//******************************************************************************
//  _____                  _    _             __
// |  _  |                | |  | |           / _|
// | | | |_ __   ___ _ __ | |  | | __ _ _ __| |_ __ _ _ __ ___
// | | | | '_  / _  '_ | |/| |/ _` | '__|  _/ _` | '__/ _ 
//  _/ / |_) |  __/ | |   /  / (_| | |  | || (_| | | |  __/
//  ___/| .__/ ___|_| |_|/  / __,_|_|  |_| __,_|_|  ___|
//       | |               We don't make the game you play.
//       |_|                 We make the game you play BETTER.
//
//            Website: http://openwarfaremod.com/
//******************************************************************************

//******************************************************************************
// GAMETYPE DESCRIPTION
//******************************************************************************
// In Demolition there two teams. Attackers and defenders.
//
// Attackers need to plant a bomb at the other team's bombsites and defend it so it's
// not defused by the defenders.
//
// Defenders need to defend their bombsites to prevent the attackers from planting 
// the bomb and defuse it in case they do accomplish to plant it.
//
// Round ends when both bomb positions are exploded, or roundlength time is reached
// Map ends when one team reaches the score limit, or time limit or round limit is reached
// Players respawn upon death

//******************************************************************************
// DEMOLITION SETTINGS
// ALL VARIABLES WORK IN RANKED AND UNRANKED MODES
//******************************************************************************
// PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//)
// WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES.
//******************************************************************************

// Seconds it will take the player to respawn again once killed.
// -1 = Instance respawn, 0 = 10 seconds(default), > 0 Time in seconds
set scr_dem_playerrespawndelay "1"

// Time it will take the bomb to go off once planted
// Values: Between 1 and 600 default = 30
set scr_dem_bombTimer "35"

// Time it will take a player to defuse the bomb once planted
// Values: Between 0 and 99 Default = 5
set scr_dem_defuseTime "6"

// Play a sound when the bomb is being defused
// 0 = Disabled, 1 = Enabled (default)
// set scr_dem_defusing_sound "1"

// Play a sound when the bomb is being planted
// 0 = Disabled, 1 = Enabled (default)
// set scr_dem_planting_sound "1"

// Allow the announcer to speak during the game
// 0 = Disabled, 1 = Enabled
set scr_allow_leader_dialog_dem "1"

// Show the bomb briefcase model on the player's hands when planting/defusing the bomb
// 0 = Disabled, 1 = Enabled (default)
 set scr_dem_show_briefcase "1"

// Time it will take a player to plant the bomb
// Values: Between 0 and 99 Default = 5
set scr_dem_plantTime "7"

// Number of total rounds that will be played
set scr_dem_roundlimit "2"

// Number of rounds to play before switching sides
set scr_dem_roundswitch "1"

// Score limit to win the match
// When the score limit is set to 0 the game will be played based on the time limit 
set scr_dem_scorelimit "2"

// Time limit for each round. Round will finish once the team limit is reached.
set scr_dem_timelimit "10"

// Wait until the end of the round to perform a team-balance
// 0 = Disabled (default), 1 = Enabled
set scr_dem_teambalanceendofround "1"

