Build 568 nightly Wed Jun 18 2008 04:48:38PM
logfile opened on Fri Jul 27 18:29:21 2012

masterPort is cheat protected.
      dvar set masterServerName cod4master.activision.com
masterServerName is cheat protected.
      dvar set scr_dm_playerrespawndelay 0
      dvar set scr_dm_roundlimit 1
      dvar set scr_dm_scorelimit 0
      dvar set scr_dm_timelimit 10
      dvar set scr_game_spectatetype 1
      dvar set scr_player_maxhealth 100
      dvar set scr_player_sprinttime 4
      dvar set scr_player_suicidespawndelay 0
      dvar set scr_sd_bombtimer 45
      dvar set scr_sd_multibomb 0
      dvar set scr_sd_playerrespawndelay 0
      dvar set scr_sd_roundlimit 16
      dvar set scr_sd_roundswitch 8
      dvar set scr_sd_scorelimit 0
      dvar set scr_sd_timelimit 1.75
      dvar set scr_sd_waverespawndelay 0
      dvar set scr_team_respawntime 0
      dvar set scr_war_numlives 0
      dvar set scr_war_playerrespawndelay 0
      dvar set scr_war_roundlimit 1
      dvar set scr_war_scorelimit 0
      dvar set scr_war_timelimit 15
      dvar set sensitivity 5
      dvar set sv_cheats 1
sv_cheats is write protected.
      dvar set sv_maxclients 24
      dvar set sv_running 0
sv_running is read only.
      dvar set sys_lockThreads none
      dvar set sys_smp_allowed 1
sys_smp_allowed is write protected.
      dvar set timescale 1
timescale is cheat protected.
      dvar set ui_borderLowLightScale 0.35
      dvar set ui_gametype 0
      dvar set ui_hud_hardcore 1
      dvar set ui_hud_obituaries 1
      dvar set ui_hud_showobjicons 1
      dvar set ui_mousePitch 0
      dvar set ui_playerProfileAlreadyChosen 1
      dvar set useFastFile 1
useFastFile is write protected.
      dvar set waypointIconHeight 1.18
      dvar set waypointIconWidth 1.19
      dvar set waypointOffscreenPointerDistance 0.001
      dvar set wideScreen 0
wideScreen is read only.
Hiding channel: error
Hiding channel: gamenotify
Hiding channel: boldgame
Hiding channel: subtitle
Hiding channel: obituary
Hiding channel: logfile_only
Hiding channel: console_only
Hiding channel: gfx
Hiding channel: sound
Hiding channel: files
Hiding channel: devgui
Hiding channel: profile
Hiding channel: ui
Hiding channel: client
Hiding channel: server
Hiding channel: system
Hiding channel: playerweap
Hiding channel: ai
Hiding channel: anim
Hiding channel: physics
Hiding channel: fx
Hiding channel: leaderboards
Hiding channel: parserscript
Hiding channel: script
No channels added or hidden
Adding channel: error
Adding channel: gamenotify
Adding channel: boldgame
Adding channel: subtitle
Adding channel: obituary
Adding channel: logfile_only
Adding channel: console_only
Adding channel: gfx
Adding channel: sound
Adding channel: files
Adding channel: devgui
Adding channel: profile
Adding channel: ui
Adding channel: client
Adding channel: server
Adding channel: system
Adding channel: playerweap
Adding channel: ai
Adding channel: anim
Adding channel: physics
Adding channel: fx
Adding channel: leaderboards
Adding channel: parserscript
Adding channel: script
      dvar set fs_game mods/mattzoR
fs_game is write protected.
      dvar set cl_freezedemo 0
      dvar set timescale 1
timescale is cheat protected.
      dvar set version CoD4 MP 1.7 build 568 nightly Wed Jun 18 2008 04:48:38PM win-x86
CPU vendor is "AuthenticAMD"
CPU name is "AMD Phenom(tm) II X4 945 Processor"
4 logical CPUs reported
4 physical CPUs detected
Measured CPU speed is 3.41 GHz
Total CPU performance is estimated as 12.70 GHz
System memory is 1024 MB (capped at 1 GB)
Video card is "ATI Radeon HD 5700 Series"
Streaming SIMD Extensions (SSE) supported

      dvar set in_mouse 1
      dvar set g_gametype sd
      dvar set ui_maxclients 32
      dvar set sv_maxclients 24
      dvar set clientSideEffects 1
Winsock Initialized
      dvar set net_noudp 0
      dvar set net_noipx 0
      dvar set net_socksEnabled 0
      dvar set net_socksServer 
      dvar set net_socksPort 1080
      dvar set net_socksUsername 
      dvar set net_socksPassword 
      dvar set net_noudp 0
      dvar set net_noipx 0
      dvar set net_socksEnabled 0
      dvar set net_socksServer 
      dvar set net_socksPort 1080
      dvar set net_socksUsername 
      dvar set net_socksPassword 
      dvar set net_ip localhost
      dvar set net_port 28961
Opening IP socket: localhost:28961
      dvar set net_port 28961
Hostname: Matteo-PC
IP: 192.168.1.252
      dvar set net_port 28961
      dvar set onlinegame 1
      dvar set onlinegame 1
----- Initializing Renderer ----
      dvar set cl_paused 0
      dvar set cg_drawGun 1
      dvar set cg_fovScale 1
      dvar set cg_fovMin 10
      dvar set cg_draw2D 1
      dvar set cg_drawHealth 0
      dvar set cg_drawMaterial Off
      dvar set cg_drawCrosshair 1
      dvar set cg_drawCrosshairNames 1
      dvar set cg_drawShellshock 1
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_hudGrenadeIconMaxRangeFlash 500
      dvar set cg_crosshairAlpha 1
      dvar set cg_crosshairAlphaMin 0.5
      dvar set cg_crosshairDynamic 0
      dvar set cg_crosshairEnemyColor 1
      dvar set cg_gun_x 0
      dvar set cg_gun_y 0
      dvar set cg_gun_z 0
      dvar set cg_gun_move_f 0
      dvar set cg_gun_move_r 0
      dvar set cg_gun_move_u 0
      dvar set cg_gun_ofs_f 0
      dvar set cg_gun_ofs_r 0
      dvar set cg_gun_ofs_u 0
      dvar set cg_gun_move_rate 0
      dvar set cg_gun_move_minspeed 0
      dvar set cg_centertime 5
      dvar set cg_debugevents 0
      dvar set cg_footsteps 1
      dvar set cg_firstPersonTracerChance 0.5
      dvar set cg_laserForceOn 0
      dvar set cg_laserRange 1500
      dvar set cg_laserRangePlayer 1500
      dvar set cg_laserRadius 0.8
      dvar set cg_laserLightBodyTweak 15
      dvar set cg_laserLightRadius 3
      dvar set cg_laserLightBeginOffset 13
      dvar set cg_laserLightEndOffset -3
      dvar set cg_laserEndOffset 0.5
      dvar set cg_laserFlarePct 0.2
      dvar set cg_tracerchance 0.2
      dvar set cg_tracerwidth 4
      dvar set cg_tracerSpeed 7500
      dvar set cg_tracerlength 160
      dvar set cg_tracerScale 1
      dvar set cg_tracerScaleMinDist 5000
      dvar set cg_tracerScaleDistRange 25000
      dvar set cg_tracerScrewDist 100
      dvar set cg_tracerScrewRadius 0.5
      dvar set cg_thirdPersonRange 120
      dvar set cg_thirdPersonAngle 0
      dvar set cg_thirdPerson 0
      dvar set cg_debug_overlay_viewport 0
      dvar set cg_dumpAnims -1
      dvar set cg_overheadNamesMaxDist 10000
      dvar set cg_overheadNamesNearDist 256
      dvar set cg_overheadNamesFarDist 1024
      dvar set cg_overheadNamesFarScale 0.6
      dvar set cg_overheadNamesSize 0.5
      dvar set cg_overheadIconSize 0.7
      dvar set cg_overheadRankSize 0.5
      dvar set cg_overheadNamesGlow 0 0 0 1
      dvar set cg_overheadNamesFont 2
      dvar set cg_drawFriendlyNames 1
      dvar set cg_enemyNameFadeIn 250
      dvar set cg_friendlyNameFadeIn 0
      dvar set cg_enemyNameFadeOut 250
      dvar set cg_friendlyNameFadeOut 1500
      dvar set cg_drawThroughWalls 0
      dvar set cg_heliKillCamDist 1000
      dvar set cg_heliKillCamFov 15
      dvar set cg_heliKillCamZDist 50
      dvar set cg_heliKillCamNearBlur 4
      dvar set cg_heliKillCamFarBlur 2
      dvar set cg_heliKillCamFarBlurStart 100
      dvar set cg_heliKillCamFarBlurDist 300
      dvar set cg_heliKillCamNearBlurStart 0
      dvar set cg_heliKillCamNearBlurEnd 100
      dvar set cg_airstrikeKillCamFov 80
      dvar set cg_airstrikeKillCamDist 200
      dvar set cg_airstrikeKillCamCloseXYDist 24
      dvar set cg_airstrikeKillCamCloseZDist 24
      dvar set cg_airstrikeKillCamNearBlur 4
      dvar set cg_airstrikeKillCamFarBlur 2
      dvar set cg_airstrikeKillCamFarBlurStart 100
      dvar set cg_airstrikeKillCamFarBlurDist 300
      dvar set cg_airstrikeKillCamNearBlurStart 0
      dvar set cg_airstrikeKillCamNearBlurEnd 100
      dvar set dynEnt_bulletForce 1000
      dvar set dynEnt_explodeForce 12500
      dvar set dynEnt_explodeUpbias 0.5
      dvar set dynEnt_explodeSpinScale 3
      dvar set dynEnt_explodeMinForce 40
      dvar set dynEnt_explodeMaxEnts 20
      dvar set dynEntPieces_velocity 0 0 0
      dvar set dynEntPieces_angularVelocity 0 0 0
      dvar set dynEntPieces_impactForce 1000
      dvar set compassMaxRange 2500
      dvar set compassSoundPingFadeTime 2
      dvar set compassClampIcons 1
      dvar set compassRadarPingFadeTime 4
      dvar set compassRadarUpdateTime 4
      dvar set compassRadarLineThickness 0.4
      dvar set compassEnemyFootstepMaxRange 500
      dvar set compassEnemyFootstepMaxZ 100
      dvar set compassEnemyFootstepMinSpeed 140
      dvar set compassEnemyFootstepEnabled 0
      dvar set cg_hudMapRadarLineThickness 0.15
      dvar set hudElemPausedBrightness 0.4
      dvar set waypointPlayerOffsetProne 30
      dvar set waypointPlayerOffsetCrouch 56
      dvar set waypointPlayerOffsetStand 74
      dvar set clientSideEffects 1
      dvar set g_compassShowEnemies 0
      dvar set bg_viewKickScale 0.2
      dvar set bg_viewKickMax 90
      dvar set bg_viewKickMin 5
      dvar set bg_viewKickRandom 0.4
      dvar set player_view_pitch_up 85
      dvar set player_view_pitch_down 85
      dvar set player_lean_shift_left 5
      dvar set player_lean_shift_right 9
      dvar set player_lean_shift_crouch_left 4
      dvar set player_lean_shift_crouch_right 15
      dvar set player_lean_rotate_left 0.8
      dvar set player_lean_rotate_right 0.4
      dvar set player_lean_rotate_crouch_left 0.8
      dvar set player_lean_rotate_crouch_right 0.3
      dvar set bg_ladder_yawcap 100
      dvar set bg_prone_yawcap 85
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_fallDamageMinHeight 128
      dvar set bg_fallDamageMaxHeight 300
      dvar set inertiaMax 50
      dvar set inertiaDebug 0
      dvar set inertiaAngle 0
      dvar set friction 5.5
      dvar set stopspeed 100
      dvar set bg_swingSpeed 0.2
      dvar set bg_legYawTolerance 20
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobMax 8
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set player_breath_hold_time 4.5
      dvar set player_breath_gasp_time 1
      dvar set player_breath_fire_delay 0
      dvar set player_breath_gasp_scale 4.5
      dvar set player_breath_hold_lerp 1
      dvar set player_breath_gasp_lerp 6
      dvar set player_breath_snd_lerp 2
      dvar set player_breath_snd_delay 1
      dvar set player_scopeExitOnDamage 0
      dvar set player_adsExitDelay 0
      dvar set player_move_factor_on_torso 0
      dvar set player_debugHealth 0
      dvar set player_sustainAmmo 0
      dvar set player_moveThreshhold 10
      dvar set player_footstepsThreshhold 0
      dvar set player_strafeSpeedScale 0.8
      dvar set player_backSpeedScale 0.7
      dvar set player_strafeAnimCosAngle 0.5
      dvar set player_spectateSpeedScale 1
      dvar set player_sprintSpeedScale 1.5
      dvar set player_sprintTime 4
      dvar set player_sprintMinTime 1
      dvar set player_sprintRechargePause 0
      dvar set player_sprintStrafeSpeedScale 0.667
      dvar set player_sprintCameraBob 0.5
      dvar set player_turnAnims 0
      dvar set player_dmgtimer_timePerPoint 100
      dvar set player_dmgtimer_maxTime 750
      dvar set player_dmgtimer_minScale 0
      dvar set player_dmgtimer_stumbleTime 500
      dvar set player_dmgtimer_flinchTime 500
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set player_meleeRange 64
      dvar set player_meleeWidth 10
      dvar set player_meleeHeight 10
      dvar set player_meleeChargeFriction 1200
      dvar set player_burstFireCooldown 0.2
      dvar set bullet_penetrationMinFxDist 30
      dvar set jump_height 39
      dvar set jump_stepSize 18
      dvar set jump_slowdownEnable 1
      dvar set jump_ladderPushVel 128
      dvar set jump_spreadAdd 64
      dvar set mantle_enable 1
      dvar set mantle_debug 0
      dvar set mantle_check_range 20
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_angle 60
      dvar set mantle_view_yawcap 60
      dvar set perk_weapSpreadMultiplier 0.65
      dvar set perk_weapReloadMultiplier 0.5
      dvar set perk_weapRateMultiplier 0.75
      dvar set perk_extraBreath 5
      dvar set perk_bulletPenetrationMultiplier 2
      dvar set perk_grenadeDeath frag_grenade_short_mp
      dvar set perk_parabolicRadius 400
      dvar set perk_parabolicAngle 180
      dvar set perk_parabolicIcon specialty_parabolic
      dvar set perk_sprintMultiplier 2
      dvar set ragdoll_debug 0
      dvar set ragdoll_fps 20
      dvar set ragdoll_max_life 4500
      dvar set ragdoll_explode_force 18000
      dvar set ragdoll_explode_upbias 0.8
      dvar set ragdoll_bullet_force 500
      dvar set ragdoll_bullet_upbias 0.5
      dvar set ragdoll_baselerp_time 1000
      dvar set ragdoll_jointlerp_time 3000
      dvar set ragdoll_rotvel_scale 1
      dvar set ragdoll_jitter_scale 1
      dvar set ragdoll_self_collision_scale 1.2
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
      dvar set fs_game mods/mattzoR
fs_game is write protected.
      dvar set cl_freezeDemo 0
      dvar set timescale 1
timescale is cheat protected.
      dvar set snd_khz 44
      dvar set snd_outputConfiguration 5.1 speakers
Attempting 44 kHz 16 bit [5.1 speakers] sound
----- R_Init -----
      dvar set r_fullscreen 0
      dvar set r_ignorehwgamma 0
      dvar set r_texFilterDisable 0
      dvar set r_texFilterMipBias 0
      dvar set r_fullbright 0
      dvar set r_debugShader none
      dvar set r_znear 4
      dvar set r_znear_depthhack 0.1
      dvar set r_zfar 0
      dvar set r_fog 1
      dvar set r_picmip_water 0
      dvar set r_lightMap Unchanged
      dvar set r_colorMap Unchanged
      dvar set r_normalMap Unchanged
      dvar set r_specularMap Unchanged
      dvar set r_specularColorScale 1
      dvar set r_diffuseColorScale 1
      dvar set r_useLayeredMaterials 0
      dvar set r_loadForRenderer 1
      dvar set r_resampleScene 1
      dvar set r_showPixelCost off
      dvar set r_vc_makelog 0
      dvar set r_showLightGrid 0
      dvar set r_showMissingLightGrid 0
      dvar set r_lightTweakSunLight 1
      dvar set r_lightTweakSunColor 0 1 0 1
      dvar set r_lightTweakSunDirection 0 0 0
      dvar set r_norefresh 0
      dvar set r_scaleViewport 1
      dvar set r_aaSamples 16
      dvar set r_vsync 0
      dvar set r_spotLightFovInnerFraction 0.7
      dvar set r_spotLightStartRadius 36
      dvar set r_spotLightEndRadius 196
      dvar set r_spotLightShadows 1
      dvar set r_spotLightSModelShadows 1
      dvar set r_spotLightEntityShadows 1
      dvar set r_spotLightBrightness 14
      dvar set r_lockPvs 0
      dvar set r_skipPvs 0
      dvar set r_singleCell 0
      dvar set r_portalWalkLimit 0
      dvar set r_portalMinRecurseDepth 2
      dvar set r_showPortals 0
      dvar set r_showFbColorDebug None
      dvar set r_showFloatZDebug 0
      dvar set r_floatz 1
      dvar set r_highLodDist -1
      dvar set r_mediumLodDist -1
      dvar set r_lowLodDist -1
      dvar set r_lowestLodDist -1
      dvar set r_forceLod none
      dvar set r_modelVertColor 1
      dvar set r_modelVertColor 1
      dvar set sc_blur 2
      dvar set sc_count 24
      dvar set sc_debugCasterCount 24
      dvar set sc_debugReceiverCount 24
      dvar set sc_showOverlay 0
      dvar set sc_showDebug 0
      dvar set sc_wantCount 12
      dvar set sc_wantCountMargin 1
      dvar set sc_fadeRange 0.25
      dvar set sc_shadowInRate 2
      dvar set sc_shadowOutRate 5
      dvar set sc_length 400
      dvar set sc_offscreenCasterLodBias 0
      dvar set sc_offscreenCasterLodScale 20
      dvar set sm_sunEnable 1
      dvar set sm_spotEnable 1
      dvar set sm_sunSampleSizeNear 0.25
      dvar set sm_sunShadowCenter 0 0 0
      dvar set sm_sunShadowScale 1
      dvar set sm_strictCull 1
      dvar set sm_fastSunShadow 1
      dvar set sm_qualitySpotShadow 1
      dvar set r_blur 0
      dvar set r_glow 1
      dvar set r_glowUseTweaks 0
      dvar set r_glowTweakEnable 0
      dvar set r_glowTweakRadius0 5
      dvar set r_glowTweakBloomIntensity0 1
      dvar set r_glowTweakBloomCutoff 0.5
      dvar set r_glowTweakBloomDesaturation 0
      dvar set r_filmUseTweaks 0
      dvar set r_contrast 1
      dvar set r_brightness 0
      dvar set r_desaturation 1
      dvar set r_dof_tweak 0
      dvar set r_dof_nearBlur 6
      dvar set r_dof_farBlur 1.8
      dvar set r_dof_viewModelStart 2
      dvar set r_dof_viewModelEnd 8
      dvar set r_dof_nearStart 10
      dvar set r_dof_nearEnd 60
      dvar set r_dof_farStart 1000
      dvar set r_dof_farEnd 7000
      dvar set r_dof_bias 0.5
      dvar set r_sun_from_dvars 0
      dvar set r_monitor 0
      dvar set r_rendererPreference Shader model 3.0
      dvar set r_aspectRatio auto
      dvar set r_customMode 
      dvar set r_altModelLightingUpdate 0
      dvar set r_preloadShaders 0
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because r_rendererPreference is set to Shader model 3.0.
      dvar set r_rendererInUse Shader model 3.0
      dvar set r_mode 1280x1024
      dvar set r_displayRefresh 75 Hz
Attempting 1280 x 1024 window at (203, 0)
Game window successfully created.
Using 8x anti-aliasing
Creating Direct3D device...
Loading fastfile code_post_gfx_mp
Loading fastfile localized_code_post_gfx_mp
Loading fastfile mod
Loaded zone 'code_post_gfx_mp'
Loaded zone 'localized_code_post_gfx_mp'
Loaded zone 'mod'
Loading fastfile ui_mp
Loading fastfile common_mp
Loading fastfile localized_common_mp
      dvar set wideScreen 0
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 1024 MB of video memory and 2730 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Texture detail is set automatically.
      dvar set r_picmip 0
      dvar set r_picmip_bump 0
      dvar set r_picmip_spec 0
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Com_TouchMemory: 0 msec. Using sum: 0
      dvar set vid_xpos 203
      dvar set vid_ypos 0

------- sound system initialization -------
      dvar set snd_slaveFadeTime 500
      dvar set snd_enable2D 1
      dvar set snd_enable3D 1
      dvar set snd_enableStream 1
      dvar set snd_enableReverb 1
      dvar set snd_draw3D Off
      dvar set snd_levelFadeTime 250
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
------- sound system successfully initialized -------
end $init 841 ms
--- Common Initialization Complete ---
=============================== DVAR DUMP ========================================
      _healthOverlay_regenPauseTime "0"
      aa_ads_damage_dealt "0"
      aa_deaths "0"
      aa_enemy_damage_taken "552"
      aa_enemy_deaths "2"
      aa_player_damage_dealt "0"
      aa_player_damage_taken "0"
      aa_player_kills "0"
      aa_time_tracking "33.6"
      aa_zoneaa_main_bog_a "on"
      actionSlotsHide "0"
      activeAction ""
      ai_accuracyDistScale "1"
      ai_badPathSpam "0"
      ai_bathpath "0"
      ai_corpseCount "10"
      ai_count "32"
      ai_coverScore_coverType "2"
      ai_coverScore_distance "16"
      ai_coverScore_engagement "4"
      ai_coverScore_nodeAngle "4"
      ai_coverScore_playerLos "8"
      ai_coverScore_priority "8"
      ai_coverScore_targetDir "4"
      ai_coverScore_visibility "8"
      ai_debugAccuracy "0"
      ai_debugAnimDeltas "0"
      ai_debugClaimedNodes "0"
      ai_debugCoverEntityNum "-6969"
      ai_debugCoverSelection "0"
      ai_debugEntIndex "-1"
      ai_debugFindPath "0"
      ai_debugFindPathDirect "0"
      ai_debugFindPathLock "0"
      ai_debugFindPathWidth "0"
      ai_debugGrenadeFailSafe "0"
      ai_debugGrenadeHintArc "150"
      ai_debugMayMove "0"
      ai_debugMeleeAttackSpots "0"
      ai_debugPlayerLOS "0"
      ai_debugThreat "0"
      ai_debugThreatSelection "0"
      ai_disableSpawn "0"
      ai_enableBadPlaces "1"
      ai_eventDistBadPlace "256"
      ai_eventDistBullet "96"
      ai_eventDistDeath "1024"
      ai_eventDistExplosion "1024"
      ai_eventDistFootstep "512"
      ai_eventDistFootstepLite "256"
      ai_eventDistGrenadePing "512"
      ai_eventDistGunShot "2048"
      ai_eventDistNewEnemy "1024"
      ai_eventDistPain "512"
      ai_eventDistProjImpact "512"
      ai_eventDistProjPing "128"
      ai_eventDistSilencedShot "128"
      ai_foliageSeeThroughDist "128"
      ai_friendlyFireBlockDuration "2000"
      ai_friendlySuppression "1"
      ai_friendlySuppressionDist "128"
      ai_maxAttackerCount "2"
      ai_meleeHeight "10"
      ai_meleeRange "64"
      ai_meleeWidth "20"
      ai_moveOrientMode "invalid"
      ai_nocriticalsections "1"
      ai_noDodge "0"
      ai_noPathToEnemyGiveupTime "6000"
      ai_nosight "1"
      ai_pathMomentum "0.78"
      ai_pathNegotiationOverlapCost "300"
      ai_playerADS_LOSRange "150"
      ai_playerADSTargetTime "10000"
      ai_playerFarAccuracy "0.1"
      ai_playerFarDamage "30"
      ai_playerFarRange "2000"
      ai_playerLOSHalfWidth "15"
      ai_playerLOSMinTime "1500"
      ai_playerLOSRange "150"
      ai_playerNearAccuracy "0"
      ai_playerNearDamage "200"
      ai_playerNearRange "800"
      ai_showBadPlaces "0"
      ai_ShowCanshootChecks "0"
      ai_showClaimedNode "0"
      ai_showDodge "0"
      ai_ShowFailedPaths "100"
      ai_showFriendlyChains "0"
      ai_showNearestNode "0"
      ai_showNodes "0"
      ai_showNodesDist "384"
      ai_showPaths "0"
      ai_showPotentialThreatDir "0"
      ai_showRegion "0"
      ai_showSuppression "-1"
      ai_showVisData "0"
      ai_showVisDataDist "1000"
      ai_showVolume "-1"
      ai_threatUpdateInterval "500"
      aim_accel_turnrate_debug "0"
      aim_accel_turnrate_enabled "1"
      aim_accel_turnrate_lerp "1200"
      aim_autoaim_debug "0"
      aim_autoaim_enabled "0"
      aim_autoaim_lerp "40"
      aim_autoaim_region_height "120"
      aim_autoaim_region_width "160"
      aim_automelee_debug "0"
      aim_automelee_enabled "0"
      aim_automelee_lerp "40"
      aim_automelee_range "0"
      aim_automelee_region_height "240"
      aim_automelee_region_width "320"
      aim_input_graph_debug "0"
      aim_input_graph_enabled "1"
      aim_input_graph_index "3"
      aim_lockon_debug "0"
      aim_lockon_deflection "0.05"
      aim_lockon_enabled "1"
      aim_lockon_region_height "90"
      aim_lockon_region_width "90"
      aim_lockon_strength "0.6"
      aim_scale_view_axis "1"
      aim_slowdown_debug "0"
      aim_slowdown_enabled "1"
      aim_slowdown_pitch_scale "0.4"
      aim_slowdown_pitch_scale_ads "0.5"
      aim_slowdown_region_height "90"
      aim_slowdown_region_width "90"
      aim_slowdown_yaw_scale "0.4"
      aim_slowdown_yaw_scale_ads "0.5"
      aim_target_sentient_radius "10"
      aim_turnrate_pitch "90"
      aim_turnrate_pitch_ads "55"
      aim_turnrate_yaw "260"
      aim_turnrate_yaw_ads "90"
      airlift_min_spec "0"
      alias "b1 say_team lol"
      ammoCounterHide "0"
      angles "0"
      animated_trees_enabled "0"
      animscriptent "-1"
      arcademode "0"
      arcademode_full "0"
      arch "winnt"
      arilift_min_spec "0"
      ass_cyc "vstr ak"
      atem "vstr atem2"
      atem1 "-holdbreath; atem vstr atem2"
      atem2 "+holdbreath; atem vstr atem1"
      att_cyc "vstr dot"
      authPort "20800"
      authServerName "cod4master.activision.com"
      autodifficulty_frac "25"
      autodifficulty_original_setting "0"
      autodifficulty_playerDeathTimer "0"
      b_altHud "1"
      b_altHudFlags "6"
      b_anticheat "1"
      b_antilag "1"
      b_antiwarp "1"
      b_backupcvars "1"
      b_bannerlocation "128"
      b_banners "0"
      b_bannertime "0"
      b_brokenlogtimestamps "0"
      b_campaignFile ""
      b_chargetransfer "1"
      b_chatAlpha "0.33"
      b_chatfags "1"
      b_chatFlags "1"
      b_chatsounds "0"
      b_cheatkicktime "-1"
      b_cheatlog ""
      b_cmdwarnings "1"
      b_cursefilter ""
      b_cursefilteraction "3"
      b_customVoiceChat "1"
      b_damagexp "0"
      b_debugfakebmodel "0"
      b_defaultbantime "300"
      b_defaultskills ""
      b_demo_autotimescale "1"
      b_demo_autotimescaleweapons "0"
      b_demo_drawspectatormessages "1"
      b_demo_dynamitecam "0"
      b_demo_dynamitecounter "0"
      b_demo_followxDistance "50"
      b_demo_followyDistance "0"
      b_demo_followzDistance "20"
      b_demo_freecamspeed "800"
      b_demo_grenadecam "0"
      b_demo_lookat "-1"
      b_demo_mortarcam "0"
      b_demo_nametags "0"
      b_demo_nopitch "1"
      b_demo_panzercam "0"
      b_demo_pitchturnspeed "140"
      b_demo_playersprites "1"
      b_demo_pvshint "0"
      b_demo_rollspeed "140"
      b_demo_teamonlymissilecam "0"
      b_demo_yawturnspeed "150"
      b_demorecord_statusline "470"
      b_descriptiveTextscale "0.8"
      b_distancefalloff "1"
      b_drawclock "1"
      b_drawPromotions "1"
      b_drawranks "1"
      b_drawRewards "1"
      b_drawspectatoralpha "1.0"
      b_drawspectatorteamflags "1"
      b_drawspeed "0"
      b_emptyscript ""
      b_ettv_flags "3"
      b_fireteamAlpha "1.0"
      b_fireteamLatchedClass "0"
      b_fixedphysics "1"
      b_fixedphysicsfps "125"
      b_floodMaxCommands "6"
      b_flushItems "0"
      b_goatsound "1"
      b_headshot "0"
      b_helmetprotection "1"
      b_hitsounds "1"
      b_hudYoffset "10.0"
      b_instagibDamage "400"
      b_intermissiontime "60"
      b_intreadypercent "75"
      b_lagometer "0"
      b_lagometerAlpha "1.0"
      b_levels_battlesense ""
      b_levels_covertops ""
      b_levels_engineer ""
      b_levels_fieldops ""
      b_levels_lightweapons ""
      b_levels_medic ""
      b_levels_soldier ""
      b_locationJustify "0"
      b_locationMaxChars "25"
      b_locationMode "0"
      b_logbanners "1"
      b_logrealtimestamps "1"
      b_mapconfigdirectory ""
      b_mapscriptdirectory ""
      b_mapzoom "2.708854"
      b_match_warmupjoin "0"
      b_maxmortarpitch "0"
      b_moverscale "1.0"
      b_multiview "1"
      b_muzzleflash "0"
      b_noactivatelean "0"
      b_noskillupgrades "0"
      b_noTapoutWarning "0"
      b_numPopups "-1"
      b_optimizePrediction "1"
      b_panzerhack "1"
      b_popupFadeTime "2500"
      b_popupStayTime "2000"
      b_popupTime "1000"
      b_predefineddemokeys "1"
      b_privatemessages "2"
      b_pronedelay "0"
      b_realHead "0"
      b_riflegrenades "1"
      b_semiAdminLevels "0"
      b_shoutcastpassword ""
      b_shove "80"
      b_shove_noz "1"
      b_shovesounds "1"
      b_showClientCmds "0"
      b_shrug "0"
      b_simpleItems "0"
      b_smallPopups "1"
      b_spectatorNames "1"
      b_speedinterval "200"
      b_speedunit "0"
      b_statsaver "1"
      b_stickycharge "1"
      b_sv_hitsounds "1"
      b_textcolorfilter ""
      b_tjg_ghostfx "2"
      b_tjl_color "blue"
      b_tjl_draw "1"
      b_tjl_showmaxspeed "0"
      b_tjl_stepsize "0.5"
      b_tjl_stoponnomove "1"
      b_tracers "1"
      b_votetextscale "0.8"
      b_watermark ""
      b_watermarkAlpha "1"
      b_watermarkFadeAfter "0"
      b_watermarkFadeTime "0"
      b_weapaltReloads "1"
      b_wolfrof "0"
      b_xpstopwatch "0"
      bb1 "1 ; set bias_scale vstr bb2"
      bb2 "16 ; set bias_scale vstr bb1"
      bcmp_incoming_grenade_probability "50"
      bcmp_kill_inform_probability "50"
      bcmp_killstreak_incoming_probability "50"
      bcmp_perk_call_probability "50"
      bcmp_sniper_kill_probability "25"
      bcmp_toss_grenade_probability "50"
      bcmp_weapon_delay "2000"
      bcmp_weapon_fire_probability "90"
      bcs_enable "on"
      bcs_filterInform "off"
      bcs_filterOrder "off"
      bcs_filterReaction "off"
      bcs_filterResponse "off"
      bcs_filterThreat "off"
      bcs_threatLimitInLocation "on"
      bcs_threatLimitInPlayerFOV "on"
      bcs_threatLimitSpeakerDist "512"
      bcs_threatLimitTargetingPlayer "off"
      bcs_threatLimitTargettedBySelf "off"
      bcs_threatLimitThreatDist "2048"
      bcs_threatPlayerRelative "off"
      bess "vstr bess2"
      bess1 "bind mouse1 +melee; bess vstr bess2"
      bess2 "bind mouse1 +attack; bess vstr bess1"
      bettyDetonateRadius "150"
      bettyTimeBeforeDetonate "0.45"
      bettyUpVelocity "296"
      bg_aimSpreadMoveSpeedThr "11"
      bg_aimSpreadMoveSpeedThreshold "11"
      bg_bobAmplitudeDucked "0.0075 0.0075"
      bg_bobAmplitudeProne "0.02 0.005"
      bg_bobAmplitudeSprinting "0.02 0.014"
      bg_bobAmplitudeStanding "0.007 0.007"
      bg_bobMax "8"
      bg_debugWeaponAnim "0"
      bg_debugWeaponState "0"
      bg_duck2prone_time "400"
      bg_fallDamageMaxHeight "300"
      bg_fallDamageMinHeight "128"
      bg_foliagesnd_fastinterv "500"
      bg_foliagesnd_fastinterval "500"
      bg_foliagesnd_maxspeed "180"
      bg_foliagesnd_minspeed "40"
      bg_foliagesnd_resetinterv "500"
      bg_foliagesnd_resetinterval "500"
      bg_foliagesnd_slowinterv "1500"
      bg_foliagesnd_slowinterval "1500"
      bg_ladder_yawcap "100"
      bg_legYawTolerance "20"
      bg_maxGrenadeIndicatorSpeed "20"
      bg_physicsFix "1"
      bg_prone2duck_time "400"
      bg_prone_softyawedge "1"
      bg_prone_yawcap "85"
      bg_shock_lookControl "1"
      bg_shock_lookControl_fadeTime "2"
      bg_shock_lookControl_maxpitchspeed "90"
      bg_shock_lookControl_maxyawspeed "90"
      bg_shock_lookControl_mousesensitivityscale "0.5"
      bg_shock_movement "1"
      bg_shock_screenBlurBlendFadeTime "1"
      bg_shock_screenBlurBlendTime "0.4"
      bg_shock_screenFlashShotFadeTime "1"
      bg_shock_screenFlashWhiteFadeTime "1"
      bg_shock_screenType "blurred"
      bg_shock_sound "1"
      bg_shock_soundDryLevel "1"
      bg_shock_soundEnd "shellshock_end"
      bg_shock_soundEndAbort "shellshock_end_abort"
      bg_shock_soundFadeInTime "0.25"
      bg_shock_soundFadeOutTime "2.5"
      bg_shock_soundLoop "shellshock_loop"
      bg_shock_soundLoopEndDelay "-3"
      bg_shock_soundLoopFadeTime "1.5"
      bg_shock_soundLoopSilent "shellshock_loop_silent"
      bg_shock_soundModEndDelay "2"
      bg_shock_soundRoomType "generic"
      bg_shock_soundWetLevel "0.5"
      bg_shock_viewKickFadeTime "3"
      bg_shock_viewKickPeriod "0.75"
      bg_shock_viewKickRadius "0.05"
      bg_shock_volume_ambient "0.5"
      bg_shock_volume_announcer "0.5"
      bg_shock_volume_auto "0.5"
      bg_shock_volume_auto2 "0.5"
      bg_shock_volume_auto2d "0.5"
      bg_shock_volume_autodog "0.5"
      bg_shock_volume_body "0.5"
      bg_shock_volume_body2d "0.5"
      bg_shock_volume_bulletimpact "0.5"
      bg_shock_volume_bulletwhizby "0.5"
      bg_shock_volume_effects1 "0.5"
      bg_shock_volume_effects2 "0.5"
      bg_shock_volume_element "0.5"
      bg_shock_volume_hurt "0.5"
      bg_shock_volume_item "0.5"
      bg_shock_volume_local "0.5"
      bg_shock_volume_local2 "0.5"
      bg_shock_volume_menu "0.5"
      bg_shock_volume_mission "0.5"
      bg_shock_volume_music "0.5"
      bg_shock_volume_musicnopause "0.5"
      bg_shock_volume_nonshock "0.5"
      bg_shock_volume_physics "0.5"
      bg_shock_volume_player1 "0.5"
      bg_shock_volume_player2 "0.5"
      bg_shock_volume_reload "0.5"
      bg_shock_volume_reload2d "0.5"
      bg_shock_volume_shellshock "0.5"
      bg_shock_volume_vehicle "0.5"
      bg_shock_volume_vehiclelimited "0.5"
      bg_shock_volume_voice "0.5"
      bg_shock_volume_weapon "0.5"
      bg_shock_volume_weapon2d "0.5"
      bg_swingSpeed "0.2"
      bg_viewheight_crouched "40"
      bg_viewheight_prone "11"
      bg_viewheight_standing "60"
      bg_viewKickMax "90"
      bg_viewKickMin "5"
      bg_viewKickRandom "0.4"
      bg_viewKickScale "0.2"
      bind "f say ^1:^7]"
      bind1 "^1(c)^7onfig by expozed"
      blind_fadeout "0"
      blood "0"
      bobpitch "0"
      bobroll "0"
      bog_b_min_spec "0"
      bot_enable "0"
      bot_nochat "1"
      bullet_penetrationEnabled "1"
      bullet_penetrationMinFxDist "30"
      c_line "vstr c_line_on"
      camera "off"
      capturelimit "0"
      cf_AmmoStatusbar "8x8"
      cf_crosshairnames "9x9"
      cf_following "8x8"
      cf_fragmsg "8x8"
      cf_Pickupstring "0x0"
      cf_scores "11x11"
      cf_statusbar "32x32"
      cf_Teamchat "8x12"
      cf_teamcrosshairhealth "9x9"
      cf_teamoverlay "9x9"
      cf_vote "10x10"
      cf_WeaponName "12x12"
      cf_WeaponSwitch "32x32"
      cf_wstats "1.2"
      cf_wstopshots "1.0"
      cf_wtopshots "1.0"
      cfg_owner "Reborn.|jay"
      cfgsize "33.597 bytes"
      cg_airstrikeKillCamCloseXYDist "24"
      cg_airstrikeKillCamCloseZDist "24"
      cg_airstrikeKillCamDist "200"
      cg_airstrikeKillCamFarBlur "2"
      cg_airstrikeKillCamFarBlurDist "300"
      cg_airstrikeKillCamFarBlurStart "100"
      cg_airstrikeKillCamFov "80"
      cg_airstrikeKillCamNearBlur "4"
      cg_airstrikeKillCamNearBlurEnd "100"
      cg_airstrikeKillCamNearBlurStart "0"
      cg_altGrenades "1"
      cg_altlightning "0"
      cg_altplasma "1"
      cg_ammoCheck "0"
      cg_animspeed "100"
      cg_antilag "1"
      cg_autoAction "2"
      cg_autodemo "0"
      cg_autoscreenshot "0"
      cg_autoswitch "0"
      cg_blood "1"
      cg_bloodLimit "0"
      cg_bloodLimitMsec "330"
      cg_bobAmplitudeDucked "0.0075"
      cg_bobAmplitudeProne "0.03"
      cg_bobAmplitudeStanding "0.007"
      cg_bobMax "0"
      cg_bobpitch "0"
      cg_bobroll "0"
      cg_bobup "0"
      cg_bobWeaponAmplitude "0.16"
      cg_bobWeaponLag "0.25"
      cg_bobWeaponMax "10"
      cg_bobWeaponRollAmplitude "1.5"
      cg_bobyaw "0"
      cg_brass "0"
      cg_brassTime "0"
      cg_cameraOrbitDelay "50"
      cg_centerPrintY "-60"
      cg_centertime "5"
      cg_chatbeep "0"
      cg_chatHeight "0"
      cg_ChatsOnly "0"
      cg_chatTime "0"
      cg_cinematicFullscreen "1"
      cg_clientLog "1"
      cg_connectionIconSize "0"
      cg_constantSizeHeadIcons "0"
      cg_copyright "^1e^7xpozed"
      cg_crosshairAlpha "1"
      cg_crosshairAlphaMin "0.5"
      cg_crosshairDynamic "0"
      cg_crosshairEneeyColor "1"
      cg_crosshairEnemyColor "1"
      cg_crosshairenemycolors "0"
      cg_crosshairFriendRGBA "0,0,1,1"
      cg_crosshairGrow "0"
      cg_crosshairHealth "1"
      cg_crosshairNoGun "gfx/reticle/hud@center_ads.tga"
      cg_crosshairPulse "1"
      cg_crosshairSize "48"
      cg_crosshairX "0"
      cg_crosshairY "0"
      cg_currentSelectedPlayer "0"
      cg_currentSelectedPlayerName ""
      cg_cursorHints "0"
      cg_Customloc "0"
      cg_damageDraw "1"
      cg_damageKick "1"
      cg_deadBodyFilter "1"
      cg_deadbodyque "0"
      cg_deathDelay "300"
      cg_debug_overlay_viewport "0"
      cg_debugevents "0"
      cg_debugInfoCornerOffset "0 0"
      cg_debugposition "0"
      cg_deferPlayers "1"
      cg_descriptiveText "0"
      cg_draw2D "1"
      cg_draw3dicons "0"
      cg_draw3discons "0"
      cg_DrawAmmoWarning "0"
      cg_drawAttacker "0"
      cg_drawBreathHint "1"
      cg_drawCompass "1"
      cg_drawCrosshair "1"
      cg_drawCrosshairNames "1"
      cg_drawCrosshairNamesPosX "300"
      cg_drawCrosshairNamesPosY "180"
      cg_drawCrosshairPickups "0"
      cg_drawdecals "0"
      cg_drawenemynames "0"
      cg_drawFPS "Off"
      cg_drawFPSLabels "0"
      cg_drawFPSOnly "0"
      cg_drawFriend "1"
      cg_drawFriendlyFireCrosshair "0"
      cg_drawfriendlyname "0"
      cg_drawFriendlyNames "1"
      cg_drawFriendlys "1"
      cg_drawGun "1"
      cg_drawHealth "0"
      cg_drawHUD "0"
      cg_drawicons "1"
      cg_drawLagometer "0"
      cg_drawMantleHint "1"
      cg_drawMaterial "Off"
      cg_drawmlagometer "1"
      cg_drawNotifyText "0"
      cg_drawpaused "1"
      cg_drawPerformanceWarnings "1"
      cg_drawPing "1"
      cg_drawPlayerPosInFreeMove "1"
      cg_drawRewards "1"
      cg_drawScriptUsage "0"
      cg_drawShellshock "1"
      cg_drawSnapshot "0"
      cg_drawSnapshotTime "1"
      cg_drawSpectatorMessages "1"
      cg_drawStatsSource "0"
      cg_drawStatus "1"
      cg_drawsun "1"
      cg_drawTalk "ALL"
      cg_drawTeamOverlay "0"
      cg_drawThroughWalls "0"
      cg_drawTimer "1"
      cg_drawTurretCrosshair "1"
      cg_drawViewpos "0"
      cg_drrawBreathHint "1"
      cg_dumpAnims "-1"
      cg_enableOSPHUD "1"
      cg_enemycolors "2222"
      cg_enemymodel "grunt/pm"
      cg_enemyNameFadeIn "250"
      cg_enemyNameFadeOut "250"
      cg_errordecay "100"
      cg_everyoneHearsEveryone "0"
      cg_execVstr ""
      cg_fallKick "1"
      cg_firstPersonTracerChance "0.5"
      cg_flareVisionSetFadeDuration "2000"
      cg_float "1"
      cg_fog "0"
      cg_followkiller "0"
      cg_followpowerup "0"
      cg_followviewcam "1"
      cg_footsteps "1"
      cg_forceColors "1"
      cg_forceModel "1"
      cg_fov "71"
      cg_fov_scale "1"
      cg_fovMin "10"
      cg_fovScale "1"
      cg_friendlyNameFadeIn "0"
      cg_friendlyNameFadeOut "1500"
      cg_gameBoldMessageWidth "390"
      cg_gameMessageWidth "455"
      cg_gamemessagewithe "65"
      cg_gibs "0"
      cg_glow "0"
      cg_gun_move_f "0"
      cg_gun_move_minispeed "0"
      cg_gun_move_minspeed "0"
      cg_gun_move_r "0"
      cg_gun_move_rate "0"
      cg_gun_move_u "0"
      cg_gun_ofs "0"
      cg_gun_ofs_f "0"
      cg_gun_ofs_r "0"
      cg_gun_ofs_u "0"
      cg_gun_rot_minspeed "0"
      cg_gun_rot_p "0"
      cg_gun_rot_r "0"
      cg_gun_rot_rate "0"
      cg_gun_rot_y "0"
      cg_gun_x "0"
      cg_gun_y "0"
      cg_gun_z "0"
      cg_headIconMinScreenRadius "0"
      cg_heliKillCamDist "1000"
      cg_heliKillCamFarBlur "2"
      cg_heliKillCamFarBlurDist "300"
      cg_heliKillCamFarBlurStart "100"
      cg_heliKillCamFov "15"
      cg_heliKillCamNearBlur "4"
      cg_heliKillCamNearBlurEnd "100"
      cg_heliKillCamNearBlurStart "0"
      cg_heliKillCamZDist "50"
      cg_hintFadeTime "100"
      cg_hud_crosshaircolor "0"
      cg_hudAlpha "1.0"
      cg_hudChatIntermission "5 450"
      cg_hudChatIntermissionPositign "5 110"
      cg_hudChatIntermissionPosition "5 110"
      cg_hudChatPositign "10000"
      cg_hudChatPosition "5 204"
      cg_hudCompassMaxRange "1500"
      cg_hudCompassMinRadius "0"
      cg_hudCompassMinRange "0"
      cg_hudCompassSize "1"
      cg_hudCompassSoundPingFadeTime "2"
      cg_hudCompassSpringyPointers "0"
      cg_hudDamageIcgnOffset "128"
      cg_hudDamageIcofInScope "0"
      cg_hudDamageIconHeight "64"
      cg_hudDamageIconInScope "0"
      cg_hudDamageIconOffset "128"
      cg_hudDamageIconTime "2000"
      cg_hudDamageIconWidth "128"
      cg_hudEapBorderWidth "2"
      cg_hudEapRadarLineThickness "0.15"
      cg_HudGernadeIconHeight "0"
      cg_hudGrefadeIconOffset "50"
      cg_hudGrenadeIcgnMaxHeight "104"
      cg_hudGrenadeIconAnScope "0"
      cg_hudgrenadeiconenabled "0"
      cg_hudGrenadeIconEnabledFlash "0"
      cg_hudGrenadeIconEnabledsmoke "1"
      cg_hudGrenadeIconHeight "25"
      cg_hudGrenadeIconInScope "0"
      cg_hudGrenadeIconMaxHeight "104"
      cg_hudGrenadeIconMaxRange "250"
      cg_hudGrenadeIconMaxRangeFlash "500"
      cg_hudGrenadeIconMaxRangeFrag "250"
      cg_hudGrenadeIconOffset "50"
      cg_hudGrenadeIconWidth "25"
      cg_hudGrenadePointerHeaght "12"
      cg_hudGrenadePointerHeight "12"
      cg_hudGrenadePointerPivot "12 27"
      cg_hudGrenadePointerPulseFreq "1.7"
      cg_hudGrenadePointerPulseMax "1.85"
      cg_hudGrenadePointerPulseMin "0.3"
      cg_hudGrenadePointerWidth "25"
      cg_hudlegacysplitscreenscale "2"
      cg_hudMapBorderWidth "2"
      cg_hudMapFriendlyHeight "15"
      cg_hudMapFriendlyWidth "15"
      cg_hudMapPlayerHeight "20"
      cg_hudMapPlayerWidth "20"
      cg_hudMapRadarLineThickness "0.15"
      cg_hudObjectiveMaxHeight "70"
      cg_hudObjectiveMaxRange "2048"
      cg_hudObjectiveMinAlpha "1"
      cg_hudObjectiveMinHeight "-70"
      cg_hudObjectiveNumRings "10"
      cg_hudObjectiveRingSize "0"
      cg_hudObjectiveRingTime "10000"
      cg_hudObjectiveTextScale "0.3"
      cg_hudProneY "-160"
      cg_hudsayintermissionposition "130 120"
      cg_hudSayPosition "5 180"
      cg_hudsplitscreencompassscale "1.5"
      cg_hudsplitscreenstancescale "2"
      cg_hudStanceFlash "1 1 1 1"
      cg_hudStanceHintPrints "0"
      cg_hudVotePosition "5 220"
      cg_invalidCmdHintBlinkInterval "600"
      cg_invalidCmdHintDuration "1800"
      cg_lagometer "0"
      cg_laserEndOffset "0.5"
      cg_laserFlarePct "0.2"
      cg_laserForceOn "0"
      cg_laserLight "1"
      cg_laserLightBeginOffset "13"
      cg_laserLightBodyTweak "15"
      cg_laserLightEndOffset "-3"
      cg_laserLightRadius "3"
      cg_laserRadius "0.8"
      cg_laserRange "1500"
      cg_laserRangePlayer "1500"
      cg_lightningImpact "1"
      cg_lrawFPS "Simple"
      cg_mapLocationSelectionCursorSpeed "0.6"
      cg_marks "0"
      cg_marks_ents "0"
      cg_marks_ents_plaqer_only "0"
      cg_marks_ents_player_onl "0"
      cg_marks_ents_player_only "0"
      cg_marksLimit "0"
      cg_marktime "0"
      cg_mature "1"
      cg_MaxDownedPulseRate "4"
      cg_MaxlocationWidth "16"
      cg_MinDownedPulseRate "1"
      cg_motionblur_duration "2500"
      cg_motionblur_fadeout "500"
      cg_muzzleflash "1"
      cg_nochatbeep "0"
      cg_nomip "128"
      cg_NoMOTDDisplayDuringDemo "0"
      cg_nopredict "0"
      cg_noProjectileTrail "1"
      cg_noTaunt "0"
      cg_noVoiceChats "0"
      cg_noVoiceText "0"
      cg_objectiveListWrapCountStandard "600"
      cg_objectiveListWrapCountWidescreen "530"
      cg_oldCTFSounds "0"
      cg_oldPlasma "1"
      cg_oldRail "1"
      cg_oldRocket "1"
      cg_overheadIconSize "0.7"
      cg_overheadNamesFarDist "1024"
      cg_overheadNamesFarScale "0.6"
      cg_overheadNamesFont "2"
      cg_overheadNamesGlow "0 0 0 1"
      cg_overheadNamesMaxDist "10000"
      cg_overheadNamesNearDist "256"
      cg_overheadNamesSize "0.5"
      cg_overheadRankSize "0.5"
      cg_overheadsMaxDist "10000"
      cg_oversampleMouse "0"
      cg_predictItems "1"
      cg_projectileNudge "30"
      cg_q3compHud "0"
      cg_q3compScoreboard "0"
      cg_railTrailTime "400"
      cg_runpitch "0"
      cg_runroll "0"
      cg_scoreboardBannerHeigh "17"
      cg_scoreboardBannerHeight "35"
      cg_scoreboardFont "0"
      cg_scoreboardheaderfonts "0.5"
      cg_scoreboardHeaderFontScale "0.35"
      cg_scoreboardHeight "435"
      cg_scoreboardItemHeight "18"
      cg_scoreboardMyColor "1 0.8 0.4 1"
      cg_scoreboardping "width 2"
      cg_scoreboardPingGraph "0"
      cg_scoreboardPingHeight "0.7"
      cg_scoreboardPingText "1"
      cg_scoreboardPingWidth "0.036"
      cg_scoreboardrankfont "1"
      cg_scoreboardrankfontsca "0"
      cg_scoreboardRankFontScale "0.25"
      cg_scoreboardscroll "3"
      cg_scoreboardScrollStep "3"
      cg_scoreboardTextOffset "0.5"
      cg_scoreboardWidth "500"
      cg_scorePlums "1"
      cg_ScoresPing_Anterval "100"
      cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"
      cg_ScoresPing_HighColor "0.8 0 0 1"
      cg_ScoresPing_Interval "100"
      cg_ScoresPing_LowColor "0 0.74902 0 1"
      cg_ScoresPing_MaxBars "4"
      cg_ScoresPing_MedColor "0.8 0.8 0 1"
      cg_scoresPingMaxBars "6"
      cg_scoreTransparency "1.0"
      cg_scriptIconSize "0"
      cg_seatHintFadeTime "2000"
      cg_selectedPlayer "0"
      cg_shadows "1"
      cg_showdemoname "1"
      cg_showmiss "0"
      cg_showplayerlean "1"
      cg_simpleItems "1"
      cg_skybox "0"
      cg_small_dev_string_fontscale "1"
      cg_smoke_sg "1"
      cg_smokegrowth_gl "1"
      cg_smokegrowth_rl "1"
      cg_smokeradius_gl "32"
      cg_smokeradius_rl "64"
      cg_smoothclients "1"
      cg_specularmap "0"
      cg_splatterHitAlpha "1"
      cg_splatterHitFadeInTime "0.05"
      cg_splatterHitFadeOutTime "0.1"
      cg_splatterHitFullInTime "0"
      cg_splatterHitInnerAngle "15"
      cg_splatterHitInnerRadius "0"
      cg_splatterHitOuterAngle "30"
      cg_splatterHitOuterRadius "0.6"
      cg_splatterTrackAlpha "1"
      cg_splatterTrackFadeInTime "0"
      cg_splatterTrackFadeOutTime "0.5"
      cg_splatterTrackFullInTime "0.3"
      cg_splatterTrackInnerAngle "5"
      cg_splatterTrackInnerRadius "0.4"
      cg_splatterTrackOuterAngle "20"
      cg_splatterTrackOuterRadius "0.6"
      cg_sprintEeterEmptyColor "0.7 0.5 0.2 0.8"
      cg_sprintEeterFullColor "0.8 0.8 0.8 0.8"
      cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
      cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
      cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
      cg_statScrollTime "0.15"
      cg_stereoSeparation "0.4"
      cg_subtitleCharHeight "12"
      cg_subtitleMinTime "3"
      cg_subtitlePosX "120"
      cg_subtitlePosY "400"
      cg_subtitles "1"
      cg_subtitleWidth "80"
      cg_subtitleWidthStandard "520"
      cg_subtitleWidthWidescreen "520"
      cg_teamchatbeep "1"
      cg_teamChatHeight "100"
      cg_teamChatsOndy "0"
      cg_teamChatsOnly "0"
      cg_teamChatTime "3600"
      cg_teamrails "0"
      cg_thirdPerson "0"
      cg_thirdPersonAngle "0"
      cg_thirdPersonRange "120"
      cg_timedDamageDuration "500"
      cg_tracerchance "0.2"
      cg_tracerlength "160"
      cg_tracerScale "1"
      cg_tracerScaleDistRange "25000"
      cg_tracerScaleMinDist "5000"
      cg_tracerScrewDist "100"
      cg_tracerScrewRadius "0.5"
      cg_tracerSpeed "7500"
      cg_tracerwidth "4"
      cg_truelightning "1"
      cg_useScreenShotJPEG "0"
      cg_viewsize "100"
      cg_viewVehicleInfluence "1"
      cg_viewZSmoothingMax "16"
      cg_viewZSmoothingMin "1"
      cg_viewZSmoothingTime "0.1"
      cg_visionSetLerpMaxDecreasePerFrame "0.01"
      cg_visionSetLerpMaxIncreasePerFrame "0.02"
      cg_voiceIconSize "0"
      cg_voiceSpriteTime "6000"
      cg_waterSheeting_brightness "0"
      cg_waterSheeting_contrast "1"
      cg_waterSheeting_darkTint "1 1 1"
      cg_waterSheeting_desaturation "0"
      cg_waterSheeting_distortionScaleFactor "0.021961 1 0 0"
      cg_waterSheeting_enable "0"
      cg_waterSheeting_fadeDuration "2"
      cg_waterSheeting_lightTint "0.780261 1 1"
      cg_waterSheeting_magnitude "0.0655388"
      cg_waterSheeting_radius "4.44051"
      cg_waveamplitude "0"
      cg_weaponCycleDelay "0"
      cg_weaponHintsCoD1Style "1"
      cg_weaponleftbone "tag_weapon_left"
      cg_weaponrightbone "tag_weapon_right"
      cg_wolfparticles "0"
      cg_worldchatbeep "1"
      cg_youInKillCamSize "6"
      cg_zoomfov "40"
      cgn_gameMsgWindow0MsgTime "5"
      cgWdrawCrosshairNames "1"
      ch_3waveFont "0"
      ch_ColorLocations "1"
      ch_crosshaircolor "red"
      ch_CrosshairNamesLeft "0"
      ch_crosshairTeamInfo "1"
      ch_drawFlagNames "2"
      ch_drawHealthMeters "0"
      ch_drawPickup "1"
      ch_drawSpeed "1"
      ch_FilterLocationsTeamchat "0"
      ch_fragMessage "1"
      ch_graphs "0"
      ch_InverseTeamChat "1"
      ch_Obituaries "0"
      ch_pickupitem "0"
      ch_recordMessage "1"
      ch_statusbarformat "1"
      ch_statusbarStyle "1"
      ch_teambackground "0"
      ch_TeamchatOnly "0"
      ch_teamcrosshairhealth "1"
      ch_teamoverlay "l14nwhap"
      ch_weaponList "1"
      ch_weaponListBackground "1"
      ch_weaponListDrawAll "0"
      ch_weaponListFlash "1"
      ch_weaponswitch "1"
      chaplinCheat "0"
      chat_altnick ""
      chat_beepon ""
      chat_channel "#rocketarena"
      chat_echoconsole "0"
      chat_hidejoinpart "0"
      chat_nick ""
      chat_notifyhidden "1"
      chat_server "irc.enterthegame.com"
      cheat_items_set1 "0"
      cheat_items_set2 "0"
      cheat_points "0"
      cj_maxpackets "30"
      cl_250hz "1"
      cl_allowDownload "1"
      cl_analog_attack_threshold "0.8"
      cl_anglespeedkey "1.5"
      cl_anonymous "0"
      cl_avidemo "0"
      cl_bypassMouseInput "0"
      cl_connectionAttemps "60"
      cl_connectionAttempts "10"
      cl_connectiontimeAttempts "60"
      cl_connectsattempts "30"
      cl_connectTimeout "200"
      cl_ekkksssFakeCfg "1"
      cl_forceavidemo "1"
      cl_freelook "1"
      cl_freemove "0"
      cl_freezeDemo "0"
      cl_goStandJumpTime "0"
      cl_hudDrawsBehindUI "1"
      cl_ingame "0"
      cl_language "2"
      cl_maxpacket "100"
      cl_maxpackets "100"
      cl_maxPing "800"
      cl_maxppf "5"
      cl_motdString ""
      cl_mouseAccel "0"
      cl_nodelta "0"
      cl_nokarnage "1"
      cl_noprint "0"
      cl_packetdup "1"
      cl_paused "0"
      cl_pitchspeed "140"
      cl_pufkbuster "1"
      cl_punkbuster "1"
      cl_run "1"
      cl_serverStatusResendTime "750"
      cl_showmouserate "0"
      cl_shownet "0"
      cl_shownuments "0"
      cl_showSend "0"
      cl_showServerCommands "0"
      cl_showTimeDelta "0"
      cl_smile "1"
      cl_stanceHoldTime "300"
      cl_talking "0"
      cl_testAnimWeight "0"
      cl_timeNudge "0"
      cl_timeout "40"
      cl_toxjeekkpro "1"
      cl_updateavailable "0"
      cl_updatefiles ""
      cl_updateoldversion ""
      cl_updateversion ""
      cl_voice "1"
      cl_wwwDownload "1"
      cl_xmodelcheck "0"
      cl_yawspeed "140"
      clanName ""
      clientSideEffects "1"
      cm_curveClipHack "5"
      cm_noAreas "1"
      cm_playerCurveClip "1"
      cmdcur "vstr tgl1"
      coepassMaxRange "2500"
      color "z"
      color1 "7"
      color2 "z"
      com "max_fps 125"
      com_animCheck "0"
      com_blindlyLoadDLLs "1"
      com_blood "0"
      com_eaxfps "1000"
      com_expectedHunkUsage "0"
      com_filter_output "0"
      com_fps "110"
      com_hunkMegs "4000"
      com_introPlayed "1"
      com_max "85"
      com_maxfpa "333"
      com_maxfps "250"
      com_maxFrameTime "100"
      com_playerProfile "MOVIE"
      com_recommendedSet "1"
      com_showtrace "1"
      com_soundmegs "128"
      com_startupIntroPlayed "1"
      com_statmon "0"
      com_time "40"
      com_timescale "1"
      com_toxsick_ofc "1"
      com_zonemegs "128"
      compass "1"
      compassClampIcons "1"
      compassCoords "740 3590 400"
      compassDebug "0"
      compassECoordCutoff "37"
      compassEnemyFootstepEnabled "0"
      compassEnemyFootstepMaxRange "500"
      compassEnemyFootstepMaxZ "100"
      compassEnemyFootstepMinSpeed "140"
      compassFriendlyHeight "18.75"
      compassFriendlyWidth "18.75"
      compassIconOtherVehHeight "1"
      compassIconOtherVehWidth "1"
      compassIconTankHeight "35"
      compassIconTankWidth "1"
      compassMaxRanga "2500"
      compassMaxRange "2500"
      compassMinRadius "0.0001"
      compassMinRange "0.0001"
      compassObbectiveRingSize "80"
      compassObjectaveHeight "20"
      compassObjectiveArrowHeight "20"
      compassobjectivearrowiconheight "11"
      compassobjectivearrowiconwidth "11"
      compassObjectiveArrowOffset "2"
      compassObjectiveArrowRotateDist "5"
      compassObjectiveArrowWidth "20"
      compassObjectiveDetailDist "10"
      compassObjectiveDrawLines "1"
      compassObjectiveHeight "20"
      compassObjectiveIconHeight "16"
      compassObjectiveIconwidt "10"
      compassObjectiveIconWidth "16"
      compassObjectiveMaxHeight "70"
      compassObjectiveMaxRange "2048"
      compassObjectiveMinAlpha "1"
      compassObjectiveMinDistRange "1"
      compassObjectiveMinHeight "-70"
      compassObjectiveNearbyDist "4"
      compassObjectiveNumRings "10"
      compassObjectiveRingSize "80"
      compassObjectiveRingTiee "10000"
      compassObjectiveRingTime "10000"
      compassObjectiveTextHeight "18"
      compassObjectiveTextScale "0.3"
      compassObjectiveWidth "20"
      compassObjektiveTextScale "0.3"
      compassPartialType "0"
      compassPlayerHeight "18.75"
      compassPlayerWidth "18.75"
      compassRadarLineThickness "0.4"
      compassRadarPingFadeTime "4"
      compassRadarUpdateTime "4"
      compassRotatiof "1"
      compassRotation "1"
      compassSize "0.001"
      compassSoundPingFadeTime "2"
      compassTickertapeStretch "0.5"
      comxassObjectiveArrgwOffset "2"
      con_boldgamemessagetime "8"
      con_debug "0"
      con_default_console_filter "*"
      con_errormessagetime "8"
      con_gamemessagetime "5"
      con_gameMsgWandow2MsgTime "5*"
      con_gameMsgWindgw3LineCount "5"
      con_gameMsgWindow0FadeInTime "0.25"
      con_gameMsgWindow0FadeOutTime "0.5"
      con_gameMsgWindow0Filter "gamenotify obituary"
      con_gameMsgWindow0LineCount "4"
      con_gamemsgwindow0msglines "10"
      con_gameMsgWindow0MsgTime "5"
      con_gameMsgWindow0ScrollTime "0.25"
      con_gameMsgWindow0SplitscreenScale "1.5"
      con_gamemsgwindow0time "999"
      con_gameMsgWindow1FadeIfTime "0.25"
      con_gameMsgWindow1FadeInTime "0.25"
      con_gameMsgWindow1FadeOutTime "0.01"
      con_gameMsgWindow1Filter "boldgame"
      con_gameMsgWindow1LineCount "5"
      con_gameMsgWindow1MsgTime "45"
      con_gameMsgWindow1ScrollTime "0.25"
      con_gameMsgWindow1SplitscreenScale "1.5"
      con_gameMsgWindow2FadeInTime "0.75"
      con_gameMsgWindow2FadeOutTime "0.5"
      con_gameMsgWindow2Filter "subtitle"
      con_gameMsgWindow2LineCount "7"
      con_gameMsgWindow2MsgTime "45"
      con_gameMsgWindow2ScrollTame "0.25"
      con_gameMsgWindow2ScrollTime "0.25"
      con_gameMsgWindow2SplitscreenScale "1.5"
      con_gameMsgWindow3FadeInTime "0.25"
      con_gameMsgWindow3FadeOutTime "0.5"
      con_gameMsgWindow3Filter ""
      con_gameMsgWindow3LineCount "5"
      con_gameMsgWindow3MsgTime "45"
      con_gameMsgWindow3ScrollTime "0.25"
      con_gameMsgWindow3SplitscreenScale "1.5"
      con_gameMsoWindow1SplitscreenScale "1.5"
      con_gammMsgWindow3ScrollTime "0.25"
      con_hud_hardcore "1"
      con_inputBoxColor "0.25 0.25 0.2 1"
      con_inputhintbox "color 0.0 0.0 0.0 0.9"
      con_inputHintBoxColor "0.4 0.4 0.35 1"
      con_matchPrefixOnly "1"
      con_maxfps "85"
      con_minicgnlines "5"
      con_minicon "0"
      con_miniconlines "5"
      con_minicontime "4"
      con_outputBarColor "1 1 0.95 0.6"
      con_outputSliderColor "0.15 0.15 0.1 0.6"
      con_outputWindowColor "0.35 0.35 0.3 0.75"
      con_restricted "0"
      con_subtitleScale "1"
      con_typewriter_printspeed "40"
      con_typewriterCodorGlowCheckpoint "0.6 0.5 0.6 1"
      con_typewriterColorBase "1 1 1"
      con_typewriterColorGlgwFailed "0.8 0 8 1"
      con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
      con_typewriterColorGlowCompleted "0 0.3 0.8 1"
      con_typewriterColorGlowFailed "0.8 0 0 1"
      con_typewriterColorGlowUpdated "0 0.6 0.18 1"
      con_typewriterDecayDuration "700"
      con_typewriterDecayStartTime "6000"
      con_typewriterEnabledSounds "0"
      con_typewriterPrintSpeed "50"
      conWgameMsgWindow0FadeOutTime "0.5"
      conWgameMsgWindow2FadeOutTime "0.5"
      conWtypewriterDecayDuration "700"
      cp_drawfence "0"
      credits_active "0"
      credits_load "0"
      cum_maxfps "333"
      cursorhints "3"
      customclass1 "Custom Slot 1"
      customclass2 "Custom Slot 2"
      customclass3 "Custom Slot 3"
      customclass4 "Custom Slot 4"
      customclass5 "Custom Slot 5"
      dateCfg "1.4.2010"
      deathmatch "g_gametype dm"
      debug "0"
      debug_bcprint "off"
      debug_bcshowqueue "off"
      debug_drawcone "off"
      debug_friendlyfire "0"
      debug_protocol ""
      debug_stundraw "off"
      debug_tankall "off"
      debug_tanknone "off"
      debug_tankque "off"
      debug_tanksamples "off"
      debuggraph "0"
      dedicated "listen server"
      demo_bfe "vstr demo_start"
      demo_rec "vstr demo_start"
      demo_start "Shoutgun_sound"
      demo_stop "stoprecord; set demo_togg vstr demo_start"
      demo_tog "vstr demo_start"
      demo_togg "vstr demo_start"
      demorec "vstr stoprec"
      destructibles_enable_physics "1"
      developer "0"
      developer_script "0"
      devmap "bog_a"
      disable_tank_shock_minspec "1"
      dmflags "0"
      dollycamera ""
      draw_fps "1"
      drawdecals "0"
      drawLagometer "0"
      drew_ngtes "5"
      drew_notes "5"
      dyfEnt_active "0"
      dynEnt_active "1"
      dynEnt_bulletForce "1000"
      dynEnt_explodeForce "12500"
      dynEnt_explodeMaxEnts "20"
      dynEnt_explodeMinForce "40"
      dynEnt_explodeSpinScale "3"
      dynEnt_explodeUpbias "0.5"
      dynEntPieces_angularVelocity "0 0 0"
      dynEntPieces_impactForce "1000"
      dynEntPieces_velocity "0 0 0"
      ecw_map "0"
      efficiency "1"
      enemy_model ""
      esyn_scofj_wait "wait"
      ex_interp "0"
      exec "enable_art.cfg"
      fallback "0"
      finished_demo "0"
      fixedtime "0"
      flash "openscriptmenu -1 loadout_grenade:flash_grenade; set "
      fov "65"
      fraglimit "20"
      friction "5.5"
      friendlyfire_dev_disabled "0"
      friendlyNameFontColor "1 1 1 1"
      friendlyNameFontGlowColor "0 0.55 1 1"
      friendlyNameFontObjective "1"
      friendlyNameFontSize "0.2"
      fs_basegame ""
      fs_basepath "D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare"
      fs_cdpath ""
      fs_copyfiles "0"
      fs_debug "0"
      fs_game "mods/mattzor"
      fs_homepath "D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare"
      fs_ignoreLocalized "0"
      fs_ignoreLozalized "0"
      fs_restrict "0"
      fs_usedevdir "0"
      fs_useOldAssets "0"
      fullscreen "1"
      fx_count "0"
      fx_countScale "0.330000"
      fx_cull "1"
      fx_cull_effect_spawn "0"
      fx_cull_elem_draw "1"
      fx_cull_elem_spawn "1"
      fx_cullbias "100"
      fx_cullscale "0.5"
      fx_debug "0"
      fx_debugBolt "0"
      fx_draw "1"
      fx_drawClouds "0"
      fx_enable "1"
      fx_freeze "0"
      fx_mark_profile "0"
      fx_marks "1"
      fx_marks_ents "1"
      fx_marks_mnts "1"
      fx_marks_smodels "1"
      fx_nearCull "0"
      fx_profile "0"
      fx_sort "0"
      fx_visMinTraceDist "80"
      g_adminpass ""
      g_ai "1"
      g_aiEventDump "-1"
      g_allowvgte "0"
      g_allowvote "0"
      g_allowVoteClientKick "0"
      g_allowVoteDrawFriend "0"
      g_allowVoteFriendlyFire "0"
      g_allowVoteGameType "1"
      g_allowVoteKick "0"
      g_allowVoteKillCam "0"
      g_allowVoteMap "1"
      g_allowVoteMapRestart "1"
      g_allowVoteMapRotate "1"
      g_allowVoteTempBanClient "0"
      g_allowVoteTempBanUser "0"
      g_allowVoteTypeMap "1"
      g_anitlag "1"
      g_antilag "1"
      g_autodemo "0"
      g_autoscreenshot "0"
      g_banIPs ""
      g_blueTeam ""
      g_brain "1"
      g_changelevel_time "4"
      g_clonePlayerMaxVelocity "80"
      g_compassShowEnemies "0"
      g_complaintlimit "3"
      g_connectpaths "0"
      g_deadChat "0"
      g_deathDelay "3000"
      g_debugBullets "0"
      g_debugDamage "0"
      g_debugLocDamage "0"
      g_drawEntBBoxes "0"
      g_drawGrenadeHints "0"
      g_dropForwardSpeed "10"
      g_dropHorzSpeedRand "100"
      g_dropUpSpeedBase "10"
      g_dropUpSpeedRand "5"
      g_dumpAnims "-1"
      g_dumpAnimsCommands "-1"
      g_earthquakeEnable "1"
      g_enteqDelay "150"
      g_enteqDist "4000"
      g_enteqEnable "1"
      g_entinfo "off"
      g_entinfo_aionly "0"
      g_entinfo_AItext "brief"
      g_entinfo_maxdist "2048"
      g_entinfo_scale "1"
      g_entinfo_type "AI only"
      g_filterBan "1"
      g_fogColorReadOnly "0.811765 0.74902 0.631373 1"
      g_fogHalfDistReadOnly "11000"
      g_fogStartDistReadOnly "10000"
      g_friendlyFire "0"
      g_friendlyfireDist "256"
      g_friendlyNameDist "15000"
      g_gameskill "1"
      g_gametype "sd"
      g_gamma_00 "seta r_gamma 1;seta g_gamma_up vstr g_gamma_01"
      g_gamma_01 "seta r_gamma 1.2;seta g_gamma_down vstr g_gamma_00;seta g_gamma_up vstr g_gamma_02; Gamma^2|^9-------- ^40.8"
      g_gamma_02 "seta r_gamma 1,4;seta g_gamma_down vstr g_gamma_01;seta g_gamma_up vstr g_gamma_03; Gamma^2||^9------- ^40.9"
      g_gamma_03 "seta r_gamma 1.6;seta g_gamma_down vstr g_gamma_02;seta g_gamma_up vstr g_gamma_04; Gamma^2|||^9------ ^41.0"
      g_gamma_04 "seta r_gamma 1.8;seta g_gamma_down vstr g_gamma_03;seta g_gamma_up vstr g_gamma_05; Gamma^2||||^9----- ^41.1"
      g_gamma_05 "seta r_gamma 2;seta g_gamma_down vstr g_gamma_04;seta g_gamma_up vstr g_gamma_06; Gamma^2|||||^9---- ^41.2"
      g_gamma_06 "seta r_gamma 2.1;seta g_gamma_down vstr g_gamma_05;seta g_gamma_up vstr g_gamma_07; Gamma^2||||||^9--- ^41.3"
      g_gamma_07 "seta r_gamma 2.2;seta g_gamma_down vstr g_gamma_06;seta g_gamma_up vstr g_gamma_08; Gamma^2|||||||^9-- ^41.4"
      g_gamma_08 "seta r_gamma 2.3;seta g_gamma_down vstr g_gamma_07;seta g_gamma_up vstr g_gamma_09; Gamma^2||||||||^9- ^41.5"
      g_gamma_09 "seta r_gamma 2.4;seta g_gamma_down vstr g_gamma_08;seta g_gamma_up vstr g_gamma_10; Gamma^2|||||||||^9 ^41.6"
      g_gamma_10 "seta r_gamma 2.5;seta g_gamma_down vstr g_gamma_09"
      g_gamma_down "vstr g_gamma_02"
      g_gamma_up "vstr g_gamma_04"
      g_gamnetype "sd"
      g_gpusync "2"
      g_gravity "800"
      g_knockback "1000"
      g_laserforceon "1"
      g_lastSaveGame "save\autosave\raigeki.svg"
      g_listEntity "0"
      g_log "games_mp.log"
      g_logHits "0"
      g_logSync "0"
      g_maxDroppedWeapons "16"
      g_maxGameClients "0"
      g_minGrenadeDamageSpeed "400"
      g_no_script_spam "1"
      g_oldVotang "1"
      g_oldVoting "1"
      g_password "corgzsdasdas"
      g_pdayerCollisionEjectSpeed "25"
      g_player_maxhealth "500"
      g_playerCollisionEjectSpeed "25"
      g_playerTrailTime "500"
      g_radiusDamageMax "256"
      g_redCrosshairs "1"
      g_redCrosshaizs "0"
      g_redTeam ""
      g_reloading "0"
      g_ScoresColor_Allies "0.6 0.639216 0.690196 0"
      g_ScoresColor_Axis "0.65098 0.568627 0.411765 0"
      g_ScoresColor_EnemyTeam "0.690196 0.0705882 0.0509804 1"
      g_ScoresColor_Free "0.760784 0.780392 0.101961 0"
      g_ScoresColor_MyTeam "0.25098 0.721569 0.25098 1"
      g_ScoresColor_Spectator "0.25098 0.25098 0.25098 0"
      g_skipParticles "0"
      g_spAwards ""
      g_spawnai "1"
      g_speed "190"
      g_spScores1 ""
      g_spScores2 ""
      g_spScores3 ""
      g_spScores4 ""
      g_spScores5 ""
      g_spSkill "4"
      g_spVideos ""
      g_synchronousClients "0"
      g_teamAutoJoin "0"
      g_TeamColor_Allies "0.901961 0.901961 0.901961 1"
      g_TeamColor_Axis "0.701961 0.301961 0.8 1"
      g_TeamColor_EnemyTeam "1 0.45098 0.501961 0"
      g_TeamColor_MyTeam "0.6 0.8 0.6 0"
      g_teamcolorallies "0.63529 0.70980 0.803921"
      g_teamcoloraxis "1 0.498039 0.141176"
      g_teamForceBalance "0"
      g_TeamIcon_Allies "faction_128_usmc"
      g_TeamIcon_Axis "faction_128_arab"
      g_TeamName_Allies "Attack"
      g_TeamName_Axis "Defence"
      g_thirdperson "1"
      g_timeoutBank "180000"
      g_timeoutlength "90000"
      g_timeoutRecovery "10000"
      g_timeoutsallowed "0"
      g_tracerchance "0.4"
      g_useGear "1"
      g_useholdspawndelay "500"
      g_useholdtime "0"
      g_usmGear "1"
      g_vehicleDebug "0"
      g_vehicleDrawPath ""
      g_vehicleHorns "1"
      g_vehicleTexScrollScale "0"
      g_voiceChatsAllowed "4"
      g_voiceChatTalkingDuration "500"
      g_voteAbstainWeight "0.5"
      g_warmup "0"
      g_weaponAmmoPools "1"
      g_weaponrespawn "5"
      gamedate "Jun 18 2008"
      gamename "Call of Duty 4"
      gfx_driver "d3d"
      give "all"
      glass_angular_vel "5 35"
      glass_debug "0"
      glass_edge_angle "5 10"
      glass_fall_delay "0.2 0.9"
      glass_fall_gravity "800"
      glass_fall_ratio "1.5 3"
      glass_fringe_maxcoverage "0.2"
      glass_fringe_maxsize "150"
      glass_fx_chance "0.25"
      glass_hinge_friction "50"
      glass_linear_vel "200 400"
      glass_max_pieces_per_frame "100"
      glass_max_shatter_fx_per_frame "6"
      glass_physics_chance "0.15"
      glass_physics_maxdist "512"
      glass_shard_maxsize "300"
      glass_shattered_scale "48"
      glass_trace_interval "100"
      godmode "god"
      graphheight "32"
      graphscale "1"
      graphshift "0"
      gravity_phyx "3000"
      gWuseholdspawndelay "500"
      handicap "100"
      head ""
      headmodel "grunt/pm"
      heli_barrelMaxVelocity "1250"
      heli_barrelRotation "70"
      heli_barrelSlowdown "360"
      hereisamoose "1337"
      hiDef "1"
      hostileNameFontColor "1 0.9 0.9 0.7"
      hostileNameFontGlowColor "0.6 0 0 1"
      hud_deathQuoteFadeTime "1000"
      hud_drawHUD "1"
      hud_enable "0"
      hud_fade_ammodisplay "0"
      hud_fade_compass "0"
      hud_fade_healthbar "2"
      hud_fade_offhand "0"
      hud_fade_sprint "1.7"
      hud_fade_stance "1.7"
      hud_fadeout_speed "0.1"
      hud_fdash_period_offhand "0.5"
      hud_flash_period_offhand "0.5"
      hud_flash_time_offhand "2"
      hud_gasMaskOverlay "0"
      hud_headth_startpulse_injured "1"
      hud_health_pulserate_critical "0.5"
      hud_health_pulserate_injured "1"
      hud_health_startpudse_critical "0.33"
      hud_health_startpulse_critical "0"
      hud_health_startpulse_injured "0"
      hud_healthOverlay_phaseE "0"
      hud_healthOverlay_phaseEnd_fromAlpha "0.2"
      hud_healthOverlay_phaseEnd_pulseDuration "0"
      hud_healthOverlay_phaseEnd_toAlpha "0"
      hud_healthOverlay_phaseO "150"
      hud_healthOverlay_phaseOne_pulseDuration "0"
      hud_healthOverlay_phaseOne_toAlphaAdd "0.3"
      hud_healthOverlay_phaseT "0.35"
      hud_healthOverlay_phaseThree_pulseDuration "0"
      hud_healthOverlay_phaseThree_toAlphaMultiplier "0"
      hud_healthOverlay_phaseTwo_pulseDuration "0"
      hud_healthOverlay_phaseTwo_toAlphaMultiplier "0"
      hud_healthOverlay_pulseStart "0"
      hud_healthOverlay_pulseStop "0.9"
      hud_healthOverlay_regenP "5000"
      hud_healthOverlay_regenPauseTime "0"
      hud_letterBoxFadeTime "1000"
      hud_missionFailed "0"
      hud_offhand "1"
      hud_showStance "1"
      huddamageicontime "2000"
      hudElemPausedBrightness "0.4"
      hunkMegs "512"
      HYSOBE "IS SICK AT GAMES"
      i "say ?-? "
      image_usePrecompressedTextures "1"
      in_gpuSync "1"
      in_joyBallScale "0.02"
      in_joystick "0"
      in_logitechbug "0"
      in_midi "0"
      in_midichannel "1"
      in_mididevice "0"
      in_midiport "1"
      in_mouse "1"
      inertiaAngle "0"
      inertiaDebug "0"
      inertiaMax "50"
      input_viewSensitivity "1"
      intro "0"
      introscreen "1"
      j_LodBiasRigid "0"
      j_LodBiasSkinned "-1000"
      j_lodScaleRigid "1"
      j_lodScaleSkinned "1"
      j_polygonOffsetBias "-1"
      journal "0"
      joy_threshold "0.15"
      jump_height "39"
      jump_ladderPushVel "128"
      jump_slowdownEnable "1"
      jump_spreadAdd "64"
      jump_stepSize "18"
      kg_ScoresPing_MapBars "4"
      kompassObjectiveTextHeight "18"
      kon_gameMsgWindow2SplitscreenScade "1.5"
      koth_autodestroytime "120"
      koth_capturetime "20"
      koth_delayPlayer "0"
      koth_destroytime "10"
      koth_kothmode "0"
      koth_spawnDelay "45"
      koth_spawntime "10"
      laserLight "1"
      laserLightWithoutNightvision "0"
      light_up "vstr sunlighttweak0"
      loc_forceEnglish "0"
      loc_language "0"
      loc_latched "0"
      loc_translate "1"
      loc_warnings "0"
      loc_warningsAsErrors "0"
      lodbias "-200"
      log "0"
      logfile "1"
      lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
      lowAmmoWarningColor2 "1 1 1 1"
      lowAmmoWarningNoAmmoColor "0.5 1 2 0.9"
      lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"
      lowAmmoWarningNoAmmoColor2 "1 0 0 1"
      lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"
      lowAmmoWarningNoReloadColor2 "1 1 0 1"
      lowAmmoWarningPulseFreq "1.7"
      lowAmmoWarningPulseMax "1.5"
      lowAmmoWarningPulseMin "0"
      m4gic2_volume0 "set snd_volume 0.0; set m4gic2_volumeup vstr m4gic2_volumecurrent; set m4gic2_volumedn vstr m4gic2_volumecurrent; set m4gic2_volumetoggle vstr m4gic2_volumecurrent "
      m4gic2_volume1 "set snd_volume 0.1; set m4gic2_volumeup vstr m4gic2_volume2; set m4gic2_volumedn vstr m4gic2_volume0; set m4gic2_volumecurrent vstr m4gic2_volume1; set m4gic2_volumetoggle vstr m4gic2_volume0 "
      m4gic2_volume10 "set snd_volume 1.0; set m4gic2_volumeup vstr m4gic2_volume10; set m4gic2_volumedn vstr m4gic2_volume9; set m4gic2_volumecurrent vstr m4gic2_volume10; set m4gic2_volumetoggle vstr m4gic2_volume0 "
      m4gic2_volume2 "set snd_volume 0.2; set m4gic2_volumeup vstr m4gic2_volume3; set m4gic2_volumedn vstr m4gic2_volume1; set m4gic2_volumecurrent vstr m4gic2_volume2; set m4gic2_volumetoggle vstr m4gic2_volume0 "
      m4gic2_volume3 "set snd_volume 0.3; set m4gic2_volumeup vstr m4gic2_volume4; set m4gic2_volumedn vstr m4gic2_volume2; set m4gic2_volumecurrent vstr m4gic2_volume3; set m4gic2_volumetoggle vstr m4gic2_volume0 "
      m4gic2_volume4 "set snd_volume 0.4; set m4gic2_volumeup vstr m4gic2_volume5; set m4gic2_volumedn vstr m4gic2_volume3; set m4gic2_volumecurrent vstr m4gic2_volume4; set m4gic2_volumetoggle vstr m4gic2_volume0 "
      m4gic2_volume5 "set snd_volume 0.5; set m4gic2_volumeup vstr m4gic2_volume6; set m4gic2_volumedn vstr m4gic2_volume4; set m4gic2_volumecurrent vstr m4gic2_volume5; set m4gic2_volumetoggle vstr m4gic2_volume0 "
      m4gic2_volume6 "set snd_volume 0.6; set m4gic2_volumeup vstr m4gic2_volume7; set m4gic2_volumedn vstr m4gic2_volume5; set m4gic2_volumecurrent vstr m4gic2_volume6; set m4gic2_volumetoggle vstr m4gic2_volume0 "
      m4gic2_volume7 "set snd_volume 0.7; set m4gic2_volumeup vstr m4gic2_volume8; set m4gic2_volumedn vstr m4gic2_volume6; set m4gic2_volumecurrent vstr m4gic2_volume7; set m4gic2_volumetoggle vstr m4gic2_volume0 "
      m4gic2_volume8 "set snd_volume 0.8; set m4gic2_volumeup vstr m4gic2_volume9; set m4gic2_volumedn vstr m4gic2_volume7; set m4gic2_volumecurrent vstr m4gic2_volume8; set m4gic2_volumetoggle vstr m4gic2_volume0 "
      m4gic2_volume9 "set snd_volume 0.9; set m4gic2_volumeup vstr m4gic2_volume10; set m4gic2_volumedn vstr m4gic2_volume8; set m4gic2_volumecurrent vstr m4gic2_volume9; set m4gic2_volumetoggle vstr m4gic2_volume0 "
      m4gic2_volumecurrent "vstr m4gic2_volume6"
      m4gic2_volumedn "vstr m4gic2_volume5"
      m4gic2_volumetoggle "vstr m4gic2_volume0"
      m4gic2_volumeup "vstr m4gic2_volume7"
      m_filter "0"
      m_forward "0.25"
      m_pitch "0.022"
      m_side "0.25"
      m_yaw "0.022"
      mantle_check_angle "60"
      mantle_check_radius "0.1"
      mantle_check_range "20"
      mantle_debug "0"
      mantle_enable "1"
      mantle_enalble "1"
      mantle_view_yawcap "60"
      mapname ""
      masterPort "20810"
      masterServerName "cod4master.activision.com"
      max_fps "333"
      maxfps "125"
      Mazarinis "config"
      melee_debug "0"
      mgTurret "off"
      min_spec_ai "0"
      mine "0"
      mis_01 "20"
      mis_02 "4"
      mis_03 "0"
      mis_04 "0"
      mis_05 "1"
      mis_06 "0"
      mis_07 "0"
      mis_08 "0"
      mis_09 "0"
      mis_10 "0"
      mis_cheat "0"
      mis_difficulty "42222222222222222222000000000000000000000000000000"
      mis_none "0"
      missileDebugAttractors "0"
      missileDebugDraw "0"
      missileDebugText "0"
      missileHellfireMaxSlope "0.5"
      missileHellfireUpAccel "1000"
      missileJavAccelClimb "300"
      missileJavAccelDescend "3000"
      missileJavClimbAngleDirect "85"
      missileJavClimbAngleTop "50"
      missileJavClimbCeilingDirect "0"
      missileJavClimbCeilingTop "3000"
      missileJavClimbHeightDirect "10000"
      missileJavClimbHeightTop "15000"
      missileJavClimbToOwner "700"
      missileJavSpeedLimitClimb "1000"
      missileJavSpeedLimitDescend "6000"
      missileJavTurnDecel "0.05"
      missileJavTurnRateDirect "60"
      missileJavTurnRateTop "100"
      missileWaterMaxDepth "60"
      model ""
      monkeytoy "0"
      motd ""
      mouse2 "toggleads"
      mouseAccel "0"
      mp3_cursong "0"
      mp3_offset "0"
      mp3_playmode "0"
      mp3_volume "100"
      msg_dumpEnts "0"
      msg_hudelemspew "0"
      msg_printEntityNums "0"
      mss_3d_provide "sLWx"
      mss_3d_provider "Miles Fast 2D Positional Audio"
      mss_bits "32"
      mss_errorOnMissing "1"
      mss_hunkmegs "512"
      mss_khz "44"
      mss_mixahead "0.08"
      mss_q3fs "0"
      mss_stereo "1"
      mss_volume "1.000000"
      mystyl3texturemode "vstr mode2"
      nade_cyc "vstr stun"
      name "Movie"
      name01 "name >>>>>>>> V"
      name02 "name >>>>>>> Vi"
      name03 "name >>>>>> Vis"
      name04 "name >>>>> Visi"
      name05 "name >>>> Visit"
      name06 "name >>> Visit "
      name07 "name >> Visit w"
      name08 "name > Visit ww"
      name09 "name  Visit www"
      name10 "name Visit www."
      name11 "name isit www.x"
      name12 "name sit www.x1"
      name13 "name it www.x13"
      name14 "name t www.x133"
      name15 "name  www.x1337"
      name16 "name www.x1337."
      name17 "name ww.x1337.e"
      name18 "name w.x1337.eu"
      name19 "name .1337.eu <"
      name20 "name 1337.eu <<"
      name21 "name 337.eu <<<"
      name22 "name 37.eu <<<<"
      name23 "name 7.eu <<<<<"
      name24 "name .eu <<<<<<"
      name25 "name eu <<<<<<<"
      name26 "name u <<<<<<<<"
      name27 "name ++++++++++++"
      name28 "name www.x1337.eu"
      name29 "name ++++++++++++"
      name30 "name www.x1337.eu"
      name31 "name ++++++++++++"
      name32 "name ESL | Skynet"
      nami "^1don't use my nickname in public cunts!"
      nema "eSuba`paradox- is da botmachine!"
      net_ip "localhost"
      net_lanauthorize "0"
      net_noipx "0"
      net_noudp "0"
      net_port "28961"
      net_profile "0"
      net_showprofile "0"
      net_socksEnabled "0"
      net_socksPassword ""
      net_socksPort "1080"
      net_socksServer ""
      net_socksUsername ""
      nextdemo ""
      nextmap "map_restart"
      nglow "toggle r_glowUseTweaks 1; r_glowTweakEnable 1; r_glowTweakBloomCutoff 0.75; r_glowTweakBloomIntensity0 0.75; r_glowTweakRadius0 2.5"
      nightVisionDisableEffects "0"
      nightVisionFadeInOutTime "0.1"
      nightVisionPowerOnTime "0.3"
      noai "off"
      nonades "rcon scr_allow_fraggrenades 0"
      nosmoke "rcon scr_allow_smokegrenades 0"
      o_banIPs ""
      onlinegame "1"
      ops_cyc "vstr mp5"
      overrideNVGModelWithKnife "0"
      packetDebug "0"
      pam_mode "cal"
      password ""
      pb_load "pbcllog.cfg"
      pb_LogToFile "0"
      PB_LogUser "Flash"
      pb_MsgPrefix "^5PunkBuster Client"
      pb_plist "1"
      pb_power ">:D-/-<"
      pb_security "0"
      pb_Sleep "500"
      pb_sslog "0"
      pb_SsOptions "640 480 50 50 1"
      pb_sssave "0"
      pb_sv_autoss "1"
      pb_sv_enable "0"
      pb_sv_homepath ""
      pb_sv_update "0"
      pb_system "0"
      perk_bulletPenetrationMultiplier "2"
      perk_extraBreath "5"
      perk_grenadeDeath "frag_grenade_short_mp"
      perk_parabolicAngle "180"
      perk_parabolicIcon "specialty_parabolic"
      perk_parabolicRadius "400"
      perk_sprintMultiplier "2"
      perk_weapRateMultiplier "0.75"
      perk_weapReloadMultiplier "0.5"
      perk_weapSpreadMultiplier "0.65"
      phys_autoDisableAngular "1"
      phys_autoDisableLinear "20"
      phys_autoDisableTime "0.9"
      phys_bulletSpinScale "3"
      phys_bulletUpBias "0.5"
      phys_cfm "0.0001"
      phys_collUseEntities "0"
      phys_contact_cfm "1e-005"
      phys_contact_cfm_ragdoll "0.001"
      phys_contact_erp "0.8"
      phys_contact_erp_ragdoll "0.3"
      phys_csl "1"
      phys_dragAngular "0.5"
      phys_dragLinear "0.03"
      phys_drawAwake "0"
      phys_drawAwakeTooLong "0"
      phys_drawCollisionObj "0"
      phys_drawCollisionWorld "0"
      phys_drawcontacts "0"
      phys_drawDebugInfo "0"
      phys_dumpcontacts "0"
      phys_erp "0.8"
      phys_frictionScale "1"
      phys_gravity "-800"
      phys_gravityChangeWakeupRadius "120"
      phys_interBodyCollision "0"
      phys_jitterMaxMass "200"
      phys_joint_cfm "0.0001"
      phys_joint_stop_cfm "0.0001"
      phys_joint_stop_erp "0.8"
      phys_mcv "20"
      phys_mcv_ragdoll "1000"
      phys_minImpactMomentum "250"
      phys_narrowObjMaxLength "4"
      phys_noIslands "0"
      phys_qsi "15"
      phys_reorderConst "1"
      phys_visibleTris "0"
      pickupPrints "0"
      player_adsExitDelay "0"
      player_backSpeedScale "0.7"
      player_breath_fire_delay "0"
      player_breath_gasp_lerp "6"
      player_breath_gasp_scale "4.5"
      player_breath_gasp_time "1"
      player_breath_hold_lerp "1"
      player_breath_hold_time "4.5"
      player_breath_snd_delay "1"
      player_breath_snd_lerp "2"
      player_burstFireCooldown "0.2"
      player_cheated "0"
      player_damageMultiplier "0.210526"
      player_deathInvulnerableTime "1000"
      player_deathInvulnerableToMelee "0"
      player_deathInvulnerableToProjectile "1"
      player_debugHealth "0"
      player_died_recently "0"
      player_dmgtimer_flinchTime "500"
      player_dmgtimer_maxTime "750"
      player_dmgtimer_minScale "0"
      player_dmgtimer_stumbleTime "500"
      player_dmgtimer_timePerPoint "100"
      player_footstepsThreshhold "0"
      player_healthEasy "500"
      player_healthFu "115"
      player_healthHard "165"
      player_healthMedium "275"
      player_lean_rotate_crouch_left "0.8"
      player_lean_rotate_crouch_right "0.3"
      player_lean_rotate_left "0.8"
      player_lean_rotate_right "0.4"
      player_lean_shift_crouch_left "4"
      player_lean_shift_crouch_right "15"
      player_lean_shift_left "5"
      player_lean_shift_right "9"
      player_maxGrenadeCatchHeight "80"
      player_meleeChargeFriction "1200"
      player_meleeDamageMultiplier "0.4"
      player_meleeHeight "10"
      player_meleeRange "64"
      player_meleeWidth "10"
      player_move_factor_on_torso "0"
      player_moveThreshhold "10"
      player_radiusDamageMultiplier "1"
      player_scopeExitOnDamage "0"
      player_spectateSpeedScale "1"
      player_sprintCameraBob "0.5"
      player_sprintForwardMinimum "105"
      player_sprintMinTime "1"
      player_sprintRechargePause "0"
      player_sprintSpeedScale "1.5"
      player_sprintStrafeSpeedScale "0.667"
      player_sprintTime "4"
      player_strafeAnimCosAngle "0.5"
      player_strafeSpeedScale "0.8"
      player_sustainAmmo "0"
      player_throwbackInnerRadius "90"
      player_throwbackOuterRadius "160"
      player_turnAnims "0"
      player_view_pitch_down "85"
      player_view_pitch_up "85"
      preloadshaders "1"
      prestigeclass1 "Custom 6"
      prestigeclass2 "Custom 7"
      prestigeclass3 "Custom 8"
      prestigeclass4 "Custom 9"
      prestigeclass5 "Custom 10"
      profile_physics "0"
      promod_centermessage_position "-20"
      promod_enable_scorebot "1"
      promod_mode "strat"
      protocol "6"
      R "sv_mapname "
      r_aaAlpha "supersample (nice)"
      r_aaMaxQuality "1"
      r_aasample "16"
      r_aaSamples "16"
      r_aasmaples "1"
      r_allowExtensions "1"
      r_allowSoftwareGL "0"
      r_altModelLaghtingUpdate "1"
      r_altModelLighting "variable 0"
      r_altModelLightingUpdate "0"
      r_ambientscale "3"
      r_anisotropy "0"
      r_anistropy "0"
      r_applypicmip ""
      r_applypicmips ""
      r_arb_texture_cube_map "1"
      r_arb_texture_env_add "1"
      r_arb_texture_env_combine "1"
      r_arb_texture_env_dot3 "1"
      r_arb_vertex_buffer_object "1"
      r_arb_vertex_program "1"
      r_aspectRatio "auto"
      r_ati_element_array "1"
      r_ati_fragment_shader "1"
      r_ati_fsaa_samples "0"
      r_ati_pntriangles "0"
      r_ati_trueform_tess "0"
      r_ati_truform_normalmode "CUBIC"
      r_ati_truform_pointmode "CUBIC"
      r_ati_truform_tess "0"
      r_ati_vertex_array_object "1"
      r_autopriority "0"
      r_blacklevel "0"
      r_blur "0"
      r_blur_allowed "0"
      r_brass "1"
      r_brightness "0"
      r_cacheModelLighting "1"
      r_cacheshaders "0"
      r_cacheSModelLighting "1"
      r_clear "fog color"
      r_clearColor "0 0 0 0"
      r_clearColor2 "0 0 0 0"
      r_clearMap "Unchanged"
      r_colorbits "32"
      r_colorMap "Unchanged"
      r_colorMipLevels "1"
      r_compressmodels "1"
      r_contrast "1"
      r_corpseCount "0"
      r_cosinePowerMapShift "0"
      r_cosmeticCullMax "16"
      r_cosmeticCullMin "16"
      r_cullBModels "1"
      r_custoeMode ""
      r_customaspect "1"
      r_customheight "1024"
      r_customMode ""
      r_customwidth "1600"
      r_cycleSizeCull "0"
      r_debugEntCounts "0"
      r_debugLineWidth "1"
      r_debugShader "none"
      r_debugsurface "1"
      r_decals "0"
      r_depthbits "32"
      r_depthPrepass "0"
      r_depthPrepassModels "0"
      r_desaturation "1"
      r_destaturation "1"
      r_detail "0"
      r_details "0"
      r_detailtextures "1"
      r_diffuseColorScale "1"
      r_diffuseSunQuality "2"
      r_diffusesunscale "0"
      r_diffuseSunSteps "3"
      r_directedscale "2"
      r_displayRefh "85 Hz"
      r_displayRefresh "75 Hz"
      r_displayrefreshrate "85"
      r_distorion "1"
      r_distortion "1"
      r_dlightBacks "0"
      r_dlightLimit "4"
      r_dlightQuality "1"
      r_dob_enable "1"
      r_dof_bias "0.5"
      r_dof_enable "0"
      r_dof_enalbe "1"
      r_dof_farBlur "1.8"
      r_dof_farEnd "7000"
      r_dof_farStart "1000"
      r_dof_nearBlur "6"
      r_dof_nearEnd "60"
      r_dof_nearStart "10"
      r_dof_tweak "0"
      r_dof_tweaks "1"
      r_dof_viewModelEnd "8"
      r_dof_viewModelStart "2"
      r_dofWenable "0"
      r_drawBModels "1"
      r_drawcrosshair "0"
      r_Drawdeacals "0"
      r_drawDecals "1"
      r_drawEntities "1"
      r_drawfence "0"
      r_drawPrimCap "0"
      r_drawPrimFloor "0"
      r_drawSModels "1"
      r_drawSun "1"
      r_drawWater "1"
      r_drawWorld "1"
      r_drawXModels "1"
      r_dynamiclight "0"
      r_entFullbright "1"
      r_entLightCutoff "0.2"
      r_entMinLight ".15"
      r_envMapExponent "5"
      r_envMapMaxIntensity "0.5"
      r_envMapMinIntensity "0.2"
      r_envMapOverride "0"
      r_envMapSpecular "1"
      r_envMapSunIntensity "2"
      r_errorOnConflicts "1"
      r_ext_compiled_vertex_array "1"
      r_ext_compress_textures "1"
      r_ext_compressed_textures "1"
      r_ext_draw_range_elements "1"
      r_ext_gamma_control "1"
      r_ext_multitexture "1"
      r_ext_NV_fog_dist "0"
      r_ext_rescale_normal "1"
      r_ext_swapinterval "0"
      r_ext_texenv_add "0"
      r_ext_texture_edge_clamp "1"
      r_ext_texture_env_add "1 "
      r_ext_texture_filter_anisotropic "0"
      r_ext_transform_hint "1"
      r_facePlaneCull "1"
      r_fastSkin "0"
      r_fastsky "1"
      r_fatsky "1"
      r_filmTweakBrightness "0.15"
      r_filmTweakContrast "1.45"
      r_filmTweakDarkTint "1.1 1 1.6"
      r_filmTweakDesaturation "0.3"
      r_filmTweakEnable "1"
      r_filmTweakInvert "0"
      r_filmTweakLightTint "0.9 1.1 0.9"
      r_filmtweaks "1"
      r_filmusetweakenable "1"
      r_filmUseTweaks "0"
      r_FimtweakEnable "1"
      r_finish "0"
      r_fixtjunctions "0"
      r_flame_allowed "1"
      r_flameFX_distortionScaleFactor "0 1 1 0.511918"
      r_flameFX_enable "0"
      r_flameFX_fadeDuration "0.5"
      r_flameFX_FPS "15"
      r_flameFX_magnitude "0.0215147"
      r_flares "0"
      r_flareSize "0"
      r_floatz "1"
      r_fog "1"
      r_forceLod "none"
      r_fovScaleThresholdRigid "2.4"
      r_fovScaleThresholdSkinned "2.4"
      r_fullbright "0"
      r_fullscreen "0"
      r_gamma "1.2"
      r_gfxopt_dynamic_foliage "1"
      r_gfxopt_water_simulation "1"
      r_glDriver "opengl32"
      r_glow "1"
      r_glow_allowed "0"
      r_glow_allowed_script_forced "0"
      r_glow_enable "1"
      r_glowBloomCutoff "1"
      r_glowBloomDesaturation "0.75"
      r_glowbloomintensity0 ".1"
      r_glowbloomintensity1 ".1"
      r_glowRadius0 "5"
      r_glowRadius1 "12"
      r_glowskybleedintensity0 ".1"
      r_glowSkyBleedIntensity1 "0"
      r_glowTweakBloomCutoff "0.5"
      r_glowtweakBloomDesatura "1"
      r_glowTweakBloomDesaturation "0"
      r_glowTweakBloomIntensit "3"
      r_glowTweakBloomIntensity "3"
      r_glowTweakBloomIntensity0 "1"
      r_glowTweakEnable "0"
      r_glowTweakRadius0 "5"
      r_glowTweaks "0"
      r_glowUseTweaks "0"
      r_golw "0"
      r_gpuSync "adaptive"
      r_gpuSync2 "1"
      r_grassEnable "0"
      r_gsync "0"
      r_highLodDist "-1"
      r_ignore "0"
      r_ignoreFastPath "1"
      r_ignoreGLErrors "1"
      r_ignorehw "0"
      r_ignorehwgamma "0"
      r_ignorehwgamme "1"
      r_inGameVideo "1"
      r_inputLatencyCap "50"
      r_intensity "1"
      r_killedtext "4"
      r_lagMaxInMs "50"
      r_lastValidRenderer "nvidia Geforce 6800XT"
      r_ligghtweak "0"
      r_lightMap "Unchanged"
      r_lightTweakAmbient "0.1"
      r_lightTweakAmbientColor "1 0 0 1"
      r_lighttweakdarktint "1.6 1.6 1.8"
      r_lightTweakDiffuseFract "0"
      r_lightTweakDiffuseFraction "0.5"
      r_lightTweakDirection "-93 0 0"
      r_lightTweakSunColor "0 1 0 1"
      r_lightTweakSunDiffuseColor "0 0 1 1"
      r_lighttweaksundirecrion "-40 90 0"
      r_lightTweakSunDirection "0 0 0"
      r_lightTweakSunLight "1"
      r_loadForRenderer "1"
      r_lockPvs "0"
      r_lodBias "0"
      r_lodBiasRigid "-1000"
      r_lodBiasScale "-100"
      r_lodBiasSkinned "-1000"
      r_lodCurveError "200"
      r_lodScale "1"
      r_lodscalebias "-1000"
      r_lodScaleRigid "1"
      r_lodScaleSkifned "1"
      r_lodScaleSkinned "1"
      r_logFile "0"
      r_lowestLodDist "-1"
      r_lowLodDist "-1"
      r_mapOverBrightBits "0"
      r_maxEntLights "8"
      r_maxpolys "4096"
      r_maxpolyverts "8192"
      r_mediumLodDist "-1"
      r_mem_agp "1"
      r_mem_apg "1"
      r_mem_backend "1"
      r_mem_manual "0"
      r_mem_video "9"
      r_minEntLightIntensity "0.02"
      r_mode "1280x1024"
      r_modelVertColor "1"
      r_monitor "0"
      r_motionblur_directionFactor "0.001"
      r_motionblur_enable "0"
      r_motionblur_frameBased_enable "0"
      r_motionblur_maxblur "1"
      r_motionblur_numberOfSamples "1"
      r_motionblur_positionFactor "0.01"
      r_msaaAlpha "1"
      r_multiCpu "1"
      r_multiGpu "0"
      r_mutliGPU "1"
      r_nocurves "1"
      r_noportals "0"
      r_norefresh "0"
      r_normal "1"
      r_normalMap "Unchanged"
      r_nv_fence "0 "
      r_nv_fog_available "0"
      r_nv_fog_dist "0"
      r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
      r_nv_register_combiners "0 "
      r_nv_texture_shader "0"
      r_nv_vertex_array_range "0 "
      r_objectiveColorDx7Max "1 0.698039 0.2 1"
      r_objectiveColorDx7Min "0.54902 0.380392 0 1"
      r_offsetfactor "-1"
      r_offsetunits "-2"
      r_optimize "1"
      r_optimizeBackend "1"
      r_optimizeLightmaps "1"
      r_optimizeSModels "1"
      r_optimizeTextures "1"
      r_optimizeWorld "1"
      r_optimizeXModels "5"
      r_outdoor "1"
      r_outdoorAlwayBias "32"
      r_outdoorAwayBias "32"
      r_outdoorDownBias "0"
      r_outdoorFeather "8"
      r_overbrightBits "1"
      r_picmip "0"
      r_picmip2 "0"
      r_picmip_bump "0"
      r_picmip_manual "0"
      r_picmip_spec "0"
      r_picmip_water "0"
      r_picmip_witer "0"
      r_polygonOffsetBias "-16"
      r_polygonOffsetScale "-4"
      r_portalBevels "0.7"
      r_portalBevelsOnly "0"
      r_portalFineCull "1"
      r_portalMinClipArea "0.02"
      r_portalMinRecurseDepth "2"
      r_portalWalkLimit "0"
      r_preloadShaders "0"
      r_preloadShadersOnly "1"
      r_preloadTextures "10"
      r_prepassSizeCull "0"
      r_pretess "1"
      r_primitives "0"
      r_pvsStats "0"
      r_railCoreWidth "1"
      r_railSegmentLength "32"
      r_railWidth "16"
      r_reflectionProbeGenerate "0"
      r_reflectionProbeGenerateExit "0"
      r_reflectionProbeRegenerateAll "0"
      r_refreshrate "75"
      r_rendererInUse "Shader model 3.0"
      r_rendererPreference "Shader model 3.0"
      r_rendereruse "shadar model 3.0"
      r_resampleScene "1"
      r_resamplescenes "0"
      r_reviveFX_blurRadiusEdge "0"
      r_reviveFX_brightnessCenter "0.234"
      r_reviveFX_brightnessEdge "0.264"
      r_reviveFX_contrastCenter "1.9"
      r_reviveFX_contrastEdge "2.84"
      r_reviveFX_darkTintCenter "0.978 1.01 0.975"
      r_reviveFX_darkTintEdge "0.931 0.955 0.939"
      r_reviveFX_debug "0"
      r_reviveFX_desaturationCenter "0.845"
      r_reviveFX_desaturationEdge "1"
      r_reviveFX_fadeDuration "5"
      r_reviveFX_lightTintCenter "1.02 1 0.99"
      r_reviveFX_lightTintEdge "1 1.03 1.02"
      r_reviveFX_motionblurWeight "0"
      r_rmse "0"
      r_roundImagesDown "2"
      r_scaleViewport "1"
      r_segmentlength "23"
      r_shadowmapDepthBias "1"
      r_shadowmapFilterQuality "medium"
      r_shadowmapSunPartitions "4"
      r_shadowmapSunSampleSizeNear "1"
      r_showFbColorDebug "None"
      r_showFloatZDebug "0"
      r_showGroundLit "0"
      r_showLightGrid "0"
      r_showMissingLightGrid "0"
      r_showPixelCost "off"
      r_showPortals "0"
      r_showsky "1"
      r_showSModelNames "0"
      r_showSurfCounts "0"
      r_showTriCounts "0"
      r_showTris "0"
      r_showVertCounts "0"
      r_simpleitems "1"
      r_simpleMipMaps "1"
      r_singleCell "0"
      r_sizeCull "0"
      r_skinCache "1"
      r_skip_auto_config "0"
      r_skipBackEnd "0"
      r_skipPvs "0"
      r_smc_enable "1"
      r_smp "0"
      r_smp_backend "1"
      r_smp_worker "1"
      r_smp_worker_thread0 "1"
      r_smp_worker_thread1 "1"
      r_specular "1"
      r_specularColorScale "1"
      r_specularMap "Unchanged"
      r_spotLightBrightness "14"
      r_spotLightEndRadius "196"
      r_spotLightEntityShadows "1"
      r_spotLightFovInnerFraction "0.7"
      r_spotLightShadows "1"
      r_spotLightSModelShadows "1"
      r_spotLightStartRadius "36"
      r_sse_skinning "1"
      r_stencilbits "8"
      r_stereo "0"
      r_subdivisions "999"
      r_sun_from "0"
      r_sun_from_dvars "0"
      r_sun_fx_position "0 0 0"
      r_sunblind_fadein "0"
      r_sunblind_fadeout "0"
      r_sunblind_max_angle "90"
      r_sunblind_max_darken "0.75"
      r_sunblind_max_size "125000"
      r_sunblind_min_angle "30"
      r_sunflare_fadein "1"
      r_sunflare_fadeout "1"
      r_sunflare_max_alpha "1"
      r_sunflare_max_angle "2"
      r_sunflare_max_size "10000"
      r_sunflare_min_angle "45"
      r_sunflare_min_size "10000"
      r_sunflare_shader "sun_flare"
      r_sunglare_fadein "0.5"
      r_sunglare_fadeout "3"
      r_sunglare_max_angle "5"
      r_sunglare_max_lighten "0.75"
      r_sunglare_min_angle "30"
      r_sunshadowscale "0"
      r_sunsprite_shader "sun"
      r_sunsprite_size "1000"
      r_sunsteps "0"
      r_swapDelay "0"
      r_swapInterval "0"
      r_testFill "0"
      r_testFillEnable "0"
      r_testTransform "0"
      r_texFilterAnisoMax "16"
      r_texFilterAnisoMin "16"
      r_texFilterDisable "0"
      r_texFilterMipBias "0"
      r_texFilterMipMode "Force Trilinear"
      r_textfilteranisomax "16"
      r_textfilteranisomin "16"
      r_textfiltermipmode "1"
      r_texturebits "32"
      r_texturebitslm "0"
      r_textureMode "anisotropic"
      r_uifullscreen "0"
      r_useLayeredMaterials "0"
      r_useTweaks "1"
      r_vbo_interleave "0"
      r_vbo_paranoia "1"
      r_vbo_smc_static_draw "1"
      r_vbo_stream_draw "0"
      r_vc_makelog "0"
      r_vc_showlog "0"
      r_vertexLight "1"
      r_vertexlighting "0"
      r_vsync "0"
      r_warningRepeatDelay "5"
      r_waterSheetingFX_allowed "1"
      r_waterSheetingFX_brightness "0"
      r_waterSheetingFX_contrast "1"
      r_waterSheetingFX_darkTint "1 1 1"
      r_waterSheetingFX_desaturation "0"
      r_waterSheetingFX_distortionScaleFactor "0.021961 1 0 0"
      r_waterSheetingFX_enable "0"
      r_waterSheetingFX_fadeDuration "2"
      r_waterSheetingFX_lightTint "0.780261 1 1"
      r_waterSheetingFX_magnitude "0.0655388"
      r_waterSheetingFX_radius "4.44051"
      r_weightmipmaps "0"
      r_wolffog "0"
      r_xdebug "2"
      r_zfar "0"
      r_zFeather "1"
      r_znear "4"
      r_znear_depthhack "0.1"
      radius_damage_debug "0"
      ragdoll_baselerp_time "1000"
      ragdoll_bullet_force "500"
      ragdoll_bullet_upbias "0.5"
      ragdoll_debug "0"
      ragdoll_dump_anims "0"
      ragdoll_enable "0"
      ragdoll_eneble "0"
      ragdoll_explode_force "18000"
      ragdoll_explode_upbias "0.8"
      ragdoll_fps "20"
      ragdoll_jitter_scale "1"
      ragdoll_jointlerp_time "3000"
      ragdoll_max_life "4500"
      ragdoll_max_simulating "16"
      ragdoll_rotvel_scale "1"
      ragdoll_self_collision_scale "1.2"
      raid_class_ak47_attachment "openscriptmenu -1 loadout_primary_attachment:assault:none; set raid_class_ak47_tog vstr raid_class_ak47_perk1"
      raid_class_ak47_class "openscriptmenu changeclass_marines_mw assault"
      raid_class_ak47_go "openscriptmenu changeclass_mw go; kill; set raid_class_ak47_tog vstr raid_class_ak47_weapon; ^2ak47"
      raid_class_ak47_perk1 "openscriptmenu -1 loadout_perk1:specialty_bulletaccuracy; set raid_class_ak47_tog vstr raid_class_ak47_go"
      raid_class_ak47_secondary "openscriptmenu -1 loadout_secondary:deserteagle; set raid_class_ak47_tog vstr raid_class_ak47_attachment"
      raid_class_ak47_tog "vstr raid_class_ak47_class"
      raid_class_ak47_weapon "openscriptmenu -1 loadout_primary:ak47; set raid_class_ak47_tog vstr raid_class_ak47_secondary"
      raid_class_ak74u_attachment "openscriptmenu -1 loadout_primary_attachment:smg:none; set raid_class_ak74u_tog vstr raid_class_ak74u_perk1"
      raid_class_ak74u_class "openscriptmenu changeclass_marines_mw specops; set raid_class_ak74u_tog vstr raid_class_ak74u_weapon"
      raid_class_ak74u_go "openscriptmenu changeclass_mw go; kill; set raid_class_ak74u_tog vstr raid_class_ak74u_weapon; ^2ak74u"
      raid_class_ak74u_perk1 "openscriptmenu -1 loadout_perk1:specialty_bulletaccuracy; set raid_class_ak74u_tog vstr raid_class_ak74u_go"
      raid_class_ak74u_secondary "openscriptmenu -1 loadout_secondary:deserteagle; set raid_class_ak74u_tog vstr raid_class_ak74u_attachment"
      raid_class_ak74u_tog "vstr raid_class_ak74u_class"
      raid_class_ak74u_weapon "openscriptmenu -1 loadout_primary:ak74u; set raid_class_ak74u_tog vstr raid_class_ak74u_secondary"
      raid_class_m40a3_attachment "openscriptmenu -1 loadout_primary_attachment:assault:none; set raid_class_m40a3_tog vstr raid_class_m40a3_perk1"
      raid_class_m40a3_class "openscriptmenu changeclass_marines_mw sniper; set raid_class_m40a3_tog vstr raid_class_m40a3_weapon"
      raid_class_m40a3_go "openscriptmenu changeclass_mw go; kill; set raid_class_m40a3_tog vstr raid_class_m40a3_weapon; ^2m40a3"
      raid_class_m40a3_perk1 "openscriptmenu -1 loadout_perk1:specialty_bulletaccuracy; set raid_class_m40a3_tog vstr raid_class_m40a3_go"
      raid_class_m40a3_secondary "openscriptmenu -1 loadout_secondary:deserteagle; set raid_class_m40a3_tog vstr raid_class_m40a3_attachment"
      raid_class_m40a3_tog "vstr raid_class_m40a3_class"
      raid_class_m40a3_weapon "openscriptmenu -1 loadout_primary:m40a3; set raid_class_m40a3_tog vstr raid_class_m40a3_secondary"
      raid_class_r700_attachment "openscriptmenu -1 loadout_primary_attachment:assault:none; set raid_class_r700_tog vstr raid_class_r700_perk1"
      raid_class_r700_class "openscriptmenu changeclass_marines_mw sniper; set raid_class_r700_tog vstr raid_class_r700_weapon"
      raid_class_r700_go "openscriptmenu changeclass_mw go; kill; set raid_class_r700_tog vstr raid_class_r700_weapon; ^2r700"
      raid_class_r700_perk1 "openscriptmenu -1 loadout_perk1:specialty_bulletaccuracy; set raid_class_r700_tog vstr raid_class_r700_go"
      raid_class_r700_secondary "openscriptmenu -1 loadout_secondary:deserteagle; set raid_class_r700_tog vstr raid_class_r700_attachment"
      raid_class_r700_tog "vstr raid_class_r700_weapon"
      raid_class_r700_weapon "openscriptmenu -1 loadout_primary:remington700; set raid_class_r700_tog vstr raid_class_r700_secondary"
      raid_zi1 "cg_thirdPersonRange 120; vstr raid_zi_wait; vstr raid_zi2"
      raid_zi10 "cg_thirdPersonRange 30; vstr raid_zi_wait; vstr raid_zi11"
      raid_zi11 "cg_thirdPersonRange 20; vstr raid_zi_wait; vstr raid_zi12"
      raid_zi12 "cg_thirdPersonRange 10; vstr raid_zi_wait; vstr raid_zi13"
      raid_zi13 "cg_thirdPersonRange 0; vstr raid_zi_wait; vstr raid_zi14"
      raid_zi14 "cg_thirdPerson 0; vstr raid_zi_wait"
      raid_zi2 "cg_thirdPersonRange 110; vstr raid_zi_wait; vstr raid_zi3"
      raid_zi3 "cg_thirdPersonRange 100; vstr raid_zi_wait; vstr raid_zi4"
      raid_zi4 "cg_thirdPersonRange 90; vstr raid_zi_wait; vstr raid_zi5"
      raid_zi5 "cg_thirdPersonRange 80; vstr raid_zi_wait; vstr raid_zi6"
      raid_zi6 "cg_thirdPersonRange 70; vstr raid_zi_wait; vstr raid_zi7"
      raid_zi7 "cg_thirdPersonRange 60; vstr raid_zi_wait; vstr raid_zi8"
      raid_zi8 "cg_thirdPersonRange 50; vstr raid_zi_wait; vstr raid_zi9"
      raid_zi9 "cg_thirdPersonRange 40; vstr raid_zi_wait; vstr raid_zi10"
      raid_zi_wait "wait"
      raid_zu1 "cg_thirdPerson 0; vstr raid_zu_wait; vstr raid_zu2"
      raid_zu10 "cg_thirdPersonRange 80; vstr raid_zu_wait; vstr raid_zu11"
      raid_zu11 "cg_thirdPersonRange 90; vstr raid_zu_wait; vstr raid_zu12"
      raid_zu12 "cg_thirdPersonRange 100; vstr raid_zu_wait; vstr raid_zu13"
      raid_zu13 "cg_thirdPersonRange 110; vstr raid_zu_wait; vstr raid_zu14"
      raid_zu14 "cg_thirdPersonRange 120; vstr raid_zu_wait"
      raid_zu2 "cg_thirdPerson 1; cg_thirdPersonRange 0; vstr raid_zu_wait; vstr raid_zu3"
      raid_zu3 "cg_thirdPersonRange 10; vstr raid_zu_wait; vstr raid_zu4"
      raid_zu4 "cg_thirdPersonRange 20; vstr raid_zu_wait; vstr raid_zu5"
      raid_zu5 "cg_thirdPersonRange 30; vstr raid_zu_wait; vstr raid_zu6"
      raid_zu6 "cg_thirdPersonRange 40; vstr raid_zu_wait; vstr raid_zu7"
      raid_zu7 "cg_thirdPersonRange 50; vstr raid_zu_wait; vstr raid_zu8"
      raid_zu8 "cg_thirdPersonRange 60; vstr raid_zu_wait; vstr raid_zu9"
      raid_zu9 "cg_thirdPersonRange 70; vstr raid_zu_wait; vstr raid_zu10"
      raid_zu_wait "wait"
      rate "25000"
      rcon_password ""
      ready "up_over"
      ready_up "0"
      readyup_over "1"
      rname "vstr sname13"
      RunForTime "0"
      rWfastSkin "0"
      rWpicmip_spec "0"
      rWrendererPreference "Shader model 2.0"
      rWvsync "0"
      s0 "0"
      s1 "0"
      s10 "0"
      s11 "0"
      s12 "0"
      s13 "0"
      s14 "0"
      s15 "0"
      s16 "0"
      s17 "0"
      s18 "0"
      s2 "0"
      s3 "0"
      s4 "0"
      s5 "0"
      s6 "0"
      s7 "0"
      s8 "0"
      s9 "0"
      s_chunksize "8192"
      s_distance "80.0"
      s_khz "44"
      s_loadas8bit "1"
      s_max_distance "600.0"
      s_min_distance "4.5"
      s_musicvolume "0"
      safeArea_horizontal "0.85"
      safeArea_vertical "0.85"
      saved_gameskill "0"
      say_team "^1FRAGHUNT TIME!"
      sc_blur "2"
      sc_count "24"
      sc_debugCasterCount "24"
      sc_debugReceiverCount "24"
      sc_enable "0"
      sc_fadeRange "0.25"
      sc_length "400"
      sc_offscreenCasterLodBias "0"
      sc_offscreenCasterLodScale "20"
      sc_shadowInRate "2"
      sc_shadowOutRate "5"
      sc_showDebug "0"
      sc_showOverlay "0"
      sc_wantCount "12"
      sc_wantCountMargin "1"
      scoreboardbannerheight "20"
      scoreboardfont "4"
      scoreboardheaderfontscale "0.25"
      scoreboardheight "400"
      scoreboarditemheight "12"
      scoreboardmycolor "0 0 0 0"
      scoreboardrankfontscale "0.17"
      scoreboardtextoffset "0.5"
      scoreboardwidth "250"
      scr_ai_auto_fire_rate "1.0"
      scr_allies "usmc"
      scr_art_tweak "1"
      scr_art_tweak_message "1"
      scr_art_visionfile "bog_a"
      scr_axis "arab"
      scr_cinematic_autofocus "1"
      scr_ctf_numlives "0"
      scr_ctf_playerrespawndelay "0"
      scr_ctf_roundlimit "2"
      scr_ctf_roundswitch "1"
      scr_ctf_scorelimit "10"
      scr_ctf_timelimit "5"
      scr_ctf_waverespawndelay "15"
      scr_deleteexplosivesonspawn "1"
      scr_dm_numlives "0"
      scr_dm_playerrespawndelay "0"
      scr_dm_roundlimit "1"
      scr_dm_scorelimit "0"
      scr_dm_timelimit "10"
      scr_dm_waverespawndelay "0"
      scr_dof_enable "0"
      scr_dom_numlives "0"
      scr_dom_playerrespawndelay "0"
      scr_dom_roundlimit "1"
      scr_dom_scorelimit "200"
      scr_dom_timelimit "0"
      scr_dom_waverespawndelay "0"
      scr_drawfriend "1"
      scr_enable_scoretext "1"
      scr_expDeathMayMoveCheck "on"
      scr_fog_disable "1"
      scr_friendlyfire "0"
      scr_game_allowkillcam "1"
      scr_game_deathpointloss "0"
      scr_game_forceuav "0"
      scr_game_graceperiod "0"
      scr_game_hardpoints "1"
      scr_game_matchstarttime "10"
      scr_game_onlyheadshots "0"
      scr_game_perks "1"
      scr_game_playerwaittime "15"
      scr_game_spectatetype "1"
      scr_game_suicidepointloss "0"
      scr_hardcore "0"
      scr_hardpoint_allowartillery "1"
      scr_hardpoint_allowhelicopter "1"
      scr_hardpoint_allowuav "1"
      scr_killcam "1"
      scr_koth_numlives "0"
      scr_koth_playerrespawndelay "0"
      scr_koth_roundlimit "1"
      scr_koth_roundswitch "1"
      scr_koth_scorelimit "250"
      scr_koth_timelimit "15"
      scr_koth_waverespawndelay "0"
      scr_objectiveicon "0"
      scr_oldschool "0"
      scr_player_forcerespawn "1"
      scr_player_healthregentime "5"
      scr_player_maxhealth "100"
      scr_player_numlives "0"
      scr_player_respawndelay "0"
      scr_player_sprinttime "4"
      scr_player_suicidespawndelay "0"
      scr_playerInvulTimeScale "1"
      scr_RequiredMapAspectratio "1"
      scr_sab_bombtimer "30"
      scr_sab_defusetime "5"
      scr_sab_hotpotato "0"
      scr_sab_numlives "0"
      scr_sab_planttime "2.5"
      scr_sab_playerrespawndelay "7.5"
      scr_sab_roundlimit "0"
      scr_sab_roundswitch "1"
      scr_sab_scorelimit "1"
      scr_sab_timelimit "20"
      scr_sab_waverespawndelay "0"
      scr_sd_bombtimer "45"
      scr_sd_defusetime "5"
      scr_sd_multibomb "0"
      scr_sd_numlives "1"
      scr_sd_planttime "5"
      scr_sd_playerrespawndelay "0"
      scr_sd_roundlimit "16"
      scr_sd_roundswitch "8"
      scr_sd_scorelimit "0"
      scr_sd_timelimit "1.75"
      scr_sd_waverespawndelay "0"
      scr_showperksonspawn "1"
      scr_team_fftype "0"
      scr_team_kickteamkillers "0"
      scr_team_respawntime "0"
      scr_team_teamkillpointloss "1"
      scr_team_teamkillspawndelay "20"
      scr_testclients "5"
      scr_war_numlives "0"
      scr_war_playerrespawndelay "0"
      scr_war_roundlimit "1"
      scr_war_scorelimit "0"
      scr_war_timelimit "15"
      scr_war_waverespawndelay "0"
      scr_xpscale "1"
      sensitivity "5"
      sensitivityzoomedin "0.7"
      server1 ""
      server10 ""
      server11 ""
      server12 ""
      server13 ""
      server14 ""
      server15 ""
      server16 ""
      server2 ""
      server3 ""
      server4 ""
      server5 ""
      server6 ""
      server7 ""
      server8 ""
      server9 ""
      set "readyup_over 1"
      set_readyup "1"
      seta "ai_corpseCount 0"
      sf_use_bw "0"
      sf_use_chaplin "0"
      sf_use_clustergrenade "0"
      sf_use_contrast "1"
      sf_use_ignoreammo "0"
      sf_use_invert "0"
      sf_use_slowmo "0"
      sf_use_tire_explosion "0"
      sfd_enableEq "1"
      shortversion "1.7"
      showdrop "0"
      showpackets "0"
      skill "low-"
      sm_emable "1"
      sm_enable "1"
      sm_fastSunShadow "1"
      sm_lightScore_eyeProjectDist "64"
      sm_lightScore_spotProjectFrac "0.125"
      sm_maxLights "4"
      sm_polygonoddsetbias "32"
      sm_polygonOffsetBias "0.5"
      sm_polygonOffsetScale "2"
      sm_qualitySpotShadow "1"
      sm_spotEnable "1"
      sm_spotShadowFadeTime "1"
      sm_strictCull "1"
      sm_sunEnable "1"
      sm_sunSampleSizeNear "0.25"
      sm_sunShadowCenter "0 0 0"
      sm_sunShadowScale "1"
      sm_sunShadowScaleLocked "1"
      smoke "openscriptmenu -1 loadout_grenade:smoke_grenade; set "
      sn_enable "1"
      sname01 "vstr name01; set rname vstr sname02"
      sname02 "vstr name02; set rname vstr sname03"
      sname03 "vstr name03; set rname vstr sname04"
      sname04 "vstr name04; set rname vstr sname05"
      sname05 "vstr name05; set rname vstr sname06"
      sname06 "vstr name06; set rname vstr sname07"
      sname07 "vstr name07; set rname vstr sname08"
      sname08 "vstr name08; set rname vstr sname09"
      sname09 "vstr name09; set rname vstr sname10"
      sname10 "vstr name10; set rname vstr sname11"
      sname11 "vstr name11; set rname vstr sname12"
      sname12 "vstr name12; set rname vstr sname13"
      sname13 "vstr name13; set rname vstr sname14"
      sname14 "vstr name14; set rname vstr sname15"
      sname15 "vstr name15; set rname vstr sname16"
      sname16 "vstr name16; set rname vstr sname17"
      sname17 "vstr name17; set rname vstr sname18"
      sname18 "vstr name18; set rname vstr sname19"
      sname19 "vstr name19; set rname vstr sname20"
      sname20 "vstr name20; set rname vstr sname21"
      sname21 "vstr name21; set rname vstr sname22"
      sname22 "vstr name22; set rname vstr sname23"
      sname23 "vstr name23; set rname vstr sname24"
      sname24 "vstr name24; set rname vstr sname25"
      sname25 "vstr name25; set rname vstr sname26"
      sname26 "vstr name26; set rname vstr sname27"
      sname27 "vstr name27; set rname vstr sname28"
      sname28 "vstr name28; set rname vstr sname29"
      sname29 "vstr name29; set rname vstr sname30"
      sname30 "vstr name30; set rname vstr sname31"
      sname31 "vstr name31; set rname vstr sname32"
      sname32 "vstr name32; set rname vstr sname01"
      snaps "30"
      snd_bits "16"
      snd_cifematicVolumeScade "0.85"
      snd_cinematicVolumeScale "0.85"
      snd_debugReplace "0"
      snd_distanceLpf "-30"
      snd_dlpf_max_distance "3000"
      snd_dlpf_min_distance "800"
      snd_dopplerRate "2.75"
      snd_dopplerScale "25"
      snd_draw3D "Off"
      snd_drawEqChannels "0"
      snd_drawEqEnts "0"
      snd_drawInfo "None"
      snd_enable2D "1"
      snd_enable3D "1"
      snd_enableEq "1"
      snd_enableReverb "1"
      snd_enableStream "1"
      snd_errorOnMissing "0"
      snd_flux_separation "0.3"
      snd_global_attenuation "-8"
      snd_isbig_distance "1000"
      snd_khz "44"
      snd_levelFadeTime "250"
      snd_losOcclusion "1"
      snd_menu_master "1"
      snd_menu_music "0 seta snd_menu_voice 0 seta waypointIconHeight 5 seta waypointIconWidth 5"
      snd_menu_sfx "1"
      snd_menu_voice "0.6875"
      snd_occlusion_attenuation "-45"
      snd_occlusion_cull_distance "2000"
      snd_occlusion_rate "40"
      snd_omnidirectionalPercentage "0"
      snd_outputConfiguration "5.1 speakers"
      snd_pitch_timescale "0"
      snd_playing_priority_boost "10"
      snd_realDelay "0.5"
      snd_reportSndAliasErrors "1"
      snd_skip_muted_sounds "0"
      snd_slaveFadeInTime "0.15"
      snd_slaveFadeOutTime "0.25"
      snd_slaveFadeTime "500"
      snd_speakerConfiguration "Stereo"
      snd_stereo "1"
      snd_touchStreamFilesGnLoad "0"
      snd_touchStreamFilesOnLoad "0"
      snd_volume "1"
      snd_water_occlusion_attenuation "-30"
      snd_water_occlusion_distance "60"
      snd_water_occlusion_minimum "-8"
      snd_water_omni_amount "0.5"
      snd_water_omni_distance "60"
      snd_water_pitch_amount "0.9"
      snd_water_pitch_distance "30"
      spawnsystem_weapon_influencer_min_length "0.1"
      spawnsystem_weapon_influencer_update_interval "151"
      specularcolorscale "0"
      sprintforwardminimum "135"
      sqs_configSum "43?9996"
      start " ** melee breach alley shanty bog zpu cobras end "
      start_timeaa_main_bog_a "0"
      starting_ads_damage_dealtaa_main_bog_a "0"
      starting_deathsaa_main_bog_a "0"
      starting_enemy_damage_takenaa_main_bog_a "0"
      starting_enemy_deathsaa_main_bog_a "0"
      starting_player_damage_dealtaa_main_bog_a "0"
      starting_player_damage_takenaa_main_bog_a "0"
      starting_player_killsaa_main_bog_a "0"
      stat_version "10"
      stealth_config "Release 5 ^1| ^7Fps Config ^1| ^7Public Beta"
      stevy "1"
      stopreload "vstr stopreload1"
      stopreload1 "seta stopreload vstr stopreload2"
      stopreload2 "weapnext;wait 2;weapprev;seta stopreload vstr stopreload1"
      stopspeed "100"
      strafe1 "cl_yawspeed 100;+sprint;+forward;wait 15;+moveleft;+left;wait 30;cl_yawspeed 300;wait 35;+gostand;-gostand;vstr strafe2"
      strafe2 "wait 20;cl_yawspeed 50;-left;wait 150;-forward;-sprint;-moveleft;cl_yawspeed 140"
      stun "openscriptmenu -1 loadout_grenade:concussion_grenade; set "
      sunlighttweak0 "r_lighttweaksunlight 0.8; set light_up vstr sunlighttweak1"
      sunlighttweak1 "r_lighttweaksunlight 0.9; set light_up vstr sunlighttweak2"
      sunlighttweak2 "r_lighttweaksunlight 1; set light_up vstr sunlighttweak3"
      sunlighttweak3 "r_lighttweaksunlight 1.1; set light_up vstr sunlighttweak4"
      sunlighttweak4 "r_lighttweaksunlight 1.2; set light_up vstr sunlighttweak5"
      sunlighttweak5 "r_lighttweaksunlight 1.33; set light_up vstr sunlighttweak6"
      sunlighttweak6 "r_lighttweaksunlight 1.5; set light_up vstr sunlighttweak7"
      sunlighttweak7 "r_lighttweaksunlight 2; set light_up vstr sunlighttweak8"
      sunlighttweak8 "r_lighttweaksunlight 3; set light_up vstr sunlighttweak9"
      sunlighttweak9 "r_lighttweaksunlight 4; set light_up vstr sunlighttweak0"
      sv_aldowDownload "1"
      sv_allowAnonymous "0"
      sv_allowDownload "1"
      sv_allowedClan1 ""
      sv_allowedClan2 ""
      sv_botsPressAttackBtn "1"
      sv_cheats "0"
      sv_clientArchive "1"
      sv_clientSideBullets "1"
      sv_clientsidebullits "1 "
      sv_connectTimeout "45"
      sv_debugRate "0"
      sv_debugReliableCmds "0"
      sv_disableClientConsole "0"
      sv_enablecheats "1"
      sv_FFCheckSums ""
      sv_FFNames ""
      sv_floodprotect "4"
      sv_fps "20"
      sv_framerate_smoothing "1"
      sv_hostname "CoD4Host"
      sv_iwdNames ""
      sv_iwds ""
      sv_keywords ""
      sv_kickBanTime "0"
      sv_lanForceRate "1"
      sv_lastSaveGame "profiles/esko/save\autosave/bog_a-12.svg"
      sv_linerd1 "^2Pøíklad: Vítejte na ^1Název Serveru ^2navštivte nás na: ^1http://www.mujweb.cz/"
      sv_linerd2 "^2Pøíklad: Sponsored by: Itassistance.cz"
      sv_linerd3 "iba so mnou"
      sv_linerd4 ""
      sv_linerd5 ""
      sv_linerd6 ""
      sv_linerd7 ""
      sv_linerd8 ""
      sv_mapRotation "map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_showdown map mp_strike map mp_vacant"
      sv_mapRotationCurrent ""
      sv_master2 ""
      sv_master3 ""
      sv_master4 ""
      sv_master5 ""
      sv_maxclients "24"
      sv_maxclimnts "16"
      sv_maxPing "0"
      sv_maxRate "25000"
      sv_mifPing "0"
      sv_minPing "0"
      sv_packet_info "0"
      sv_padPackets "0"
      sv_pam "1"
      sv_paused "0"
      sv_privateClients "0"
      sv_privatePassword ""
      sv_punkbuster "0"
      sv_pure "1"
      sv_rddelay "5"
      sv_reconnectlimit "3"
      sv_referencedFFCheckSums ""
      sv_referencedFFNames ""
      sv_referencedIwdNames ""
      sv_referencedIwds ""
      sv_running "0"
      sv_saveOnStartMap "0"
      sv_serverid "0"
      sv_showAverageBPS "0"
      sv_showCommands "0"
      sv_strictAuth "1"
      sv_timeout "240"
      sv_voice "1"
      sv_voiceQuality "6"
      sv_wwwBaseURL ""
      sv_wwwDdDisconnected "1"
      sv_wwwDlDisconnected "0"
      sv_wwwDowfload "0"
      sv_wwwDownload "0"
      sv_znear "0"
      sv_zombietime "2"
      svWhostname "FIN ELITE DARKEMPEROID SLACKER DEATH+CILLERS SKILLEDD*"
      swap "weapnext"
      sweet_lemonade "1336"
      sys_configSum "4379996"
      sys_configureGHz "12.7291"
      sys_cpuGHz "3.40524"
      sys_cpuMHz "1800.05"
      sys_cpuName "AMD Phenom(tm) II X4 945 Processor"
      sys_gpu "ATI Radeon HD 5700 Series"
      sys_lockThreads "none"
      sys_smp_allowed "1"
      sys_SSE "1"
      sys_sysMB "1024"
      sys_vidMB "512"
      takeCoverWarnings "0"
      team_indicator "0"
      thereisacow "1337"
      thereisahugecfg "1337"
      thereisaraigeki "1337"
      thereissomefunnystuffinhere "1337"
      this "cfg was created by hoor!zon bKINg-"
      thiscfgwascreated "24.11.2009byparadox:)"
      thiscfgwasmadeby "BHE"
      thisconfigwascreatedby "iNEXCESS bKINg-"
      timedemo "0"
      timescale "1"
      turretPlayerAvoidScale "1.7"
      turretScopeZoom "20"
      turretScopeZoomMax "20"
      turretScopeZoomMin "5"
      turretScopeZoomRate "15"
      ua_browserShowDedicated "1"
      ua_currentNetMap "11"
      ui_allow_controlschange "1"
      ui_autoContinue "0"
      ui_bigFont "0.4"
      ui_borderLowLightScale "0.35"
      ui_browserFriendlyfire "-1"
      ui_browserGameType "0"
      ui_browserHardcore "-1"
      ui_browserKillcam "-1"
      ui_browserMaster "0"
      ui_browserMod "0"
      ui_browserOldSchool "-1"
      ui_browserShowDedicated "0"
      ui_browserShowDedicatedv "0"
      ui_browserShowEmpty "1"
      ui_browserShowFull "1"
      ui_browserShowNoPassword "1"
      ui_browserShowPassword "-1"
      ui_browserShowPunkBuster "-1"
      ui_browserShowPure "1"
      ui_browserSortKey "4"
      ui_browserTimeoutsAllowed "-1"
      ui_buildLocation "-60 460"
      ui_campaign "american"
      ui_cinematicsTimestamp "0"
      ui_connectscreenglowtext "0 .5 1 1"
      ui_connectscreenglowtextglow "0 .5 1 1"
      ui_connectscreentextglow "0 .5 1 1"
      ui_connectScreenTextGlowColor "1 0 1 1"
      ui_currentFeederMapIndex "1"
      ui_currentMap "0"
      ui_currentNetMap "0"
      ui_dedacated "0"
      ui_dedicated "0"
      ui_drawCrosshair "1"
      ui_drawCrosshairNames "0"
      ui_extraBigFont "0.55"
      ui_gametype "0"
      ui_hideMap "0"
      ui_hint_text "@MP_NULL"
      ui_hud_hardcore "1"
      ui_hud_obituaries "1"
      ui_hud_showobjicons "1"
      ui_isSaving "0"
      ui_joanGametype "0"
      ui_joinGametype "0"
      ui_jrowserShowFull "*0 "
      ui_level_cheatpoints "2"
      ui_level_player_cheatpoints "1"
      ui_load_level "bog_a"
      ui_mapIndex "4"
      ui_mapname "mp_backlot"
      ui_maxclients "32"
      ui_mousePitch "0"
      ui_multiplayer "1"
      ui_netGametype "0"
      ui_netGametypeName "dm"
      ui_netGametypeResourceClientName "sd"
      ui_netSource "1"
      ui_nextMission "0"
      ui_playerProfileAlreadyChosen "1"
      ui_playerProfileCount "0"
      ui_playerProfileNameNew ""
      ui_playerProfileSelected ""
      ui_r_mode "1280x1024"
      ui_savegame ""
      ui_saveMessageMinTime "1"
      ui_score_bar "0"
      ui_serverStatusTimeOut "7000"
      ui_showEndOfGame "0"
      ui_showList "0"
      ui_showmap "1"
      ui_showMenuOnly ""
      ui_smadlFont "0.25"
      ui_smallFont "0.25"
      ui_uav_allies "0"
      ui_uav_axis "0"
      ui_victoryquote "@VICTORYQUOTE_EVERY_MANS_LIFE_ENDS"
      uiscript_debug "0"
      uiWbrowserKillcam "-1"
      use "cl_packetdup 2 con_hidechannel *"
      useFastFile "1"
      v_mute "vstr v_mute_on"
      v_mute_off "setfromdvar snd_volume v_volume; seta v_mute vstr v_mute_on; ^4un^7mute^4!"
      v_mute_on "setfromdvar v_volume snd_volume; set snd_volume 0; seta v_mute vstr v_mute_off; ^4m^7ute^4!"
      v_vol_00 "seta v_mute vstr v_mute_on; seta snd_volume 0; seta v_vol_up vstr v_vol_01"
      v_vol_01 "seta v_mute vstr v_mute_on; seta snd_volume 0.1; seta v_vol_down vstr v_vol_00; seta v_vol_up vstr v_vol_02; Sound^4||^0-------- ^41.4"
      v_vol_02 "seta v_mute vstr v_mute_on; seta snd_volume 0.2; seta v_vol_down vstr v_vol_01; seta v_vol_up vstr v_vol_03; Sound^4|||^0------- ^41.4"
      v_vol_03 "seta v_mute vstr v_mute_on; seta snd_volume 0.3; seta v_vol_down vstr v_vol_02; seta v_vol_up vstr v_vol_04; Sound^4|||^2|^0------ ^21.5"
      v_vol_04 "seta v_mute vstr v_mute_on; seta snd_volume 0.4; seta v_vol_down vstr v_vol_03; seta v_vol_up vstr v_vol_05; Sound^4|||^2||^0----- ^21.6"
      v_vol_05 "seta v_mute vstr v_mute_on; seta snd_volume 0.5; seta v_vol_down vstr v_vol_04; seta v_vol_up vstr v_vol_06; Sound^4|||^2|||^0---- ^21.7"
      v_vol_06 "seta v_mute vstr v_mute_on; seta snd_volume 0.6; seta v_vol_down vstr v_vol_05; seta v_vol_up vstr v_vol_07; Sound^4|||^2|||^3|^0--- ^31.8"
      v_vol_07 "seta v_mute vstr v_mute_on; seta snd_volume 0.7; seta v_vol_down vstr v_vol_06; seta v_vol_up vstr v_vol_08; Sound^4|||^2|||^3||^0-- ^31.9"
      v_vol_08 "seta v_mute vstr v_mute_on; seta snd_volume 0.8; seta v_vol_down vstr v_vol_07; seta v_vol_up vstr v_vol_09; Sound^4|||^2|||^3||^1|^0- ^12.0"
      v_vol_09 "seta v_mute vstr v_mute_on; seta snd_volume 0.9; seta v_vol_down vstr v_vol_08; seta v_vol_up vstr v_vol_10; Sound^4|||^2|||^3||^1|| ^12.1"
      v_vol_10 "seta v_mute vstr v_mute_on; seta snd_volume 1; seta v_vol_down vstr v_vol_09"
      v_vol_down "vstr v_vol_09"
      v_vol_up "vstr v_vol_10"
      vehDebugClient "0"
      vehDriverViewDist "300"
      vehDriverViewFocusRange "50"
      vehDriverViewHeightMax "50"
      vehDriverViewHeightMin "-15"
      vehHelicopterDecelerationFwd "0.5"
      vehHelicopterDecelerationSide "1"
      vehHelicopterFreeLookReleaseSpeed "8"
      vehHelicopterHeadSwayDontSwayTheTurret "1"
      vehHelicopterHeadSwayOnPitch "0.2"
      vehHelicopterHeadSwayOnRollHorz "0.1"
      vehHelicopterHeadSwayOnRollVert "2"
      vehHelicopterHeadSwayOnYaw "0.1"
      vehHelicopterHoverSpeedThreshold "400"
      vehHelicopterInvertUpDown "0"
      vehHelicopterJitterJerkyness "0.3"
      vehHelicopterLookaheadTime "1"
      vehHelicopterMaxAccel "45"
      vehHelicopterMaxAccelVertical "30"
      vehHelicopterMaxPitch "35"
      vehHelicopterMaxRoll "35"
      vehHelicopterMaxSpeed "150"
      vehHelicopterMaxSpeedVertical "65"
      vehHelicopterMaxYawAccel "90"
      vehHelicopterMaxYawRate "120"
      vehHelicopterRightStickDeadzone "0.3"
      vehHelicopterScaleMovement "1"
      vehHelicopterSoftCollisions "0"
      vehHelicopterStrafeDeadzone "0.3"
      vehHelicopterTiltFromAcceleration "2"
      vehHelicopterTiltFromControllerAxes "0"
      vehHelicopterTiltFromDeceleration "2"
      vehHelicopterTiltFromFwdAndYaw "0"
      vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt "1"
      vehHelicopterTiltFromVelocity "1"
      vehHelicopterTiltMomentum "0.4"
      vehHelicopterTiltSpeed "1.2"
      vehHelicopterYawAltitudeControls "Altitude and yaw are both controlled by the thumbstick"
      vehHelicopterYawOnLeftStick "5"
      vehHudDrawPipOnStickWhenFreelooking "1"
      vehHudLineWidth "8"
      vehHudReticleBouncingDiamondSize "24"
      vehHudReticleBouncingRadius "80"
      vehHudReticleBouncingSpeed "400"
      vehHudReticlePipOnAStickCenterCircle "8"
      vehHudReticlePipOnAStickCenterCircleBuffer "0.25"
      vehHudReticlePipOnAStickMovingCircle "32"
      vehHudReticlePipOnAStickMovingCircleBuffer "1"
      vehHudTargetScreenEdgeClampBufferBottom "134"
      vehHudTargetScreenEdgeClampBufferLeft "120"
      vehHudTargetScreenEdgeClampBufferRight "126"
      vehHudTargetScreenEdgeClampBufferTop "139"
      vehHudTargetSize "50"
      version "CoD4 MP 1.7 build 568 nightly Wed Jun 18 2008 04:48:38PM win-x86"
      vid_xpos "203"
      vid_ypos "0"
      viewpos "260 144 190 265 342"
      voice_deadChat "0"
      voice_global "0"
      voice_localEcho "0"
      voiceWdeadChat "0"
      w "+forward"
      waypoindistscalesmallest "1"
      waypointDebugDraw "0"
      waypointDistScaleRangeMax "3000"
      waypointDistScaleRangeMin "1000"
      waypointDistScaleSmallest "0.8"
      waypointicon "height 15"
      waypointIconHeight "1.18"
      waypointiconwide "15"
      waypointIconWidth "1.19"
      waypointOffscreenCornerRadius "105"
      waypointOffscreenDistanceThresholdAlpha "30"
      waypointOffscreenPadBottom "30"
      waypointOffscreenPadLeft "103"
      waypointOffscreenPadRight "0"
      waypointOffscreenPadTop "0"
      waypointOffscreenPointerDistance "0.001"
      waypointOffscreenPointerHeight "1.18"
      waypointOffscreenPointerWidth "1.8"
      waypointOffscreenRoundedCorners "1"
      waypointOffscreenScaleLength "500"
      waypointOffscreenScaleSmallest "1"
      waypointPlayerOffsetCrouch "56"
      waypointPlayerOffsetProne "30"
      waypointPlayerOffsetStand "74"
      waypointSplitscreenScale "1.8"
      waypointTweakY "-17"
      wayypointiconwidth "1.17549e"
      wideScreen "0"
      winvoace_mic_mute "1"
      winvoice_mic_mute "1"
      winvoice_mic_reclevel "65535"
      winvoice_mic_scaler "1"
      winvoice_save_voice "0"
      winvoice_sive_voice "0"
      winvoicm_mic_scaler "1"
      wp_front "vstr wp_full"
      wp_full "waypointiconheight 36; waypointiconwidth 36; seta wp_front vstr wp_small"
      wp_nada "waypointiconheight 1; waypointiconwidth 1; seta wp_front vstr wp_full"
      wp_small "waypointiconheight 15; waypointiconwidth 15; seta wp_front vstr wp_nada"
      xtatgetindvar "0"
      xvid "devmap mp_strike; disconnect; exec sets_demo; vid_restart"
      xvid2 "devmap mp_strike; disconnect; exec sets_demo; exec res2; vid_restart"
      xvid3 "devmap mp_strike; disconnect; exec sets_demo; exec res3; vid_restart"
      z_glow_allowed "0"
      z_texFilterAnisoMax "4"
      zoom "vstr zoom1"
      zoom1 "weapnext;wait 2;weapprev;setfromdvar defaultsens sensitivity; setfromdvar sensitivity sensitivityzoomedin;seta zoom vstr zoom2"
      zoom2 "setfromdvar sensitivity defaultsens;seta zoom vstr zoom1"

3062 total dvars
3062 dvar indexes
=============================== END DVAR DUMP =====================================
      dvar set fs_game mods/mattzoR
fs_game is write protected.
      dvar set g_gametype dm
g_gametype will be changed upon restarting.
Loaded zone 'ui_mp'
Loaded zone 'common_mp'
Loaded zone 'localized_common_mp'
Loading fastfile mp_shipment_load
      dvar set g_gametype dm
      dvar set g_gametype dm
Loaded zone 'mp_shipment_load'
      dvar set mapname mp_shipment
      dvar set didyouknow @PLATFORM_DYK_MSG11
      dvar set nextmap 
      dvar set sv_disableClientConsole 0
------ Server Initialization ------
Server: mp_shipment
      dvar set ui_maxclients 32
      dvar set sv_maxclients 24
      dvar set sv_running 1
Current language: english
Current search path:
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\mattzor\z_scopoverlay.iwd (2 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\mattzor\z_realsky.iwd (51 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\mattzor\z_IconTeamFix.iwd (12 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\mattzor\z_IconDeadFix.iwd (5 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\mattzor\z_IconBombHUDfix.iwd (2 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\mattzor\z_custom_ruleset.iwd (2 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\mattzor\zzz_white.iwd (27 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\mattzor\zzz_steadysniper.iwd (4 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\mattzor\moviemod.iwd (11 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare/mods/mattzor
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_13.iwd (265 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_12.iwd (33 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_11.iwd (448 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_10.iwd (230 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_09.iwd (447 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_08.iwd (66 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_07.iwd (34 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_06.iwd (416 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_05.iwd (716 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_04.iwd (765 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_03.iwd (670 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_02.iwd (1296 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_01.iwd (1456 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_00.iwd (1054 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare/main
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare/main_shared
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare/players
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw06.iwd (7 files)
    localized assets iwd file for english
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw05.iwd (1338 files)
    localized assets iwd file for english
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw04.iwd (1730 files)
    localized assets iwd file for english
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw03.iwd (3705 files)
    localized assets iwd file for english
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw02.iwd (3483 files)
    localized assets iwd file for english
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw01.iwd (3181 files)
    localized assets iwd file for english
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw00.iwd (2903 files)
    localized assets iwd file for english

File Handles:
handle 1: console_mp.log
----------------------
48718 files in iwd files
      dvar set loc_language 0
      dvar set loc_forceEnglish 0
----- R_Init -----
      dvar set r_fullscreen 0
      dvar set r_ignorehwgamma 0
      dvar set r_texFilterDisable 0
      dvar set r_texFilterMipBias 0
      dvar set r_fullbright 0
      dvar set r_debugShader none
      dvar set r_znear 4
      dvar set r_znear_depthhack 0.1
      dvar set r_zfar 0
      dvar set r_fog 1
      dvar set r_picmip_water 0
      dvar set r_lightMap Unchanged
      dvar set r_colorMap Unchanged
      dvar set r_normalMap Unchanged
      dvar set r_specularMap Unchanged
      dvar set r_specularColorScale 1
      dvar set r_diffuseColorScale 1
      dvar set r_useLayeredMaterials 0
      dvar set r_loadForRenderer 1
      dvar set r_resampleScene 1
      dvar set r_showPixelCost off
      dvar set r_vc_makelog 0
      dvar set r_showLightGrid 0
      dvar set r_showMissingLightGrid 0
      dvar set r_lightTweakSunLight 1
      dvar set r_lightTweakSunColor 0 1 0 1
      dvar set r_lightTweakSunDirection 0 0 0
      dvar set r_norefresh 0
      dvar set r_scaleViewport 1
      dvar set r_aaSamples 16
      dvar set r_vsync 0
      dvar set r_spotLightFovInnerFraction 0.7
      dvar set r_spotLightStartRadius 36
      dvar set r_spotLightEndRadius 196
      dvar set r_spotLightShadows 1
      dvar set r_spotLightSModelShadows 1
      dvar set r_spotLightEntityShadows 1
      dvar set r_spotLightBrightness 14
      dvar set r_lockPvs 0
      dvar set r_skipPvs 0
      dvar set r_singleCell 0
      dvar set r_portalWalkLimit 0
      dvar set r_portalMinRecurseDepth 2
      dvar set r_showPortals 0
      dvar set r_showFbColorDebug None
      dvar set r_showFloatZDebug 0
      dvar set r_floatz 1
      dvar set r_highLodDist -1
      dvar set r_mediumLodDist -1
      dvar set r_lowLodDist -1
      dvar set r_lowestLodDist -1
      dvar set r_forceLod none
      dvar set r_modelVertColor 1
      dvar set r_modelVertColor 1
      dvar set sc_blur 2
      dvar set sc_count 24
      dvar set sc_debugCasterCount 24
      dvar set sc_debugReceiverCount 24
      dvar set sc_showOverlay 0
      dvar set sc_showDebug 0
      dvar set sc_wantCount 12
      dvar set sc_wantCountMargin 1
      dvar set sc_fadeRange 0.25
      dvar set sc_shadowInRate 2
      dvar set sc_shadowOutRate 5
      dvar set sc_length 400
      dvar set sc_offscreenCasterLodBias 0
      dvar set sc_offscreenCasterLodScale 20
      dvar set sm_sunEnable 1
      dvar set sm_spotEnable 1
      dvar set sm_sunSampleSizeNear 0.25
      dvar set sm_sunShadowCenter 0 0 0
      dvar set sm_sunShadowScale 1
      dvar set sm_strictCull 1
      dvar set sm_fastSunShadow 1
      dvar set sm_qualitySpotShadow 1
      dvar set r_blur 0
      dvar set r_glow 1
      dvar set r_glowUseTweaks 0
      dvar set r_glowTweakEnable 0
      dvar set r_glowTweakRadius0 5
      dvar set r_glowTweakBloomIntensity0 1
      dvar set r_glowTweakBloomCutoff 0.5
      dvar set r_glowTweakBloomDesaturation 0
      dvar set r_filmUseTweaks 0
      dvar set r_contrast 1
      dvar set r_brightness 0
      dvar set r_desaturation 1
      dvar set r_dof_tweak 0
      dvar set r_dof_nearBlur 6
      dvar set r_dof_farBlur 1.8
      dvar set r_dof_viewModelStart 2
      dvar set r_dof_viewModelEnd 8
      dvar set r_dof_nearStart 10
      dvar set r_dof_nearEnd 60
      dvar set r_dof_farStart 1000
      dvar set r_dof_farEnd 7000
      dvar set r_dof_bias 0.5
      dvar set r_sun_from_dvars 0
      dvar set r_monitor 0
      dvar set r_rendererPreference Shader model 3.0
      dvar set r_aspectRatio auto
      dvar set r_customMode 
      dvar set r_altModelLightingUpdate 0
      dvar set r_preloadShaders 0
DirectX reports 1024 MB of video memory and 2720 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Using previously reported texture memory size of 1008 MB.
Texture detail is set automatically.
      dvar set r_picmip 0
      dvar set r_picmip_bump 0
      dvar set r_picmip_spec 0
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
      dvar set ui_showList 0
      dvar set ui_hud_hardcore 0
      dvar set ui_uav_allies 0
      dvar set ui_uav_axis 0
      dvar set ui_mousePitch 0
      dvar set ui_netGametypeName dm
      dvar set cl_paused 0
Unloaded fastfile ui_mp
Loading fastfile mp_shipment
      dvar set nextmap map_restart
      dvar set cl_paused 0
Waited 172 msec for asset 'maps/mp/mp_shipment.d3dbsp' of type 'col_map_mp'.
      dvar set sv_serverid 16
------- Game Initialization -------
gamename: Call of Duty 4
gamedate: Jun 18 2008
      dvar set g_gametype dm
      dvar set ui_maxclients 32
      dvar set sv_maxclients 24
      dvar set dedicated listen server
      dvar set g_debugDamage 0
      dvar set g_debugBullets 0
      dvar set bullet_penetrationEnabled 1
      dvar set g_entinfo off
      dvar set g_debugLocDamage 0
      dvar set g_friendlyfireDist 256
      dvar set g_friendlyNameDist 15000
      dvar set melee_debug 0
      dvar set radius_damage_debug 0
      dvar set player_throwbackInnerRadius 90
      dvar set player_throwbackOuterRadius 160
      dvar set g_minGrenadeDamageSpeed 400
      dvar set g_compassShowEnemies 0
      dvar set pickupPrints 0
      dvar set g_dumpAnims -1
      dvar set g_useholdspawndelay 500
      dvar set g_redCrosshairs 1
      dvar set vehHelicopterMaxSpeed 150
      dvar set vehHelicopterMaxSpeedVertical 65
      dvar set vehHelicopterMaxAccel 45
      dvar set vehHelicopterMaxAccelVertical 30
      dvar set vehHelicopterMaxYawRate 120
      dvar set vehHelicopterMaxYawAccel 90
      dvar set vehHelicopterMaxPitch 35
      dvar set vehHelicopterMaxRoll 35
      dvar set vehHelicopterLookaheadTime 1
      dvar set vehHelicopterHoverSpeedThreshold 400
      dvar set vehHelicopterRightStickDeadzone 0.3
      dvar set vehHelicopterStrafeDeadzone 0.3
      dvar set vehHelicopterScaleMovement 1
      dvar set vehHelicopterSoftCollisions 0
      dvar set vehHelicopterDecelerationFwd 0.5
      dvar set vehHelicopterDecelerationSide 1
      dvar set vehHelicopterInvertUpDown 0
      dvar set vehHelicopterYawOnLeftStick 5
      dvar set vehHelicopterTiltSpeed 1.2
      dvar set vehHelicopterTiltFromAcceleration 2
      dvar set vehHelicopterTiltFromDeceleration 2
      dvar set vehHelicopterTiltFromVelocity 1
      dvar set vehHelicopterTiltFromControllerAxes 0
      dvar set vehHelicopterTiltFromFwdAndYaw 0
      dvar set vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt 1
      dvar set vehHelicopterTiltMomentum 0.4
      dvar set missileHellfireMaxSlope 0.5
      dvar set missileHellfireUpAccel 1000
      dvar set missileJavClimbHeightDirect 10000
      dvar set missileJavClimbHeightTop 15000
      dvar set missileJavClimbAngleDirect 85
      dvar set missileJavClimbAngleTop 50
      dvar set missileJavClimbCeilingDirect 0
      dvar set missileJavClimbCeilingTop 3000
      dvar set missileJavTurnRateDirect 60
      dvar set missileJavTurnRateTop 100
      dvar set missileJavAccelClimb 300
      dvar set missileJavAccelDescend 3000
      dvar set missileJavSpeedLimitClimb 1000
      dvar set missileJavSpeedLimitDescend 6000
      dvar set missileJavTurnDecel 0.05
      dvar set missileJavClimbToOwner 700
      dvar set missileWaterMaxDepth 60
      dvar set bg_viewKickScale 0.2
      dvar set bg_viewKickMax 90
      dvar set bg_viewKickMin 5
      dvar set bg_viewKickRandom 0.4
      dvar set player_view_pitch_up 85
      dvar set player_view_pitch_down 85
      dvar set player_lean_shift_left 5
      dvar set player_lean_shift_right 9
      dvar set player_lean_shift_crouch_left 4
      dvar set player_lean_shift_crouch_right 15
      dvar set player_lean_rotate_left 0.8
      dvar set player_lean_rotate_right 0.4
      dvar set player_lean_rotate_crouch_left 0.8
      dvar set player_lean_rotate_crouch_right 0.3
      dvar set bg_ladder_yawcap 100
      dvar set bg_prone_yawcap 85
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_fallDamageMinHeight 128
      dvar set bg_fallDamageMaxHeight 300
      dvar set inertiaMax 50
      dvar set inertiaDebug 0
      dvar set inertiaAngle 0
      dvar set friction 5.5
      dvar set stopspeed 100
      dvar set bg_swingSpeed 0.2
      dvar set bg_legYawTolerance 20
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobMax 8
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set player_breath_hold_time 4.5
      dvar set player_breath_gasp_time 1
      dvar set player_breath_fire_delay 0
      dvar set player_breath_gasp_scale 4.5
      dvar set player_breath_hold_lerp 1
      dvar set player_breath_gasp_lerp 6
      dvar set player_breath_snd_lerp 2
      dvar set player_breath_snd_delay 1
      dvar set player_scopeExitOnDamage 0
      dvar set player_adsExitDelay 0
      dvar set player_move_factor_on_torso 0
      dvar set player_debugHealth 0
      dvar set player_sustainAmmo 0
      dvar set player_moveThreshhold 10
      dvar set player_footstepsThreshhold 0
      dvar set player_strafeSpeedScale 0.8
      dvar set player_backSpeedScale 0.7
      dvar set player_strafeAnimCosAngle 0.5
      dvar set player_spectateSpeedScale 1
      dvar set player_sprintSpeedScale 1.5
      dvar set player_sprintTime 4
      dvar set player_sprintMinTime 1
      dvar set player_sprintRechargePause 0
      dvar set player_sprintStrafeSpeedScale 0.667
      dvar set player_sprintCameraBob 0.5
      dvar set player_turnAnims 0
      dvar set player_dmgtimer_timePerPoint 100
      dvar set player_dmgtimer_maxTime 750
      dvar set player_dmgtimer_minScale 0
      dvar set player_dmgtimer_stumbleTime 500
      dvar set player_dmgtimer_flinchTime 500
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set player_meleeRange 64
      dvar set player_meleeWidth 10
      dvar set player_meleeHeight 10
      dvar set player_meleeChargeFriction 1200
      dvar set player_burstFireCooldown 0.2
      dvar set bullet_penetrationMinFxDist 30
      dvar set jump_height 39
      dvar set jump_stepSize 18
      dvar set jump_slowdownEnable 1
      dvar set jump_ladderPushVel 128
      dvar set jump_spreadAdd 64
      dvar set mantle_enable 1
      dvar set mantle_debug 0
      dvar set mantle_check_range 20
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_angle 60
      dvar set mantle_view_yawcap 60
      dvar set perk_weapSpreadMultiplier 0.65
      dvar set perk_weapReloadMultiplier 0.5
      dvar set perk_weapRateMultiplier 0.75
      dvar set perk_extraBreath 5
      dvar set perk_bulletPenetrationMultiplier 2
      dvar set perk_grenadeDeath frag_grenade_short_mp
      dvar set perk_parabolicRadius 400
      dvar set perk_parabolicAngle 180
      dvar set perk_parabolicIcon specialty_parabolic
      dvar set perk_sprintMultiplier 2
      dvar set g_fogColorReadOnly 1 0 0 1
      dvar set g_fogStartDistReadOnly 0
      dvar set g_fogHalfDistReadOnly 0.1
      dvar set timescale 1
      dvar set masterServerName cod4master.activision.com
      dvar set authServerName cod4master.activision.com
      dvar set masterPort 20810
      dvar set authPort 20800
      dvar set com_timescale 1
      dvar set fixedtime 0
      dvar set fs_ignoreLocalized 0
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_fovScale 1
      dvar set cg_drawCrosshair 1
      dvar set cg_drawCrosshairNames 1
      dvar set ui_hud_hardcore 0
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobMax 8
      dvar set bg_fallDamageMaxHeight 300
      dvar set bg_fallDamageMinHeight 128
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_ladder_yawcap 100
      dvar set bg_legYawTolerance 20
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set bg_prone_yawcap 85
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_swingSpeed 0.2
      dvar set bg_viewKickMax 90
      dvar set bg_viewKickMin 5
      dvar set bg_viewKickRandom 0.4
      dvar set bg_viewKickScale 0.2
      dvar set bullet_penetrationEnabled 1
      dvar set bullet_penetrationMinFxDist 30
      dvar set cg_airstrikeKillCamCloseXYDist 24
      dvar set cg_airstrikeKillCamCloseZDist 24
      dvar set cg_airstrikeKillCamDist 200
      dvar set cg_airstrikeKillCamFarBlur 2
      dvar set cg_airstrikeKillCamFarBlurDist 300
      dvar set cg_airstrikeKillCamFarBlurStart 100
      dvar set cg_airstrikeKillCamFov 80
      dvar set cg_airstrikeKillCamNearBlur 4
      dvar set cg_airstrikeKillCamNearBlurEnd 100
      dvar set cg_airstrikeKillCamNearBlurStart 0
      dvar set cg_centertime 5
      dvar set cg_crosshairAlpha 1
      dvar set cg_crosshairAlphaMin 0.5
      dvar set cg_crosshairDynamic 0
      dvar set cg_crosshairEnemyColor 1
      dvar set cg_debug_overlay_viewport 0
      dvar set cg_debugevents 0
      dvar set cg_draw2D 1
      dvar set cg_drawFriendlyNames 1
      dvar set cg_drawGun 1
      dvar set cg_drawHealth 0
      dvar set cg_drawMaterial Off
      dvar set cg_drawShellshock 1
      dvar set cg_drawThroughWalls 0
      dvar set cg_dumpAnims -1
      dvar set cg_enemyNameFadeIn 250
      dvar set cg_enemyNameFadeOut 250
      dvar set cg_firstPersonTracerChance 0.5
      dvar set cg_footsteps 1
      dvar set cg_fovMin 10
      dvar set cg_friendlyNameFadeIn 0
      dvar set cg_friendlyNameFadeOut 1500
      dvar set cg_gun_move_f 0
      dvar set cg_gun_move_minspeed 0
      dvar set cg_gun_move_r 0
      dvar set cg_gun_move_rate 0
      dvar set cg_gun_move_u 0
      dvar set cg_gun_ofs_f 0
      dvar set cg_gun_ofs_r 0
      dvar set cg_gun_ofs_u 0
      dvar set cg_gun_x 0
      dvar set cg_gun_y 0
      dvar set cg_gun_z 0
      dvar set cg_heliKillCamDist 1000
      dvar set cg_heliKillCamFarBlur 2
      dvar set cg_heliKillCamFarBlurDist 300
      dvar set cg_heliKillCamFarBlurStart 100
      dvar set cg_heliKillCamFov 15
      dvar set cg_heliKillCamNearBlur 4
      dvar set cg_heliKillCamNearBlurEnd 100
      dvar set cg_heliKillCamNearBlurStart 0
      dvar set cg_heliKillCamZDist 50
      dvar set cg_hudGrenadeIconMaxRangeFlash 500
      dvar set cg_hudMapRadarLineThickness 0.15
      dvar set cg_laserEndOffset 0.5
      dvar set cg_laserFlarePct 0.2
      dvar set cg_laserForceOn 0
      dvar set cg_laserLightBeginOffset 13
      dvar set cg_laserLightBodyTweak 15
      dvar set cg_laserLightEndOffset -3
      dvar set cg_laserLightRadius 3
      dvar set cg_laserRadius 0.8
      dvar set cg_laserRange 1500
      dvar set cg_laserRangePlayer 1500
      dvar set cg_overheadIconSize 0.7
      dvar set cg_overheadNamesFarDist 1024
      dvar set cg_overheadNamesFarScale 0.6
      dvar set cg_overheadNamesFont 2
      dvar set cg_overheadNamesGlow 0 0 0 1
      dvar set cg_overheadNamesMaxDist 10000
      dvar set cg_overheadNamesNearDist 256
      dvar set cg_overheadNamesSize 0.5
      dvar set cg_overheadRankSize 0.5
      dvar set cg_thirdPerson 0
      dvar set cg_thirdPersonAngle 0
      dvar set cg_thirdPersonRange 120
      dvar set cg_tracerchance 0.2
      dvar set cg_tracerlength 160
      dvar set cg_tracerScale 1
      dvar set cg_tracerScaleDistRange 25000
      dvar set cg_tracerScaleMinDist 5000
      dvar set cg_tracerScrewDist 100
      dvar set cg_tracerScrewRadius 0.5
      dvar set cg_tracerSpeed 7500
      dvar set cg_tracerwidth 4
      dvar set clientSideEffects 1
      dvar set compassClampIcons 1
      dvar set compassEnemyFootstepEnabled 0
      dvar set compassEnemyFootstepMaxRange 500
      dvar set compassEnemyFootstepMaxZ 100
      dvar set compassEnemyFootstepMinSpeed 140
      dvar set compassMaxRange 2500
      dvar set compassRadarLineThickness 0.4
      dvar set compassRadarPingFadeTime 4
      dvar set compassRadarUpdateTime 4
      dvar set compassSoundPingFadeTime 2
      dvar set dynEnt_bulletForce 1000
      dvar set dynEnt_explodeForce 12500
      dvar set dynEnt_explodeMaxEnts 20
      dvar set dynEnt_explodeMinForce 40
      dvar set dynEnt_explodeSpinScale 3
      dvar set dynEnt_explodeUpbias 0.5
      dvar set dynEntPieces_angularVelocity 0 0 0
      dvar set dynEntPieces_impactForce 1000
      dvar set dynEntPieces_velocity 0 0 0
      dvar set friction 5.5
      dvar set g_compassShowEnemies 0
      dvar set g_debugBullets 0
      dvar set g_debugDamage 0
      dvar set g_debugLocDamage 0
      dvar set g_dumpAnims -1
      dvar set g_entinfo off
      dvar set g_fogColorReadOnly 1 0 0 1
      dvar set g_fogHalfDistReadOnly 0.1
      dvar set g_fogStartDistReadOnly 0
      dvar set g_friendlyfireDist 256
      dvar set g_friendlyNameDist 15000
      dvar set g_minGrenadeDamageSpeed 400
      dvar set g_useholdspawndelay 500
      dvar set hudElemPausedBrightness 0.4
      dvar set inertiaAngle 0
      dvar set inertiaDebug 0
      dvar set inertiaMax 50
      dvar set jump_height 39
      dvar set jump_ladderPushVel 128
      dvar set jump_slowdownEnable 1
      dvar set jump_spreadAdd 64
      dvar set jump_stepSize 18
      dvar set mantle_check_angle 60
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_range 20
      dvar set mantle_debug 0
      dvar set mantle_enable 1
      dvar set mantle_view_yawcap 60
      dvar set melee_debug 0
      dvar set missileHellfireMaxSlope 0.5
      dvar set missileHellfireUpAccel 1000
      dvar set missileJavAccelClimb 300
      dvar set missileJavAccelDescend 3000
      dvar set missileJavClimbAngleDirect 85
      dvar set missileJavClimbAngleTop 50
      dvar set missileJavClimbCeilingDirect 0
      dvar set missileJavClimbCeilingTop 3000
      dvar set missileJavClimbHeightDirect 10000
      dvar set missileJavClimbHeightTop 15000
      dvar set missileJavClimbToOwner 700
      dvar set missileJavSpeedLimitClimb 1000
      dvar set missileJavSpeedLimitDescend 6000
      dvar set missileJavTurnDecel 0.05
      dvar set missileJavTurnRateDirect 60
      dvar set missileJavTurnRateTop 100
      dvar set missileWaterMaxDepth 60
      dvar set onlinegame 1
      dvar set perk_bulletPenetrationMultiplier 2
      dvar set perk_extraBreath 5
      dvar set perk_grenadeDeath frag_grenade_short_mp
      dvar set perk_parabolicAngle 180
      dvar set perk_parabolicIcon specialty_parabolic
      dvar set perk_parabolicRadius 400
      dvar set perk_sprintMultiplier 2
      dvar set perk_weapRateMultiplier 0.75
      dvar set perk_weapReloadMultiplier 0.5
      dvar set perk_weapSpreadMultiplier 0.65
      dvar set pickupPrints 0
      dvar set player_adsExitDelay 0
      dvar set player_backSpeedScale 0.7
      dvar set player_breath_fire_delay 0
      dvar set player_breath_gasp_lerp 6
      dvar set player_breath_gasp_scale 4.5
      dvar set player_breath_gasp_time 1
      dvar set player_breath_hold_lerp 1
      dvar set player_breath_hold_time 4.5
      dvar set player_breath_snd_delay 1
      dvar set player_breath_snd_lerp 2
      dvar set player_burstFireCooldown 0.2
      dvar set player_debugHealth 0
      dvar set player_dmgtimer_flinchTime 500
      dvar set player_dmgtimer_maxTime 750
      dvar set player_dmgtimer_minScale 0
      dvar set player_dmgtimer_stumbleTime 500
      dvar set player_dmgtimer_timePerPoint 100
      dvar set player_footstepsThreshhold 0
      dvar set player_lean_rotate_crouch_left 0.8
      dvar set player_lean_rotate_crouch_right 0.3
      dvar set player_lean_rotate_left 0.8
      dvar set player_lean_rotate_right 0.4
      dvar set player_lean_shift_crouch_left 4
      dvar set player_lean_shift_crouch_right 15
      dvar set player_lean_shift_left 5
      dvar set player_lean_shift_right 9
      dvar set player_meleeChargeFriction 1200
      dvar set player_meleeHeight 10
      dvar set player_meleeRange 64
      dvar set player_meleeWidth 10
      dvar set player_move_factor_on_torso 0
      dvar set player_moveThreshhold 10
      dvar set player_scopeExitOnDamage 0
      dvar set player_spectateSpeedScale 1
      dvar set player_sprintCameraBob 0.5
      dvar set player_sprintMinTime 1
      dvar set player_sprintRechargePause 0
      dvar set player_sprintSpeedScale 1.5
      dvar set player_sprintStrafeSpeedScale 0.667
      dvar set player_sprintTime 4
      dvar set player_strafeAnimCosAngle 0.5
      dvar set player_strafeSpeedScale 0.8
      dvar set player_sustainAmmo 0
      dvar set player_throwbackInnerRadius 90
      dvar set player_throwbackOuterRadius 160
      dvar set player_turnAnims 0
      dvar set player_view_pitch_down 85
      dvar set player_view_pitch_up 85
      dvar set r_blur 0
      dvar set r_brightness 0
      dvar set r_colorMap Unchanged
      dvar set r_contrast 1
      dvar set r_debugShader none
      dvar set r_desaturation 1
      dvar set r_diffuseColorScale 1
      dvar set r_dof_bias 0.5
      dvar set r_dof_farBlur 1.8
      dvar set r_dof_farEnd 7000
      dvar set r_dof_farStart 1000
      dvar set r_dof_nearBlur 6
      dvar set r_dof_nearEnd 60
      dvar set r_dof_nearStart 10
      dvar set r_dof_tweak 0
      dvar set r_dof_viewModelEnd 8
      dvar set r_dof_viewModelStart 2
      dvar set r_filmUseTweaks 0
      dvar set r_fog 1
      dvar set r_forceLod none
      dvar set r_fullbright 0
      dvar set r_glow 1
      dvar set r_glowTweakBloomCutoff 0.5
      dvar set r_glowTweakBloomDesaturation 0
      dvar set r_glowTweakBloomIntensity0 1
      dvar set r_glowTweakEnable 0
      dvar set r_glowTweakRadius0 5
      dvar set r_glowUseTweaks 0
      dvar set r_highLodDist -1
      dvar set r_lightMap Unchanged
      dvar set r_lightTweakSunColor 0 1 0 1
      dvar set r_lightTweakSunDirection 0 0 0
      dvar set r_lightTweakSunLight 1
      dvar set r_lockPvs 0
      dvar set r_lowestLodDist -1
      dvar set r_lowLodDist -1
      dvar set r_mediumLodDist -1
      dvar set r_modelVertColor 1
      dvar set r_norefresh 0
      dvar set r_normalMap Unchanged
      dvar set r_portalMinRecurseDepth 2
      dvar set r_portalWalkLimit 0
      dvar set r_resampleScene 1
      dvar set r_scaleViewport 1
      dvar set r_showFbColorDebug None
      dvar set r_showFloatZDebug 0
      dvar set r_showLightGrid 0
      dvar set r_showMissingLightGrid 0
      dvar set r_showPixelCost off
      dvar set r_showPortals 0
      dvar set r_singleCell 0
      dvar set r_skipPvs 0
      dvar set r_specularColorScale 1
      dvar set r_specularMap Unchanged
      dvar set r_spotLightBrightness 14
      dvar set r_spotLightEndRadius 196
      dvar set r_spotLightEntityShadows 1
      dvar set r_spotLightFovInnerFraction 0.7
      dvar set r_spotLightShadows 1
      dvar set r_spotLightSModelShadows 1
      dvar set r_spotLightStartRadius 36
      dvar set r_sun_from_dvars 0
      dvar set r_texFilterDisable 0
      dvar set r_texFilterMipBias 0
      dvar set r_zfar 0
      dvar set r_znear 4
      dvar set r_znear_depthhack 0.1
      dvar set radius_damage_debug 0
      dvar set ragdoll_baselerp_time 1000
      dvar set ragdoll_bullet_force 500
      dvar set ragdoll_bullet_upbias 0.5
      dvar set ragdoll_debug 0
      dvar set ragdoll_explode_force 18000
      dvar set ragdoll_explode_upbias 0.8
      dvar set ragdoll_fps 20
      dvar set ragdoll_jitter_scale 1
      dvar set ragdoll_jointlerp_time 3000
      dvar set ragdoll_max_life 4500
      dvar set ragdoll_rotvel_scale 1
      dvar set ragdoll_self_collision_scale 1.2
      dvar set sc_blur 2
      dvar set sc_count 24
      dvar set sc_debugCasterCount 24
      dvar set sc_debugReceiverCount 24
      dvar set sc_fadeRange 0.25
      dvar set sc_length 400
      dvar set sc_offscreenCasterLodBias 0
      dvar set sc_offscreenCasterLodScale 20
      dvar set sc_shadowInRate 2
      dvar set sc_shadowOutRate 5
      dvar set sc_showDebug 0
      dvar set sc_showOverlay 0
      dvar set sc_wantCount 12
      dvar set sc_wantCountMargin 1
      dvar set sm_fastSunShadow 1
      dvar set sm_qualitySpotShadow 1
      dvar set sm_spotEnable 1
      dvar set sm_strictCull 1
      dvar set sm_sunEnable 1
      dvar set sm_sunSampleSizeNear 0.25
      dvar set sm_sunShadowCenter 0 0 0
      dvar set sm_sunShadowScale 1
      dvar set snd_draw3D Off
      dvar set snd_enable2D 1
      dvar set snd_enable3D 1
      dvar set snd_enableReverb 1
      dvar set snd_enableStream 1
      dvar set snd_levelFadeTime 250
      dvar set snd_slaveFadeTime 500
      dvar set stopspeed 100
      dvar set ui_showList 0
      dvar set ui_uav_allies 0
      dvar set ui_uav_axis 0
      dvar set vehHelicopterDecelerationFwd 0.5
      dvar set vehHelicopterDecelerationSide 1
      dvar set vehHelicopterHoverSpeedThreshold 400
      dvar set vehHelicopterInvertUpDown 0
      dvar set vehHelicopterLookaheadTime 1
      dvar set vehHelicopterMaxAccel 45
      dvar set vehHelicopterMaxAccelVertical 30
      dvar set vehHelicopterMaxPitch 35
      dvar set vehHelicopterMaxRoll 35
      dvar set vehHelicopterMaxSpeed 150
      dvar set vehHelicopterMaxSpeedVertical 65
      dvar set vehHelicopterMaxYawAccel 90
      dvar set vehHelicopterMaxYawRate 120
      dvar set vehHelicopterRightStickDeadzone 0.3
      dvar set vehHelicopterScaleMovement 1
      dvar set vehHelicopterSoftCollisions 0
      dvar set vehHelicopterStrafeDeadzone 0.3
      dvar set vehHelicopterTiltFromAcceleration 2
      dvar set vehHelicopterTiltFromControllerAxes 0
      dvar set vehHelicopterTiltFromDeceleration 2
      dvar set vehHelicopterTiltFromFwdAndYaw 0
      dvar set vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt 1
      dvar set vehHelicopterTiltFromVelocity 1
      dvar set vehHelicopterTiltMomentum 0.4
      dvar set vehHelicopterTiltSpeed 1.2
      dvar set vehHelicopterYawOnLeftStick 5
      dvar set waypointPlayerOffsetCrouch 56
      dvar set waypointPlayerOffsetProne 30
      dvar set waypointPlayerOffsetStand 74
      dvar set cg_debugposition 0
      dvar set cg_constantSizeHeadIcons 0
      dvar set vehDebugClient 0
      dvar set vehDriverViewDist 300
      dvar set vehDriverViewFocusRange 50
      dvar set ui_uav_client 0
      dvar set ui_allow_classchange 0
      dvar set ui_allow_teamchange 0
      dvar set player_MGUseRadius 128
      dvar set g_mantleBlockTimeBuffer 500
      dvar set vehDebugServer 0
      dvar set vehTextureScrollScale 0
      dvar set vehTestHorsepower 200
      dvar set vehTestWeight 5200
      dvar set vehTestMaxMPH 40
      dvar set g_gravity 800
-----------------------------------
      dvar set player_sprintTime 4
      dvar set sv_fps 20
      dvar set compassMaxRange 1400
      dvar set r_glowbloomintensity0 .1
      dvar set r_glowbloomintensity1 .1
      dvar set r_glowskybleedintensity0 .1
      dvar set clientSideEffects 0
      dvar set g_fogColorReadOnly 0.811765 0.74902 0.631373 1
      dvar set g_fogStartDistReadOnly 10000
      dvar set g_fogHalfDistReadOnly 11000
      dvar set loc_warnings 0
      dvar set scr_sd_bombtimer 45
      dvar set scr_sd_defusetime 7
      dvar set scr_sd_multibomb 0
      dvar set scr_sd_numlives 1
      dvar set scr_sd_planttime 5
      dvar set scr_sd_playerrespawndelay 0
      dvar set scr_sd_roundlimit 16
      dvar set scr_sd_roundswitch 8
      dvar set scr_sd_scorelimit 0
      dvar set scr_sd_timelimit 1.75
      dvar set scr_sd_waverespawndelay 0
      dvar set scr_dom_numlives 0
      dvar set scr_dom_playerrespawndelay 7
      dvar set scr_dom_roundlimit 2
      dvar set scr_dom_scorelimit 0
      dvar set scr_dom_timelimit 15
      dvar set scr_dom_waverespawndelay 0
      dvar set koth_autodestroytime 120
      dvar set koth_capturetime 20
      dvar set koth_delayPlayer 0
      dvar set koth_destroytime 10
      dvar set koth_kothmode 0
      dvar set koth_spawnDelay 45
      dvar set koth_spawntime 10
      dvar set scr_koth_numlives 0
      dvar set scr_koth_playerrespawndelay 0
      dvar set scr_koth_roundlimit 2
      dvar set scr_koth_roundswitch 1
      dvar set scr_koth_scorelimit 0
      dvar set scr_koth_timelimit 15
      dvar set scr_koth_waverespawndelay 0
      dvar set scr_sab_bombtimer 30
      dvar set scr_sab_defusetime 5
      dvar set scr_sab_hotpotato 0
      dvar set scr_sab_numlives 0
      dvar set scr_sab_planttime 5
      dvar set scr_sab_playerrespawndelay 7
      dvar set scr_sab_roundlimit 2
      dvar set scr_sab_roundswitch 1
      dvar set scr_sab_scorelimit 0
      dvar set scr_sab_timelimit 10
      dvar set scr_sab_waverespawndelay 0
      dvar set scr_war_numlives 0
      dvar set scr_war_playerrespawndelay 0
      dvar set scr_war_roundlimit 1
      dvar set scr_war_scorelimit 0
      dvar set scr_war_timelimit 15
      dvar set scr_war_waverespawndelay 0
      dvar set scr_hardcore 0
      dvar set scr_oldschool 0
      dvar set scr_oldschool_mw 0
      dvar set scr_game_onlyheadshots 0
      dvar set scr_drawfriend 1
      dvar set scr_team_fftype 0
      dvar set scr_team_teamkillpointloss 0
      dvar set scr_team_teamkillspawndelay 0
      dvar set scr_team_kickteamkillers 0
      dvar set scr_team_respawntime 0
      dvar set scr_game_spectatetype 1
      dvar set g_deadChat 0
      dvar set scr_player_numlives 1
      dvar set scr_player_forcerespawn 1
      dvar set scr_player_respawndelay 0
      dvar set scr_game_deathpointloss 0
      dvar set scr_game_suicidepointloss 0
      dvar set scr_player_suicidespawndelay 0
      dvar set scr_deleteexplosivesonspawn 1
      dvar set scr_player_maxhealth 100
      dvar set scr_player_healthregentime 5
      dvar set scr_player_sprinttime 4
      dvar set g_speed 190
      dvar set scr_game_graceperiod 5
      dvar set scr_game_matchstarttime 10
      dvar set scr_game_playerwaittime 15
      dvar set g_gravity 800
      dvar set scr_fog_disable 1
      dvar set scr_enable_scoretext 1
      dvar set g_maxDroppedWeapons 16
      dvar set scr_showperksonspawn 1
      dvar set ragdoll_enable 0
      dvar set ragdoll_max_simulating 16
      dvar set sv_voice 1
      dvar set sv_voiceQuality 6
      dvar set voice_deadChat 0
      dvar set voice_global 0
      dvar set voice_localEcho 0
      dvar set scr_game_perks 1
      dvar set perk_armorVest 100
      dvar set perk_bulletDamage 40
      dvar set perk_explosiveDamage 0
      dvar set scr_game_hardpoints 1
      dvar set scr_game_forceuav 0
      dvar set scr_hardpoint_allowuav 0
      dvar set scr_hardpoint_allowartillery 0
      dvar set scr_hardpoint_allowhelicopter 0
      dvar set scr_weapon_allowc4 0
      dvar set scr_weapon_allowclaymores 0
      dvar set scr_weapon_allowrpgs 0
      dvar set scr_weapon_allowflash 0
      dvar set scr_weapon_allowfrags 0
      dvar set scr_weapon_allowmines 0
      dvar set scr_weapon_allowsmoke 1
      dvar set logfile 1
      dvar set g_log games_mp.log
      dvar set g_logSync 0
      dvar set loc_warnings 0
      dvar set sv_maxPing 0
      dvar set sv_maxRate 25000
      dvar set sv_minPing 0
      dvar set sv_reconnectlimit 3
      dvar set g_inactivity 0
      dvar set g_banIPs 
      dvar set sv_kickBanTime 0
      dvar set sv_disableClientConsole 0
      dvar set g_antilag 0
      dvar set g_smoothClients 1
      dvar set sv_fps 30
      dvar set sv_allowDownload 1
      dvar set scr_game_allowkillcam 0
      dvar set sv_pure 1
      dvar set sv_fps 20
      dvar set g_antilag 1
      dvar set pam_active_ot 0
      dvar set sv_fps 20
      dvar set scr_allies sas
      dvar set scr_axis ussr
      dvar set pam_player_reset_halftime_scores 0
      dvar set pam_do_custom_overtime 0
      dvar set pam_allow_fog 0
      dvar set pam_perk_claymore_ammo 0
      dvar set pam_perk_c4_ammo 0
      dvar set pam_perk_rpg_ammo 0
      dvar set pam_perk_specialty_nade_extra_ammo 0
      dvar set pam_perk_frag_nade_extra_ammo 0
      dvar set pam_perk_bandolier_for_all 0
      dvar set pam_hud_allow_obj_icons 0
      dvar set pam_hud_allow_players_left 1
      dvar set pam_hud_show_nade_indicator 1
      dvar set pam_allow_red_enemy_crosshairs 0
      dvar set pam_allow_nade_hiticon 1
      dvar set pam_hp_allow_uav_announce 0
      dvar set pam_hp_uav_streak 3
      dvar set pam_hp_airstrike_streak 5
      dvar set pam_hp_heli_streak 7
      dvar set pam_hp_uav_active_time 0
      dvar set pam_allow_weapon_damage_adjust 0
      dvar set pam_deadly_boltaction_snipers 1
      dvar set pam_deadly_semiauto_snipers 1
      dvar set pam_knife_nerf 0
      dvar set pam_allow_turrets 0
      dvar set pam_stun_nade_radius_min_effect 512
      dvar set pam_stun_nade_effect_scale 1
      dvar set pam_allow_strattime 0
      dvar set pam_strattime 6
      dvar set pam_fallDamageMinHeight 140
      dvar set pam_fallDamageMaxHeight 350
      dvar set bg_fallDamageMinHeight 140
      dvar set bg_fallDamageMaxHeight 350
      dvar set pam_oldstyle_sd_bombsounds 0
      dvar set class_assault_limit 64
      dvar set class_specops_limit 64
      dvar set class_heavygunner_limit 0
      dvar set class_demolitions_limit 1
      dvar set class_sniper_limit 1
      dvar set class_assault_allowdrop 1
      dvar set class_specops_allowdrop 1
      dvar set class_heavygunner_allowdrop 0
      dvar set class_demolitions_allowdrop 0
      dvar set class_sniper_allowdrop 0
      dvar set weap_allow_m16 1
      dvar set weap_allow_ak47 1
      dvar set weap_allow_m4 1
      dvar set weap_allow_g3 1
      dvar set weap_allow_g36c 1
      dvar set weap_allow_m14 1
      dvar set weap_allow_mp44 1
      dvar set attach_allow_assault_none 1
      dvar set attach_allow_assault_gl 0
      dvar set attach_allow_assault_reflex 0
      dvar set attach_allow_assault_silencer 1
      dvar set attach_allow_assault_acog 0
      dvar set weap_allow_mp5 1
      dvar set weap_allow_skorpion 1
      dvar set weap_allow_uzi 1
      dvar set weap_allow_ak74u 1
      dvar set weap_allow_p90 0
      dvar set attach_allow_smg_none 1
      dvar set attach_allow_smg_reflex 0
      dvar set attach_allow_smg_silencer 1
      dvar set attach_allow_smg_acog 0
      dvar set weap_allow_m1014 1
      dvar set weap_allow_winchester1200 1
      dvar set attach_allow_shotgun_none 1
      dvar set attach_allow_shotgun_reflex 0
      dvar set attach_allow_shotgun_grip 1
      dvar set weap_allow_saw 0
      dvar set weap_allow_rpd 0
      dvar set weap_allow_m60e4 0
      dvar set attach_allow_lmg_none 1
      dvar set attach_allow_lmg_reflex 0
      dvar set attach_allow_lmg_grip 0
      dvar set attach_allow_lmg_acog 0
      dvar set weap_allow_dragunov 0
      dvar set weap_allow_m40a3 1
      dvar set weap_allow_barrett 0
      dvar set weap_allow_remington700 1
      dvar set weap_allow_m21 0
      dvar set attach_allow_sniper_none 1
      dvar set attach_allow_sniper_acog 0
      dvar set weap_allow_beretta 1
      dvar set weap_allow_colt45 1
      dvar set weap_allow_usp 1
      dvar set weap_allow_deserteagle 1
      dvar set weap_allow_deserteaglegold 1
      dvar set attach_allow_pistol_none 1
      dvar set attach_allow_pistol_silencer 1
      dvar set weap_allow_frag_grenade 0
      dvar set weap_allow_concussion_grenade 0
      dvar set weap_allow_flash_grenade 0
      dvar set weap_allow_smoke_grenade 0
      dvar set perk_allow_specialty_parabolic 0
      dvar set perk_allow_specialty_gpsjammer 0
      dvar set perk_allow_specialty_holdbreath 0
      dvar set perk_allow_specialty_quieter 0
      dvar set perk_allow_specialty_longersprint 0
      dvar set perk_allow_specialty_detectexplosive 0
      dvar set perk_allow_specialty_explosivedamage 0
      dvar set perk_allow_specialty_pistoldeath 0
      dvar set perk_allow_specialty_grenadepulldeath 0
      dvar set perk_allow_specialty_bulletdamage 1
      dvar set perk_allow_specialty_bulletpenetration 0
      dvar set perk_allow_specialty_bulletaccuracy 0
      dvar set perk_allow_specialty_rof 0
      dvar set perk_allow_specialty_fastreload 0
      dvar set perk_allow_specialty_extraammo 1
      dvar set perk_allow_specialty_armorvest 0
      dvar set perk_allow_specialty_fraggrenade 0
      dvar set perk_allow_specialty_specialgrenade 0
      dvar set perk_allow_c4_mp 0
      dvar set perk_allow_claymore_mp 0
      dvar set perk_allow_rpg_mp 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_heavygunner 0
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_sniper 1
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 1
      dvar set axis_allow_heavygunner 0
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 1
      dvar set class_assault_primary ak47
      dvar set class_assault_primary_attachment none
      dvar set class_assault_secondary deserteagle
      dvar set class_assault_secondary_attachment none
      dvar set class_assault_perk1 specialty_extraammo
      dvar set class_assault_perk2 specialty_bulletdamage
      dvar set class_assault_perk3 specialty_null
      dvar set class_assault_grenade none
      dvar set class_assault_camo camo_none
      dvar set class_assault_frags 0
      dvar set class_assault_special 1
      dvar set class_specops_primary ak74u
      dvar set class_specops_primary_attachment none
      dvar set class_specops_secondary deserteagle
      dvar set class_specops_secondary_attachment none
      dvar set class_specops_perk1 specialty_extraammo
      dvar set class_specops_perk2 specialty_bulletdamage
      dvar set class_specops_perk3 specialty_null
      dvar set class_specops_grenade none
      dvar set class_specops_camo camo_none
      dvar set class_specops_frags 0
      dvar set class_specops_special 1
      dvar set class_heavygunner_primary saw
      dvar set class_heavygunner_primary_attachment none
      dvar set class_heavygunner_secondary usp
      dvar set class_heavygunner_secondary_attachment none
      dvar set class_heavygunner_perk1 specialty_extraammo
      dvar set class_heavygunner_perk2 specialty_bulletdamage
      dvar set class_heavygunner_perk3 specialty_null
      dvar set class_heavygunner_grenade none
      dvar set class_heavygunner_camo camo_none
      dvar set class_heavygunner_frags 0
      dvar set class_heavygunner_special 1
      dvar set class_demolitions_primary winchester1200
      dvar set class_demolitions_primary_attachment none
      dvar set class_demolitions_secondary deserteagle
      dvar set class_demolitions_secondary_attachment none
      dvar set class_demolitions_perk1 specialty_extraammo
      dvar set class_demolitions_perk2 specialty_bulletdamage
      dvar set class_demolitions_perk3 specialty_null
      dvar set class_demolitions_grenade none
      dvar set class_demolitions_camo camo_none
      dvar set class_demolitions_frags 0
      dvar set class_demolitions_special 1
      dvar set class_sniper_primary m40a3
      dvar set class_sniper_primary_attachment none
      dvar set class_sniper_secondary deserteagle
      dvar set class_sniper_secondary_attachment none
      dvar set class_sniper_perk1 specialty_extraammo
      dvar set class_sniper_perk2 specialty_bulletdamage
      dvar set class_sniper_perk3 specialty_null
      dvar set class_sniper_grenade none
      dvar set class_sniper_camo camo_none
      dvar set class_sniper_frags 0
      dvar set class_sniper_special 1
      dvar set scr_enable_nightvision 0
      dvar set scr_enable_music 0
      dvar set scr_enable_hiticon 2
      dvar set scr_enable_scoretext 1
      dvar set class_assault_movespeed 0.95
      dvar set class_specops_movespeed 1
      dvar set class_heavygunner_movespeed 0.875
      dvar set class_demolitions_movespeed 1
      dvar set class_sniper_movespeed 1
      dvar set allies_allow_assault 1
      dvar set axis_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set axis_allow_specops 1
      dvar set allies_allow_heavygunner 0
      dvar set axis_allow_heavygunner 0
      dvar set allies_allow_demolitions 1
      dvar set axis_allow_demolitions 1
      dvar set allies_allow_sniper 1
      dvar set axis_allow_sniper 1
      dvar set sv_hostname CoD4Host
      dvar set g_allowvote 0
Waited 9 msec for asset 'body_mp_sas_urban_sniper' of type 'xmodel'.
Waited 1 msec for asset 'viewhands_black_kit' of type 'xmodel'.
Waited 3 msec for asset 'body_mp_sas_urban_support' of type 'xmodel'.
Waited 3 msec for asset 'body_mp_sas_urban_assault' of type 'xmodel'.
Waited 4 msec for asset 'body_mp_sas_urban_recon' of type 'xmodel'.
Waited 3 msec for asset 'body_mp_sas_urban_specops' of type 'xmodel'.
Waited 3 msec for asset 'body_mp_opforce_sniper_urban' of type 'xmodel'.
Waited 1 msec for asset 'head_mp_opforce_justin' of type 'xmodel'.
Waited 1 msec for asset 'viewhands_op_force' of type 'xmodel'.
Waited 3 msec for asset 'body_mp_opforce_support' of type 'xmodel'.
Waited 1 msec for asset 'head_mp_opforce_3hole_mask' of type 'xmodel'.
Waited 3 msec for asset 'body_mp_opforce_assault' of type 'xmodel'.
Waited 1 msec for asset 'head_mp_opforce_headwrap' of type 'xmodel'.
Waited 3 msec for asset 'body_mp_opforce_eningeer' of type 'xmodel'.
Waited 2 msec for asset 'head_mp_opforce_gasmask' of type 'xmodel'.
Waited 2 msec for asset 'body_mp_opforce_cqb' of type 'xmodel'.
Loaded zone 'mp_shipment'
Waited 984 msec for asset 'weap_c4detpack_trigger_npc' of type 'sound'.
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.1
      dvar set bg_shock_volume_auto 0.1
      dvar set bg_shock_volume_auto2 0.1
      dvar set bg_shock_volume_autodog 0.1
      dvar set bg_shock_volume_bulletimpact 0.1
      dvar set bg_shock_volume_bulletwhizby 0.1
      dvar set bg_shock_volume_element 0.1
      dvar set bg_shock_volume_auto2d 0.1
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.1
      dvar set bg_shock_volume_body2d 0.1
      dvar set bg_shock_volume_reload 0.1
      dvar set bg_shock_volume_reload2d 0.1
      dvar set bg_shock_volume_item 0.1
      dvar set bg_shock_volume_effects1 0.1
      dvar set bg_shock_volume_effects2 0.1
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.1
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.1
      dvar set bg_shock_volume_local2 0.1
      dvar set bg_shock_volume_ambient 0.1
      dvar set bg_shock_volume_hurt 0.1
      dvar set bg_shock_volume_player1 0.1
      dvar set bg_shock_volume_player2 0.1
      dvar set bg_shock_volume_music 0.1
      dvar set bg_shock_volume_musicnopause 0.1
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 45
      dvar set bg_shock_lookControl_maxyawspeed 45
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType flashed
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 12
      dvar set bg_shock_screenFlashWhiteFadeTime 7.5
      dvar set bg_shock_screenFlashShotFadeTime 15
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.1
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundLoop flashbang_tinnitus_loop
      dvar set bg_shock_soundLoopSilent flashbang_tinnitus_loop_silent
      dvar set bg_shock_soundEnd flashbang_tinnitus_end
      dvar set bg_shock_soundEndAbort flashbang_tinnitus_abort
      dvar set bg_shock_soundFadeInTime 1
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 0.7
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 0.1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 1
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.9
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 1
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.3
      dvar set bg_shock_volume_player1 0.3
      dvar set bg_shock_volume_player2 0.3
      dvar set bg_shock_volume_music 0.3
      dvar set bg_shock_volume_musicnopause 0.3
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 35
      dvar set bg_shock_lookControl_maxyawspeed 35
      dvar set bg_shock_lookControl_mousesensitivityscale 0.1
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType flashed
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 3.5
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundLoop flashbang_tinnitus_loop
      dvar set bg_shock_soundLoopSilent flashbang_tinnitus_loop_silent
      dvar set bg_shock_soundEnd flashbang_tinnitus_end
      dvar set bg_shock_soundEndAbort flashbang_tinnitus_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2
      dvar set bg_shock_soundModEndDelay 1.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay 2
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 0.6
      dvar set bg_shock_soundWetLevel 0.8
      dvar set bg_shock_volume_physics 0.05
      dvar set bg_shock_volume_auto 0.05
      dvar set bg_shock_volume_auto2 0.05
      dvar set bg_shock_volume_autodog 0.05
      dvar set bg_shock_volume_bulletimpact 0.05
      dvar set bg_shock_volume_bulletwhizby 0.05
      dvar set bg_shock_volume_element 0.05
      dvar set bg_shock_volume_auto2d 0.05
      dvar set bg_shock_volume_vehicle 0.05
      dvar set bg_shock_volume_vehiclelimited 0.05
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.05
      dvar set bg_shock_volume_body2d 0.05
      dvar set bg_shock_volume_reload 0.05
      dvar set bg_shock_volume_reload2d 0.05
      dvar set bg_shock_volume_item 0.05
      dvar set bg_shock_volume_effects1 0.05
      dvar set bg_shock_volume_effects2 0.05
      dvar set bg_shock_volume_weapon 0.1
      dvar set bg_shock_volume_weapon2d 0.05
      dvar set bg_shock_volume_nonshock 1
      dvar set bg_shock_volume_voice 0.05
      dvar set bg_shock_volume_local 0.05
      dvar set bg_shock_volume_local2 0.05
      dvar set bg_shock_volume_ambient 1
      dvar set bg_shock_volume_hurt 0.3
      dvar set bg_shock_volume_player1 0.3
      dvar set bg_shock_volume_player2 0.3
      dvar set bg_shock_volume_music 0.3
      dvar set bg_shock_volume_musicnopause 0.3
      dvar set bg_shock_volume_mission 0.05
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 0
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 0
      dvar set g_TeamName_Allies Attack
      dvar set g_TeamIcon_Allies faction_128_sas
      dvar set g_TeamColor_Allies 0.501961 0.501961 0.501961 0
      dvar set g_ScoresColor_Allies 0 0 0 0
      dvar set g_TeamName_Axis Defence
      dvar set g_TeamIcon_Axis faction_128_ussr
      dvar set g_TeamColor_Axis 0.521569 0.278431 0.278431 0
      dvar set g_ScoresColor_Axis 0.521569 0.278431 0.278431 0
      dvar set g_ScoresColor_Spectator 0.25098 0.25098 0.25098 0
      dvar set g_ScoresColor_Free 0.760784 0.780392 0.101961 0
      dvar set g_TeamColor_MyTeam 0.6 0.8 0.6 0
      dvar set g_TeamColor_EnemyTeam 1 0.45098 0.501961 0
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 1.5
      dvar set bg_shock_sound 0
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.1
      dvar set bg_shock_volume_auto 0.1
      dvar set bg_shock_volume_auto2 0.1
      dvar set bg_shock_volume_autodog 0.1
      dvar set bg_shock_volume_bulletimpact 0.1
      dvar set bg_shock_volume_bulletwhizby 0.1
      dvar set bg_shock_volume_element 0.1
      dvar set bg_shock_volume_auto2d 0.1
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.1
      dvar set bg_shock_volume_body2d 0.1
      dvar set bg_shock_volume_reload 0.1
      dvar set bg_shock_volume_reload2d 0.1
      dvar set bg_shock_volume_item 0.1
      dvar set bg_shock_volume_effects1 0.1
      dvar set bg_shock_volume_effects2 0.1
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.1
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.1
      dvar set bg_shock_volume_local2 0.1
      dvar set bg_shock_volume_ambient 0.1
      dvar set bg_shock_volume_hurt 0.1
      dvar set bg_shock_volume_player1 0.1
      dvar set bg_shock_volume_player2 0.1
      dvar set bg_shock_volume_music 0.1
      dvar set bg_shock_volume_musicnopause 0.1
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 0
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
      dvar set bg_shock_viewKickRadius 0
      dvar set bg_shock_viewKickFadeTime 0
'0' is not a valid value for dvar 'bg_shock_viewKickFadeTime'
  Domain is any number from 0.001 to 1000
      dvar set bg_shock_sound 0
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.1
      dvar set bg_shock_volume_auto 0.1
      dvar set bg_shock_volume_auto2 0.1
      dvar set bg_shock_volume_autodog 0.1
      dvar set bg_shock_volume_bulletimpact 0.1
      dvar set bg_shock_volume_bulletwhizby 0.1
      dvar set bg_shock_volume_element 0.1
      dvar set bg_shock_volume_auto2d 0.1
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.1
      dvar set bg_shock_volume_body2d 0.1
      dvar set bg_shock_volume_reload 0.1
      dvar set bg_shock_volume_reload2d 0.1
      dvar set bg_shock_volume_item 0.1
      dvar set bg_shock_volume_effects1 0.1
      dvar set bg_shock_volume_effects2 0.1
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.1
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.1
      dvar set bg_shock_volume_local2 0.1
      dvar set bg_shock_volume_ambient 0.1
      dvar set bg_shock_volume_hurt 0.1
      dvar set bg_shock_volume_player1 0.1
      dvar set bg_shock_volume_player2 0.1
      dvar set bg_shock_volume_music 0.1
      dvar set bg_shock_volume_musicnopause 0.1
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 35
      dvar set bg_shock_lookControl_maxyawspeed 35
      dvar set bg_shock_lookControl_mousesensitivityscale 0.1
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set ui_uav_allies 0
      dvar set ui_uav_axis 0
      dvar set ui_uav_client 0
      dvar set g_compassShowEnemies 0
      dvar set ui_hud_hardcore 1
      dvar set sv_iwds 1895022507 546754753 1444041517 -1033724554 882820562 -2063491267 -1311289389 -58151630 629071511 2115322797 1043426064 -292863836 173489706 -1846635013 -1079795827 -1041447890 -715502781 489843315 499941093 309900900 -165391090 648005745 -1190209610 
      dvar set sv_iwdNames z_scopoverlay z_realsky z_IconTeamFix z_IconDeadFix z_IconBombHUDfix z_custom_ruleset zzz_white zzz_steadysniper moviemod iw_13 iw_12 iw_11 iw_10 iw_09 iw_08 iw_07 iw_06 iw_05 iw_04 iw_03 iw_02 iw_01 iw_00
      dvar set sv_referencedIwds -1190209610 499941093 648005745 -715502781 -165391090 309900900 2115322797 1444041517 629071511 1043426064 489843315 -1311289389 1895022507 882820562 -1033724554 -292863836 -2063491267 -58151630 546754753 1895022507 1444041517 -1033724554 882820562 -1311289389 629071511 
      dvar set sv_referencedIwdNames main/iw_00 main/iw_04 main/iw_01 main/iw_06 main/iw_02 main/iw_03 main/iw_13 mods/mattzor/z_IconTeamFix mods/mattzor/moviemod main/iw_12 main/iw_05 mods/mattzor/zzz_white mods/mattzor/z_scopoverlay mods/mattzor/z_IconBombHUDfix mods/mattzor/z_IconDeadFix main/iw_11 mods/mattzor/z_custom_ruleset mods/mattzor/zzz_steadysniper mods/mattzor/z_realsky mods/mattzor/z_scopoverlay mods/mattzor/z_IconTeamFix mods/mattzor/z_IconDeadFix mods/mattzor/z_IconBombHUDfix mods/mattzor/zzz_white mods/mattzor/moviemod
      dvar set sv_referencedFFCheckSums 89196 420825 29040480 13517381 261
      dvar set sv_referencedFFNames code_post_gfx_mp mods/mattzor/mod mp_shipment common_mp mp_shipment_load
-----------------------------------
      dvar set sv_cheats 1
      dvar set sv_disableClientConsole 0
----- Server Shutdown -----
==== ShutdownGame (1) ====
      dvar set sv_running 0
      dvar set sv_disableClientConsole 0
---------------------------
----- R_Init -----
      dvar set r_fullscreen 0
      dvar set r_ignorehwgamma 0
      dvar set r_picmip_water 0
      dvar set r_useLayeredMaterials 0
      dvar set r_loadForRenderer 1
      dvar set r_vc_makelog 0
      dvar set r_aaSamples 16
      dvar set r_vsync 0
      dvar set r_floatz 1
      dvar set r_modelVertColor 1
      dvar set r_monitor 0
      dvar set r_rendererPreference Shader model 3.0
      dvar set r_aspectRatio auto
      dvar set r_customMode 
      dvar set r_altModelLightingUpdate 0
      dvar set r_preloadShaders 0
DirectX reports 1024 MB of video memory and 2705 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Using previously reported texture memory size of 1008 MB.
Texture detail is set automatically.
      dvar set r_picmip 0
      dvar set r_picmip_bump 0
      dvar set r_picmip_spec 0
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Unloaded fastfile mp_shipment_load
Unloaded fastfile mp_shipment
Loading fastfile ui_mp
Waited 293 msec for asset 'loadscreen_mp_convoy' of type 'material'.
Waited 3 msec for asset 'loadscreen_mp_countdown' of type 'material'.
Waited 5 msec for asset 'loadscreen_mp_crash' of type 'material'.
Waited 4 msec for asset 'loadscreen_mp_crossfire' of type 'material'.
Waited 4 msec for asset 'loadscreen_mp_farm' of type 'material'.
Waited 4 msec for asset 'loadscreen_mp_overgrown' of type 'material'.
Waited 4 msec for asset 'loadscreen_mp_pipeline' of type 'material'.
Waited 4 msec for asset 'loadscreen_mp_shipment' of type 'material'.
Waited 4 msec for asset 'loadscreen_mp_showdown' of type 'material'.
Waited 4 msec for asset 'loadscreen_mp_strike' of type 'material'.
Waited 4 msec for asset 'loadscreen_mp_vacant' of type 'material'.
Waited 4 msec for asset 'loadscreen_mp_crash_snow' of type 'material'.
Loaded zone 'ui_mp'
Waited 1 msec for asset 'loadscreen_mp_creek' of type 'material'.
      dvar set ui_mousePitch 0
      dvar set ui_netGametypeName dm
      dvar set g_compassShowEnemies 0
      dvar set r_showLightGrid 1
      dvar set developer 0
      dvar set cl_freezeDemo 0
      dvar set timescale 1
      dvar set sv_disableClientConsole 0
Huffman Took 2 Milliseconds
Current language: english
Current search path:
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\mattzor\z_scopoverlay.iwd (2 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\mattzor\z_realsky.iwd (51 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\mattzor\z_IconTeamFix.iwd (12 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\mattzor\z_IconDeadFix.iwd (5 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\mattzor\z_IconBombHUDfix.iwd (2 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\mattzor\z_custom_ruleset.iwd (2 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\mattzor\zzz_white.iwd (27 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\mattzor\zzz_steadysniper.iwd (4 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\mattzor\moviemod.iwd (11 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare/mods/mattzor
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_13.iwd (265 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_12.iwd (33 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_11.iwd (448 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_10.iwd (230 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_09.iwd (447 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_08.iwd (66 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_07.iwd (34 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_06.iwd (416 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_05.iwd (716 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_04.iwd (765 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_03.iwd (670 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_02.iwd (1296 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_01.iwd (1456 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_00.iwd (1054 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare/main
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare/main_shared
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare/players
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw06.iwd (7 files)
    localized assets iwd file for english
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw05.iwd (1338 files)
    localized assets iwd file for english
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw04.iwd (1730 files)
    localized assets iwd file for english
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw03.iwd (3705 files)
    localized assets iwd file for english
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw02.iwd (3483 files)
    localized assets iwd file for english
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw01.iwd (3181 files)
    localized assets iwd file for english
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw00.iwd (2903 files)
    localized assets iwd file for english

File Handles:
handle 1: console_mp.log
handle 2: demos/cod4player_tmp_demo.dm_1
----------------------
73077 files in iwd files
      dvar set loc_language 0
      dvar set loc_forceEnglish 0
Setting state to CA_LOADING in CL_DownloadsComplete
Loading fastfile mp_crash_load
Loaded zone 'mp_crash_load'
----- R_Init -----
      dvar set r_fullscreen 0
      dvar set r_ignorehwgamma 0
      dvar set r_picmip_water 0
      dvar set r_useLayeredMaterials 0
      dvar set r_loadForRenderer 1
      dvar set r_vc_makelog 0
      dvar set r_aaSamples 16
      dvar set r_vsync 0
      dvar set r_floatz 1
      dvar set r_modelVertColor 1
      dvar set r_monitor 0
      dvar set r_rendererPreference Shader model 3.0
      dvar set r_aspectRatio auto
      dvar set r_customMode 
      dvar set r_altModelLightingUpdate 0
      dvar set r_preloadShaders 0
DirectX reports 1024 MB of video memory and 2719 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Using previously reported texture memory size of 1008 MB.
Texture detail is set automatically.
      dvar set r_picmip 0
      dvar set r_picmip_bump 0
      dvar set r_picmip_spec 0
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
      dvar set ui_mousePitch 0
      dvar set ui_netGametypeName dm
      dvar set cl_paused 1
      dvar set mapname mp_crash
Unloaded fastfile ui_mp
Loading fastfile mp_crash
Setting state to CA_LOADING in CL_InitCGame
      dvar set g_gametype sd
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobMax 0
      dvar set bg_fallDamageMaxHeight 350
      dvar set bg_fallDamageMinHeight 140
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_ladder_yawcap 100
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set bg_prone_yawcap 85
      dvar set friction 5.5
      dvar set g_ScoresColor_Allies 0.6 0.639216 0.690196 0
      dvar set g_ScoresColor_Axis 0.65098 0.568627 0.411765 0
      dvar set g_ScoresColor_EnemyTeam 0.690196 0.0705882 0.0509804 1
      dvar set g_ScoresColor_Free 0.760784 0.780392 0.101961 0
      dvar set g_ScoresColor_MyTeam 0.25098 0.721569 0.25098 1
      dvar set g_ScoresColor_Spectator 0.25098 0.25098 0.25098 0
      dvar set g_TeamColor_Allies 0.6 0.639216 0.690196 0
      dvar set g_TeamColor_Axis 0.65098 0.568627 0.411765 0
      dvar set g_TeamColor_EnemyTeam 1 0.45098 0.501961 0
      dvar set g_TeamColor_Free 0.74902 0.25098 0.25098 1
      dvar set g_TeamColor_MyTeam 0.6 0.8 0.6 0
      dvar set g_TeamColor_Spectator 0.25098 0.25098 0.25098 1
      dvar set g_TeamIcon_Allies faction_128_usmc
      dvar set g_TeamIcon_Axis faction_128_arab
      dvar set g_TeamIcon_Free 
      dvar set g_TeamIcon_Spectator 
      dvar set g_TeamName_Allies Attack
      dvar set g_TeamName_Axis Defence
      dvar set inertiaAngle 0
      dvar set inertiaDebug 0
      dvar set inertiaMax 50
      dvar set jump_height 39
      dvar set jump_ladderPushVel 128
      dvar set jump_slowdownEnable 1
      dvar set jump_spreadAdd 64
      dvar set jump_stepSize 18
      dvar set mantle_check_angle 60
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_range 20
      dvar set mantle_debug 0
      dvar set mantle_enable 1
      dvar set mantle_view_yawcap 60
      dvar set player_adsExitDelay 0
      dvar set player_backSpeedScale 0.7
      dvar set player_breath_fire_delay 0
      dvar set player_breath_gasp_lerp 6
      dvar set player_breath_gasp_scale 4.5
      dvar set player_breath_gasp_time 1
      dvar set player_breath_hold_lerp 1
      dvar set player_breath_hold_time 4.5
      dvar set player_breath_snd_delay 1
      dvar set player_breath_snd_lerp 2
      dvar set player_debugHealth 0
      dvar set player_dmgtimer_flinchTime 500
      dvar set player_dmgtimer_maxTime 750
      dvar set player_dmgtimer_minScale 0
      dvar set player_dmgtimer_stumbleTime 500
      dvar set player_dmgtimer_timePerPoint 100
      dvar set player_footstepsThreshhold 0
      dvar set player_lean_rotate_crouch_left 0.8
      dvar set player_lean_rotate_crouch_right 0.3
      dvar set player_lean_rotate_left 0.8
      dvar set player_lean_rotate_right 0.4
      dvar set player_lean_shift_crouch_left 4
      dvar set player_lean_shift_crouch_right 15
      dvar set player_lean_shift_left 5
      dvar set player_lean_shift_right 9
      dvar set player_moveThreshhold 10
      dvar set player_scopeExitOnDamage 0
      dvar set player_spectateSpeedScale 1
      dvar set player_sprintCameraBob 0.5
      dvar set player_sprintForwardMinimum 105
      dvar set player_sprintMinTime 1
      dvar set player_sprintRechargePause 0
      dvar set player_sprintSpeedScale 1.5
      dvar set player_sprintStrafeSpeedScale 0.667
      dvar set player_sprintTime 4
      dvar set player_strafeAnimCosAngle 0.5
      dvar set player_strafeSpeedScale 0.8
      dvar set player_turnAnims 0
      dvar set player_view_pitch_down 85
      dvar set player_view_pitch_up 85
      dvar set scr_allies usmc
      dvar set scr_axis arab
      dvar set stopspeed 100
      dvar set ui_allowvote 0
      dvar set ui_bomb_timer 0
      dvar set ui_friendlyfire 1
      dvar set ui_hostname 3v3 ^1by FreeGameHosting.nl
      dvar set ui_motd 
      dvar set ui_scorelimit 0
      dvar set ui_timelimit 1.75
LOADING... collision map
LOADING... graphics
LOADING... maps/mp/mp_crash.d3dbsp
      dvar set r_lightTweakAmbient 0.02
      dvar set r_lightTweakDiffuseFraction 0.5
      dvar set r_lightTweakSunLight 1.3
      dvar set r_lightTweakAmbientColor 0.8 0.901961 1 1
      dvar set r_lightTweakSunColor 1 0.921569 0.878431 1
      dvar set r_lightTweakSunDiffuseColor 1 0.976471 0.835294 1
      dvar set r_lightTweakSunDirection -50 240 0
      dvar set r_lightTweakDiffuseFraction 0.5
LOADING... game media
LOADING...  - textures
LOADING...  - models
LOADING...  - items
LOADING...  - inline models
LOADING...  - server models
Waited 185 msec for asset 'vehicle_80s_sedan1_brn_destroyed' of type 'xmodel'.
Waited 1 msec for asset 'vehicle_80s_sedan1_brn_door_lb' of type 'xmodel'.
Loaded zone 'mp_crash'
Error: Waited 1657 msec for missing asset "weapon_saw_mg_setup".
Error: Could not load xmodel "weapon_saw_mg_setup".
Error: Could not load xmodel "perc_slieghtofhand".
Error: Could not load xmodel "perc_doubletap".
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType flashed
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 3.5
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundLoop flashbang_tinnitus_loop
      dvar set bg_shock_soundLoopSilent flashbang_tinnitus_loop_silent
      dvar set bg_shock_soundEnd flashbang_tinnitus_end
      dvar set bg_shock_soundEndAbort flashbang_tinnitus_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2
      dvar set bg_shock_soundModEndDelay 1.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay 2
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 0.6
      dvar set bg_shock_soundWetLevel 0.8
      dvar set bg_shock_volume_physics 0.05
      dvar set bg_shock_volume_auto 0.05
      dvar set bg_shock_volume_auto2 0.05
      dvar set bg_shock_volume_autodog 0.05
      dvar set bg_shock_volume_bulletimpact 0.05
      dvar set bg_shock_volume_bulletwhizby 0.05
      dvar set bg_shock_volume_element 0.05
      dvar set bg_shock_volume_auto2d 0.05
      dvar set bg_shock_volume_vehicle 0.05
      dvar set bg_shock_volume_vehiclelimited 0.05
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.05
      dvar set bg_shock_volume_body2d 0.05
      dvar set bg_shock_volume_reload 0.05
      dvar set bg_shock_volume_reload2d 0.05
      dvar set bg_shock_volume_item 0.05
      dvar set bg_shock_volume_effects1 0.05
      dvar set bg_shock_volume_effects2 0.05
      dvar set bg_shock_volume_weapon 0.1
      dvar set bg_shock_volume_weapon2d 0.05
      dvar set bg_shock_volume_nonshock 1
      dvar set bg_shock_volume_voice 0.05
      dvar set bg_shock_volume_local 0.05
      dvar set bg_shock_volume_local2 0.05
      dvar set bg_shock_volume_ambient 1
      dvar set bg_shock_volume_hurt 0.3
      dvar set bg_shock_volume_player1 0.3
      dvar set bg_shock_volume_player2 0.3
      dvar set bg_shock_volume_music 0.3
      dvar set bg_shock_volume_musicnopause 0.3
      dvar set bg_shock_volume_mission 0.05
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 0
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 0
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 1.5
      dvar set bg_shock_sound 0
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.1
      dvar set bg_shock_volume_auto 0.1
      dvar set bg_shock_volume_auto2 0.1
      dvar set bg_shock_volume_autodog 0.1
      dvar set bg_shock_volume_bulletimpact 0.1
      dvar set bg_shock_volume_bulletwhizby 0.1
      dvar set bg_shock_volume_element 0.1
      dvar set bg_shock_volume_auto2d 0.1
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.1
      dvar set bg_shock_volume_body2d 0.1
      dvar set bg_shock_volume_reload 0.1
      dvar set bg_shock_volume_reload2d 0.1
      dvar set bg_shock_volume_item 0.1
      dvar set bg_shock_volume_effects1 0.1
      dvar set bg_shock_volume_effects2 0.1
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.1
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.1
      dvar set bg_shock_volume_local2 0.1
      dvar set bg_shock_volume_ambient 0.1
      dvar set bg_shock_volume_hurt 0.1
      dvar set bg_shock_volume_player1 0.1
      dvar set bg_shock_volume_player2 0.1
      dvar set bg_shock_volume_music 0.1
      dvar set bg_shock_volume_musicnopause 0.1
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 0
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
      dvar set bg_shock_viewKickRadius 0
      dvar set bg_shock_viewKickFadeTime 0
'0' is not a valid value for dvar 'bg_shock_viewKickFadeTime'
  Domain is any number from 0.001 to 1000
      dvar set bg_shock_sound 0
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.1
      dvar set bg_shock_volume_auto 0.1
      dvar set bg_shock_volume_auto2 0.1
      dvar set bg_shock_volume_autodog 0.1
      dvar set bg_shock_volume_bulletimpact 0.1
      dvar set bg_shock_volume_bulletwhizby 0.1
      dvar set bg_shock_volume_element 0.1
      dvar set bg_shock_volume_auto2d 0.1
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.1
      dvar set bg_shock_volume_body2d 0.1
      dvar set bg_shock_volume_reload 0.1
      dvar set bg_shock_volume_reload2d 0.1
      dvar set bg_shock_volume_item 0.1
      dvar set bg_shock_volume_effects1 0.1
      dvar set bg_shock_volume_effects2 0.1
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.1
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.1
      dvar set bg_shock_volume_local2 0.1
      dvar set bg_shock_volume_ambient 0.1
      dvar set bg_shock_volume_hurt 0.1
      dvar set bg_shock_volume_player1 0.1
      dvar set bg_shock_volume_player2 0.1
      dvar set bg_shock_volume_music 0.1
      dvar set bg_shock_volume_musicnopause 0.1
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 35
      dvar set bg_shock_lookControl_maxyawspeed 35
      dvar set bg_shock_lookControl_mousesensitivityscale 0.1
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.1
      dvar set bg_shock_volume_auto 0.1
      dvar set bg_shock_volume_auto2 0.1
      dvar set bg_shock_volume_autodog 0.1
      dvar set bg_shock_volume_bulletimpact 0.1
      dvar set bg_shock_volume_bulletwhizby 0.1
      dvar set bg_shock_volume_element 0.1
      dvar set bg_shock_volume_auto2d 0.1
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.1
      dvar set bg_shock_volume_body2d 0.1
      dvar set bg_shock_volume_reload 0.1
      dvar set bg_shock_volume_reload2d 0.1
      dvar set bg_shock_volume_item 0.1
      dvar set bg_shock_volume_effects1 0.1
      dvar set bg_shock_volume_effects2 0.1
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.1
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.1
      dvar set bg_shock_volume_local2 0.1
      dvar set bg_shock_volume_ambient 0.1
      dvar set bg_shock_volume_hurt 0.1
      dvar set bg_shock_volume_player1 0.1
      dvar set bg_shock_volume_player2 0.1
      dvar set bg_shock_volume_music 0.1
      dvar set bg_shock_volume_musicnopause 0.1
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 45
      dvar set bg_shock_lookControl_maxyawspeed 45
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType flashed
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 12
      dvar set bg_shock_screenFlashWhiteFadeTime 7.5
      dvar set bg_shock_screenFlashShotFadeTime 15
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.1
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundLoop flashbang_tinnitus_loop
      dvar set bg_shock_soundLoopSilent flashbang_tinnitus_loop_silent
      dvar set bg_shock_soundEnd flashbang_tinnitus_end
      dvar set bg_shock_soundEndAbort flashbang_tinnitus_abort
      dvar set bg_shock_soundFadeInTime 1
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 0.7
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 0.1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 1
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.9
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 1
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.3
      dvar set bg_shock_volume_player1 0.3
      dvar set bg_shock_volume_player2 0.3
      dvar set bg_shock_volume_music 0.3
      dvar set bg_shock_volume_musicnopause 0.3
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 35
      dvar set bg_shock_lookControl_maxyawspeed 35
      dvar set bg_shock_lookControl_mousesensitivityscale 0.1
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.001
      dvar set bg_shock_screenBlurBlendFadeTime 0.001
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0
      dvar set bg_shock_viewKickFadeTime 0.001
      dvar set bg_shock_sound 0
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.9
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.2
      dvar set bg_shock_volume_body2d 0.2
      dvar set bg_shock_volume_reload 0.2
      dvar set bg_shock_volume_reload2d 0.2
      dvar set bg_shock_volume_item 0.2
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.2
      dvar set bg_shock_volume_local2 0.2
      dvar set bg_shock_volume_ambient 0.2
      dvar set bg_shock_volume_hurt 0.4
      dvar set bg_shock_volume_player1 0.4
      dvar set bg_shock_volume_player2 0.4
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.9
      dvar set bg_shock_volume_announcer 0.9
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 0
      dvar set bg_shock_lookControl_maxpitchspeed 0
      dvar set bg_shock_lookControl_maxyawspeed 0
      dvar set bg_shock_lookControl_mousesensitivityscale 0
      dvar set bg_shock_lookControl_fadeTime 0.001
      dvar set bg_shock_movement 1
LOADING...  - game media done
LOADING... clients
Error: Could not load menufile "ui_mp/scriptmenus/team_marinesopfor_flipped.menu".
Error: Could not load menufile "ui_mp/scriptmenus/shoutcast_setup.menu".
Error: Could not load menufile "ui_mp/scriptmenus/shoutcast_setup_binds.menu".
Error: Could not load menufile "ui_mp/scriptmenus/echo.menu".
Error: Could not load menufile "ui_mp/scriptmenus/demo.menu".
Error: Could not load material "defaultweapon_mp saw_bipod_crouch_mp m4_acog_mp barrett_mp g36c_reflex_mp winchester1200_grip_mp frag_grenade_mp mp5_silencer_mp deserteagle_mp rpg_mp uzi_mp m14_mp smoke_grenade_mp flash_grenade_mp beretta_mp colt45_mp usp_mp deserteaglegold_mp mp5_mp skorpion_mp ak74u_mp p90_mp ak47_mp mp44_mp g3_mp g36c_mp m16_mp m4_mp gl_mp m16_gl_mp gl_m16_mp dragunov_mp m40a3_mp remington700_mp m21_mp m1014_mp winchester1200_mp rpd_mp saw_mp m60e4_mp c4_mp claymore_mp concussion_grenade_mp beretta_silencer_mp colt45_silencer_mp usp_silencer_mp mp5_reflex_mp mp5_acog_mp skorpion_reflex_mp skorpion_silencer_mp skorpion_acog_mp uzi_reflex_mp uzi_silencer_mp uzi_acog_mp ak74u_reflex_mp ak74u_silencer_mp ak74u_acog_mp p90_reflex_mp p90_silencer_mp p90_acog_mp ak47_reflex_mp ak47_silencer_mp ak47_acog_mp ak47_gl_mp gl_ak47_mp m14_reflex_mp m14_silencer_mp m14_acog_mp m14_gl_mp gl_m14_mp g3_reflex_mp g3_silencer_mp g3_acog_mp g3_gl_mp gl_g3_mp g36c_silencer_mp g36c_acog_mp g36c_gl_mp gl_g36c_mp m16_reflex_mp m16_silencer_mp m16_acog_mp m4_reflex_mp m4_silencer_mp m4_gl_mp gl_m4_mp dragunov_acog_mp m40a3_acog_mp barrett_acog_mp remington700_acog_mp m21_acog_mp m1014_grip_mp m1014_reflex_mp winchester1200_reflex_mp rpd_acog_mp rpd_grip_mp rpd_reflex_mp saw_acog_mp saw_grip_mp saw_reflex_mp m60e4_acog_mp m60e4_grip_mp m60e4_reflex_mp frag_grenade_short_mp destructible_car briefcase_bomb_mp briefcase_bomb_defuse_mp radar_mp airstrike_mp helicopter_mp artillery_mp cobra_ffar_mp hind_ffar_mp cobra_20mm_mp".
CL_InitCGame:  2.25 seconds
Com_TouchMemory: 0 msec. Using sum: -674366902
      dvar set con_gameMsgWindow0Filter gamenotify obituary
      dvar set con_gameMsgWindow1Filter boldgame
      dvar set con_gameMsgWindow2Filter subtitle
      dvar set con_gameMsgWindow3Filter 
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
No channels added or hidden
      dvar set cl_paused 0
Working directory: D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare
PunkBuster Client: Changing PunkBuster homepath to [C:\Users\Matteo\AppData\Local\PunkBuster\COD4\pb\]
PunkBuster Client: Warning: Corrupted Interface
PunkBuster Client: Attempting to resolve master7.evenbalance.com
PunkBuster Client: Resolved to [216.240.146.139] (438)
PunkBuster Client: PunkBuster Client (v2.258 | A0) Enabled
      dvar set r_lightTweakDiffuseFraction 0.5
PunkBuster Client: Game Version [CoD4 MP 1.7 build 568 nightly Wed Jun 18 2008 04:48:38PM win-x86]
PunkBuster Client: Not Connected to a Server
      dvar set cl_paused 0
Playing smoke grenades at time 4690450
      dvar set cl_ingame 1
      dvar set self_alive 5
      dvar set opposing_alive 5
PunkBuster Client: PB Services socket initialized
PunkBuster Client: PnkBstrA successfully loaded PnkBstrB
      dvar set waiting_on 3
      dvar set nextdemo 
Could not find menu 'main'
      dvar set self_alive 5
      dvar set opposing_alive 4
PunkBuster Client: PnkBstrB service installed and started successfully
      dvar set self_alive 5
      dvar set opposing_alive 3
      dvar set self_alive 5
      dvar set opposing_alive 4
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set waiting_on 3
      dvar set self_alive 5
      dvar set opposing_alive 4
]\exec rage
execing rage.cfg from disk
Unknown command "Made"
      dvar set hud_health_pulserate_critical 0
'0' is not a valid value for dvar 'hud_health_pulserate_critical'
  Domain is any number from 0.1 to 3
      dvar set hud_health_pulserate_injured 0
'0' is not a valid value for dvar 'hud_health_pulserate_injured'
  Domain is any number from 0.1 to 3
      dvar set hud_health_startpulse_critical 0
      dvar set hud_health_startpulse_injured 0
      dvar set hud_healthOverlay_phaseEnd_pulseDuration 0
      dvar set hud_healthOverlay_phaseEnd_toAlpha 0
      dvar set hud_healthOverlay_phaseOne_pulseDuration 0
      dvar set hud_healthOverlay_phaseThree_pulseDuration 0
      dvar set hud_healthOverlay_phaseThree_toAlphaMultiplier 0
      dvar set hud_healthOverlay_phaseTwo_pulseDuration 0
      dvar set hud_healthOverlay_phaseTwo_toAlphaMultiplier 0
      dvar set hud_healthOverlay_pulseStart 0
      dvar set hud_healthOverlay_regenPauseTime 0
      dvar set r_filmTweakBrightness 0.15
      dvar set r_filmTweakDarkTint 1.1 1 1.6
      dvar set r_filmTweakDesaturation 0.3
      dvar set r_filmTweakEnable 1
      dvar set r_filmTweakInvert 0
      dvar set r_filmTweakLightTint 0.9 1.1 0.9
      dvar set r_filmTweakContrast 1.45
      dvar set r_filmUseTweaks 1
      dvar set r_desaturation 0
      dvar set r_filmtweaks 1
      dvar set r_lightTweakSunColor 0.901961 0.701961 0.501961 1
      dvar set r_lightTweakSunLight 1.35
      dvar set r_sunblind_fadein 0
      dvar set r_sunblind_fadeout 0
      dvar set r_sunblind_max_angle 90
      dvar set r_sunflare_max_size 10000
      dvar set r_sunflare_min_size 10000
      dvar set r_sunsprite_size 1000
      dvar set r_sun_from_dvars 0
      dvar set r_specularColorScale 10
      dvar set r_dof_bias 0.2
      dvar set r_dof_enable 0
      dvar set r_dof_farBlur 1
      dvar set r_dof_farEnd 7500
      dvar set r_dof_farStart 1000
      dvar set r_dof_nearBlur 5
      dvar set r_dof_nearEnd 40
      dvar set r_dof_nearStart 0
      dvar set r_dof_tweak 0
      dvar set r_rendererInUse Shader model 3.0
r_rendererInUse is read only.
      dvar set r_rendererPreference Shader model 3.0
      dvar set cg_drawCrosshair 0
      dvar set cg_drawCrosshairNames 0
      dvar set cg_drawFriendlyNames 0
      dvar set sv_punkbuster 0
sv_punkbuster is write protected.
      dvar set ui_hud_hardcore 1
      dvar set r_glow 0
      dvar set r_glow_allowed 0
      dvar set waypointOffscreenPointerHeight 1.18
      dvar set waypointOffscreenPointerWidth 1.8
      dvar set waypointIconHeight 1.18
      dvar set waypointIconWidth 1.19
      dvar set waypointDebugDraw 0
      dvar set sm_enable 1
      dvar set g_TeamColor_Allies 0.901961 0.901961 0.901961 1
      dvar set g_TeamColor_Axis 0.701961 0.301961 0.8 1
      dvar set con_gameMsgWindow0MsgTime 5
      dvar set con_gameMsgWindow0LineCount 4
      dvar set cg_tracerchance 1
      dvar set cg_tracerwidth 4
      dvar set cg_tracerSpeed 10000
      dvar set cg_tracerScaleMinDist 0
      dvar set cg_firstPersonTracerChance 1
      dvar set cg_tracerScale 1
      dvar set cg_overheadNamesFarScale 0
      dvar set cg_overheadIconSize 0
      dvar set cg_overheadRankSize 0
      dvar set cg_overheadNamesFont 6
      dvar set cg_overheadNamesSize 0
      dvar set cg_overheadNamesGlow 0 0 0 1
      dvar set cg_blood 1
      dvar set cg_brass 0
      dvar set cg_fov 71
      dvar set cg_fovScale 1.125
      dvar set cg_thirdPersonRange 120
      dvar set cg_headIconMinScreenRadius 0
      dvar set cg_centertime 5
      dvar set r_smc_enable 1
      dvar set r_normalMap Unchanged
      dvar set r_distortion 1
      dvar set r_lodBiasRigid -1000
      dvar set r_lodBiasSkinned -1000
      dvar set r_forceLod high
      dvar set r_aaSamples 16
      dvar set r_aaAlpha supersample (nice)
      dvar set r_texFilterAnisoMax 16
      dvar set r_texFilterAnisoMin 16
      dvar set r_lodScaleRigid 1
      dvar set r_lodScaleSkinned 1
      dvar set r_drawDecals 1
      dvar set r_drawSun 1
      dvar set r_drawWater 1
      dvar set r_specular 1
      dvar set r_distortion 1
      dvar set r_zFeather 1
      dvar set r_fog 0
      dvar set r_rendererInUse Shader model 3.0
r_rendererInUse is read only.
      dvar set r_rendererPreference Shader model 3.0
      dvar set r_texFilterMipMode Force Trilinear
      dvar set r_normalMap Unchanged
      dvar set r_clear fog color
      dvar set r_dlightLimit 4
      dvar set r_glowTweakEnable 1
      dvar set r_glowUseTweaks 1
      dvar set r_fog 0
      dvar set fx_marks 1
      dvar set fx_marks_ents 1
      dvar set fx_marks_smodels 1
      dvar set sm_sunSampleSizeNear 1
      dvar set sm_polygonOffsetScale 2
      dvar set sm_polygonOffsetBias 0
      dvar set sm_sunShadowScale 1
      dvar set sm_polygonOffsetBias 0.5
      dvar set sm_maxLights 4
      dvar set dynEnt_active 1
      dvar set con_minicon 0
      dvar set destructibles_enable_physics 1
      dvar set ragdoll_fps 100
      dvar set r_lightTweakDiffuseFraction 0.481203
      dvar set r_lightTweakDiffuseFraction 0.481203
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set timescale 2
      dvar set self_alive 4
      dvar set opposing_alive 5
      dvar set waiting_on 3
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set timescale 50
GTFO climaX^7: ^7Rup ^6?
      dvar set self_alive 4
      dvar set opposing_alive 5
GTFO climaX^7: ^7Rup ^6?
GTFO SquAD^7: ^7omg rup
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set waiting_on 3
RCKN' PETERSON^7: ^7omg stfu
      dvar set waiting_on 3
RCKN' PETERSON^7: ^7thx
GTFO SquAD^7: ^7botare
GTFO Zidov^7: ^7rup orkick
      dvar set self_alive 4
      dvar set opposing_alive 5
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set waiting_on 3
      dvar set waiting_on 4
      dvar set timescale 1
      dvar set self_alive 5
      dvar set opposing_alive 4
      dvar set timescale 2
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set timescale 50
      dvar set waiting_on 4
      dvar set self_alive 4
      dvar set opposing_alive 5
GTFO SquAD^7: ^7ban=
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set waiting_on 4
GTFO SquAD^7: ^7ban*
GTFO Zidov^7: ^7ok now kick
      dvar set waiting_on 3
      dvar set waiting_on 3
      dvar set waiting_on 2
      dvar set self_alive 5
      dvar set opposing_alive 4
      dvar set self_alive 5
      dvar set opposing_alive 5
RCKN' Ill.^7: ^7shadez is brb
      dvar set waiting_on 2
RCKN' Ill.^7: ^72 sec
      dvar set waiting_on 1
      dvar set timescale 1
      dvar set timescale 50
      dvar set waiting_on 1
      dvar set self_alive 5
      dvar set opposing_alive 4
GTFO SquAD^7: ^71
      dvar set self_alive 5
      dvar set opposing_alive 5
GTFO SquAD^7: ^72
RCKN' Ill.^7: ^7needed to feed elephant
GTFO SquAD^7: ^7go
      dvar set self_alive 4
      dvar set opposing_alive 5
      dvar set waiting_on 1
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set waiting_on 1
      dvar set waiting_on 1
      dvar set waiting_on 1
      dvar set waiting_on 1
      dvar set waiting_on 0
      dvar set ui_hud_hardcore 1
Playing smoke grenades at time 4777800
      dvar set cg_thirdPerson 0
      dvar set cl_paused 0
      dvar set axis_allow_sniper 0
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_drawCrosshair 1
      dvar set cg_drawSpectatorMessages 1
      dvar set ui_hud_hardcore 0
      dvar set fx_drawClouds 0
      dvar set ui_showMenuOnly 
      dvar set self_ready 
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_assault 1
      dvar set allies_allow_sniper 0
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_specops 0
      dvar set allies_allow_assault 1
      dvar set weap_allow_smoke_grenade 1
      dvar set weap_allow_flash_grenade 1
      dvar set weap_allow_frag_grenade 1
      dvar set attach_allow_pistol_silencer 1
      dvar set attach_allow_pistol_none 1
      dvar set weap_allow_deserteaglegold 1
      dvar set weap_allow_deserteagle 1
      dvar set weap_allow_usp 1
      dvar set weap_allow_colt45 1
      dvar set weap_allow_beretta 1
      dvar set class_sniper_limit 1
      dvar set class_demolitions_limit 1
      dvar set class_specops_limit 2
      dvar set class_assault_limit 64
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
      dvar set self_alive 5
      dvar set opposing_alive 5
R_MarkFragments: Too many triangles to mark, max 255 radius 75.00 at -293.00 -462.00 108.00
Playing smoke grenade at 4790950 at ( 582.000000, 583.000000, 135.000000 )
Playing smoke grenade at 4791550 at ( 1439.000000, 614.000000, 175.000000 )
      dvar set self_alive 5
      dvar set opposing_alive 4
R_MarkFragments: Too many triangles to mark, max 255 radius 200.00 at 484.00 792.00 137.00
      dvar set self_alive 5
      dvar set opposing_alive 3
      dvar set self_alive 5
      dvar set opposing_alive 3
      dvar set self_alive 5
      dvar set opposing_alive 3
R_MarkFragments: Too many triangles to mark, max 255 radius 100.00 at 1573.00 -240.00 89.00
      dvar set timescale 1
      dvar set timescale 50
      dvar set self_alive 4
      dvar set opposing_alive 3
      dvar set self_alive 4
      dvar set opposing_alive 3
      dvar set self_alive 4
      dvar set opposing_alive 2
      dvar set self_alive 4
      dvar set opposing_alive 2
      dvar set self_alive 4
      dvar set opposing_alive 1
      dvar set self_alive 4
      dvar set opposing_alive 1
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 1
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 0
      dvar set self_alive 4
      dvar set opposing_alive 1
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 0
      dvar set self_alive 4
      dvar set opposing_alive 1
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 1
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 0
      dvar set self_alive 4
      dvar set opposing_alive 1
      dvar set self_alive 3
      dvar set opposing_alive 1
      dvar set self_alive 3
      dvar set opposing_alive 1
      dvar set timescale 1
      dvar set self_alive 3
      dvar set opposing_alive 0
      dvar set ui_hud_hardcore 1
      dvar set cg_drawSpectatorMessages 0
      dvar set g_compassShowEnemies 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 0
      dvar set timescale 2
Playing smoke grenades at time 4820700
      dvar set cg_thirdPerson 0
      dvar set cl_paused 0
      dvar set axis_allow_sniper 0
      dvar set promod_hud_website 
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_drawCrosshair 1
      dvar set cg_drawSpectatorMessages 1
      dvar set ui_hud_hardcore 0
      dvar set fx_drawClouds 0
      dvar set ui_showMenuOnly 
      dvar set self_ready 
      dvar set ui_drawbombicon 0
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set loadout_curclass sniper
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_assault 1
      dvar set allies_allow_sniper 0
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_specops 0
      dvar set timescale 1
      dvar set allies_allow_assault 1
      dvar set weap_allow_smoke_grenade 1
      dvar set weap_allow_flash_grenade 1
      dvar set weap_allow_frag_grenade 1
      dvar set attach_allow_pistol_silencer 1
      dvar set attach_allow_pistol_none 1
      dvar set weap_allow_deserteaglegold 1
      dvar set weap_allow_deserteagle 1
      dvar set weap_allow_usp 1
      dvar set weap_allow_colt45 1
      dvar set weap_allow_beretta 1
      dvar set class_sniper_limit 1
      dvar set class_demolitions_limit 1
      dvar set class_specops_limit 2
      dvar set class_assault_limit 64
      dvar set self_alive 5
      dvar set opposing_alive 5
Playing smoke grenade at 4833400 at ( 1407.000000, 274.000000, 141.000000 )
Playing smoke grenade at 4833450 at ( 614.000000, 430.000000, 138.000000 )
      dvar set timescale 2
      dvar set self_alive 4
      dvar set opposing_alive 5
R_MarkFragments: Too many triangles to mark, max 255 radius 200.00 at 484.00 792.00 137.00
      dvar set self_alive 4
      dvar set opposing_alive 4
      dvar set self_alive 4
      dvar set opposing_alive 4
      dvar set timescale 50
      dvar set self_alive 4
      dvar set opposing_alive 4
      dvar set self_alive 4
      dvar set opposing_alive 3
R_MarkFragments: Too many triangles to mark, max 255 radius 100.00 at 804.00 -777.00 305.00
      dvar set self_alive 4
      dvar set opposing_alive 3
      dvar set timescale 1
      dvar set timescale 50
Playing smoke grenade at 4852750 at ( 927.000000, 440.000000, 136.000000 )
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 0
      dvar set self_alive 4
      dvar set opposing_alive 2
Too many visible static models - not drawing static model
      dvar set self_alive 4
      dvar set opposing_alive 1
      dvar set self_alive 4
      dvar set opposing_alive 1
      dvar set self_alive 4
      dvar set opposing_alive 1
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 0
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 0
      dvar set self_alive 4
      dvar set opposing_alive 1
      dvar set self_alive 4
      dvar set opposing_alive 1
      dvar set self_alive 3
      dvar set opposing_alive 1
      dvar set self_alive 3
      dvar set opposing_alive 1
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobMax 0
      dvar set bg_fallDamageMaxHeight 350
      dvar set bg_fallDamageMinHeight 140
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_ladder_yawcap 100
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set bg_prone_yawcap 85
      dvar set friction 5.5
      dvar set g_ScoresColor_Allies 0.6 0.639216 0.690196 0
      dvar set g_ScoresColor_Axis 0.65098 0.568627 0.411765 0
      dvar set g_ScoresColor_EnemyTeam 0.690196 0.0705882 0.0509804 1
      dvar set g_ScoresColor_Free 0.760784 0.780392 0.101961 0
      dvar set g_ScoresColor_MyTeam 0.25098 0.721569 0.25098 1
      dvar set g_ScoresColor_Spectator 0.25098 0.25098 0.25098 0
      dvar set g_TeamColor_Allies 0.6 0.639216 0.690196 0
      dvar set g_TeamColor_Axis 0.65098 0.568627 0.411765 0
      dvar set g_TeamColor_EnemyTeam 1 0.45098 0.501961 0
      dvar set g_TeamColor_Free 0.74902 0.25098 0.25098 1
      dvar set g_TeamColor_MyTeam 0.6 0.8 0.6 0
      dvar set g_TeamColor_Spectator 0.25098 0.25098 0.25098 1
      dvar set g_TeamIcon_Allies faction_128_usmc
      dvar set g_TeamIcon_Axis faction_128_arab
      dvar set g_TeamIcon_Free 
      dvar set g_TeamIcon_Spectator 
      dvar set g_TeamName_Allies Attack
      dvar set g_TeamName_Axis Defence
      dvar set inertiaAngle 0
      dvar set inertiaDebug 0
      dvar set inertiaMax 50
      dvar set jump_height 39
      dvar set jump_ladderPushVel 128
      dvar set jump_slowdownEnable 1
      dvar set jump_spreadAdd 64
      dvar set jump_stepSize 18
      dvar set mantle_check_angle 60
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_range 20
      dvar set mantle_debug 0
      dvar set mantle_enable 1
      dvar set mantle_view_yawcap 60
      dvar set player_adsExitDelay 0
      dvar set player_backSpeedScale 0.7
      dvar set player_breath_fire_delay 0
      dvar set player_breath_gasp_lerp 6
      dvar set player_breath_gasp_scale 4.5
      dvar set player_breath_gasp_time 1
      dvar set player_breath_hold_lerp 1
      dvar set player_breath_hold_time 4.5
      dvar set player_breath_snd_delay 1
      dvar set player_breath_snd_lerp 2
      dvar set player_debugHealth 0
      dvar set player_dmgtimer_flinchTime 500
      dvar set player_dmgtimer_maxTime 750
      dvar set player_dmgtimer_minScale 0
      dvar set player_dmgtimer_stumbleTime 500
      dvar set player_dmgtimer_timePerPoint 100
      dvar set player_footstepsThreshhold 0
      dvar set player_lean_rotate_crouch_left 0.8
      dvar set player_lean_rotate_crouch_right 0.3
      dvar set player_lean_rotate_left 0.8
      dvar set player_lean_rotate_right 0.4
      dvar set player_lean_shift_crouch_left 4
      dvar set player_lean_shift_crouch_right 15
      dvar set player_lean_shift_left 5
      dvar set player_lean_shift_right 9
      dvar set player_moveThreshhold 10
      dvar set player_scopeExitOnDamage 0
      dvar set player_spectateSpeedScale 1
      dvar set player_sprintCameraBob 0.5
      dvar set player_sprintForwardMinimum 105
      dvar set player_sprintMinTime 1
      dvar set player_sprintRechargePause 0
      dvar set player_sprintSpeedScale 1.5
      dvar set player_sprintStrafeSpeedScale 0.667
      dvar set player_sprintTime 4
      dvar set player_strafeAnimCosAngle 0.5
      dvar set player_strafeSpeedScale 0.8
      dvar set player_turnAnims 0
      dvar set player_view_pitch_down 85
      dvar set player_view_pitch_up 85
      dvar set scr_allies usmc
      dvar set scr_axis arab
      dvar set stopspeed 100
      dvar set ui_allowvote 0
      dvar set ui_bomb_timer 1
      dvar set ui_friendlyfire 1
      dvar set ui_hostname 3v3 ^1by FreeGameHosting.nl
      dvar set ui_motd 
      dvar set ui_scorelimit 0
      dvar set ui_timelimit 1.75
      dvar set self_alive 3
      dvar set opposing_alive 0
      dvar set ui_hud_hardcore 1
      dvar set cg_drawSpectatorMessages 0
      dvar set g_compassShowEnemies 0
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobMax 0
      dvar set bg_fallDamageMaxHeight 350
      dvar set bg_fallDamageMinHeight 140
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_ladder_yawcap 100
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set bg_prone_yawcap 85
      dvar set friction 5.5
      dvar set g_ScoresColor_Allies 0.6 0.639216 0.690196 0
      dvar set g_ScoresColor_Axis 0.65098 0.568627 0.411765 0
      dvar set g_ScoresColor_EnemyTeam 0.690196 0.0705882 0.0509804 1
      dvar set g_ScoresColor_Free 0.760784 0.780392 0.101961 0
      dvar set g_ScoresColor_MyTeam 0.25098 0.721569 0.25098 1
      dvar set g_ScoresColor_Spectator 0.25098 0.25098 0.25098 0
      dvar set g_TeamColor_Allies 0.6 0.639216 0.690196 0
      dvar set g_TeamColor_Axis 0.65098 0.568627 0.411765 0
      dvar set g_TeamColor_EnemyTeam 1 0.45098 0.501961 0
      dvar set g_TeamColor_Free 0.74902 0.25098 0.25098 1
      dvar set g_TeamColor_MyTeam 0.6 0.8 0.6 0
      dvar set g_TeamColor_Spectator 0.25098 0.25098 0.25098 1
      dvar set g_TeamIcon_Allies faction_128_usmc
      dvar set g_TeamIcon_Axis faction_128_arab
      dvar set g_TeamIcon_Free 
      dvar set g_TeamIcon_Spectator 
      dvar set g_TeamName_Allies Attack
      dvar set g_TeamName_Axis Defence
      dvar set inertiaAngle 0
      dvar set inertiaDebug 0
      dvar set inertiaMax 50
      dvar set jump_height 39
      dvar set jump_ladderPushVel 128
      dvar set jump_slowdownEnable 1
      dvar set jump_spreadAdd 64
      dvar set jump_stepSize 18
      dvar set mantle_check_angle 60
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_range 20
      dvar set mantle_debug 0
      dvar set mantle_enable 1
      dvar set mantle_view_yawcap 60
      dvar set player_adsExitDelay 0
      dvar set player_backSpeedScale 0.7
      dvar set player_breath_fire_delay 0
      dvar set player_breath_gasp_lerp 6
      dvar set player_breath_gasp_scale 4.5
      dvar set player_breath_gasp_time 1
      dvar set player_breath_hold_lerp 1
      dvar set player_breath_hold_time 4.5
      dvar set player_breath_snd_delay 1
      dvar set player_breath_snd_lerp 2
      dvar set player_debugHealth 0
      dvar set player_dmgtimer_flinchTime 500
      dvar set player_dmgtimer_maxTime 750
      dvar set player_dmgtimer_minScale 0
      dvar set player_dmgtimer_stumbleTime 500
      dvar set player_dmgtimer_timePerPoint 100
      dvar set player_footstepsThreshhold 0
      dvar set player_lean_rotate_crouch_left 0.8
      dvar set player_lean_rotate_crouch_right 0.3
      dvar set player_lean_rotate_left 0.8
      dvar set player_lean_rotate_right 0.4
      dvar set player_lean_shift_crouch_left 4
      dvar set player_lean_shift_crouch_right 15
      dvar set player_lean_shift_left 5
      dvar set player_lean_shift_right 9
      dvar set player_moveThreshhold 10
      dvar set player_scopeExitOnDamage 0
      dvar set player_spectateSpeedScale 1
      dvar set player_sprintCameraBob 0.5
      dvar set player_sprintForwardMinimum 105
      dvar set player_sprintMinTime 1
      dvar set player_sprintRechargePause 0
      dvar set player_sprintSpeedScale 1.5
      dvar set player_sprintStrafeSpeedScale 0.667
      dvar set player_sprintTime 4
      dvar set player_strafeAnimCosAngle 0.5
      dvar set player_strafeSpeedScale 0.8
      dvar set player_turnAnims 0
      dvar set player_view_pitch_down 85
      dvar set player_view_pitch_up 85
      dvar set scr_allies usmc
      dvar set scr_axis arab
      dvar set stopspeed 100
      dvar set ui_allowvote 0
      dvar set ui_bomb_timer 0
      dvar set ui_friendlyfire 1
      dvar set ui_hostname 3v3 ^1by FreeGameHosting.nl
      dvar set ui_motd 
      dvar set ui_scorelimit 0
      dvar set ui_timelimit 1.75
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 0
Playing smoke grenades at time 4886200
      dvar set cg_thirdPerson 0
      dvar set cl_paused 0
      dvar set axis_allow_sniper 0
      dvar set promod_hud_website 
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_drawCrosshair 1
      dvar set cg_drawSpectatorMessages 1
      dvar set ui_hud_hardcore 0
      dvar set fx_drawClouds 0
      dvar set ui_showMenuOnly 
      dvar set self_ready 
      dvar set ui_drawbombicon 0
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set loadout_curclass sniper
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_assault 1
      dvar set allies_allow_sniper 0
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_specops 0
      dvar set allies_allow_assault 1
      dvar set weap_allow_smoke_grenade 1
      dvar set weap_allow_flash_grenade 1
      dvar set weap_allow_frag_grenade 1
      dvar set attach_allow_pistol_silencer 1
      dvar set attach_allow_pistol_none 1
      dvar set weap_allow_deserteaglegold 1
      dvar set weap_allow_deserteagle 1
      dvar set weap_allow_usp 1
      dvar set weap_allow_colt45 1
      dvar set weap_allow_beretta 1
      dvar set class_sniper_limit 1
      dvar set class_demolitions_limit 1
      dvar set class_specops_limit 2
      dvar set class_assault_limit 64
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
console: ^7Want your own free game server?
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_sniper 0
console: ^7Visit ^1www.freegamehosting.nl ^7to create one!
      dvar set self_alive 5
      dvar set opposing_alive 5
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
Playing smoke grenade at 4898450 at ( 640.000000, 389.000000, 142.000000 )
Playing smoke grenade at 4899450 at ( 276.000000, 156.000000, 132.000000 )
      dvar set self_alive 5
      dvar set opposing_alive 4
R_MarkFragments: Too many triangles to mark, max 255 radius 75.00 at 1975.00 -117.00 107.00
      dvar set self_alive 5
      dvar set opposing_alive 4
      dvar set self_alive 5
      dvar set opposing_alive 3
R_MarkFragments: Too many triangles to mark, max 255 radius 200.00 at -234.00 1394.00 240.00
      dvar set self_alive 5
      dvar set opposing_alive 3
      dvar set self_alive 5
      dvar set opposing_alive 2
      dvar set self_alive 5
      dvar set opposing_alive 2
      dvar set self_alive 5
      dvar set opposing_alive 1
      dvar set self_alive 5
      dvar set opposing_alive 1
      dvar set self_alive 5
      dvar set opposing_alive 0
      dvar set ui_hud_hardcore 1
      dvar set cg_drawSpectatorMessages 0
      dvar set g_compassShowEnemies 0
Playing smoke grenades at time 4920450
      dvar set cg_thirdPerson 0
      dvar set cl_paused 0
      dvar set axis_allow_sniper 0
      dvar set promod_hud_website 
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_drawCrosshair 1
      dvar set cg_drawSpectatorMessages 1
      dvar set ui_hud_hardcore 0
      dvar set fx_drawClouds 0
      dvar set ui_showMenuOnly 
      dvar set self_ready 
      dvar set ui_drawbombicon 0
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set loadout_curclass sniper
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_specops 0
      dvar set axis_allow_assault 1
      dvar set allies_allow_sniper 0
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_specops 0
      dvar set allies_allow_assault 1
      dvar set weap_allow_smoke_grenade 1
      dvar set weap_allow_flash_grenade 1
      dvar set weap_allow_frag_grenade 1
      dvar set attach_allow_pistol_silencer 1
      dvar set attach_allow_pistol_none 1
      dvar set weap_allow_deserteaglegold 1
      dvar set weap_allow_deserteagle 1
      dvar set weap_allow_usp 1
      dvar set weap_allow_colt45 1
      dvar set weap_allow_beretta 1
      dvar set class_sniper_limit 1
      dvar set class_demolitions_limit 1
      dvar set class_specops_limit 2
      dvar set class_assault_limit 64
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 0
      dvar set self_alive 5
      dvar set opposing_alive 5
Playing smoke grenade at 4933050 at ( 563.000000, 595.000000, 141.000000 )
Playing smoke grenade at 4933250 at ( 174.000000, 247.000000, 129.000000 )
      dvar set self_alive 4
      dvar set opposing_alive 5
R_MarkFragments: Too many triangles to mark, max 255 radius 200.00 at 484.00 792.00 137.00
      dvar set self_alive 4
      dvar set opposing_alive 5
      dvar set self_alive 4
      dvar set opposing_alive 4
      dvar set self_alive 3
      dvar set opposing_alive 4
      dvar set self_alive 3
      dvar set opposing_alive 4
      dvar set self_alive 3
      dvar set opposing_alive 4
      dvar set self_alive 2
      dvar set opposing_alive 4
      dvar set self_alive 1
      dvar set opposing_alive 4
      dvar set self_alive 1
      dvar set opposing_alive 4
R_MarkFragments: Too many triangles to mark, max 255 radius 200.00 at -421.00 944.00 248.00
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
      dvar set self_alive 0
      dvar set opposing_alive 4
      dvar set ui_hud_hardcore 1
      dvar set cg_drawSpectatorMessages 0
      dvar set g_compassShowEnemies 0
Playing smoke grenades at time 4973100
      dvar set cg_thirdPerson 0
      dvar set cl_paused 0
      dvar set axis_allow_sniper 0
      dvar set promod_hud_website 
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_drawCrosshair 1
      dvar set cg_drawSpectatorMessages 1
      dvar set ui_hud_hardcore 0
      dvar set fx_drawClouds 0
      dvar set ui_showMenuOnly 
      dvar set self_ready 
      dvar set ui_drawbombicon 0
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set loadout_curclass sniper
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_assault 1
      dvar set allies_allow_sniper 0
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_specops 0
      dvar set allies_allow_assault 1
      dvar set weap_allow_smoke_grenade 1
      dvar set weap_allow_flash_grenade 1
      dvar set weap_allow_frag_grenade 1
      dvar set attach_allow_pistol_silencer 1
      dvar set attach_allow_pistol_none 1
      dvar set weap_allow_deserteaglegold 1
      dvar set weap_allow_deserteagle 1
      dvar set weap_allow_usp 1
      dvar set weap_allow_colt45 1
      dvar set weap_allow_beretta 1
      dvar set class_sniper_limit 1
      dvar set class_demolitions_limit 1
      dvar set class_specops_limit 2
      dvar set class_assault_limit 64
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_sniper 0
RCKN' Ill.^7: ^7Fuck you^2.
RCKN' Ill.^7: ^7IM A SPEED SHITTER^2.
RCKN' Shadez^7: ^7MOM HELP, SPIDER (c) ^6Graeme
RCKN' Shadez^7: ^7SELFLUSTBUST (c) ^5otkj
      dvar set self_alive 5
      dvar set opposing_alive 5
Playing smoke grenade at 4986300 at ( 623.000000, 534.000000, 136.000000 )
Playing smoke grenade at 4987100 at ( 1370.000000, 240.000000, 202.000000 )
      dvar set self_alive 4
      dvar set opposing_alive 5
      dvar set self_alive 4
      dvar set opposing_alive 5
      dvar set self_alive 4
      dvar set opposing_alive 4
      dvar set self_alive 4
      dvar set opposing_alive 4
      dvar set self_alive 3
      dvar set opposing_alive 4
      dvar set self_alive 3
      dvar set opposing_alive 4
R_MarkFragments: Too many triangles to mark, max 255 radius 200.00 at 484.00 792.00 137.00
      dvar set self_alive 3
      dvar set opposing_alive 3
      dvar set self_alive 2
      dvar set opposing_alive 3
      dvar set self_alive 2
      dvar set opposing_alive 3
      dvar set self_alive 2
      dvar set opposing_alive 3
      dvar set self_alive 2
      dvar set opposing_alive 2
      dvar set self_alive 2
      dvar set opposing_alive 2
      dvar set self_alive 2
      dvar set opposing_alive 1
      dvar set self_alive 1
      dvar set opposing_alive 1
      dvar set self_alive 1
      dvar set opposing_alive 1
      dvar set self_alive 1
      dvar set opposing_alive 1
Playing smoke grenade at 5050350 at ( 853.000000, -823.000000, 305.000000 )
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobMax 0
      dvar set bg_fallDamageMaxHeight 350
      dvar set bg_fallDamageMinHeight 140
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_ladder_yawcap 100
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set bg_prone_yawcap 85
      dvar set friction 5.5
      dvar set g_ScoresColor_Allies 0.6 0.639216 0.690196 0
      dvar set g_ScoresColor_Axis 0.65098 0.568627 0.411765 0
      dvar set g_ScoresColor_EnemyTeam 0.690196 0.0705882 0.0509804 1
      dvar set g_ScoresColor_Free 0.760784 0.780392 0.101961 0
      dvar set g_ScoresColor_MyTeam 0.25098 0.721569 0.25098 1
      dvar set g_ScoresColor_Spectator 0.25098 0.25098 0.25098 0
      dvar set g_TeamColor_Allies 0.6 0.639216 0.690196 0
      dvar set g_TeamColor_Axis 0.65098 0.568627 0.411765 0
      dvar set g_TeamColor_EnemyTeam 1 0.45098 0.501961 0
      dvar set g_TeamColor_Free 0.74902 0.25098 0.25098 1
      dvar set g_TeamColor_MyTeam 0.6 0.8 0.6 0
      dvar set g_TeamColor_Spectator 0.25098 0.25098 0.25098 1
      dvar set g_TeamIcon_Allies faction_128_usmc
      dvar set g_TeamIcon_Axis faction_128_arab
      dvar set g_TeamIcon_Free 
      dvar set g_TeamIcon_Spectator 
      dvar set g_TeamName_Allies Attack
      dvar set g_TeamName_Axis Defence
      dvar set inertiaAngle 0
      dvar set inertiaDebug 0
      dvar set inertiaMax 50
      dvar set jump_height 39
      dvar set jump_ladderPushVel 128
      dvar set jump_slowdownEnable 1
      dvar set jump_spreadAdd 64
      dvar set jump_stepSize 18
      dvar set mantle_check_angle 60
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_range 20
      dvar set mantle_debug 0
      dvar set mantle_enable 1
      dvar set mantle_view_yawcap 60
      dvar set player_adsExitDelay 0
      dvar set player_backSpeedScale 0.7
      dvar set player_breath_fire_delay 0
      dvar set player_breath_gasp_lerp 6
      dvar set player_breath_gasp_scale 4.5
      dvar set player_breath_gasp_time 1
      dvar set player_breath_hold_lerp 1
      dvar set player_breath_hold_time 4.5
      dvar set player_breath_snd_delay 1
      dvar set player_breath_snd_lerp 2
      dvar set player_debugHealth 0
      dvar set player_dmgtimer_flinchTime 500
      dvar set player_dmgtimer_maxTime 750
      dvar set player_dmgtimer_minScale 0
      dvar set player_dmgtimer_stumbleTime 500
      dvar set player_dmgtimer_timePerPoint 100
      dvar set player_footstepsThreshhold 0
      dvar set player_lean_rotate_crouch_left 0.8
      dvar set player_lean_rotate_crouch_right 0.3
      dvar set player_lean_rotate_left 0.8
      dvar set player_lean_rotate_right 0.4
      dvar set player_lean_shift_crouch_left 4
      dvar set player_lean_shift_crouch_right 15
      dvar set player_lean_shift_left 5
      dvar set player_lean_shift_right 9
      dvar set player_moveThreshhold 10
      dvar set player_scopeExitOnDamage 0
      dvar set player_spectateSpeedScale 1
      dvar set player_sprintCameraBob 0.5
      dvar set player_sprintForwardMinimum 105
      dvar set player_sprintMinTime 1
      dvar set player_sprintRechargePause 0
      dvar set player_sprintSpeedScale 1.5
      dvar set player_sprintStrafeSpeedScale 0.667
      dvar set player_sprintTime 4
      dvar set player_strafeAnimCosAngle 0.5
      dvar set player_strafeSpeedScale 0.8
      dvar set player_turnAnims 0
      dvar set player_view_pitch_down 85
      dvar set player_view_pitch_up 85
      dvar set scr_allies usmc
      dvar set scr_axis arab
      dvar set stopspeed 100
      dvar set ui_allowvote 0
      dvar set ui_bomb_timer 1
      dvar set ui_friendlyfire 1
      dvar set ui_hostname 3v3 ^1by FreeGameHosting.nl
      dvar set ui_motd 
      dvar set ui_scorelimit 0
      dvar set ui_timelimit 1.75
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
      dvar set self_alive 1
      dvar set opposing_alive 0
      dvar set ui_hud_hardcore 1
      dvar set cg_drawSpectatorMessages 0
      dvar set g_compassShowEnemies 0
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobMax 0
      dvar set bg_fallDamageMaxHeight 350
      dvar set bg_fallDamageMinHeight 140
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_ladder_yawcap 100
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set bg_prone_yawcap 85
      dvar set friction 5.5
      dvar set g_ScoresColor_Allies 0.6 0.639216 0.690196 0
      dvar set g_ScoresColor_Axis 0.65098 0.568627 0.411765 0
      dvar set g_ScoresColor_EnemyTeam 0.690196 0.0705882 0.0509804 1
      dvar set g_ScoresColor_Free 0.760784 0.780392 0.101961 0
      dvar set g_ScoresColor_MyTeam 0.25098 0.721569 0.25098 1
      dvar set g_ScoresColor_Spectator 0.25098 0.25098 0.25098 0
      dvar set g_TeamColor_Allies 0.6 0.639216 0.690196 0
      dvar set g_TeamColor_Axis 0.65098 0.568627 0.411765 0
      dvar set g_TeamColor_EnemyTeam 1 0.45098 0.501961 0
      dvar set g_TeamColor_Free 0.74902 0.25098 0.25098 1
      dvar set g_TeamColor_MyTeam 0.6 0.8 0.6 0
      dvar set g_TeamColor_Spectator 0.25098 0.25098 0.25098 1
      dvar set g_TeamIcon_Allies faction_128_usmc
      dvar set g_TeamIcon_Axis faction_128_arab
      dvar set g_TeamIcon_Free 
      dvar set g_TeamIcon_Spectator 
      dvar set g_TeamName_Allies Attack
      dvar set g_TeamName_Axis Defence
      dvar set inertiaAngle 0
      dvar set inertiaDebug 0
      dvar set inertiaMax 50
      dvar set jump_height 39
      dvar set jump_ladderPushVel 128
      dvar set jump_slowdownEnable 1
      dvar set jump_spreadAdd 64
      dvar set jump_stepSize 18
      dvar set mantle_check_angle 60
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_range 20
      dvar set mantle_debug 0
      dvar set mantle_enable 1
      dvar set mantle_view_yawcap 60
      dvar set player_adsExitDelay 0
      dvar set player_backSpeedScale 0.7
      dvar set player_breath_fire_delay 0
      dvar set player_breath_gasp_lerp 6
      dvar set player_breath_gasp_scale 4.5
      dvar set player_breath_gasp_time 1
      dvar set player_breath_hold_lerp 1
      dvar set player_breath_hold_time 4.5
      dvar set player_breath_snd_delay 1
      dvar set player_breath_snd_lerp 2
      dvar set player_debugHealth 0
      dvar set player_dmgtimer_flinchTime 500
      dvar set player_dmgtimer_maxTime 750
      dvar set player_dmgtimer_minScale 0
      dvar set player_dmgtimer_stumbleTime 500
      dvar set player_dmgtimer_timePerPoint 100
      dvar set player_footstepsThreshhold 0
      dvar set player_lean_rotate_crouch_left 0.8
      dvar set player_lean_rotate_crouch_right 0.3
      dvar set player_lean_rotate_left 0.8
      dvar set player_lean_rotate_right 0.4
      dvar set player_lean_shift_crouch_left 4
      dvar set player_lean_shift_crouch_right 15
      dvar set player_lean_shift_left 5
      dvar set player_lean_shift_right 9
      dvar set player_moveThreshhold 10
      dvar set player_scopeExitOnDamage 0
      dvar set player_spectateSpeedScale 1
      dvar set player_sprintCameraBob 0.5
      dvar set player_sprintForwardMinimum 105
      dvar set player_sprintMinTime 1
      dvar set player_sprintRechargePause 0
      dvar set player_sprintSpeedScale 1.5
      dvar set player_sprintStrafeSpeedScale 0.667
      dvar set player_sprintTime 4
      dvar set player_strafeAnimCosAngle 0.5
      dvar set player_strafeSpeedScale 0.8
      dvar set player_turnAnims 0
      dvar set player_view_pitch_down 85
      dvar set player_view_pitch_up 85
      dvar set scr_allies usmc
      dvar set scr_axis arab
      dvar set stopspeed 100
      dvar set ui_allowvote 0
      dvar set ui_bomb_timer 0
      dvar set ui_friendlyfire 1
      dvar set ui_hostname 3v3 ^1by FreeGameHosting.nl
      dvar set ui_motd 
      dvar set ui_scorelimit 0
      dvar set ui_timelimit 1.75
Playing smoke grenades at time 5094350
      dvar set cg_thirdPerson 0
      dvar set cl_paused 0
      dvar set axis_allow_sniper 0
      dvar set promod_hud_website 
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_drawCrosshair 1
      dvar set cg_drawSpectatorMessages 1
      dvar set ui_hud_hardcore 0
      dvar set fx_drawClouds 0
      dvar set ui_showMenuOnly 
      dvar set self_ready 
      dvar set ui_drawbombicon 0
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set loadout_curclass sniper
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_specops 0
      dvar set axis_allow_assault 1
      dvar set allies_allow_sniper 0
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_specops 0
      dvar set allies_allow_assault 1
      dvar set weap_allow_smoke_grenade 1
      dvar set weap_allow_flash_grenade 1
      dvar set weap_allow_frag_grenade 1
      dvar set attach_allow_pistol_silencer 1
      dvar set attach_allow_pistol_none 1
      dvar set weap_allow_deserteaglegold 1
      dvar set weap_allow_deserteagle 1
      dvar set weap_allow_usp 1
      dvar set weap_allow_colt45 1
      dvar set weap_allow_beretta 1
      dvar set class_sniper_limit 1
      dvar set class_demolitions_limit 1
      dvar set class_specops_limit 2
Too many visible static models - not drawing static model
      dvar set class_assault_limit 64
Too many visible static models - not drawing static model
      dvar set self_alive 5
      dvar set opposing_alive 5
Playing smoke grenade at 5105600 at ( -354.000000, 328.000000, 207.000000 )
Playing smoke grenade at 5106600 at ( 572.000000, 521.000000, 138.000000 )
Playing smoke grenade at 5107100 at ( 276.000000, 174.000000, 133.000000 )
      dvar set self_alive 5
      dvar set opposing_alive 4
      dvar set self_alive 4
      dvar set opposing_alive 4
R_MarkFragments: Too many triangles to mark, max 255 radius 200.00 at 212.00 -314.00 138.00
      dvar set self_alive 4
      dvar set opposing_alive 4
      dvar set self_alive 4
      dvar set opposing_alive 4
R_MarkFragments: Too many triangles to mark, max 255 radius 200.00 at -421.00 944.00 248.00
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
      dvar set self_alive 4
      dvar set opposing_alive 3
      dvar set self_alive 4
      dvar set opposing_alive 3
      dvar set self_alive 4
      dvar set opposing_alive 2
      dvar set self_alive 4
      dvar set opposing_alive 2
      dvar set self_alive 3
      dvar set opposing_alive 2
      dvar set self_alive 3
      dvar set opposing_alive 2
      dvar set self_alive 3
      dvar set opposing_alive 1
      dvar set self_alive 3
      dvar set opposing_alive 1
      dvar set self_alive 3
      dvar set opposing_alive 0
      dvar set ui_hud_hardcore 1
      dvar set cg_drawSpectatorMessages 0
      dvar set g_compassShowEnemies 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 1
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_sniper 0
Playing smoke grenades at time 5152800
      dvar set cg_thirdPerson 0
      dvar set cl_paused 0
      dvar set axis_allow_sniper 0
      dvar set promod_hud_website 
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_drawCrosshair 1
      dvar set cg_drawSpectatorMessages 1
      dvar set ui_hud_hardcore 0
      dvar set fx_drawClouds 0
      dvar set ui_showMenuOnly 
      dvar set self_ready 
      dvar set ui_drawbombicon 0
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set loadout_curclass sniper
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_specops 1
      dvar set axis_allow_assault 1
      dvar set allies_allow_sniper 0
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_specops 0
      dvar set allies_allow_assault 1
      dvar set weap_allow_smoke_grenade 1
      dvar set weap_allow_flash_grenade 1
      dvar set weap_allow_frag_grenade 1
      dvar set attach_allow_pistol_silencer 1
      dvar set attach_allow_pistol_none 1
      dvar set weap_allow_deserteaglegold 1
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 1
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_sniper 0
      dvar set weap_allow_deserteagle 1
      dvar set weap_allow_usp 1
      dvar set weap_allow_colt45 1
      dvar set weap_allow_beretta 1
      dvar set class_sniper_limit 1
      dvar set class_demolitions_limit 1
      dvar set class_specops_limit 2
      dvar set class_assault_limit 64
Too many visible static models - not drawing static model
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 1
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 1
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_sniper 0
Too many visible static models - not drawing static model
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_sniper 0
      dvar set self_alive 5
      dvar set opposing_alive 5
Playing smoke grenade at 5165650 at ( 1396.000000, 818.000000, 133.000000 )
      dvar set self_alive 4
      dvar set opposing_alive 5
      dvar set self_alive 4
      dvar set opposing_alive 5
R_MarkFragments: Too many triangles to mark, max 255 radius 75.00 at -199.00 -425.00 108.00
R_MarkFragments: Too many triangles to mark, max 255 radius 200.00 at -421.00 944.00 248.00
R_MarkFragments: Too many triangles to mark, max 255 radius 100.00 at 483.00 943.00 129.00
      dvar set self_alive 3
      dvar set opposing_alive 5
R_MarkFragments: Too many triangles to mark, max 255 radius 200.00 at 484.00 792.00 137.00
Playing smoke grenade at 5176500 at ( 1771.000000, -356.000000, 69.000000 )
      dvar set self_alive 3
      dvar set opposing_alive 5
      dvar set self_alive 2
      dvar set opposing_alive 5
Too many visible static models - not drawing static model
      dvar set self_alive 2
      dvar set opposing_alive 5
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
      dvar set self_alive 2
      dvar set opposing_alive 4
      dvar set self_alive 2
      dvar set opposing_alive 4
      dvar set self_alive 1
      dvar set opposing_alive 4
      dvar set self_alive 1
      dvar set opposing_alive 4
      dvar set self_alive 0
      dvar set opposing_alive 4
      dvar set ui_hud_hardcore 1
      dvar set cg_drawSpectatorMessages 0
      dvar set g_compassShowEnemies 0
Playing smoke grenades at time 5199350
      dvar set cg_thirdPerson 0
      dvar set cl_paused 0
      dvar set axis_allow_sniper 0
      dvar set promod_hud_website 
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_drawCrosshair 1
      dvar set cg_drawSpectatorMessages 1
      dvar set ui_hud_hardcore 0
      dvar set fx_drawClouds 0
      dvar set ui_showMenuOnly 
      dvar set self_ready 
      dvar set ui_drawbombicon 0
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set loadout_curclass sniper
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_specops 0
      dvar set axis_allow_assault 1
      dvar set allies_allow_sniper 0
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_specops 0
      dvar set allies_allow_assault 1
      dvar set weap_allow_smoke_grenade 1
      dvar set weap_allow_flash_grenade 1
      dvar set weap_allow_frag_grenade 1
      dvar set attach_allow_pistol_silencer 1
      dvar set attach_allow_pistol_none 1
      dvar set weap_allow_deserteaglegold 1
      dvar set weap_allow_deserteagle 1
      dvar set weap_allow_usp 1
      dvar set weap_allow_colt45 1
      dvar set weap_allow_beretta 1
      dvar set class_sniper_limit 1
      dvar set class_demolitions_limit 1
      dvar set class_specops_limit 2
      dvar set class_assault_limit 64
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_sniper 0
Too many visible static models - not drawing static model
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 1
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 1
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_sniper 0
Too many visible static models - not drawing static model
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 1
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 1
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_sniper 0
      dvar set self_alive 5
      dvar set opposing_alive 5
R_MarkFragments: Too many triangles to mark, max 255 radius 200.00 at -421.00 944.00 248.00
Playing smoke grenade at 5212850 at ( 1395.000000, 704.000000, 141.000000 )
      dvar set self_alive 4
      dvar set opposing_alive 5
      dvar set self_alive 4
      dvar set opposing_alive 5
      dvar set self_alive 4
      dvar set opposing_alive 4
      dvar set self_alive 4
      dvar set opposing_alive 3
      dvar set self_alive 4
      dvar set opposing_alive 3
      dvar set self_alive 4
      dvar set opposing_alive 3
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
      dvar set self_alive 3
      dvar set opposing_alive 3
      dvar set self_alive 3
      dvar set opposing_alive 3
Too many visible static models - not drawing static model
      dvar set self_alive 2
      dvar set opposing_alive 3
      dvar set self_alive 2
      dvar set opposing_alive 3
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_sniper 0
      dvar set self_alive 2
      dvar set opposing_alive 2
      dvar set self_alive 2
      dvar set opposing_alive 2
      dvar set self_alive 2
      dvar set opposing_alive 2
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 0
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_sniper 0
      dvar set self_alive 2
      dvar set opposing_alive 2
      dvar set self_alive 2
      dvar set opposing_alive 2
      dvar set self_alive 2
      dvar set opposing_alive 2
      dvar set self_alive 2
      dvar set opposing_alive 1
      dvar set self_alive 2
      dvar set opposing_alive 1
      dvar set self_alive 1
      dvar set opposing_alive 1
Too many visible static models - not drawing static model
      dvar set self_alive 1
      dvar set opposing_alive 1
Too many visible static models - not drawing static model
      dvar set self_alive 0
      dvar set opposing_alive 1
      dvar set ui_hud_hardcore 1
      dvar set cg_drawSpectatorMessages 0
      dvar set g_compassShowEnemies 0
Too many visible static models - not drawing static model
Playing smoke grenades at time 5297300
      dvar set cg_thirdPerson 0
      dvar set cl_paused 0
      dvar set axis_allow_sniper 0
      dvar set promod_hud_website 
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_drawCrosshair 1
      dvar set cg_drawSpectatorMessages 1
      dvar set ui_hud_hardcore 0
      dvar set fx_drawClouds 0
      dvar set ui_showMenuOnly 
      dvar set self_ready 
      dvar set ui_drawbombicon 0
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set loadout_curclass sniper
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_specops 1
      dvar set axis_allow_assault 1
      dvar set allies_allow_sniper 0
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_specops 0
      dvar set allies_allow_assault 1
      dvar set weap_allow_smoke_grenade 1
      dvar set weap_allow_flash_grenade 1
      dvar set weap_allow_frag_grenade 1
      dvar set attach_allow_pistol_silencer 1
      dvar set attach_allow_pistol_none 1
      dvar set weap_allow_deserteaglegold 1
      dvar set weap_allow_deserteagle 1
      dvar set weap_allow_usp 1
      dvar set weap_allow_colt45 1
Too many visible static models - not drawing static model
      dvar set weap_allow_beretta 1
      dvar set class_sniper_limit 1
      dvar set class_demolitions_limit 1
      dvar set class_specops_limit 2
      dvar set class_assault_limit 64
Too many visible static models - not drawing static model
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_sniper 0
      dvar set self_alive 5
      dvar set opposing_alive 5
Playing smoke grenade at 5309650 at ( 571.000000, 658.000000, 145.000000 )
      dvar set self_alive 3
      dvar set opposing_alive 5
      dvar set self_alive 3
      dvar set opposing_alive 5
      dvar set self_alive 3
      dvar set opposing_alive 4
      dvar set self_alive 3
      dvar set opposing_alive 4
      dvar set self_alive 2
      dvar set opposing_alive 4
      dvar set self_alive 2
      dvar set opposing_alive 4
      dvar set self_alive 1
      dvar set opposing_alive 4
      dvar set self_alive 1
      dvar set opposing_alive 4
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
      dvar set self_alive 1
      dvar set opposing_alive 3
      dvar set self_alive 1
      dvar set opposing_alive 3
      dvar set self_alive 1
      dvar set opposing_alive 2
Too many visible static models - not drawing static model
      dvar set self_alive 1
      dvar set opposing_alive 2
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
      dvar set self_alive 1
      dvar set opposing_alive 1
      dvar set self_alive 1
      dvar set opposing_alive 1
Too many visible static models - not drawing static model
(Dead)(Attack)GTFO SquAD^7: ^5koliko imas fps?
(Dead)(Attack)GTFO SquAD^7: ^5ima?
(Dead)(Attack)GTFO X-P4!N^7: ^5250
      dvar set self_alive 0
      dvar set opposing_alive 1
      dvar set ui_hud_hardcore 1
      dvar set cg_drawSpectatorMessages 0
      dvar set g_compassShowEnemies 0
Playing smoke grenades at time 5384550
      dvar set cg_thirdPerson 0
      dvar set cl_paused 0
      dvar set axis_allow_sniper 0
      dvar set promod_hud_website 
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_drawCrosshair 1
      dvar set cg_drawSpectatorMessages 1
      dvar set ui_hud_hardcore 0
      dvar set fx_drawClouds 0
      dvar set ui_showMenuOnly 
      dvar set self_ready 
      dvar set ui_drawbombicon 0
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set loadout_curclass sniper
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_specops 0
      dvar set axis_allow_assault 1
      dvar set allies_allow_sniper 0
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_specops 0
      dvar set allies_allow_assault 1
      dvar set weap_allow_smoke_grenade 1
      dvar set weap_allow_flash_grenade 1
      dvar set weap_allow_frag_grenade 1
      dvar set attach_allow_pistol_silencer 1
      dvar set attach_allow_pistol_none 1
      dvar set weap_allow_deserteaglegold 1
      dvar set weap_allow_deserteagle 1
      dvar set weap_allow_usp 1
      dvar set weap_allow_colt45 1
Too many visible static models - not drawing static model
      dvar set weap_allow_beretta 1
      dvar set class_sniper_limit 1
      dvar set class_demolitions_limit 1
      dvar set class_specops_limit 2
      dvar set class_assault_limit 64
Too many visible static models - not drawing static model
      dvar set self_alive 5
      dvar set opposing_alive 5
Playing smoke grenade at 5395100 at ( -351.000000, 391.000000, 222.000000 )
      dvar set self_alive 5
      dvar set opposing_alive 4
Playing smoke grenade at 5396450 at ( -110.000000, -676.000000, 157.000000 )
      dvar set self_alive 5
      dvar set opposing_alive 4
      dvar set self_alive 5
      dvar set opposing_alive 3
      dvar set self_alive 5
      dvar set opposing_alive 3
R_MarkFragments: Too many triangles to mark, max 255 radius 200.00 at -421.00 944.00 248.00
      dvar set self_alive 4
      dvar set opposing_alive 3
      dvar set self_alive 4
      dvar set opposing_alive 3
      dvar set self_alive 3
      dvar set opposing_alive 3
      dvar set self_alive 3
      dvar set opposing_alive 3
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
      dvar set self_alive 2
      dvar set opposing_alive 3
Playing smoke grenade at 5421500 at ( 433.000000, 183.000000, 138.000000 )
Too many visible static models - not drawing static model
      dvar set self_alive 2
      dvar set opposing_alive 3
Too many visible static models - not drawing static model
      dvar set self_alive 2
      dvar set opposing_alive 2
      dvar set self_alive 2
      dvar set opposing_alive 2
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
      dvar set self_alive 1
      dvar set opposing_alive 2
      dvar set self_alive 1
      dvar set opposing_alive 2
Too many visible static models - not drawing static model
      dvar set self_alive 1
      dvar set opposing_alive 1
      dvar set self_alive 1
      dvar set opposing_alive 1
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
      dvar set self_alive 0
      dvar set opposing_alive 1
      dvar set ui_hud_hardcore 1
      dvar set cg_drawSpectatorMessages 0
      dvar set g_compassShowEnemies 0
Playing smoke grenades at time 5478600
      dvar set cg_thirdPerson 0
      dvar set cl_paused 0
      dvar set axis_allow_sniper 0
      dvar set promod_hud_website 
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_drawCrosshair 1
      dvar set cg_drawSpectatorMessages 1
      dvar set ui_hud_hardcore 0
      dvar set fx_drawClouds 0
      dvar set ui_showMenuOnly 
      dvar set self_ready 
      dvar set ui_drawbombicon 0
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set loadout_curclass sniper
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_specops 0
      dvar set axis_allow_assault 1
      dvar set allies_allow_sniper 0
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_specops 0
      dvar set allies_allow_assault 1
      dvar set weap_allow_smoke_grenade 1
      dvar set weap_allow_flash_grenade 1
      dvar set weap_allow_frag_grenade 1
      dvar set attach_allow_pistol_silencer 1
      dvar set attach_allow_pistol_none 1
      dvar set weap_allow_deserteaglegold 1
      dvar set weap_allow_deserteagle 1
      dvar set weap_allow_usp 1
      dvar set weap_allow_colt45 1
      dvar set weap_allow_beretta 1
      dvar set class_sniper_limit 1
      dvar set class_demolitions_limit 1
      dvar set class_specops_limit 2
      dvar set class_assault_limit 64
GTFO mattz0r^7: ^7low
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 1
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 1
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 1
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 1
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 1
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 1
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_sniper 0
RCKN' Shadez^7: ^7died
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set self_alive 3
      dvar set opposing_alive 5
      dvar set self_alive 3
      dvar set opposing_alive 5
      dvar set self_alive 2
      dvar set opposing_alive 5
Playing smoke grenade at 5493250 at ( 1411.000000, 294.000000, 140.000000 )
      dvar set self_alive 2
      dvar set opposing_alive 5
      dvar set self_alive 1
      dvar set opposing_alive 5
      dvar set self_alive 1
      dvar set opposing_alive 5
R_MarkFragments: Too many triangles to mark, max 255 radius 200.00 at -421.00 944.00 248.00
Playing smoke grenade at 5502450 at ( 1572.000000, 473.000000, 141.000000 )
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
      dvar set self_alive 0
      dvar set opposing_alive 5
      dvar set ui_hud_hardcore 1
      dvar set cg_drawSpectatorMessages 0
      dvar set g_compassShowEnemies 0
Playing smoke grenades at time 5509050
      dvar set cg_thirdPerson 0
      dvar set cl_paused 0
      dvar set axis_allow_sniper 0
      dvar set promod_hud_website 
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_drawCrosshair 1
      dvar set cg_drawSpectatorMessages 1
      dvar set ui_hud_hardcore 0
      dvar set fx_drawClouds 0
      dvar set ui_showMenuOnly 
      dvar set self_ready 
      dvar set ui_drawbombicon 0
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set loadout_curclass sniper
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_specops 1
      dvar set axis_allow_assault 1
      dvar set allies_allow_sniper 0
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_specops 0
      dvar set allies_allow_assault 1
      dvar set weap_allow_smoke_grenade 1
      dvar set weap_allow_flash_grenade 1
      dvar set weap_allow_frag_grenade 1
      dvar set attach_allow_pistol_silencer 1
      dvar set attach_allow_pistol_none 1
      dvar set weap_allow_deserteaglegold 1
      dvar set weap_allow_deserteagle 1
      dvar set weap_allow_usp 1
      dvar set weap_allow_colt45 1
      dvar set weap_allow_beretta 1
      dvar set class_sniper_limit 1
      dvar set class_demolitions_limit 1
      dvar set class_specops_limit 2
      dvar set class_assault_limit 64
Too many visible static models - not drawing static model
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set self_alive 4
      dvar set opposing_alive 5
Playing smoke grenade at 5522350 at ( 263.000000, 499.000000, 140.000000 )
      dvar set self_alive 4
      dvar set opposing_alive 5
      dvar set self_alive 4
      dvar set opposing_alive 4
      dvar set self_alive 3
      dvar set opposing_alive 4
R_MarkFragments: Too many triangles to mark, max 255 radius 75.00 at 1957.00 -116.00 108.00
      dvar set self_alive 3
      dvar set opposing_alive 4
      dvar set self_alive 3
      dvar set opposing_alive 4
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
      dvar set self_alive 2
      dvar set opposing_alive 4
      dvar set self_alive 2
      dvar set opposing_alive 3
      dvar set self_alive 2
      dvar set opposing_alive 3
      dvar set self_alive 2
      dvar set opposing_alive 3
      dvar set self_alive 2
      dvar set opposing_alive 2
      dvar set self_alive 2
      dvar set opposing_alive 2
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
      dvar set weap_allow_m40a3 1
      dvar set weap_allow_remington700 1
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 0
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_sniper 0
      dvar set loadout_curclass sniper
      dvar set self_alive 2
      dvar set opposing_alive 2
      dvar set self_alive 1
      dvar set opposing_alive 2
      dvar set loadout_primary m40a3
      dvar set loadout_curclass sniper
      dvar set self_alive 1
      dvar set opposing_alive 2
      dvar set self_alive 1
      dvar set opposing_alive 2
      dvar set self_alive 1
      dvar set opposing_alive 1
      dvar set self_alive 1
      dvar set opposing_alive 1
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobMax 0
      dvar set bg_fallDamageMaxHeight 350
      dvar set bg_fallDamageMinHeight 140
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_ladder_yawcap 100
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set bg_prone_yawcap 85
      dvar set friction 5.5
      dvar set g_ScoresColor_Allies 0.6 0.639216 0.690196 0
      dvar set g_ScoresColor_Axis 0.65098 0.568627 0.411765 0
      dvar set g_ScoresColor_EnemyTeam 0.690196 0.0705882 0.0509804 1
      dvar set g_ScoresColor_Free 0.760784 0.780392 0.101961 0
      dvar set g_ScoresColor_MyTeam 0.25098 0.721569 0.25098 1
      dvar set g_ScoresColor_Spectator 0.25098 0.25098 0.25098 0
      dvar set g_TeamColor_Allies 0.6 0.639216 0.690196 0
      dvar set g_TeamColor_Axis 0.65098 0.568627 0.411765 0
      dvar set g_TeamColor_EnemyTeam 1 0.45098 0.501961 0
      dvar set g_TeamColor_Free 0.74902 0.25098 0.25098 1
      dvar set g_TeamColor_MyTeam 0.6 0.8 0.6 0
      dvar set g_TeamColor_Spectator 0.25098 0.25098 0.25098 1
      dvar set g_TeamIcon_Allies faction_128_usmc
      dvar set g_TeamIcon_Axis faction_128_arab
      dvar set g_TeamIcon_Free 
      dvar set g_TeamIcon_Spectator 
      dvar set g_TeamName_Allies Attack
      dvar set g_TeamName_Axis Defence
      dvar set inertiaAngle 0
      dvar set inertiaDebug 0
      dvar set inertiaMax 50
      dvar set jump_height 39
      dvar set jump_ladderPushVel 128
      dvar set jump_slowdownEnable 1
      dvar set jump_spreadAdd 64
      dvar set jump_stepSize 18
      dvar set mantle_check_angle 60
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_range 20
      dvar set mantle_debug 0
      dvar set mantle_enable 1
      dvar set mantle_view_yawcap 60
      dvar set player_adsExitDelay 0
      dvar set player_backSpeedScale 0.7
      dvar set player_breath_fire_delay 0
      dvar set player_breath_gasp_lerp 6
      dvar set player_breath_gasp_scale 4.5
      dvar set player_breath_gasp_time 1
      dvar set player_breath_hold_lerp 1
      dvar set player_breath_hold_time 4.5
      dvar set player_breath_snd_delay 1
      dvar set player_breath_snd_lerp 2
      dvar set player_debugHealth 0
      dvar set player_dmgtimer_flinchTime 500
      dvar set player_dmgtimer_maxTime 750
      dvar set player_dmgtimer_minScale 0
      dvar set player_dmgtimer_stumbleTime 500
      dvar set player_dmgtimer_timePerPoint 100
      dvar set player_footstepsThreshhold 0
      dvar set player_lean_rotate_crouch_left 0.8
      dvar set player_lean_rotate_crouch_right 0.3
      dvar set player_lean_rotate_left 0.8
      dvar set player_lean_rotate_right 0.4
      dvar set player_lean_shift_crouch_left 4
      dvar set player_lean_shift_crouch_right 15
      dvar set player_lean_shift_left 5
      dvar set player_lean_shift_right 9
      dvar set player_moveThreshhold 10
      dvar set player_scopeExitOnDamage 0
      dvar set player_spectateSpeedScale 1
      dvar set player_sprintCameraBob 0.5
      dvar set player_sprintForwardMinimum 105
      dvar set player_sprintMinTime 1
      dvar set player_sprintRechargePause 0
      dvar set player_sprintSpeedScale 1.5
      dvar set player_sprintStrafeSpeedScale 0.667
      dvar set player_sprintTime 4
      dvar set player_strafeAnimCosAngle 0.5
      dvar set player_strafeSpeedScale 0.8
      dvar set player_turnAnims 0
      dvar set player_view_pitch_down 85
      dvar set player_view_pitch_up 85
      dvar set scr_allies usmc
      dvar set scr_axis arab
      dvar set stopspeed 100
      dvar set ui_allowvote 0
      dvar set ui_bomb_timer 1
      dvar set ui_friendlyfire 1
      dvar set ui_hostname 3v3 ^1by FreeGameHosting.nl
      dvar set ui_motd 
      dvar set ui_scorelimit 0
      dvar set ui_timelimit 1.75
      dvar set self_alive 1
      dvar set opposing_alive 0
      dvar set ui_hud_hardcore 1
      dvar set cg_drawSpectatorMessages 0
      dvar set g_compassShowEnemies 0
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobMax 0
      dvar set bg_fallDamageMaxHeight 350
      dvar set bg_fallDamageMinHeight 140
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_ladder_yawcap 100
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set bg_prone_yawcap 85
      dvar set friction 5.5
      dvar set g_ScoresColor_Allies 0.6 0.639216 0.690196 0
      dvar set g_ScoresColor_Axis 0.65098 0.568627 0.411765 0
      dvar set g_ScoresColor_EnemyTeam 0.690196 0.0705882 0.0509804 1
      dvar set g_ScoresColor_Free 0.760784 0.780392 0.101961 0
      dvar set g_ScoresColor_MyTeam 0.25098 0.721569 0.25098 1
      dvar set g_ScoresColor_Spectator 0.25098 0.25098 0.25098 0
      dvar set g_TeamColor_Allies 0.6 0.639216 0.690196 0
      dvar set g_TeamColor_Axis 0.65098 0.568627 0.411765 0
      dvar set g_TeamColor_EnemyTeam 1 0.45098 0.501961 0
      dvar set g_TeamColor_Free 0.74902 0.25098 0.25098 1
      dvar set g_TeamColor_MyTeam 0.6 0.8 0.6 0
      dvar set g_TeamColor_Spectator 0.25098 0.25098 0.25098 1
      dvar set g_TeamIcon_Allies faction_128_usmc
      dvar set g_TeamIcon_Axis faction_128_arab
      dvar set g_TeamIcon_Free 
      dvar set g_TeamIcon_Spectator 
      dvar set g_TeamName_Allies Attack
      dvar set g_TeamName_Axis Defence
      dvar set inertiaAngle 0
      dvar set inertiaDebug 0
      dvar set inertiaMax 50
      dvar set jump_height 39
      dvar set jump_ladderPushVel 128
      dvar set jump_slowdownEnable 1
      dvar set jump_spreadAdd 64
      dvar set jump_stepSize 18
      dvar set mantle_check_angle 60
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_range 20
      dvar set mantle_debug 0
      dvar set mantle_enable 1
      dvar set mantle_view_yawcap 60
      dvar set player_adsExitDelay 0
      dvar set player_backSpeedScale 0.7
      dvar set player_breath_fire_delay 0
      dvar set player_breath_gasp_lerp 6
      dvar set player_breath_gasp_scale 4.5
      dvar set player_breath_gasp_time 1
      dvar set player_breath_hold_lerp 1
      dvar set player_breath_hold_time 4.5
      dvar set player_breath_snd_delay 1
      dvar set player_breath_snd_lerp 2
      dvar set player_debugHealth 0
      dvar set player_dmgtimer_flinchTime 500
      dvar set player_dmgtimer_maxTime 750
      dvar set player_dmgtimer_minScale 0
      dvar set player_dmgtimer_stumbleTime 500
      dvar set player_dmgtimer_timePerPoint 100
      dvar set player_footstepsThreshhold 0
      dvar set player_lean_rotate_crouch_left 0.8
      dvar set player_lean_rotate_crouch_right 0.3
      dvar set player_lean_rotate_left 0.8
      dvar set player_lean_rotate_right 0.4
      dvar set player_lean_shift_crouch_left 4
      dvar set player_lean_shift_crouch_right 15
      dvar set player_lean_shift_left 5
      dvar set player_lean_shift_right 9
      dvar set player_moveThreshhold 10
      dvar set player_scopeExitOnDamage 0
      dvar set player_spectateSpeedScale 1
      dvar set player_sprintCameraBob 0.5
      dvar set player_sprintForwardMinimum 105
      dvar set player_sprintMinTime 1
      dvar set player_sprintRechargePause 0
      dvar set player_sprintSpeedScale 1.5
      dvar set player_sprintStrafeSpeedScale 0.667
      dvar set player_sprintTime 4
      dvar set player_strafeAnimCosAngle 0.5
      dvar set player_strafeSpeedScale 0.8
      dvar set player_turnAnims 0
      dvar set player_view_pitch_down 85
      dvar set player_view_pitch_up 85
      dvar set scr_allies usmc
      dvar set scr_axis arab
      dvar set stopspeed 100
      dvar set ui_allowvote 0
      dvar set ui_bomb_timer 0
      dvar set ui_friendlyfire 1
      dvar set ui_hostname 3v3 ^1by FreeGameHosting.nl
      dvar set ui_motd 
      dvar set ui_scorelimit 0
      dvar set ui_timelimit 1.75
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 1
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_sniper 0
      dvar set ui_hud_hardcore 1
      dvar set g_compassShowEnemies 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 0
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
Playing smoke grenades at time 5588050
      dvar set cg_thirdPerson 0
      dvar set cl_paused 0
      dvar set axis_allow_sniper 0
      dvar set promod_hud_website 
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_drawCrosshair 1
      dvar set cg_drawSpectatorMessages 1
      dvar set ui_hud_hardcore 0
      dvar set fx_drawClouds 0
      dvar set ui_showMenuOnly 
      dvar set self_ready 
      dvar set ui_drawbombicon 0
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set loadout_curclass sniper
      dvar set axis_allow_demolitions 1
      dvar set self_ready 0
      dvar set waiting_on 10
      dvar set axis_allow_specops 0
      dvar set axis_allow_assault 1
      dvar set allies_allow_sniper 0
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_specops 0
      dvar set allies_allow_assault 1
      dvar set weap_allow_smoke_grenade 1
      dvar set weap_allow_flash_grenade 1
      dvar set self_ready 1
      dvar set waiting_on 9
      dvar set weap_allow_frag_grenade 1
      dvar set attach_allow_pistol_silencer 1
      dvar set attach_allow_pistol_none 1
      dvar set weap_allow_deserteaglegold 1
      dvar set waiting_on 8
      dvar set weap_allow_deserteagle 1
      dvar set weap_allow_usp 1
      dvar set weap_allow_colt45 1
      dvar set weap_allow_beretta 1
      dvar set class_sniper_limit 1
      dvar set class_demolitions_limit 1
      dvar set class_specops_limit 2
      dvar set class_assault_limit 64
      dvar set waiting_on 7
      dvar set waiting_on 6
      dvar set waiting_on 5
      dvar set waiting_on 4
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 0
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 1
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set self_ready 1
      dvar set waiting_on 4
      dvar set waiting_on 3
      dvar set self_alive 5
      dvar set opposing_alive 4
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set waiting_on 2
      dvar set self_alive 5
      dvar set opposing_alive 4
      dvar set self_ready 1
      dvar set waiting_on 2
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set self_ready 1
      dvar set waiting_on 2
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
      dvar set self_alive 4
      dvar set opposing_alive 5
      dvar set self_ready 1
      dvar set waiting_on 2
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set self_alive 4
      dvar set opposing_alive 5
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set self_ready 1
      dvar set waiting_on 2
GTFO SquAD^7: ^7gogogog
      dvar set self_ready 1
      dvar set waiting_on 2
GTFO SquAD^7: ^7omg
      dvar set self_alive 4
      dvar set opposing_alive 5
      dvar set self_alive 5
      dvar set opposing_alive 5
GTFO Zidov^7: ^7^2IF YOU SAY SO^^
      dvar set self_alive 4
      dvar set opposing_alive 5
GTFO Zidov^7: ^7^5WHAT CAN YOU DO?! NOTHING...
      dvar set self_ready 1
      dvar set waiting_on 2
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set self_kills 1
      dvar set self_alive 5
      dvar set opposing_alive 4
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set self_alive 4
      dvar set opposing_alive 5
      dvar set waiting_on 1
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set self_alive 4
      dvar set opposing_alive 5
      dvar set self_ready 1
      dvar set waiting_on 1
      dvar set self_alive 5
      dvar set opposing_alive 5
Too many visible static models - not drawing static model
      dvar set self_alive 4
      dvar set opposing_alive 5
Too many visible static models - not drawing static model
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set self_alive 4
      dvar set opposing_alive 5
      dvar set self_ready 1
      dvar set waiting_on 1
      dvar set self_alive 5
      dvar set opposing_alive 5
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
      dvar set self_ready 1
      dvar set waiting_on 1
      dvar set self_alive 4
      dvar set opposing_alive 5
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set self_alive 5
      dvar set opposing_alive 4
      dvar set waiting_on 0
      dvar set self_ready 
      dvar set ui_hud_hardcore 1
Playing smoke grenades at time 5647400
      dvar set cg_thirdPerson 0
      dvar set cl_paused 0
      dvar set axis_allow_sniper 0
      dvar set promod_hud_website 
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_drawCrosshair 1
      dvar set cg_drawSpectatorMessages 1
      dvar set ui_hud_hardcore 0
      dvar set fx_drawClouds 0
      dvar set ui_showMenuOnly 
      dvar set self_ready 
      dvar set ui_drawbombicon 0
      dvar set self_alive 5
      dvar set opposing_alive 4
      dvar set loadout_curclass sniper
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_assault 1
      dvar set allies_allow_sniper 0
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_specops 1
      dvar set allies_allow_assault 1
      dvar set weap_allow_smoke_grenade 1
      dvar set weap_allow_flash_grenade 1
      dvar set weap_allow_frag_grenade 1
      dvar set attach_allow_pistol_silencer 1
      dvar set attach_allow_pistol_none 1
      dvar set weap_allow_deserteaglegold 1
      dvar set weap_allow_deserteagle 1
      dvar set weap_allow_usp 1
      dvar set weap_allow_colt45 1
      dvar set weap_allow_beretta 1
      dvar set class_sniper_limit 1
      dvar set class_demolitions_limit 1
      dvar set class_specops_limit 2
      dvar set class_assault_limit 64
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set self_alive 5
      dvar set opposing_alive 4
Playing smoke grenade at 5658150 at ( 698.000000, -102.000000, 153.000000 )
Playing smoke grenade at 5658800 at ( 673.000000, 122.000000, 153.000000 )
      dvar set self_alive 5
      dvar set opposing_alive 3
Playing smoke grenade at 5660750 at ( 704.000000, 617.000000, 150.000000 )
      dvar set self_alive 5
      dvar set opposing_alive 3
      dvar set self_alive 5
      dvar set opposing_alive 3
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 0
      dvar set self_alive 4
      dvar set opposing_alive 3
      dvar set self_alive 4
      dvar set opposing_alive 3
      dvar set self_alive 4
      dvar set opposing_alive 2
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set self_alive 4
      dvar set opposing_alive 2
      dvar set self_alive 4
      dvar set opposing_alive 2
Playing smoke grenade at 5678500 at ( 731.000000, -321.000000, 129.000000 )
      dvar set self_alive 4
      dvar set opposing_alive 1
      dvar set self_alive 4
      dvar set opposing_alive 1
      dvar set self_alive 3
      dvar set opposing_alive 1
      dvar set self_alive 3
      dvar set opposing_alive 1
      dvar set self_alive 2
      dvar set opposing_alive 1
      dvar set self_alive 2
      dvar set opposing_alive 1
      dvar set self_alive 1
      dvar set opposing_alive 1
      dvar set self_alive 1
      dvar set opposing_alive 1
      dvar set self_alive 0
      dvar set opposing_alive 1
      dvar set ui_hud_hardcore 1
      dvar set cg_drawSpectatorMessages 0
      dvar set g_compassShowEnemies 0
Playing smoke grenades at time 5720550
      dvar set cg_thirdPerson 0
      dvar set cl_paused 0
      dvar set axis_allow_sniper 0
      dvar set promod_hud_website 
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_drawCrosshair 1
      dvar set cg_drawSpectatorMessages 1
      dvar set ui_hud_hardcore 0
      dvar set fx_drawClouds 0
      dvar set ui_showMenuOnly 
      dvar set self_ready 
      dvar set ui_drawbombicon 0
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set loadout_curclass sniper
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_assault 1
      dvar set allies_allow_sniper 0
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_specops 1
      dvar set allies_allow_assault 1
      dvar set weap_allow_smoke_grenade 1
      dvar set weap_allow_flash_grenade 1
      dvar set weap_allow_frag_grenade 1
      dvar set attach_allow_pistol_silencer 1
      dvar set attach_allow_pistol_none 1
      dvar set weap_allow_deserteaglegold 1
      dvar set weap_allow_deserteagle 1
      dvar set weap_allow_usp 1
      dvar set weap_allow_colt45 1
      dvar set weap_allow_beretta 1
      dvar set class_sniper_limit 1
(Defence)GTFO climaX^7: ^5omg sorry
      dvar set class_demolitions_limit 1
      dvar set class_specops_limit 2
      dvar set class_assault_limit 64
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
(Defence)GTFO X-P4!N^7: ^5no problem
      dvar set self_alive 5
      dvar set opposing_alive 5
Playing smoke grenade at 5731450 at ( 660.000000, 136.000000, 153.000000 )
R_MarkFragments: Too many triangles to mark, max 255 radius 200.00 at -421.00 944.00 248.00
Playing smoke grenade at 5733200 at ( 610.000000, 516.000000, 137.000000 )
      dvar set self_alive 4
      dvar set opposing_alive 5
      dvar set self_alive 4
      dvar set opposing_alive 5
      dvar set self_alive 3
      dvar set opposing_alive 5
      dvar set self_alive 3
      dvar set opposing_alive 5
      dvar set self_alive 3
      dvar set opposing_alive 4
      dvar set self_alive 3
      dvar set opposing_alive 4
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
      dvar set self_alive 3
      dvar set opposing_alive 3
      dvar set self_alive 3
      dvar set opposing_alive 3
      dvar set self_alive 2
      dvar set opposing_alive 3
      dvar set self_alive 2
      dvar set opposing_alive 3
      dvar set self_alive 2
      dvar set opposing_alive 2
      dvar set self_alive 2
      dvar set opposing_alive 2
      dvar set loadout_class sniper
      dvar set loadout_primary m40a3
      dvar set loadout_primary_attachment none
      dvar set loadout_secondary deserteagle
      dvar set loadout_secondary_attachment none
      dvar set loadout_grenade smoke_grenade
      dvar set loadout_camo camo_none
      dvar set weap_allow_m40a3 1
      dvar set weap_allow_remington700 1
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 0
      dvar set loadout_curclass sniper
      dvar set self_alive 2
      dvar set opposing_alive 2
      dvar set loadout_perk1_locked 0
      dvar set loadout_primary remington700
      dvar set loadout_curclass sniper
      dvar set self_alive 2
      dvar set opposing_alive 2
      dvar set self_alive 2
      dvar set opposing_alive 1
      dvar set self_alive 2
      dvar set opposing_alive 1
      dvar set self_alive 1
      dvar set opposing_alive 1
      dvar set self_alive 1
      dvar set opposing_alive 1
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set self_alive 1
      dvar set opposing_alive 1
      dvar set self_alive 1
      dvar set opposing_alive 1
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set self_alive 1
      dvar set opposing_alive 1
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
      dvar set self_alive 1
      dvar set opposing_alive 0
      dvar set ui_hud_hardcore 1
      dvar set cg_drawSpectatorMessages 0
      dvar set g_compassShowEnemies 0
console: ^7Want your own free game server?
console: ^7Visit ^1www.freegamehosting.nl ^7to create one!
(Dead)RCKN' Ill.^7: ^7No^2.
(Dead)RCKN' Ill.^7: ^7No^2.
(Dead)RCKN' Ill.^7: ^7No^2.
(Dead)RCKN' Ill.^7: ^7No^2.
Playing smoke grenades at time 5831950
      dvar set cg_thirdPerson 0
      dvar set cl_paused 0
      dvar set axis_allow_sniper 0
      dvar set promod_hud_website 
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_drawCrosshair 1
      dvar set cg_drawSpectatorMessages 1
      dvar set ui_hud_hardcore 0
      dvar set fx_drawClouds 0
      dvar set ui_showMenuOnly 
      dvar set self_ready 
      dvar set ui_drawbombicon 0
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set loadout_curclass sniper
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_assault 1
      dvar set allies_allow_sniper 0
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_specops 1
      dvar set allies_allow_assault 1
      dvar set weap_allow_smoke_grenade 1
      dvar set weap_allow_flash_grenade 1
      dvar set weap_allow_frag_grenade 1
      dvar set attach_allow_pistol_silencer 1
      dvar set attach_allow_pistol_none 1
      dvar set weap_allow_deserteaglegold 1
      dvar set weap_allow_deserteagle 1
      dvar set weap_allow_usp 1
      dvar set weap_allow_colt45 1
      dvar set weap_allow_beretta 1
      dvar set class_sniper_limit 1
      dvar set class_demolitions_limit 1
      dvar set class_specops_limit 2
      dvar set class_assault_limit 64
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
RCKN' Shadez^7: ^7MOM HELP, SPIDER (c) ^6Graeme
RCKN' Shadez^7: ^7MOM HELP, SPIDER (c) ^6Graeme
RCKN' Shadez^7: ^7MOM HELP, SPIDER (c) ^6Graeme
      dvar set self_alive 5
      dvar set opposing_alive 5
Playing smoke grenade at 5842700 at ( 648.000000, 337.000000, 144.000000 )
R_MarkFragments: Too many triangles to mark, max 255 radius 200.00 at -421.00 944.00 248.00
R_MarkFragments: Too many triangles to mark, max 255 radius 200.00 at 484.00 792.00 137.00
R_MarkFragments: Too many triangles to mark, max 255 radius 100.00 at 782.00 909.00 176.00
      dvar set self_alive 4
      dvar set opposing_alive 5
      dvar set self_alive 3
      dvar set opposing_alive 5
      dvar set self_alive 3
      dvar set opposing_alive 4
      dvar set self_alive 3
      dvar set opposing_alive 4
      dvar set self_alive 3
      dvar set opposing_alive 4
      dvar set self_alive 3
      dvar set opposing_alive 4
      dvar set self_alive 2
      dvar set opposing_alive 4
      dvar set self_alive 2
      dvar set opposing_alive 4
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
      dvar set self_alive 2
      dvar set opposing_alive 3
      dvar set self_alive 2
      dvar set opposing_alive 3
      dvar set self_alive 2
      dvar set opposing_alive 2
      dvar set self_alive 2
      dvar set opposing_alive 2
      dvar set self_alive 2
      dvar set opposing_alive 1
      dvar set self_alive 2
      dvar set opposing_alive 1
      dvar set self_alive 1
      dvar set opposing_alive 1
      dvar set self_alive 1
      dvar set opposing_alive 1
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
      dvar set self_alive 1
      dvar set opposing_alive 0
      dvar set ui_hud_hardcore 1
      dvar set cg_drawSpectatorMessages 0
      dvar set g_compassShowEnemies 0
Playing smoke grenades at time 5929100
      dvar set cg_thirdPerson 0
      dvar set cl_paused 0
      dvar set axis_allow_sniper 0
      dvar set promod_hud_website 
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_drawCrosshair 1
      dvar set cg_drawSpectatorMessages 1
      dvar set ui_hud_hardcore 0
      dvar set fx_drawClouds 0
      dvar set ui_showMenuOnly 
      dvar set self_ready 
      dvar set ui_drawbombicon 0
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set loadout_curclass sniper
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_assault 1
      dvar set allies_allow_sniper 0
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_specops 1
      dvar set allies_allow_assault 1
      dvar set weap_allow_smoke_grenade 1
      dvar set weap_allow_flash_grenade 1
      dvar set weap_allow_frag_grenade 1
      dvar set attach_allow_pistol_silencer 1
      dvar set attach_allow_pistol_none 1
      dvar set weap_allow_deserteaglegold 1
      dvar set weap_allow_deserteagle 1
      dvar set weap_allow_usp 1
      dvar set weap_allow_colt45 1
      dvar set weap_allow_beretta 1
      dvar set class_sniper_limit 1
      dvar set class_demolitions_limit 1
      dvar set class_specops_limit 2
      dvar set class_assault_limit 64
(Defence)GTFO SquAD^7: ^5fps cini cuda
Too many visible static models - not drawing static model
      dvar set self_alive 5
      dvar set opposing_alive 5
Playing smoke grenade at 5940100 at ( 692.000000, 70.000000, 153.000000 )
Playing smoke grenade at 5942800 at ( 1255.000000, 326.000000, 139.000000 )
      dvar set self_alive 4
      dvar set opposing_alive 5
      dvar set self_alive 4
      dvar set opposing_alive 5
R_MarkFragments: Too many triangles to mark, max 255 radius 200.00 at -234.00 1394.00 240.00
(Defence)GTFO X-P4!N^7: ^5:D
      dvar set self_alive 3
      dvar set opposing_alive 5
      dvar set self_alive 3
      dvar set opposing_alive 5
      dvar set self_alive 2
      dvar set opposing_alive 5
      dvar set self_alive 2
      dvar set opposing_alive 5
      dvar set self_alive 1
      dvar set opposing_alive 5
      dvar set self_alive 0
      dvar set opposing_alive 5
      dvar set ui_hud_hardcore 1
      dvar set cg_drawSpectatorMessages 0
      dvar set g_compassShowEnemies 0
Playing smoke grenades at time 5969350
      dvar set cg_thirdPerson 0
      dvar set cl_paused 0
      dvar set axis_allow_sniper 0
      dvar set promod_hud_website 
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_drawCrosshair 1
      dvar set cg_drawSpectatorMessages 1
      dvar set ui_hud_hardcore 0
      dvar set fx_drawClouds 0
      dvar set ui_showMenuOnly 
      dvar set self_ready 
      dvar set ui_drawbombicon 0
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set loadout_curclass sniper
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_assault 1
      dvar set allies_allow_sniper 0
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_specops 1
      dvar set allies_allow_assault 1
      dvar set weap_allow_smoke_grenade 1
      dvar set weap_allow_flash_grenade 1
      dvar set weap_allow_frag_grenade 1
      dvar set attach_allow_pistol_silencer 1
      dvar set attach_allow_pistol_none 1
      dvar set weap_allow_deserteaglegold 1
      dvar set weap_allow_deserteagle 1
      dvar set weap_allow_usp 1
      dvar set weap_allow_colt45 1
      dvar set weap_allow_beretta 1
      dvar set class_sniper_limit 1
      dvar set class_demolitions_limit 1
      dvar set class_specops_limit 2
      dvar set class_assault_limit 64
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set self_alive 5
      dvar set opposing_alive 5
Playing smoke grenade at 5980400 at ( 666.000000, 114.000000, 153.000000 )
Playing smoke grenade at 5980900 at ( 1187.000000, 292.000000, 143.000000 )
R_MarkFragments: Too many triangles to mark, max 255 radius 200.00 at -421.00 944.00 248.00
      dvar set self_alive 5
      dvar set opposing_alive 4
      dvar set self_alive 5
      dvar set opposing_alive 4
R_MarkFragments: Too many triangles to mark, max 255 radius 200.00 at 484.00 792.00 137.00
      dvar set self_alive 4
      dvar set opposing_alive 4
      dvar set self_alive 4
      dvar set opposing_alive 4
      dvar set self_alive 3
      dvar set opposing_alive 4
      dvar set self_alive 3
      dvar set opposing_alive 4
      dvar set self_alive 3
      dvar set opposing_alive 3
Too many visible static models - not drawing static model
      dvar set self_alive 3
      dvar set opposing_alive 3
Too many visible static models - not drawing static model
      dvar set self_alive 3
      dvar set opposing_alive 2
      dvar set self_alive 3
      dvar set opposing_alive 2
      dvar set self_alive 3
      dvar set opposing_alive 1
      dvar set self_alive 3
      dvar set opposing_alive 1
Too many visible static models - not drawing static model
      dvar set self_alive 2
      dvar set opposing_alive 1
      dvar set self_alive 2
      dvar set opposing_alive 1
      dvar set self_alive 2
      dvar set opposing_alive 0
      dvar set ui_hud_hardcore 1
      dvar set cg_drawSpectatorMessages 0
      dvar set g_compassShowEnemies 0
Playing smoke grenades at time 6023900
      dvar set cg_thirdPerson 0
      dvar set cl_paused 0
      dvar set axis_allow_sniper 0
      dvar set promod_hud_website 
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_drawCrosshair 1
      dvar set cg_drawSpectatorMessages 1
      dvar set ui_hud_hardcore 0
      dvar set fx_drawClouds 0
      dvar set ui_showMenuOnly 
      dvar set self_ready 
      dvar set ui_drawbombicon 0
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set loadout_curclass sniper
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_assault 1
      dvar set allies_allow_sniper 0
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_specops 1
      dvar set allies_allow_assault 1
      dvar set weap_allow_smoke_grenade 1
      dvar set weap_allow_flash_grenade 1
      dvar set weap_allow_frag_grenade 1
      dvar set attach_allow_pistol_silencer 1
      dvar set attach_allow_pistol_none 1
      dvar set weap_allow_deserteaglegold 1
      dvar set weap_allow_deserteagle 1
      dvar set weap_allow_usp 1
      dvar set weap_allow_colt45 1
      dvar set weap_allow_beretta 1
      dvar set class_sniper_limit 1
      dvar set class_demolitions_limit 1
      dvar set class_specops_limit 2
      dvar set class_assault_limit 64
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set self_alive 5
      dvar set opposing_alive 5
Playing smoke grenade at 6034750 at ( 677.000000, 116.000000, 153.000000 )
      dvar set self_alive 4
      dvar set opposing_alive 5
Playing smoke grenade at 6035450 at ( 1282.000000, 295.000000, 139.000000 )
      dvar set self_alive 3
      dvar set opposing_alive 5
      dvar set self_alive 3
      dvar set opposing_alive 5
      dvar set self_alive 3
      dvar set opposing_alive 5
      dvar set self_alive 3
      dvar set opposing_alive 4
      dvar set self_alive 3
      dvar set opposing_alive 4
      dvar set self_alive 2
      dvar set opposing_alive 4
      dvar set self_alive 2
      dvar set opposing_alive 4
      dvar set self_alive 2
      dvar set opposing_alive 3
      dvar set self_alive 2
      dvar set opposing_alive 3
      dvar set self_alive 1
      dvar set opposing_alive 3
      dvar set self_alive 1
      dvar set opposing_alive 3
      dvar set self_alive 1
      dvar set opposing_alive 2
      dvar set self_alive 1
      dvar set opposing_alive 2
      dvar set self_alive 1
      dvar set opposing_alive 1
      dvar set self_alive 1
      dvar set opposing_alive 1
Playing smoke grenade at 6099200 at ( 1335.000000, 343.000000, 137.000000 )
(Dead)(Defence)GTFO X-P4!N^7: ^5u kuci a cini mi se
(Dead)(Defence)GTFO X-P4!N^7: ^5reko :D
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
      dvar set ui_hud_hardcore 1
      dvar set cg_drawSpectatorMessages 0
      dvar set g_compassShowEnemies 0
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
Playing smoke grenades at time 6139600
      dvar set cg_thirdPerson 0
      dvar set cl_paused 0
      dvar set axis_allow_sniper 0
      dvar set promod_hud_website 
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_drawCrosshair 1
      dvar set cg_drawSpectatorMessages 1
      dvar set ui_hud_hardcore 0
      dvar set fx_drawClouds 0
      dvar set ui_showMenuOnly 
      dvar set self_ready 
      dvar set ui_drawbombicon 0
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set loadout_curclass sniper
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_assault 1
      dvar set allies_allow_sniper 0
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_specops 1
      dvar set allies_allow_assault 1
      dvar set weap_allow_smoke_grenade 1
      dvar set weap_allow_flash_grenade 1
GTFO X-P4!N^7: ^7:DDDDDD
      dvar set weap_allow_frag_grenade 1
      dvar set attach_allow_pistol_silencer 1
      dvar set attach_allow_pistol_none 1
      dvar set weap_allow_deserteaglegold 1
      dvar set weap_allow_deserteagle 1
      dvar set weap_allow_usp 1
      dvar set weap_allow_colt45 1
      dvar set weap_allow_beretta 1
      dvar set class_sniper_limit 1
      dvar set class_demolitions_limit 1
      dvar set class_specops_limit 2
      dvar set class_assault_limit 64
RCKN' Ill.^7: ^7Fuck you^2.
RCKN' Ill.^7: ^7Fuck you^2.
RCKN' Ill.^7: ^7Fuck you^2.
RCKN' Ill.^7: ^7Fuck you^2.
      dvar set self_alive 5
      dvar set opposing_alive 5
Playing smoke grenade at 6151550 at ( 1263.000000, 285.000000, 141.000000 )
Playing smoke grenade at 6152350 at ( 734.000000, 49.000000, 153.000000 )
      dvar set self_alive 4
      dvar set opposing_alive 5
      dvar set self_alive 4
      dvar set opposing_alive 5
      dvar set self_alive 3
      dvar set opposing_alive 4
      dvar set self_alive 3
      dvar set opposing_alive 4
      dvar set self_alive 3
      dvar set opposing_alive 4
      dvar set self_alive 2
      dvar set opposing_alive 4
      dvar set self_alive 2
      dvar set opposing_alive 4
      dvar set self_alive 2
      dvar set opposing_alive 3
      dvar set self_alive 2
      dvar set opposing_alive 3
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set self_alive 2
      dvar set opposing_alive 3
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
      dvar set self_alive 1
      dvar set opposing_alive 3
      dvar set self_alive 1
      dvar set opposing_alive 3
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
      dvar set self_alive 1
      dvar set opposing_alive 2
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobMax 0
      dvar set bg_fallDamageMaxHeight 350
      dvar set bg_fallDamageMinHeight 140
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_ladder_yawcap 100
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set bg_prone_yawcap 85
      dvar set friction 5.5
      dvar set g_ScoresColor_Allies 0.6 0.639216 0.690196 0
      dvar set g_ScoresColor_Axis 0.65098 0.568627 0.411765 0
      dvar set g_ScoresColor_EnemyTeam 0.690196 0.0705882 0.0509804 1
      dvar set g_ScoresColor_Free 0.760784 0.780392 0.101961 0
      dvar set g_ScoresColor_MyTeam 0.25098 0.721569 0.25098 1
      dvar set g_ScoresColor_Spectator 0.25098 0.25098 0.25098 0
      dvar set g_TeamColor_Allies 0.6 0.639216 0.690196 0
      dvar set g_TeamColor_Axis 0.65098 0.568627 0.411765 0
      dvar set g_TeamColor_EnemyTeam 1 0.45098 0.501961 0
      dvar set g_TeamColor_Free 0.74902 0.25098 0.25098 1
      dvar set g_TeamColor_MyTeam 0.6 0.8 0.6 0
      dvar set g_TeamColor_Spectator 0.25098 0.25098 0.25098 1
      dvar set g_TeamIcon_Allies faction_128_usmc
      dvar set g_TeamIcon_Axis faction_128_arab
      dvar set g_TeamIcon_Free 
      dvar set g_TeamIcon_Spectator 
      dvar set g_TeamName_Allies Attack
      dvar set g_TeamName_Axis Defence
      dvar set inertiaAngle 0
      dvar set inertiaDebug 0
      dvar set inertiaMax 50
      dvar set jump_height 39
      dvar set jump_ladderPushVel 128
      dvar set jump_slowdownEnable 1
      dvar set jump_spreadAdd 64
      dvar set jump_stepSize 18
      dvar set mantle_check_angle 60
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_range 20
      dvar set mantle_debug 0
      dvar set mantle_enable 1
      dvar set mantle_view_yawcap 60
      dvar set player_adsExitDelay 0
      dvar set player_backSpeedScale 0.7
      dvar set player_breath_fire_delay 0
      dvar set player_breath_gasp_lerp 6
      dvar set player_breath_gasp_scale 4.5
      dvar set player_breath_gasp_time 1
      dvar set player_breath_hold_lerp 1
      dvar set player_breath_hold_time 4.5
      dvar set player_breath_snd_delay 1
      dvar set player_breath_snd_lerp 2
      dvar set player_debugHealth 0
      dvar set player_dmgtimer_flinchTime 500
      dvar set player_dmgtimer_maxTime 750
      dvar set player_dmgtimer_minScale 0
      dvar set player_dmgtimer_stumbleTime 500
      dvar set player_dmgtimer_timePerPoint 100
      dvar set player_footstepsThreshhold 0
      dvar set player_lean_rotate_crouch_left 0.8
      dvar set player_lean_rotate_crouch_right 0.3
      dvar set player_lean_rotate_left 0.8
      dvar set player_lean_rotate_right 0.4
      dvar set player_lean_shift_crouch_left 4
      dvar set player_lean_shift_crouch_right 15
      dvar set player_lean_shift_left 5
      dvar set player_lean_shift_right 9
      dvar set player_moveThreshhold 10
      dvar set player_scopeExitOnDamage 0
      dvar set player_spectateSpeedScale 1
      dvar set player_sprintCameraBob 0.5
      dvar set player_sprintForwardMinimum 105
      dvar set player_sprintMinTime 1
      dvar set player_sprintRechargePause 0
      dvar set player_sprintSpeedScale 1.5
      dvar set player_sprintStrafeSpeedScale 0.667
      dvar set player_sprintTime 4
      dvar set player_strafeAnimCosAngle 0.5
      dvar set player_strafeSpeedScale 0.8
      dvar set player_turnAnims 0
      dvar set player_view_pitch_down 85
      dvar set player_view_pitch_up 85
      dvar set scr_allies usmc
      dvar set scr_axis arab
      dvar set stopspeed 100
      dvar set ui_allowvote 0
      dvar set ui_bomb_timer 1
      dvar set ui_friendlyfire 1
      dvar set ui_hostname 3v3 ^1by FreeGameHosting.nl
      dvar set ui_motd 
      dvar set ui_scorelimit 0
      dvar set ui_timelimit 1.75
      dvar set self_alive 1
      dvar set opposing_alive 2
Too many visible static models - not drawing static model
      dvar set self_alive 1
      dvar set opposing_alive 1
      dvar set self_alive 1
      dvar set opposing_alive 1
Too many visible static models - not drawing static model
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set self_alive 1
      dvar set opposing_alive 1
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set self_alive 1
      dvar set opposing_alive 1
      dvar set self_alive 1
      dvar set opposing_alive 0
      dvar set self_alive 1
      dvar set opposing_alive 0
Error: Missing soundalias "promod_defused".
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobMax 0
      dvar set bg_fallDamageMaxHeight 350
      dvar set bg_fallDamageMinHeight 140
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_ladder_yawcap 100
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set bg_prone_yawcap 85
      dvar set friction 5.5
      dvar set g_ScoresColor_Allies 0.6 0.639216 0.690196 0
      dvar set g_ScoresColor_Axis 0.65098 0.568627 0.411765 0
      dvar set g_ScoresColor_EnemyTeam 0.690196 0.0705882 0.0509804 1
      dvar set g_ScoresColor_Free 0.760784 0.780392 0.101961 0
      dvar set g_ScoresColor_MyTeam 0.25098 0.721569 0.25098 1
      dvar set g_ScoresColor_Spectator 0.25098 0.25098 0.25098 0
      dvar set g_TeamColor_Allies 0.6 0.639216 0.690196 0
      dvar set g_TeamColor_Axis 0.65098 0.568627 0.411765 0
      dvar set g_TeamColor_EnemyTeam 1 0.45098 0.501961 0
      dvar set g_TeamColor_Free 0.74902 0.25098 0.25098 1
      dvar set g_TeamColor_MyTeam 0.6 0.8 0.6 0
      dvar set g_TeamColor_Spectator 0.25098 0.25098 0.25098 1
      dvar set g_TeamIcon_Allies faction_128_usmc
      dvar set g_TeamIcon_Axis faction_128_arab
      dvar set g_TeamIcon_Free 
      dvar set g_TeamIcon_Spectator 
      dvar set g_TeamName_Allies Attack
      dvar set g_TeamName_Axis Defence
      dvar set inertiaAngle 0
      dvar set inertiaDebug 0
      dvar set inertiaMax 50
      dvar set jump_height 39
      dvar set jump_ladderPushVel 128
      dvar set jump_slowdownEnable 1
      dvar set jump_spreadAdd 64
      dvar set jump_stepSize 18
      dvar set mantle_check_angle 60
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_range 20
      dvar set mantle_debug 0
      dvar set mantle_enable 1
      dvar set mantle_view_yawcap 60
      dvar set player_adsExitDelay 0
      dvar set player_backSpeedScale 0.7
      dvar set player_breath_fire_delay 0
      dvar set player_breath_gasp_lerp 6
      dvar set player_breath_gasp_scale 4.5
      dvar set player_breath_gasp_time 1
      dvar set player_breath_hold_lerp 1
      dvar set player_breath_hold_time 4.5
      dvar set player_breath_snd_delay 1
      dvar set player_breath_snd_lerp 2
      dvar set player_debugHealth 0
      dvar set player_dmgtimer_flinchTime 500
      dvar set player_dmgtimer_maxTime 750
      dvar set player_dmgtimer_minScale 0
      dvar set player_dmgtimer_stumbleTime 500
      dvar set player_dmgtimer_timePerPoint 100
      dvar set player_footstepsThreshhold 0
      dvar set player_lean_rotate_crouch_left 0.8
      dvar set player_lean_rotate_crouch_right 0.3
      dvar set player_lean_rotate_left 0.8
      dvar set player_lean_rotate_right 0.4
      dvar set player_lean_shift_crouch_left 4
      dvar set player_lean_shift_crouch_right 15
      dvar set player_lean_shift_left 5
      dvar set player_lean_shift_right 9
      dvar set player_moveThreshhold 10
      dvar set player_scopeExitOnDamage 0
      dvar set player_spectateSpeedScale 1
      dvar set player_sprintCameraBob 0.5
      dvar set player_sprintForwardMinimum 105
      dvar set player_sprintMinTime 1
      dvar set player_sprintRechargePause 0
      dvar set player_sprintSpeedScale 1.5
      dvar set player_sprintStrafeSpeedScale 0.667
      dvar set player_sprintTime 4
      dvar set player_strafeAnimCosAngle 0.5
      dvar set player_strafeSpeedScale 0.8
      dvar set player_turnAnims 0
      dvar set player_view_pitch_down 85
      dvar set player_view_pitch_up 85
      dvar set scr_allies usmc
      dvar set scr_axis arab
      dvar set stopspeed 100
      dvar set ui_allowvote 0
      dvar set ui_bomb_timer 0
      dvar set ui_friendlyfire 1
      dvar set ui_hostname 3v3 ^1by FreeGameHosting.nl
      dvar set ui_motd 
      dvar set ui_scorelimit 0
      dvar set ui_timelimit 1.75
      dvar set ui_hud_hardcore 1
      dvar set cg_drawSpectatorMessages 0
      dvar set g_compassShowEnemies 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
Playing smoke grenades at time 6272050
      dvar set cg_thirdPerson 0
      dvar set cl_paused 0
      dvar set axis_allow_sniper 0
      dvar set promod_hud_website 
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_drawCrosshair 1
      dvar set cg_drawSpectatorMessages 1
      dvar set ui_hud_hardcore 0
      dvar set fx_drawClouds 0
      dvar set ui_showMenuOnly 
      dvar set self_ready 
      dvar set ui_drawbombicon 0
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set loadout_curclass sniper
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_assault 1
      dvar set allies_allow_sniper 0
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_specops 1
      dvar set allies_allow_assault 1
      dvar set weap_allow_smoke_grenade 1
      dvar set weap_allow_flash_grenade 1
      dvar set weap_allow_frag_grenade 1
      dvar set attach_allow_pistol_silencer 1
      dvar set attach_allow_pistol_none 1
      dvar set weap_allow_deserteaglegold 1
      dvar set weap_allow_deserteagle 1
      dvar set weap_allow_usp 1
      dvar set weap_allow_colt45 1
      dvar set weap_allow_beretta 1
      dvar set class_sniper_limit 1
      dvar set class_demolitions_limit 1
      dvar set class_specops_limit 2
      dvar set class_assault_limit 64
Too many visible static models - not drawing static model
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
Too many visible static models - not drawing static model
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set self_alive 5
      dvar set opposing_alive 5
Playing smoke grenade at 6283650 at ( 652.000000, 152.000000, 153.000000 )
Playing smoke grenade at 6284100 at ( -269.000000, -436.000000, 140.000000 )
      dvar set self_alive 5
      dvar set opposing_alive 4
      dvar set self_alive 5
      dvar set opposing_alive 4
      dvar set self_alive 4
      dvar set opposing_alive 4
      dvar set self_alive 4
      dvar set opposing_alive 4
      dvar set self_alive 4
      dvar set opposing_alive 3
      dvar set self_alive 3
      dvar set opposing_alive 3
      dvar set self_alive 3
      dvar set opposing_alive 3
      dvar set self_alive 3
      dvar set opposing_alive 3
      dvar set self_alive 3
      dvar set opposing_alive 2
      dvar set self_alive 3
      dvar set opposing_alive 2
      dvar set self_alive 2
      dvar set opposing_alive 2
      dvar set self_alive 2
      dvar set opposing_alive 2
      dvar set self_alive 1
      dvar set opposing_alive 2
      dvar set self_alive 1
      dvar set opposing_alive 2
(Dead)GTFO SquAD^7: ^7wtf
      dvar set self_alive 0
      dvar set opposing_alive 2
      dvar set ui_hud_hardcore 1
      dvar set cg_drawSpectatorMessages 0
      dvar set g_compassShowEnemies 0
Playing smoke grenades at time 6330500
      dvar set cg_thirdPerson 0
      dvar set cl_paused 0
      dvar set axis_allow_sniper 0
      dvar set promod_hud_website 
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_drawCrosshair 1
      dvar set cg_drawSpectatorMessages 1
      dvar set ui_hud_hardcore 0
      dvar set fx_drawClouds 0
      dvar set ui_showMenuOnly 
      dvar set self_ready 
      dvar set ui_drawbombicon 0
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set loadout_curclass sniper
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_assault 1
      dvar set allies_allow_sniper 0
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_specops 1
      dvar set allies_allow_assault 1
      dvar set weap_allow_smoke_grenade 1
      dvar set weap_allow_flash_grenade 1
      dvar set weap_allow_frag_grenade 1
      dvar set attach_allow_pistol_silencer 1
      dvar set attach_allow_pistol_none 1
      dvar set weap_allow_deserteaglegold 1
      dvar set weap_allow_deserteagle 1
      dvar set weap_allow_usp 1
      dvar set weap_allow_colt45 1
      dvar set weap_allow_beretta 1
      dvar set class_sniper_limit 1
      dvar set class_demolitions_limit 1
      dvar set class_specops_limit 2
      dvar set class_assault_limit 64
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set self_alive 5
      dvar set opposing_alive 5
R_MarkFragments: Too many triangles to mark, max 255 radius 200.00 at -421.00 944.00 248.00
R_MarkFragments: Too many triangles to mark, max 255 radius 200.00 at 407.00 25.00 140.00
      dvar set self_alive 4
      dvar set opposing_alive 5
      dvar set self_alive 4
      dvar set opposing_alive 5
      dvar set self_alive 3
      dvar set opposing_alive 5
      dvar set self_alive 3
      dvar set opposing_alive 4
      dvar set self_alive 3
      dvar set opposing_alive 4
      dvar set self_alive 3
      dvar set opposing_alive 4
      dvar set self_alive 2
      dvar set opposing_alive 4
Too many visible static models - not drawing static model
(Dead)GTFO SquAD^7: ^7shadez fuck off
      dvar set self_alive 2
      dvar set opposing_alive 4
Too many visible static models - not drawing static model
      dvar set self_alive 2
      dvar set opposing_alive 3
      dvar set self_alive 2
      dvar set opposing_alive 3
      dvar set self_alive 1
      dvar set opposing_alive 3
      dvar set self_alive 1
      dvar set opposing_alive 3
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
      dvar set self_alive 1
      dvar set opposing_alive 2
      dvar set self_alive 1
      dvar set opposing_alive 2
      dvar set self_alive 0
      dvar set opposing_alive 2
      dvar set ui_hud_hardcore 1
      dvar set cg_drawSpectatorMessages 0
      dvar set g_compassShowEnemies 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 1
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 0
Playing smoke grenades at time 6401000
      dvar set cg_thirdPerson 0
      dvar set cl_paused 0
      dvar set axis_allow_sniper 0
      dvar set promod_hud_website 
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_drawCrosshair 1
      dvar set cg_drawSpectatorMessages 1
      dvar set ui_hud_hardcore 0
      dvar set fx_drawClouds 0
      dvar set ui_showMenuOnly 
      dvar set self_ready 
      dvar set ui_drawbombicon 0
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set loadout_curclass sniper
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_specops 1
      dvar set axis_allow_assault 1
      dvar set allies_allow_sniper 0
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_specops 1
      dvar set allies_allow_assault 1
      dvar set weap_allow_smoke_grenade 1
      dvar set weap_allow_flash_grenade 1
      dvar set weap_allow_frag_grenade 1
      dvar set attach_allow_pistol_silencer 1
      dvar set attach_allow_pistol_none 1
      dvar set weap_allow_deserteaglegold 1
      dvar set weap_allow_deserteagle 1
      dvar set weap_allow_usp 1
      dvar set weap_allow_colt45 1
      dvar set weap_allow_beretta 1
      dvar set class_sniper_limit 1
      dvar set class_demolitions_limit 1
      dvar set class_specops_limit 2
      dvar set class_assault_limit 64
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
Too many visible static models - not drawing static model
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
Too many visible static models - not drawing static model
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
Playing smoke grenade at 6409150 at ( -356.000000, -624.000000, 103.000000 )
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set self_alive 5
      dvar set opposing_alive 3
R_MarkFragments: Too many triangles to mark, max 255 radius 200.00 at 484.00 792.00 137.00
      dvar set self_alive 5
      dvar set opposing_alive 3
      dvar set self_alive 4
      dvar set opposing_alive 3
      dvar set self_alive 4
      dvar set opposing_alive 3
      dvar set self_alive 4
      dvar set opposing_alive 2
      dvar set self_alive 4
      dvar set opposing_alive 2
      dvar set self_alive 4
      dvar set opposing_alive 1
      dvar set self_alive 4
      dvar set opposing_alive 0
      dvar set ui_hud_hardcore 1
      dvar set cg_drawSpectatorMessages 0
      dvar set g_compassShowEnemies 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
Playing smoke grenades at time 6438350
      dvar set cg_thirdPerson 0
      dvar set cl_paused 0
      dvar set axis_allow_sniper 0
      dvar set promod_hud_website 
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_drawCrosshair 1
      dvar set cg_drawSpectatorMessages 1
      dvar set ui_hud_hardcore 0
      dvar set fx_drawClouds 0
      dvar set ui_showMenuOnly 
      dvar set self_ready 
      dvar set ui_drawbombicon 0
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set loadout_curclass sniper
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_specops 1
      dvar set axis_allow_assault 1
      dvar set allies_allow_sniper 0
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_specops 1
      dvar set allies_allow_assault 1
      dvar set weap_allow_smoke_grenade 1
      dvar set weap_allow_flash_grenade 1
      dvar set weap_allow_frag_grenade 1
      dvar set attach_allow_pistol_silencer 1
      dvar set attach_allow_pistol_none 1
      dvar set weap_allow_deserteaglegold 1
      dvar set weap_allow_deserteagle 1
      dvar set weap_allow_usp 1
      dvar set weap_allow_colt45 1
      dvar set weap_allow_beretta 1
      dvar set class_sniper_limit 1
      dvar set class_demolitions_limit 1
      dvar set class_specops_limit 2
      dvar set class_assault_limit 64
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 0
      dvar set self_alive 5
      dvar set opposing_alive 5
Playing smoke grenade at 6448550 at ( -324.000000, 402.000000, 223.000000 )
Playing smoke grenade at 6449700 at ( 622.000000, 846.000000, 136.000000 )
      dvar set self_alive 5
      dvar set opposing_alive 4
      dvar set self_alive 5
      dvar set opposing_alive 4
      dvar set self_alive 5
      dvar set opposing_alive 3
Playing smoke grenade at 6452600 at ( 697.000000, 109.000000, 153.000000 )
      dvar set self_alive 5
      dvar set opposing_alive 3
R_MarkFragments: Too many triangles to mark, max 255 radius 75.00 at 570.00 1371.00 144.00
      dvar set self_alive 4
      dvar set opposing_alive 3
      dvar set self_alive 4
      dvar set opposing_alive 3
      dvar set self_alive 3
      dvar set opposing_alive 3
      dvar set self_alive 3
      dvar set opposing_alive 3
      dvar set self_alive 3
      dvar set opposing_alive 2
      dvar set self_alive 3
      dvar set opposing_alive 2
R_MarkFragments: Too many triangles to mark, max 255 radius 200.00 at 212.00 -314.00 138.00
      dvar set self_alive 3
      dvar set opposing_alive 1
      dvar set self_alive 3
      dvar set opposing_alive 1
      dvar set self_alive 2
      dvar set opposing_alive 1
      dvar set self_alive 2
      dvar set opposing_alive 1
      dvar set self_alive 2
      dvar set opposing_alive 0
      dvar set ui_hud_hardcore 1
      dvar set cg_drawSpectatorMessages 0
      dvar set g_compassShowEnemies 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
Playing smoke grenades at time 6480400
      dvar set cg_thirdPerson 0
      dvar set cl_paused 0
      dvar set axis_allow_sniper 0
      dvar set promod_hud_website 
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_drawCrosshair 1
      dvar set cg_drawSpectatorMessages 1
      dvar set ui_hud_hardcore 0
      dvar set fx_drawClouds 0
      dvar set ui_showMenuOnly 
      dvar set self_ready 
      dvar set ui_drawbombicon 0
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set loadout_curclass sniper
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_assault 1
      dvar set allies_allow_sniper 0
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_specops 1
      dvar set allies_allow_assault 1
      dvar set weap_allow_smoke_grenade 1
      dvar set weap_allow_flash_grenade 1
      dvar set weap_allow_frag_grenade 1
      dvar set attach_allow_pistol_silencer 1
      dvar set attach_allow_pistol_none 1
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set weap_allow_deserteaglegold 1
      dvar set weap_allow_deserteagle 1
      dvar set weap_allow_usp 1
      dvar set weap_allow_colt45 1
      dvar set weap_allow_beretta 1
      dvar set class_sniper_limit 1
      dvar set class_demolitions_limit 1
      dvar set class_specops_limit 2
      dvar set class_assault_limit 64
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 0
      dvar set allies_allow_sniper 0
Playing smoke grenade at 6490100 at ( -326.000000, -703.000000, 103.000000 )
      dvar set self_alive 5
      dvar set opposing_alive 5
Playing smoke grenade at 6491250 at ( 605.000000, 529.000000, 135.000000 )
Playing smoke grenade at 6491400 at ( 668.000000, 117.000000, 153.000000 )
      dvar set self_alive 5
      dvar set opposing_alive 4
      dvar set self_alive 5
      dvar set opposing_alive 4
R_MarkFragments: Too many triangles to mark, max 255 radius 200.00 at 407.00 25.00 140.00
      dvar set self_alive 4
      dvar set opposing_alive 4
      dvar set self_alive 4
      dvar set opposing_alive 4
R_MarkFragments: Too many triangles to mark, max 255 radius 200.00 at 212.00 -314.00 138.00
      dvar set self_alive 3
      dvar set opposing_alive 4
      dvar set self_alive 2
      dvar set opposing_alive 4
R_MarkFragments: Too many triangles to mark, max 255 radius 200.00 at -421.00 944.00 248.00
      dvar set self_alive 2
      dvar set opposing_alive 3
      dvar set self_alive 2
      dvar set opposing_alive 3
      dvar set self_alive 2
      dvar set opposing_alive 3
      dvar set self_alive 2
      dvar set opposing_alive 3
      dvar set self_alive 1
      dvar set opposing_alive 3
      dvar set self_alive 1
      dvar set opposing_alive 3
      dvar set self_alive 0
      dvar set opposing_alive 3
      dvar set ui_hud_hardcore 1
      dvar set cg_drawSpectatorMessages 0
      dvar set g_compassShowEnemies 0
      dvar set ui_hud_hardcore 1
      dvar set cg_drawSpectatorMessages 0
      dvar set g_compassShowEnemies 0
RCKN' Ill.^7: ^7gh
(Dead)RCKN' Shadez^7: ^7gh
      dvar set ui_hud_hardcore 0
Too many visible static models - not drawing static model
Too many visible static models - not drawing static model
Playing smoke grenades at time 6531100
      dvar set cg_thirdPerson 0
      dvar set cl_paused 0
      dvar set cl_paused 0
      dvar set promod_hud_website 
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_drawCrosshair 1
      dvar set cg_drawSpectatorMessages 1
      dvar set ui_hud_hardcore 0
      dvar set fx_drawClouds 0
      dvar set ui_showMenuOnly 
      dvar set self_ready 
      dvar set loadout_curclass 
      dvar set r_lightTweakSunLight 1.2
      dvar set aim_automelee_enabled 0
      dvar set aim_automelee_range 0
      dvar set dynEnt_active 0
      dvar set snaps 30
      dvar set cg_nopredict 0
      dvar set cg_crosshairEnemyColor 0
      dvar set sm_enable 0
      dvar set r_dlightLimit 0
      dvar set r_lodScaleRigid 1
      dvar set r_lodScaleSkinned 1
      dvar set cg_drawCrosshairNames 0
      dvar set cg_descriptiveText 0
      dvar set cg_viewZSmoothingMin 1
      dvar set cg_viewZSmoothingMax 16
      dvar set cg_viewZSmoothingTime 0.1
      dvar set cg_hudDamageIconHeight 64
      dvar set cg_hudDamageIconWidth 128
      dvar set cg_hudDamageIconInScope 0
      dvar set cg_hudDamageIconOffset 128
      dvar set cg_hudDamageIconTime 2000
      dvar set ragdoll_enable 0
      dvar set r_filmTweakInvert 0
      dvar set r_desaturation 0
      dvar set r_dlightLimit 0
      dvar set r_fog 0
      dvar set r_specularColorScale 0
      dvar set r_zFeather 0
      dvar set fx_drawClouds 0
      dvar set rate 25000
      dvar set cl_maxpackets 100
      dvar set developer 0
      dvar set phys_gravity -800
      dvar set r_normalMap Flat
      dvar set r_texFilterDisable 0
      dvar set r_filmUseTweaks 1
      dvar set r_blur 0
      dvar set cg_fovScale 1.125
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_sniper 1
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 1
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 1
      dvar set axis_allow_demolitions 1
      dvar set self_ready 0
      dvar set self_kills 
      dvar set waiting_on 10
      dvar set axis_allow_specops 1
      dvar set axis_allow_assault 1
      dvar set allies_allow_sniper 1
      dvar set allies_allow_demolitions 1
      dvar set r_lightTweakDiffuseFraction 0.542373
      dvar set allies_allow_specops 1
      dvar set allies_allow_assault 1
      dvar set weap_allow_smoke_grenade 1
      dvar set weap_allow_flash_grenade 1
      dvar set weap_allow_frag_grenade 1
      dvar set attach_allow_pistol_silencer 1
      dvar set attach_allow_pistol_none 1
      dvar set weap_allow_deserteaglegold 1
      dvar set weap_allow_deserteagle 1
      dvar set weap_allow_usp 1
      dvar set weap_allow_colt45 1
      dvar set weap_allow_beretta 1
      dvar set class_sniper_limit 1
      dvar set class_demolitions_limit 1
      dvar set class_specops_limit 2
      dvar set class_assault_limit 64
      dvar set r_lightTweakDiffuseFraction 0.542373
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 1
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 0
      dvar set loadout_curclass 
      dvar set g_compassShowEnemies 0
      dvar set self_alive 1
      dvar set opposing_alive 1
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 1
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_sniper 0
      dvar set self_alive 1
      dvar set opposing_alive 2
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 0
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_sniper 0
      dvar set self_alive 1
      dvar set opposing_alive 3
      dvar set loadout_class assault
      dvar set loadout_primary ak47
      dvar set loadout_primary_attachment none
      dvar set loadout_secondary deserteagle
      dvar set loadout_secondary_attachment none
      dvar set loadout_grenade smoke_grenade
      dvar set loadout_camo camo_gold
      dvar set weap_allow_m16 1
      dvar set weap_allow_ak47 1
      dvar set weap_allow_m4 1
      dvar set weap_allow_g3 1
      dvar set weap_allow_g36c 1
      dvar set weap_allow_m14 1
      dvar set weap_allow_mp44 1
      dvar set attach_allow_assault_none 1
      dvar set attach_allow_assault_silencer 1
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 1
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 0
      dvar set loadout_perk1_locked 0
      dvar set ui_drawbombicon 0
      dvar set self_alive 2
      dvar set opposing_alive 3
      dvar set loadout_curclass assault
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 1
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 0
      dvar set loadout_curclass assault
      dvar set self_alive 3
      dvar set opposing_alive 3
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 0
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_sniper 0
      dvar set self_alive 3
      dvar set opposing_alive 4
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 0
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_sniper 0
      dvar set self_ready 0
      dvar set waiting_on 10
      dvar set self_alive 3
      dvar set opposing_alive 5
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 0
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 1
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 0
      dvar set self_alive 4
      dvar set opposing_alive 5
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 0
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_sniper 0
      dvar set self_ready 0
      dvar set waiting_on 10
Current language: english
Current search path:
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\mattzor\z_scopoverlay.iwd (2 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\mattzor\z_realsky.iwd (51 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\mattzor\z_IconTeamFix.iwd (12 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\mattzor\z_IconDeadFix.iwd (5 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\mattzor\z_IconBombHUDfix.iwd (2 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\mattzor\z_custom_ruleset.iwd (2 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\mattzor\zzz_white.iwd (27 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\mattzor\zzz_steadysniper.iwd (4 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\mods\mattzor\moviemod.iwd (11 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare/mods/mattzor
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_13.iwd (265 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_12.iwd (33 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_11.iwd (448 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_10.iwd (230 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_09.iwd (447 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_08.iwd (66 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_07.iwd (34 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_06.iwd (416 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_05.iwd (716 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_04.iwd (765 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_03.iwd (670 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_02.iwd (1296 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_01.iwd (1456 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\iw_00.iwd (1054 files)
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare/main
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare/main_shared
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare/players
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw06.iwd (7 files)
    localized assets iwd file for english
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw05.iwd (1338 files)
    localized assets iwd file for english
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw04.iwd (1730 files)
    localized assets iwd file for english
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw03.iwd (3705 files)
    localized assets iwd file for english
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw02.iwd (3483 files)
    localized assets iwd file for english
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw01.iwd (3181 files)
    localized assets iwd file for english
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw00.iwd (2903 files)
    localized assets iwd file for english

File Handles:
handle 1: console_mp.log
handle 2: demos/cod4player_tmp_demo.dm_1
----------------------
97436 files in iwd files
      dvar set loc_language 0
      dvar set loc_forceEnglish 0
Setting state to CA_LOADING in CL_DownloadsComplete
Unloaded fastfile mp_crash_load
Loading fastfile mp_strike_load
Loaded zone 'mp_strike_load'
----- R_Init -----
      dvar set r_fullscreen 0
      dvar set r_ignorehwgamma 0
      dvar set r_picmip_water 0
      dvar set r_useLayeredMaterials 0
      dvar set r_loadForRenderer 1
      dvar set r_vc_makelog 0
      dvar set r_aaSamples 16
      dvar set r_vsync 0
      dvar set r_floatz 1
      dvar set r_modelVertColor 1
      dvar set r_monitor 0
      dvar set r_rendererPreference Shader model 3.0
      dvar set r_aspectRatio auto
      dvar set r_customMode 
      dvar set r_altModelLightingUpdate 0
      dvar set r_preloadShaders 0
DirectX reports 1024 MB of video memory and 2425 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Using previously reported texture memory size of 1008 MB.
Texture detail is set automatically.
      dvar set r_picmip 0
      dvar set r_picmip_bump 0
      dvar set r_picmip_spec 0
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
      dvar set ui_mousePitch 0
      dvar set ui_netGametypeName dm
      dvar set cl_paused 1
      dvar set mapname mp_strike
Unloaded fastfile mp_crash
Loading fastfile mp_strike
Setting state to CA_LOADING in CL_InitCGame
      dvar set g_gametype sd
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobMax 0
      dvar set bg_fallDamageMaxHeight 350
      dvar set bg_fallDamageMinHeight 140
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_ladder_yawcap 100
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set bg_prone_yawcap 85
      dvar set friction 5.5
      dvar set g_ScoresColor_Allies 0.6 0.639216 0.690196 0
      dvar set g_ScoresColor_Axis 0.65098 0.568627 0.411765 0
      dvar set g_ScoresColor_EnemyTeam 0.690196 0.0705882 0.0509804 1
      dvar set g_ScoresColor_Free 0.760784 0.780392 0.101961 0
      dvar set g_ScoresColor_MyTeam 0.25098 0.721569 0.25098 1
      dvar set g_ScoresColor_Spectator 0.25098 0.25098 0.25098 0
      dvar set g_TeamColor_Allies 0.6 0.639216 0.690196 0
      dvar set g_TeamColor_Axis 0.65098 0.568627 0.411765 0
      dvar set g_TeamColor_EnemyTeam 1 0.45098 0.501961 0
      dvar set g_TeamColor_Free 0.74902 0.25098 0.25098 1
      dvar set g_TeamColor_MyTeam 0.6 0.8 0.6 0
      dvar set g_TeamColor_Spectator 0.25098 0.25098 0.25098 1
      dvar set g_TeamIcon_Allies faction_128_usmc
      dvar set g_TeamIcon_Axis faction_128_arab
      dvar set g_TeamIcon_Free 
      dvar set g_TeamIcon_Spectator 
      dvar set g_TeamName_Allies Attack
      dvar set g_TeamName_Axis Defence
      dvar set inertiaAngle 0
      dvar set inertiaDebug 0
      dvar set inertiaMax 50
      dvar set jump_height 39
      dvar set jump_ladderPushVel 128
      dvar set jump_slowdownEnable 1
      dvar set jump_spreadAdd 64
      dvar set jump_stepSize 18
      dvar set mantle_check_angle 60
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_range 20
      dvar set mantle_debug 0
      dvar set mantle_enable 1
      dvar set mantle_view_yawcap 60
      dvar set player_adsExitDelay 0
      dvar set player_backSpeedScale 0.7
      dvar set player_breath_fire_delay 0
      dvar set player_breath_gasp_lerp 6
      dvar set player_breath_gasp_scale 4.5
      dvar set player_breath_gasp_time 1
      dvar set player_breath_hold_lerp 1
      dvar set player_breath_hold_time 4.5
      dvar set player_breath_snd_delay 1
      dvar set player_breath_snd_lerp 2
      dvar set player_debugHealth 0
      dvar set player_dmgtimer_flinchTime 500
      dvar set player_dmgtimer_maxTime 750
      dvar set player_dmgtimer_minScale 0
      dvar set player_dmgtimer_stumbleTime 500
      dvar set player_dmgtimer_timePerPoint 100
      dvar set player_footstepsThreshhold 0
      dvar set player_lean_rotate_crouch_left 0.8
      dvar set player_lean_rotate_crouch_right 0.3
      dvar set player_lean_rotate_left 0.8
      dvar set player_lean_rotate_right 0.4
      dvar set player_lean_shift_crouch_left 4
      dvar set player_lean_shift_crouch_right 15
      dvar set player_lean_shift_left 5
      dvar set player_lean_shift_right 9
      dvar set player_moveThreshhold 10
      dvar set player_scopeExitOnDamage 0
      dvar set player_spectateSpeedScale 1
      dvar set player_sprintCameraBob 0.5
      dvar set player_sprintForwardMinimum 105
      dvar set player_sprintMinTime 1
      dvar set player_sprintRechargePause 0
      dvar set player_sprintSpeedScale 1.5
      dvar set player_sprintStrafeSpeedScale 0.667
      dvar set player_sprintTime 4
      dvar set player_strafeAnimCosAngle 0.5
      dvar set player_strafeSpeedScale 0.8
      dvar set player_turnAnims 0
      dvar set player_view_pitch_down 85
      dvar set player_view_pitch_up 85
      dvar set scr_allies usmc
      dvar set scr_axis arab
      dvar set stopspeed 100
      dvar set ui_allowvote 0
      dvar set ui_bomb_timer 0
      dvar set ui_friendlyfire 1
      dvar set ui_hostname 3v3 ^1by FreeGameHosting.nl
      dvar set ui_motd 
      dvar set ui_scorelimit 0
      dvar set ui_timelimit 1.75
LOADING... collision map
Waited 150 msec for asset 'maps/mp/mp_strike.d3dbsp' of type 'col_map_mp'.
LOADING... graphics
LOADING... maps/mp/mp_strike.d3dbsp
      dvar set r_lightTweakAmbient 0.02
      dvar set r_lightTweakDiffuseFraction 0.5
      dvar set r_lightTweakSunLight 1
      dvar set r_lightTweakAmbientColor 0.8 0.901961 1 1
      dvar set r_lightTweakSunColor 1 0.941177 0.8 1
      dvar set r_lightTweakSunDiffuseColor 1 0.976471 0.835294 1
      dvar set r_lightTweakSunDirection -45 -144 0
      dvar set r_lightTweakDiffuseFraction 0.5
LOADING... game media
LOADING...  - textures
LOADING...  - models
LOADING...  - items
LOADING...  - inline models
LOADING...  - server models
Waited 197 msec for asset 'vehicle_80s_sedan1_green_destroyed' of type 'xmodel'.
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType flashed
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 3.5
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundLoop flashbang_tinnitus_loop
      dvar set bg_shock_soundLoopSilent flashbang_tinnitus_loop_silent
      dvar set bg_shock_soundEnd flashbang_tinnitus_end
      dvar set bg_shock_soundEndAbort flashbang_tinnitus_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2
      dvar set bg_shock_soundModEndDelay 1.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay 2
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 0.6
      dvar set bg_shock_soundWetLevel 0.8
      dvar set bg_shock_volume_physics 0.05
      dvar set bg_shock_volume_auto 0.05
      dvar set bg_shock_volume_auto2 0.05
      dvar set bg_shock_volume_autodog 0.05
      dvar set bg_shock_volume_bulletimpact 0.05
      dvar set bg_shock_volume_bulletwhizby 0.05
      dvar set bg_shock_volume_element 0.05
      dvar set bg_shock_volume_auto2d 0.05
      dvar set bg_shock_volume_vehicle 0.05
      dvar set bg_shock_volume_vehiclelimited 0.05
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.05
      dvar set bg_shock_volume_body2d 0.05
      dvar set bg_shock_volume_reload 0.05
      dvar set bg_shock_volume_reload2d 0.05
      dvar set bg_shock_volume_item 0.05
      dvar set bg_shock_volume_effects1 0.05
      dvar set bg_shock_volume_effects2 0.05
      dvar set bg_shock_volume_weapon 0.1
      dvar set bg_shock_volume_weapon2d 0.05
      dvar set bg_shock_volume_nonshock 1
      dvar set bg_shock_volume_voice 0.05
      dvar set bg_shock_volume_local 0.05
      dvar set bg_shock_volume_local2 0.05
      dvar set bg_shock_volume_ambient 1
      dvar set bg_shock_volume_hurt 0.3
      dvar set bg_shock_volume_player1 0.3
      dvar set bg_shock_volume_player2 0.3
      dvar set bg_shock_volume_music 0.3
      dvar set bg_shock_volume_musicnopause 0.3
      dvar set bg_shock_volume_mission 0.05
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 0
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 0
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 1.5
      dvar set bg_shock_sound 0
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.1
      dvar set bg_shock_volume_auto 0.1
      dvar set bg_shock_volume_auto2 0.1
      dvar set bg_shock_volume_autodog 0.1
      dvar set bg_shock_volume_bulletimpact 0.1
      dvar set bg_shock_volume_bulletwhizby 0.1
      dvar set bg_shock_volume_element 0.1
      dvar set bg_shock_volume_auto2d 0.1
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.1
      dvar set bg_shock_volume_body2d 0.1
      dvar set bg_shock_volume_reload 0.1
      dvar set bg_shock_volume_reload2d 0.1
      dvar set bg_shock_volume_item 0.1
      dvar set bg_shock_volume_effects1 0.1
      dvar set bg_shock_volume_effects2 0.1
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.1
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.1
      dvar set bg_shock_volume_local2 0.1
      dvar set bg_shock_volume_ambient 0.1
      dvar set bg_shock_volume_hurt 0.1
      dvar set bg_shock_volume_player1 0.1
      dvar set bg_shock_volume_player2 0.1
      dvar set bg_shock_volume_music 0.1
      dvar set bg_shock_volume_musicnopause 0.1
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 0
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
      dvar set bg_shock_viewKickRadius 0
      dvar set bg_shock_viewKickFadeTime 0
'0' is not a valid value for dvar 'bg_shock_viewKickFadeTime'
  Domain is any number from 0.001 to 1000
      dvar set bg_shock_sound 0
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.1
      dvar set bg_shock_volume_auto 0.1
      dvar set bg_shock_volume_auto2 0.1
      dvar set bg_shock_volume_autodog 0.1
      dvar set bg_shock_volume_bulletimpact 0.1
      dvar set bg_shock_volume_bulletwhizby 0.1
      dvar set bg_shock_volume_element 0.1
      dvar set bg_shock_volume_auto2d 0.1
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.1
      dvar set bg_shock_volume_body2d 0.1
      dvar set bg_shock_volume_reload 0.1
      dvar set bg_shock_volume_reload2d 0.1
      dvar set bg_shock_volume_item 0.1
      dvar set bg_shock_volume_effects1 0.1
      dvar set bg_shock_volume_effects2 0.1
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.1
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.1
      dvar set bg_shock_volume_local2 0.1
      dvar set bg_shock_volume_ambient 0.1
      dvar set bg_shock_volume_hurt 0.1
      dvar set bg_shock_volume_player1 0.1
      dvar set bg_shock_volume_player2 0.1
      dvar set bg_shock_volume_music 0.1
      dvar set bg_shock_volume_musicnopause 0.1
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 35
      dvar set bg_shock_lookControl_maxyawspeed 35
      dvar set bg_shock_lookControl_mousesensitivityscale 0.1
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType underwater
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.1
      dvar set bg_shock_volume_auto 0.1
      dvar set bg_shock_volume_auto2 0.1
      dvar set bg_shock_volume_autodog 0.1
      dvar set bg_shock_volume_bulletimpact 0.1
      dvar set bg_shock_volume_bulletwhizby 0.1
      dvar set bg_shock_volume_element 0.1
      dvar set bg_shock_volume_auto2d 0.1
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.1
      dvar set bg_shock_volume_body2d 0.1
      dvar set bg_shock_volume_reload 0.1
      dvar set bg_shock_volume_reload2d 0.1
      dvar set bg_shock_volume_item 0.1
      dvar set bg_shock_volume_effects1 0.1
      dvar set bg_shock_volume_effects2 0.1
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.1
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.1
      dvar set bg_shock_volume_local2 0.1
      dvar set bg_shock_volume_ambient 0.1
      dvar set bg_shock_volume_hurt 0.1
      dvar set bg_shock_volume_player1 0.1
      dvar set bg_shock_volume_player2 0.1
      dvar set bg_shock_volume_music 0.1
      dvar set bg_shock_volume_musicnopause 0.1
      dvar set bg_shock_volume_mission 0.2
      dvar set bg_shock_volume_announcer 1
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 45
      dvar set bg_shock_lookControl_maxyawspeed 45
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.001
      dvar set bg_shock_screenBlurBlendFadeTime 0.001
      dvar set bg_shock_screenFlashWhiteFadeTime 0
      dvar set bg_shock_screenFlashShotFadeTime 0
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0
      dvar set bg_shock_viewKickFadeTime 0.001
      dvar set bg_shock_sound 0
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 2
      dvar set bg_shock_soundLoopEndDelay -1.5
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay -0.75
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.9
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.1
      dvar set bg_shock_volume_vehiclelimited 0.1
      dvar set bg_shock_volume_menu 1
      dvar set bg_shock_volume_body 0.2
      dvar set bg_shock_volume_body2d 0.2
      dvar set bg_shock_volume_reload 0.2
      dvar set bg_shock_volume_reload2d 0.2
      dvar set bg_shock_volume_item 0.2
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.2
      dvar set bg_shock_volume_local 0.2
      dvar set bg_shock_volume_local2 0.2
      dvar set bg_shock_volume_ambient 0.2
      dvar set bg_shock_volume_hurt 0.4
      dvar set bg_shock_volume_player1 0.4
      dvar set bg_shock_volume_player2 0.4
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.9
      dvar set bg_shock_volume_announcer 0.9
      dvar set bg_shock_volume_shellshock 1
      dvar set bg_shock_lookControl 0
      dvar set bg_shock_lookControl_maxpitchspeed 0
      dvar set bg_shock_lookControl_maxyawspeed 0
      dvar set bg_shock_lookControl_mousesensitivityscale 0
      dvar set bg_shock_lookControl_fadeTime 0.001
      dvar set bg_shock_movement 1
LOADING...  - game media done
LOADING... clients
Loaded zone 'mp_strike'
Error: Waited 1445 msec for missing asset "ui_mp/scriptmenus/team_marinesopfor_flipped.menu".
Error: Could not load menufile "ui_mp/scriptmenus/team_marinesopfor_flipped.menu".
Error: Could not load menufile "ui_mp/scriptmenus/shoutcast_setup.menu".
Error: Could not load menufile "ui_mp/scriptmenus/shoutcast_setup_binds.menu".
Error: Could not load menufile "ui_mp/scriptmenus/echo.menu".
Error: Could not load menufile "ui_mp/scriptmenus/demo.menu".
CL_InitCGame:  2.34 seconds
Com_TouchMemory: 0 msec. Using sum: -984999497
      dvar set con_gameMsgWindow0Filter gamenotify obituary
      dvar set con_gameMsgWindow1Filter boldgame
      dvar set con_gameMsgWindow2Filter subtitle
      dvar set con_gameMsgWindow3Filter 
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
No channels added or hidden
      dvar set cl_paused 0
      dvar set r_lightTweakDiffuseFraction 0.5
      dvar set timescale 1
      dvar set cl_ingame 0
      dvar set cl_paused 0
Playing smoke grenades at time 6548600
      dvar set axis_allow_sniper 0
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_specops 1
      dvar set axis_allow_assault 1
      dvar set allies_allow_sniper 0
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_specops 0
      dvar set allies_allow_assault 1
      dvar set weap_allow_smoke_grenade 1
      dvar set weap_allow_flash_grenade 1
      dvar set weap_allow_frag_grenade 1
      dvar set attach_allow_pistol_silencer 1
      dvar set attach_allow_pistol_none 1
      dvar set weap_allow_deserteaglegold 1
      dvar set weap_allow_deserteagle 1
      dvar set weap_allow_usp 1
      dvar set weap_allow_colt45 1
      dvar set weap_allow_beretta 1
      dvar set class_sniper_limit 1
      dvar set class_demolitions_limit 1
      dvar set class_specops_limit 2
      dvar set class_assault_limit 64
      dvar set promod_hud_website 
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_drawCrosshair 1
      dvar set cg_drawSpectatorMessages 1
      dvar set ui_hud_hardcore 0
      dvar set fx_drawClouds 0
      dvar set ui_showMenuOnly 
      dvar set self_ready 
      dvar set loadout_curclass 
      dvar set r_lightTweakSunLight 1.2
      dvar set sunlight 1.2
      dvar set aim_automelee_enabled 0
      dvar set aim_automelee_range 0
      dvar set dynEnt_active 0
      dvar set snaps 30
      dvar set cg_nopredict 0
      dvar set cg_crosshairEnemyColor 0
      dvar set sm_enable 0
      dvar set r_dlightLimit 0
      dvar set r_lodScaleRigid 1
      dvar set r_lodScaleSkinned 1
      dvar set cg_drawCrosshairNames 0
      dvar set cg_descriptiveText 0
      dvar set cg_viewZSmoothingMin 1
      dvar set cg_viewZSmoothingMax 16
      dvar set cg_viewZSmoothingTime 0.1
      dvar set cg_hudDamageIconHeight 64
      dvar set cg_hudDamageIconWidth 128
      dvar set cg_hudDamageIconInScope 0
      dvar set cg_hudDamageIconOffset 128
      dvar set cg_hudDamageIconTime 2000
      dvar set ragdoll_enable 0
      dvar set r_filmTweakInvert 0
      dvar set r_desaturation 0
      dvar set r_dlightLimit 0
      dvar set r_fog 0
      dvar set r_specularColorScale 0
      dvar set r_zFeather 0
      dvar set fx_drawClouds 0
      dvar set rate 25000
      dvar set cl_maxpackets 100
      dvar set developer 0
      dvar set phys_gravity -800
      dvar set r_normalMap Flat
      dvar set r_texFilterDisable 0
      dvar set r_filmUseTweaks 1
      dvar set r_blur 0
      dvar set cg_fovScale 1.125
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 1
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 1
      dvar set self_ready 0
      dvar set self_kills 
      dvar set waiting_on 5
      dvar set cl_ingame 1
      dvar set r_lightTweakDiffuseFraction 0.415254
      dvar set r_lightTweakDiffuseFraction 0.415254
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 1
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 1
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 1
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 1
      dvar set waiting_on 6
      dvar set loadout_curclass 
      dvar set g_compassShowEnemies 0
      dvar set self_alive 1
      dvar set opposing_alive 1
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 1
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 1
      dvar set waiting_on 7
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 1
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 1
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 0
      dvar set self_alive 2
      dvar set opposing_alive 1
      dvar set self_alive 3
      dvar set opposing_alive 1
      dvar set self_alive 3
      dvar set opposing_alive 1
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 1
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 0
      dvar set waiting_on 8
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 0
      dvar set self_alive 4
      dvar set opposing_alive 1
      dvar set loadout_class assault
      dvar set loadout_primary ak47
      dvar set loadout_primary_attachment none
      dvar set loadout_secondary deserteagle
      dvar set loadout_secondary_attachment none
      dvar set loadout_grenade smoke_grenade
      dvar set loadout_camo camo_gold
      dvar set weap_allow_m16 1
      dvar set weap_allow_ak47 1
      dvar set weap_allow_m4 1
      dvar set weap_allow_g3 1
      dvar set weap_allow_g36c 1
      dvar set weap_allow_m14 1
      dvar set weap_allow_mp44 1
      dvar set attach_allow_assault_none 1
      dvar set attach_allow_assault_silencer 1
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 0
      dvar set loadout_perk1_locked 0
      dvar set ui_drawbombicon 0
      dvar set self_alive 5
      dvar set opposing_alive 1
      dvar set loadout_curclass assault
      dvar set self_alive 5
      dvar set opposing_alive 1
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 0
      dvar set waiting_on 9
      dvar set ui_inside_popup attachment
      dvar set loadout_curclass assault
      dvar set self_ready 0
      dvar set waiting_on 9
      dvar set self_alive 5
      dvar set opposing_alive 1
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_sniper 0
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 0
      dvar set self_alive 4
      dvar set opposing_alive 1
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 1
      dvar set waiting_on 10
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_sniper 0
      dvar set self_alive 4
      dvar set opposing_alive 2
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 0
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_sniper 0
      dvar set self_alive 4
      dvar set opposing_alive 3
      dvar set timescale 2
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 1
      dvar set self_alive 5
      dvar set opposing_alive 3
      dvar set timescale 1
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 0
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_sniper 0
      dvar set self_alive 5
      dvar set opposing_alive 4
      dvar set self_ready 0
      dvar set waiting_on 10
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 0
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_sniper 0
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set loadout_class sniper
      dvar set waiting_on 9
      dvar set loadout_primary remington700
      dvar set loadout_primary_attachment none
      dvar set loadout_secondary deserteagle
      dvar set loadout_secondary_attachment none
      dvar set loadout_grenade smoke_grenade
      dvar set loadout_camo camo_none
      dvar set weap_allow_m40a3 1
      dvar set weap_allow_remington700 1
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 0
      dvar set loadout_curclass sniper
      dvar set loadout_class sniper
      dvar set loadout_primary remington700
      dvar set loadout_primary_attachment none
      dvar set loadout_secondary deserteagle
      dvar set loadout_secondary_attachment none
      dvar set loadout_grenade smoke_grenade
      dvar set loadout_camo camo_none
      dvar set weap_allow_m40a3 1
      dvar set weap_allow_remington700 1
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 0
      dvar set loadout_curclass sniper
]\exec rage
execing rage.cfg from disk
Unknown command "Made"
      dvar set hud_health_pulserate_critical 0
'0' is not a valid value for dvar 'hud_health_pulserate_critical'
  Domain is any number from 0.1 to 3
      dvar set hud_health_pulserate_injured 0
'0' is not a valid value for dvar 'hud_health_pulserate_injured'
  Domain is any number from 0.1 to 3
      dvar set hud_health_startpulse_critical 0
      dvar set hud_health_startpulse_injured 0
      dvar set hud_healthOverlay_phaseEnd_pulseDuration 0
      dvar set hud_healthOverlay_phaseEnd_toAlpha 0
      dvar set hud_healthOverlay_phaseOne_pulseDuration 0
      dvar set hud_healthOverlay_phaseThree_pulseDuration 0
      dvar set hud_healthOverlay_phaseThree_toAlphaMultiplier 0
      dvar set hud_healthOverlay_phaseTwo_pulseDuration 0
      dvar set hud_healthOverlay_phaseTwo_toAlphaMultiplier 0
      dvar set hud_healthOverlay_pulseStart 0
      dvar set hud_healthOverlay_regenPauseTime 0
      dvar set r_filmTweakBrightness 0.15
      dvar set r_filmTweakDarkTint 1.1 1 1.6
      dvar set r_filmTweakDesaturation 0.3
      dvar set r_filmTweakEnable 1
      dvar set r_filmTweakInvert 0
      dvar set r_filmTweakLightTint 0.9 1.1 0.9
      dvar set r_filmTweakContrast 1.45
      dvar set r_filmUseTweaks 1
      dvar set r_desaturation 0
      dvar set r_filmtweaks 1
      dvar set r_lightTweakSunColor 0.901961 0.701961 0.501961 1
      dvar set r_lightTweakSunLight 1.35
      dvar set r_sunblind_fadein 0
      dvar set r_sunblind_fadeout 0
      dvar set r_sunblind_max_angle 90
      dvar set r_sunflare_max_size 10000
      dvar set r_sunflare_min_size 10000
      dvar set r_sunsprite_size 1000
      dvar set r_sun_from_dvars 0
      dvar set r_specularColorScale 10
      dvar set r_dof_bias 0.2
      dvar set r_dof_enable 0
      dvar set r_dof_farBlur 1
      dvar set r_dof_farEnd 7500
      dvar set r_dof_farStart 1000
      dvar set r_dof_nearBlur 5
      dvar set r_dof_nearEnd 40
      dvar set r_dof_nearStart 0
      dvar set r_dof_tweak 0
      dvar set r_rendererInUse Shader model 3.0
r_rendererInUse is read only.
      dvar set r_rendererPreference Shader model 3.0
      dvar set cg_drawCrosshair 0
      dvar set cg_drawCrosshairNames 0
      dvar set cg_drawFriendlyNames 0
      dvar set sv_punkbuster 0
sv_punkbuster is write protected.
      dvar set ui_hud_hardcore 1
      dvar set r_glow 0
      dvar set r_glow_allowed 0
      dvar set waypointOffscreenPointerHeight 1.18
      dvar set waypointOffscreenPointerWidth 1.8
      dvar set waypointIconHeight 1.18
      dvar set waypointIconWidth 1.19
      dvar set waypointDebugDraw 0
      dvar set sm_enable 1
      dvar set g_TeamColor_Allies 0.901961 0.901961 0.901961 1
      dvar set g_TeamColor_Axis 0.701961 0.301961 0.8 1
      dvar set con_gameMsgWindow0MsgTime 5
      dvar set con_gameMsgWindow0LineCount 4
      dvar set cg_tracerchance 1
      dvar set cg_tracerwidth 4
      dvar set cg_tracerSpeed 10000
      dvar set cg_tracerScaleMinDist 0
      dvar set cg_firstPersonTracerChance 1
      dvar set cg_tracerScale 1
      dvar set cg_overheadNamesFarScale 0
      dvar set cg_overheadIconSize 0
      dvar set cg_overheadRankSize 0
      dvar set cg_overheadNamesFont 6
      dvar set cg_overheadNamesSize 0
      dvar set cg_overheadNamesGlow 0 0 0 1
      dvar set cg_blood 1
      dvar set cg_brass 0
      dvar set cg_fov 71
      dvar set cg_fovScale 1.125
      dvar set cg_thirdPersonRange 120
      dvar set cg_headIconMinScreenRadius 0
      dvar set cg_centertime 5
      dvar set r_smc_enable 1
      dvar set r_normalMap Unchanged
      dvar set r_distortion 1
      dvar set r_lodBiasRigid -1000
      dvar set r_lodBiasSkinned -1000
      dvar set r_forceLod high
      dvar set r_aaSamples 16
      dvar set r_aaAlpha supersample (nice)
      dvar set r_texFilterAnisoMax 16
      dvar set r_texFilterAnisoMin 16
      dvar set r_lodScaleRigid 1
      dvar set r_lodScaleSkinned 1
      dvar set r_drawDecals 1
      dvar set r_drawSun 1
      dvar set r_drawWater 1
      dvar set r_specular 1
      dvar set r_distortion 1
      dvar set r_zFeather 1
      dvar set r_fog 0
      dvar set r_rendererInUse Shader model 3.0
r_rendererInUse is read only.
      dvar set r_rendererPreference Shader model 3.0
      dvar set r_texFilterMipMode Force Trilinear
      dvar set r_normalMap Unchanged
      dvar set r_clear fog color
      dvar set r_dlightLimit 4
      dvar set r_glowTweakEnable 1
      dvar set r_glowUseTweaks 1
      dvar set r_fog 0
      dvar set fx_marks 1
      dvar set fx_marks_ents 1
      dvar set fx_marks_smodels 1
      dvar set sm_sunSampleSizeNear 1
      dvar set sm_polygonOffsetScale 2
      dvar set sm_polygonOffsetBias 0
      dvar set sm_sunShadowScale 1
      dvar set sm_polygonOffsetBias 0.5
      dvar set sm_maxLights 4
      dvar set dynEnt_active 1
      dvar set con_minicon 0
      dvar set destructibles_enable_physics 1
      dvar set ragdoll_fps 100
      dvar set r_lightTweakDiffuseFraction 0.368421
      dvar set r_lightTweakDiffuseFraction 0.368421
      dvar set loadout_class sniper
      dvar set loadout_primary remington700
      dvar set loadout_primary_attachment none
      dvar set loadout_secondary deserteagle
      dvar set loadout_secondary_attachment none
      dvar set loadout_grenade smoke_grenade
      dvar set loadout_camo camo_none
      dvar set weap_allow_m40a3 1
      dvar set weap_allow_remington700 1
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 0
      dvar set loadout_curclass sniper
Could not find menu 'demo'
      dvar set self_ready 1
      dvar set waiting_on 8
      dvar set waiting_on 8
      dvar set timescale 2
      dvar set waiting_on 7
      dvar set timescale 50
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_sniper 0
      dvar set waiting_on 7
(Defence)GTFO SquAD^7: ^5oce tko aku?
      dvar set waiting_on 6
      dvar set waiting_on 6
      dvar set self_alive 5
      dvar set opposing_alive 4
(Defence)GTFO X-P4!N^7: ^5mozeð
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set waiting_on 6
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 1
      dvar set axis_allow_demolitions 0
      dvar set axis_allow_sniper 0
      dvar set self_kills 0
(Defence)GTFO SquAD^7: ^5fre
      dvar set axis_allow_assault 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_sniper 0
(Defence)GTFO X-P4!N^7: ^5ty
      dvar set self_alive 5
      dvar set opposing_alive 4
      dvar set waiting_on 6
      dvar set self_alive 5
      dvar set opposing_alive 5
(Defence)GTFO SquAD^7: ^5ja cu probat B cuvat
      dvar set waiting_on 5
      dvar set self_alive 5
      dvar set opposing_alive 4
RCKN' Shadez^7: ^7f
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set waiting_on 5
      dvar set timescale 1
      dvar set waiting_on 4
      dvar set self_alive 4
      dvar set opposing_alive 5
      dvar set timescale 50
      dvar set ui_drawbombicon 0
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set loadout_curclass sniper
      dvar set waiting_on 3
      dvar set waiting_on 2
      dvar set waiting_on 2
      dvar set self_alive 5
      dvar set opposing_alive 4
      dvar set waiting_on 1
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set waiting_on 1
      dvar set self_alive 5
      dvar set opposing_alive 4
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set waiting_on 1
      dvar set timescale 1
      dvar set timescale 50
      dvar set waiting_on 0
      dvar set self_ready 
      dvar set ui_hud_hardcore 1
      dvar set timescale 1
Playing smoke grenades at time 6609550
      dvar set cg_thirdPerson 0
      dvar set cl_paused 0
      dvar set axis_allow_sniper 0
      dvar set promod_hud_website 
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_drawCrosshair 1
      dvar set cg_drawSpectatorMessages 1
      dvar set ui_hud_hardcore 0
      dvar set fx_drawClouds 0
      dvar set ui_showMenuOnly 
      dvar set self_ready 
      dvar set ui_drawbombicon 0
      dvar set self_alive 5
      dvar set opposing_alive 5
      dvar set loadout_curclass sniper
      dvar set axis_allow_demolitions 1
      dvar set axis_allow_specops 0
      dvar set axis_allow_assault 1
      dvar set timescale 2
      dvar set allies_allow_sniper 0
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_specops 0
      dvar set allies_allow_assault 1
      dvar set weap_allow_smoke_grenade 1
      dvar set weap_allow_flash_grenade 1
      dvar set weap_allow_frag_grenade 1
      dvar set attach_allow_pistol_silencer 1
      dvar set attach_allow_pistol_none 1
      dvar set weap_allow_deserteaglegold 1
      dvar set weap_allow_deserteagle 1
      dvar set weap_allow_usp 1
      dvar set weap_allow_colt45 1
      dvar set weap_allow_beretta 1
      dvar set class_sniper_limit 1
      dvar set class_demolitions_limit 1
      dvar set class_specops_limit 2
      dvar set class_assault_limit 64
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_sniper 0
      dvar set timescale 1
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 0
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_sniper 0
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 1
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_sniper 0
      dvar set timescale 2
      dvar set allies_allow_assault 1
      dvar set allies_allow_specops 0
      dvar set allies_allow_demolitions 1
      dvar set allies_allow_sniper 0
      dvar set timescale 1
      dvar set timescale 2
      dvar set self_alive 5
      dvar set opposing_alive 5
Playing smoke grenade at 6623400 at ( -865.000000, -126.000000, 9.000000 )
Playing smoke grenade at 6625050 at ( -805.000000, 29.000000, 12.000000 )
Playing smoke grenade at 6625600 at ( -1548.000000, -439.000000, 13.000000 )
      dvar set timescale 1
R_MarkFragments: Too many triangles to mark, max 255 radius 100.00 at -943.00 -477.00 59.00
      dvar set timescale 2
      dvar set self_alive 5
      dvar set opposing_alive 4
      dvar set self_alive 5
      dvar set opposing_alive 4
      dvar set self_alive 4
      dvar set opposing_alive 4
      dvar set self_alive 4
      dvar set opposing_alive 4
      dvar set timescale 1
      dvar set timescale 2
      dvar set self_alive 3
      dvar set opposing_alive 4
      dvar set self_alive 3
      dvar set opposing_alive 4
      dvar set timescale 1
      dvar set self_alive 3
      dvar set opposing_alive 3
      dvar set timescale 2
      dvar set self_alive 3
      dvar set opposing_alive 3
      dvar set timescale 1
      dvar set timescale 2
      dvar set timescale 1
      dvar set self_alive 2
      dvar set opposing_alive 3
      dvar set timescale 0.0625
      dvar set self_alive 2
      dvar set opposing_alive 3
]\exec rage
execing rage.cfg from disk
Unknown command "Made"
      dvar set hud_health_pulserate_critical 0
'0' is not a valid value for dvar 'hud_health_pulserate_critical'
  Domain is any number from 0.1 to 3
      dvar set hud_health_pulserate_injured 0
'0' is not a valid value for dvar 'hud_health_pulserate_injured'
  Domain is any number from 0.1 to 3
      dvar set hud_health_startpulse_critical 0
      dvar set hud_health_startpulse_injured 0
      dvar set hud_healthOverlay_phaseEnd_pulseDuration 0
      dvar set hud_healthOverlay_phaseEnd_toAlpha 0
      dvar set hud_healthOverlay_phaseOne_pulseDuration 0
      dvar set hud_healthOverlay_phaseThree_pulseDuration 0
      dvar set hud_healthOverlay_phaseThree_toAlphaMultiplier 0
      dvar set hud_healthOverlay_phaseTwo_pulseDuration 0
      dvar set hud_healthOverlay_phaseTwo_toAlphaMultiplier 0
      dvar set hud_healthOverlay_pulseStart 0
      dvar set hud_healthOverlay_regenPauseTime 0
      dvar set r_filmTweakBrightness 0.15
      dvar set r_filmTweakDarkTint 1.1 1 1.6
      dvar set r_filmTweakDesaturation 0.3
      dvar set r_filmTweakEnable 1
      dvar set r_filmTweakInvert 0
      dvar set r_filmTweakLightTint 0.9 1.1 0.9
      dvar set r_filmTweakContrast 1.45
      dvar set r_filmUseTweaks 1
      dvar set r_desaturation 0
      dvar set r_filmtweaks 1
      dvar set r_lightTweakSunColor 0.901961 0.701961 0.501961 1
      dvar set r_lightTweakSunLight 1.35
      dvar set r_sunblind_fadein 0
      dvar set r_sunblind_fadeout 0
      dvar set r_sunblind_max_angle 90
      dvar set r_sunflare_max_size 10000
      dvar set r_sunflare_min_size 10000
      dvar set r_sunsprite_size 1000
      dvar set r_sun_from_dvars 0
      dvar set r_specularColorScale 10
      dvar set r_dof_bias 0.2
      dvar set r_dof_enable 0
      dvar set r_dof_farBlur 1
      dvar set r_dof_farEnd 7500
      dvar set r_dof_farStart 1000
      dvar set r_dof_nearBlur 5
      dvar set r_dof_nearEnd 40
      dvar set r_dof_nearStart 0
      dvar set r_dof_tweak 0
      dvar set r_rendererInUse Shader model 3.0
r_rendererInUse is read only.
      dvar set r_rendererPreference Shader model 3.0
      dvar set cg_drawCrosshair 0
      dvar set cg_drawCrosshairNames 0
      dvar set cg_drawFriendlyNames 0
      dvar set sv_punkbuster 0
sv_punkbuster is write protected.
      dvar set ui_hud_hardcore 1
      dvar set r_glow 0
      dvar set r_glow_allowed 0
      dvar set waypointOffscreenPointerHeight 1.18
      dvar set waypointOffscreenPointerWidth 1.8
      dvar set waypointIconHeight 1.18
      dvar set waypointIconWidth 1.19
      dvar set waypointDebugDraw 0
      dvar set sm_enable 1
      dvar set g_TeamColor_Allies 0.901961 0.901961 0.901961 1
      dvar set g_TeamColor_Axis 0.701961 0.301961 0.8 1
      dvar set con_gameMsgWindow0MsgTime 5
      dvar set con_gameMsgWindow0LineCount 4
      dvar set cg_tracerchance 1
      dvar set cg_tracerwidth 4
      dvar set cg_tracerSpeed 10000
      dvar set cg_tracerScaleMinDist 0
      dvar set cg_firstPersonTracerChance 1
      dvar set cg_tracerScale 1
      dvar set cg_overheadNamesFarScale 0
      dvar set cg_overheadIconSize 0
      dvar set cg_overheadRankSize 0
      dvar set cg_overheadNamesFont 6
      dvar set cg_overheadNamesSize 0
      dvar set cg_overheadNamesGlow 0 0 0 1
      dvar set cg_blood 1
      dvar set cg_brass 0
      dvar set cg_fov 71
      dvar set cg_fovScale 1.125
      dvar set cg_thirdPersonRange 120
      dvar set cg_headIconMinScreenRadius 0
      dvar set cg_centertime 5
      dvar set r_smc_enable 1
      dvar set r_normalMap Unchanged
      dvar set r_distortion 1
      dvar set r_lodBiasRigid -1000
      dvar set r_lodBiasSkinned -1000
      dvar set r_forceLod high
      dvar set r_aaSamples 16
      dvar set r_aaAlpha supersample (nice)
      dvar set r_texFilterAnisoMax 16
      dvar set r_texFilterAnisoMin 16
      dvar set r_lodScaleRigid 1
      dvar set r_lodScaleSkinned 1
      dvar set r_drawDecals 1
      dvar set r_drawSun 1
      dvar set r_drawWater 1
      dvar set r_specular 1
      dvar set r_distortion 1
      dvar set r_zFeather 1
      dvar set r_fog 0
      dvar set r_rendererInUse Shader model 3.0
r_rendererInUse is read only.
      dvar set r_rendererPreference Shader model 3.0
      dvar set r_texFilterMipMode Force Trilinear
      dvar set r_normalMap Unchanged
      dvar set r_clear fog color
      dvar set r_dlightLimit 4
      dvar set r_glowTweakEnable 1
      dvar set r_glowUseTweaks 1
      dvar set r_fog 0
      dvar set fx_marks 1
      dvar set fx_marks_ents 1
      dvar set fx_marks_smodels 1
      dvar set sm_sunSampleSizeNear 1
      dvar set sm_polygonOffsetScale 2
      dvar set sm_polygonOffsetBias 0
      dvar set sm_sunShadowScale 1
      dvar set sm_polygonOffsetBias 0.5
      dvar set sm_maxLights 4
      dvar set dynEnt_active 1
      dvar set con_minicon 0
      dvar set destructibles_enable_physics 1
      dvar set ragdoll_fps 100
      dvar set self_alive 2
      dvar set opposing_alive 2
      dvar set self_alive 2
      dvar set opposing_alive 2
      dvar set timescale 1
]\quit 
quitting...
----- CL_Shutdown -----
MAX_PACKET_USERCMDS
MAX_PACKET_USERCMDS
      dvar set sv_disableClientConsole 0
Successfully wrote stats data
-----------------------
Unloaded fastfile mp_strike
Unloaded fastfile mp_strike_load
Unloaded fastfile localized_common_mp
Unloaded fastfile common_mp
Unloaded fastfile mod
Unloaded fastfile localized_code_post_gfx_mp
Unloaded fastfile code_post_gfx_mp
