//******************************************************************************
//  _____                  _    _             __
// |  _  |                | |  | |           / _|
// | | | |_ __   ___ _ __ | |  | | __ _ _ __| |_ __ _ _ __ ___
// | | | | '_  / _  '_ | |/| |/ _` | '__|  _/ _` | '__/ _ 
//  _/ / |_) |  __/ | |   /  / (_| | |  | || (_| | | |  __/
//  ___/| .__/ ___|_| |_|/  / __,_|_|  |_| __,_|_|  ___|
//       | |               We don't make the game you play.
//       |_|                 We make the game you play BETTER.
//
//            Website: http://openwarfaremod.com/
//******************************************************************************
// OTHER OPTIONS
// ALL VARIABLES WORK IN RANKED AND UNRANKED MODES
//******************************************************************************
// PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//)
// WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES.
//******************************************************************************

// Controls friendly fire in the game
// 0 = Disabled (default), 1 = Enabled (victim receives damage)
// 2 = Reflective (attacker receives damage), 3 = Shared (50% attacker and 50% victim)
set scr_team_fftype "0"

// Controls whether a player killing a teammate should lose points
// 0 = Disabled (default), 1 = Enabled
// set scr_team_teamkillpointloss "0"

// Controls whether a player killing a teammate should received a spawn delay increase
// 0 = Disabled (default), 1-60 = Enabled
// set scr_team_teamkillspawndelay "0"

// Controls whether a player dying should lose points
// 0 = Disabled (default), 1 = Enabled
// set scr_game_deathpointloss "0"

// Controls whether a player committing suicide should lose points
// 0 = Disabled (default), 1 = Enabled
// set scr_game_suicidepointloss "0"

// Controls whether a player committing suicide should received a spawn delay increase
// 0 = Disabled (default), 1-60 = Enabled
 set scr_player_suicidespawndelay "7"

// Controls whether or not the killcam should be shown when killed
// 0 = Disabled (default), 1 = Enabled
 set scr_game_allow_killcam "1"

// Forces the player to spawn instead of waiting for the player to press the USE key
// indicating that he or she's ready to respawn again
// 0 = Disabled, 1 = Enabled (default)
// set scr_player_forcerespawn "1"

// Controls if the Quick Actions (pressing the use key for different options) should be enabled or not. 
// 0 = Disabled (default), 1 = Enabled
// set scr_quickactions_enable "0"

// Fall height from which the player starts taking damage (default is 128 for normal games and 256 for Oldschool)
set scr_fallDamageMinHeight "130" 

// Maximum fall height allowed (default is 300 for normal games and 512 for Oldschool)
set scr_fallDamageMaxHeight "320" 

// Controls the jump height for the players
// Allowed values: 0-1000 (default is 39)
// set scr_jump_height "39"

// Slows the player in mid-air when jumping
// 0 = Disabled, 1 = Enabled (default)
// set scr_jump_slowdown_enable "1"

// Dogtags shows the name of the killed player when you are near him crouching or proning
// Dog tags should only be enabled in gametype where players don't respawn like S&D, ASS, etc.
// 0 = Disabled (default), 1 = Enabled
 set scr_dogtags_enable "1"

// Controls whether bodies should be removed from the map 
// 0 = Disabled (default), 1 = Enabled (no effect), 2 = Enabled (small explosion effect)
set scr_bodyremoval_enable "2"

// Time before removing a body in seconds. 
// Allowed values: 5-300 (default is 20).
set scr_bodyremoval_time "40"

// Controls bullet penetration through materials
// 0 = Disabled, 1 = Enabled (default)
 set scr_bullet_penetration_enabled "1"


//******************************************************************************
// SPAWN PROTECTION
//******************************************************************************
// Enable spawn protection
// 0 = Disabled (default), 1 = Enabled
set scr_enable_spawn_protection "1"

// Control whether the player will remain invible during the spawn protection
// Weapons will be disable while the player is invisible
// 0 = Disabled (default), 1 = Enabled
// set scr_spawn_protection_invisible "0"

// Amount of seconds to protect a player after spawn
// Allowed values: 0.5-60 (default is 4 seconds)
 set scr_spawn_protection_time "3"

// Show a shield icon to the attacker when shooting a spawn protected player
// 0 = Disabled, 1 = Enabled (default)
 set scr_spawn_protection_hiticon "1"

// Max distance a player can travel while spawn protected
// 0 = Disabled (default), 1-5000 = Maximum distance
set scr_spawn_protection_maxdistance "0"

// Punish players for shooting spawn protected players (players will be shock and their weapons will be disabled)
// 0 = Disabled (default), > 0-15 = Time the player will punished for
// set scr_spawn_protection_punishment_time "0"


//******************************************************************************
// ANTI BUNNY-HOPPING AND ANTI DOLPHIN-DIVE OPTIONS
//******************************************************************************
// Controls the type of anti bunny-hopping that should be enabled
// 0 = Disabled (default)
// 1 = The player's weapon will lower every time the player jumps.
// 2 = The player's weapon will lower if the player performs a second jump within
//     one second of the last jump.
// 3 = The player's aim will shift instead of the weapons being disabled.
// 4 = The player's aim will shift if the player performs a second jump within one
//     second of the last jump. 
set scr_enable_anti_bunny_hopping "0"

// This variable controls if the player's view should shift when going prone and firing the weapon. 
// 0 = Disabled (default), 1 = Enabled
// set scr_enable_anti_dolphin_dive "0"


//******************************************************************************
// ANTI CAMPING OPTIONS
//******************************************************************************
// Controls if anti-camping should be enabled
// 0 = Disabled (default), 1 = Enabled (applies to everyone), 2 = Enabled (doesn't apply to snipers)
set scr_anti_camping_enable "2"

// Controls what kind of cue should be shown to the player to indicate camping 
// 0 = Show only icon, 1 = Show only message, 2 = Show both
 set scr_anti_camping_show "2"

// Custom message to display to the player when camping. By default a localized string
// will be shown to the player when scr_anti_camping_show is set to 1 or 2.
 set scr_anti_camping_message "Promeni poziciju ^1Vojnice^7!!!"

// Distance in inches a player needs to move to not be considered camping.
// Allowed values: 50-500 = Distance in inches (default is 100)
 set scr_anti_camping_distance "200"

// Time the player has to move the distance set in scr_anti_camping_distance
// Allowed values: 30-300 = Seconds (default is 60)
 set scr_anti_camping_time "30"


//******************************************************************************
// DAMAGE EFFECTS OPTIONS
//******************************************************************************
// Controls if the player should drop the weapon when he/she takes damage
// 0 = Disabled (default)
// 1 = Player will drop the weapon when hit on his/her hands
// 2 = Player will drop the weapon when hit on his/her hands, or his/her lower arm.
// 3 = Player will drop the weapon when hit on his/her hands, his/her lower arm, or his/her upper arm.
// set scr_de_dropweapon_on_arm_hit "0"

// Chance a player will drop the weapon when hit on the specific place
// 0-100 = Chance of dropping the weapon (default is 50)
// set scr_de_dropweapon_chance "50"

// Controls whether a player will fall to the ground when hit on lower leg
// 0 = Disabled (default), 1 = Enabled (no speed reduction), 2 = Enabled (also speed reduction)
// set scr_de_falldown_on_leg_hit "0"

// Chance a player will fall to the ground when hit on his/her legs
// 0-100 = Chance of falling to the ground (default is 50)
// set scr_de_falldown_chance "50"

// Controls whether the player's view should shift when hit
// 0 = Disabled (default), 1-50 = Enabled (amount of damage to trigger a shift view)
// set scr_de_shiftview_on_damage "0"

// Controls whether the player will break his ankle on a fall causing a 75% lost of the speed
// 0 = Disabled (default), 1-75 = Enabled (amount of damage to trigger the break of the ankle)
// set scr_de_break_ankle_on_fall "0"

// Controls whether the player will lose a 50% of speed when hit on the upper leg
// 0 = Disabled (default), 1-75 = Enabled (amount of damage to trigger the break of the ankle)
// set scr_de_slowdown_on_leg_hit "0"

//******************************************************************************
// CUSTOMIZE-A-PLAYER OPTIONS
//******************************************************************************
// Enables the customize-a-player interface
// 0 = disabled (default), 1 = enabled
 set scr_cap_enable "0"

// Sets the amount of time (in seconds) a player has to access the cap after spawning
// 5.0 = default, 1.0 = min, 15.0 = max
 //set scr_cap_time "5.0"

// Sets the amount of time (in seconds) a player has when using the CAP interface
// 15.0 = default, 5.0 = min, 30.0 = max
 //set scr_cap_time_activated "15.0"

// If enabled, player will only be able to edit the characters appearance on their first spawn.
// The CAP will not be available after the first spawn of a map.
// 0 = disabled (default), 1 = enabled
// set scr_cap_firstspawn "0"

