//******************************************************************************
//  _____                  _    _             __
// |  _  |                | |  | |           / _|
// | | | |_ __   ___ _ __ | |  | | __ _ _ __| |_ __ _ _ __ ___
// | | | | '_  / _  '_ | |/| |/ _` | '__|  _/ _` | '__/ _ 
//  _/ / |_) |  __/ | |   /  / (_| | |  | || (_| | | |  __/
//  ___/| .__/ ___|_| |_|/  / __,_|_|  |_| __,_|_|  ___|
//       | |               We don't make the game you play.
//       |_|                 We make the game you play BETTER.
//
//            Website: http://openwarfaremod.com/
//******************************************************************************

//******************************************************************************
// GAMETYPE DESCRIPTION
//******************************************************************************
// In Team Deathmatch two teams fight each other for the highest amount of kills.
// When number of lives is set to "1" then Team Deathmatch can be played as an
// elimination gametype where the team that is completely eliminated losses the
// round.

//******************************************************************************
// TEAM DEATHMATCH SETTINGS
// ALL VARIABLES WORK IN RANKED AND UNRANKED MODES
//******************************************************************************
// PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//)
// WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES.
//******************************************************************************

// Number of lives that each player will have.
// 0 = Unlimited, 1-10: Number of lives for the round.
set scr_war_numlives "0"

// Seconds it will take the player to respawn again once killed.
// -1 = Instance respawn, 0 = 10 seconds, > 0 Time in seconds
set scr_war_playerrespawndelay "0"

// Number of total rounds that will be played
set scr_war_roundlimit "1"

// Number of rounds to play before switching sides
set scr_war_roundswitch "1"

// Score limit to win the match
// When the score limit is set to 0 the game will be played based on the time limit 
set scr_war_scorelimit "2500"

// Time limit for each round. Round will finish once the time limit is reached.
set scr_war_timelimit "15"

// Seconds it will take to spawn new waves of players
set scr_war_waverespawndelay "0"

// Force to always use the start spawns. This will ensure that players will spawn
// always on the correct side of the map in no-crossing-sniper-type maps.
// 0 = Disabled (default), 1 = Enabled
set scr_war_forcestartspawns "0"

// Wait until the end of the round to perform a team-balance
// 0 = Disabled (default), 1 = Enabled
set scr_war_teambalanceendofround "0"