M142 HIMARS Mobile Artillery
----------------------------



Mod features:
Detailed model
Detailed interior
Working suspension
Enterable for 2 persons
Back doors openable
Working lights
Custom LOD models
Custom Collision model






------>IMPORTANT SETTINGS<------
Open each individual file and past the new lines into it (MAKE A BACKUP)


Your GTA/TBoGT/common/data/handling.dat

APC	     	10900 0.5 90 0.0 0.0 -0.75 0.5 8 0.085 5.0 90 0.3 0.50 0.2 40.0 1.0 1.0 10 0.09 0.48 1.1 0.7 0.7 0.2 -0.2 0.0 0.5 1.5 0.01 2.0 2.5 0.0 40000 240048 300000 2


EFLC/TBoGT/common/data/weaponinfo.xml

	<!-- BUZZARD (heli) rocket for BUZZARD rocket launcher. Not for use on its own -->
	<weapon type="EPISODIC_18">
		<data slot="THROWN" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="ROCKET" targetrange="80.0" clipsize="1" timebetweenshots="180">
			<damage networkplayermod="1.0" networkpedmod="1.0"/>

			<aiming accuracy="1.0">
				<offset 				x="0.0" y="1.0" z="0.0"/>
				<crouchedoffset x="0.0" y="1.0" z="0.0"/>
				<reticule standing="0.65" ducked="0.55" scale="0.3"/>
			</aiming>

			<pickup regentime="360000" ammoonstreet="8"/>

			<controller>
				<rumble duration="0" intensity="0.0"/>
			</controller>

			<flags>
				<flag>THROWN</flag>
				<flag>EXPLOSION_BASED_ON_IMPACT</flag>
				<flag>ADD_SMOKE_ON_EXPLOSION</flag>
			</flags>

			<projectile type="ROCKET" fusetime="1">
				<explosion type="EPISODIC_5"/>
				<physics force="149.9" explodeimpactthreshold="0.0" explodeimpactwithvehiclethreshold="0.0"/>
			</projectile>
		</data>

		<assets model="W_e2_rocket">
			<effects>
				<trail fx="weap_rocket_buzzard"/>
			</effects>
		</assets>
	</weapon>





And this:



<!-- APC cannon -->
	<weapon type="EPISODIC_20">
		<data slot="HEAVY" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="ROCKET" targetrange="50.0" weaponrange="200.0" clipsize="1" timebetweenshots="0">
			<damage base="100" networkplayermod="1.0" networkpedmod="1.0"/>
			<physics force="300.0"/>
			<reload time="400" fasttime="400" crouchtime="400"/>

			<aiming accuracy="0.3">
				<offset 				x="0.0" y="1.0" z="0.0"/>
				<crouchedoffset x="0.0" y="1.0" z="0.0"/>
			</aiming>

			<pickup regentime="0" ammoonstreet="500"/>

			<controller>
				<rumble duration="75" intensity="0.30"/>
			</controller>

			<projectile>
				<typetocreate type="EPISODIC_18"/>
			</projectile>

			<flags>
				<flag>GUN</flag>
				<flag>CAN_FREE_AIM</flag>
				<flag>HEAVY</flag>
			</flags>
		</data>

		<assets>
			<effects>
				<muzzle fx="muz_buzzard"/>
			</effects>
		</assets>
	</weapon>





Original Author:
DICE (Battlefield 3)


Converted, edited by:
SkylineGTRFreak

Handling by:
Sgt. Kanyo (Rob.Zombie)



Install

You have to use Spark IV to install this mod (google is your friend). Open Your GTA/TBoGT/pc/models/cdimages/vehicles.img and import the .wft and .wtd files from this archive. Rebuild the .img and save.



DO NOT MODIFY OR RELEASE ANYWHERE ELSE WITHOUT AUTHOR'S PERMISSION