//******************************************************************************
//  _____                  _    _             __
// |  _  |                | |  | |           / _|
// | | | |_ __   ___ _ __ | |  | | __ _ _ __| |_ __ _ _ __ ___
// | | | | '_  / _  '_ | |/| |/ _` | '__|  _/ _` | '__/ _ 
//  _/ / |_) |  __/ | |   /  / (_| | |  | || (_| | | |  __/
//  ___/| .__/ ___|_| |_|/  / __,_|_|  |_| __,_|_|  ___|
//       | |               We don't make the game you play.
//       |_|                 We make the game you play BETTER.
//
//            Website: http://openwarfaremod.com/
//******************************************************************************
// HARDPOINTS: UAV, AIRSTRIKE, AND HELICOPTER
// ALL VARIABLES WORK IN RANKED AND UNRANKED MODES
//******************************************************************************
// PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//)
// WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES.
//******************************************************************************

//******************************************************************************
// HARDPOINT SETTINGS
//******************************************************************************
// 0 = Disabled, 1 = Enabled (default)
 set scr_game_hardpoints "1"

// Reminds the player that still has a hardpoint available for use
// 0 = Disabled (default)
// 15-60 = Enabled (value in seconds)
 set scr_hardpoint_show_reminder "50"

// Remove any hardpoint from the player's inventory upon his/her death
// 0 = Disabled (default)
// 1 = Enabled
 set scr_remove_hardpoint_on_death "0"

// This variable controls if hardpoints should be given to the players that continue to increase their kill streak without dying.
// Cycle hardpoints when the player doesn't die.
// For example, if enabled (using the default values for hardpoints) a player will obtain
// the following hardpoints at the following kill streaks: UAV (3), Airstrike (5), Helicopter (7),
// UAV (10), Airstrike (12), Helicopter (14), UAV (17), ...
// 0 = Disabled (default), 1 = Enabled
set scr_game_hardpoints_cycle "0"

// Determine how to give hardpoints
// 0 = Use kill streak (default)
// 1 = Use overall amount of kills (for this value scr_game_hardpoints_cycle MUST be set to "1")
 set scr_game_hardpoints_mode "0"

// Display a message to all the players that certain player has reach a new killstreak.
// 0 = Disabled, 1 = Enabled (default)
 set scr_announce_killstreak "1"


//******************************************************************************
// UAV SETTINGS
//******************************************************************************
// 0 = Disabled, 1 = Enabled (default)
 set scr_hardpoint_allow_uav "1"

// UAV will be active always in the game and players don't need to activate it.
// 0 = Disabled (default), 1 = Enabled
// set scr_game_forceuav "0"

// Number of kills to get UAV. Values: 1-50. Default value is 3.
 set scr_hardpoint_uav_streak "3"

// Amount of time in seconds the UAV will remain active. Values: 1-120. Default value is 15.
set scr_uav_view_time "30"

// Announce to the enemy that the UAV has been activated.
// 0 = Disabled, 1 = Enabled (default)
set scr_announce_enemy_uav_online "1"

// Show game objects like Airstrikes and Helicopters in the UAV when active
// 0 = Disabled, 1 = Enabled (default)
// set scr_uav_show_hardpoints "1"


//******************************************************************************
// AIRSTRIKE SETTINGS
//******************************************************************************
// 0 = Disabled, 1 = Enabled (default)
 set scr_hardpoint_allow_airstrike "1"

// Number of kills to get the Airstrike. Values: 1-50. Default value is 5.
 set scr_hardpoint_airstrike_streak "5"

// Amount of time in seconds that need to pass between Airstrike calls by the same team
// 0 = Can be called any time (default), 1-600 = Amount in seconds between Airstrikes
set scr_airstrike_hardpoint_interval "50"

// Announce to the enemy that an Airstrike is inbound.
// 0 = Disabled, 1 = Enabled (default)
set scr_announce_enemy_airstrike_inbound "1"

// Kills obtained with an Airstrike count toward the killstreak of the player
// 0 = Disabled, 1 = Enabled (default)
 set scr_airstrike_kills_toward_streak "1"

// Delay the assigment of the Airstrike hardpoint at the beginning of the round
// 0 = Disabled (default), 1-30 = Time in seconds to delay the assignment
set scr_airstrike_delay "10"


//******************************************************************************
// HELICOPTER SETTINGS
//******************************************************************************
// 0 = Disabled, 1 = Enabled (default)
 set scr_hardpoint_allow_helicopter "1"

// Number of kills to get the Helicopter. Values: 1-50. Default value is 7.
 set scr_hardpoint_helicopter_streak "7"

// Amount of time in seconds that need to pass between Helicopter calls by the same team
// 0 = Can be called any time (default), 1-600 = Amount in seconds between Helicopters
set scr_heli_hardpoint_interval "120"

// Announce to the enemy that a Helicopter is inbound.
// 0 = Disabled, 1 = Enabled (default)
set scr_announce_enemy_heli_inbound "1"

// Kills obtained with a Helicopter count toward the killstreak of the player
// 0 = Disabled, 1 = Enabled (default)
set scr_helicopter_kills_toward_streak "1"

// Delay the assigment of the Helicopter hardpoint at the beginning of the round
// 0 = Disabled (default), 1-30 = Time in seconds to delay the assignment
 set scr_helicopter_delay "10"

// Helicopter's health (default is 1300)
set scr_heli_maxhealth "450"

// Percentage of the player's body that has to be shown before the helicopter can attack (default is 0.30)
set scr_heli_target_recognition "0.95"

//******************************************************************************
// TACTICAL NUKE SETTINGS
//******************************************************************************
//******************************************************************************
// 0 = Disabled, 1 = Enabled (default)
 set scr_hardpoint_allow_nuke "1"

// Number of kills to get the Tactical Nuke. Values: 1-50. Default value is 25.
 set scr_hardpoint_nuke_streak "25"

// End the game with an Tactical Nuke. 0 = Disabled, 1 = Enabled (Default)
 set scr_nuke_endgame "1"

//******************************************************************************
// AC130 GUNSHIP SETTINGS
//******************************************************************************
// 0 = Disabled, 1 = Enabled (default)
 set scr_hardpoint_allow_ac130 "1"

// Number of kills to get the AC130 Gunship. Values: 1-999. Default value is 10.
 set scr_hardpoint_ac130_streak "13"

// Announce to the enemy that a AC130 Gunship is inbound.
// 0 = Disabled, 1 = Enabled (default)
// set scr_announce_enemy_ac130_inbound "0"

// Kills obtained with a AC130 Gunship count toward the killstreak of the player
// 0 = Disabled, 1 = Enabled (default)
// set scr_ac130_kills_toward_streak "0"

// AC130 Gunship Spawn Height
// -3000 - 5000, default = 650
// set scr_hardpoint_ac130_height "2500"

// AC130 Gunship Rotation Speed
// 10 - 50, Default = 25
// set scr_hardpoint_ac130_rotationSpeed "30"

// AC130 Gunship Timer
// 10 - 90 seconds, default = 30
 set scr_hardpoint_ac130_timer "40"

// AC130 Gunship Destroyed Points (player)
// Points for Destroying the AC130 Gunship ( trigger briefcase )
// 0 - 1000, default = 100
// set scr_hardpoint_ac130_destroyed_points "200"

// Add Kill Targets to AC130 Gunship Hud
// 0 = Disabled, 1 = Enabled (default)
// set scr_hardpoint_ac130_kill_targets "0"

// Allow Static view on AC130 Gunship hud
// 0 = Disabled, 1 = Enabled (default)
// set scr_hardpoint_ac130_grain_overlay "0" 

// Limit the number of Kill Targets in Hud
// 0 = No limit, all enemies will be marked, ( default )
// 1-50 = number of enemy targets allowed in AC130 Gunship hud
// set scr_hardpoint_ac130_target_limit "5"

//******************************************************************************
// PREDATOR SETTINGS
//******************************************************************************
// 0 = Disabled, 1 = Enabled (default)
 set scr_hardpoint_allow_predator "1"

// Number of kills to get the Predator Missile. Values: 1-999. Default value is 10.
 set scr_hardpoint_predator_streak "10"

// Announce to the enemy that a Predator Missile is inbound.
// 0 = Disabled, 1 = Enabled (default)
// set scr_announce_enemy_predator "0"

// Kills obtained with a Predator count toward the killstreak of the player
// 0 = Disabled, 1 = Enabled (default)
// set scr_predator_kills_toward_streak "0"

// Predator Missile damage radius
// 100 - 1000 units, default = 300
 set scr_hardpoint_predator_damage_radius "350"

// Predator Missile max damage 
// 100 - 1000 units, default = 300
 set scr_hardpoint_predator_max_damage "450"

// Predator Missile min damage 
// 10 - 100, default = 100
// set scr_hardpoint_predator_min_damage "75"

// Predator Missile Speed
// 100 - 200, default = 100
 set scr_hardpoint_predator_speed "250"

// Predator Missile Spawn Height
// 1000 - 5000, default = 1400
 set scr_hardpoint_predator_spawn_height "1800"

// Predator Missile max Speed
// 150 - 400, default = 200
 set scr_hardpoint_predator_max_speed "400"

// Predator Missile max speed lock
// 200 - 600, default = 400
 set scr_hardpoint_predator_max_speedlock "600"

// Predator Missile Timer
// 5 - 20 seconds, default = 13
// set scr_hardpoint_predator_timer "15"

// Predator Destroyed Points (player)
// Points for Destroying the Predator Missile ( trigger briefcase )
// 0 - 1000, default = 100
// set scr_hardpoint_predator_destroyed_points "200"

// Add Kill Targets to Predator Hud
// 0 = Disabled, 1 = Enabled (default)
// set scr_hardpoint_predator_kill_targets "0"

// Limit the number of Kill Targets in Hud
// 0 = No limit, all enemies will be marked, ( default )
// 1-50 = number of enemy targets allowed in predator hud
 set scr_hardpoint_predator_target_limit "5"

//****************************************************************************
// JUGGERNAUT SETTINGS
//****************************************************************************
// 0 = Disabled, 1 = Enabled (default)
 set scr_hardpoint_allow_jugg "1"

// Number of kills to get the Juggernaut. Values: 1-50. Default value is 10.
 set scr_hardpoint_jugg_streak "16"

// Juggernaut Timers
// Enabled, Juggernaut will be active for set amount of time
// Disabled, Juggernaut will stay till he is killed
// 0 = Disabled, 1 = Enabled (Stopwatch Timer), 2 = Enabled (Digital Timer,Default)
 set scr_hardpoint_jugg_timer "2"

// Juggernaut Timer Color
// Timer will change color while countdown decreases
// 0 = Disabled, 1 = Enabled (default)
// set scr_hardpoint_jugg_timer_color "0"

// Juggernaut Timer Set Time
// 1 - 180 seconds (default - 30)
 set scr_hardpoint_jugg_timer_set "60"

// Announce to the enemy that a Juggernaut is active.
// 0 = Disabled, 1 = Enabled (default)
set scr_announce_enemy_jugg "1"

// Speed of the Juggernaut(default is 0.7)
// Range 0.5 - 1.5 
 set scr_hardpoint_jugg_speed "0.5"

// Show perks on Jugg spawn
// 0 = Disabled, 1 = Enabled (default)
 set scr_hardpoint_jugg_show_perks_on_spawn "0"

// Jugg Health Multiplier
// 1 - 100 times regular server set health (default - 5)
 set scr_hardpoint_jugg_health_multiplier "10"

// Show Healthbar to Juggernaut if not already enabled in server
// 0 = Disabled, 1 = Enabled (default)
// set scr_hardpoint_jugg_show_healthbar "0"

// Show Enemy Ping when firing weapons if Minimap is enabled in server
// 0 = Disabled, 1 = Enabled (default)
// set scr_hardpoint_jugg_show_enemyping "0"

// Extra Kill points for Juggernaut
// 0 - 1000 (default - 10)
 set scr_hardpoint_jugg_kill_points "20"

// Show Juggernaut obituary kills to server
// 0 = Disabled, 1 = Enabled (default)
// set scr_hardpoint_jugg_obits "0"

// Give Jugg special weapon loadout on spawn
// 0 = Disabled, 1 = Enabled (default)
// set scr_hardpoint_jugg_special_loadout "0"
//**********************************************************
// Juggernaut Weapons and Perks (if special loadout enabled)
//**********************************************************
// Weapon for the Juggernaut
// Default = "deserteaglegold_mp"
// Choices = "deserteaglegold_mp;m1014_mp;mp44_mp;p90_mp;rpd_mp;barrett_mp"
 set scr_hardpoint_force_jugweapon "p90_mp"

// Secondary Jugg Weapon
// Default = ""
// Choices = "c4_mp;rpg_mp;claymore_mp"
set scr_hardpoint_jugweapon_secondary "rpg_mp"

// Allow Juggernaut to have nades
// 0 = Disabled, 1 = Enabled (default)
// set scr_hardpoint_jugg_nades "0"

// Juggernaut Nade Amounts (if enabled)
// 0 - 4 (default - 3)
// set scr_hardpoint_jugg_nades_amount "1"

// Perk 1 Slot
// Default = "specialty_armorvest"
// Choices = "specialty_null;specialty_armorvest"
// set scr_hardpoint_jugg_specialty_slot0 ""

// Perk 2 Slot
// Default = "specialty_fastreload"
// Choices = "specialty_null;specialty_bulletdamage;specialty_fastreload;specialty_rof;specialty_explosivedamage"
// set scr_hardpoint_jugg_specialty_slot1 ""

// Perk 3 Slot
// Default = "specialty_bulletpenetration"
// Choices = "specialty_null;specialty_longersprint;specialty_bulletaccuracy;specialty_bulletpenetration;specialty_holdbreath;specialty_quieter"
// set scr_hardpoint_jugg_specialty_slot2 ""

// Reload Max Ammo on any Juggernaut Kill
// 0 = Disabled, 1 = Enabled (default)
// set scr_hardpoint_jugg_max_ammo "0"

// Reload nades on any Juggernaut Kill
// 0 = Disabled (default), 1 = Enabled 
// set scr_hardpoint_jugg_max_ammo_nades "1"
