_drawranks "1"
      b_drawRewards "1"
      b_drawspectatoralpha "1.0"
      b_drawspectatorteamflags "1"
      b_drawspeed "0"
      b_emptyscript ""
      b_ettv_flags "3"
      b_fireteamAlpha "1.0"
      b_fireteamLatchedClass "0"
      b_fixedphysics "1"
      b_fixedphysicsfps "125"
      b_floodMaxCommands "6"
      b_flushItems "0"
      b_goatsound "1"
      b_headshot "0"
      b_helmetprotection "1"
      b_hitsounds "1"
      b_hudYoffset "10.0"
      b_instagibDamage "400"
      b_intermissiontime "60"
      b_intreadypercent "75"
      b_lagometer "1"
      b_lagometerAlpha "1.0"
      b_levels_battlesense ""
      b_levels_covertops ""
      b_levels_engineer ""
      b_levels_fieldops ""
      b_levels_lightweapons ""
      b_levels_medic ""
      b_levels_soldier ""
      b_locationJustify "0"
      b_locationMaxChars "25"
      b_locationMode "0"
      b_logbanners "1"
      b_logrealtimestamps "1"
      b_mapconfigdirectory ""
      b_mapscriptdirectory ""
      b_mapzoom "2.708854"
      b_match_warmupjoin "0"
      b_maxmortarpitch "0"
      b_moverscale "1.0"
      b_multiview "1"
      b_muzzleflash "0"
      b_noactivatelean "0"
      b_noskillupgrades "0"
      b_noTapoutWarning "0"
      b_numPopups "-1"
      b_optimizePrediction "1"
      b_panzerhack "1"
      b_popupFadeTime "2500"
      b_popupStayTime "2000"
      b_popupTime "1000"
      b_predefineddemokeys "1"
      b_privatemessages "2"
      b_pronedelay "0"
      b_realHead "0"
      b_riflegrenades "1"
      b_semiAdminLevels "0"
      b_shoutcastpassword ""
      b_shove "80"
      b_shove_noz "1"
      b_shovesounds "1"
      b_showClientCmds "0"
      b_shrug "0"
      b_simpleItems "0"
      b_smallPopups "0"
      b_spectatorNames "1"
      b_speedinterval "200"
      b_speedunit "0"
      b_statsaver "1"
      b_stickycharge "1"
      b_sv_hitsounds "1"
      b_textcolorfilter ""
      b_tjg_ghostfx "2"
      b_tjl_color "blue"
      b_tjl_draw "1"
      b_tjl_showmaxspeed "0"
      b_tjl_stepsize "0.5"
      b_tjl_stoponnomove "1"
      b_tracers "1"
      b_votetextscale "0.8"
      b_watermark ""
      b_watermarkAlpha "1"
      b_watermarkFadeAfter "0"
      b_watermarkFadeTime "0"
      b_weapaltReloads "1"
      b_wolfrof "0"
      b_xpstopwatch "0"
      bash_setup "vstr bash01"
      bcmp_incoming_grenade_probability "50"
      bcmp_kill_inform_probability "50"
      bcmp_killstreak_incoming_probability "50"
      bcmp_perk_call_probability "50"
      bcmp_sniper_kill_probability "25"
      bcmp_toss_grenade_probability "50"
      bcmp_weapon_delay "2000"
      bcmp_weapon_fire_probability "90"
      bess "vstr bess2"
      bettyDetonateRadius "150"
      bettyTimeBeforeDetonate "0.45"
      bettyUpVelocity "296"
      bg_aimSpreadMoveSpeedThreshold "11"
      bg_bobAmplitudeDucked "0.0075 0.0075"
      bg_bobAmplitudeProne "0.02 0.005"
      bg_bobAmplitudeSprinting "0.02 0.014"
      bg_bobAmplitudeStanding "0.007 0.007"
      bg_bobMax "8"
      bg_debugWeaponAnim "0"
      bg_debugWeaponState "0"
      bg_duck2prone_time "400"
      bg_fallDamageMaxHeight "300"
      bg_fallDamageMinHeight "128"
      bg_foliagesnd_fastinterval "500"
      bg_foliagesnd_maxspeed "180"
      bg_foliagesnd_minspeed "40"
      bg_foliagesnd_resetinterval "500"
      bg_foliagesnd_slowinterval "1500"
      bg_ladder_yawcap "100"
      bg_legYawTolerance "20"
      bg_maxGrenadeIndicatorSpeed "20"
      bg_physicsFix "1"
      bg_prone2duck_time "400"
      bg_prone_softyawedge "1"
      bg_prone_yawcap "85"
      bg_shock_lookControl "1"
      bg_shock_lookControl_fadeTime "2"
      bg_shock_lookControl_maxpitchspeed "90"
      bg_shock_lookControl_maxyawspeed "90"
      bg_shock_lookControl_mousesensitivityscale "0.5"
      bg_shock_movement "1"
      bg_shock_screenBlurBlendFadeTime "1"
      bg_shock_screenBlurBlendTime "0.4"
      bg_shock_screenFlashShotFadeTime "1"
      bg_shock_screenFlashWhiteFadeTime "1"
      bg_shock_screenType "blurred"
      bg_shock_sound "1"
      bg_shock_soundDryLevel "1"
      bg_shock_soundEnd "shellshock_end"
      bg_shock_soundEndAbort "shellshock_end_abort"
      bg_shock_soundFadeInTime "0.25"
      bg_shock_soundFadeOutTime "2.5"
      bg_shock_soundLoop "shellshock_loop"
      bg_shock_soundLoopEndDelay "-3"
      bg_shock_soundLoopFadeTime "1.5"
      bg_shock_soundLoopSilent "shellshock_loop_silent"
      bg_shock_soundModEndDelay "2"
      bg_shock_soundRoomType "generic"
      bg_shock_soundWetLevel "0.5"
      bg_shock_viewKickFadeTime "3"
      bg_shock_viewKickPeriod "0.75"
      bg_shock_viewKickRadius "0.05"
      bg_shock_volume_ambient "0.5"
      bg_shock_volume_announcer "0.5"
      bg_shock_volume_auto "0.5"
      bg_shock_volume_auto2 "0.5"
      bg_shock_volume_auto2d "0.5"
      bg_shock_volume_autodog "0.5"
      bg_shock_volume_body "0.5"
      bg_shock_volume_body2d "0.5"
      bg_shock_volume_bulletimpact "0.5"
      bg_shock_volume_bulletwhizby "0.5"
      bg_shock_volume_effects1 "0.5"
      bg_shock_volume_effects2 "0.5"
      bg_shock_volume_element "0.5"
      bg_shock_volume_hurt "0.5"
      bg_shock_volume_item "0.5"
      bg_shock_volume_local "0.5"
      bg_shock_volume_local2 "0.5"
      bg_shock_volume_menu "0.5"
      bg_shock_volume_mission "0.5"
      bg_shock_volume_music "0.5"
      bg_shock_volume_musicnopause "0.5"
      bg_shock_volume_nonshock "0.5"
      bg_shock_volume_physics "0.5"
      bg_shock_volume_player1 "0.5"
      bg_shock_volume_player2 "0.5"
      bg_shock_volume_reload "0.5"
      bg_shock_volume_reload2d "0.5"
      bg_shock_volume_shellshock "0.5"
      bg_shock_volume_vehicle "0.5"
      bg_shock_volume_vehiclelimited "0.5"
      bg_shock_volume_voice "0.5"
      bg_shock_volume_weapon "0.5"
      bg_shock_volume_weapon2d "0.5"
      bg_swingSpeed "0.2"
      bg_viewheight_crouched "40"
      bg_viewheight_prone "11"
      bg_viewheight_standing "60"
      bg_viewKickMax "90"
      bg_viewKickMin "5"
      bg_viewKickRandom "0.4"
      bg_viewKickScale "0.2"
      bind "f say ^1:^7]"
      blind_fadeout "0"
      blood "0"
      bobpitch "0"
      bobroll "0"
      body_protection "1"
      bog_b_min_spec "0"
      bomb "say BOMB!!"
      bot_enable "0"
      bot_minplayers "0"
      bot_nochat "1"
      bullet_penetrationMinFxDist "30"
      bullshit "1"
      cam_maxfps "85"
      camera "off"
      capturelimit "0"
      ccon_gameMsgWindow0LineCount "8"
      cf_AmmoStatusbar "8x8"
      cf_Console "7x12"
      cf_crosshairnames "9x9"
      cf_following "8x8"
      cf_fragmsg "8x8"
      cf_Pickupstring "0x0"
      cf_scores "11x11"
      cf_statusbar "32x32"
      cf_Statusbarammo "12x12"
      cf_Teamchat "8x12"
      cf_teamcrosshairhealth "9x9"
      cf_teamoverlay "9x9"
      cf_vote "10x10"
      cf_WeaponName "12x12"
      cf_WeaponSwitch "32x32"
      cf_wstats "1.2"
      cf_wstopshots "1.0"
      cf_wtopshots "1.0"
      cfgsize "33.597 bytes"
      cg_85Hz "0"
      cg_airstrikeKillCamCloseXYDist "24"
      cg_airstrikeKillCamCloseZDist "24"
      cg_airstrikeKillCamDist "200"
      cg_airstrikeKillCamFarBlur "2"
      cg_airstrikeKillCamFarBlurDist "300"
      cg_airstrikeKillCamFarBlurStart "100"
      cg_airstrikeKillCamFov "80"
      cg_airstrikeKillCamNearBlur "4"
      cg_airstrikeKillCamNearBlurEnd "100"
      cg_airstrikeKillCamNearBlurStart "0"
      cg_altAdrenaline "0"
      cg_altGrenades "1"
      cg_altlightning "0"
      cg_altplasma "1"
      cg_ammoCheck "0"
      cg_animBlend "1"
      cg_animspeed "0"
      cg_announcer "1"
      cg_announcerSounds "1"
      cg_antilag "1"
      cg_atmosphericeffects "0"
      cg_autoAction "0"
      cg_autoactivate "1"
      cg_autodemo "0"
      cg_automap_a "0.75"
      cg_automap_h "150"
      cg_automap_w "150"
      cg_automap_x "485"
      cg_automap_y "5"
      cg_autoReload "0"
      cg_autoscreenshot "0"
      cg_autoswitch "0"
      cg_blinktime "100"
      cg_blood "1"
      cg_bloodDamageBlend "1"
      cg_bloodFlash "1"
      cg_bloodLimit "0"
      cg_bloodLimitMsec "330"
      cg_bloodTime "0"
      cg_bobAmplitudeDucked "0.0075"
      cg_bobAmplitudeProne "0.03"
      cg_bobAmplitudeStanding "0.007"
      cg_bobMax "8"
      cg_bobpitch "0"
      cg_bobroll "0"
      cg_bobup "0.005"
      cg_bobWeaponAmplitude "0.16"
      cg_bobWeaponLag "0.25"
      cg_bobWeaponMax "10"
      cg_bobWeaponRollAmplitude "1.5"
      cg_bobyaw "0"
      cg_bodyTime "10"
      cg_brass "1"
      cg_brassTime "0"
      cg_cameraOrbitDelay "50"
      cg_centerPrintY "-60"
      cg_centertime "5"
      cg_centerY "70"
      cg_chatbeep "0"
      cg_chatHeight "0"
      cg_ChatsOnly "0"
      cg_chatTime "0"
      cg_clientLog "1"
      cg_complaintPopUp "0"
      cg_connectionIconSize "0"
      cg_constantSizeHeadIcons "0"
      cg_coronafardist "0"
      cg_coronas "0"
      cg_crosshair "0"
      cg_crosshairaaalpha "0"
      cg_crosshairAlpha "1"
      cg_crosshairAlphaAlt "1.0"
      cg_crosshairAlphaMin "0.5"
      cg_crosshairColor "red"
      cg_crosshairColorAlt "red"
      cg_crosshairDynamic "0"
      cg_crosshairEneeyColor "1"
      cg_crosshairEnemyColor "1"
      cg_crosshairenemycolors "0"
      cg_crosshairFriendRGBA "1,0,1,1"
      cg_crosshairGrow "0"
      cg_crosshairHealth "1"
      cg_crosshairnames "1"
      cg_crosshairNoGun "gfx/reticle/hud@center_ads.tga"
      cg_crosshairPulse "1"
      cg_crosshairRGBA "1,0,0,1"
      cg_crosshairSize "48"
      cg_crosshairX "0"
      cg_crosshairY "0"
      cg_currentSelectedPlayer "0"
      cg_currentSelectedPlayerName ""
      cg_cursorHints "0"
      cg_Customloc "0"
      cg_cycleAllWeaps "1"
      cg_damageDraw "1"
      cg_damageindicator "1.5"
      cg_damageKick "1"
      cg_deadBodyFilter "0"
      cg_deadbodyque "0"
      cg_deathDelay "100"
      cg_debug_overlay_viewport "0"
      cg_debugevents "0"
      cg_debugInfoCornerOffset "0 0"
      cg_debugposition "0"
      cg_deferPlayers "1"
      cg_descriptiveText "0"
      cg_displayrefresh "85"
      cg_drafps "0"
      cg_draw2D "1"
      cg_draw3D "0"
      cg_draw3dicons "0"
      cg_draw3dincons "0"
      cg_draw3discons "0"
      cg_drawAllWeaps "1"
      cg_DrawAmmoWarning "0"
      cg_drawAttacker "1"
      cg_drawBreathHint "1"
      cg_drawBuddies "1"
      cg_drawclock "1"
      cg_drawCompass "1"
      cg_drawCrosshair "1"
      cg_drawCrosshairNames "1"
      cg_drawCrosshairNamesPosX "300"
      cg_drawCrosshairNamesPosY "180"
      cg_drawCrosshairPickups "1"
      cg_drawDecals "1"
      cg_drawenemynames "0"
      cg_drawFireteamOverlay "1"
      cg_drawFPGun "1"
      cg_drawFPS "Off"
      cg_drawFPSLabels "1"
      cg_drawFPSOnly "0"
      cg_drawFrags "1"
      cg_drawFriend "1"
      cg_drawFriendlyFireCrosshair "0"
      cg_drawFriendlyNames "1"
      cg_drawGun "1"
      cg_drawHealth "0"
      cg_drawHUDIcons "1"
      cg_drawicons "1"
      cg_drawKiller "1"
      cg_drawLagometer "0"
      cg_drawMantleHint "0"
      cg_drawMaterial "Off"
      cg_drawmlagometer "1"
      cg_drawNotifyText "1"
      cg_drawpaused "1"
      cg_drawPing "0"
      cg_drawRadar "2"
      cg_drawReinforcementTime "1"
      cg_drawRewards "0"
      cg_drawRoundTimer "1"
      cg_drawScriptUsage "0"
      cg_drawShellshock "1"
      cg_drawsmallpopupicons "0"
      cg_drawSnapshot "0"
      cg_drawSnapshotTime "1"
      cg_drawSoundOverlay "0"
      cg_drawSpectatorMessages "1"
      cg_drawSpreadScale "1"
      cg_drawStatus "1"
      cg_drawsun "1"
      cg_drawTeamOverlay "2"
      cg_drawTeamScores "1"
      cg_drawThroughWalls "0"
      cg_drawTimer "1"
      cg_drawTurretCrosshair "1"
      cg_drawWeaponIconFlash "0"
      cg_drrawBreathHint "1"
      cg_dumpAnims "-1"
      cg_emptyswitch "0"
      cg_enableosphud "1"
      cg_enemycolors "2222"
      cg_enemymodel "grunt/pm"
      cg_enemyNameFadeIn "250"
      cg_enemyNameFadeOut "250"
      cg_errordecay "100"
      cg_everyoneHearsEveryone "1"
      cg_execClassConfigs "0"
      cg_execVstr ""
      cg_fallKick "1"
      cg_fastSolids "1"
      cg_firstPersonTracerChance "0.5"
      cg_flareVisionSetFadeDuration "2000"
      cg_float "1"
      cg_fog "0"
      cg_followkiller "0"
      cg_followpowerup "0"
      cg_followviewcam "1"
      cg_footsteps "1"
      cg_forceColors "1"
      cg_forceModel "1"
      cg_fov "80"
      cg_fovMin "10"
      cg_fovScale "1"
      cg_friendlyNameFadeIn "0"
      cg_friendlyNameFadeOut "1500"
      cg_fullscreen "1"
      cg_gameBoldMessageWidth "390"
      cg_gameMessageWidth "455"
      cg_gamemessagewithe "65"
      cg_gibs "0"
      cg_glow "0"
      cg_goreDetail "0"
      cg_gun_move_f "0"
      cg_gun_move_minspeed "0"
      cg_gun_move_r "0"
      cg_gun_move_rate "0"
      cg_gun_move_u "0"
      cg_gun_ofs "0"
      cg_gun_ofs_f "0"
      cg_gun_ofs_r "0"
      cg_gun_ofs_u "0"
      cg_gun_rot_r "0"
      cg_gun_rot_rate "0"
      cg_gun_rot_y "0"
      cg_gun_x "0"
      cg_gun_y "0"
      cg_gun_z "0"
      cg_gunX "0"
      cg_guny "0"
      cg_gunz "0"
      cg_headIconMinScreenRadius "0"
      cg_heliKillCamDist "1000"
      cg_heliKillCamFarBlur "2"
      cg_heliKillCamFarBlurDist "300"
      cg_heliKillCamFarBlurStart "100"
      cg_heliKillCamFov "15"
      cg_heliKillCamNearBlur "4"
      cg_heliKillCamNearBlurEnd "100"
      cg_heliKillCamNearBlurStart "0"
      cg_heliKillCamZDist "50"
      cg_hintFadeTime "100"
      cg_hud_crosshaircolor "0"
      cg_hud_crosshairTeamInfo "1"
      cg_hud_drawPickup "1"
      cg_hud_fragMessage "1"
      cg_hud_graphs "1"
      cg_hud_statusbarStyle "5"
      cg_hud_teamBackground "1"
      cg_hud_weaponList "1"
      cg_hud_weaponListBackground "3"
      cg_hud_weaponListDrawAll "0"
      cg_hud_weaponListFlash "1"
      cg_hudAlpha "1.0"
      cg_hudChatIntermission "5 450"
      cg_hudChatIntermissionPositign "5 110"
      cg_hudChatIntermissionPosition "5 110"
      cg_hudChatPositign "10000"
      cg_hudChatPosition "5 204"
      cg_hudCompassMaxRange "1500"
      cg_hudCompassMinRadius "0"
      cg_hudCompassMinRange "0"
      cg_hudCompassSize "1"
      cg_hudCompassSoundPingFadeTime "2"
      cg_hudCompassSpringyPointers "0"
      cg_hudDamageIcgnOffset "128"
      cg_hudDamageIcofInScope "0"
      cg_hudDamageIconHeight "64"
      cg_hudDamageIconInScope "0"
      cg_hudDamageIconOffset "128"
      cg_hudDamageIconTime "2000"
      cg_hudDamageIconWidth "128"
      cg_hudEapBorderWidth "2"
      cg_hudEapRadarLineThickness "0.15"
      cg_hudFiles "ui_mp/hud.txt"
      cg_HudGernadeIconHeight "0"
      cg_hudGrefadeIconOffset "50"
      cg_hudGrenadeIcgnMaxHeight "104"
      cg_hudGrenadeIconAnScope "0"
      cg_hudgrenadeiconenable "0"
      cg_hudgrenadeiconenabled "0"
      cg_hudGrenadeIconEnabledFlash "0"
      cg_hudGrenadeIconEnabledsmoke "1"
      cg_hudGrenadeIconHeight "25"
      cg_hudGrenadeIconInScope "0"
      cg_hudGrenadeIconMaxHeight "104"
      cg_hudGrenadeIconMaxRange "250"
      cg_hudGrenadeIconMaxRangeFlash "500"
      cg_hudGrenadeIconMaxRangeFrag "250"
      cg_hudGrenadeIconOffset "50"
      cg_hudGrenadeIconWidth "25"
      cg_hudGrenadePointerHeaght "12"
      cg_hudGrenadePointerHeight "12"
      cg_hudGrenadePointerPivot "12 27"
      cg_hudGrenadePointerPulseFreq "1.7"
      cg_hudGrenadePointerPulseMax "1.85"
      cg_hudGrenadePointerPulseMin "0.3"
      cg_hudGrenadePointerWidth "25"
      cg_hudlegacysplitscreenscale "2"
      cg_hudMapBorderWidth "2"
      cg_hudMapFriendlyHeight "15"
      cg_hudMapFriendlyWidth "15"
      cg_hudMapPlayerHeight "20"
      cg_hudMapPlayerWidth "20"
      cg_hudMapRadarLineThickness "0.15"
      cg_hudObjectiveMaxHeight "70"
      cg_hudObjectiveMaxRange "2048"
      cg_hudObjectiveMinAlpha "1"
      cg_hudObjectiveMinHeight "100"
      cg_hudObjectiveNumRings "10"
      cg_hudObjectiveRingSize "64"
      cg_hudObjectiveRingTime "10000"
      cg_hudObjectiveTextScale "0.3"
      cg_hudProneY "-160"
      cg_hudsayintermissionposition "110 90"
      cg_hudSayPosition "5 180"
      cg_hudsplitscreencompassscale "1.5"
      cg_hudsplitscreenstancescale "2"
      cg_hudStanceFlash "1 1 1 1"
      cg_hudStanceFlash_b "0.3"
      cg_hudStanceFlash_g "1.0"
      cg_hudStanceFlash_r "1.0"
      cg_hudStanceHintPrints "0"
      cg_hudVotePosition "5 220"
      cg_ignore "0"
      cg_impactPrediction "1"
      cg_impactVibration "0"
      cg_instanttapout "0"
      cg_invalidCmdHintBlinkInterval "600"
      cg_invalidCmdHintDuration "1800"
      cg_lagometer "0"
      cg_laserEndOffset "0.5"
      cg_laserFlarePct "0.2"
      cg_laserForceOn "0"
      cg_laserLight "1"
      cg_laserLightBeginOffset "13"
      cg_laserLightBodyTweak "15"
      cg_laserLightEndOffset "-3"
      cg_laserLightRadius "3"
      cg_laserRadius "0.8"
      cg_laserRange "1500"
      cg_laserRangePlayer "1500"
      cg_lasterlightbodytweak "20"
      cg_letterbox "0"
      cg_lightningImpact "0"
      cg_lodbias "20"
      cg_lodscale "20"
      cg_loweffects "1"
      cg_lrawFPS "Simple"
      cg_mapLocationSelectionCursorSpeed "0.6"
      cg_marks "0"
      cg_marks_ents "0"
      cg_marks_ents_plaqer_only "0"
      cg_marks_ents_player_onl "0"
      cg_marks_ents_player_only "0"
      cg_marksLimit "0"
      cg_marktime "0"
      cg_marqueeTimeScale "30"
      cg_mature "1"
      cg_MaxDownedPulseRate "2"
      cg_MaxlocationWidth "16"
      cg_maxpackets "100"
      cg_MinDownedPulseRate "0.5"
      cg_momentaryMovedown "1"
      cg_motionblur_duration "2500"
      cg_motionblur_fadeout "500"
      cg_mouseaccel "0"
      cg_mruczekpro "1"
      cg_muzzleFlash "0"
      cg_noAmmoAutoSwitch "1"
      cg_nochatbeep "0"
      cg_nomip "0"
      cg_NoMOTDDisplayDuringDemo "1"
      cg_noplayeranims "0"
      cg_nopredict "0"
      cg_noprojectiletrail "1"
      cg_norender "0"
      cg_noTaunt "0"
      cg_noTaunts "0"
      cg_noVoiceChats "0"
      cg_noVoiceText "0"
      cg_oldCTFSounds "0"
      cg_oldPlasma "1"
      cg_oldRail "1"
      cg_oldRocket "1"
      cg_overheadfontscale "0"
      cg_overheadIconSize "0.7"
      cg_overheadNamesFarDist "1024"
      cg_overheadNamesFarScale "0.6"
      cg_overheadNamesFont "2"
      cg_overheadNamesGlow "0 0 0 1"
      cg_overheadNamesMaxDist "10000"
      cg_overheadNamesNearDist "256"
      cg_overheadNamesSize "0.5"
      cg_overheadRankSize "0.5"
      cg_oversampleMouse "0"
      cg_playersInViewMinDot "0.98"
      cg_popupLimboMenu "1"
      cg_prediction "0"
      cg_predictItems "0"
      cg_printObjectiveInfo "1"
      cg_projectileNudge "30"
      cg_q3compHud "0"
      cg_q3compScoreboard "0"
      cg_quickMessageAlt "1"
      cg_railTrailTime "400"
      cg_recoilPitch "0"
      cg_recording_statusline "9"
      cg_reticleBrightness "0.7"
      cg_reticleType "1"
      cg_runpitch "0"
      cg_runroll "0"
      cg_scoreboard "font 1"
      cg_scoreboardBannerHeigh "17"
      cg_scoreboardBannerHeight "35"
      cg_scoreboardFont "0"
      cg_scoreboardheaderfonts "0.5"
      cg_scoreboardHeaderFontScale "0.2"
      cg_scoreboardHeight "435"
      cg_scoreboardItemHeight "12"
      cg_scoreboardMyColor "0.705882 0.568627 1 1"
      cg_scoreboardping "width 2"
      cg_scoreboardPingGraph "0"
      cg_scoreboardPingh "0"
      cg_scoreboardPingHeight "0.7"
      cg_scoreboardPingText "1"
      cg_scoreboardPingWidth "0.036"
      cg_scoreboardrankfont "0.2"
      cg_scoreboardrankfontsca "0"
      cg_scoreboardRankFontScale "0.25"
      cg_scoreboardscroll "3"
      cg_scoreboardScrollStep "3"
      cg_scoreboardTextOffset "0.5"
      cg_scoreboardwidith "490"
      cg_scoreboardWidth "480"
      cg_scorePlums "1"
      cg_ScoresPing_Anterval "100"
      cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"
      cg_ScoresPing_HighColor "0.8 0 0 1"
      cg_ScoresPing_Interval "100"
      cg_ScoresPing_LowColor "0 0.74902 0 1"
      cg_ScoresPing_LowColos "0 0.74902 0 1"
      cg_ScoresPing_MaxBars "4"
      cg_scoresping_maxbras "10"
      cg_ScoresPing_MedColor "0.8 0.8 0 1"
      cg_ScoresPingColor_BgColor "0 0 0 0"
      cg_ScoresPingColor_HighColor "0 0 0 1"
      cg_ScoresPingColor_HightColor "1 1 1 0"
      cg_scoresPingMaxBars "4"
      cg_scoreTransparency "1.0"
      cg_scriptIconSize "0"
      cg_seatHintFadeTime "2000"
      cg_selectedPlayer "0"
      cg_selectedPlayerName "rDK"
      cg_shadows "0"
      cg_shellEjection "0"
      cg_shellshock "0"
      cg_shock_mouse "1"
      cg_shock_mouse_fadeTime "2"
      cg_shock_mouse_maxpitchspeed "90"
      cg_shock_mouse_maxyawspeed "90"
      cg_shock_mouse_sensitivityscale "0.5"
      cg_shock_screenBlendFadeTime "1"
      cg_shock_screenBlendTime "0.4"
      cg_shock_sound "1"
      cg_shock_soundFadeInTime "0.25"
      cg_shock_soundFadeOutTime "2.5"
      cg_shock_soundLoopEndDelay "-3.0"
      cg_shock_soundLoopFadeTime "1.5"
      cg_shock_soundModEndDelay "2"
      cg_shock_soundRoomType "underwater"
      cg_shock_soundWetLevel "0.5"
      cg_shock_viewKickFadeTime "3"
      cg_shock_viewKickPeriod ".75"
      cg_shock_viewKickRadius ".05"
      cg_shock_volume_announcer "1.0"
      cg_shock_volume_auto "0.1"
      cg_shock_volume_body "0.1"
      cg_shock_volume_item "0.1"
      cg_shock_volume_local "1.0"
      cg_shock_volume_menu "1.0"
      cg_shock_volume_music "1.0"
      cg_shock_volume_voice "0.2"
      cg_shock_volume_weapon "0.5"
      cg_show2d "1"
      cg_showblood "0"
      cg_showdemoname "1"
      cg_showmiss "0"
      cg_showplayerlean "1"
      cg_simpleItems "1"
      cg_skybox "0"
      cg_small_dev_string_fontscale "1"
      cg_smallCompass "1"
      cg_smoke "0"
      cg_smoke_sg "1"
      cg_smokegrowth_gl "1"
      cg_smokegrowth_rl "1"
      cg_smokeradius_gl "32"
      cg_smokeradius_rl "64"
      cg_smoothclients "1"
      cg_sniperDotColors "0"
      cg_sniperDotScale ".4"
      cg_soundFrag "1"
      cg_soundGlobal "1"
      cg_specHelp "1"
      cg_specSwing "1"
      cg_Specular "1"
      cg_SpecularColorScale "5"
      cg_specularmap "0"
      cg_split2HWeaps "0"
      cg_sprintEeterEmptyColor "0.7 0.5 0.2 0.8"
      cg_sprintEeterFullColor "0.8 0.8 0.8 0.8"
      cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
      cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
      cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
      cg_sproll "0"
      cg_stats "0"
      cg_statScrollTime "0.15"
      cg_stereoSeparation "0.4"
      cg_subtitleCharHeight "12"
      cg_subtitleMinTime "3"
      cg_subtitlePosX "120"
      cg_subtitlePosY "400"
      cg_subtitles "1"
      cg_subtitleWidth "80"
      cg_subtitleWidthStandard "520"
      cg_subtitleWidthWidescreen "520"
      cg_swingSpeed ".3"
      cg_teamchatbeep "1"
      cg_teamChatHeight "4"
      cg_teamChatsOndy "0"
      cg_teamChatsOnly "0"
      cg_teamChatTime "3600"
      cg_teamrails "0"
      cg_tek9 "http://www.tek-9.org/forum/call_of_duty_series-46/call_of_duty_4-13/the_new_way_to_pick_sanbags-63813.html"
      cg_textNotify "1"
      cg_textnotity "1"
      cg_thirdPerson "0"
      cg_thirdPersonAngle "0"
      cg_thirdPersonRange "120"
      cg_timedDamageDuration "500"
      cg_tracerchance "0.2"
      cg_tracerlength "160"
      cg_tracerScale "1"
      cg_tracerScaleDistRange "25000"
      cg_tracerScaleMinDist "5000"
      cg_tracerScrewDist "100"
      cg_tracerScrewRadius "0.5"
      cg_tracerSpeed "7500"
      cg_tracerspweed "10000"
      cg_tracerwidth "4"
      cg_truelightning "0"
      cg_uselessNostalgia "0"
      cg_useScreenShotJPEG "0"
      cg_useWeapsForZoom "1"
      cg_vehicletrails "1"
      cg_vertexlight "1"
      cg_viewKickMax "90"
      cg_viewKickScale "0.8"
      cg_viewsize "100"
      cg_viewZSmoothingMax "16"
      cg_viewZSmoothingMin "1"
      cg_viewZSmoothingTime "0.1"
      cg_visionSetLerpMaxDecreasePerFrame "0.01"
      cg_visionSetLerpMaxIncreasePerFrame "0.02"
      cg_voiceGlobal "1"
      cg_voiceIconSize "0"
      cg_voiceRadio "1"
      cg_voiceSpriteTime "6000"
      cg_waveamplitude "0"
      cg_weaponCycleDelay "0"
      cg_weaponHintsCoD1Style "1"
      cg_weaponleftbone "tag_weapon_left"
      cg_weaponMenuFast "1"
      cg_weaponrightbone "tag_weapon_right"
      cg_weaponSelect "9"
      cg_weaponSelectTime "250"
      cg_wolfparticles "0"
      cg_worldchatbeep "1"
      cg_xerpclients "1"
      cg_youInKillCamSize "6"
      cg_zoomDefaultBinoc "22.5"
      cg_zoomDefaultFG "55"
      cg_zoomDefaultSniper "20"
      cg_zoomDefaultSnooper "40"
      cg_zoomfov "40"
      cg_zoomStepBinoc "3"
      cg_zoomStepFG "10"
      cg_zoomstepsniper "2"
      cg_zoomStepSnooper "5"
      cg_zoomWeaponChange "1"
      cgn_gameMsgWindow0MsgTime "5"
      cgWdrawCrosshairNames "1"
      ch_3waveFont "0"
      ch_ColorLocations "1"
      ch_crosshaircolor "red"
      ch_CrosshairNamesLeft "0"
      ch_crosshairTeamInfo "1"
      ch_drawFlagNames "2"
      ch_drawHealthMeters "0"
      ch_drawPickup "1"
      ch_drawSpeed "1"
      ch_FilterLocationsTeamchat "0"
      ch_font "0"
      ch_fragMessage "1"
      ch_graphs "0"
      ch_InverseTeamChat "1"
      ch_Obituaries "0"
      ch_pickupitem "0"
      ch_recordMessage "1"
      ch_statusbarformat "1"
      ch_statusbarStyle "1"
      ch_teambackground "0"
      ch_TeamchatOnly "0"
      ch_teamcrosshairhealth "1"
      ch_teamoverlay "l14nwhap"
      ch_weaponList "1"
      ch_weaponListBackground "1"
      ch_weaponListDrawAll "0"
      ch_weaponListFlash "1"
      ch_weaponswitch "1"
      chain "0"
      change_weap "openscriptmenu changeclass_mw go"
      chat_altnick ""
      chat_beepon ""
      chat_channel "#rocketarena"
      chat_echoconsole "0"
      chat_hidejoinpart "0"
      chat_nick ""
      chat_notifyhidden "1"
      chat_server "irc.enterthegame.com"
      cheat_items_set1 "0"
      cheat_items_set2 "0"
      cheat_points "0"
      cj_predictItems "0"
      cl_100hz "0"
      cl_125hz "1"
      cl_250hz "1"
      cl_60hz "1"
      cl_70hz "1"
      cl_75hz "0"
      cl_85hz "1"
      cl_allowDownload "1"
      cl_allowdownloads "1"
      cl_analog_attack_threshold "0.8"
      cl_anglespeedkey "1.5"
      cl_anonymous "0"
      cl_autocmd "1"
      cl_autoupdate "1"
      cl_avidemo "0"
      cl_bypassMouseInput "0"
      cl_comdup "2"
      cl_connectionAttemps "60"
      cl_connectionAttempts "10"
      cl_connectsattempts "30"
      cl_connectTimeout "200"
      cl_conXOffset "0"
      cl_crosshair "0"
      cl_debugMove "0"
      cl_doubletapdelay "0"
      cl_doubletapprone "0"
      cl_ekkksssFakeCfg "1"
      cl_fastconnect "1"
      cl_forceavidemo "1"
      cl_freelook "1"
      cl_freemove "0"
      cl_freezeDemo "0"
      cl_goStandJumpTime "0"
      cl_hudDrawsBehindUI "1"
      cl_ingame "0"
      cl_language "0"
      cl_maxpacket "100"
      cl_maxpackets "100"
      cl_maxpackits "30"
      cl_maxPing "800"
      cl_maxppf "5"
      cl_motd "1"
      cl_motdString ""
      cl_mouseAccel "0"
      cl_nodelta "0"
      cl_nokarnage "1"
      cl_noprint "0"
      cl_packetdup "1"
      cl_paused "0"
      cl_pitchspeed "140"
      cl_pufkbuster "1"
      cl_punkbuster "1"
      cl_run "1"
      cl_running "1"
      cl_serverStatusResendTime "750"
      cl_showmnet "1"
      cl_showmouserate "0"
      cl_showmsend "1"
      cl_showmTimeDelta "1"
      cl_shownet "0"
      cl_shownuments "0"
      cl_showSend "0"
      cl_showServerCommands "0"
      cl_showTimeDelta "0"
      cl_smile "1"
      cl_stance "333"
      cl_stanceHoldTime "300"
      cl_stanceTemp "567"
      cl_talking "0"
      cl_testAnimWeight "0"
      cl_timeNudge "0"
      cl_timenugde "-15"
      cl_timeout "40"
      cl_toxjeekkpro "1"
      cl_updateavailable "0"
      cl_updatefiles ""
      cl_updateoldversion ""
      cl_updateversion ""
      cl_viewPitchCompensate "0"
      cl_viewYawCompensate "0"
      cl_voice "0"
      cl_wwwDownload "1"
      cl_xmodelcheck "0"
      cl_yawspeed "140"
      clanName ""
      class_specops_special "1"
      clientSideEffects "1"
      cm_curveClipHack "5"
      cm_noAreas "1"
      cm_playerCurveClip "1"
      cmdcur "vstr tgl1"
      coepassMaxRange "2500"
      color "z"
      color1 "7"
      color2 "z"
      com "max_fps 125"
      com_animCheck "0"
      com_blindlyLoadDLLs "1"
      com_blood "0"
      com_bloodflash "0"
      com_cameraMode "0"
      com_crashed "0"
      com_dropsim "0"
      com_dumpingdxf "0"
      com_eaxfps "1000"
      com_expectedHunkUsage "88183520"
      com_filter_output "0"
      com_forcefps "125"
      com_fps "125"
      com_hunkMegs "1024"
      com_ignoreothertasks "1"
      com_ignoreverifynetwork "1"
      com_introPlayed "1"
      com_maxfpa "250"
      com_maxfps "125"
      com_maxFrameTime "100"
      com_maxFramtime "120"
      com_playerProfile "editacc"
      com_recommended "0"
      com_recommendedSet "1"
      com_showtrace "1"
      com_soundmegs "8"
      com_speeds "0"
      com_startupIntroPlayed "0"
      com_statmon "0"
      com_time "40"
      com_timescale "1"
      com_toxsick_ofc "1"
      com_watchdog "60"
      com_watchdog_cmd ""
      com_zoneMegs "16"
      compass "1"
      compassClampIcons "1"
      compassCoords "740 3590 400"
      compassDebug "0"
      compassECoordCutoff "37"
      compassenemyfootstepenable "1"
      compassEnemyFootstepEnabled "0"
      compassEnemyFootstepMaxRange "500"
      compassEnemyFootstepMaxZ "100"
      compassEnemyFootstepMinSpeed "140"
      compassenemyheight "1"
      compassFriendlyHeigha "18.75"
      compassFriendlyHeight "18.75"
      compassFriendlyWidta "18.75"
      compassFriendlyWidth "18.75"
      compassMaxRange "2500"
      compassMinRadius "0.0001"
      compassMinRange "0.0001"
      compassObbectiveRingSize "80"
      compassObjectaveHeight "20"
      compassObjectiveArrowHeight "20"
      compassobjectivearrowiconheight "9"
      compassobjectivearrowiconwidth "9"
      compassObjectiveArrowOffset "2"
      compassObjectiveArrowRotateDist "5"
      compassObjectiveArrowWidth "20"
      compassObjectiveDetailDist "10"
      compassObjectiveDrawLines "1"
      compassObjectiveHeight "20"
      compassObjectiveIconHeight "16"
      compassObjectiveIconWidth "16"
      compassObjectiveMaxHeight "70"
      compassObjectiveMaxRange "2048"
      compassObjectiveMinAlpha "1"
      compassObjectiveMinDistRange "1"
      compassObjectiveMinHeight "-70"
      compassObjectiveNearbyDist "4"
      compassObjectiveNumRings "10"
      compassObjectiveRingSize "80"
      compassObjectiveRingTiee "10000"
      compassObjectiveRingTime "10000"
      compassObjectiveTextHeight "18"
      compassObjectiveTextScale "0.3"
      compassObjectiveWidth "20"
      compassObjektiveTextScale "0.3"
      compassPartialType "0"
      compassPlayerHeigha "18.75"
      compassPlayerHeight "18.75"
      compassPlayerWidta "18.75"
      compassPlayerWidth "18.75"
      compassRadarLineThickness "0.4"
      compassRadarPingFadeTime "4"
      compassRadarUpdateTime "4"
      compassRotatiof "1"
      compassRotation "1"
      compassSize "1"
      compassSoundPingFadeTime "2"
      compassTickertapeStretch "0.5"
      comxassObjectiveArrgwOffset "2"
      con_autoclear "1"
      con_boldgamemessagetime "8"
      con_debug "0"
      con_default_console_filter "*"
      con_errormessagetime "8"
      con_gamemessagetime "5"
      con_gameMsgWandow2MsgTime "5*"
      con_gameMsgWindgw3LineCount "5"
      con_gameMsgWindow0FadeInTime "0.25"
      con_gameMsgWindow0FadeOutTime "0.5"
      con_gameMsgWindow0Filter "gamenotify obituary"
      con_gameMsgWindow0LineCount "9"
      con_gameMsgWindow0MsgTime "999"
      con_gameMsgWindow0ScrollTime "0.25"
      con_gameMsgWindow0SplitscreenScale "1.5"
      con_gameMsgWindow1FadeIfTime "0.25"
      con_gameMsgWindow1FadeInTime "0.25"
      con_gameMsgWindow1FadeOutTime "0.01"
      con_gameMsgWindow1Filter "boldgame"
      con_gameMsgWindow1LineCount "5"
      con_gameMsgWindow1MsgTime "8"
      con_gameMsgWindow1ScrollTime "0.25"
      con_gameMsgWindow1SplitscreenScale "1.5"
      con_gamemsgwindow2fadein "1"
      con_gameMsgWindow2FadeInTime "0.75"
      con_gamemsgwindow2fadeout "1"
      con_gameMsgWindow2FadeOutTime "0.5"
      con_gameMsgWindow2Filter "subtitle"
      con_gameMsgWindow2LineCount "7"
      con_gameMsgWindow2MsgTime "5"
      con_gameMsgWindow2ScrollTame "0.25"
      con_gameMsgWindow2ScrollTime "0.25"
      con_gameMsgWindow2SplitscreenScale "1.5"
      con_gameMsgWindow3FadeInTime "0.25"
      con_gameMsgWindow3FadeOutTime "0.5"
      con_gameMsgWindow3Filter ""
      con_gameMsgWindow3LineCount "5"
      con_gameMsgWindow3MsgTime "5"
      con_gameMsgWindow3ScrollTime "0.25"
      con_gameMsgWindow3SplitscreenScale "1.5"
      con_gameMsoWindow1SplitscreenScale "1.5"
      con_gammMsgWindow3ScrollTime "0.25"
      con_inputBoxColor "0 0 0 1"
      con_inputhintbox "color 0.0 0.0 0.0 0.9"
      con_inputHintBoxColor "0 0 0 1"
      con_matchPrefixOnly "1"
      con_maxfos "125"
      con_maxfps "250"
      con_minicgnlines "5"
      con_minicon "0"
      con_miniconlines "5"
      con_minicontime "4"
      con_notifytime "10"
      con_outputBarColor "0 0 0 1"
      con_outputSliderColor "0.4 0.4 0.4 1"
      con_outputWindowColor "0 0 0 0.75"
      con_restricted "0"
      con_subtitleScale "1"
      con_typewriter_printspeed "40"
      con_typewriterCodorGlowCheckpoint "0.6 0.5 0.6 1"
      con_typewriterColorBase "1 1 1"
      con_typewriterColorGlgwFailed "0.8 0 8 1"
      con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
      con_typewriterColorGlowCompleted "0 0.3 0.8 1"
      con_typewriterColorGlowFailed "0.8 0 0 1"
      con_typewriterColorGlowUpdated "0 0.6 0.18 1"
      con_typewriterDecayDuration "700"
      con_typewriterDecayStartTime "6000"
      con_typewriterEnabledSounds "0"
      con_typewriterPrintSpeed "50"
      config "You are using gERMANier's config, sieg heil"
      connectionattempts "30"
      conspeed "9999"
      conWgameMsgWindow0FadeOutTime "0.5"
      conWgameMsgWindow2FadeOutTime "0.5"
      conWtypewriterDecayDuration "700"
      cox_maxfps "333"
      crosshairaaalpha "0"
      crosshairhealth "1"
      crouch "vstr crouch1"
      crouch1 "raisestance;seta crouch vstr crouch2"
      crouch2 "gocrouch;seta crouch vstr crouch1"
      cseta "r_fullbright 1"
      customclass1 ""
      customclass2 ""
      customclass3 ""
      customclass4 ""
      customclass5 ""
      dateCfg "1.4.2010"
      deathmatch "g_gametype dm"
      debug "0"
      debug_drawcone "off"
      debug_protocol ""
      debug_stundraw "off"
      debug_tankall "off"
      debug_tanknone "off"
      debug_tankque "off"
      debug_tanksamples "off"
      debuggraph "0"
      dedicated "listen server"
      demo_avifpsF1 "0"
      demo_avifpsF2 "10"
      demo_avifpsF3 "15"
      demo_avifpsF4 "20"
      demo_avifpsF5 "24"
      demo_bfe "vstr demo_start"
      demo_drawTimeScale "1"
      demo_infoWindow "1"
      demo_rec "vstr demo_start"
      demo_start "Shoutgun_sound"
      demo_stop "stoprecord; set demo_togg vstr demo_start"
      demo_tog "vstr demo_start"
      demo_togg "vstr demo_start"
      demorec "vstr stoprec"
      destructibles_enable_physics "1"
      details "5"
      devdll "1"
      developer "0"
      developer_script "0"
      devmap "bog_a"
      disable_tank_shock_minspec "1"
      dmflags "0"
      dollycamera ""
      draw_2d "0"
      draw_fps "1"
      drawdecals "0"
      drew_ngtes "5"
      drew_notes "4"
      dyfEnt_active "0"
      dynEnt_active "0"
      dynEnt_bulletForce "1000"
      dynEnt_explodeForce "12500"
      dynEnt_explodeMaxEnts "20"
      dynEnt_explodeMinForce "40"
      dynEnt_explodeSpinScale "3"
      dynEnt_explodeUpbias "0.5"
      dynEntPieces_angularVelocity "0 0 0"
      dynEntPieces_impactForce "1000"
      dynEntPieces_velocity "0 0 0"
      ecw_map "0"
      efficiency "1"
      elevator_back "gocrouch; +back; wait 2; -back; +moveup; wait 2; -moveup"
      elevator_forward "gocrouch; +forward; wait 2; -forward; +moveup; wait 2; -moveup"
      enable_art "1"
      enemy_model ""
      ex_interp "0"
      exec "enable_art.cfg"
      fallback "0"
      FastReload "vstr FastReload1"
      fastReload1 ";+reload;wait 1;+melee;wait 1;+forward;wait 1;-melee;wait 1;-forward;wait 1;-reload;"
      filmtweakbrightness "0.47"
      fix1 "sm_enable 1; r_smc_enable 1; r_normalmap 1; r_distortion 1; r_desaturation 1; r_fog 0; r_lodbiasrigid -1000; r_lodbiasskinned -1000; r_forcelod 0; vstr fix2"
      fix2 "waypointoffscreenpointerheight 1.18; waypointoffscreenpointerwidth 1.8; waypointiconheight 1.18; waypointiconheight 1.18; waypointiconwidth 1.19; vstr fix3"
      fix3 "waypointdebugdraw 0; cg_fovscale 1.25; r_specularcolorscale 10; ui_hud_hardcore 1; r_blur 0; r_lighttweaksunlight 1.25; cg_drawfriendlyNames 0; vstr fix4"
      fix4 "r_zFeather 1; r_dlightLimit 4; vstr glow"
      fix5 "sm_enable 1; r_smc_enable 1; r_normalmap 1; r_distortion 1; r_desaturation 1; r_fog 0; r_lodbiasrigid -1000; r_lodbiasskinned -1000; r_forcelod 0; vstr fix6"
      fix6 "waypointoffscreenpointerheight 1.18; waypointoffscreenpointerwidth 1.8; waypointiconheight 1.18; waypointiconheight 1.18; waypointiconwidth 1.19; vstr fix7"
      fix7 "waypointdebugdraw 0; cg_fovscale 1.2; r_specularcolorscale 10; ui_hud_hardcore 1; r_blur 0; r_lighttweaksunlight 1.25; cg_drawfriendlyNames 0; vstr fix8"
      fix8 "r_zFeather 1; r_dlightLimit 4; vstr glow; r_dof_bias 0.1; r_filmusetweaks 1; exec art_on.cfg"
      fixedtime "0"
      flash "openscriptmenu -1 loadout_grenade:flash_grenade; set nade_cyc vstr stun"
      forcefps "333"
      fraglimit "20"
      freelook "1"
      friction "5.5"
      friendlyNameFontCOlor "1 1 1 1"
      friendlyNameFontGlowCOlor "0 0.55 1 1"
      friendlyNameFontObjective "1"
      friendlyNameFontSize "0.2"
      fs_basegame ""
      fs_basepath "C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare"
      fs_cdpath ""
      fs_copyfiles "0"
      fs_debug "0"
      fs_game "mods/moviemod mod"
      fs_homepath "C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare"
      fs_ignoreLocalized "0"
      fs_ignoreLozalized "0"
      fs_restrict "0"
      fs_usedevdir "0"
      fs_useOldAssets "0"
      fullscreen "1"
      fx_count "0"
      fx_countScale "0.330000"
      fx_cull "1"
      fx_cull_effect_spawn "0"
      fx_cull_elem_draw "1"
      fx_cull_elem_spawn "1"
      fx_cullbias "100"
      fx_cullscale "0.5"
      fx_debug "0"
      fx_debugBolt "0"
      fx_draw "1"
      fx_drawClouds "0"
      fx_enable "1"
      fx_freeze "0"
      fx_marks "1"
      fx_marks_ents "1"
      fx_marks_mnts "1"
      fx_marks_smodels "1"
      fx_nearCull "0"
      fx_profile "0"
      fx_sort "0"
      fx_visMinTraceDist "1000"
      g_adminpass ""
      g_allowvgte "0"
      g_allowvote "0"
      g_allowVoteClientKick "0"
      g_allowVoteDrawFriend "0"
      g_allowVoteFriendlyFire "0"
      g_allowVoteGameType "1"
      g_allowVoteKick "0"
      g_allowVoteKillCam "0"
      g_allowVoteMap "1"
      g_allowVoteMapRestart "1"
      g_allowVoteMapRotate "1"
      g_allowVoteTempBanClient "0"
      g_allowVoteTempBanUser "0"
      g_allowVoteTypeMap "1"
      g_antilag "1"
      g_autodemo "0"
      g_autoscreenshot "0"
      g_banIPs ""
      g_blueTeam ""
      g_brain "1"
      g_clonePlayerMaxVelocity "80"
      g_compassShowEnemies "0"
      g_complaintlimit "3"
      g_deadChat "1"
      g_deathDelay "3000"
      g_dropForwardSpeed "10"
      g_dropHorzSpeedRand "100"
      g_dropUpSpeedBase "10"
      g_dropUpSpeedRand "5"
      g_entinfo_aionly "0"
      g_filterBan "1"
      g_friendlyFire "0"
      g_gameskill "1"
      g_gametype "sd"
      g_gamma_00 "seta r_gamma 1;seta g_gamma_up vstr g_gamma_01"
      g_gamma_01 "seta r_gamma 1.2;seta g_gamma_down vstr g_gamma_00;seta g_gamma_up vstr g_gamma_02; Gamma^2|^9-------- ^40.8"
      g_gamma_02 "seta r_gamma 1,4;seta g_gamma_down vstr g_gamma_01;seta g_gamma_up vstr g_gamma_03; Gamma^2||^9------- ^40.9"
      g_gamma_03 "seta r_gamma 1.6;seta g_gamma_down vstr g_gamma_02;seta g_gamma_up vstr g_gamma_04; Gamma^2|||^9------ ^41.0"
      g_gamma_04 "seta r_gamma 1.8;seta g_gamma_down vstr g_gamma_03;seta g_gamma_up vstr g_gamma_05; Gamma^2||||^9----- ^41.1"
      g_gamma_05 "seta r_gamma 2;seta g_gamma_down vstr g_gamma_04;seta g_gamma_up vstr g_gamma_06; Gamma^2|||||^9---- ^41.2"
      g_gamma_06 "seta r_gamma 2.1;seta g_gamma_down vstr g_gamma_05;seta g_gamma_up vstr g_gamma_07; Gamma^2||||||^9--- ^41.3"
      g_gamma_07 "seta r_gamma 2.2;seta g_gamma_down vstr g_gamma_06;seta g_gamma_up vstr g_gamma_08; Gamma^2|||||||^9-- ^41.4"
      g_gamma_08 "seta r_gamma 2.3;seta g_gamma_down vstr g_gamma_07;seta g_gamma_up vstr g_gamma_09; Gamma^2||||||||^9- ^41.5"
      g_gamma_09 "seta r_gamma 2.4;seta g_gamma_down vstr g_gamma_08;seta g_gamma_up vstr g_gamma_10; Gamma^2|||||||||^9 ^41.6"
      g_gamma_10 "seta r_gamma 2.5;seta g_gamma_down vstr g_gamma_09"
      g_gamma_down "vstr g_gamma_02"
      g_gamma_up "vstr g_gamma_04"
      g_gamnetype "sd"
      g_gpusync "0"
      g_gravity "800"
      g_laserforceon "1"
      g_lastSaveGame "save\autosave\pegasusnight-1.svg"
      g_log "games_mp.log"
      g_logHits "0"
      g_logSync "0"
      g_maxDroppedWeapons "16"
      g_maxGameClients "0"
      g_minGrenadeDamageSpeed "400"
      g_oldVotang "1"
      g_oldVoting "1"
      g_password "corgzsdasdas"
      g_pdayerCollisionEjectSpeed "25"
      g_player_maxhealth "500"
      g_playerCollisionEjectSpeed "25"
      g_redCrosshairs "1"
      g_redCrosshaizs "0"
      g_redTeam ""
      g_reloading "0"
      g_scoreboardmycolor "1 0 1 0"
      g_scorecolor "allies 0 0 0 1"
      g_ScoreColor_Allies "1 1 1 0"
      g_scorecolor_axis "0.32 0.07 0.07 0"
      g_ScoresColor_Allies "0.6 0.639216 0.690196 0"
      g_ScoresColor_Axis "0.65098 0.568627 0.411765 0"
      g_ScoresColor_EnemyTeam "0.690196 0.0705882 0.0509804 1"
      g_ScoresColor_Free "0.760784 0.780392 0.101961 0"
      g_ScoresColor_MyTeam "0.25098 0.721569 0.25098 1"
      g_ScoresColor_Spectator "0.25098 0.25098 0.25098 0"
      g_skipParticles "0"
      g_spAwards ""
      g_speed "190"
      g_spScores1 ""
      g_spScores2 ""
      g_spScores3 ""
      g_spScores4 ""
      g_spScores5 ""
      g_spSkill "4"
      g_spVideos ""
      g_synchronousClients "0"
      g_teamAutoJoin "0"
      g_teamcolor "allies 0.2 0.2 0.2"
      g_TeamColor_Allies "0.584314 0.741177 0.858824 1"
      g_TeamColor_Axis "1 1 1 1"
      g_TeamColor_EnemyTeam "1 0.45098 0.501961 0"
      g_TeamColor_MyTeam "1 1 1 1"
      g_teamForceBalance "0"
      g_TeamName_Allies "Attack"
      g_TeamName_Axis "Defence"
      g_thirdperson "1"
      g_timeoutBank "180000"
      g_timeoutlength "90000"
      g_timeoutRecovery "10000"
      g_timeoutsallowed "0"
      g_useGear "1"
      g_useholdspawndelay "500"
      g_useholdtime "0"
      g_usmGear "1"
      g_voiceChatsAllowed "4"
      g_voiceChatTalkingDuration "500"
      g_voteAbstainWeight "0.5"
      g_warmup "0"
      g_weaponAmmoPools "1"
      g_weaponrespawn "5"
      gamedate "Jun 18 2008"
      gamename "Call of Duty 4"
      garand "exec garand.cfg"
      gfx_driver "d3d"
      give "ammo"
      gl_ployblend "1"
      glow "toggle r_glowUseTweaks 1; r_glowTweakEnable 1; r_glowTweakBloomCutoff 0.75; r_glowTweakBloomIntensity0 0.75; r_glowTweakRadius0 2.5"
      gmac "+attack;+reload;-reload;weapnext;wait 5;weapprev;+attack;wait 5;-attack;wait 1"
      godmode "god"
      graphheight "32"
      graphscale "1"
      graphshift "0"
      gravity_phyx "3000"
      gt_bombDefuseTime "3"
      gt_bombFuseTime "30"
      gt_bombPlantTime "3"
      gt_flagReturnTime "30"
      gt_simpleScoring "0"
      gWuseholdspawndelay "500"
      handicap "100"
      head ""
      headmodel "grunt/pm"
      heli_barrelMaxVelocity "1250"
      heli_barrelRotation "70"
      heli_barrelSlowdown "360"
      helmet_protection "1"
      hereisamoose "1337"
      hiDef "1"
      highsens "setfromdvar sensitivity normalsens;seta senstoggle vstr lowsens"
      hud_deathQuoteFadeTime "1000"
      hud_enable "0"
      hud_fade_ammodisplay "0"
      hud_fade_compass "0"
      hud_fade_healthbar "2"
      hud_fade_offhand "0"
      hud_fade_sprint "1.7"
      hud_fade_stance "1.7"
      hud_fadeout_speed "0.1"
      hud_fdash_period_offhand "0.5"
      hud_flash_period_offhand "0.5"
      hud_flash_time_offhand "2"
      hud_headth_startpulse_injured "1"
      hud_health_pulserate_critical "0.5"
      hud_health_pulserate_injured "1"
      hud_health_startpudse_critical "0.33"
      hud_health_startpulse_critical "0.33"
      hud_health_startpulse_injured "1"
      hud_healthOverlay_phaseE "0"
      hud_healthOverlay_phaseEnd_pulseDuration "700"
      hud_healthOverlay_phaseEnd_toAlpha "0"
      hud_healthOverlay_phaseO "0"
      hud_healthOverlay_phaseOne_pulseDuration "150"
      hud_healthOverlay_phaseP "0"
      hud_healthOverlay_phaseS "0"
      hud_healthOverlay_phaseT "0"
      hud_healthOverlay_phaseThree_pulseDuration "400"
      hud_healthOverlay_phaseThree_toAlphaMultiplier "0.6"
      hud_healthOverlay_phaseTwo_pulseDuration "320"
      hud_healthOverlay_phaseTwo_toAlphaMultiplier "0.7"
      hud_healthOverlay_pulseStart "0.55"
      hud_healthOverlay_regenPauseTime "8000"
      hud_letterBoxFadeTime "1000"
      hud_offhand "1"
      hud_showStance "0"
      huddamageicontime "2000"
      hudElemPausedBrightness "0.4"
      hunkMegs "512"
      hut_health_pulserate_critical "0.1"
      hut_health_pulserate_injured "0.1"
      hut_health_startpulse_critical "0"
      hut_health_startpulse_injured "0"
      hut_healthOverlay_phaseEnd_pulseDuration "700"
      hut_healthOverlay_phaseEnd_toAlpha "0"
      hut_healthOverlay_phaseOne_pulseDuration "150"
      hut_healthOverlay_phaseThree_pulseDuration "400"
      hut_healthOverlay_phaseThree_toAlphaMultiplier "0"
      hut_healthOverlay_phaseTwo_pulseDuration "0"
      hut_healthOverlay_phaseTwo_toAlphaMultiplier "0"
      hut_healthOverlay_pulseStart "0.55"
      hut_healthOverlay_regenPauseTime "0"
      HYSOBE "IS SICK AT GAMES"
      identity "marinesoldier1"
      image_usePrecompressedTextures "1"
      in_gpuSync "1"
      in_joyBallScale "0.02"
      in_joystick "0"
      in_logitechbug "0"
      in_midi "0"
      in_midichannel "1"
      in_mididevice "0"
      in_midiport "1"
      in_mouse "1"
      inertiaAngle "0"
      inertiaDebug "0"
      inertiaMax "50"
      input_viewSensitivity "1"
      j_lodBiasRigid "-1000"
      j_lodBiasSkinned "-1000"
      j_lodScaleRigid "4"
      j_lodScaleSkinned "4"
      j_polygonOffsetBias "-1"
      joy_threshold "0.15"
      jump_height "39"
      jump_ladderPushVel "128"
      jump_slowdownEnable "1"
      jump_spreadAdd "64"
      jump_stepSize "18"
      kam3 "vstr mp_kam3"
      kg_ScoresPing_MapBars "4"
      kompassObjectiveTextHeight "18"
      kon_gameMsgWindow2SplitscreenScade "1.5"
      koth_autodestroytime "120"
      koth_capturetime "20"
      koth_delayPlayer "0"
      koth_destroytime "10"
      koth_kothmode "0"
      koth_spawnDelay "45"
      koth_spawntime "10"
      light_up "vstr sunlighttweak0"
      loc_forceEnglish "0"
      loc_language "0"
      loc_latched "0"
      loc_translate "1"
      loc_warnings "0"
      loc_warningsAsErrors "0"
      lodbias "-200"
      log "0"
      logfile "1"
      logfilename "qconsole.log"
      lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
      lowAmmoWarningColor2 "1 1 1 1"
      lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"
      lowAmmoWarningNoAmmoColor2 "1 0 0 1"
      lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"
      lowAmmoWarningNoReloadColor2 "1 1 0 1"
      lowAmmoWarningPulseFreq "1.7"
      lowAmmoWarningPulseMax "1.5"
      lowAmmoWarningPulseMin "0"
      lowsens "setfromdvar normalsens sensitivity; setfromdvar sensitivity lowsensity;seta senstoggle vstr highsens"
      lowsensity "0.2"
      m_filter "0"
      m_forward "0.25"
      m_mod_act "rcon mod_act 0"
      m_mod_play_music "rcon mod_play_music 0"
      m_pitch "0.022"
      m_side "0.25"
      m_yaw "0.022"
      mantle_check_angle "60"
      mantle_check_radius "0.1"
      mantle_check_range "20"
      mantle_debug "0"
      mantle_enable "1"
      mantle_view_yawcap "60"
      mapname ""
      masterPort "20810"
      masterServerName "cod4master.activision.com"
      match_latejoin "0"
      match_minplayers "0"
      match_mutespecs "0"
      match_readypercent "100"
      match_shuffle "0"
      match_swap "1"
      match_timeoutcount "3"
      match_timeoutlength "300"
      match_warmupDamage "2"
      max_fps "333"
      maxfps "125"
      Mazarinis "config"
      mg0 "0"
      mg1 "1"
      mg10 "0"
      mg11 "0"
      mg12 "0"
      mg13 "0"
      mg14 "0"
      mg15 "1"
      mg16 "2"
      mg17 "2"
      mg18 "0"
      mg19 "0"
      mg2 "0"
      mg20 "0"
      mg21 "0"
      mg22 "0"
      mg23 "0"
      mg24 "0"
      mg25 "0"
      mg26 "0"
      mg27 "0"
      mg28 "0"
      mg29 "0"
      mg3 "0"
      mg4 "0"
      mg5 "0"
      mg6 "0"
      mg7 "0"
      mg8 "0"
      mg9 "0"
      MIHJEEEEEEEEl33t "1"
      min_spec_ai "0"
      mis_01 "16"
      mis_01_unlock "15"
      mis_02 "4"
      mis_03 "0"
      mis_04 "0"
      mis_05 "1"
      mis_06 "0"
      mis_07 "0"
      mis_08 "0"
      mis_09 "0"
      mis_10 "0"
      mis_difficulty "43333333333333330000000000000000000000000000000000"
      mis_none "0"
      model ""
      mohorovich "vstr woz"
      monkeytoy "0"
      motd ""
      mouse_dpi "1600"
      mp3_cursong "0"
      mp3_offset "0"
      mp3_playmode "0"
      mp3_volume "100"
      msg_dumpEnts "0"
      msg_hudelemspew "0"
      msg_printEntityNums "0"
      mss_3d_provide "sLWx"
      mss_3d_provider "Miles Fast 2D Positional Audio"
      mss_bits "16"
      mss_errorOnMissing "1"
      mss_hunkmegs "48.000"
      mss_khz "44"
      mss_mixahead "0.08"
      mss_q3fs "0"
      mss_stereo "1"
      mss_volume "0.562500"
      mv_sensitivity "20"
      mystyl3_bashmode "bind MOUSE2 +movedown ; bind MOUSE1 +melee"
      mystyl3_snipermode "bind MOUSE2 +speed;+holdbreath ; bind MOUSE1 +attack"
      mystyl3_stretchmode "bind MOUSE2 +speed;+holdbreath;+movedown ; bind MOUSE1 +attack"
      nade " -frag ; -frag ; -frag ; +frag ; wait 60 ; +moveup ; wait 2 ; -frag ; wait 55 ; -moveup ; -moveup ;"
      nade1 "+frag; wait; bind X vstr nade2"
      nade2 "+gostand; wait; -frag; wait; -gostand; wait; bind "
      nade3 "-frag; -frag; -frag; +frag; wait 150; +forward; wait; +moveup; wait; -frag; -frag; wait 55; -forward; -forward; -moveup; -moveup"
      nade_cyc "vstr stun"
      name "MOVIECFG koenig"
      namo "zaME's official config"
      nema "eSuba`paradox- is da botmachine!"
      net_clientmaxrate "6000"
      net_clientprediction "1"
      net_ip "localhost"
      net_lanauthorize "0"
      net_noipx "0"
      net_noudp "0"
      net_port "28960"
      net_profile "0"
      net_showprofile "0"
      net_socksEnabled "0"
      net_socksPassword ""
      net_socksPort "1080"
      net_socksServer ""
      net_socksUsername ""
      nextdemo ""
      nextmap "map_restart"
      nglow "toggle r_glowUseTweaks 1; r_glowTweakEnable 1; r_glowTweakBloomCutoff 0.75; r_glowTweakBloomIntensity0 0.75; r_glowTweakRadius0 2.5"
      nightVisionDisableEffects "0"
      nightVisionFadeInOutTime "0.1"
      nightVisionPowerOnTime "0.3"
      ninjajump "centerview;cl_yawspeed 140;cl_pitchspeed 140;+lookdown;+forward;wait 9;wait 9;wait 8;wait 7;+moveup;wait 2;-lookdown;-moveup;-forward;wait 2;centerview;wait 2;+moveright;wait 7;-moveright"
      nonades "rcon scr_allow_fraggrenades 0"
      nosmoke "rcon scr_allow_smokegrenades 0"
      o_banIPs ""
      onlinegame "1"
      outfitting "AAAAA"
      outsideMapEnts "0"
      overrideNVGModelWithKnife "0"
      packetDebug "0"
      pam_mode "cal"
      password "wildstar"
      pb_cl_enable "1"
      pb_load "pbcllog.cfg"
      pb_logtofile "0"
      PB_LogUser "Flash"
      pb_MsgPrefix "^5PunkBuster Client"
      pb_plist "1"
      pb_power ">:D-/-<"
      pb_security "0"
      pb_seelp "60"
      pb_sleep "500"
      pb_sslog "0"
      pb_SsOptions "640 480 50 50 1"
      pb_sssave "0"
      pb_sv_autoss "1"
      pb_sv_AutoSsFrom "120"
      pb_sv_AutoSsTo "900"
      pb_sv_CvarChangedPulse "15"
      pb_sv_CvarFreq "15"
      pb_sv_cvarlogging "0"
      pb_sv_CvarUserPulse "15"
      pb_sv_enable "0"
      pb_sv_homepath ""
      pb_sv_Sleep "500"
      pb_sv_update "0"
      pb_system "0"
      perk_bulletPenetrationMultiplier "2"
      perk_extraBreath "5"
      perk_grenadeDeath "frag_grenade_short_mp"
      perk_parabolicAngle "180"
      perk_parabolicIcon "specialty_parabolic"
      perk_parabolicRadius "400"
      perk_sprintMultiplier "2"
      perk_weapRateMultiplier "0.75"
      perk_weapReloadMultiplier "0.5"
      perk_weapSpreadMultiplier "0.65"
      phys_bulletSpinScale "3"
      phys_bulletUpBias "0.5"
      phys_gravity "-800"
      player_adsExitDelay "0"
      player_backSpeedScale "0.7"
      player_breath_fire_delay "0"
      player_breath_gasp_lerp "6"
      player_breath_gasp_scale "4.5"
      player_breath_gasp_time "1"
      player_breath_hold_lerp "1"
      player_breath_hold_time "4.5"
      player_breath_snd_delay "1"
      player_breath_snd_lerp "2"
      player_burstFireCooldown "0.2"
      player_BustFireCooldown "0"
      player_deathInvulnerableTime "1000"
      player_debugHealth "0"
      player_dmgtimer_flinchTime "500"
      player_dmgtimer_maxTime "750"
      player_dmgtimer_minScale "0"
      player_dmgtimer_stumbleTime "500"
      player_dmgtimer_timePerPoint "100"
      player_footstepsThreshhold "0"
      player_healthEasy "500"
      player_healthFu "115"
      player_healthHard "165"
      player_healthMedium "275"
      player_lean_rotate_crouch_left "0.8"
      player_lean_rotate_crouch_right "0.3"
      player_lean_rotate_left "0.8"
      player_lean_rotate_right "0.4"
      player_lean_shift_crouch_left "4"
      player_lean_shift_crouch_right "15"
      player_lean_shift_left "5"
      player_lean_shift_right "9"
      player_meleeChargeFriction "1200"
      player_meleeHeight "10"
      player_meleeRange "64"
      player_meleeWidth "10"
      player_move_factor_on_torso "0"
      player_moveThreshhold "10"
      player_scopeExitOnDamage "0"
      player_spectateSpeedScale "1"
      player_sprintCameraBob "0.5"
      player_sprintForwardMini "126"
      player_sprintForwardMinimum "105"
      player_sprintMinTime "1"
      player_sprintRechargePause "0"
      player_sprintSpeedScale "1.5"
      player_sprintStrafeSpeedScale "0.667"
      player_sprintTime "4"
      player_strafeAnimCosAngle "0.5"
      player_strafeSpeedScale "0.8"
      player_sustainAmmo "0"
      player_turnAnims "0"
      player_view_pitch_down "85"
      player_view_pitch_up "85"
      pm_system "1"
      pmove_fixed "0"
      pmove_msec "8"
      preloadshaders "1"
      prestigeclass1 "Custom 6"
      prestigeclass2 "Custom 7"
      prestigeclass3 "Custom 8"
      prestigeclass4 "Custom 9"
      prestigeclass5 "Custom 10"
      profile_physics "0"
      promod_centermessage_position "-28"
      promod_mode "strat"
      protocol "6"
      punkbuster "0"
      r "_dof_bias .1"
      r_ "aaAlpha 1"
      r_aaAlpha "supersample (nice)"
      r_aasample "16"
      r_aaSamples "16"
      r_aasmaples "0"
      r_allowExtensions "1"
      r_allowSoftwareGL "0"
      r_altModelLaghtingUpdate "1"
      r_altModelLightingUpdate "0"
      r_ambientscale "3"
      r_anisotropy "0"
      r_anistropy "1"
      r_applypicmip ""
      r_applypicmips ""
      r_arb_texture_cube_map "1"
      r_arb_texture_env_add "1"
      r_arb_texture_env_combine "1"
      r_arb_texture_env_dot3 "1"
      r_arb_vertex_buffer_object "1"
      r_arb_vertex_program "1"
      r_aspectRatio "auto"
      r_ati_element_array "1"
      r_ati_fragment_shader "1"
      r_ati_fsaa_samples "0"
      r_ati_pntriangles "0"
      r_ati_trueform_tess "0"
      r_ati_truform_normalmode "CUBIC"
      r_ati_truform_pointmode "CUBIC"
      r_ati_truform_tess "0"
      r_ati_vertex_array_object "0"
      r_autopriority "0"
      r_blur "0"
      r_blur_allowed "0"
      r_brightness "0"
      r_brigthness "0.3"
      r_cacheModelLighting "1"
      r_cacheshaders "1"
      r_cacheSModelLighting "1"
      r_clampToEdge "1"
      r_clear "steady"
      r_clearColor "0 0 0 0"
      r_clearColor2 "0 0 0 0"
      r_colorbits "32"
      r_colorMap "Unchanged"
      r_colorMipLevels "1"
      r_compressmodels "1"
      r_contrast "1"
      r_corpseCount "0"
      r_cosinePowerMapShift "0"
      r_cosmeticCullMax "16"
      r_cosmeticCullMin "16"
      r_cullBModels "1"
      r_custoeMode ""
      r_customaspect "1"
      r_customheight "1024"
      r_customMode ""
      r_customwidth "1600"
      r_cycleSizeCull "0"
      r_debugEntCounts "0"
      r_debugLineWidth "1"
      r_debugShader "none"
      r_debugsurface "0"
      r_decals "1"
      r_depthbits "32"
      r_depthPrepass "0"
      r_depthPrepassModels "0"
      r_desaturation "1"
      r_destaturation "1"
      r_detail "0"
      r_details "0"
      r_detailtextures "0"
      r_diffuseColorScale "1"
      r_diffuseSunQuality "2"
      r_diffusesunscale "0"
      r_diffuseSunSteps "3"
      r_directedscale "0"
      r_displayRefh "85 Hz"
      r_displayRefresh "60 Hz"
      r_displayrefreshrate "250"
      r_distorion "1"
      r_distortion "1"
      r_dlightBacks "0"
      r_dlightLimit "0"
      r_dlightQuality "1"
      r_dob_enable "1"
      r_dof_bias "0.5"
      r_dof_enable "1"
      r_dof_farBlue "1.2"
      r_dof_farBlur "1.8"
      r_dof_farEnd "7000"
      r_dof_farStart "1000"
      r_dof_nearBlue "4"
      r_dof_nearBlur "6"
      r_dof_nearEnd "60"
      r_dof_nearStart "10"
      r_dof_tweak "0"
      r_dof_tweaks "1"
      r_dof_viewModelEnd "8"
      r_dof_viewModelStart "2"
      r_dofWenable "0"
      r_draw2d "0"
      r_drawBModels "1"
      r_Drawdeacals "0"
      r_drawDecals "0"
      r_drawEntities "1"
      r_drawfoliage "0"
      r_drawPrimCap "0"
      r_drawPrimFloor "0"
      r_drawSModels "1"
      r_drawSun "0"
      r_drawWater "1"
      r_drawWorld "1"
      r_drawXModels "1"
      r_dynamiclight "0"
      r_entFullbright "0"
      r_entLightCutoff "0.2"
      r_entMinLight ".15"
      r_envMapExponent "5"
      r_envMapMaxIntensity "0.5"
      r_envMapMinIntensity "0.2"
      r_envMapOverride "0"
      r_envMapSpecular "1"
      r_envMapSunIntensity "2"
      r_errorOnConflicts "1"
      r_ext_ATI_pntriangles "0"
      r_ext_compiled_vertex_array "1"
      r_ext_compress_textures "1"
      r_ext_compressed_textures "1"
      r_ext_draw_range_elements "1"
      r_ext_gamma_control "1"
      r_ext_multitexture "1"
      r_ext_NV_fog_dist "0"
      r_ext_rescale_normal "1"
      r_ext_swapinterval "0"
      r_ext_texenv_add "0"
      r_ext_texture_edge_clamp "1"
      r_ext_texture_env_add "1 "
      r_ext_texture_filter_anisotropic "0"
      r_ext_transform_hint "1"
      r_facePlaneCull "1"
      r_fastSkin "0"
      r_fastsky "1"
      r_fatsky "1"
      r_filmtweak "1"
      r_filmTweakBrightness "0"
      r_filmtweakbrigthness "0.5"
      r_filmtweakconrast "2"
      r_filmtweakcontast "1.2"
      r_filmTweakContrast "1.4"
      r_filmtweakDark "1.2 1.3 1.5 "
      r_filmtweakdarktin "1.1"
      r_filmTweakDarkTint "1.5 1.5 1.8"
      r_filmTweakDarkttint "0.5 0.5 0.5"
      r_filmTweakDesaturation "0.5"
      r_filmTweakEnable "1"
      r_filmTweakInvert "0"
      r_filmTweakLightTint "1.1 1.2 1.4"
      r_filmtweaks "1"
      r_filmtweaksundirection "-20 120 0"
      r_filmtweaktweaklighttint "2 1 2"
      r_filmUseTweak "1 \par"
      r_filmusetweakenable "1"
      r_filmUseTweaks "0"
      r_FimtweakEnable "1"
      r_finish "1"
      r_fixtjunctions "0"
      r_flame_allowed "1"
      r_flameFX_distortionScaleFactor "0 1 1 0.511918"
      r_flameFX_enable "0"
      r_flameFX_fadeDuration "0.5"
      r_flameFX_FPS "15"
      r_flameFX_magnitude "0.0215147"
      r_flares "0"
      r_flareSize "96"
      r_floatz "1"
      r_fog "1"
      r_forceLod "none"
      r_fovScaleThresholdRigid "2.4"
      r_fovScaleThresholdSkinned "2.4"
      r_fullbright "0"
      r_fullscreen "1"
      r_gamma "1"
      r_gamme "1"
      r_gfxopt_dynamic_foliage "1"
      r_gfxopt_water_simulation "1"
      r_glDriver "opengl32"
      r_glIgnoreWicked3D "0"
      r_glow "1"
      r_glow_allowed "0"
      r_glow_allowed_script_forced "1"
      r_glow_enable "0"
      r_glow_nable "1"
      r_glowBloomCutoff "1"
      r_glowBloomDesaturation "0.1"
      r_glowBloomIntensity0 ".1"
      r_glowBloomIntensity1 ".1"
      r_glowRadius0 "10"
      r_glowRadius1 "20"
      r_glowSkyBleedIntensity0 ".1"
      r_glowSkyBleedIntensity1 "0"
      r_glowteakenable "1"
      r_glowTweak "1"
      r_glowTweakBloomCutoff "0.5"
      r_glowtweakBloomDesatura "1"
      r_glowTweakBloomDesaturation "0"
      r_glowtweakbloomintenisty0 "0.2"
      r_glowTweakBloomIntensit "3"
      r_glowTweakBloomIntensity "3"
      r_glowTweakBloomIntensity0 "1"
      r_glowtweakbloomintensity1 "50"
      r_glowTweakEnable "0"
      r_glowtweakengable "1"
      r_glowTweakIntensity0 "1"
      r_glowTweakRadius0 "5"
      r_glowUseTweaks "0"
      r_gpuSync "adaptive"
      r_gsync "0"
      r_highLodDist "-1"
      r_highQualityVideo "0"
      r_ignore "0"
      r_ignoreFastPath "1"
      r_ignoreGLErrors "1"
      r_ignorehw "0"
      r_ignorehwgamma "0"
      r_inGameVideo "1"
      r_inputLatencyCap "50"
      r_intensity "1"
      r_killedtext "4"
      r_ladBiasRigid "0"
      r_ladBiasSkinned "0"
      r_ladScaleRigid "1"
      r_ladScaleSkinned "1"
      r_lagMaxInMs "50"
      r_lastValidRenderer "GeForce FX 5900/AGP/SSE/3DNOW!"
      r_lightMap "Unchanged"
      r_lighttwakambient "4"
      r_lightTweakAmbient "0.1"
      r_lightTweakAmbientColor "1 0 0 1"
      r_lightTweakDiffuseFraction "0.5"
      r_lightTweakDirection "-93 0 0"
      r_lightTweakSunColor "0 1 0 1"
      r_lightTweakSunDiffuseColor "0 0 1 1"
      r_lightTweakSunDirection "0 0 0"
      r_lightTweakSunDiretion "0 200 100"
      r_lightTweakSunLight "1"
      r_lighttweaksunlightDirection "-50 240 0"
      r_ligthtweaksundirection "-95 25.11 0"
      r_loadForRenderer "1"
      r_lobiasskinned "-1000"
      r_lockPvs "0"
      r_lodacaleRigid "1"
      r_lodacaleSkinned "1"
      r_lodaiasRigid "0"
      r_lodBias "1000"
      r_lodBiasRigid "-1000"
      r_lodbiasscale "-700"
      r_lodBiasSkinned "-1000"
      r_lodBjasRigid "0"
      r_lodCurveError "10000"
      r_lodScale "1"
      r_lodscalebias "-1000"
      r_lodScaleRigid "1"
      r_lodScaleSkifned "1"
      r_lodScaleSkinned "1"
      r_logFile "0"
      r_lowestLodDist "-1"
      r_lowLodDist "-1"
      r_mapOverBrightBits "3"
      r_maxEntLights "8"
      r_maxpolys "4096"
      r_maxpolyverts "8192"
      r_mediumLodDist "-1"
      r_mem_agp "10"
      r_mem_apg "1"
      r_mem_backend "1"
      r_mem_manual "0"
      r_mem_video "0"
      r_minEntLightIntensity "0.02"
      r_mode "1920x1080"
      r_modelVertColor "1"
      r_monitor "1"
      r_motionblur_directionFactor "0.001"
      r_motionblur_enable "0"
      r_motionblur_frameBased_enable "0"
      r_motionblur_maxblur "30"
      r_motionblur_numberOfSamples "1"
      r_motionblur_positionFactor "0.01"
      r_msaaAlpha "1"
      r_multiCpu "1"
      r_multiGpu "1"
      r_mutliGPU "1"
      r_nocurves "1"
      r_noportals "0"
      r_norefresh "0"
      r_normal "1"
      r_normallength "0.5"
      r_normalMap "Unchanged"
      r_nv_fence "0 "
      r_nv_fog_available "0"
      r_nv_fog_dist "0"
      r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
      r_nv_register_combiners "0 "
      r_nv_texture_shader "0"
      r_nv_vertex_array_range "0 "
      r_objectiveColorDx7Max "0 1 1 1"
      r_objectiveColorDx7Min "1 0 1 1"
      r_offsetfactor "-1"
      r_offsetunits "-2"
      r_oldMode ""
      r_optimize "1"
      r_optimizeBackend "0"
      r_optimizeLightmaps "1"
      r_optimizeSModels "1"
      r_optimizeTextures "1"
      r_optimizeWorld "1"
      r_optimizeXModels "5"
      r_outdoor "1"
      r_outdoorAwayBias "32"
      r_outdoorDownBias "0"
      r_outdoorFeather "8"
      r_overBrightBits "1"
      r_picmip "0"
      r_picmip2 "3"
      r_picmip_bump "0"
      r_picmip_manual "0"
      r_picmip_spec "0"
      r_picmip_water "0"
      r_picmip_witer "0"
      r_picmup_manual "1"
      r_polygonOffsetBias "-1"
      r_polygonOffsetScale "-1"
      r_portalBevels "0.7"
      r_portalBevelsOnly "0"
      r_portalFineCull "1"
      r_portalMinClipArea "0.02"
      r_portalMinRecurseDepth "2"
      r_portalWalkLimit "0"
      r_preloadShaders "0"
      r_preloadShadersOnly "1"
      r_preloadTextures "0"
      r_prepassSizeCull "0"
      r_pretess "1"
      r_primitives "0"
      r_puceb "0"
      r_pvsStats "0"
      r_r_fullbright "1"
      r_r_skipbackend "1"
      r_railCoreWidth "1"
      r_railSegmentLength "32"
      r_railWidth "16"
      r_reflectionProbeGenerate "0"
      r_reflectionProbeGenerateExit "0"
      r_reflectionProbeRegenerateAll "0"
      r_refreshrate "75"
      r_rendererInUse "Shader model 3.0"
      r_rendererPreference "Shader model 3.0"
      r_rendereruse "shadar model 3.0"
      r_resampleScene "1"
      r_resamplescenes "0"
      r_reviveFX_blurRadiusEdge "6.4"
      r_reviveFX_brightnessCenter "0.234"
      r_reviveFX_brightnessEdge "0.264"
      r_reviveFX_contrastCenter "1.9"
      r_reviveFX_contrastEdge "2.84"
      r_reviveFX_darkTintCenter "0.978 1.01 0.975"
      r_reviveFX_darkTintEdge "0.931 0.955 0.939"
      r_reviveFX_debug "0"
      r_reviveFX_desaturationCenter "0.845"
      r_reviveFX_desaturationEdge "1"
      r_reviveFX_fadeDuration "5"
      r_reviveFX_lightTintCenter "1.02 1 0.99"
      r_reviveFX_lightTintEdge "1 1.03 1.02"
      r_reviveFX_motionblurWeight "0.4"
      r_rmse "0.0"
      r_roundImagesDown "2"
      r_scaleViewport "1"
      r_segmentlength "23"
      r_shadowmapDepthBias "1"
      r_shadowmapFilterQuality "medium"
      r_shadowmapSunPartitions "4"
      r_shadowmapSunSampleSizeNear "1"
      r_showFbColorDebug "None"
      r_showFloatZDebug "0"
      r_showGroundLit "0"
      r_showLightGrid "0"
      r_showMissingLightGrid "0"
      r_showPixelCost "off"
      r_showPortals "0"
      r_showsky "0"
      r_showSModelNames "0"
      r_showSurfCounts "0"
      r_showTriCounts "0"
      r_showTris "0"
      r_showVertCounts "0"
      r_simpleitems "1"
      r_simpleMipMaps "1"
      r_singleCell "0"
      r_sizeCull "0"
      r_skinCache "1"
      r_skip_auto_config "0"
      r_skipBackEnd "0"
      r_skipPvs "0"
      r_smc_backend "0"
      r_smc_enable "1"
      r_smp "0"
      r_smp_backend "1"
      r_smp_worker "1"
      r_smp_worker_thread0 "1"
      r_smp_worker_thread1 "1"
      r_specular "1"
      r_specularColorScale "1"
      r_specularMap "Unchanged"
      r_spotLightBrightness "14"
      r_spotLightEndRadius "196"
      r_spotLightEntityShadows "1"
      r_spotLightFovInnerFraction "0.7"
      r_spotLightShadows "1"
      r_spotLightSModelShadows "1"
      r_spotLightStartRadius "36"
      r_sse_skinning "1"
      r_stencilbits "8"
      r_stereo "0"
      r_subdivisions "999"
      r_sun_from "0"
      r_sun_from_dvars "0"
      r_sun_fx_position "0 0 0"
      r_sunblind_fadein "0"
      r_sunblind_fadeout "0"
      r_sunblind_max_angle "90"
      r_sunblind_max_darken "0.75"
      r_sunblind_max_size "125000"
      r_sunblind_min_angle "30"
      r_sundirection "-50 180 50"
      r_sunflare_fadein "1"
      r_sunflare_fadeout "1"
      r_sunflare_max_alpha "1"
      r_sunflare_max_angle "2"
      r_sunflare_max_size "10000"
      r_sunflare_min_angle "45"
      r_sunflare_min_size "10000"
      r_sunflare_shader "sun_flare"
      r_sunglare_fadein "0.5"
      r_sunglare_fadeout "3"
      r_sunglare_max_angle "5"
      r_sunglare_max_lighten "0.75"
      r_sunglare_min_angle "30"
      r_sunshadowscale "0"
      r_sunsprite_shader "sun"
      r_sunsprite_size "1000"
      r_sunsteps "0"
      r_swapDelay "0"
      r_swapInterval "0"
      r_testFill "0"
      r_testFillEnable "0"
      r_testTransform "0"
      r_texFilterAnisoMax "16"
      r_texFilterAnisoMin "16"
      r_texFilterDisable "0"
      r_texFilterMipBias "0"
      r_texFilterMipMode "Force Trilinear"
      r_textfilteranisomax "1"
      r_textfilteranisomin "1"
      r_textfiltermipmode "1"
      r_textureAnisotropy "1.0"
      r_texturebits "32"
      r_textureMode "anisotropic"
      r_trisColor "1.0 1.0 1.0 1.0"
      r_uifullscreen "1"
      r_useLayeredMaterials "0"
      r_vbo_interleave "0"
      r_vbo_paranoia "1"
      r_vbo_smc_static_draw "1"
      r_vbo_stream_draw "1"
      r_vc_makelog "0"
      r_vc_showlog "0"
      r_vertexLight "1"
      r_vertexlighting "1"
      r_vsync "0"
      r_warningRepeatDelay "5"
      r_waterSheetingFX_allowed "1"
      r_waterSheetingFX_brightness "0"
      r_waterSheetingFX_contrast "1"
      r_waterSheetingFX_darkTint "1 1 1"
      r_waterSheetingFX_desaturation "0"
      r_waterSheetingFX_distortionScaleFactor "0.021961 1 0 0"
      r_waterSheetingFX_enable "0"
      r_waterSheetingFX_fadeDuration "2"
      r_waterSheetingFX_lightTint "0.780261 1 1"
      r_waterSheetingFX_magnitude "0.0655388"
      r_waterSheetingFX_radius "4.44051"
      r_weightmipmaps "0"
      r_wolffog "0"
      r_xdebug "2"
      r_zfar "0"
      r_zFeather "0"
      r_znear "4"
      r_znear_depthhack "0.1"
      ragdoll_baselerp_time "1000"
      ragdoll_bullet_force "500"
      ragdoll_bullet_upbias "0.5"
      ragdoll_debug "0"
      ragdoll_dump_anims "0"
      ragdoll_enable "0"
      ragdoll_eneble "0"
      ragdoll_explode_force "18000"
      ragdoll_explode_upbias "0.8"
      ragdoll_fps "20"
      ragdoll_jitter_scale "1"
      ragdoll_jointlerp_time "3000"
      ragdoll_max_life "4500"
      ragdoll_max_simulating "32"
      ragdoll_rotvel_scale "1"
      ragdoll_self_collision_scale "1.2"
      raid_class_ak47_attachment "openscriptmenu -1 loadout_primary_attachment:assault:none; set raid_class_ak47_tog vstr raid_class_ak47_perk1"
      raid_class_ak47_class "openscriptmenu changeclass_marines_mw assault"
      raid_class_ak47_go "openscriptmenu changeclass_mw go; kill; set raid_class_ak47_tog vstr raid_class_ak47_weapon; ^2ak47"
      raid_class_ak47_perk1 "openscriptmenu -1 loadout_perk1:specialty_bulletaccuracy; set raid_class_ak47_tog vstr raid_class_ak47_go"
      raid_class_ak47_secondary "openscriptmenu -1 loadout_secondary:deserteagle; set raid_class_ak47_tog vstr raid_class_ak47_attachment"
      raid_class_ak47_tog "vstr raid_class_ak47_class"
      raid_class_ak47_weapon "openscriptmenu -1 loadout_primary:ak47; set raid_class_ak47_tog vstr raid_class_ak47_secondary"
      raid_class_ak74u_attachment "openscriptmenu -1 loadout_primary_attachment:smg:none; set raid_class_ak74u_tog vstr raid_class_ak74u_perk1"
      raid_class_ak74u_class "openscriptmenu changeclass_marines_mw specops; set raid_class_ak74u_tog vstr raid_class_ak74u_weapon"
      raid_class_ak74u_go "openscriptmenu changeclass_mw go; kill; set raid_class_ak74u_tog vstr raid_class_ak74u_weapon; ^2ak74u"
      raid_class_ak74u_perk1 "openscriptmenu -1 loadout_perk1:specialty_bulletaccuracy; set raid_class_ak74u_tog vstr raid_class_ak74u_go"
      raid_class_ak74u_secondary "openscriptmenu -1 loadout_secondary:deserteagle; set raid_class_ak74u_tog vstr raid_class_ak74u_attachment"
      raid_class_ak74u_tog "vstr raid_class_ak74u_class"
      raid_class_ak74u_weapon "openscriptmenu -1 loadout_primary:ak74u; set raid_class_ak74u_tog vstr raid_class_ak74u_secondary"
      raid_class_m40a3_attachment "openscriptmenu -1 loadout_primary_attachment:assault:none; set raid_class_m40a3_tog vstr raid_class_m40a3_perk1"
      raid_class_m40a3_class "openscriptmenu changeclass_marines_mw sniper; set raid_class_m40a3_tog vstr raid_class_m40a3_weapon"
      raid_class_m40a3_go "openscriptmenu changeclass_mw go; kill; set raid_class_m40a3_tog vstr raid_class_m40a3_weapon; ^2m40a3"
      raid_class_m40a3_perk1 "openscriptmenu -1 loadout_perk1:specialty_bulletaccuracy; set raid_class_m40a3_tog vstr raid_class_m40a3_go"
      raid_class_m40a3_secondary "openscriptmenu -1 loadout_secondary:deserteagle; set raid_class_m40a3_tog vstr raid_class_m40a3_attachment"
      raid_class_m40a3_tog "vstr raid_class_m40a3_class"
      raid_class_m40a3_weapon "openscriptmenu -1 loadout_primary:m40a3; set raid_class_m40a3_tog vstr raid_class_m40a3_secondary"
      raid_class_r700_attachment "openscriptmenu -1 loadout_primary_attachment:assault:none; set raid_class_r700_tog vstr raid_class_r700_perk1"
      raid_class_r700_class "openscriptmenu changeclass_marines_mw sniper; set raid_class_r700_tog vstr raid_class_r700_weapon"
      raid_class_r700_go "openscriptmenu changeclass_mw go; kill; set raid_class_r700_tog vstr raid_class_r700_weapon; ^2r700"
      raid_class_r700_perk1 "openscriptmenu -1 loadout_perk1:specialty_bulletaccuracy; set raid_class_r700_tog vstr raid_class_r700_go"
      raid_class_r700_secondary "openscriptmenu -1 loadout_secondary:deserteagle; set raid_class_r700_tog vstr raid_class_r700_attachment"
      raid_class_r700_tog "vstr raid_class_r700_weapon"
      raid_class_r700_weapon "openscriptmenu -1 loadout_primary:remington700; set raid_class_r700_tog vstr raid_class_r700_secondary"
      raid_demo1 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo2"
      raid_demo10 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo11"
      raid_demo100 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo101"
      raid_demo101 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo102"
      raid_demo102 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo103"
      raid_demo103 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo104"
      raid_demo104 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo105"
      raid_demo105 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo106"
      raid_demo106 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo107"
      raid_demo107 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo108"
      raid_demo108 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo109"
      raid_demo109 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo110"
      raid_demo11 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo12"
      raid_demo110 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo111"
      raid_demo111 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo112"
      raid_demo112 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo113"
      raid_demo113 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo114"
      raid_demo114 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo115"
      raid_demo115 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo116"
      raid_demo116 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo117"
      raid_demo117 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo118"
      raid_demo118 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo119"
      raid_demo119 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo120"
      raid_demo12 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo13"
      raid_demo120 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo121"
      raid_demo121 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo122"
      raid_demo122 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo123"
      raid_demo123 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo124"
      raid_demo124 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo125"
      raid_demo125 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo126"
      raid_demo126 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo127"
      raid_demo127 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo128"
      raid_demo128 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo129"
      raid_demo129 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo130"
      raid_demo13 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo14"
      raid_demo130 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo131"
      raid_demo131 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo132"
      raid_demo132 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo133"
      raid_demo133 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo134"
      raid_demo134 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo135"
      raid_demo135 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo136"
      raid_demo136 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo137"
      raid_demo137 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo138"
      raid_demo138 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo139"
      raid_demo139 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo140"
      raid_demo14 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo15"
      raid_demo140 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo141"
      raid_demo141 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo142"
      raid_demo142 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo143"
      raid_demo143 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo144"
      raid_demo144 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo145"
      raid_demo145 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo146"
      raid_demo146 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo147"
      raid_demo147 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo148"
      raid_demo148 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo149"
      raid_demo149 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo150"
      raid_demo15 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo16"
      raid_demo150 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo151"
      raid_demo151 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo152"
      raid_demo152 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo153"
      raid_demo153 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo154"
      raid_demo154 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo155"
      raid_demo155 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo156"
      raid_demo156 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo157"
      raid_demo157 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo158"
      raid_demo158 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo159"
      raid_demo159 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo160"
      raid_demo16 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo17"
      raid_demo160 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo161"
      raid_demo161 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo162"
      raid_demo162 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo163"
      raid_demo163 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo164"
      raid_demo164 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo165"
      raid_demo165 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo166"
      raid_demo166 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo167"
      raid_demo167 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo168"
      raid_demo168 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo169"
      raid_demo169 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo170"
      raid_demo17 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo18"
      raid_demo170 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo171"
      raid_demo171 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo172"
      raid_demo172 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo173"
      raid_demo173 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo174"
      raid_demo174 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo175"
      raid_demo175 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo176"
      raid_demo176 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo177"
      raid_demo177 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo178"
      raid_demo178 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo179"
      raid_demo179 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo180"
      raid_demo18 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo19"
      raid_demo180 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo181"
      raid_demo181 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo182"
      raid_demo182 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo183"
      raid_demo183 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo184"
      raid_demo184 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo185"
      raid_demo185 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo186"
      raid_demo186 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo187"
      raid_demo187 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo188"
      raid_demo188 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo189"
      raid_demo189 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo190"
      raid_demo19 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo20"
      raid_demo190 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo191"
      raid_demo191 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo192"
      raid_demo192 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo193"
      raid_demo193 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo194"
      raid_demo194 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo195"
      raid_demo195 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo196"
      raid_demo196 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo197"
      raid_demo197 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo198"
      raid_demo198 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo199"
      raid_demo199 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo200"
      raid_demo2 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo3"
      raid_demo20 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo21"
      raid_demo200 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo201"
      raid_demo201 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo202"
      raid_demo202 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo203"
      raid_demo203 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo204"
      raid_demo204 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo205"
      raid_demo205 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo206"
      raid_demo206 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo207"
      raid_demo207 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo208"
      raid_demo208 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo209"
      raid_demo209 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo210"
      raid_demo21 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo22"
      raid_demo210 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo211"
      raid_demo211 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo212"
      raid_demo212 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo213"
      raid_demo213 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo214"
      raid_demo214 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo215"
      raid_demo215 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo216"
      raid_demo216 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo217"
      raid_demo217 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo218"
      raid_demo218 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo219"
      raid_demo219 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo220"
      raid_demo22 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo23"
      raid_demo220 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo221"
      raid_demo221 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo222"
      raid_demo222 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo223"
      raid_demo223 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo224"
      raid_demo224 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo225"
      raid_demo225 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo226"
      raid_demo226 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo227"
      raid_demo227 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo228"
      raid_demo228 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo229"
      raid_demo229 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo230"
      raid_demo23 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo24"
      raid_demo230 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo231"
      raid_demo231 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo232"
      raid_demo232 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo233"
      raid_demo233 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo234"
      raid_demo234 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo235"
      raid_demo235 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo236"
      raid_demo236 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo237"
      raid_demo237 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo238"
      raid_demo238 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo239"
      raid_demo239 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo240"
      raid_demo24 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo25"
      raid_demo240 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo241"
      raid_demo241 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo242"
      raid_demo242 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo243"
      raid_demo243 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo244"
      raid_demo244 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo245"
      raid_demo245 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo246"
      raid_demo246 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo247"
      raid_demo247 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo248"
      raid_demo248 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo249"
      raid_demo249 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo250"
      raid_demo25 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo26"
      raid_demo250 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo251"
      raid_demo251 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo252"
      raid_demo252 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo253"
      raid_demo253 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo254"
      raid_demo254 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo255"
      raid_demo255 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo256"
      raid_demo256 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo257"
      raid_demo257 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo258"
      raid_demo258 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo259"
      raid_demo259 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo260"
      raid_demo26 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo27"
      raid_demo260 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo261"
      raid_demo261 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo262"
      raid_demo262 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo263"
      raid_demo263 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo264"
      raid_demo264 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo265"
      raid_demo265 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo266"
      raid_demo266 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo267"
      raid_demo267 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo268"
      raid_demo268 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo269"
      raid_demo269 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo270"
      raid_demo27 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo28"
      raid_demo270 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo271"
      raid_demo271 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo272"
      raid_demo272 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo273"
      raid_demo273 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo274"
      raid_demo274 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo275"
      raid_demo275 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo276"
      raid_demo276 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo277"
      raid_demo277 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo278"
      raid_demo278 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo279"
      raid_demo279 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo280"
      raid_demo28 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo29"
      raid_demo280 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo281"
      raid_demo281 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo282"
      raid_demo282 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo283"
      raid_demo283 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo284"
      raid_demo284 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo285"
      raid_demo285 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo286"
      raid_demo286 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo287"
      raid_demo287 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo288"
      raid_demo288 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo289"
      raid_demo289 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo290"
      raid_demo29 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo30"
      raid_demo290 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo291"
      raid_demo291 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo292"
      raid_demo292 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo293"
      raid_demo293 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo294"
      raid_demo294 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo295"
      raid_demo295 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo296"
      raid_demo296 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo297"
      raid_demo297 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo298"
      raid_demo298 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo299"
      raid_demo299 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo300"
      raid_demo3 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo4"
      raid_demo30 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo31"
      raid_demo300 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo301"
      raid_demo301 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo302"
      raid_demo302 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo303"
      raid_demo303 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo304"
      raid_demo304 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo305"
      raid_demo305 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo306"
      raid_demo306 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo307"
      raid_demo307 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo308"
      raid_demo308 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo309"
      raid_demo309 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo310"
      raid_demo31 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo32"
      raid_demo310 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo311"
      raid_demo311 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo312"
      raid_demo312 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo313"
      raid_demo313 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo314"
      raid_demo314 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo315"
      raid_demo315 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo316"
      raid_demo316 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo317"
      raid_demo317 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo318"
      raid_demo318 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo319"
      raid_demo319 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo320"
      raid_demo32 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo33"
      raid_demo320 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo321"
      raid_demo321 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo322"
      raid_demo322 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo323"
      raid_demo323 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo324"
      raid_demo324 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo325"
      raid_demo325 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo326"
      raid_demo326 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo327"
      raid_demo327 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo328"
      raid_demo328 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo329"
      raid_demo329 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo330"
      raid_demo33 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo34"
      raid_demo330 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo331"
      raid_demo331 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo332"
      raid_demo332 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo333"
      raid_demo333 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo334"
      raid_demo334 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo335"
      raid_demo335 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo336"
      raid_demo336 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo337"
      raid_demo337 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo338"
      raid_demo338 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo339"
      raid_demo339 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo340"
      raid_demo34 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo35"
      raid_demo340 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo341"
      raid_demo341 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo342"
      raid_demo342 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo343"
      raid_demo343 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo344"
      raid_demo344 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo345"
      raid_demo345 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo346"
      raid_demo346 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo347"
      raid_demo347 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo348"
      raid_demo348 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo349"
      raid_demo349 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo350"
      raid_demo35 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo36"
      raid_demo350 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo351"
      raid_demo351 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo352"
      raid_demo352 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo353"
      raid_demo353 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo354"
      raid_demo354 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo355"
      raid_demo355 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo356"
      raid_demo356 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo357"
      raid_demo357 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo358"
      raid_demo358 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo359"
      raid_demo359 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo360"
      raid_demo36 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo37"
      raid_demo360 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo361"
      raid_demo361 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo362"
      raid_demo362 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo363"
      raid_demo363 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo364"
      raid_demo364 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo365"
      raid_demo365 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo366"
      raid_demo366 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo367"
      raid_demo367 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo368"
      raid_demo368 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo369"
      raid_demo369 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo370"
      raid_demo37 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo38"
      raid_demo370 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo371"
      raid_demo371 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo372"
      raid_demo372 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo373"
      raid_demo373 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo374"
      raid_demo374 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo375"
      raid_demo375 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo376"
      raid_demo376 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo377"
      raid_demo377 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo378"
      raid_demo378 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo379"
      raid_demo379 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo380"
      raid_demo38 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo39"
      raid_demo380 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo381"
      raid_demo381 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo382"
      raid_demo382 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo383"
      raid_demo383 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo384"
      raid_demo384 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo385"
      raid_demo385 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo386"
      raid_demo386 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo387"
      raid_demo387 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo388"
      raid_demo388 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo389"
      raid_demo389 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo390"
      raid_demo39 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo40"
      raid_demo390 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo391"
      raid_demo391 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo392"
      raid_demo392 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo393"
      raid_demo393 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo394"
      raid_demo394 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo395"
      raid_demo395 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo396"
      raid_demo396 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo397"
      raid_demo397 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo398"
      raid_demo398 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo399"
      raid_demo399 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo400"
      raid_demo4 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo5"
      raid_demo40 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo41"
      raid_demo400 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo401"
      raid_demo401 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo402"
      raid_demo402 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo403"
      raid_demo403 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo404"
      raid_demo404 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo405"
      raid_demo405 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo406"
      raid_demo406 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo407"
      raid_demo407 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo408"
      raid_demo408 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo409"
      raid_demo409 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo410"
      raid_demo41 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo42"
      raid_demo410 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo411"
      raid_demo411 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo412"
      raid_demo412 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo413"
      raid_demo413 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo414"
      raid_demo414 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo415"
      raid_demo415 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo416"
      raid_demo416 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo417"
      raid_demo417 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo418"
      raid_demo418 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo419"
      raid_demo419 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo420"
      raid_demo42 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo43"
      raid_demo420 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo421"
      raid_demo421 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo422"
      raid_demo422 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo423"
      raid_demo423 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo424"
      raid_demo424 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo425"
      raid_demo425 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo426"
      raid_demo426 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo427"
      raid_demo427 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo428"
      raid_demo428 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo429"
      raid_demo429 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo430"
      raid_demo43 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo44"
      raid_demo430 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo431"
      raid_demo431 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo432"
      raid_demo432 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo433"
      raid_demo433 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo434"
      raid_demo434 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo435"
      raid_demo435 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo436"
      raid_demo436 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo437"
      raid_demo437 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo438"
      raid_demo438 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo439"
      raid_demo439 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo440"
      raid_demo44 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo45"
      raid_demo440 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo441"
      raid_demo441 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo442"
      raid_demo442 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo443"
      raid_demo443 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo444"
      raid_demo444 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo445"
      raid_demo445 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo446"
      raid_demo446 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo447"
      raid_demo447 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo448"
      raid_demo448 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo449"
      raid_demo449 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo450"
      raid_demo45 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo46"
      raid_demo450 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo451"
      raid_demo451 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo452"
      raid_demo452 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo453"
      raid_demo453 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo454"
      raid_demo454 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo455"
      raid_demo455 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo456"
      raid_demo456 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo457"
      raid_demo457 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo458"
      raid_demo458 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo459"
      raid_demo459 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo460"
      raid_demo46 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo47"
      raid_demo460 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo461"
      raid_demo461 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo462"
      raid_demo462 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo463"
      raid_demo463 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo464"
      raid_demo464 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo465"
      raid_demo465 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo466"
      raid_demo466 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo467"
      raid_demo467 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo468"
      raid_demo468 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo469"
      raid_demo469 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo470"
      raid_demo47 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo48"
      raid_demo470 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo471"
      raid_demo471 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo472"
      raid_demo472 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo473"
      raid_demo473 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo474"
      raid_demo474 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo475"
      raid_demo475 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo476"
      raid_demo476 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo477"
      raid_demo477 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo478"
      raid_demo478 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo479"
      raid_demo479 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo480"
      raid_demo48 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo49"
      raid_demo480 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo481"
      raid_demo481 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo482"
      raid_demo482 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo483"
      raid_demo483 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo484"
      raid_demo484 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo485"
      raid_demo485 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo486"
      raid_demo486 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo487"
      raid_demo487 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo488"
      raid_demo488 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo489"
      raid_demo489 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo490"
      raid_demo49 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo50"
      raid_demo490 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo491"
      raid_demo491 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo492"
      raid_demo492 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo493"
      raid_demo493 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo494"
      raid_demo494 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo495"
      raid_demo495 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo496"
      raid_demo496 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo497"
      raid_demo497 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo498"
      raid_demo498 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo499"
      raid_demo499 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo500"
      raid_demo5 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo6"
      raid_demo50 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo51"
      raid_demo500 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo501"
      raid_demo51 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo52"
      raid_demo52 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo53"
      raid_demo53 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo54"
      raid_demo54 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo55"
      raid_demo55 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo56"
      raid_demo56 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo57"
      raid_demo57 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo58"
      raid_demo58 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo59"
      raid_demo59 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo60"
      raid_demo6 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo7"
      raid_demo60 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo61"
      raid_demo61 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo62"
      raid_demo62 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo63"
      raid_demo63 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo64"
      raid_demo64 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo65"
      raid_demo65 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo66"
      raid_demo66 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo67"
      raid_demo67 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo68"
      raid_demo68 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo69"
      raid_demo69 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo70"
      raid_demo7 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo8"
      raid_demo70 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo71"
      raid_demo71 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo72"
      raid_demo72 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo73"
      raid_demo73 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo74"
      raid_demo74 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo75"
      raid_demo75 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo76"
      raid_demo76 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo77"
      raid_demo77 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo78"
      raid_demo78 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo79"
      raid_demo79 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo80"
      raid_demo8 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo9"
      raid_demo80 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo81"
      raid_demo81 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo82"
      raid_demo82 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo83"
      raid_demo83 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo84"
      raid_demo84 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo85"
      raid_demo85 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo86"
      raid_demo86 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo87"
      raid_demo87 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo88"
      raid_demo88 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo89"
      raid_demo89 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo90"
      raid_demo9 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo10"
      raid_demo90 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo91"
      raid_demo91 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo92"
      raid_demo92 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo93"
      raid_demo93 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo94"
      raid_demo94 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo95"
      raid_demo95 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo96"
      raid_demo96 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo97"
      raid_demo97 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo98"
      raid_demo98 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo99"
      raid_demo99 "exec movie.cfg; vstr raid_demo_wait; vstr raid_demo100"
      raid_demo_wait "wait 1"
      raid_nade1 "+frag; wait; set raid_nadekey vstr raid_nade2"
      raid_nade2 "-frag; wait; set raid_nadekey vstr raid_nade1"
      raid_snade1 "+smoke; wait; set raid_snadekey vstr raid_snade2"
      raid_snade2 "-smoke; wait; set raid_snadekey vstr raid_snade1"
      raid_zi1 "cg_thirdPersonRange 120; vstr raid_zi_wait; vstr raid_zi2"
      raid_zi10 "cg_thirdPersonRange 30; vstr raid_zi_wait; vstr raid_zi11"
      raid_zi11 "cg_thirdPersonRange 20; vstr raid_zi_wait; vstr raid_zi12"
      raid_zi12 "cg_thirdPersonRange 10; vstr raid_zi_wait; vstr raid_zi13"
      raid_zi13 "cg_thirdPersonRange 0; vstr raid_zi_wait; vstr raid_zi14"
      raid_zi14 "cg_thirdPerson 0; vstr raid_zi_wait"
      raid_zi15 "cg_thirdPersonRange 50; vstr raid_zi_wait; vstr raid_zi16"
      raid_zi16 "cg_thirdPersonRange 45; vstr raid_zi_wait; vstr raid_zi17"
      raid_zi17 "cg_thirdPersonRange 40; vstr raid_zi_wait; vstr raid_zi18"
      raid_zi18 "cg_thirdPersonRange 35; vstr raid_zi_wait; vstr raid_zi19"
      raid_zi19 "cg_thirdPersonRange 30; vstr raid_zi_wait; vstr raid_zi20"
      raid_zi2 "cg_thirdPersonRange 110; vstr raid_zi_wait; vstr raid_zi3"
      raid_zi20 "cg_thirdPersonRange 25; vstr raid_zi_wait; vstr raid_zi21"
      raid_zi21 "cg_thirdPersonRange 20; vstr raid_zi_wait; vstr raid_zi22"
      raid_zi22 "cg_thirdPersonRange 15; vstr raid_zi_wait; vstr raid_zi23"
      raid_zi23 "cg_thirdPersonRange 10; vstr raid_zi_wait; vstr raid_zi24"
      raid_zi24 "cg_thirdPersonRange 5; vstr raid_zi_wait; vstr raid_zi25"
      raid_zi25 "cg_thirdPerson 0; vstr raid_zi_wait"
      raid_zi3 "cg_thirdPersonRange 100; vstr raid_zi_wait; vstr raid_zi4"
      raid_zi4 "cg_thirdPersonRange 90; vstr raid_zi_wait; vstr raid_zi5"
      raid_zi5 "cg_thirdPersonRange 80; vstr raid_zi_wait; vstr raid_zi6"
      raid_zi6 "cg_thirdPersonRange 70; vstr raid_zi_wait; vstr raid_zi7"
      raid_zi7 "cg_thirdPersonRange 60; vstr raid_zi_wait; vstr raid_zi8"
      raid_zi8 "cg_thirdPersonRange 50; vstr raid_zi_wait; vstr raid_zi9"
      raid_zi9 "cg_thirdPersonRange 40; vstr raid_zi_wait; vstr raid_zi10"
      raid_zi_wait "wait"
      raid_zu1 "cg_thirdPerson 0; vstr raid_zu_wait; vstr raid_zu2"
      raid_zu10 "cg_thirdPersonRange 80; vstr raid_zu_wait; vstr raid_zu11"
      raid_zu11 "cg_thirdPersonRange 90; vstr raid_zu_wait; vstr raid_zu12"
      raid_zu12 "cg_thirdPersonRange 100; vstr raid_zu_wait; vstr raid_zu13"
      raid_zu13 "cg_thirdPersonRange 110; vstr raid_zu_wait; vstr raid_zu14"
      raid_zu14 "cg_thirdPersonRange 120; vstr raid_zu_wait"
      raid_zu2 "cg_thirdPerson 1; cg_thirdPersonRange 0; vstr raid_zu_wait; vstr raid_zu3"
      raid_zu3 "cg_thirdPersonRange 10; vstr raid_zu_wait; vstr raid_zu4"
      raid_zu4 "cg_thirdPersonRange 20; vstr raid_zu_wait; vstr raid_zu5"
      raid_zu5 "cg_thirdPersonRange 30; vstr raid_zu_wait; vstr raid_zu6"
      raid_zu6 "cg_thirdPersonRange 40; vstr raid_zu_wait; vstr raid_zu7"
      raid_zu7 "cg_thirdPersonRange 50; vstr raid_zu_wait; vstr raid_zu8"
      raid_zu8 "cg_thirdPersonRange 60; vstr raid_zu_wait; vstr raid_zu9"
      raid_zu9 "cg_thirdPersonRange 70; vstr raid_zu_wait; vstr raid_zu10"
      raid_zu_wait "wait u"
      rate "25000"
      rcon "zer0m5"
      rcon_password ""
      rconpassword ""
      ready "up_over"
      ready_up "0"
      readyup_over "1"
      recoil "0"
      ref ""
      refereePassword "none"
      rj "vstr +rj; wait; wait; vstr -rj"
      rw_BaseStationPort "0"
      rw_enabled "0"
      rWfastSkin "0"
      rWpicmip_spec "0"
      rWrendererPreference "Shader model 2.0"
      rWvsync "0"
      s0 "0"
      s1 "0"
      s10 "0"
      s11 "0"
      s12 "0"
      s13 "0"
      s14 "0"
      s15 "0"
      s16 "0"
      s17 "0"
      s18 "0"
      s2 "0"
      s3 "0"
      s4 "0"
      s5 "0"
      s6 "0"
      s7 "0"
      s8 "0"
      s9 "0"
      s_ambient "1"
      s_bits "16"
      s_bloat "2.0"
      s_chunksize "8192"
      s_compression "0"
      s_defaultsound "0"
      s_distance "80.0"
      s_doppler "1"
      s_initsound "1"
      s_khz "11"
      s_leafnum "0"
      s_loadas8bit "1"
      s_lodas8bit "1"
      s_max_distance "600.0"
      s_min_distance "4.5"
      s_mixahead "0.1"
      s_mixPreStep "0.05"
      s_mp3overhead "31756"
      s_musicvolume "0"
      s_numpolys "400"
      s_occ_eq "0.75"
      s_occfactor "0.5"
      s_polykeep "1000000000"
      s_polyreflectsize "10000000"
      s_polysize "10000000"
      s_refdelay "2.0"
      s_refgain "0.45"
      s_rolloff "1.0"
      s_separation "0.5"
      s_show "0"
      s_soundpoolmegs "0"
      s_testsound "0"
      s_volume ".7"
      s_wavonly "0"
      safeArea_horizontal "0.85"
      safeArea_vertical "0.85"
      sc_blur "2"
      sc_count "24"
      sc_debugCasterCount "24"
      sc_debugReceiverCount "24"
      sc_enable "0"
      sc_fadeRange "0.25"
      sc_length "400"
      sc_offscreenCasterLodBias "0"
      sc_offscreenCasterLodScale "20"
      sc_shadowInRate "2"
      sc_shadowOutRate "5"
      sc_showDebug "0"
      sc_showOverlay "0"
      sc_wantCount "12"
      sc_wantCountMargin "1"
      scoreboardbannerheight "20"
      scoreboardfont "4"
      scoreboardheaderfontscale "0.25"
      scoreboardheight "400"
      scoreboarditemheight "8"
      scoreboardmycolor "1 0.6 0 0"
      scoreboardrankfontscale "0.17"
      scoreboardtextoffset "0.5"
      scoreboardwidth "250"
      scorelimit "20"
      scoresping_highcolor "0 .65 1 1"
      scr_88ridge_fast "1"
      scr_88ridge_fxlevel "1"
      scr_allies "usmc"
      scr_art_tweak "1"
      scr_art_tweak_message "1"
      scr_axis "arab"
      scr_bocage_fast "1"
      scr_brecourt_fast "1"
      scr_carentan_fast "1"
      scr_chateau_fast "1"
      scr_conspeed "999"
      scr_ctf_numlives "0"
      scr_ctf_playerrespawndelay "0"
      scr_ctf_roundlimit "2"
      scr_ctf_roundswitch "1"
      scr_ctf_scorelimit "10"
      scr_ctf_timelimit "5"
      scr_ctf_waverespawndelay "15"
      scr_dam_spray "1"
      scr_dawnville_fast "0"
      scr_deleteexplosivesonspawn "0"
      scr_demolition_fast "1"
      scr_depot_fast "1"
      scr_dm_numlives "0"
      scr_dm_playerrespawndelay "0"
      scr_dm_roundlimit "1"
      scr_dm_scorelimit "0"
      scr_dm_timelimit "10"
      scr_dm_waverespawndelay "0"
      scr_dom_numlives "0"
      scr_dom_playerrespawndelay "0"
      scr_dom_roundlimit "1"
      scr_dom_scorelimit "200"
      scr_dom_timelimit "0"
      scr_dom_waverespawndelay "0"
      scr_drawfriend "1"
      scr_duhoc_assault_drones "1"
      scr_duhoc_assault_fast "1"
      scr_duhoc_defend_fast "1"
      scr_elalamein_fxlevel "1"
      scr_enable_scoretext "1"
      scr_fog_disable "0"
      scr_friendlyfire "0"
      scr_game_allowkillcam "0"
      scr_game_deathpointloss "0"
      scr_game_forceuav "0"
      scr_game_graceperiod "0"
      scr_game_hardcore "1"
      scr_game_hardpoints "1"
      scr_game_matchstarttime "10"
      scr_game_onlyheadshots "0"
      scr_game_perks "1"
      scr_game_playerwaittime "15"
      scr_game_spectatetype "1"
      scr_game_suicidepointloss "0"
      scr_gametype "sd"
      scr_harbor_fast "1"
      scr_hardcore "0"
      scr_hardpoint_allowartillery "1"
      scr_hardpoint_allowhelicopter "1"
      scr_hardpoint_allowuav "1"
      scr_hill400defend_minspec "1"
      scr_hurtgen "1"
      scr_killcam "1"
      scr_koth_numlives "0"
      scr_koth_playerrespawndelay "0"
      scr_koth_roundlimit "1"
      scr_koth_roundswitch "1"
      scr_koth_scorelimit "250"
      scr_koth_timelimit "15"
      scr_koth_waverespawndelay "0"
      scr_moscow_drones "1"
      scr_moscow_fx "1"
      scr_oldschool "0"
      scr_player_forcerespawn "1"
      scr_player_healthregentime "5"
      scr_player_maxhealth "100"
      scr_player_numlives "0"
      scr_player_respawndelay "0"
      scr_player_sprinttime "4"
      scr_player_suicidespawndelay "0"
      scr_rhine_fast "1"
      scr_sab_bombtimer "30"
      scr_sab_defusetime "5"
      scr_sab_hotpotato "0"
      scr_sab_numlives "0"
      scr_sab_planttime "2.5"
      scr_sab_playerrespawndelay "7.5"
      scr_sab_roundlimit "0"
      scr_sab_roundswitch "1"
      scr_sab_scorelimit "1"
      scr_sab_timelimit "20"
      scr_sab_waverespawndelay "0"
      scr_sd_bombtimer "45"
      scr_sd_defusetime "7"
      scr_sd_multibomb "0"
      scr_sd_numlives "1"
      scr_sd_planttime "5"
      scr_sd_playerrepsawndelay "0"
      scr_sd_playerrespawndelay "0"
      scr_sd_roundlimit "20"
      scr_sd_roundswitch "10"
      scr_sd_scorelimit "0"
      scr_sd_timelimit "1.75"
      scr_sd_waverespawndelay "0"
      scr_showperksonspawn "1"
      scr_silotown_minspec "1"
      scr_team_fftype "0"
      scr_team_kickteamkillers "0"
      scr_team_respawntime "0"
      scr_team_teamkillpointloss "1"
      scr_team_teamkillspawndelay "20"
      scr_testclients "5"
      scr_war_numlives "0"
      scr_war_playerrespawndelay "0"
      scr_war_roundlimit "2"
      scr_war_scorelimit "0"
      scr_war_timelimit "15"
      scr_war_waverespawndelay "0"
      scr_xpscale "1"
      script_01 "bind MOUSE1 vstr mohorovich ;seta scripts vstr script_02;^5S^7cript^0_^5O^7n^5!"
      script_02 "bind MOUSE1 +attack ;seta scripts vstr script_01;^5S^7cript^0_^5O^7ff^5!"
      scripts "vstr script_01"
      selectbuddy "-2"
      sensitivity "0.2"
      sensitivityzoomedin "0.9"
      sensitiviy "2"
      senstoggle "vstr lowsens"
      sentivitiy "1.0525"
      server1 ""
      server10 ""
      server11 ""
      server12 ""
      server13 ""
      server14 ""
      server15 ""
      server16 ""
      server2 ""
      server3 ""
      server4 ""
      server5 ""
      server6 ""
      server7 ""
      server8 ""
      server9 ""
      server_autoconfig "0"
      server_motd0 " ^1prw ^7MOTD "
      set "readyup_over 1"
      set_readyup "1"
      seta "ai_corpseCount 0"
      sex "male"
      sfd_enableEq "1"
      shortversion "1.7"
      showdrop "0"
      showpackets "0"
      skill "1"
      sm "rcon sv_hostname  JCLeague Server #1 [scrim]"
      sm_emable "1"
      sm_enable "1"
      sm_fastSunShadow "1"
      sm_lightScore_eyeProjectDist "64"
      sm_lightScore_spotProjectFrac "0.125"
      sm_maxLights "4"
      sm_polygonoddsetbias "32"
      sm_polygonOffsetBias "0.5"
      sm_polygonOffsetScale "2"
      sm_qualitySpotShadow "1"
      sm_spotEnable "1"
      sm_spotShadowFadeTime "1"
      sm_strictCull "1"
      sm_sunEnable "1"
      sm_sunSampleSizeNear "0.25"
      sm_sunShadowCenter "0 0 0"
      sm_sunShadowScale "1"
      smil1 "say ^6x)); set smile vstr smil2"
      smil10 "say ^6x((; set smile vstr smil11"
      smil11 "say :-); set smile vstr smil12"
      smil12 "say ^28^7-^8); set smile vstr smil13"
      smil13 "say ^8^^7_^8^; set smile vstr smil14"
      smil14 "say :P; set smile vstr smil15"
      smil15 "say ^5;>; set smile vstr smil16"
      smil16 "say ^1q^7:); set smile vstr smil17"
      smil17 "say ^6-^7__^6-; set smile vstr smil18"
      smil18 "say :^2$; set smile vstr smil19"
      smil19 "say ^3:^5O; set smile vstr smil20"
      smil2 "say ^5:^7-^5]; set smile vstr smil3"
      smil20 "say ^68^7); set smile vstr smil21"
      smil21 "say  ,,|,(-_^),|,, ; set smile vstr smil1"
      smil3 "say ^2~^5.^2~; set smile vstr smil4"
      smil4 "say :^3P; set smile vstr smil5"
      smil5 "say <^1:; set smile vstr smil6"
      smil6 "say ^4[ ^2- ^1:; set smile vstr smil7"
      smil7 "say ^6*^7_^6#; set smile vstr smil8"
      smil8 "say ^5[:; set smile vstr smil9"
      smil9 "say ^9>^7:^9); set smile vstr smil10"
      smile "vstr smil3"
      smoke "openscriptmenu -1 loadout_grenade:smoke_grenade; set nade_cyc vstr flash"
      sn_enable "1"
      snaps "30"
      snd_bits "16"
      snd_cifematicVolumeScade "0.85"
      snd_cinematicVolumeScale "0.85"
      snd_debugReplace "0"
      snd_distanceLpf "-30"
      snd_dlpf_max_distance "3000"
      snd_dlpf_min_distance "800"
      snd_dopplerRate "2.75"
      snd_dopplerScale "25"
      snd_draw3D "Off"
      snd_drawEqChannels "0"
      snd_drawEqEnts "0"
      snd_drawInfo "None"
      snd_enable2D "1"
      snd_enable3D "1"
      snd_enableEq "0"
      snd_enableReverb "1"
      snd_enableStream "1"
      snd_errorOnMissing "0"
      snd_flux_separation "0.3"
      snd_global_attenuation "-8"
      snd_isbig_distance "1000"
      snd_khz "44"
      snd_levelFadeTime "250"
      snd_losOcclusion "1"
      snd_menu_master "1"
      snd_menu_music "0 seta snd_menu_voice 0 seta waypointIconHeight 5 seta waypointIconWidth 5"
      snd_menu_sfx "1"
      snd_menu_voice "1"
      snd_occlusion_attenuation "-45"
      snd_occlusion_cull_distance "2000"
      snd_occlusion_rate "40"
      snd_omnidirectionalPercentage "0"
      snd_outputConfiguration "Windows default"
      snd_pitch_timescale "0"
      snd_playing_priority_boost "10"
      snd_realDelay "0.5"
      snd_reportSndAliasErrors "1"
      snd_skip_muted_sounds "0"
      snd_slaveFadeInTime "0.15"
      snd_slaveFadeOutTime "0.25"
      snd_slaveFadeTime "500"
      snd_speakerConfiguration "Stereo"
      snd_stereo "1"
      snd_touchStreamFilesGnLoad "0"
      snd_touchStreamFilesOnLoad "0"
      snd_volume "0.121693"
      snd_water_occlusion_attenuation "-30"
      snd_water_occlusion_distance "60"
      snd_water_occlusion_minimum "-8"
      snd_water_omni_amount "0.5"
      snd_water_omni_distance "60"
      snd_water_pitch_amount "0.9"
      snd_water_pitch_distance "30"
      sp "rcon sv_hostname  JCLeague Server #1 [public]"
      sparo "bind MOUSE1 +attack;cg_nopredict 1; bind 2 vstr nogarand"
      speed0 "timescale 0;set speed_up vstr speed1"
      speed1 "timescale 0.1;set speed_up vstr speed2;set speed_down vstr speed0"
      speed10 "timescale 2;set speed_up vstr speed11;set speed_down vstr speed9"
      speed11 "timescale 4;set speed_up vstr speed12;set speed_down vstr speed10"
      speed12 "timescale 6;set speed_up vstr speed13;set speed_down vstr speed11"
      speed13 "timescale 8;set speed_up vstr speed14;set speed_down vstr speed12"
      speed14 "timescale 32;set speed_up vstr speed15;set speed_down vstr speed13"
      speed15 "timescale 64;set speed_up vstr speed16;set speed_down vstr speed14"
      speed16 "timescale 96;set speed_up vstr speed17;set speed_down vstr speed15"
      speed17 "timescale 192;set speed_down vstr speed16"
      speed2 "timescale 0.2;set speed_up vstr speed3;set speed_down vstr speed1"
      speed3 "timescale 0.3;set speed_up vstr speed4;set speed_down vstr speed2"
      speed4 "timescale 0.4;set speed_up vstr speed5;set speed_down vstr speed3"
      speed5 "timescale 0.5;set speed_up vstr speed6;set speed_down vstr speed4"
      speed6 "timescale 0.75;set speed_up vstr speed7;set speed_down vstr speed5"
      speed7 "timescale 1;set speed_up vstr speed8;set speed_down vstr speed6"
      speed8 "timescale 1.25;set speed_up vstr speed9;set speed_down vstr speed7"
      speed9 "timescale 1.50;set speed_up vstr speed10;set speed_down vstr speed8"
      speed_down "vstr speed6"
      speed_up "vstr speed8"
      sprintforwardminimum "135"
      sqs_configSum "43?9996"
      startrec "g_synchronousClients 1; record; g_synchronousClients 0; set demorec vstr stoprec"
      stat_version "10"
      stealth_config "Release 5 ^1| ^7Fps Config ^1| ^7Public Beta"
      stevy "1"
      stoprec "stoprecord; set demorec vstr startrec"
      stopspeed "100"
      strafe1 "cl_yawspeed 100;+sprint;+forward;wait 15;+moveleft;+left;wait 30;cl_yawspeed 300;wait 35;+gostand;-gostand;vstr strafe2"
      strafe2 "wait 20;cl_yawspeed 50;-left;wait 150;-forward;-sprint;-moveleft;cl_yawspeed 140"
      stun "openscriptmenu -1 loadout_grenade:concussion_grenade; set nade_cyc vstr smoke"
      sunlighttweak0 "r_lighttweaksunlight 0.8; set light_up vstr sunlighttweak1"
      sunlighttweak1 "r_lighttweaksunlight 0.9; set light_up vstr sunlighttweak2"
      sunlighttweak2 "r_lighttweaksunlight 1; set light_up vstr sunlighttweak3"
      sunlighttweak3 "r_lighttweaksunlight 1.1; set light_up vstr sunlighttweak4"
      sunlighttweak4 "r_lighttweaksunlight 1.2; set light_up vstr sunlighttweak5"
      sunlighttweak5 "r_lighttweaksunlight 1.33; set light_up vstr sunlighttweak6"
      sunlighttweak6 "r_lighttweaksunlight 1.5; set light_up vstr sunlighttweak7"
      sunlighttweak7 "r_lighttweaksunlight 2; set light_up vstr sunlighttweak8"
      sunlighttweak8 "r_lighttweaksunlight 3; set light_up vstr sunlighttweak9"
      sunlighttweak9 "r_lighttweaksunlight 4; set light_up vstr sunlighttweak0"
      sv "punkbuster 1"
      sv_aldowDownload "1"
      sv_allowAnonymous "0"
      sv_allowDownload "1"
      sv_allowedClan1 ""
      sv_allowedClan2 ""
      sv_banFile "sof2mp.ban"
      sv_banFilter "1"
      sv_botsPressAttackBtn "1"
      sv_cheats "0"
      sv_clientArchive "1"
      sv_clientSideBullets "1"
      sv_clientsidebullits "1 "
      sv_connectTimeout "45"
      sv_cvarwalk "4"
      sv_debugRate "0"
      sv_debugReliableCmds "0"
      sv_disableClientConsole "0"
      sv_dl_maxRate "42000"
      sv_FFCheckSums ""
      sv_FFNames ""
      sv_floodprotect "4"
      sv_fps "20"
      sv_framerate_smoothing "1"
      sv_gamespy "1"
      sv_guidrelax "5"
      sv_HostBandwidthMinimumPerPlayer "65536"
      sv_hostname "CoD4Host"
      sv_iwdNames ""
      sv_iwds ""
      sv_keywords ""
      sv_kickBanTime "0"
      sv_kicklen "2"
      sv_lanForceRate "1"
      sv_lastSaveCommitedToDevice "profiles/$$$/save\oki3.svg"
      sv_lastSaveGame "profiles/esko/save\autosave/bog_a-12.svg"
      sv_linerd1 "Welcome to movie config by Diesel"
      sv_linerd2 "Type your own text here or delete this line!"
      sv_linerd3 "Type your own text here or delete this line!"
      sv_linerd4 "Type your own text here or delete this line!"
      sv_linerd5 "Type your own text here or delete this line!"
      sv_linerd6 "Type your own text here or delete this line!"
      sv_linerd7 "Type your own text here or delete this line!"
      sv_linerd8 "Type your own text here or delete this line!"
      sv_linerd9 "Type your own text here or delete this line!"
      sv_mapcycle "none"
      sv_mapRotation "map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_showdown map mp_strike map mp_vacant"
      sv_mapRotationCurrent ""
      sv_master0 "cod2master.activision.com"
      sv_master1 "cod2master.activision.com"
      sv_master2 ""
      sv_master3 ""
      sv_master4 ""
      sv_master5 ""
      sv_maxclients "24"
      sv_maxclimnts "16"
      sv_maxPing "0"
      sv_maxRate "25000"
      sv_mifPing "0"
      sv_minclients "0"
      sv_minguidage "0"
      sv_minPing "0"
      sv_netcull_animcmdsize_threshold "6000"
      sv_packet_info "0"
      sv_padPackets "0"
      sv_pam "1"
      sv_paused "0"
      sv_privateClients "0"
      sv_privatePassword ""
      sv_punbuster "1"
      sv_punkbuster "0"
      sv_pure "1"
      sv_rddelay "45"
      sv_reconnectlimit "3"
      sv_referencedFFCheckSums ""
      sv_referencedFFNames ""
      sv_referencedIwdNames ""
      sv_referencedIwds ""
      sv_restrictions "1"
      sv_running "0"
      sv_saveOnStartMap "0"
      sv_screenshake "5"
      sv_serverid "0"
      sv_showAverageBPS "0"
      sv_showCommands "0"
      sv_strictAuth "1"
      sv_timeout "240"
      sv_voice "0"
      sv_voiceQuality "3"
      sv_voiclequality "1"
      sv_wwwBaseURL ""
      sv_wwwDdDisconnected "1"
      sv_wwwDlDisconnected "0"
      sv_wwwDowfload "0"
      sv_wwwDownload "0"
      sv_wwwFallbackURL ""
      sv_zombietime "2"
      svWhostname "hahahaha"
      swap "+smoke;wait 10;-smoke;wait 10;weapnext;weapnext"
      sweet_lemonade "1336"
      sys_configSum "0"
      sys_configureGHz "14.5936"
      sys_configureMHz ""
      sys_cpu "AMD Phenom(tm) II X6 1090T Processor (6 CPUs), ~3.2GHz"
      sys_cpuGHz "2.79998"
      sys_cpuMHz "1800.05"
      sys_cpuName "Intel(R) Core(TM) i7 CPU         860  @ 2.80GHz"
      sys_gpu "AMD Radeon HD 7700 Series"
      sys_lockThreads "none"
      sys_memory "4x4096 G-Skill 1333mhz"
      sys_motherboard "Asus M4A88T-V Evo 880G AM3 ATX"
      sys_mouse "Logitech G500 1600dpi"
      sys_smp_allowed "1"
      sys_SSE "1"
      sys_sysMB "1024"
      sys_vidMB "1024"
      takeCoverWarnings "0"
      team_indicator "0"
      team_model "james"
      team_nocontrols "0"
      teamblue "0"
      teamlimit "8"
      thereisacow "1337"
      thiscfgwascreated "4.3.2010byparadoxCIC7"
      timedemo "0"
      timelimit "20"
      timescale "1"
      toggle "com_maxfps 125 250"
      ua_browserShowDedicated "1"
      ua_currentNetMap "11"
      ui_3waveFont "1"
      ui_allow_controlschange "1"
      ui_autoredirect "0"
      ui_bigFont "0.4"
      ui_bomb_timer "0"
      ui_borderLowLightScale "0.35"
      ui_browserFriendlyfire "-1"
      ui_browserGameType "0"
      ui_browserHardcore "-1"
      ui_browserKillcam "-1"
      ui_browserMaster "0"
      ui_browserMod "0"
      ui_browserOldSchool "-1"
      ui_browserShowAntilag "0"
      ui_browserShowDedicated "0"
      ui_browserShowDedicatedv "0"
      ui_browserShowEmpty "1"
      ui_browserShowEmptyOrFull "0"
      ui_browserShowETPro "1"
      ui_browserShowFriendlyFire "0"
      ui_browserShowFull "1"
      ui_browserShowMaxlives "0"
      ui_browserShowNoPassword "1"
      ui_browserShowPassword "-1"
      ui_browserShowPasswordProtected "0"
      ui_browserShowPunkBuster "-1"
      ui_browserShowPure "1"
      ui_browserShowTeamBalanced "0"
      ui_browserShowWeaponsRestricted "0"
      ui_browserSortKey "4"
      ui_browserTimeoutsAllowed "-1"
      ui_buildLocation "-60 460"
      ui_campaign "british"
      ui_connectScreenTextGlow "0.988 0.531 0 1"
      ui_connectScreenTextGlowColor "0.3 0.6 0.3 1"
      ui_ctf_capturelimit "8"
      ui_ctf_friendly "0"
      ui_ctf_timelimit "15"
      ui_currentMap "7"
      ui_currentNetMap "7"
      ui_dedacated "0"
      ui_dedicated "0"
      ui_drawbombicon "0"
      ui_drawCrosshair "1"
      ui_drawCrosshairNames "0"
      ui_extraBigFont "0.55"
      ui_ffa_fraglimit "20"
      ui_ffa_timelimit "0"
      ui_gametype "0"
      ui_hud_hardcore "0"
      ui_hud_obituaries "1"
      ui_hud_showobjicons "1"
      ui_joanGametype "0"
      ui_joinGametype "0"
      ui_jrowserShowFull "*0 "
      ui_mapIndex "0"
      ui_mapname "mp_backlot"
      ui_maxclients "32"
      ui_mousePitch "0"
      ui_netGametype "2"
      ui_netGametypef "dm"
      ui_netGametypeName "sd"
      ui_netGametypeResourceClientName "sd"
      ui_netSource "1"
      ui_playerProfileAlreadyChosen "0"
      ui_r_aspectratio "auto"
      ui_r_mode "1920x1080"
      ui_rmg_config "desert"
      ui_rmg_seed "0"
      ui_rmg_size "small"
      ui_rmg_time "day"
      ui_score_bar "0"
      ui_scoreAccuracy "0%"
      ui_scoreAssists "0"
      ui_scoreBase "0"
      ui_scoreCaptures "0"
      ui_scoreDefends "0"
      ui_scoreExcellents "0"
      ui_scoreGauntlets "0"
      ui_scoreImpressives "0"
      ui_scorePerfect "0"
      ui_scoreScore "0"
      ui_scoreShutoutBonus "0"
      ui_scoreSkillBonus "0"
      ui_scoreTeam "0 to 0"
      ui_scoreTime "00:00"
      ui_scoreTimeBonus "0"
      ui_selectedModelIndex "20"
      ui_sensitivity "0.2"
      ui_serverStatusTimeOut "7000"
      ui_showEndOfGame "0"
      ui_showList "0"
      ui_showmap "1"
      ui_showtooltips "1"
      ui_smadlFont "0.25"
      ui_smallFont "0.25"
      ui_sof2FirstRun "1"
      ui_sp_unlock "0"
      ui_team_fraglimit "0"
      ui_team_friendly "1"
      ui_team_timelimit "20"
      ui_teamArenaFirstRun "1"
      ui_teamName "Empire"
      ui_tourney_fraglimit "0"
      ui_tourney_timelimit "15"
      ui_uav_allies "0"
      ui_uav_axis "0"
      uiWbrowserKillcam "-1"
      URL ""
      use "cl_packetdup 2 con_hidechannel *"
      useFastFile "1"
      useMapPreloading "1"
      useSvMapPreloading "1"
      v_mute "vstr v_mute_on"
      v_mute_off "setfromdvar snd_volume v_volume; seta v_mute vstr v_mute_on; ^4un^7mute^4!"
      v_mute_on "setfromdvar v_volume snd_volume; set snd_volume 0; seta v_mute vstr v_mute_off; ^4m^7ute^4!"
      v_vol_00 "seta v_mute vstr v_mute_on; seta snd_volume 0; seta v_vol_up vstr v_vol_01"
      v_vol_01 "seta v_mute vstr v_mute_on; seta snd_volume 0.1; seta v_vol_down vstr v_vol_00; seta v_vol_up vstr v_vol_02; Sound^4||^0-------- ^41.4"
      v_vol_02 "seta v_mute vstr v_mute_on; seta snd_volume 0.2; seta v_vol_down vstr v_vol_01; seta v_vol_up vstr v_vol_03; Sound^4|||^0------- ^41.4"
      v_vol_03 "seta v_mute vstr v_mute_on; seta snd_volume 0.3; seta v_vol_down vstr v_vol_02; seta v_vol_up vstr v_vol_04; Sound^4|||^2|^0------ ^21.5"
      v_vol_04 "seta v_mute vstr v_mute_on; seta snd_volume 0.4; seta v_vol_down vstr v_vol_03; seta v_vol_up vstr v_vol_05; Sound^4|||^2||^0----- ^21.6"
      v_vol_05 "seta v_mute vstr v_mute_on; seta snd_volume 0.5; seta v_vol_down vstr v_vol_04; seta v_vol_up vstr v_vol_06; Sound^4|||^2|||^0---- ^21.7"
      v_vol_06 "seta v_mute vstr v_mute_on; seta snd_volume 0.6; seta v_vol_down vstr v_vol_05; seta v_vol_up vstr v_vol_07; Sound^4|||^2|||^3|^0--- ^31.8"
      v_vol_07 "seta v_mute vstr v_mute_on; seta snd_volume 0.7; seta v_vol_down vstr v_vol_06; seta v_vol_up vstr v_vol_08; Sound^4|||^2|||^3||^0-- ^31.9"
      v_vol_08 "seta v_mute vstr v_mute_on; seta snd_volume 0.8; seta v_vol_down vstr v_vol_07; seta v_vol_up vstr v_vol_09; Sound^4|||^2|||^3||^1|^0- ^12.0"
      v_vol_09 "seta v_mute vstr v_mute_on; seta snd_volume 0.9; seta v_vol_down vstr v_vol_08; seta v_vol_up vstr v_vol_10; Sound^4|||^2|||^3||^1|| ^12.1"
      v_vol_10 "seta v_mute vstr v_mute_on; seta snd_volume 1; seta v_vol_down vstr v_vol_09"
      v_vol_down "vstr v_vol_08"
      v_vol_up "vstr v_vol_10"
      vehDebugClient "0"
      vehDriverViewDist "300"
      vehDriverViewFocusRange "50"
      vehDriverViewHeightMax "50"
      vehDriverViewHeightMin "-15"
      version "CoD4 MP 1.7 build 568 nightly Wed Jun 18 2008 04:48:38PM win-x86"
      vid_xpos "344"
      vid_ypos "96"
      viewpos "260 144 190 265 342"
      viewsize "100"
      vm_cgame "0"
      vm_game "0"
      vm_ui "0"
      vo "bind TAB +scores;g_teamname_axis ^2DEFENCE;g_teamname_allies ^1ATTACK;g_ScoresColor_Axis 0.613 0 0 1;g_ScoresColor_Allies 0 0.582 0.789 1"
      voice_deadChat "0"
      voice_global "0"
      voice_localEcho "0"
      voiceWdeadChat "0"
      w "+forward"
      watermark "robez's cfg"
      waypoindistscalesmallest "1"
      waypointDebugDraw "0"
      waypointDistScaleRangeMax "3000"
      waypointDistScaleRangeMin "1000"
      waypointDistScaleSmallest "0.8"
      waypointHighticon "40"
      waypointIcon "30"
      waypointIconHeight "1.18"
      waypointiconwide "15"
      waypointIconWidth "1.19"
      waypointOffscreenCornerRadius "105"
      waypointOffscreenDistanceThresholdAlpha "30"
      waypointOffscreenPadBottom "30"
      waypointOffscreenPadLeft "103"
      waypointOffscreenPadRight "0"
      waypointOffscreenPadTop "0"
      waypointOffscreenPointerDistance "0.001"
      waypointOffscreenPointerHeight "1.18"
      waypointOffscreenPointerWidth "1.8"
      waypointOffscreenRoundedCorners "1"
      waypointOffscreenScaleLength "500"
      waypointOffscreenScaleSmallest "1"
      waypointPlayerOffsetCrouch "56"
      waypointPlayerOffsetProne "30"
      waypointPlayerOffsetStand "74"
      waypointraw "0 \par"
      waypointSplitscreenScale "1.8"
      waypointTweakY "-17"
      weaponmask "262145"
      wideScreen "1"
      win_allowalttab "0"
      winvoace_mic_mute "1"
      winvoice_mic_mute "1"
      winvoice_mic_reclevel "0"
      winvoice_mic_scaler "1"
      winvoice_save_voice "0"
      winvoice_sive_voice "0"
      winvoicm_mic_scaler "1"
      woz "vstr gmac;wait 1;vstr gmac;wait 1;vstr gmac;wait 1;vstr gmac;wait 1;vstr gmac;wait 1;vstr gmac;wait 1;vstr gmac"
      wp_front "vstr wp_full"
      wp_full "waypointiconheight 36; waypointiconwidth 36; seta wp_front vstr wp_small"
      wp_nada "waypointiconheight 1; waypointiconwidth 1; seta wp_front vstr wp_full"
      wp_small "waypointiconheight 15; waypointiconwidth 15; seta wp_front vstr wp_nada"
      xstrafe1 "cl_yawspeed 100;+sprint;+forward;wait 15;+moveright;+right;wait 30;cl_yawspeed 300;wait 35;+gostand;-gostand;vstr xstrafe2"
      xstrafe2 "wait 20;cl_yawspeed 140;-right;wait 150;-forward;-sprint;-moveright"
      xtatgetindvar "sv_cheats 1"
      xvid "devmap mp_strike; disconnect; exec sets_demo; vid_restart"
      xvid2 "devmap mp_strike; disconnect; exec sets_demo; exec res2; vid_restart"
      xvid3 "devmap mp_strike; disconnect; exec sets_demo; exec res3; vid_restart"
      z_fullbright "1"
      z_glow_allowed "0"
      z_lodScaleRigid "4"
      z_texFilterAnisoMax "4"
      zoom "vstr zoom1"
      zoom1 "weapnext;wait 2;weapprev;setfromdvar defaultsens sensitivity; setfromdvar sensitivity sensitivityzoomedin;seta zoom vstr zoom2"
      zoom2 "setfromdvar sensitivity defaultsens;seta zoom vstr zoom1"

3742 total dvars
3742 dvar indexes
=============================== END DVAR DUMP =====================================
      dvar set fs_game mods/moviemod mod
fs_game is write protected.
      dvar set g_gametype dm
g_gametype will be changed upon restarting.
Loaded zone 'ui_mp'
Loaded zone 'common_mp'
Loaded zone 'localized_common_mp'
Loading fastfile mp_shipment_load
      dvar set g_gametype dm
      dvar set g_gametype dm
Loaded zone 'mp_shipment_load'
      dvar set mapname mp_shipment
      dvar set didyouknow @PLATFORM_DYK_MSG19
      dvar set nextmap 
      dvar set sv_disableClientConsole 0
------ Server Initialization ------
Server: mp_shipment
      dvar set ui_maxclients 32
      dvar set sv_maxclients 24
      dvar set sv_running 1
Current language: english
Current search path:
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod mod\_esportfix_v1.iwd (93 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod mod\z_skintasy.iwd (7 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod mod\z_scopeoverlay.iwd (2 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod mod\z_Full.iwd (23 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod mod\z_DryGrass.iwd (3 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod mod\z_custom_ruleset.iwd (2 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod mod\zzz_noicons_fix_v1.iwd (12 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod mod\zzz_jnRsky.iwd (6 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod mod\zzz_custom_skins.iwd (6 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod mod\sky_blue_cloudy.iwd (49 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod mod\promodlive211.iwd (46 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod mod\moviemod.iwd (44 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod mod\bossfix2.1.iwd (63 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare/mods/moviemod mod
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_13.iwd (265 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_12.iwd (33 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_11.iwd (448 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_10.iwd (230 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_09.iwd (447 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_08.iwd (66 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_07.iwd (34 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_06.iwd (416 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_05.iwd (716 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_04.iwd (765 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_03.iwd (670 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_02.iwd (1296 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_01.iwd (1456 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_00.iwd (1054 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare/main
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare/main_shared
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare/players
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod mod\localized_english_aw07.iwd (63 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw06.iwd (7 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw05.iwd (1338 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw04.iwd (1730 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw03.iwd (3705 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw02.iwd (3483 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw01.iwd (3181 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw00.iwd (2903 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_aw07.iwd (114 files)
    localized assets iwd file for english

File Handles:
handle 1: console_mp.log
----------------------
49552 files in iwd files
      dvar set loc_language 0
      dvar set loc_forceEnglish 0
----- R_Init -----
      dvar set r_fullscreen 1
      dvar set r_ignorehwgamma 0
      dvar set r_texFilterDisable 0
      dvar set r_texFilterMipBias 0
      dvar set r_fullbright 0
      dvar set r_debugShader none
      dvar set r_znear 4
      dvar set r_znear_depthhack 0.1
      dvar set r_zfar 0
      dvar set r_fog 1
      dvar set r_picmip_water 0
      dvar set r_lightMap Unchanged
      dvar set r_colorMap Unchanged
      dvar set r_normalMap Unchanged
      dvar set r_specularMap Unchanged
      dvar set r_specularColorScale 1
      dvar set r_diffuseColorScale 1
      dvar set r_useLayeredMaterials 0
      dvar set r_loadForRenderer 1
      dvar set r_resampleScene 1
      dvar set r_showPixelCost off
      dvar set r_vc_makelog 0
      dvar set r_showLightGrid 0
      dvar set r_showMissingLightGrid 0
      dvar set r_lightTweakSunLight 1
      dvar set r_lightTweakSunColor 0 1 0 1
      dvar set r_lightTweakSunDirection 0 0 0
      dvar set r_norefresh 0
      dvar set r_scaleViewport 1
      dvar set r_aaSamples 16
      dvar set r_vsync 0
      dvar set r_spotLightFovInnerFraction 0.7
      dvar set r_spotLightStartRadius 36
      dvar set r_spotLightEndRadius 196
      dvar set r_spotLightShadows 1
      dvar set r_spotLightSModelShadows 1
      dvar set r_spotLightEntityShadows 1
      dvar set r_spotLightBrightness 14
      dvar set r_lockPvs 0
      dvar set r_skipPvs 0
      dvar set r_singleCell 0
      dvar set r_portalWalkLimit 0
      dvar set r_portalMinRecurseDepth 2
      dvar set r_showPortals 0
      dvar set r_showFbColorDebug None
      dvar set r_showFloatZDebug 0
      dvar set r_floatz 1
      dvar set r_highLodDist -1
      dvar set r_mediumLodDist -1
      dvar set r_lowLodDist -1
      dvar set r_lowestLodDist -1
      dvar set r_forceLod none
      dvar set r_modelVertColor 1
      dvar set r_modelVertColor 1
      dvar set sc_blur 2
      dvar set sc_count 24
      dvar set sc_debugCasterCount 24
      dvar set sc_debugReceiverCount 24
      dvar set sc_showOverlay 0
      dvar set sc_showDebug 0
      dvar set sc_wantCount 12
      dvar set sc_wantCountMargin 1
      dvar set sc_fadeRange 0.25
      dvar set sc_shadowInRate 2
      dvar set sc_shadowOutRate 5
      dvar set sc_length 400
      dvar set sc_offscreenCasterLodBias 0
      dvar set sc_offscreenCasterLodScale 20
      dvar set sm_sunEnable 1
      dvar set sm_spotEnable 1
      dvar set sm_sunSampleSizeNear 0.25
      dvar set sm_sunShadowCenter 0 0 0
      dvar set sm_sunShadowScale 1
      dvar set sm_strictCull 1
      dvar set sm_fastSunShadow 1
      dvar set sm_qualitySpotShadow 1
      dvar set r_blur 0
      dvar set r_glow 1
      dvar set r_glowUseTweaks 0
      dvar set r_glowTweakEnable 0
      dvar set r_glowTweakRadius0 5
      dvar set r_glowTweakBloomIntensity0 1
      dvar set r_glowTweakBloomCutoff 0.5
      dvar set r_glowTweakBloomDesaturation 0
      dvar set r_filmUseTweaks 0
      dvar set r_contrast 1
      dvar set r_brightness 0
      dvar set r_desaturation 1
      dvar set r_dof_tweak 0
      dvar set r_dof_nearBlur 6
      dvar set r_dof_farBlur 1.8
      dvar set r_dof_viewModelStart 2
      dvar set r_dof_viewModelEnd 8
      dvar set r_dof_nearStart 10
      dvar set r_dof_nearEnd 60
      dvar set r_dof_farStart 1000
      dvar set r_dof_farEnd 7000
      dvar set r_dof_bias 0.5
      dvar set r_sun_from_dvars 0
      dvar set r_monitor 1
      dvar set r_rendererPreference Shader model 3.0
      dvar set r_aspectRatio auto
      dvar set r_customMode 
      dvar set r_altModelLightingUpdate 0
      dvar set r_preloadShaders 0
DirectX reports 1024 MB of video memory and 617 MB of available texture memory.
Using previously reported texture memory size of 627 MB.
Texture detail is set automatically.
      dvar set r_picmip 0
      dvar set r_picmip_bump 0
      dvar set r_picmip_spec 0
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
      dvar set ui_showList 0
      dvar set ui_hud_hardcore 0
      dvar set ui_uav_allies 0
      dvar set ui_uav_axis 0
      dvar set ui_mousePitch 0
      dvar set ui_netGametypeName sd
      dvar set cl_paused 0
Unloaded fastfile ui_mp
Loading fastfile mp_shipment
      dvar set nextmap map_restart
      dvar set cl_paused 0
Waited 197 msec for asset 'maps/mp/mp_shipment.d3dbsp' of type 'col_map_mp'.
      dvar set sv_serverid 16
------- Game Initialization -------
gamename: Call of Duty 4
gamedate: Jun 18 2008
      dvar set g_gametype dm
      dvar set ui_maxclients 32
      dvar set sv_maxclients 24
      dvar set dedicated listen server
      dvar set g_minGrenadeDamageSpeed 400
      dvar set g_compassShowEnemies 0
      dvar set g_useholdspawndelay 500
      dvar set g_redCrosshairs 1
      dvar set bg_viewKickScale 0.2
      dvar set bg_viewKickMax 90
      dvar set bg_viewKickMin 5
      dvar set bg_viewKickRandom 0.4
      dvar set player_view_pitch_up 85
      dvar set player_view_pitch_down 85
      dvar set player_lean_shift_left 5
      dvar set player_lean_shift_right 9
      dvar set player_lean_shift_crouch_left 4
      dvar set player_lean_shift_crouch_right 15
      dvar set player_lean_rotate_left 0.8
      dvar set player_lean_rotate_right 0.4
      dvar set player_lean_rotate_crouch_left 0.8
      dvar set player_lean_rotate_crouch_right 0.3
      dvar set bg_ladder_yawcap 100
      dvar set bg_prone_yawcap 85
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_fallDamageMinHeight 128
      dvar set bg_fallDamageMaxHeight 300
      dvar set inertiaMax 50
      dvar set inertiaDebug 0
      dvar set inertiaAngle 0
      dvar set friction 5.5
      dvar set stopspeed 100
      dvar set bg_swingSpeed 0.2
      dvar set bg_legYawTolerance 20
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobMax 8
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set player_breath_hold_time 4.5
      dvar set player_breath_gasp_time 1
      dvar set player_breath_fire_delay 0
      dvar set player_breath_gasp_scale 4.5
      dvar set player_breath_hold_lerp 1
      dvar set player_breath_gasp_lerp 6
      dvar set player_breath_snd_lerp 2
      dvar set player_breath_snd_delay 1
      dvar set player_scopeExitOnDamage 0
      dvar set player_adsExitDelay 0
      dvar set player_move_factor_on_torso 0
      dvar set player_debugHealth 0
      dvar set player_sustainAmmo 0
      dvar set player_moveThreshhold 10
      dvar set player_footstepsThreshhold 0
      dvar set player_strafeSpeedScale 0.8
      dvar set player_backSpeedScale 0.7
      dvar set player_strafeAnimCosAngle 0.5
      dvar set player_spectateSpeedScale 1
      dvar set player_sprintSpeedScale 1.5
      dvar set player_sprintTime 4
      dvar set player_sprintMinTime 1
      dvar set player_sprintRechargePause 0
      dvar set player_sprintStrafeSpeedScale 0.667
      dvar set player_sprintCameraBob 0.5
      dvar set player_turnAnims 0
      dvar set player_dmgtimer_timePerPoint 100
      dvar set player_dmgtimer_maxTime 750
      dvar set player_dmgtimer_minScale 0
      dvar set player_dmgtimer_stumbleTime 500
      dvar set player_dmgtimer_flinchTime 500
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set player_meleeRange 64
      dvar set player_meleeWidth 10
      dvar set player_meleeHeight 10
      dvar set player_meleeChargeFriction 1200
      dvar set player_burstFireCooldown 0.2
      dvar set bullet_penetrationMinFxDist 30
      dvar set jump_height 39
      dvar set jump_stepSize 18
      dvar set jump_slowdownEnable 1
      dvar set jump_ladderPushVel 128
      dvar set jump_spreadAdd 64
      dvar set mantle_enable 1
      dvar set mantle_debug 0
      dvar set mantle_check_range 20
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_angle 60
      dvar set mantle_view_yawcap 60
      dvar set perk_weapSpreadMultiplier 0.65
      dvar set perk_weapReloadMultiplier 0.5
      dvar set perk_weapRateMultiplier 0.75
      dvar set perk_extraBreath 5
      dvar set perk_bulletPenetrationMultiplier 2
      dvar set perk_grenadeDeath frag_grenade_short_mp
      dvar set perk_parabolicRadius 400
      dvar set perk_parabolicAngle 180
      dvar set perk_parabolicIcon specialty_parabolic
      dvar set perk_sprintMultiplier 2
      dvar set timescale 1
      dvar set masterServerName cod4master.activision.com
      dvar set authServerName cod4master.activision.com
      dvar set masterPort 20810
      dvar set authPort 20800
      dvar set com_timescale 1
      dvar set fixedtime 0
      dvar set fs_ignoreLocalized 0
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_fovScale 1
      dvar set cg_drawCrosshair 1
      dvar set cg_drawCrosshairNames 1
      dvar set ui_hud_hardcore 0
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobMax 8
      dvar set bg_fallDamageMaxHeight 300
      dvar set bg_fallDamageMinHeight 128
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_ladder_yawcap 100
      dvar set bg_legYawTolerance 20
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set bg_prone_yawcap 85
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_swingSpeed 0.2
      dvar set bg_viewKickMax 90
      dvar set bg_viewKickMin 5
      dvar set bg_viewKickRandom 0.4
      dvar set bg_viewKickScale 0.2
      dvar set bullet_penetrationMinFxDist 30
      dvar set cg_centertime 5
      dvar set cg_crosshairAlpha 1
      dvar set cg_crosshairAlphaMin 0.5
      dvar set cg_crosshairDynamic 0
      dvar set cg_crosshairEnemyColor 1
      dvar set cg_debugposition 0
      dvar set cg_draw2D 1
      dvar set cg_drawFriendlyNames 1
      dvar set cg_drawGun 1
      dvar set cg_drawHealth 0
      dvar set cg_drawMaterial Off
      dvar set cg_drawShellshock 1
      dvar set cg_drawThroughWalls 0
      dvar set cg_dumpAnims -1
      dvar set cg_enemyNameFadeIn 250
      dvar set cg_enemyNameFadeOut 250
      dvar set cg_firstPersonTracerChance 0.5
      dvar set cg_footsteps 1
      dvar set cg_fovMin 10
      dvar set cg_friendlyNameFadeIn 0
      dvar set cg_friendlyNameFadeOut 1500
      dvar set cg_gun_move_f 0
      dvar set cg_gun_move_minspeed 0
      dvar set cg_gun_move_r 0
      dvar set cg_gun_move_rate 0
      dvar set cg_gun_move_u 0
      dvar set cg_gun_ofs_f 0
      dvar set cg_gun_ofs_r 0
      dvar set cg_gun_ofs_u 0
      dvar set cg_gun_x 0
      dvar set cg_gun_y 0
      dvar set cg_gun_z 0
      dvar set cg_heliKillCamDist 1000
      dvar set cg_heliKillCamFarBlur 2
      dvar set cg_heliKillCamFarBlurDist 300
      dvar set cg_heliKillCamFarBlurStart 100
      dvar set cg_heliKillCamFov 15
      dvar set cg_heliKillCamNearBlur 4
      dvar set cg_heliKillCamNearBlurEnd 100
      dvar set cg_heliKillCamNearBlurStart 0
      dvar set cg_heliKillCamZDist 50
      dvar set cg_hudGrenadeIconMaxRangeFlash 500
      dvar set cg_hudMapRadarLineThickness 0.15
      dvar set cg_laserEndOffset 0.5
      dvar set cg_laserFlarePct 0.2
      dvar set cg_laserForceOn 0
      dvar set cg_laserLightBeginOffset 13
      dvar set cg_laserLightBodyTweak 15
      dvar set cg_laserLightEndOffset -3
      dvar set cg_laserLightRadius 3
      dvar set cg_laserRadius 0.8
      dvar set cg_laserRange 1500
      dvar set cg_laserRangePlayer 1500
      dvar set cg_overheadIconSize 0.7
      dvar set cg_overheadNamesFarDist 1024
      dvar set cg_overheadNamesFarScale 0.6
      dvar set cg_overheadNamesFont 2
      dvar set cg_overheadNamesGlow 0 0 0 1
      dvar set cg_overheadNamesMaxDist 10000
      dvar set cg_overheadNamesNearDist 256
      dvar set cg_overheadNamesSize 0.5
      dvar set cg_overheadRankSize 0.5
      dvar set cg_thirdPerson 0
      dvar set cg_thirdPersonAngle 0
      dvar set cg_thirdPersonRange 120
      dvar set cg_tracerchance 0.2
      dvar set cg_tracerlength 160
      dvar set cg_tracerScale 1
      dvar set cg_tracerScaleMinDist 5000
      dvar set cg_tracerScrewRadius 0.5
      dvar set cg_tracerSpeed 7500
      dvar set cg_tracerwidth 4
      dvar set compassClampIcons 1
      dvar set compassMaxRange 2500
      dvar set compassRadarLineThickness 0.4
      dvar set compassRadarPingFadeTime 4
      dvar set compassRadarUpdateTime 4
      dvar set compassSoundPingFadeTime 2
      dvar set friction 5.5
      dvar set g_compassShowEnemies 0
      dvar set g_minGrenadeDamageSpeed 400
      dvar set g_useholdspawndelay 500
      dvar set inertiaAngle 0
      dvar set inertiaDebug 0
      dvar set inertiaMax 50
      dvar set jump_height 39
      dvar set jump_ladderPushVel 128
      dvar set jump_slowdownEnable 1
      dvar set jump_spreadAdd 64
      dvar set jump_stepSize 18
      dvar set mantle_check_angle 60
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_range 20
      dvar set mantle_debug 0
      dvar set mantle_enable 1
      dvar set mantle_view_yawcap 60
      dvar set perk_weapSpreadMultiplier 0.65
      dvar set player_adsExitDelay 0
      dvar set player_backSpeedScale 0.7
      dvar set player_breath_gasp_lerp 6
      dvar set player_breath_gasp_time 1
      dvar set player_breath_hold_time 4.5
      dvar set player_burstFireCooldown 0.2
      dvar set player_meleeHeight 10
      dvar set player_meleeRange 64
      dvar set player_meleeWidth 10
      dvar set player_sprintMinTime 1
      dvar set player_sprintSpeedScale 1.5
      dvar set player_sprintTime 4
      dvar set player_sustainAmmo 0
      dvar set player_view_pitch_up 85
      dvar set r_blur 0
      dvar set r_brightness 0
      dvar set r_colorMap Unchanged
      dvar set r_contrast 1
      dvar set r_debugShader none
      dvar set r_desaturation 1
      dvar set r_diffuseColorScale 1
      dvar set r_dof_bias 0.5
      dvar set r_dof_farBlur 1.8
      dvar set r_dof_farEnd 7000
      dvar set r_dof_farStart 1000
      dvar set r_dof_nearBlur 6
      dvar set r_dof_nearEnd 60
      dvar set r_dof_nearStart 10
      dvar set r_dof_tweak 0
      dvar set r_dof_viewModelEnd 8
      dvar set r_dof_viewModelStart 2
      dvar set r_filmUseTweaks 0
      dvar set r_fog 1
      dvar set r_forceLod none
      dvar set r_fullbright 0
      dvar set r_glow 1
      dvar set r_glowTweakBloomCutoff 0.5
      dvar set r_glowTweakBloomDesaturation 0
      dvar set r_glowTweakBloomIntensity0 1
      dvar set r_glowTweakEnable 0
      dvar set r_glowTweakRadius0 5
      dvar set r_glowUseTweaks 0
      dvar set r_highLodDist -1
      dvar set r_lightMap Unchanged
      dvar set r_lightTweakSunColor 0 1 0 1
      dvar set r_lightTweakSunDirection 0 0 0
      dvar set r_lightTweakSunLight 1
      dvar set r_lockPvs 0
      dvar set r_lowestLodDist -1
      dvar set r_lowLodDist -1
      dvar set r_mediumLodDist -1
      dvar set r_norefresh 0
      dvar set r_normalMap Unchanged
      dvar set r_portalMinRecurseDepth 2
      dvar set r_portalWalkLimit 0
      dvar set r_resampleScene 1
      dvar set r_scaleViewport 1
      dvar set r_showFbColorDebug None
      dvar set r_showFloatZDebug 0
      dvar set r_showLightGrid 0
      dvar set r_showMissingLightGrid 0
      dvar set r_showPixelCost off
      dvar set r_showPortals 0
      dvar set r_singleCell 0
      dvar set r_skipPvs 0
      dvar set r_specularColorScale 1
      dvar set r_specularMap Unchanged
      dvar set r_spotLightBrightness 14
      dvar set r_spotLightEndRadius 196
      dvar set r_spotLightEntityShadows 1
      dvar set r_spotLightFovInnerFraction 0.7
      dvar set r_spotLightShadows 1
      dvar set r_spotLightSModelShadows 1
      dvar set r_spotLightStartRadius 36
      dvar set r_sun_from_dvars 0
      dvar set r_texFilterDisable 0
      dvar set r_zfar 0
      dvar set r_znear 4
      dvar set r_znear_depthhack 0.1
      dvar set ragdoll_baselerp_time 1000
      dvar set ragdoll_bullet_force 500
      dvar set ragdoll_bullet_upbias 0.5
      dvar set ragdoll_debug 0
      dvar set ragdoll_explode_force 18000
      dvar set ragdoll_explode_upbias 0.8
      dvar set ragdoll_fps 20
      dvar set ragdoll_jitter_scale 1
      dvar set ragdoll_jointlerp_time 3000
      dvar set ragdoll_max_life 4500
      dvar set ragdoll_rotvel_scale 1
      dvar set ragdoll_self_collision_scale 1.2
      dvar set sc_blur 2
      dvar set sc_count 24
      dvar set sc_debugCasterCount 24
      dvar set sc_debugReceiverCount 24
      dvar set sc_fadeRange 0.25
      dvar set sc_length 400
      dvar set sc_offscreenCasterLodBias 0
      dvar set sc_offscreenCasterLodScale 20
      dvar set sc_shadowInRate 2
      dvar set sc_shadowOutRate 5
      dvar set sc_showDebug 0
      dvar set sc_showOverlay 0
      dvar set sc_wantCount 12
      dvar set sc_wantCountMargin 1
      dvar set sm_fastSunShadow 1
      dvar set sm_spotEnable 1
      dvar set sm_sunEnable 1
      dvar set sm_sunSampleSizeNear 0.25
      dvar set sm_sunShadowScale 1
      dvar set snd_draw3D Off
      dvar set snd_enable2D 1
      dvar set snd_enable3D 1
      dvar set snd_enableReverb 1
      dvar set snd_enableStream 1
      dvar set snd_levelFadeTime 250
      dvar set snd_slaveFadeTime 500
      dvar set ui_showList 0
      dvar set ui_uav_allies 0
      dvar set ui_uav_axis 0
      dvar set waypointPlayerOffsetCrouch 56
      dvar set waypointPlayerOffsetProne 30
      dvar set waypointPlayerOffsetStand 74
      dvar set clientSideEffects 1
      dvar set onlinegame 1
      dvar set cg_debugevents 0
      dvar set cg_tracerScaleDistRange 25000
      dvar set cg_tracerScrewDist 100
      dvar set cg_debug_overlay_viewport 0
      dvar set cg_constantSizeHeadIcons 0
      dvar set cg_airstrikeKillCamFov 80
      dvar set cg_airstrikeKillCamDist 200
      dvar set cg_airstrikeKillCamCloseXYDist 24
      dvar set cg_airstrikeKillCamCloseZDist 24
      dvar set cg_airstrikeKillCamNearBlur 4
      dvar set cg_airstrikeKillCamFarBlur 2
      dvar set cg_airstrikeKillCamFarBlurStart 100
      dvar set cg_airstrikeKillCamFarBlurDist 300
      dvar set cg_airstrikeKillCamNearBlurStart 0
      dvar set cg_airstrikeKillCamNearBlurEnd 100
      dvar set dynEnt_bulletForce 1000
      dvar set dynEnt_explodeForce 12500
      dvar set dynEnt_explodeUpbias 0.5
      dvar set dynEnt_explodeSpinScale 3
      dvar set dynEnt_explodeMinForce 40
      dvar set dynEnt_explodeMaxEnts 20
      dvar set dynEntPieces_velocity 0 0 0
      dvar set dynEntPieces_angularVelocity 0 0 0
      dvar set dynEntPieces_impactForce 1000
      dvar set compassEnemyFootstepMaxRange 500
      dvar set compassEnemyFootstepMaxZ 100
      dvar set compassEnemyFootstepMinSpeed 140
      dvar set compassEnemyFootstepEnabled 0
      dvar set hudElemPausedBrightness 0.4
      dvar set vehDebugClient 0
      dvar set vehDriverViewDist 300
      dvar set vehDriverViewFocusRange 50
      dvar set player_view_pitch_down 85
      dvar set player_lean_shift_left 5
      dvar set player_lean_shift_right 9
      dvar set player_lean_shift_crouch_left 4
      dvar set player_lean_shift_crouch_right 15
      dvar set player_lean_rotate_left 0.8
      dvar set player_lean_rotate_right 0.4
      dvar set player_lean_rotate_crouch_left 0.8
      dvar set player_lean_rotate_crouch_right 0.3
      dvar set stopspeed 100
      dvar set player_breath_fire_delay 0
      dvar set player_breath_gasp_scale 4.5
      dvar set player_breath_hold_lerp 1
      dvar set player_breath_snd_lerp 2
      dvar set player_breath_snd_delay 1
      dvar set player_scopeExitOnDamage 0
      dvar set player_move_factor_on_torso 0
      dvar set player_debugHealth 0
      dvar set player_moveThreshhold 10
      dvar set player_footstepsThreshhold 0
      dvar set player_strafeSpeedScale 0.8
      dvar set player_strafeAnimCosAngle 0.5
      dvar set player_spectateSpeedScale 1
      dvar set player_sprintRechargePause 0
      dvar set player_sprintStrafeSpeedScale 0.667
      dvar set player_sprintCameraBob 0.5
      dvar set player_turnAnims 0
      dvar set player_dmgtimer_timePerPoint 100
      dvar set player_dmgtimer_maxTime 750
      dvar set player_dmgtimer_minScale 0
      dvar set player_dmgtimer_stumbleTime 500
      dvar set player_dmgtimer_flinchTime 500
      dvar set bg_shock_soundWetLevel 0.5
      dvar set player_meleeChargeFriction 1200
      dvar set perk_weapReloadMultiplier 0.5
      dvar set perk_weapRateMultiplier 0.75
      dvar set perk_extraBreath 5
      dvar set perk_bulletPenetrationMultiplier 2
      dvar set perk_grenadeDeath frag_grenade_short_mp
      dvar set perk_parabolicRadius 400
      dvar set perk_parabolicAngle 180
      dvar set perk_parabolicIcon specialty_parabolic
      dvar set perk_sprintMultiplier 2
      dvar set r_texFilterMipBias 0
      dvar set r_modelVertColor 1
      dvar set sm_sunShadowCenter 0 0 0
      dvar set sm_strictCull 1
      dvar set sm_qualitySpotShadow 1
      dvar set ui_uav_client 0
      dvar set ui_allow_classchange 0
      dvar set ui_allow_teamchange 0
      dvar set g_debugDamage 0
      dvar set g_debugBullets 0
      dvar set bullet_penetrationEnabled 1
      dvar set g_entinfo off
      dvar set g_debugLocDamage 0
      dvar set g_friendlyfireDist 256
      dvar set g_friendlyNameDist 15000
      dvar set melee_debug 0
      dvar set radius_damage_debug 0
      dvar set player_throwbackInnerRadius 90
      dvar set player_throwbackOuterRadius 160
      dvar set player_MGUseRadius 128
      dvar set pickupPrints 0
      dvar set g_dumpAnims -1
      dvar set g_mantleBlockTimeBuffer 500
      dvar set vehHelicopterMaxSpeed 150
      dvar set vehHelicopterMaxSpeedVertical 65
      dvar set vehHelicopterMaxAccel 45
      dvar set vehHelicopterMaxAccelVertical 30
      dvar set vehHelicopterMaxYawRate 120
      dvar set vehHelicopterMaxYawAccel 90
      dvar set vehHelicopterMaxPitch 35
      dvar set vehHelicopterMaxRoll 35
      dvar set vehHelicopterLookaheadTime 1
      dvar set vehHelicopterHoverSpeedThreshold 400
      dvar set vehHelicopterRightStickDeadzone 0.3
      dvar set vehHelicopterStrafeDeadzone 0.3
      dvar set vehHelicopterScaleMovement 1
      dvar set vehHelicopterSoftCollisions 0
      dvar set vehHelicopterDecelerationFwd 0.5
      dvar set vehHelicopterDecelerationSide 1
      dvar set vehHelicopterInvertUpDown 0
      dvar set vehHelicopterYawOnLeftStick 5
      dvar set vehHelicopterTiltSpeed 1.2
      dvar set vehHelicopterTiltFromAcceleration 2
      dvar set vehHelicopterTiltFromDeceleration 2
      dvar set vehHelicopterTiltFromVelocity 1
      dvar set vehHelicopterTiltFromControllerAxes 0
      dvar set vehHelicopterTiltFromFwdAndYaw 0
      dvar set vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt 1
      dvar set vehHelicopterTiltMomentum 0.4
      dvar set vehDebugServer 0
      dvar set vehTextureScrollScale 0
      dvar set vehTestHorsepower 200
      dvar set vehTestWeight 5200
      dvar set vehTestMaxMPH 40
      dvar set missileHellfireMaxSlope 0.5
      dvar set missileHellfireUpAccel 1000
      dvar set missileJavClimbHeightDirect 10000
      dvar set missileJavClimbHeightTop 15000
      dvar set missileJavClimbAngleDirect 85
      dvar set missileJavClimbAngleTop 50
      dvar set missileJavClimbCeilingDirect 0
      dvar set missileJavClimbCeilingTop 3000
      dvar set missileJavTurnRateDirect 60
      dvar set missileJavTurnRateTop 100
      dvar set missileJavAccelClimb 300
      dvar set missileJavAccelDescend 3000
      dvar set missileJavSpeedLimitClimb 1000
      dvar set missileJavSpeedLimitDescend 6000
      dvar set missileJavTurnDecel 0.05
      dvar set missileJavClimbToOwner 700
      dvar set missileWaterMaxDepth 60
      dvar set g_fogColorReadOnly 1 0 0 1
      dvar set g_fogStartDistReadOnly 0
      dvar set g_fogHalfDistReadOnly 0.1
      dvar set g_gravity 800
-----------------------------------
      dvar set ui_bomb_timer 0
      dvar set scr_fog_disable 0
      dvar set g_fogColorReadOnly 0.643137 0.627451 0.501961 1
      dvar set g_fogStartDistReadOnly 0
      dvar set g_fogHalfDistReadOnly 2842
      dvar set r_specularColorScale 1
      dvar set r_glowBloomIntensity0 .1
      dvar set r_glowBloomIntensity1 .1
      dvar set r_glowSkyBleedIntensity0 .1
      dvar set compassMaxRange 1400
      dvar set scr_allies sas
      dvar set scr_axis ussr
      dvar set sv_hostname CoD4Host
      dvar set g_allowvote 0
Waited 15 msec for asset 'body_mp_sas_urban_sniper' of type 'xmodel'.
Waited 2 msec for asset 'viewhands_black_kit' of type 'xmodel'.
Waited 3 msec for asset 'body_mp_sas_urban_support' of type 'xmodel'.
Waited 4 msec for asset 'body_mp_sas_urban_assault' of type 'xmodel'.
Waited 4 msec for asset 'body_mp_sas_urban_recon' of type 'xmodel'.
Waited 4 msec for asset 'body_mp_sas_urban_specops' of type 'xmodel'.
Waited 3 msec for asset 'body_mp_opforce_sniper_urban' of type 'xmodel'.
Waited 2 msec for asset 'head_mp_opforce_justin' of type 'xmodel'.
Waited 1 msec for asset 'viewhands_op_force' of type 'xmodel'.
Waited 3 msec for asset 'body_mp_opforce_support' of type 'xmodel'.
Waited 2 msec for asset 'head_mp_opforce_3hole_mask' of type 'xmodel'.
Waited 3 msec for asset 'body_mp_opforce_assault' of type 'xmodel'.
Waited 1 msec for asset 'head_mp_opforce_headwrap' of type 'xmodel'.
Waited 4 msec for asset 'body_mp_opforce_eningeer' of type 'xmodel'.
Waited 2 msec for asset 'head_mp_opforce_gasmask' of type 'xmodel'.
Waited 3 msec for asset 'body_mp_opforce_cqb' of type 'xmodel'.
Loaded zone 'mp_shipment'
Waited 952 msec for asset 'weap_c4detpack_trigger_npc' of type 'sound'.
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.1
      dvar set bg_shock_volume_auto 0.1
      dvar set bg_shock_volume_auto2 0.1
      dvar set bg_shock_volume_autodog 0.1
      dvar set bg_shock_volume_bulletimpact 0.1
      dvar set bg_shock_volume_bulletwhizby 0.1
      dvar set bg_shock_volume_element 0.1
      dvar set bg_shock_volume_auto2d 0.1
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.1
      dvar set bg_shock_volume_body2d 0.1
      dvar set bg_shock_volume_reload 0.1
      dvar set bg_shock_volume_reload2d 0.1
      dvar set bg_shock_volume_item 0.1
      dvar set bg_shock_volume_effects1 0.1
      dvar set bg_shock_volume_effects2 0.1
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.1
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.1
      dvar set bg_shock_volume_local2 0.1
      dvar set bg_shock_volume_ambient 0.1
      dvar set bg_shock_volume_hurt 0.1
      dvar set bg_shock_volume_player1 0.1
      dvar set bg_shock_volume_player2 0.1
      dvar set bg_shock_volume_music 0.1
      dvar set bg_shock_volume_musicnopause 0.1
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 45
      dvar set bg_shock_lookControl_maxyawspeed 45
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType flashed
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 12
      dvar set bg_shock_screenFlashWhiteFadeTime 7.5
      dvar set bg_shock_screenFlashShotFadeTime 15
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.1
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundLoop flashbang_tinnitus_loop
      dvar set bg_shock_soundLoopSilent flashbang_tinnitus_loop_silent
      dvar set bg_shock_soundEnd flashbang_tinnitus_end
      dvar set bg_shock_soundEndAbort flashbang_tinnitus_abort
      dvar set bg_shock_soundFadeInTime 1
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 0.7
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 0.1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 1
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.9
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 1
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.3
      dvar set bg_shock_volume_player1 0.3
      dvar set bg_shock_volume_player2 0.3
      dvar set bg_shock_volume_music 0.3
      dvar set bg_shock_volume_musicnopause 0.3
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 35
      dvar set bg_shock_lookControl_maxyawspeed 35
      dvar set bg_shock_lookControl_mousesensitivityscale 0.1
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType flashed
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 3.5
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundLoop flashbang_tinnitus_loop
      dvar set bg_shock_soundLoopSilent flashbang_tinnitus_loop_silent
      dvar set bg_shock_soundEnd flashbang_tinnitus_end
      dvar set bg_shock_soundEndAbort flashbang_tinnitus_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2
      dvar set bg_shock_soundModEndDelay 1.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay 2
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 0.6
      dvar set bg_shock_soundWetLevel 0.8
      dvar set bg_shock_volume_physics 0.05
      dvar set bg_shock_volume_auto 0.05
      dvar set bg_shock_volume_auto2 0.05
      dvar set bg_shock_volume_autodog 0.05
      dvar set bg_shock_volume_bulletimpact 0.05
      dvar set bg_shock_volume_bulletwhizby 0.05
      dvar set bg_shock_volume_element 0.05
      dvar set bg_shock_volume_auto2d 0.05
      dvar set bg_shock_volume_vehicle 0.05
      dvar set bg_shock_volume_vehiclelimited 0.05
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.05
      dvar set bg_shock_volume_body2d 0.05
      dvar set bg_shock_volume_reload 0.05
      dvar set bg_shock_volume_reload2d 0.05
      dvar set bg_shock_volume_item 0.05
      dvar set bg_shock_volume_effects1 0.05
      dvar set bg_shock_volume_effects2 0.05
      dvar set bg_shock_volume_weapon 0.1
      dvar set bg_shock_volume_weapon2d 0.05
      dvar set bg_shock_volume_nonshock 1
      dvar set bg_shock_volume_voice 0.05
      dvar set bg_shock_volume_local 0.05
      dvar set bg_shock_volume_local2 0.05
      dvar set bg_shock_volume_ambient 1
      dvar set bg_shock_volume_hurt 0.3
      dvar set bg_shock_volume_player1 0.3
      dvar set bg_shock_volume_player2 0.3
      dvar set bg_shock_volume_music 0.3
      dvar set bg_shock_volume_musicnopause 0.3
      dvar set bg_shock_volume_mission 0.05
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 0
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 0
      dvar set g_TeamName_Allies MPUI_SAS_SHORT
      dvar set g_TeamIcon_Allies faction_128_sas
      dvar set g_TeamColor_Allies 0.501961 0.501961 0.501961 0
      dvar set g_ScoresColor_Allies 0 0 0 0
      dvar set g_TeamName_Axis MPUI_SPETSNAZ_SHORT
      dvar set g_TeamIcon_Axis faction_128_ussr
      dvar set g_TeamColor_Axis 0.521569 0.278431 0.278431 0
      dvar set g_ScoresColor_Axis 0.521569 0.278431 0.278431 0
      dvar set g_ScoresColor_Spectator 0.25098 0.25098 0.25098 0
      dvar set g_ScoresColor_Free 0.760784 0.780392 0.101961 0
      dvar set g_TeamColor_MyTeam 0.6 0.8 0.6 0
      dvar set g_TeamColor_EnemyTeam 1 0.45098 0.501961 0
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 1.5
      dvar set bg_shock_sound 0
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.1
      dvar set bg_shock_volume_auto 0.1
      dvar set bg_shock_volume_auto2 0.1
      dvar set bg_shock_volume_autodog 0.1
      dvar set bg_shock_volume_bulletimpact 0.1
      dvar set bg_shock_volume_bulletwhizby 0.1
      dvar set bg_shock_volume_element 0.1
      dvar set bg_shock_volume_auto2d 0.1
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.1
      dvar set bg_shock_volume_body2d 0.1
      dvar set bg_shock_volume_reload 0.1
      dvar set bg_shock_volume_reload2d 0.1
      dvar set bg_shock_volume_item 0.1
      dvar set bg_shock_volume_effects1 0.1
      dvar set bg_shock_volume_effects2 0.1
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.1
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.1
      dvar set bg_shock_volume_local2 0.1
      dvar set bg_shock_volume_ambient 0.1
      dvar set bg_shock_volume_hurt 0.1
      dvar set bg_shock_volume_player1 0.1
      dvar set bg_shock_volume_player2 0.1
      dvar set bg_shock_volume_music 0.1
      dvar set bg_shock_volume_musicnopause 0.1
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 0
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
      dvar set bg_shock_viewKickRadius 0
      dvar set bg_shock_viewKickFadeTime 0
'0' is not a valid value for dvar 'bg_shock_viewKickFadeTime'
  Domain is any number from 0.001 to 1000
      dvar set bg_shock_sound 0
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.1
      dvar set bg_shock_volume_auto 0.1
      dvar set bg_shock_volume_auto2 0.1
      dvar set bg_shock_volume_autodog 0.1
      dvar set bg_shock_volume_bulletimpact 0.1
      dvar set bg_shock_volume_bulletwhizby 0.1
      dvar set bg_shock_volume_element 0.1
      dvar set bg_shock_volume_auto2d 0.1
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.1
      dvar set bg_shock_volume_body2d 0.1
      dvar set bg_shock_volume_reload 0.1
      dvar set bg_shock_volume_reload2d 0.1
      dvar set bg_shock_volume_item 0.1
      dvar set bg_shock_volume_effects1 0.1
      dvar set bg_shock_volume_effects2 0.1
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.1
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.1
      dvar set bg_shock_volume_local2 0.1
      dvar set bg_shock_volume_ambient 0.1
      dvar set bg_shock_volume_hurt 0.1
      dvar set bg_shock_volume_player1 0.1
      dvar set bg_shock_volume_player2 0.1
      dvar set bg_shock_volume_music 0.1
      dvar set bg_shock_volume_musicnopause 0.1
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 35
      dvar set bg_shock_lookControl_maxyawspeed 35
      dvar set bg_shock_lookControl_mousesensitivityscale 0.1
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set ui_uav_allies 0
      dvar set ui_uav_axis 0
      dvar set ui_uav_client 0
      dvar set g_deadChat 1
      dvar set ui_hud_hardcore 1
      dvar set sv_iwds 783105464 2099546378 1611773267 574252556 1007070709 -455035238 1444041517 105284469 1797946332 -799791807 376629358 -1083349148 1635598436 2115322797 1043426064 -292863836 173489706 -1846635013 -1079795827 -1041447890 -715502781 489843315 499941093 309900900 -165391090 648005745 -1190209610 
      dvar set sv_iwdNames _esportfix_v1 z_skintasy z_scopeoverlay z_Full z_DryGrass z_custom_ruleset zzz_noicons_fix_v1 zzz_jnRsky zzz_custom_skins sky_blue_cloudy promodlive211 moviemod bossfix2.1 iw_13 iw_12 iw_11 iw_10 iw_09 iw_08 iw_07 iw_06 iw_05 iw_04 iw_03 iw_02 iw_01 iw_00
      dvar set sv_referencedIwds -1190209610 499941093 648005745 -715502781 -165391090 309900900 376629358 2115322797 489843315 1635598436 1043426064 1444041517 574252556 1611773267 -292863836 783105464 1007070709 1797946332 -799791807 2099546378 1611773267 -455035238 1444041517 105284469 -1083349148 
      dvar set sv_referencedIwdNames main/iw_00 main/iw_04 main/iw_01 main/iw_06 main/iw_02 main/iw_03 mods/moviemod mod/promodlive211 main/iw_13 main/iw_05 mods/moviemod mod/bossfix2.1 main/iw_12 mods/moviemod mod/zzz_noicons_fix_v1 mods/moviemod mod/z_Full mods/moviemod mod/z_scopeoverlay main/iw_11 mods/moviemod mod/_esportfix_v1 mods/moviemod mod/z_DryGrass mods/moviemod mod/zzz_custom_skins mods/moviemod mod/sky_blue_cloudy mods/moviemod mod/z_skintasy mods/moviemod mod/z_scopeoverlay mods/moviemod mod/z_custom_ruleset mods/moviemod mod/zzz_noicons_fix_v1 mods/moviemod mod/zzz_jnRsky mods/moviemod mod/moviemod
      dvar set sv_referencedFFCheckSums 89196 1718186 29040480 13517381 261
      dvar set sv_referencedFFNames code_post_gfx_mp mods/moviemod mod/mod mp_shipment common_mp mp_shipment_load
-----------------------------------
      dvar set sv_cheats 1
      dvar set sv_disableClientConsole 0
----- Server Shutdown -----
==== ShutdownGame (1) ====
      dvar set sv_running 0
      dvar set sv_disableClientConsole 0
---------------------------
----- R_Init -----
      dvar set r_fullscreen 1
      dvar set r_ignorehwgamma 0
      dvar set r_picmip_water 0
      dvar set r_useLayeredMaterials 0
      dvar set r_loadForRenderer 1
      dvar set r_vc_makelog 0
      dvar set r_aaSamples 16
      dvar set r_vsync 0
      dvar set r_floatz 1
      dvar set r_modelVertColor 1
      dvar set r_monitor 1
      dvar set r_rendererPreference Shader model 3.0
      dvar set r_aspectRatio auto
      dvar set r_customMode 
      dvar set r_altModelLightingUpdate 0
      dvar set r_preloadShaders 0
DirectX reports 1024 MB of video memory and 497 MB of available texture memory.
Using previously reported texture memory size of 627 MB.
Texture detail is set automatically.
      dvar set r_picmip 0
      dvar set r_picmip_bump 0
      dvar set r_picmip_spec 0
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Unloaded fastfile mp_shipment_load
Unloaded fastfile mp_shipment
Loading fastfile ui_mp
Waited 265 msec for asset 'loadscreen_mp_convoy' of type 'material'.
Waited 4 msec for asset 'loadscreen_mp_countdown' of type 'material'.
Waited 4 msec for asset 'loadscreen_mp_crash' of type 'material'.
Waited 4 msec for asset 'loadscreen_mp_crossfire' of type 'material'.
Waited 5 msec for asset 'loadscreen_mp_farm' of type 'material'.
Waited 4 msec for asset 'loadscreen_mp_overgrown' of type 'material'.
Waited 4 msec for asset 'loadscreen_mp_pipeline' of type 'material'.
Waited 4 msec for asset 'loadscreen_mp_shipment' of type 'material'.
Waited 4 msec for asset 'loadscreen_mp_showdown' of type 'material'.
Waited 3 msec for asset 'loadscreen_mp_strike' of type 'material'.
Waited 5 msec for asset 'loadscreen_mp_vacant' of type 'material'.
Waited 4 msec for asset 'loadscreen_mp_crash_snow' of type 'material'.
Waited 1 msec for asset 'loadscreen_mp_creek' of type 'material'.
Loaded zone 'ui_mp'
      dvar set ui_mousePitch 0
      dvar set ui_netGametypeName sd
      dvar set g_compassShowEnemies 0
      dvar set r_showLightGrid 1
      dvar set developer 0
      dvar set cl_freezeDemo 0
      dvar set timescale 1
      dvar set sv_disableClientConsole 0
Huffman Took 4 Milliseconds
Current language: english
Current search path:
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod mod\_esportfix_v1.iwd (93 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod mod\z_skintasy.iwd (7 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod mod\z_scopeoverlay.iwd (2 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod mod\z_Full.iwd (23 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod mod\z_DryGrass.iwd (3 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod mod\z_custom_ruleset.iwd (2 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod mod\zzz_noicons_fix_v1.iwd (12 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod mod\zzz_jnRsky.iwd (6 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod mod\zzz_custom_skins.iwd (6 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod mod\sky_blue_cloudy.iwd (49 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod mod\promodlive211.iwd (46 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod mod\moviemod.iwd (44 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod mod\bossfix2.1.iwd (63 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare/mods/moviemod mod
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_13.iwd (265 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_12.iwd (33 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_11.iwd (448 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_10.iwd (230 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_09.iwd (447 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_08.iwd (66 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_07.iwd (34 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_06.iwd (416 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_05.iwd (716 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_04.iwd (765 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_03.iwd (670 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_02.iwd (1296 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_01.iwd (1456 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_00.iwd (1054 files)
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare/main
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare/main_shared
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare/players
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\moviemod mod\localized_english_aw07.iwd (63 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw06.iwd (7 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw05.iwd (1338 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw04.iwd (1730 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw03.iwd (3705 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw02.iwd (3483 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw01.iwd (3181 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw00.iwd (2903 files)
    localized assets iwd file for english
C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_aw07.iwd (114 files)
    localized assets iwd file for english

File Handles:
handle 1: console_mp.log
handle 2: demos/cod4player_tmp_demo.dm_1
----------------------
74328 files in iwd files
      dvar set loc_language 0
      dvar set loc_forceEnglish 0
Setting state to CA_LOADING in CL_DownloadsComplete
Loading fastfile mp_crossfire_load
Loaded zone 'mp_crossfire_load'
----- R_Init -----
      dvar set r_fullscreen 1
      dvar set r_ignorehwgamma 0
      dvar set r_picmip_water 0
      dvar set r_useLayeredMaterials 0
      dvar set r_loadForRenderer 1
      dvar set r_vc_makelog 0
      dvar set r_aaSamples 16
      dvar set r_vsync 0
      dvar set r_floatz 1
      dvar set r_modelVertColor 1
      dvar set r_monitor 1
      dvar set r_rendererPreference Shader model 3.0
      dvar set r_aspectRatio auto
      dvar set r_customMode 
      dvar set r_altModelLightingUpdate 0
      dvar set r_preloadShaders 0
DirectX reports 1024 MB of video memory and 510 MB of available texture memory.
Using previously reported texture memory size of 627 MB.
Texture detail is set automatically.
      dvar set r_picmip 0
      dvar set r_picmip_bump 0
      dvar set r_picmip_spec 0
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
      dvar set ui_mousePitch 0
      dvar set ui_netGametypeName sd
      dvar set cl_paused 1
      dvar set mapname mp_crossfire
Unloaded fastfile ui_mp
Loading fastfile mp_crossfire
Setting state to CA_LOADING in CL_InitCGame
      dvar set g_gametype sd
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobMax 0
      dvar set bg_fallDamageMaxHeight 350
      dvar set bg_fallDamageMinHeight 140
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_ladder_yawcap 100
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set bg_prone_yawcap 85
      dvar set friction 5.5
      dvar set g_ScoresColor_Allies 0.6 0.639216 0.690196 0
      dvar set g_ScoresColor_Axis 0.65098 0.568627 0.411765 0
      dvar set g_ScoresColor_EnemyTeam 0.690196 0.0705882 0.0509804 1
      dvar set g_ScoresColor_Free 0.760784 0.780392 0.101961 0
      dvar set g_ScoresColor_MyTeam 0.25098 0.721569 0.25098 1
      dvar set g_ScoresColor_Spectator 0.25098 0.25098 0.25098 0
      dvar set g_TeamColor_Allies 0.6 0.639216 0.690196 0
      dvar set g_TeamColor_Axis 0.65098 0.568627 0.411765 0
      dvar set g_TeamColor_EnemyTeam 1 0.45098 0.501961 0
      dvar set g_TeamColor_Free 0.74902 0.25098 0.25098 1
      dvar set g_TeamColor_MyTeam 0.6 0.8 0.6 0
      dvar set g_TeamColor_Spectator 0.25098 0.25098 0.25098 1
      dvar set g_TeamIcon_Allies faction_128_usmc
      dvar set g_TeamIcon_Axis faction_128_arab
      dvar set g_TeamIcon_Free 
      dvar set g_TeamIcon_Spectator 
      dvar set g_TeamName_Allies Attack
      dvar set g_TeamName_Axis Defence
      dvar set inertiaAngle 0
      dvar set inertiaDebug 0
      dvar set inertiaMax 50
      dvar set jump_height 39
      dvar set jump_ladderPushVel 128
      dvar set jump_slowdownEnable 1
      dvar set jump_spreadAdd 64
      dvar set jump_stepSize 18
      dvar set mantle_check_angle 60
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_range 20
      dvar set mantle_debug 0
      dvar set mantle_enable 1
      dvar set mantle_view_yawcap 60
      dvar set player_adsExitDelay 0
      dvar set player_backSpeedScale 0.7
      dvar set player_breath_fire_delay 0
      dvar set player_breath_gasp_lerp 6
      dvar set player_breath_gasp_scale 4.5
      dvar set player_breath_gasp_time 1
      dvar set player_breath_hold_lerp 1
      dvar set player_breath_hold_time 4.5
      dvar set player_breath_snd_delay 1
      dvar set player_breath_snd_lerp 2
      dvar set player_debugHealth 0
      dvar set player_dmgtimer_flinchTime 500
      dvar set player_dmgtimer_maxTime 750
      dvar set player_dmgtimer_minScale 0
      dvar set player_dmgtimer_stumbleTime 500
      dvar set player_dmgtimer_timePerPoint 100
      dvar set player_footstepsThreshhold 0
      dvar set player_lean_rotate_crouch_left 0.8
      dvar set player_lean_rotate_crouch_right 0.3
      dvar set player_lean_rotate_left 0.8
      dvar set player_lean_rotate_right 0.4
      dvar set player_lean_shift_crouch_left 4
      dvar set player_lean_shift_crouch_right 15
      dvar set player_lean_shift_left 5
      dvar set player_lean_shift_right 9
      dvar set player_moveThreshhold 10
      dvar set player_scopeExitOnDamage 0
      dvar set player_spectateSpeedScale 1
      dvar set player_sprintCameraBob 0.5
      dvar set player_sprintForwardMinimum 105
      dvar set player_sprintMinTime 1
      dvar set player_sprintRechargePause 0
      dvar set player_sprintSpeedScale 1.5
      dvar set player_sprintStrafeSpeedScale 0.667
      dvar set player_sprintTime 4
      dvar set player_strafeAnimCosAngle 0.5
      dvar set player_strafeSpeedScale 0.8
      dvar set player_turnAnims 0
      dvar set player_view_pitch_down 85
      dvar set player_view_pitch_up 85
      dvar set scr_allies usmc
      dvar set scr_axis arab
      dvar set stopspeed 100
      dvar set ui_allowvote 0
      dvar set ui_bomb_timer 0
      dvar set ui_friendlyfire 1
      dvar set ui_hostname ^2eX | ^7Match Server^0 FastDL 
      dvar set ui_motd 
      dvar set ui_scorelimit 0
      dvar set ui_timelimit 1.75
LOADING... collision map
Waited 68 msec for asset 'maps/mp/mp_crossfire.d3dbsp' of type 'col_map_mp'.
LOADING... graphics
LOADING... maps/mp/mp_crossfire.d3dbsp
      dvar set r_lightTweakAmbient 0.1
      dvar set r_lightTweakDiffuseFraction 0.5
      dvar set r_lightTweakSunLight 1
      dvar set r_lightTweakAmbientColor 0.8 0.901961 1 1
      dvar set r_lightTweakSunColor 1 0.921569 0.878431 1
      dvar set r_lightTweakSunDiffuseColor 1 0.976471 0.835294 1
      dvar set r_lightTweakSunDirection -50 136 0
      dvar set r_lightTweakDiffuseFraction 0.5
LOADING... game media
LOADING...  - textures
LOADING...  - models
LOADING...  - items
LOADING...  - inline models
LOADING...  - server models
Waited 194 msec for asset 'vehicle_80s_sedan1_silv_destroyed' of type 'xmodel'.
Loaded zone 'mp_crossfire'
Error: Waited 4620 msec for missing asset "weapon_saw_mg_setup".
Error: Could not load xmodel "weapon_saw_mg_setup".
Error: Could not load xmodel "perc_stoppingpower".
Error: Could not load xmodel "perc_slieghtofhand".
Error: Could not load xmodel "perc_doubletap".
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType flashed
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 3.5
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundLoop flashbang_tinnitus_loop
      dvar set bg_shock_soundLoopSilent flashbang_tinnitus_loop_silent
      dvar set bg_shock_soundEnd flashbang_tinnitus_end
      dvar set bg_shock_soundEndAbort flashbang_tinnitus_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2
      dvar set bg_shock_soundModEndDelay 1.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay 2
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 0.6
      dvar set bg_shock_soundWetLevel 0.8
      dvar set bg_shock_volume_physics 0.05
      dvar set bg_shock_volume_auto 0.05
      dvar set bg_shock_volume_auto2 0.05
      dvar set bg_shock_volume_autodog 0.05
      dvar set bg_shock_volume_bulletimpact 0.05
      dvar set bg_shock_volume_bulletwhizby 0.05
      dvar set bg_shock_volume_element 0.05
      dvar set bg_shock_volume_auto2d 0.05
      dvar set bg_shock_volume_vehicle 0.05
      dvar set bg_shock_volume_vehiclelimited 0.05
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.05
      dvar set bg_shock_volume_body2d 0.05
      dvar set bg_shock_volume_reload 0.05
      dvar set bg_shock_volume_reload2d 0.05
      dvar set bg_shock_volume_item 0.05
      dvar set bg_shock_volume_effects1 0.05
      dvar set bg_shock_volume_effects2 0.05
      dvar set bg_shock_volume_weapon 0.1
      dvar set bg_shock_volume_weapon2d 0.05
      dvar set bg_shock_volume_nonshock 1
      dvar set bg_shock_volume_voice 0.05
      dvar set bg_shock_volume_local 0.05
      dvar set bg_shock_volume_local2 0.05
      dvar set bg_shock_volume_ambient 1
      dvar set bg_shock_volume_hurt 0.3
      dvar set bg_shock_volume_player1 0.3
      dvar set bg_shock_volume_player2 0.3
      dvar set bg_shock_volume_music 0.3
      dvar set bg_shock_volume_musicnopause 0.3
      dvar set bg_shock_volume_mission 0.05
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 0
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 0
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 1.5
      dvar set bg_shock_sound 0
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.1
      dvar set bg_shock_volume_auto 0.1
      dvar set bg_shock_volume_auto2 0.1
      dvar set bg_shock_volume_autodog 0.1
      dvar set bg_shock_volume_bulletimpact 0.1
      dvar set bg_shock_volume_bulletwhizby 0.1
      dvar set bg_shock_volume_element 0.1
      dvar set bg_shock_volume_auto2d 0.1
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.1
      dvar set bg_shock_volume_body2d 0.1
      dvar set bg_shock_volume_reload 0.1
      dvar set bg_shock_volume_reload2d 0.1
      dvar set bg_shock_volume_item 0.1
      dvar set bg_shock_volume_effects1 0.1
      dvar set bg_shock_volume_effects2 0.1
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.1
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.1
      dvar set bg_shock_volume_local2 0.1
      dvar set bg_shock_volume_ambient 0.1
      dvar set bg_shock_volume_hurt 0.1
      dvar set bg_shock_volume_player1 0.1
      dvar set bg_shock_volume_player2 0.1
      dvar set bg_shock_volume_music 0.1
      dvar set bg_shock_volume_musicnopause 0.1
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 0
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
      dvar set bg_shock_viewKickRadius 0
      dvar set bg_shock_viewKickFadeTime 0
'0' is not a valid value for dvar 'bg_shock_viewKickFadeTime'
  Domain is any number from 0.001 to 1000
      dvar set bg_shock_sound 0
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.1
      dvar set bg_shock_volume_auto 0.1
      dvar set bg_shock_volume_auto2 0.1
      dvar set bg_shock_volume_autodog 0.1
      dvar set bg_shock_volume_bulletimpact 0.1
      dvar set bg_shock_volume_bulletwhizby 0.1
      dvar set bg_shock_volume_element 0.1
      dvar set bg_shock_volume_auto2d 0.1
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.1
      dvar set bg_shock_volume_body2d 0.1
      dvar set bg_shock_volume_reload 0.1
      dvar set bg_shock_volume_reload2d 0.1
      dvar set bg_shock_volume_item 0.1
      dvar set bg_shock_volume_effects1 0.1
      dvar set bg_shock_volume_effects2 0.1
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.1
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.1
      dvar set bg_shock_volume_local2 0.1
      dvar set bg_shock_volume_ambient 0.1
      dvar set bg_shock_volume_hurt 0.1
      dvar set bg_shock_volume_player1 0.1
      dvar set bg_shock_volume_player2 0.1
      dvar set bg_shock_volume_music 0.1
      dvar set bg_shock_volume_musicnopause 0.1
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 35
      dvar set bg_shock_lookControl_maxyawspeed 35
      dvar set bg_shock_lookControl_mousesensitivityscale 0.1
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.1
      dvar set bg_shock_volume_auto 0.1
      dvar set bg_shock_volume_auto2 0.1
      dvar set bg_shock_volume_autodog 0.1
      dvar set bg_shock_volume_bulletimpact 0.1
      dvar set bg_shock_volume_bulletwhizby 0.1
      dvar set bg_shock_volume_element 0.1
      dvar set bg_shock_volume_auto2d 0.1
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.1
      dvar set bg_shock_volume_body2d 0.1
      dvar set bg_shock_volume_reload 0.1
      dvar set bg_shock_volume_reload2d 0.1
      dvar set bg_shock_volume_item 0.1
      dvar set bg_shock_volume_effects1 0.1
      dvar set bg_shock_volume_effects2 0.1
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.1
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.1
      dvar set bg_shock_volume_local2 0.1
      dvar set bg_shock_volume_ambient 0.1
      dvar set bg_shock_volume_hurt 0.1
      dvar set bg_shock_volume_player1 0.1
      dvar set bg_shock_volume_player2 0.1
      dvar set bg_shock_volume_music 0.1
      dvar set bg_shock_volume_musicnopause 0.1
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 45
      dvar set bg_shock_lookControl_maxyawspeed 45
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType flashed
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 12
      dvar set bg_shock_screenFlashWhiteFadeTime 7.5
      dvar set bg_shock_screenFlashShotFadeTime 15
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.1
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundLoop flashbang_tinnitus_loop
      dvar set bg_shock_soundLoopSilent flashbang_tinnitus_loop_silent
      dvar set bg_shock_soundEnd flashbang_tinnitus_end
      dvar set bg_shock_soundEndAbort flashbang_tinnitus_abort
      dvar set bg_shock_soundFadeInTime 1
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 0.7
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 0.1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 1
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.9
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 1
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.3
      dvar set bg_shock_volume_player1 0.3
      dvar set bg_shock_volume_player2 0.3
      dvar set bg_shock_volume_music 0.3
      dvar set bg_shock_volume_musicnopause 0.3
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 35
      dvar set bg_shock_lookControl_maxyawspeed 35
      dvar set bg_shock_lookControl_mousesensitivityscale 0.1
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.001
      dvar set bg_shock_screenBlurBlendFadeTime 0.001
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0
      dvar set bg_shock_viewKickFadeTime 0.001
      dvar set bg_shock_sound 0
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.9
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.2
      dvar set bg_shock_volume_body2d 0.2
      dvar set bg_shock_volume_reload 0.2
      dvar set bg_shock_volume_reload2d 0.2
      dvar set bg_shock_volume_item 0.2
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.2
      dvar set bg_shock_volume_local2 0.2
      dvar set bg_shock_volume_ambient 0.2
      dvar set bg_shock_volume_hurt 0.4
      dvar set bg_shock_volume_player1 0.4
      dvar set bg_shock_volume_player2 0.4
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.9
      dvar set bg_shock_volume_announcer 0.9
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 0
      dvar set bg_shock_lookControl_maxpitchspeed 0
      dvar set bg_shock_lookControl_maxyawspeed 0
      dvar set bg_shock_lookControl_mousesensitivityscale 0
      dvar set bg_shock_lookControl_fadeTime 0.001
      dvar set bg_shock_movement 1
LOADING...  - game media done
LOADING... clients
Error: Could not load menufile "ui_mp/scriptmenus/quickpromod.menu".
Error: Could not load menufile "ui_mp/scriptmenus/quickpromodgfx.menu".
Error: Could not load menufile "ui_mp/scriptmenus/team_marinesopfor_flipped.menu".
Error: Could not load menufile "ui_mp/scriptmenus/changeclass_marines_mw.menu".
Error: Could not load menufile "ui_mp/scriptmenus/changeclass_opfor_mw.menu".
Error: Could not load menufile "ui_mp/scriptmenus/changeclass_mw.menu".
Error: Could not load menufile "ui_mp/scriptmenus/shoutcast.menu".
Error: Could not load menufile "ui_mp/scriptmenus/shoutcast_map.menu".
Error: Could not load menufile "ui_mp/scriptmenus/shoutcast_setup.menu".
Error: Could not load menufile "ui_mp/scriptmenus/shoutcast_setup_binds.menu".
Error: Could not load menufile "ui_mp/scriptmenus/echo.menu".
Error: Could not load menufile "ui_mp/scriptmenus/demo.menu".
Error: Could not load material "defaultweapon_mp saw_bipod_crouch_mp m4_acog_mp barrett_mp g36c_reflex_mp winchester1200_grip_mp frag_grenade_mp mp5_silencer_mp deserteagle_mp rpg_mp uzi_mp m14_mp smoke_grenade_mp flash_grenade_mp beretta_mp colt45_mp usp_mp deserteaglegold_mp mp5_mp skorpion_mp ak74u_mp p90_mp ak47_mp mp44_mp g3_mp g36c_mp m16_mp m4_mp gl_mp m16_gl_mp gl_m16_mp dragunov_mp m40a3_mp remington700_mp m21_mp m1014_mp winchester1200_mp rpd_mp saw_mp m60e4_mp c4_mp claymore_mp concussion_grenade_mp beretta_silencer_mp colt45_silencer_mp usp_silencer_mp mp5_reflex_mp mp5_acog_mp skorpion_reflex_mp skorpion_silencer_mp skorpion_acog_mp uzi_reflex_mp uzi_silencer_mp uzi_acog_mp ak74u_reflex_mp ak74u_silencer_mp ak74u_acog_mp p90_reflex_mp p90_silencer_mp p90_acog_mp ak47_reflex_mp ak47_silencer_mp ak47_acog_mp ak47_gl_mp gl_ak47_mp m14_reflex_mp m14_silencer_mp m14_acog_mp m14_gl_mp gl_m14_mp g3_reflex_mp g3_silencer_mp g3_acog_mp g3_gl_mp gl_g3_mp g36c_silencer_mp g36c_acog_mp g36c_gl_mp gl_g36c_mp m16_reflex_mp m16_silencer_mp m16_acog_mp m4_reflex_mp m4_silencer_mp m4_gl_mp gl_m4_mp dragunov_acog_mp m40a3_acog_mp barrett_acog_mp remington700_acog_mp m21_acog_mp m1014_grip_mp m1014_reflex_mp winchester1200_reflex_mp rpd_acog_mp rpd_grip_mp rpd_reflex_mp saw_acog_mp saw_grip_mp saw_reflex_mp m60e4_acog_mp m60e4_grip_mp m60e4_reflex_mp frag_grenade_short_mp destructible_car briefcase_bomb_mp briefcase_bomb_defuse_mp radar_mp airstrike_mp helicopter_mp artillery_mp cobra_ffar_mp hind_ffar_mp cobra_20mm_mp".
CL_InitCGame:  5.28 seconds
Com_TouchMemory: 0 msec. Using sum: -847544431
      dvar set con_gameMsgWindow0Filter gamenotify obituary
      dvar set con_gameMsgWindow1Filter boldgame
      dvar set con_gameMsgWindow2Filter subtitle
      dvar set con_gameMsgWindow3Filter 
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
No channels added or hidden
      dvar set cl_paused 0
Working directory: C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare
PunkBuster Client: Changing PunkBuster homepath to [C:\Users\bart\AppData\Local\PunkBuster\COD4\pb\]
PunkBuster Client: Warning: Corrupted Interface
PunkBuster Client: Attempting to resolve master7.evenbalance.com
PunkBuster Client: Resolved to [50.62.82.210] (19)
PunkBuster Client: PunkBuster Client (v2.318 | A0) Enabled
      dvar set r_lightTweakDiffuseFraction 0.5
PunkBuster Client: Game Version [CoD4 MP 1.7 build 568 nightly Wed Jun 18 2008 04:48:38PM win-x86]
PunkBuster Client: Not Connected to a Server
      dvar set cl_paused 0
Playing smoke grenades at time 730509800
PunkBuster Client: PB Services socket initialized
      dvar set cl_ingame 1
      dvar set timescale 0.1
PunkBuster Client: PnkBstrA successfully loaded PnkBstrB
PunkBuster Client: PnkBstrB service installed and started successfully
]/exec 7
execing 7.cfg from disk
      dvar set waypointOffscreenPointerHeight 1.18
      dvar set waypointOffscreenPointerWidth 1.18
      dvar set waypointIconHeight 1.18
      dvar set waypointIconWidth 1.18
      dvar set waypointDebugDraw 0
      dvar set g_TeamColor_Allies 1 1 1 1
      dvar set g_TeamColor_Axis 0.301961 0.6 1 1
      dvar set r_filmUseTweaks 1
      dvar set ui_hud_hardcore 1
      dvar set cg_fovScale 1.12
      dvar set cg_gun_x -0.5
      dvar set cg_fov 80
      dvar set waypointOffscreenPointerHeight 1.18
      dvar set waypointOffscreenPointerWidth 1.8
      dvar set r_fog 0
      dvar set cg_chatTime 0
      dvar set sm_enable 1
      dvar set r_smc_enable 1
      dvar set r_normalMap Unchanged
      dvar set cg_drawCrosshair 0
      dvar set r_distortion 1
      dvar set cg_drawFriendlyNames 0
      dvar set cg_drawCrosshairNames 0
      dvar set r_lodBiasRigid -1000
      dvar set r_lodBiasSkinned -1000
      dvar set waypointIconHeight 1.18
      dvar set waypointIconHeight 1.18
      dvar set waypointIconWidth 1.19
      dvar set waypointDebugDraw 0
      dvar set r_forceLod high
      dvar set r_filmTweakEnable 1
      dvar set r_blur 0
      dvar set r_texFilterDisable 0
      dvar set hud_enable 0
      dvar set r_filmTweakDesaturation 0
      dvar set r_specularColorScale 3.5
      dvar set r_filmTweakLightTint 1.2 1.2 1.4
      dvar set r_lightTweakSunLight 1.4
      dvar set r_filmTweakDarkTint 1 1.15 1.5
      dvar set r_lightTweakSunColor 1 0.85098 0.6 1
      dvar set r_lightTweakSunDirection -50 130 0
      dvar set r_detail 0
      dvar set r_gamma 0.8
      dvar set sm_sunSampleSizeNear 1
      dvar set r_dof_enable 1
      dvar set r_dof_farBlur 0
      dvar set r_dof_tweak 1
      dvar set r_smc_enable 1
      dvar set r_filmTweakContrast 1.35
      dvar set con_gameMsgWindow0MsgTime 7
      dvar set ui_hud_hardcore 1
      dvar set hud_enable 0
      dvar set cg_chatTime 0
      dvar set r_blur 0
      dvar set cg_fov 79
      dvar set cg_fovScale 1.125
      dvar set cg_drawLagometer 0
      dvar set cg_cursorHints 0
      dvar set cg_hudGrenadePointerWidth 0
      dvar set cg_hudGrenadePointerHeight 0
      dvar set cg_blood 1
      dvar set cg_drawGun 1
      dvar set cg_draw2D 1
      dvar set dynEnt_active 1
      dvar set readyup_over 1
      dvar set ragdoll_enable 1
      dvar set r_dlightLimit 4
      dvar set sm_sunSampleSizeNear 1
      dvar set r_texFilterDisable 0
      dvar set r_aaSamples 16
      dvar set r_aaAlpha supersample (nice)
      dvar set r_texFilterAnisoMax 16
      dvar set r_texFilterAnisoMin 16
      dvar set r_glow 0
      dvar set sm_enable 1
      dvar set r_drawDecals 0
      dvar set r_drawSun 1
      dvar set r_drawWater 1
      dvar set r_specular 1
      dvar set r_zFeather 1
      dvar set fx_enable 1
      dvar set fx_marks 1
      dvar set fx_marks_ents 1
      dvar set fx_marks_smodels 1
      dvar set r_clear dev-only blink
      dvar set r_clearColor 0 0 0 0
      dvar set r_lodBiasRigid -1000
      dvar set r_lodBiasSkinned -1000
      dvar set r_lodScaleRigid 1
      dvar set r_lodScaleSkinned 1
      dvar set r_forceLod high
      dvar set r_znear 4
      dvar set r_zfar 0
      dvar set r_polygonOffsetBias -16
      dvar set r_polygonOffsetScale -4
      dvar set sm_polygonOffsetScale 2
      dvar set sm_polygonOffsetBias 0
      dvar set waypointOffscreenPointerDistance 0.001
      dvar set waypointOffscreenPointerWidth 0.01
      dvar set waypointOffscreenPointerHeight 0.01
      dvar set waypointIconWidth 0.01
      dvar set waypointIconHeight 0.01
      dvar set scr_sd_timelimit 2000
      dvar set r_colorMap Unchanged
      dvar set r_specularMap Unchanged
      dvar set r_normalMap Unchanged
      dvar set r_aaSamples 16
      dvar set r_aaAlpha supersample (nice)
      dvar set r_texFilterAnisoMax 16
      dvar set r_texFilterAnisoMin 16
      dvar set cg_blood 1
      dvar set cg_brass 1
      dvar set r_drawDecals 0
      dvar set r_drawSun 1
      dvar set r_drawWater 1
      dvar set r_specular 1
      dvar set r_zFeather 1
      dvar set fx_enable 1
      dvar set fx_marks 1
      dvar set fx_marks_ents 1
      dvar set fx_marks_smodels 1
      dvar set fx_visMinTraceDist 1000
      dvar set r_lodBiasRigid -1000
      dvar set r_lodBiasSkinned -1000
      dvar set r_lodScaleRigid 1
      dvar set r_lodScaleSkinned 1
      dvar set r_forceLod high
      dvar set r_polygonOffsetBias -1
      dvar set r_polygonOffsetScale -1
      dvar set sm_polygonOffsetScale 2
      dvar set sm_polygonOffsetBias 0.5
      dvar set sm_sunSampleSizeNear 1
      dvar set r_lightTweakDiffuseFraction 0.346154
      dvar set r_lightTweakDiffuseFraction 0.346154
]/exec 6
execing 6.cfg from disk
      dvar set r_lightTweakSunColor 1 0.8 0.501961 0.101961
      dvar set r_lightTweakSunDiffuseColor 0.345098 0.345098 0.345098 1
r_lightTweakSunDiffuseColor is read only.
      dvar set r_lightTweakSunLight 1.3
      dvar set r_lightTweakSunDirection -45 35 0
      dvar set r_dof_tweak 1
      dvar set r_dof_enable 1
      dvar set r_dof_farBlur 0.7
      dvar set r_dof_farStart 1800
      dvar set r_dof_farEnd 1900
      dvar set r_dof_nearBlur 4
      dvar set r_dof_nearStart 0
      dvar set r_dof_nearEnd 0
      dvar set ui_hud_hardcore 1
      dvar set name teehmazi cfg
      dvar set hud_health_pulserate_critical 0
'0' is not a valid value for dvar 'hud_health_pulserate_critical'
  Domain is any number from 0.1 to 3
      dvar set hud_health_pulserate_injured 0
'0' is not a valid value for dvar 'hud_health_pulserate_injured'
  Domain is any number from 0.1 to 3
      dvar set hud_health_startpulse_critical 0
      dvar set hud_health_startpulse_injured 0
      dvar set hud_healthOverlay_phaseEnd_pulseDuration 0
      dvar set hud_healthOverlay_phaseEnd_toAlpha 0
      dvar set hud_healthOverlay_phaseOne_pulseDuration 0
      dvar set hud_healthOverlay_phaseThree_pulseDuration 0
      dvar set hud_healthOverlay_phaseThree_toAlphaMultiplier 0
      dvar set hud_healthOverlay_phaseTwo_pulseDuration 0
      dvar set hud_healthOverlay_phaseTwo_toAlphaMultiplier 0
      dvar set hud_healthOverlay_pulseStart 0
      dvar set hud_healthOverlay_regenPauseTime 0
      dvar set sm_polygonOffsetScale 8
      dvar set sm_polygonoddsetbias 32
      dvar set r_filmTweakEnable 1
      dvar set r_filmUseTweaks 1
      dvar set r_filmTweakBrightness 0.13
      dvar set r_filmTweakContrast 1.2
      dvar set r_filmTweakDesaturation 0.25
      dvar set r_filmTweakLightTint 1.23 1.33 1.57
      dvar set r_filmTweakDarkTint 0.9 1 1.1
      dvar set g_TeamColor_Allies 0.639216 0.564706 0.654902 1
      dvar set g_TeamColor_Axis 0.470588 0.176471 0.341176 1
      dvar set g_TeamColor_MyTeam 0 1 0 1
      dvar set g_TeamColor_EnemyTeam 1 0 0 1
      dvar set cg_drawFriendlyNames 0
      dvar set cg_fov 80
      dvar set cg_fovScale 1.2
      dvar set sm_sunEnable 0
      dvar set cg_gun_x 0
      dvar set r_detail 0
      dvar set sm_enable 0
      dvar set r_drawDecals 1
      dvar set r_blur 0.3
      dvar set cg_drawCrosshair 0
      dvar set ui_drawCrosshair 0
      dvar set r_blur 0.5
      dvar set r_lightMap Unchanged
      dvar set r_colorMap Unchanged
      dvar set cg_thirdPerson 0
      dvar set cg_thirdPersonAngle 0
      dvar set cg_thirdPersonRange 120
      dvar set sm_sunSampleSizeNear 1
      dvar set sm_enable 1
      dvar set r_lightTweakDiffuseFraction 0.375
      dvar set r_lightTweakDiffuseFraction 0.375
]/exec 5
execing 5.cfg from disk
      dvar set r_lightTweakSunColor 0.27451 0.27451 0.27451 1
      dvar set r_lightTweakSunDiffuseColor 0.113725 0.345098 0.321569 1
r_lightTweakSunDiffuseColor is read only.
      dvar set r_lightTweakSunLight 2
      dvar set r_lightTweakSunDirection -50 150 0
      dvar set r_dof_tweak 1
      dvar set r_dof_enable 1
      dvar set r_dof_farBlur 10
      dvar set r_dof_farStart 200
      dvar set r_dof_farEnd 6100
      dvar set r_dof_nearBlur 4
      dvar set r_dof_nearStart 900
      dvar set r_dof_nearEnd 1500
'1500' is not a valid value for dvar 'r_dof_nearEnd'
  Domain is any number from 0 to 1000
      dvar set r_filmTweakEnable 1
      dvar set r_filmUseTweaks 1
      dvar set r_filmTweakBrightness 0.1
      dvar set r_filmTweakContrast 1.5
      dvar set r_filmTweakDesaturation 0
      dvar set r_filmTweakLightTint 0.902 0.98 1
      dvar set r_filmTweakDarkTint 0.84 0.73 1
      dvar set g_TeamColor_Allies 0.113725 0.929412 0.929412 1
      dvar set g_TeamColor_Axis 0.141176 0.964706 0.137255 1
      dvar set g_TeamColor_MyTeam 0 1 0 1
      dvar set g_TeamColor_EnemyTeam 1 0 0 1
      dvar set cg_drawFriendlyNames 0
      dvar set cg_fov 80
      dvar set cg_fovScale 1
      dvar set r_detail 0
      dvar set sm_enable 1
      dvar set r_drawDecals 1
      dvar set r_blur 0.5
      dvar set cg_drawCrosshair 0
      dvar set ui_drawCrosshair 0
      dvar set r_blur 0.5
      dvar set r_lightMap Unchanged
      dvar set r_colorMap Unchanged
      dvar set cg_thirdPerson 0
      dvar set cg_thirdPersonAngle 0
      dvar set cg_thirdPersonRange 120
      dvar set ui_hud_hardcore 1
      dvar set timescale 1
      dvar set hud_health_pulserate_critical 0
'0' is not a valid value for dvar 'hud_health_pulserate_critical'
  Domain is any number from 0.1 to 3
      dvar set hud_health_pulserate_injured 0
'0' is not a valid value for dvar 'hud_health_pulserate_injured'
  Domain is any number from 0.1 to 3
      dvar set hud_health_startpulse_critical 0
      dvar set hud_health_startpulse_injured 0
      dvar set hud_healthOverlay_phaseEnd_pulseDuration 0
      dvar set hud_healthOverlay_phaseEnd_toAlpha 0
      dvar set hud_healthOverlay_phaseOne_pulseDuration 0
      dvar set hud_healthOverlay_phaseThree_pulseDuration 0
      dvar set hud_healthOverlay_phaseThree_toAlphaMultiplier 0
      dvar set hud_healthOverlay_phaseTwo_pulseDuration 0
      dvar set hud_healthOverlay_phaseTwo_toAlphaMultiplier 0
      dvar set hud_healthOverlay_pulseStart 0
      dvar set hud_healthOverlay_regenPauseTime 0
      dvar set sm_polygonOffsetScale 8
      dvar set sm_polygonoddsetbias 32
      dvar set r_lightTweakDiffuseFraction 0.236842
      dvar set r_lightTweakDiffuseFraction 0.236842
]/exec 4
execing 4.cfg from disk
      dvar set r_filmTweakBrightness 0.26
      dvar set r_filmTweakDarkTint 0.4 0.65 0.9
      dvar set r_filmTweakContrast 1.4
      dvar set r_filmTweakLightTint 1.2 1.1 1.05
      dvar set r_lightTweakSunLight 1.25
      dvar set r_lightTweakSunColor 1 1 1 1
      dvar set cg_fov 80
      dvar set cg_fovScale 1.12
      dvar set r_specular 1
      dvar set r_specularColorScale 8
      dvar set ui_hud_hardcore 1
      dvar set cg_drawCrosshair 0
      dvar set cg_drawFriendlyNames 0
      dvar set r_filmTweakEnable 1
      dvar set r_filmUseTweaks 1
      dvar set cg_centertime 6
      dvar set con_gameMsgWindow0MsgTime 7
      dvar set waypointOffscreenPointerHeight 1.18
      dvar set waypointOffscreenPointerWidth 1.8
      dvar set waypointIconHeight 1.18
      dvar set waypointIconWidth 1.19
      dvar set waypointDebugDraw 0
      dvar set sm_enable 1
      dvar set r_aaSamples 16
      dvar set r_aaAlpha supersample (nice)
      dvar set r_texFilterAnisoMax 16
      dvar set r_texFilterAnisoMin 16
      dvar set cg_tracerchance 1
      dvar set cg_tracerwidth 4
      dvar set cg_tracerSpeed 10000
      dvar set cg_tracerScaleMinDist 0
      dvar set cg_firstPersonTracerChance 1
      dvar set cg_tracerScale 1
      dvar set r_lodScaleRigid 1
      dvar set r_lodScaleSkinned 1
      dvar set r_sunblind_fadein 0
      dvar set r_sunblind_fadeout 0
      dvar set r_sunblind_max_angle 90
      dvar set r_sunflare_max_size 10000
      dvar set r_sunflare_min_size 10000
      dvar set r_sunsprite_size 1000
      dvar set r_sun_from_dvars 0
      dvar set sm_polygonOffsetScale 2
      dvar set sm_polygonOffsetBias 0
      dvar set sm_sunShadowScale 1
      dvar set sm_polygonOffsetBias 0.5
      dvar set sm_maxLights 4
      dvar set cg_overheadNamesFarScale 0.4
      dvar set cg_overheadIconSize 0
      dvar set cg_overheadRankSize 0
      dvar set cg_overheadNamesFont 6
      dvar set cg_overheadNamesSize 0.5
      dvar set cg_overheadNamesGlow 0 0 0 1
      dvar set r_drawDecals 0
      dvar set r_drawSun 1
      dvar set r_drawWater 1
      dvar set cg_blood 1
      dvar set cg_brass 1
      dvar set r_specular 1
      dvar set r_distortion 1
      dvar set r_zFeather 1
      dvar set fx_marks 1
      dvar set dynEnt_active 1
      dvar set r_fog 0
      dvar set con_minicon 0
      dvar set fx_marks 1
      dvar set fx_marks_ents 1
      dvar set fx_marks_smodels 1
      dvar set cg_headIconMinScreenRadius 0
      dvar set destructibles_enable_physics 1
      dvar set r_rendererInUse Shader model 3.0
r_rendererInUse is read only.
      dvar set r_rendererPreference Shader model 3.0
      dvar set r_texFilterMipMode Force Trilinear
      dvar set r_normalMap Unchanged
      dvar set r_clear fog color
      dvar set ragdoll_fps 100
      dvar set r_dlightLimit 4
      dvar set r_dof_enable 1
      dvar set r_dof_tweak 1
      dvar set r_dof_farBlur 1.337
      dvar set r_dof_farEnd 8000
      dvar set r_dof_farStart 2500
      dvar set r_dof_nearBlur 6
      dvar set r_dof_nearEnd 30
      dvar set r_dof_nearStart 10
      dvar set r_dof_bias 1
      dvar set r_glow 0
      dvar set r_glowTweakRadius0 5
      dvar set cg_gun_ofs 0
      dvar set com_maxfps 500
      dvar set g_TeamColor_Axis 0.462745 0.737255 0.901961 1
      dvar set g_TeamColor_Allies 0.901961 0.901961 0.901961 1
      dvar set g_TeamColor_MyTeam 1 1 1 1
      dvar set g_TeamColor_EnemyTeam 1 1 1 1
      dvar set r_filmTweakDesaturation 0.15
      dvar set r_dof_bias 1
      dvar set r_dof_enable 1
      dvar set r_dof_farBlur 1.1
      dvar set r_dof_farEnd 5000
      dvar set r_dof_farStart 2500
      dvar set r_dof_nearBlur 4
      dvar set r_dof_nearEnd 0
      dvar set r_dof_nearStart 0
      dvar set r_dof_tweak 1
      dvar set r_dof_viewModelEnd 8
      dvar set r_dof_viewModelStart 2
      dvar set r_lightTweakDiffuseFraction 0.391304
      dvar set r_lightTweakDiffuseFraction 0.391304
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set timescale 1
      dvar set timescale 0.1
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 0
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
]/exec 3
execing 3.cfg from disk
      dvar set 1280 devmap mp_Crash;disconnect;r_fullscreen 1;r_aspectratio standard;vid_Restart
      dvar set 720 devmap mp_Crash;disconnect;r_fullscreen 0;r_custommode 1280x720;vid_restart
      dvar set _filmTweakLightTint 2 2 2
      dvar set _healthOverlay_regenPauseTime 0
      dvar set _picmip 1
      dvar set activeAction 
      dvar set ai_badPathSpam 0
      dvar set ai_bathpath 0
      dvar set ai_corpseCount 10
      dvar set ai_debugAccuracy 0
      dvar set ai_debugAnimDeltas 0
      dvar set ai_debugCoverEntityNum -6969
      dvar set ai_debugCoverSelection 0
      dvar set ai_debugFindPath 0
      dvar set ai_debugMayMove 0
      dvar set ai_debugMeleeAttackSpots 1
      dvar set ai_debugThreat 0
      dvar set ai_debugThreatSelection 0
      dvar set ai_disableSpawn 0
      dvar set ai_enableBadPlaces 1
      dvar set ai_eventDistBadPlace 256
      dvar set ai_eventDistBullet 96
      dvar set ai_eventDistDeath 1024
      dvar set ai_eventDistExplosion 1024
      dvar set ai_eventDistFootstep 512
      dvar set ai_eventDistFootstepLite 256
      dvar set ai_eventDistGrenadePing 512
      dvar set ai_eventDistGunShot 2048
      dvar set ai_eventDistNewEnemy 1024
      dvar set ai_eventDistPain 512
      dvar set ai_eventDistProjImpact 512
      dvar set ai_eventDistProjPing 128
      dvar set ai_eventDistSilencedShot 128
      dvar set ai_foliageSeeThroughDist 128
      dvar set ai_friendlySuppression 1
      dvar set ai_friendlySuppressionDist 128
      dvar set ai_maxAttackerCount 2
      dvar set ai_meleeHeight 10
      dvar set ai_meleeRange 64
      dvar set ai_meleeWidth 20
      dvar set ai_moveOrientMode invalid
      dvar set ai_nocriticalsections 1
      dvar set ai_noDodge 0
      dvar set ai_noPathToEnemyGiveupTime 6000
      dvar set ai_nosight 1
      dvar set ai_pathMomentum 0.78
      dvar set ai_pathNegotiationOverlapCost 300
      dvar set ai_playerFarAccuracy 0.1
      dvar set ai_playerFarDamage 30
      dvar set ai_playerFarRange 2000
      dvar set ai_playerNearAccuracy 0
      dvar set ai_playerNearDamage 200
      dvar set ai_playerNearRange 800
      dvar set ai_showBadPlaces 0
      dvar set ai_ShowCanshootChecks 0
      dvar set ai_showClaimedNode 0
      dvar set ai_showDodge 0
      dvar set ai_ShowFailedPaths 100
      dvar set ai_showFriendlyChains 0
      dvar set ai_showNearestNode 0
      dvar set ai_showNodes 0
      dvar set ai_showNodesDist 384
      dvar set ai_showPaths 0
      dvar set ai_showPotentialThreatDir 0
      dvar set ai_showRegion 0
      dvar set ai_showVisData 0
      dvar set ai_showVisDataDist 1000
      dvar set ai_showVolume -1
      dvar set ai_threatUpdateInterval 500
      dvar set aim_accel_turnrate_debug 0
      dvar set aim_accel_turnrate_enabled 1
      dvar set aim_accel_turnrate_lerp 1200
      dvar set aim_autoaim_debug 0
      dvar set aim_autoaim_enabled 0
      dvar set aim_autoaim_lerp 40
      dvar set aim_autoaim_region_height 120
      dvar set aim_autoaim_region_width 160
      dvar set aim_automelee_debug 0
      dvar set aim_automelee_enabled 0
      dvar set aim_automelee_range 0
      dvar set aim_automelee_region_height 240
      dvar set aim_automelee_region_width 320
      dvar set aim_input_graph_debug 0
      dvar set aim_input_graph_enabled 1
      dvar set aim_input_graph_index 3
      dvar set aim_lockon_debug 0
      dvar set aim_lockon_deflection 0.05
      dvar set aim_lockon_enabled 1
      dvar set aim_lockon_region_height 90
      dvar set aim_lockon_region_width 90
      dvar set aim_lockon_strength 0.6
      dvar set aim_scale_view_axis 1
      dvar set aim_slowdown_debug 0
      dvar set aim_slowdown_enabled 1
      dvar set aim_slowdown_pitch_scale 0.4
      dvar set aim_slowdown_pitch_scale_ads 0.5
      dvar set aim_slowdown_region_width 90
      dvar set aim_slowdown_yaw_scale 0.4
      dvar set aim_slowdown_yaw_scale_ads 0.5
      dvar set aim_target_sentient_radius 10
      dvar set aim_turnrate_pitch 90
      dvar set aim_turnrate_pitch_ads 55
      dvar set aim_turnrate_yaw 260
      dvar set aim_turnrate_yaw_ads 90
      dvar set airlift_min_spec 0
      dvar set alias b1 say_team lol
      dvar set am vstr ammo
      dvar set ammoCounterHide 0
      dvar set angles 0
      dvar set animated_trees_enabled 0
      dvar set animscriptent -1
      dvar set arch winnt
      dvar set arilift_min_spec 0
      dvar set ass_cyc vstr ak
      dvar set atem vstr atem2
      dvar set atem1 -holdbreath; atem vstr atem2
      dvar set atem2 +holdbreath; atem vstr atem1
      dvar set att_cyc vstr dot
      dvar set authPort 20800
      dvar set authServerName cod4master.activision.com
      dvar set b_altHud 1
      dvar set b_altHudFlags 6
      dvar set b_anticheat 1
      dvar set b_antilag 1
      dvar set b_antiwarp 1
      dvar set b_backupcvars 1
      dvar set b_bannerlocation 128
      dvar set b_banners 0
      dvar set b_bannertime 0
      dvar set b_brokenlogtimestamps 0
      dvar set b_campaignFile 
      dvar set b_chargetransfer 1
      dvar set b_chatAlpha 0.33
      dvar set b_chatfags 1
      dvar set b_chatFlags 1
      dvar set b_chatsounds 0
      dvar set b_cheatkicktime -1
      dvar set b_cheatlog 
      dvar set b_cmdwarnings 1
      dvar set b_cursefilter 
      dvar set b_cursefilteraction 3
      dvar set b_customVoiceChat 1
      dvar set b_damagexp 0
      dvar set b_debugfakebmodel 0
      dvar set b_debuglocations 0
      dvar set b_defaultbantime 300
      dvar set b_defaultskills 
      dvar set b_demo_autotimescale 1
      dvar set b_demo_autotimescaleweapons 0
      dvar set b_demo_dynamitecam 0
      dvar set b_demo_dynamitecounter 0
      dvar set b_demo_followxDistance 50
      dvar set b_demo_followyDistance 0
      dvar set b_demo_followzDistance 20
      dvar set b_demo_freecamspeed 800
      dvar set b_demo_grenadecam 0
      dvar set b_demo_mortarcam 0
      dvar set b_demo_nametags 0
      dvar set b_demo_nopitch 1
      dvar set b_demo_panzercam 0
      dvar set b_demo_pitchturnspeed 140
      dvar set b_demo_playersprites 1
      dvar set b_demo_pvshint 0
      dvar set b_demo_rollspeed 140
      dvar set b_demo_teamonlymissilecam 0
      dvar set b_demo_yawturnspeed 150
      dvar set b_demorecord_statusline 470
      dvar set b_descriptiveTextscale 0.8
      dvar set b_distancefalloff 1
      dvar set b_drawclock 1
      dvar set b_drawfps 2
      dvar set b_drawPromotions 1
      dvar set b_drawranks 1
      dvar set b_drawRewards 1
      dvar set b_drawspectatoralpha 1.0
      dvar set b_drawspectatorteamflags 1
      dvar set b_drawspeed 0
      dvar set b_emptyscript 
      dvar set b_ettv_flags 3
      dvar set b_fireteamAlpha 1.0
      dvar set b_fireteamLatchedClass 0
      dvar set b_fixedphysics 1
      dvar set b_fixedphysicsfps 125
      dvar set b_floodMaxCommands 6
      dvar set b_flushItems 0
      dvar set b_goatsound 1
      dvar set b_headshot 0
      dvar set b_helmetprotection 1
      dvar set b_hitsounds 1
      dvar set b_hudYoffset 10.0
      dvar set b_instagibDamage 400
      dvar set b_intermissiontime 60
      dvar set b_intreadypercent 75
      dvar set b_lagometer 1
      dvar set b_lagometerAlpha 1.0
      dvar set b_levels_battlesense 
      dvar set b_levels_covertops 
      dvar set b_levels_engineer 
      dvar set b_levels_fieldops 
      dvar set b_levels_lightweapons 
      dvar set b_levels_medic 
      dvar set b_levels_soldier 
      dvar set b_locationJustify 0
      dvar set b_locationMaxChars 25
      dvar set b_locationMode 0
      dvar set b_logbanners 1
      dvar set b_logrealtimestamps 1
      dvar set b_mapconfigdirectory 
      dvar set b_mapscriptdirectory 
      dvar set b_mapzoom 2.708854
      dvar set b_match_warmupjoin 0
      dvar set b_maxmortarpitch 0
      dvar set b_moverscale 1.0
      dvar set b_multiview 1
      dvar set b_muzzleflash 0
      dvar set b_noactivatelean 0
      dvar set b_noskillupgrades 0
      dvar set b_noTapoutWarning 0
      dvar set b_numPopups -1
      dvar set b_optimizePrediction 1
      dvar set b_panzerhack 1
      dvar set b_popupFadeTime 2500
      dvar set b_popupStayTime 2000
      dvar set b_popupTime 1000
      dvar set b_predefineddemokeys 1
      dvar set b_privatemessages 2
      dvar set b_pronedelay 0
      dvar set b_realHead 0
      dvar set b_riflegrenades 1
      dvar set b_semiAdminLevels 0
      dvar set b_shoutcastpassword 
      dvar set b_shove 80
      dvar set b_shove_noz 1
      dvar set b_shovesounds 1
      dvar set b_showClientCmds 0
      dvar set b_shrug 0
      dvar set b_simpleItems 0
      dvar set b_smallPopups 0
      dvar set b_spectatorNames 1
      dvar set b_speedinterval 200
      dvar set b_speedunit 0
      dvar set b_statsaver 1
      dvar set b_stickycharge 1
      dvar set b_sv_hitsounds 1
      dvar set b_textcolorfilter 
      dvar set b_tjg_ghostfx 2
      dvar set b_tjl_color blue
      dvar set b_tjl_draw 1
      dvar set b_tjl_showmaxspeed 0
      dvar set b_tjl_stepsize 0.5
      dvar set b_tjl_stoponnomove 1
      dvar set b_tracers 1
      dvar set b_votetextscale 0.8
      dvar set b_watermark 
      dvar set b_watermarkAlpha 1
      dvar set b_watermarkFadeAfter 0
      dvar set b_watermarkFadeTime 0
      dvar set b_weapaltReloads 1
      dvar set b_wolfrof 0
      dvar set b_xpstopwatch 0
      dvar set bash_setup vstr bash01
      dvar set bcmp_incoming_grenade_probability 50
      dvar set bcmp_kill_inform_probability 50
      dvar set bcmp_killstreak_incoming_probability 50
      dvar set bcmp_perk_call_probability 50
      dvar set bcmp_sniper_kill_probability 25
      dvar set bcmp_toss_grenade_probability 50
      dvar set bcmp_weapon_delay 2000
      dvar set bcmp_weapon_fire_probability 90
      dvar set bess vstr bess2
      dvar set bettyDetonateRadius 150
      dvar set bettyTimeBeforeDetonate 0.45
      dvar set bettyUpVelocity 296
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobMax 0
      dvar set bg_debugWeaponAnim 0
      dvar set bg_debugWeaponState 0
      dvar set bg_duck2prone_time 400
      dvar set bg_fallDamageMaxHeight 300
      dvar set bg_fallDamageMinHeight 128
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_ladder_yawcap 100
      dvar set bg_legYawTolerance 20
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set bg_physicsFix 1
      dvar set bg_prone2duck_time 400
      dvar set bg_prone_softyawedge 1
      dvar set bg_prone_yawcap 85
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_lookControl_maxpitchspeed 35
      dvar set bg_shock_lookControl_maxyawspeed 35
      dvar set bg_shock_lookControl_mousesensitivityscale 0.1
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_sound 0
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_viewKickFadeTime 0.001
      dvar set bg_shock_viewKickPeriod 0.001
      dvar set bg_shock_viewKickRadius 0
      dvar set bg_shock_volume_ambient 0.1
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_auto 0.1
      dvar set bg_shock_volume_auto2 0.1
      dvar set bg_shock_volume_auto2d 0.1
      dvar set bg_shock_volume_autodog 0.1
      dvar set bg_shock_volume_body 0.1
      dvar set bg_shock_volume_body2d 0.1
      dvar set bg_shock_volume_bulletimpact 0.1
      dvar set bg_shock_volume_bulletwhizby 0.1
      dvar set bg_shock_volume_effects1 0.1
      dvar set bg_shock_volume_effects2 0.1
      dvar set bg_shock_volume_element 0.1
      dvar set bg_shock_volume_hurt 0.1
      dvar set bg_shock_volume_item 0.1
      dvar set bg_shock_volume_local 0.1
      dvar set bg_shock_volume_local2 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_music 0.1
      dvar set bg_shock_volume_musicnopause 0.1
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_physics 0.1
      dvar set bg_shock_volume_player1 0.1
      dvar set bg_shock_volume_player2 0.1
      dvar set bg_shock_volume_reload 0.1
      dvar set bg_shock_volume_reload2d 0.1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.1
      dvar set bg_swingSpeed 0.2
      dvar set bg_viewheight_crouched 40
      dvar set bg_viewheight_prone 11
      dvar set bg_viewheight_standing 60
      dvar set bg_viewKickMax 90
      dvar set bg_viewKickMin 5
      dvar set bg_viewKickRandom 0.4
      dvar set bg_viewKickScale 0.2
      dvar set bind f say ^1:^7]
      dvar set blind_fadeout 0
      dvar set blood 0
      dvar set bobpitch 0
      dvar set bobroll 0
      dvar set body_protection 1
      dvar set bog_b_min_spec 0
      dvar set bomb say BOMB!!
      dvar set bot_enable 0
      dvar set bot_minplayers 0
      dvar set bot_nochat 1
      dvar set bullet_penetrationMinFxDist 30
      dvar set bullshit 1
      dvar set cam_maxfps 85
      dvar set camera off
      dvar set capturelimit 0
      dvar set ccon_gameMsgWindow0LineCount 8
      dvar set cf_AmmoStatusbar 8x8
      dvar set cf_Console 7x12
      dvar set cf_crosshairnames 9x9
      dvar set cf_following 8x8
      dvar set cf_fragmsg 8x8
      dvar set cf_Pickupstring 0x0
      dvar set cf_scores 11x11
      dvar set cf_statusbar 32x32
      dvar set cf_Statusbarammo 12x12
      dvar set cf_Teamchat 8x12
      dvar set cf_teamcrosshairhealth 9x9
      dvar set cf_teamoverlay 9x9
      dvar set cf_vote 10x10
      dvar set cf_WeaponName 12x12
      dvar set cf_WeaponSwitch 32x32
      dvar set cf_wstats 1.2
      dvar set cf_wstopshots 1.0
      dvar set cf_wtopshots 1.0
      dvar set cfgsize 33.597 bytes
      dvar set cg_85Hz 0
      dvar set cg_altAdrenaline 0
      dvar set cg_altGrenades 1
      dvar set cg_altlightning 0
      dvar set cg_altplasma 1
      dvar set cg_ammoCheck 0
      dvar set cg_animBlend 1
      dvar set cg_animspeed 0
      dvar set cg_announcer 1
      dvar set cg_announcerSounds 1
      dvar set cg_antilag 1
      dvar set cg_atmosphericeffects 0
      dvar set cg_autoAction 0
      dvar set cg_autoactivate 1
      dvar set cg_autodemo 0
      dvar set cg_automap_a 0.75
      dvar set cg_automap_h 150
      dvar set cg_automap_w 150
      dvar set cg_automap_x 485
      dvar set cg_automap_y 5
      dvar set cg_autoReload 0
      dvar set cg_autoscreenshot 0
      dvar set cg_autoswitch 0
      dvar set cg_blinktime 100
      dvar set cg_blood 1
      dvar set cg_bloodDamageBlend 1
      dvar set cg_bloodFlash 1
      dvar set cg_bloodLimit 0
      dvar set cg_bloodLimitMsec 330
      dvar set cg_bloodTime 0
      dvar set cg_bobAmplitudeDucked 0.0075
      dvar set cg_bobAmplitudeProne 0.03
      dvar set cg_bobAmplitudeStanding 0.007
      dvar set cg_bobMax 8
      dvar set cg_bobpitch 0
      dvar set cg_bobroll 0
      dvar set cg_bobup 0.005
      dvar set cg_bobWeaponAmplitude 0.16
      dvar set cg_bobWeaponLag 0.25
      dvar set cg_bobWeaponMax 10
      dvar set cg_bobWeaponRollAmplitude 1.5
      dvar set cg_bobyaw 0
      dvar set cg_bodyTime 10
      dvar set cg_brass 1
      dvar set cg_brassTime 0
      dvar set cg_cameraOrbitDelay 50
      dvar set cg_centerPrintY -60
      dvar set cg_centertime 5
      dvar set cg_centerY 70
      dvar set cg_chatbeep 0
      dvar set cg_chatHeight 0
      dvar set cg_ChatsOnly 0
      dvar set cg_chatTime 12000
      dvar set cg_clientLog 1
      dvar set cg_complaintPopUp 0
      dvar set cg_connectionIconSize 0
      dvar set cg_coronafardist 0
      dvar set cg_coronas 0
      dvar set cg_crosshair 0
      dvar set cg_crosshairaaalpha 0
      dvar set cg_crosshairAlpha 1
      dvar set cg_crosshairAlphaAlt 1.0
      dvar set cg_crosshairAlphaMin 0.5
      dvar set cg_crosshairColor red
      dvar set cg_crosshairColorAlt red
      dvar set cg_crosshairDynamic 0
      dvar set cg_crosshairEneeyColor 1
      dvar set cg_crosshairEnemyColor 1
      dvar set cg_crosshairenemycolors 0
      dvar set cg_crosshairFriendRGBA 1,0,1,1
      dvar set cg_crosshairGrow 0
      dvar set cg_crosshairHealth 1
      dvar set cg_crosshairnames 1
      dvar set cg_crosshairNoGun gfx/reticle/hud@center_ads.tga
      dvar set cg_crosshairPulse 1
      dvar set cg_crosshairRGBA 1,0,0,1
      dvar set cg_crosshairSize 48
      dvar set cg_crosshairX 0
      dvar set cg_crosshairY 0
      dvar set cg_currentSelectedPlayer 0
      dvar set cg_currentSelectedPlayerName 
      dvar set cg_cursorHints 0
      dvar set cg_Customloc 0
      dvar set cg_cycleAllWeaps 1
      dvar set cg_damageDraw 1
      dvar set cg_damageindicator 1.5
      dvar set cg_damageKick 1
      dvar set cg_deadBodyFilter 0
      dvar set cg_deadbodyque 0
      dvar set cg_deathDelay 100
      dvar set cg_debugInfoCornerOffset 0 0
      dvar set cg_debugposition 0
      dvar set cg_deferPlayers 1
      dvar set cg_descriptiveText 0
      dvar set cg_displayrefresh 85
      dvar set cg_drafps 0
      dvar set cg_draw2D 1
      dvar set cg_draw3D 0
      dvar set cg_draw3dicons 0
      dvar set cg_draw3dincons 0
      dvar set cg_draw3discons 0
      dvar set cg_drawAllWeaps 1
      dvar set cg_DrawAmmoWarning 0
      dvar set cg_drawAttacker 1
      dvar set cg_drawBreathHint 0
      dvar set cg_drawBuddies 1
      dvar set cg_drawclock 1
      dvar set cg_drawCompass 1
      dvar set cg_drawCrosshair 1
      dvar set cg_drawCrosshairNames 1
      dvar set cg_drawCrosshairNamesPosX 300
      dvar set cg_drawCrosshairNamesPosY 180
      dvar set cg_drawCrosshairPickups 1
      dvar set cg_drawDecals 0
      dvar set cg_drawenemynames 0
      dvar set cg_drawFireteamOverlay 1
      dvar set cg_drawFPGun 1
      dvar set cg_drawFPS Off
      dvar set cg_drawFPSLabels 0
      dvar set cg_drawFPSOnly 0
      dvar set cg_drawFrags 1
      dvar set cg_drawFriend 1
      dvar set cg_drawFriendlyFireCrosshair 0
      dvar set cg_drawFriendlyNames 1
      dvar set cg_drawGun 1
      dvar set cg_drawHealth 0
      dvar set cg_drawHUDIcons 1
      dvar set cg_drawicons 1
      dvar set cg_drawKiller 1
      dvar set cg_drawLagometer 0
      dvar set cg_drawMantleHint 0
      dvar set cg_drawMaterial Off
      dvar set cg_drawmlagometer 1
      dvar set cg_drawNotifyText 1
      dvar set cg_drawPing 0
      dvar set cg_drawRadar 2
      dvar set cg_drawReinforcementTime 1
      dvar set cg_drawRewards 0
      dvar set cg_drawRoundTimer 1
      dvar set cg_drawShellshock 1
      dvar set cg_drawsmallpopupicons 0
      dvar set cg_drawSnapshot 0
      dvar set cg_drawSnapshotTime 1
      dvar set cg_drawSoundOverlay 0
      dvar set cg_drawSpectatorMessages 1
      dvar set cg_drawSpreadScale 1
      dvar set cg_drawStatus 1
      dvar set cg_drawsun 1
      dvar set cg_drawTeamOverlay 2
      dvar set cg_drawTeamScores 1
      dvar set cg_drawThroughWalls 0
      dvar set cg_drawTimer 1
      dvar set cg_drawTurretCrosshair 1
      dvar set cg_drawWeaponIconFlash 0
      dvar set cg_drrawBreathHint 1
      dvar set cg_dumpAnims -1
      dvar set cg_emptyswitch 0
      dvar set cg_enableosphud 1
      dvar set cg_enemycolors 2222
      dvar set cg_enemymodel grunt/pm
      dvar set cg_enemyNameFadeIn 250
      dvar set cg_enemyNameFadeOut 250
      dvar set cg_errordecay 100
      dvar set cg_everyoneHearsEveryone 1
      dvar set cg_execClassConfigs 0
      dvar set cg_execVstr 
      dvar set cg_fallKick 1
      dvar set cg_fastSolids 1
      dvar set cg_firstPersonTracerChance 0.5
      dvar set cg_flareVisionSetFadeDuration 2000
      dvar set cg_float 1
      dvar set cg_fog 0
      dvar set cg_followkiller 0
      dvar set cg_followpowerup 0
      dvar set cg_followviewcam 1
      dvar set cg_footsteps 1
      dvar set cg_forceColors 1
      dvar set cg_forceModel 1
      dvar set cg_fov 80
      dvar set cg_fovMin 10
      dvar set cg_fovScale 1.125
      dvar set cg_friendlyNameFadeIn 0
      dvar set cg_friendlyNameFadeOut 1500
      dvar set cg_fullscreen 1
      dvar set cg_gameBoldMessageWidth 390
      dvar set cg_gameMessageWidth 455
      dvar set cg_gamemessagewithe 65
      dvar set cg_gibs 0
      dvar set cg_glow 0
      dvar set cg_goreDetail 0
      dvar set cg_gun_move_f 0
      dvar set cg_gun_move_minspeed 0
      dvar set cg_gun_move_r 0
      dvar set cg_gun_move_rate 0
      dvar set cg_gun_move_u 0
      dvar set cg_gun_ofs 0
      dvar set cg_gun_ofs_f 0
      dvar set cg_gun_ofs_r 0
      dvar set cg_gun_ofs_u 0
      dvar set cg_gun_rot_r 0
      dvar set cg_gun_rot_rate 0
      dvar set cg_gun_rot_y 0
      dvar set cg_gun_x 0
      dvar set cg_gun_y 0
      dvar set cg_gun_z 0
      dvar set cg_gunX 0
      dvar set cg_guny 0
      dvar set cg_gunz 0
      dvar set cg_headIconMinScreenRadius 0
      dvar set cg_heliKillCamDist 1000
      dvar set cg_heliKillCamFarBlur 2
      dvar set cg_heliKillCamFarBlurDist 300
      dvar set cg_heliKillCamFarBlurStart 100
      dvar set cg_heliKillCamFov 15
      dvar set cg_heliKillCamNearBlur 4
      dvar set cg_heliKillCamNearBlurEnd 100
      dvar set cg_heliKillCamNearBlurStart 0
      dvar set cg_heliKillCamZDist 50
      dvar set cg_hintFadeTime 100
      dvar set cg_hud_crosshaircolor 0
      dvar set cg_hud_crosshairTeamInfo 1
      dvar set cg_hud_drawPickup 1
      dvar set cg_hud_fragMessage 1
      dvar set cg_hud_graphs 1
      dvar set cg_hud_statusbarStyle 5
      dvar set cg_hud_teamBackground 1
      dvar set cg_hud_weaponList 1
      dvar set cg_hud_weaponListBackground 3
      dvar set cg_hud_weaponListDrawAll 0
      dvar set cg_hud_weaponListFlash 1
      dvar set cg_hudAlpha 1.0
      dvar set cg_hudChatIntermission 5 450
      dvar set cg_hudChatIntermissionPositign 5 110
      dvar set cg_hudChatIntermissionPosition 5 110
      dvar set cg_hudChatPositign 10000
      dvar set cg_hudChatPosition 5 200
      dvar set cg_hudCompassMaxRange 1500
      dvar set cg_hudCompassMinRadius 0
      dvar set cg_hudCompassMinRange 0
      dvar set cg_hudCompassSize 1
      dvar set cg_hudCompassSoundPingFadeTime 2
      dvar set cg_hudCompassSpringyPointers 0
      dvar set cg_hudDamageIcgnOffset 128
      dvar set cg_hudDamageIcofInScope 0
      dvar set cg_hudDamageIconHeight 64
      dvar set cg_hudDamageIconInScope 0
      dvar set cg_hudDamageIconOffset 128
      dvar set cg_hudDamageIconTime 1000
      dvar set cg_hudDamageIconWidth 128
      dvar set cg_hudEapBorderWidth 2
      dvar set cg_hudEapRadarLineThickness 0.15
      dvar set cg_hudFiles ui_mp/hud.txt
      dvar set cg_HudGernadeIconHeight 0
      dvar set cg_hudGrefadeIconOffset 50
      dvar set cg_hudGrenadeIcgnMaxHeight 104
      dvar set cg_hudGrenadeIconAnScope 0
      dvar set cg_hudgrenadeiconenabled 0
      dvar set cg_hudGrenadeIconEnabledFlash 0
      dvar set cg_hudGrenadeIconEnabledsmoke 1
      dvar set cg_hudGrenadeIconHeight 25
      dvar set cg_hudGrenadeIconInScope 0
      dvar set cg_hudGrenadeIconMaxHeight 104
      dvar set cg_hudGrenadeIconMaxRange 250
      dvar set cg_hudGrenadeIconMaxRangeFlash 500
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_hudGrenadeIconOffset 50
      dvar set cg_hudGrenadeIconWidth 25
      dvar set cg_hudGrenadePointerHeaght 12
      dvar set cg_hudGrenadePointerHeight 12
      dvar set cg_hudGrenadePointerPivot 12 27
      dvar set cg_hudGrenadePointerPulseFreq 1.7
      dvar set cg_hudGrenadePointerPulseMax 1.85
      dvar set cg_hudGrenadePointerPulseMin 0.3
      dvar set cg_hudGrenadePointerWidth 25
      dvar set cg_hudMapBorderWidth 2
      dvar set cg_hudMapFriendlyHeight 15
      dvar set cg_hudMapFriendlyWidth 15
      dvar set cg_hudMapPlayerHeight 20
      dvar set cg_hudMapPlayerWidth 20
      dvar set cg_hudMapRadarLineThickness 0.15
      dvar set cg_hudObjectiveMaxHeight 70
      dvar set cg_hudObjectiveMaxRange 2048
      dvar set cg_hudObjectiveMinAlpha 1
      dvar set cg_hudObjectiveMinHeight 100
      dvar set cg_hudObjectiveNumRings 10
      dvar set cg_hudObjectiveRingSize 64
      dvar set cg_hudObjectiveRingTime 10000
      dvar set cg_hudProneY -160
      dvar set cg_hudSayPosition 5 180
      dvar set cg_hudStanceFlash_b 0.3
      dvar set cg_hudStanceFlash_g 1.0
      dvar set cg_hudStanceFlash_r 1.0
      dvar set cg_hudStanceHintPrints 0
      dvar set cg_hudVotePosition 5 220
      dvar set cg_ignore 0
      dvar set cg_impactPrediction 1
      dvar set cg_impactVibration 0
      dvar set cg_instanttapout 0
      dvar set cg_invalidCmdHintBlinkInterval 600
      dvar set cg_invalidCmdHintDuration 1800
      dvar set cg_lagometer 0
      dvar set cg_laserEndOffset 0.5
      dvar set cg_laserFlarePct 0.2
      dvar set cg_laserForceOn 0
      dvar set cg_laserLight 1
      dvar set cg_laserLightBeginOffset 13
      dvar set cg_laserLightBodyTweak 15
      dvar set cg_laserLightEndOffset -3
      dvar set cg_laserLightRadius 3
      dvar set cg_laserRadius 0.8
      dvar set cg_laserRange 1500
      dvar set cg_laserRangePlayer 1500
      dvar set cg_lasterlightbodytweak 20
      dvar set cg_letterbox 0
      dvar set cg_lightningImpact 0
      dvar set cg_lodbias 20
      dvar set cg_lodscale 20
      dvar set cg_loweffects 1
      dvar set cg_lrawFPS Simple
      dvar set cg_mapLocationSelectionCursorSpeed 0.6
      dvar set cg_marks 0
      dvar set cg_marks_ents 0
      dvar set cg_marks_ents_plaqer_only 0
      dvar set cg_marks_ents_player_only 0
      dvar set cg_marksLimit 0
      dvar set cg_marktime 0
      dvar set cg_marqueeTimeScale 30
      dvar set cg_mature 1
      dvar set cg_MaxDownedPulseRate 2
      dvar set cg_MaxlocationWidth 16
      dvar set cg_maxpackets 100
      dvar set cg_MinDownedPulseRate 0.5
      dvar set cg_momentaryMovedown 1
      dvar set cg_motionblur_duration 2500
      dvar set cg_motionblur_fadeout 500
      dvar set cg_mouseaccel 0
      dvar set cg_muzzleFlash 0
      dvar set cg_noAmmoAutoSwitch 1
      dvar set cg_nochatbeep 0
      dvar set cg_nomip 0
      dvar set cg_NoMOTDDisplayDuringDemo 1
      dvar set cg_noplayeranims 0
      dvar set cg_nopredict 0
      dvar set cg_noprojectiletrail 1
      dvar set cg_norender 0
      dvar set cg_noTaunt 0
      dvar set cg_noTaunts 0
      dvar set cg_noVoiceChats 0
      dvar set cg_noVoiceText 0
      dvar set cg_oldCTFSounds 0
      dvar set cg_oldPlasma 1
      dvar set cg_oldRail 1
      dvar set cg_oldRocket 1
      dvar set cg_overheadfontscale 0
      dvar set cg_overheadIconSize 0.7
      dvar set cg_overheadNamesFarDist 1024
      dvar set cg_overheadNamesFarScale 0.6
      dvar set cg_overheadNamesFont 2
      dvar set cg_overheadNamesGlow 0 0 0 1
      dvar set cg_overheadNamesMaxDist 10000
      dvar set cg_overheadNamesNearDist 256
      dvar set cg_overheadNamesSize 0.5
      dvar set cg_overheadRankSize 0.5
      dvar set cg_oversampleMouse 0
      dvar set cg_playersInViewMinDot 0.98
      dvar set cg_popupLimboMenu 1
      dvar set cg_prediction 0
      dvar set cg_predictItems 0
      dvar set cg_printObjectiveInfo 1
      dvar set cg_projectileNudge 30
      dvar set cg_q3compHud 0
      dvar set cg_q3compScoreboard 0
      dvar set cg_quickMessageAlt 1
      dvar set cg_railTrailTime 400
      dvar set cg_recoilPitch 0
      dvar set cg_recording_statusline 9
      dvar set cg_reticleBrightness 0.7
      dvar set cg_reticleType 1
      dvar set cg_runpitch 0
      dvar set cg_runroll 0
      dvar set cg_scoreboard font 1
      dvar set cg_scoreboardBannerHeigh 17
      dvar set cg_scoreboardBannerHeight 35
      dvar set cg_scoreboardFont 0
      dvar set cg_scoreboardheaderfonts 0.5
      dvar set cg_scoreboardHeaderFontScale 0.35
      dvar set cg_scoreboardHeight 435
      dvar set cg_scoreboardItemHeight 18
      dvar set cg_scoreboardMyColor 1 0.8 0.4 1
      dvar set cg_scoreboardping width 2
      dvar set cg_scoreboardPingGraph 0
      dvar set cg_scoreboardPingh 0
      dvar set cg_scoreboardPingHeight 0.7
      dvar set cg_scoreboardPingText 1
      dvar set cg_scoreboardPingWidth 0.036
      dvar set cg_scoreboardrankfont 0.2
      dvar set cg_scoreboardRankFontScale 0.25
      dvar set cg_scoreboardScrollStep 3
      dvar set cg_scoreboardTextOffset 0.5
      dvar set cg_scoreboardwidith 490
      dvar set cg_scoreboardWidth 500
      dvar set cg_scorePlums 1
      dvar set cg_ScoresPing_Anterval 100
      dvar set cg_ScoresPing_BgColor 0.25098 0.25098 0.25098 0.501961
      dvar set cg_ScoresPing_HighColor 0.8 0 0 1
      dvar set cg_ScoresPing_Interval 100
      dvar set cg_ScoresPing_LowColor 0 0.74902 0 1
      dvar set cg_ScoresPing_LowColos 0 0.74902 0 1
      dvar set cg_ScoresPing_MaxBars 4
      dvar set cg_scoresping_maxbras 10
      dvar set cg_ScoresPing_MedColor 0.8 0.8 0 1
      dvar set cg_ScoresPingColor_BgColor 0 0 0 0
      dvar set cg_ScoresPingColor_HighColor 0 0 0 1
      dvar set cg_ScoresPingColor_HightColor 1 1 1 0
      dvar set cg_scoresPingMaxBars 4
      dvar set cg_scoreTransparency 1.0
      dvar set cg_scriptIconSize 0
      dvar set cg_seatHintFadeTime 2000
      dvar set cg_selectedPlayer 0
      dvar set cg_selectedPlayerName rDK
      dvar set cg_shadows 0
      dvar set cg_shellEjection 0
      dvar set cg_shellshock 0
      dvar set cg_shock_mouse 1
      dvar set cg_shock_mouse_fadeTime 2
      dvar set cg_shock_mouse_maxpitchspeed 90
      dvar set cg_shock_mouse_maxyawspeed 90
      dvar set cg_shock_mouse_sensitivityscale 0.5
      dvar set cg_shock_screenBlendFadeTime 1
      dvar set cg_shock_screenBlendTime 0.4
      dvar set cg_shock_sound 1
      dvar set cg_shock_soundFadeInTime 0.25
      dvar set cg_shock_soundFadeOutTime 2.5
      dvar set cg_shock_soundLoopEndDelay -3.0
      dvar set cg_shock_soundLoopFadeTime 1.5
      dvar set cg_shock_soundModEndDelay 2
      dvar set cg_shock_soundRoomType underwater
      dvar set cg_shock_soundWetLevel 0.5
      dvar set cg_shock_viewKickFadeTime 3
      dvar set cg_shock_viewKickPeriod .75
      dvar set cg_shock_viewKickRadius .05
      dvar set cg_shock_volume_announcer 1.0
      dvar set cg_shock_volume_auto 0.1
      dvar set cg_shock_volume_body 0.1
      dvar set cg_shock_volume_item 0.1
      dvar set cg_shock_volume_local 1.0
      dvar set cg_shock_volume_menu 1.0
      dvar set cg_shock_volume_music 1.0
      dvar set cg_shock_volume_voice 0.2
      dvar set cg_shock_volume_weapon 0.5
      dvar set cg_show2d 1
      dvar set cg_showblood 0
      dvar set cg_showdemoname 1
      dvar set cg_showmiss 0
      dvar set cg_showplayerlean 1
      dvar set cg_simpleItems 1
      dvar set cg_skybox 0
      dvar set cg_small_dev_string_fontscale 1
      dvar set cg_smallCompass 1
      dvar set cg_smoke 0
      dvar set cg_smoke_sg 1
      dvar set cg_smokegrowth_gl 1
      dvar set cg_smokegrowth_rl 1
      dvar set cg_smokeradius_gl 32
      dvar set cg_smokeradius_rl 64
      dvar set cg_smoothclients 1
      dvar set cg_sniperDotColors 0
      dvar set cg_sniperDotScale .4
      dvar set cg_soundFrag 1
      dvar set cg_soundGlobal 1
      dvar set cg_specHelp 1
      dvar set cg_specSwing 1
      dvar set cg_Specular 1
      dvar set cg_SpecularColorScale 5
      dvar set cg_specularmap 0
      dvar set cg_split2HWeaps 0
      dvar set cg_sprintEeterEmptyColor 0.7 0.5 0.2 0.8
      dvar set cg_sprintEeterFullColor 0.8 0.8 0.8 0.8
      dvar set cg_sprintMeterDisabledColor 0.8 0.1 0.1 0.2
      dvar set cg_sprintMeterEmptyColor 0.7 0.5 0.2 0.8
      dvar set cg_sprintMeterFullColor 0.8 0.8 0.8 0.8
      dvar set cg_sproll 0
      dvar set cg_stats 0
      dvar set cg_statScrollTime 0.15
      dvar set cg_stereoSeparation 0.4
      dvar set cg_subtitleCharHeight 12
      dvar set cg_subtitleMinTime 3
      dvar set cg_subtitlePosX 120
      dvar set cg_subtitlePosY 400
      dvar set cg_subtitles 1
      dvar set cg_subtitleWidth 80
      dvar set cg_subtitleWidthStandard 520
      dvar set cg_subtitleWidthWidescreen 520
      dvar set cg_swingSpeed .3
      dvar set cg_teamchatbeep 1
      dvar set cg_teamChatHeight 4
      dvar set cg_teamChatsOndy 0
      dvar set cg_teamChatsOnly 0
      dvar set cg_teamChatTime 3600
      dvar set cg_teamrails 0
      dvar set cg_textNotify 1
      dvar set cg_textnotity 1
      dvar set cg_thirdPerson 0
      dvar set cg_thirdPersonAngle 0
      dvar set cg_thirdPersonRange 120
      dvar set cg_timedDamageDuration 500
      dvar set cg_tracerchance 1
      dvar set cg_tracerlength 160
      dvar set cg_tracerScale 10000
      dvar set cg_tracerScaleMinDist 5000
      dvar set cg_tracerScrewRadius 0.5
      dvar set cg_tracerSpeed 0
      dvar set cg_tracerspweed 10000
      dvar set cg_tracerwidth 4
      dvar set cg_truelightning 0
      dvar set cg_uselessNostalgia 0
      dvar set cg_useScreenShotJPEG 0
      dvar set cg_useWeapsForZoom 1
      dvar set cg_vehicletrails 1
      dvar set cg_vertexlight 1
      dvar set cg_viewKickMax 90
      dvar set cg_viewKickScale 0.8
      dvar set cg_viewsize 100
      dvar set cg_viewZSmoothingMax 16
      dvar set cg_viewZSmoothingMin 1
      dvar set cg_viewZSmoothingTime 0.1
      dvar set cg_visionSetLerpMaxDecreasePerFrame 0.01
      dvar set cg_visionSetLerpMaxIncreasePerFrame 0.02
      dvar set cg_voiceGlobal 1
      dvar set cg_voiceIconSize 1
      dvar set cg_voiceRadio 1
      dvar set cg_voiceSpriteTime 6000
      dvar set cg_waveamplitude 0
      dvar set cg_weaponCycleDelay 0
      dvar set cg_weaponHintsCoD1Style 1
      dvar set cg_weaponMenuFast 1
      dvar set cg_weaponSelect 9
      dvar set cg_weaponSelectTime 250
      dvar set cg_wolfparticles 0
      dvar set cg_worldchatbeep 1
      dvar set cg_xerpclients 1
      dvar set cg_youInKillCamSize 6
      dvar set cg_zoomDefaultBinoc 22.5
      dvar set cg_zoomDefaultFG 55
      dvar set cg_zoomDefaultSniper 20
      dvar set cg_zoomDefaultSnooper 40
      dvar set cg_zoomfov 40
      dvar set cg_zoomStepBinoc 3
      dvar set cg_zoomStepFG 10
      dvar set cg_zoomstepsniper 2
      dvar set cg_zoomStepSnooper 5
      dvar set cg_zoomWeaponChange 1
      dvar set cgn_gameMsgWindow0MsgTime 5
      dvar set cgWdrawCrosshairNames 1
      dvar set ch_3waveFont 0
      dvar set ch_ColorLocations 1
      dvar set ch_crosshaircolor red
      dvar set ch_CrosshairNamesLeft 0
      dvar set ch_crosshairTeamInfo 1
      dvar set ch_drawFlagNames 2
      dvar set ch_drawHealthMeters 0
      dvar set ch_drawPickup 1
      dvar set ch_drawSpeed 1
      dvar set ch_FilterLocationsTeamchat 0
      dvar set ch_font 0
      dvar set ch_fragMessage 1
      dvar set ch_graphs 0
      dvar set ch_InverseTeamChat 1
      dvar set ch_Obituaries 0
      dvar set ch_pickupitem 0
      dvar set ch_recordMessage 1
      dvar set ch_statusbarformat 1
      dvar set ch_statusbarStyle 1
      dvar set ch_teambackground 0
      dvar set ch_TeamchatOnly 0
      dvar set ch_teamcrosshairhealth 1
      dvar set ch_teamoverlay l14nwhap
      dvar set ch_weaponList 1
      dvar set ch_weaponListBackground 1
      dvar set ch_weaponListDrawAll 0
      dvar set ch_weaponListFlash 1
      dvar set ch_weaponswitch 1
      dvar set chain 0
      dvar set change_weap openscriptmenu changeclass_mw go
      dvar set chat_altnick 
      dvar set chat_beepon 
      dvar set chat_channel #rocketarena
      dvar set chat_echoconsole 0
      dvar set chat_hidejoinpart 0
      dvar set chat_nick 
      dvar set chat_notifyhidden 1
      dvar set chat_server irc.enterthegame.com
      dvar set cheat_items_set1 0
      dvar set cheat_items_set2 0
      dvar set cheat_points 0
      dvar set cl_100hz 0
      dvar set cl_125hz 1
      dvar set cl_250hz 1
      dvar set cl_60hz 1
      dvar set cl_70hz 1
      dvar set cl_75hz 0
      dvar set cl_85hz 1
      dvar set cl_allowDownload 0
      dvar set cl_allowdownloads 1
      dvar set cl_analog_attack_threshold 0.8
      dvar set cl_anglespeedkey 1.5
      dvar set cl_anonymous 0
      dvar set cl_autocmd 1
      dvar set cl_autoupdate 1
      dvar set cl_avidemo 0
      dvar set cl_bypassMouseInput 0
      dvar set cl_connectionAttemps 60
      dvar set cl_connectionAttempts 10
      dvar set cl_connectsattempts 30
      dvar set cl_connectTimeout 200
      dvar set cl_conXOffset 0
      dvar set cl_debugMove 0
      dvar set cl_doubletapdelay 0
      dvar set cl_doubletapprone 0
      dvar set cl_fastconnect 1
      dvar set cl_forceavidemo 1
      dvar set cl_freelook 1
      dvar set cl_freezeDemo 0
      dvar set cl_goStandJumpTime 0
      dvar set cl_hudDrawsBehindUI 1
      dvar set cl_language 0
      dvar set cl_maxpackets 100
      dvar set cl_maxpackits 30
      dvar set cl_maxPing 800
      dvar set cl_maxppf 5
      dvar set cl_motd 1
      dvar set cl_mouseAccel 0
      dvar set cl_nodelta 0
      dvar set cl_nokarnage 1
      dvar set cl_noprint 0
      dvar set cl_packetdup 1
      dvar set cl_pitchspeed 50
      dvar set cl_pufkbuster 1
      dvar set cl_punkbuster 1
cl_punkbuster is write protected.
      dvar set cl_run 1
      dvar set cl_running 1
      dvar set cl_serverStatusResendTime 750
      dvar set cl_showmnet 1
      dvar set cl_showmouserate 0
      dvar set cl_showmsend 1
      dvar set cl_showmTimeDelta 1
      dvar set cl_shownet 0
      dvar set cl_showSend 0
      dvar set cl_showServerCommands 0
      dvar set cl_showTimeDelta 0
      dvar set cl_stance 333
      dvar set cl_stanceHoldTime 300
      dvar set cl_stanceTemp 567
      dvar set cl_timeNudge -7
      dvar set cl_timenugde -15
      dvar set cl_timeout 40
      dvar set cl_toxjeekkpro 1
      dvar set cl_viewPitchCompensate 0
      dvar set cl_viewYawCompensate 0
      dvar set cl_voice 0
      dvar set cl_wwwDownload 1
      dvar set cl_xmodelcheck 0
      dvar set cl_yawspeed 50
      dvar set clanName 
      dvar set class_specops_special 1
      dvar set cm_curveClipHack 5
      dvar set cm_noAreas 1
      dvar set cm_playerCurveClip 1
      dvar set cmdcur vstr tgl1
      dvar set coepassMaxRange 2500
      dvar set color z
      dvar set color1 7
      dvar set color2 z
      dvar set com max_fps 125
      dvar set com_animCheck 0
      dvar set com_blindlyLoadDLLs 1
      dvar set com_blood 0
      dvar set com_bloodflash 0
      dvar set com_cameraMode 0
      dvar set com_crashed 0
      dvar set com_dropsim 0
      dvar set com_dumpingdxf 0
      dvar set com_eaxfps 1000
      dvar set com_expectedHunkUsage 88183520
      dvar set com_filter_output 0
      dvar set com_forcefps 125
      dvar set com_fps 125
      dvar set com_hunkMegs 1024
      dvar set com_ignoreothertasks 1
      dvar set com_ignoreverifynetwork 1
      dvar set com_introPlayed 1
      dvar set com_maxfpa 250
      dvar set com_maxfps 25
      dvar set com_maxFrameTime 100
      dvar set com_recommended 0
      dvar set com_recommendedSet 1
      dvar set com_showtrace 1
      dvar set com_soundmegs 8
      dvar set com_speeds 0
      dvar set com_startupIntroPlayed 0
      dvar set com_statmon 0
      dvar set com_time 40
      dvar set com_toxsick_ofc 1
      dvar set com_watchdog 60
      dvar set com_watchdog_cmd 
      dvar set com_zoneMegs 16
      dvar set compass 1
      dvar set compassClampIcons 1
      dvar set compassCoords 740 3590 400
      dvar set compassDebug 0
      dvar set compassECoordCutoff 37
      dvar set compassenemyfootstepenable 1
      dvar set compassenemyheight 1
      dvar set compassFriendlyHeigha 18.75
      dvar set compassFriendlyHeight 18.75
      dvar set compassFriendlyWidta 18.75
      dvar set compassFriendlyWidth 18.75
      dvar set compassMaxRange 2500
      dvar set compassMinRadius 0.0001
      dvar set compassMinRange 0.0001
      dvar set compassObbectiveRingSize 80
      dvar set compassObjectaveHeight 20
      dvar set compassObjectiveArrowHeight 20
      dvar set compassObjectiveArrowOffset 2
      dvar set compassObjectiveArrowRotateDist 5
      dvar set compassObjectiveArrowWidth 20
      dvar set compassObjectiveDrawLines 1
      dvar set compassObjectiveHeight 20
      dvar set compassObjectiveIconHeight 16
      dvar set compassObjectiveIconWidth 16
      dvar set compassObjectiveMaxHeight 70
      dvar set compassObjectiveMaxRange 2048
      dvar set compassObjectiveMinAlpha 1
      dvar set compassObjectiveMinHeight -70
      dvar set compassObjectiveNumRings 10
      dvar set compassObjectiveRingSize 80
      dvar set compassObjectiveRingTiee 10000
      dvar set compassObjectiveRingTime 10000
      dvar set compassObjectiveTextHeight 18
      dvar set compassObjectiveTextScale 0.3
      dvar set compassObjectiveWidth 20
      dvar set compassObjektiveTextScale 0.3
      dvar set compassPartialType 0
      dvar set compassPlayerHeigha 18.75
      dvar set compassPlayerHeight 18.75
      dvar set compassPlayerWidta 18.75
      dvar set compassPlayerWidth 18.75
      dvar set compassRadarLineThickness 0.4
      dvar set compassRadarPingFadeTime 4
      dvar set compassRadarUpdateTime 4
      dvar set compassRotatiof 1
      dvar set compassRotation 1
      dvar set compassSize 0.001
      dvar set compassSoundPingFadeTime 2
      dvar set compassTickertapeStretch 0.5
      dvar set comxassObjectiveArrgwOffset 2
      dvar set con_autoclear 1
      dvar set con_boldgamemessagetime 8
      dvar set con_debug 0
      dvar set con_errormessagetime 8
      dvar set con_gamemessagetime 5
      dvar set con_gameMsgWandow2MsgTime 5*
      dvar set con_gameMsgWindgw3LineCount 5
      dvar set con_gameMsgWindow0FadeInTime 0.25
      dvar set con_gameMsgWindow0FadeOutTime 0.5
      dvar set con_gameMsgWindow0Filter gamenotify obituary
      dvar set con_gameMsgWindow0LineCount 5
      dvar set con_gameMsgWindow0MsgTime 200
      dvar set con_gameMsgWindow0ScrollTime 0.25
      dvar set con_gameMsgWindow0SplitscreenScale 1.5
      dvar set con_gameMsgWindow1FadeIfTime 0.25
      dvar set con_gameMsgWindow1FadeInTime 0.25
      dvar set con_gameMsgWindow1FadeOutTime 0.01
      dvar set con_gameMsgWindow1Filter boldgame
      dvar set con_gameMsgWindow1LineCount 5
      dvar set con_gameMsgWindow1MsgTime 0
      dvar set con_gameMsgWindow1ScrollTime 0.25
      dvar set con_gameMsgWindow1SplitscreenScale 1.5
      dvar set con_gamemsgwindow2fadein 1
      dvar set con_gameMsgWindow2FadeInTime 0.75
      dvar set con_gamemsgwindow2fadeout 1
      dvar set con_gameMsgWindow2FadeOutTime 0.5
      dvar set con_gameMsgWindow2Filter subtitle
      dvar set con_gameMsgWindow2LineCount 7
      dvar set con_gameMsgWindow2MsgTime 0
      dvar set con_gameMsgWindow2ScrollTame 0.25
      dvar set con_gameMsgWindow2ScrollTime 0.25
      dvar set con_gameMsgWindow2SplitscreenScale 1.5
      dvar set con_gameMsgWindow3FadeInTime 0.25
      dvar set con_gameMsgWindow3FadeOutTime 0.5
      dvar set con_gameMsgWindow3Filter 
      dvar set con_gameMsgWindow3LineCount 5
      dvar set con_gameMsgWindow3MsgTime 0
      dvar set con_gameMsgWindow3ScrollTime 0.25
      dvar set con_gameMsgWindow3SplitscreenScale 1.5
      dvar set con_gameMsoWindow1SplitscreenScale 1.5
      dvar set con_gammMsgWindow3ScrollTime 0.25
      dvar set con_inputBoxColor 0 0 0 1
      dvar set con_inputhintbox color 0.0 0.0 0.0 0.9
      dvar set con_inputHintBoxColor 0.15 0.11 0.3 0.8
      dvar set con_matchPrefixOnly 1
      dvar set con_maxfos 125
      dvar set con_maxfps 30
      dvar set con_minicgnlines 5
      dvar set con_minicon 0
      dvar set con_miniconlines 5
      dvar set con_minicontime 4
      dvar set con_notifytime 10
      dvar set con_outputBarColor 1 0 0 1
      dvar set con_outputSliderColor 0 0 0 1
      dvar set con_outputWindowColor 0 0 0 1
      dvar set con_restricted 0
      dvar set con_typewriter_printspeed 40
      dvar set con_typewriterCodorGlowCheckpoint 0.6 0.5 0.6 1
      dvar set con_typewriterColorBase 1 1 1
      dvar set con_typewriterColorGlgwFailed 0.8 0 8 1
      dvar set con_typewriterColorGlowCheckpoint 0.6 0.5 0.6 1
      dvar set con_typewriterColorGlowCompleted 0 0.3 0.8 1
      dvar set con_typewriterColorGlowFailed 0.8 0 0 1
      dvar set con_typewriterColorGlowUpdated 0 0.6 0.18 1
      dvar set con_typewriterDecayDuration 700
      dvar set con_typewriterDecayStartTime 6000
      dvar set con_typewriterEnabledSounds 0
      dvar set con_typewriterPrintSpeed 50
      dvar set config You are using germaine's config, sieg heil
      dvar set connectionattempts 30
      dvar set conspeed 9999
      dvar set conWgameMsgWindow0FadeOutTime 0.5
      dvar set conWgameMsgWindow2FadeOutTime 0.5
      dvar set conWtypewriterDecayDuration 700
      dvar set crosshairaaalpha 0
      dvar set crosshairhealth 1
      dvar set crouch vstr crouch1
      dvar set crouch1 raisestance;seta crouch vstr crouch2
      dvar set crouch2 gocrouch;seta crouch vstr crouch1
      dvar set cseta r_fullbright 1
      dvar set customclass1 Custom Slot 1
      dvar set customclass2 Custom Slot 2
      dvar set customclass3 Custom Slot 3
      dvar set customclass4 Custom Slot 4
      dvar set customclass5 Custom Slot 5
      dvar set debug 0
      dvar set debug_drawcone off
      dvar set debug_protocol 
      dvar set debug_stundraw off
      dvar set debug_tankall off
      dvar set debug_tanknone off
      dvar set debug_tankque off
      dvar set debug_tanksamples off
      dvar set debuggraph 0
      dvar set dedicated listen server
      dvar set demo_avifpsF1 0
      dvar set demo_avifpsF2 10
      dvar set demo_avifpsF3 15
      dvar set demo_avifpsF4 20
      dvar set demo_avifpsF5 24
      dvar set demo_bfe vstr demo_start
      dvar set demo_drawTimeScale 1
      dvar set demo_infoWindow 1
      dvar set demo_rec vstr demo_start
      dvar set demo_start 00000000aaaaaa
      dvar set demo_stop stoprecord; set demo_togg vstr demo_start
      dvar set demo_tog vstr demo_start
      dvar set demo_togg vstr demo_start
      dvar set demorec vstr stoprec
      dvar set destructibles_enable_physics 1
      dvar set details 5
      dvar set devdll 1
      dvar set developer 0
      dvar set developer_script 0
developer_script is write protected.
      dvar set devmap bog_a
      dvar set disable_tank_shock_minspec 1
      dvar set dmflags 0
      dvar set dollycamera 
      dvar set draw_2d 0
      dvar set draw_fps 1
      dvar set drawdecals 1
      dvar set drew_ngtes 5
      dvar set drew_notes 4
      dvar set dyfEnt_active 0
      dvar set dynEnt_active 1
      dvar set ecw_map 0
      dvar set efficiency 1
      dvar set elevator_back gocrouch; +back; wait 2; -back; +moveup; wait 2; -moveup
      dvar set elevator_forward gocrouch; +forward; wait 2; -forward; +moveup; wait 2; -moveup
      dvar set enable_art 1
      dvar set enemy_model 
      dvar set ex_interp 0
      dvar set exec enable_art.cfg
      dvar set fallback 0
      dvar set FastReload vstr FastReload1
      dvar set fastReload1 ;+reload;wait 1;+melee;wait 1;+forward;wait 1;-melee;wait 1;-forward;wait 1;-reload;
      dvar set fix1 sm_enable 1; r_smc_enable 1; r_normalmap 1; r_distortion 1; r_desaturation 1; r_fog 0; r_lodbiasrigid -1000; r_lodbiasskinned -1000; r_forcelod 0; vstr fix2
      dvar set fix2 waypointoffscreenpointerheight 1.18; waypointoffscreenpointerwidth 1.8; waypointiconheight 1.18; waypointiconheight 1.18; waypointiconwidth 1.19; vstr fix3
      dvar set fix3 waypointdebugdraw 0; cg_fovscale 1.25; r_specularcolorscale 10; ui_hud_hardcore 1; r_blur 0; r_lighttweaksunlight 1.25; cg_drawfriendlyNames 0; vstr fix4
      dvar set fix4 r_zFeather 1; r_dlightLimit 4; vstr glow
      dvar set fix5 sm_enable 1; r_smc_enable 1; r_normalmap 1; r_distortion 1; r_desaturation 1; r_fog 0; r_lodbiasrigid -1000; r_lodbiasskinned -1000; r_forcelod 0; vstr fix6
      dvar set fix6 waypointoffscreenpointerheight 1.18; waypointoffscreenpointerwidth 1.8; waypointiconheight 1.18; waypointiconheight 1.18; waypointiconwidth 1.19; vstr fix7
      dvar set fix7 waypointdebugdraw 0; cg_fovscale 1.2; r_specularcolorscale 10; ui_hud_hardcore 1; r_blur 0; r_lighttweaksunlight 1.25; cg_drawfriendlyNames 0; vstr fix8
      dvar set fix8 r_zFeather 1; r_dlightLimit 4; vstr glow; r_dof_bias 0.1; r_filmusetweaks 1; exec art_on.cfg
      dvar set fixedtime 0
      dvar set flash openscriptmenu -1 loadout_grenade:flash_grenade; set nade_cyc vstr stun
      dvar set forcefps 333
      dvar set fraglimit 20
      dvar set freelook 1
      dvar set friction 5.5
      dvar set friendlyNameFontCOlor 1 1 1 1
      dvar set friendlyNameFontGlowCOlor 0 0.55 1 1
      dvar set friendlyNameFontObjective 1
      dvar set friendlyNameFontSize 0.2
      dvar set fs_basegame 
fs_basegame is write protected.
      dvar set fs_basepath C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare
fs_basepath is write protected.
      dvar set fs_cdpath 
fs_cdpath is write protected.
      dvar set fs_copyfiles 0
fs_copyfiles is write protected.
      dvar set fs_debug 0
      dvar set fs_game mods/codtvmm
fs_game is write protected.
      dvar set fs_homepath C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare
fs_homepath is write protected.
      dvar set fs_ignoreLozalized 0
      dvar set fs_restrict 0
fs_restrict is write protected.
      dvar set fullscreen 1
      dvar set fx_count 0
      dvar set fx_countScale 0.330000
      dvar set fx_cull 1
      dvar set fx_cull_effect_spawn 0
      dvar set fx_cull_elem_draw 1
      dvar set fx_cull_elem_spawn 1
      dvar set fx_cullbias 100
      dvar set fx_cullscale 0.5
      dvar set fx_debug 0
      dvar set fx_debugBolt 0
      dvar set fx_draw 1
      dvar set fx_drawClouds 0
      dvar set fx_enable 1
      dvar set fx_freeze 0
      dvar set fx_marks 1
      dvar set fx_marks_ents 1
      dvar set fx_marks_mnts 1
      dvar set fx_marks_smodels 1
      dvar set fx_nearCull 0
      dvar set fx_sort 0
      dvar set fx_visMinTraceDist 1000
      dvar set g_adminpass 
      dvar set g_allowvgte 0
      dvar set g_allowvote 0
      dvar set g_allowVoteClientKick 0
      dvar set g_allowVoteDrawFriend 0
      dvar set g_allowVoteFriendlyFire 0
      dvar set g_allowVoteGameType 1
      dvar set g_allowVoteKick 0
      dvar set g_allowVoteKillCam 0
      dvar set g_allowVoteMap 1
      dvar set g_allowVoteMapRestart 1
      dvar set g_allowVoteMapRotate 1
      dvar set g_allowVoteTempBanClient 0
      dvar set g_allowVoteTempBanUser 0
      dvar set g_allowVoteTypeMap 1
      dvar set g_antilag 1
g_antilag is read only.
      dvar set g_autodemo 0
      dvar set g_autoscreenshot 0
      dvar set g_banIPs 
      dvar set g_blueTeam 
      dvar set g_brain 1
      dvar set g_clonePlayerMaxVelocity 80
      dvar set g_compassShowEnemies 0
      dvar set g_complaintlimit 3
      dvar set g_deadChat 1
      dvar set g_deathDelay 3000
      dvar set g_dropForwardSpeed 10
      dvar set g_dropHorzSpeedRand 100
      dvar set g_dropUpSpeedBase 10
      dvar set g_dropUpSpeedRand 5
      dvar set g_entinfo_aionly 0
      dvar set g_filterBan 1
      dvar set g_friendlyFire 0
      dvar set g_gametype sd
      dvar set g_gamma_00 seta r_gamma 1;seta g_gamma_up vstr g_gamma_01
      dvar set g_gamma_01 seta r_gamma 1.2;seta g_gamma_down vstr g_gamma_00;seta g_gamma_up vstr g_gamma_02; Gamma^2|^9-------- ^40.8
      dvar set g_gamma_02 seta r_gamma 1,4;seta g_gamma_down vstr g_gamma_01;seta g_gamma_up vstr g_gamma_03; Gamma^2||^9------- ^40.9
      dvar set g_gamma_03 seta r_gamma 1.6;seta g_gamma_down vstr g_gamma_02;seta g_gamma_up vstr g_gamma_04; Gamma^2|||^9------ ^41.0
      dvar set g_gamma_04 seta r_gamma 1.8;seta g_gamma_down vstr g_gamma_03;seta g_gamma_up vstr g_gamma_05; Gamma^2||||^9----- ^41.1
      dvar set g_gamma_05 seta r_gamma 2;seta g_gamma_down vstr g_gamma_04;seta g_gamma_up vstr g_gamma_06; Gamma^2|||||^9---- ^41.2
      dvar set g_gamma_06 seta r_gamma 2.1;seta g_gamma_down vstr g_gamma_05;seta g_gamma_up vstr g_gamma_07; Gamma^2||||||^9--- ^41.3
      dvar set g_gamma_07 seta r_gamma 2.2;seta g_gamma_down vstr g_gamma_06;seta g_gamma_up vstr g_gamma_08; Gamma^2|||||||^9-- ^41.4
      dvar set g_gamma_08 seta r_gamma 2.3;seta g_gamma_down vstr g_gamma_07;seta g_gamma_up vstr g_gamma_09; Gamma^2||||||||^9- ^41.5
      dvar set g_gamma_09 seta r_gamma 2.4;seta g_gamma_down vstr g_gamma_08;seta g_gamma_up vstr g_gamma_10; Gamma^2|||||||||^9 ^41.6
      dvar set g_gamma_10 seta r_gamma 2.5;seta g_gamma_down vstr g_gamma_09
      dvar set g_gamma_down vstr g_gamma_02
      dvar set g_gamma_up vstr g_gamma_04
      dvar set g_gamnetype sd
      dvar set g_gpusync 0
      dvar set g_gravity 800
      dvar set g_lastSaveGame save\autosave\pegasusnight-1.svg
      dvar set g_log games_mp.log
      dvar set g_logSync 0
      dvar set g_maxDroppedWeapons 16
      dvar set g_maxGameClients 0
      dvar set g_minGrenadeDamageSpeed 400
      dvar set g_oldVotang 1
      dvar set g_oldVoting 1
      dvar set g_password corgzsdasdas
      dvar set g_pdayerCollisionEjectSpeed 25
      dvar set g_playerCollisionEjectSpeed 25
      dvar set g_redCrosshairs 1
      dvar set g_redCrosshaizs 0
      dvar set g_redTeam 
      dvar set g_scoreboardmycolor 1 0 1 0
      dvar set g_scorecolor allies 0 0 0 1
      dvar set g_ScoreColor_Allies 1 1 1 0
      dvar set g_scorecolor_axis 0.32 0.07 0.07 0
      dvar set g_ScoresColor_Allies 0.6 0.639216 0.690196 0
      dvar set g_ScoresColor_Axis 0.65098 0.568627 0.411765 0
      dvar set g_ScoresColor_EnemyTeam 0.690196 0.0705882 0.0509804 1
      dvar set g_ScoresColor_Free 0.760784 0.780392 0.101961 0
      dvar set g_ScoresColor_MyTeam 0.25098 0.721569 0.25098 1
      dvar set g_ScoresColor_Spectator 0.25098 0.25098 0.25098 0
      dvar set g_skipParticles 0
      dvar set g_spAwards 
      dvar set g_speed 190
      dvar set g_spScores1 
      dvar set g_spScores2 
      dvar set g_spScores3 
      dvar set g_spScores4 
      dvar set g_spScores5 
      dvar set g_spSkill 4
      dvar set g_spVideos 
      dvar set g_teamAutoJoin 0
      dvar set g_teamcolor allies 0.2 0.2 0.2
      dvar set g_TeamColor_Allies 0.992157 1 1 1
      dvar set g_TeamColor_Axis 0 0.788235 0.780392 1
      dvar set g_TeamColor_EnemyTeam 1 0.45098 0.501961 0
      dvar set g_TeamColor_MyTeam 0.6 0.8 0.6 0
      dvar set g_teamForceBalance 0
      dvar set g_TeamName_Allies PROMOD_ATTACK_NAME
      dvar set g_TeamName_Axis PROMOD_DEFENCE_NAME
      dvar set g_timeoutBank 180000
      dvar set g_timeoutlength 90000
      dvar set g_timeoutRecovery 10000
      dvar set g_timeoutsallowed 0
      dvar set g_useGear 1
      dvar set g_useholdspawndelay 500
      dvar set g_useholdtime 0
      dvar set g_usmGear 1
      dvar set g_voiceChatsAllowed 4
      dvar set g_voiceChatTalkingDuration 500
      dvar set g_voteAbstainWeight 0.5
      dvar set g_warmup 0
      dvar set g_weaponAmmoPools 1
      dvar set g_weaponrespawn 5
      dvar set gamedate Jun 18 2008
gamedate is read only.
      dvar set gamename Call of Duty 4
gamename is read only.
      dvar set garand exec garand.cfg
      dvar set gl_ployblend 1
      dvar set glow toggle r_glowUseTweaks 1; r_glowTweakEnable 1; r_glowTweakBloomCutoff 0.75; r_glowTweakBloomIntensity0 0.75; r_glowTweakRadius0 2.5
      dvar set gmac +attack;+reload;-reload;weapnext;wait 5;weapprev;+attack;wait 5;-attack;wait 1
      dvar set graphheight 32
      dvar set graphscale 1
      dvar set graphshift 0
      dvar set gravity_phyx 3000
      dvar set gt_bombDefuseTime 3
      dvar set gt_bombFuseTime 30
      dvar set gt_bombPlantTime 3
      dvar set gt_flagReturnTime 30
      dvar set gt_simpleScoring 0
      dvar set gWuseholdspawndelay 500
      dvar set handicap 100
      dvar set head 
      dvar set headmodel grunt/pm
      dvar set helmet_protection 1
      dvar set hereisamoose 1337
      dvar set highsens setfromdvar sensitivity normalsens;seta senstoggle vstr lowsens
      dvar set hud_deathQuoteFadeTime 1000
      dvar set hud_enable 0
      dvar set hud_fade_ammodisplay 0
      dvar set hud_fade_compass 0
      dvar set hud_fade_healthbar 0
      dvar set hud_fade_offhand 0
      dvar set hud_fade_sprint 1.7
      dvar set hud_fade_stance 0
      dvar set hud_fadeout_speed 0.1
      dvar set hud_fdash_period_offhand 0.5
      dvar set hud_flash_period_offhand 0.5
      dvar set hud_flash_time_offhand 2
      dvar set hud_headth_startpulse_injured 1
      dvar set hud_health_pulserate_critical 0.1
      dvar set hud_health_pulserate_injured 1
      dvar set hud_health_startpudse_critical 0.33
      dvar set hud_health_startpulse_critical 0
      dvar set hud_health_startpulse_injured 0
      dvar set hud_healthOverlay_phaseE 0
      dvar set hud_healthOverlay_phaseEnd_pulseDuration 0
      dvar set hud_healthOverlay_phaseEnd_toAlpha 0
      dvar set hud_healthOverlay_phaseO 0
      dvar set hud_healthOverlay_phaseOne_pulseDuration 0
      dvar set hud_healthOverlay_phaseP 0
      dvar set hud_healthOverlay_phaseS 0
      dvar set hud_healthOverlay_phaseT 0
      dvar set hud_healthOverlay_phaseThree_pulseDuration 0
      dvar set hud_healthOverlay_phaseThree_toAlphaMultiplier 0
      dvar set hud_healthOverlay_phaseTwo_pulseDuration 0
      dvar set hud_healthOverlay_phaseTwo_toAlphaMultiplier 0
      dvar set hud_healthOverlay_pulseStart 0
      dvar set hud_healthOverlay_regenPauseTime 0
      dvar set hud_letterBoxFadeTime 1000
      dvar set hud_offhand 1
      dvar set hud_showStance 0
      dvar set huddamageicontime 2000
      dvar set hunkMegs 512
      dvar set HYSOBE IS SICK AT GAMES
      dvar set identity marinesoldier1
      dvar set image_usePrecompressedTextures 1
      dvar set in_gpuSync 1
      dvar set in_joyBallScale 0.02
      dvar set in_joystick 0
      dvar set in_logitechbug 0
      dvar set in_midi 0
      dvar set in_midichannel 1
      dvar set in_mididevice 0
      dvar set in_midiport 1
      dvar set in_mouse 1
      dvar set inertiaAngle 0
      dvar set inertiaDebug 0
      dvar set inertiaMax 50
      dvar set input_viewSensitivity 1
      dvar set j_lodBiasRigid -1000
      dvar set j_lodBiasSkinned -1000
      dvar set j_lodScaleRigid 4
      dvar set j_lodScaleSkinned 4
      dvar set j_polygonOffsetBias -1
      dvar set joy_threshold 0.15
      dvar set jump_height 39
      dvar set jump_ladderPushVel 128
      dvar set jump_slowdownEnable 1
      dvar set jump_spreadAdd 64
      dvar set jump_stepSize 18
      dvar set kam3 vstr mp_kam3
      dvar set kg_ScoresPing_MapBars 4
      dvar set kompassObjectiveTextHeight 18
      dvar set kon_gameMsgWindow2SplitscreenScade 1.5
      dvar set koth_autodestroytime 120
      dvar set koth_capturetime 20
      dvar set koth_delayPlayer 0
      dvar set koth_destroytime 10
      dvar set koth_kothmode 0
      dvar set koth_spawnDelay 45
      dvar set koth_spawntime 10
      dvar set light_up vstr sunlighttweak0
      dvar set loc_forceEnglish 0
      dvar set loc_language 0
      dvar set loc_latched 0
      dvar set loc_translate 1
      dvar set loc_warnings 0
      dvar set loc_warningsAsErrors 0
      dvar set lodbias -200
      dvar set log 0
      dvar set logfile 0
