
// -----------------------------------------------------------------------------------------------------
// LUXART
// By Lt.Caine
// © Copyright 2010 Luxart
// -----------------------------------------------------------------------------------------------------
// INI SCRIPT CONFIGURATION FILE
// For: Emergency Lighting System / ELS (ELS.asi) V6-R1.14-091110
// -----------------------------------------------------------------------------------------------------


// -----------------------------------------------------------------------------------------------------
// INSTRUCTIONS
//
// - Change the values following the = signs in the [ ] sections below with what you wish. 
// - Brief explanations have been provided in some sections.
// - For keyboard key IDs refer to the reference section at the end of this file.
// - For color IDs you must also refer to the reference section.
// - Should you want to make the ELS compatible with any other vehicle in GTAIV, simply create
//	a new section below with the vehicle's name as it appears in vehicles.img or handling.cfg, 
//	and configure it just like the existing vehicle sections.
// - Halogen_Only in the vehicle sections refers to whether the car model supports only halogen rotator
//   primary light flashing patterns.
// - Offst_SLights in the vehicle sections refers to the offset position of the secondary environmental
//	lights relative to the vehicle. A greater value moves the lights further to the rear of the 
//	vehicle, whereas 0 maintains them in their default position. Editing this value is only 
//	really necessary for larger vehicles, such as ambulances, fire trucks and buses.
//
// -----------------------------------------------------------------------------------------------------



[ CONTROLS ]

ToggleLightsPri = 74	// J by default
ToggleLightsSec = 75	// K by default
ToggleLightsWrn = 76	// L by default
BrowseModePri = 85  	// U by default -- Info. panel must be toggled on for effect
BrowseModeSec = 73	// I by default -- Info. panel must be toggled on for effect
BrowseModeWrn = 79	// O by default -- Info. panel must be toggled on for effect
ToggleInfoPanel = 77	// M by default -- Alt key must be pressed as well
ToggleAutoMode = 84 	// T by default -- Alt key must be pressed as well
ToggleHazLights = 89  	// Y by default -- Alt key must be pressed as well
ToggleSirens = 71	// G by default



[ GLOBAL VALUES ]

Resolution_W = 1920     // Your game resolution width -- Default 1920, do not alter
Resolution_H = 1080     // Your game resolution height -- Default 1080, do not alter

DisplayLocation = 2	// 0 Off / 1 Only on with info. panel / 2 Always on when in a vehicle

Range_LightsF = 7       // Range of headlight environment lights
Intens_LightsF = 9     	// Intensity headlight environment lights
Range_LightsP = 90     	// Range of primary environment lights
Intens_LightsP = 2     	// Intensity of primary environment lights

FlashSoundFx = 1	// Enables or disables ticking sound when lights are active

FlashDelaySP = 1	// Flash speed delay for ELS lights in SP (in milliseconds) / higher is slower
FlashDelayMP = 1	// Flash speed delay for ELS lights in MP (in milliseconds) / higher is slower

Ai_ELS_SP = 1     	// Toggles ELS on/off for AI in SP
Ai_ELS_MP = 1      	// Toggles ELS on/off for AI in MP / Not recommended with other players




[ AMBULANCE ]

Active = 1
Halogen_Only = 0
Color_Light1L = 1
Color_Light2L = 1
Color_Light3R = 1
Color_Light4R = 1
Color_Light7L = 1
Color_Light8C = 1
Color_Light9R = 1
Offst_SLights = 2

[ STOCKADE ]

Active = 1
Halogen_Only = 0
Color_Light1L = 1
Color_Light2L = 1
Color_Light3R = 1
Color_Light4R = 1
Color_Light7L = 1
Color_Light8C = 1
Color_Light9R = 1
Offst_SLights = 2

[ POLICEB ]

Active = 1
Halogen_Only = 0
Color_Light1L = 1
Color_Light2L = 1
Color_Light3R = 1
Color_Light4R = 1
Color_Light7L = 1
Color_Light8C = 1
Color_Light9R = 1
Offst_SLights = 2


[ SULTANRS ]

Active = 1
Halogen_Only = 0
Color_Light1L = 1
Color_Light2L = 1
Color_Light3R = 1
Color_Light4R = 1
Color_Light7L = 1
Color_Light8C = 1
Color_Light9R = 1
Offst_SLights = 2

[ FBI ]

Active = 1
Halogen_Only = 0
Color_Light1L = 1
Color_Light2L = 1
Color_Light3R = 1
Color_Light4R = 1
Color_Light7L = 1
Color_Light8C = 1
Color_Light9R = 1
Offst_SLights = 2

[ FIRETRUCK ]

Active = 1
Halogen_Only = 0
Color_Light1L = 1
Color_Light2L = 1
Color_Light3R = 1
Color_Light4R = 1
Color_Light7L = 1
Color_Light8C = 1
Color_Light9R = 1
Offst_SLights = 2

[ BIFF ]

Active = 1
Halogen_Only = 0
Color_Light1L = 1
Color_Light2L = 1
Color_Light3R = 1
Color_Light4R = 1
Color_Light7L = 1
Color_Light8C = 1
Color_Light9R = 1
Offst_SLights = 2

[ NOOSE ]

Active = 1
Halogen_Only = 0
Color_Light1L = 1
Color_Light2L = 1
Color_Light3R = 1
Color_Light4R = 1
Color_Light7L = 1
Color_Light8C = 1
Color_Light9R = 1
Offst_SLights = 2

[ NSTOCKADE ]

Active = 1
Halogen_Only = 0
Color_Light1L = 1
Color_Light2L = 1
Color_Light3R = 1
Color_Light4R = 1
Color_Light7L = 1
Color_Light8C = 1
Color_Light9R = 1
Offst_SLights = 2

[ SULTANRS ]

Active = 1
Halogen_Only = 0
Color_Light1L = 1
Color_Light2L = 1
Color_Light3R = 1
Color_Light4R = 1
Color_Light7L = 1
Color_Light8C = 1
Color_Light9R = 1
Offst_SLights = 2

[ POLICE ]

Active = 1
Halogen_Only = 0
Color_Light1L = 1
Color_Light2L = 1
Color_Light3R = 1
Color_Light4R = 1
Color_Light7L = 1
Color_Light8C = 1
Color_Light9R = 1
Offst_SLights = 2

[ POLICE2 ]

Active = 1
Halogen_Only = 0
Color_Light1L = 1
Color_Light2L = 1
Color_Light3R = 1
Color_Light4R = 1
Color_Light7L = 1
Color_Light8C = 1
Color_Light9R = 1
Offst_SLights = 2

[ POLICE3 ] // EFLC

Active = 0
Halogen_Only = 0
Color_Light1L = 0
Color_Light2L = 0
Color_Light3R = 0
Color_Light4R = 0
Color_Light7L = 3
Color_Light8C = 3
Color_Light9R = 3
Offst_SLights = 0

[ POLICE4 ] // EFLC

Active = 0
Halogen_Only = 0
Color_Light1L = 0
Color_Light2L = 0
Color_Light3R = 0
Color_Light4R = 0
Color_Light7L = 3
Color_Light8C = 3
Color_Light9R = 3
Offst_SLights = 0

[ POLICEB ] // EFLC

Active = 0
Halogen_Only = 0
Color_Light1L = 0
Color_Light2L = 0
Color_Light3R = 0
Color_Light4R = 0
Color_Light7L = 1
Color_Light8C = 1
Color_Light9R = 1
Offst_SLights = 2

[ POLPATRIOT ]

Active = 1
Halogen_Only = 0
Color_Light1L = 1
Color_Light2L = 1
Color_Light3R = 1
Color_Light4R = 1
Color_Light7L = 1
Color_Light8C = 1
Color_Light9R = 1
Offst_SLights = 2

[ PSTOCKADE ]

Active = 1
Halogen_Only = 0
Color_Light1L = 1
Color_Light2L = 1
Color_Light3R = 1
Color_Light4R = 1
Color_Light7L = 1
Color_Light8C = 1
Color_Light9R = 1
Offst_SLights = 2




// -----------------------------------------------------------------------------------------------------
// REFERENCE
//
// Active		Determines whether the ELS can be enabled on that vehicle / 0 for OFF, 1 for ON
// Halogen_Only		Determines whether the model is intended for halogen only lighting patterns
// Offst_SLights	Y axis offset of secondary environment lights relative to vehicle
//
// Red 		0
// Blue 	1
// White 	2
// Amber 	3
// Green 	4
//
//
// 008 	Backspace
// 009 	Tab
// 012 	Clear
// 013 	Enter
// 016 	Shift
// 017 	Ctrl
// 018 	Alt
// 019 	Pause
// 020 	Caps Lock
// 027 	Esc
// 032 	Spacebar
// 033 	Pg Up
// 034 	Pg Dn
// 035 	End
// 036 	Home
// 037 	Left
// 038 	Up
// 039 	Right
// 040 	Down
// 042 	Print
// 044 	Print Screen
// 045 	Ins
// 046 	Del
// 047 	Help
// 048 	0
// 049 	1
// 050 	2
// 051 	3
// 052 	4
// 053 	5
// 054 	6
// 055 	7
// 056 	8
// 057 	9
// 065 	A
// 066 	B
// 067 	C
// 068 	D
// 069 	E
// 070 	F
// 071 	G
// 072 	H
// 073 	I
// 074 	J
// 075 	K
// 076 	L
// 077 	M
// 078 	N
// 079 	O
// 080 	P
// 081 	Q
// 082 	R
// 083 	S
// 084 	T
// 085 	U
// 086 	V
// 087 	W
// 088 	X
// 089 	Y
// 090 	Z
// 096 	Numpad 0
// 097 	Numpad 1
// 098 	Numpad 2
// 099 	Numpad 3
// 100 	Numpad 4
// 101 	Numpad 5
// 102 	Numpad 6
// 103 	Numpad 7
// 104 	Numpad 8
// 105 	Numpad 9
// 106 	Multiply
// 107 	Add
// 108 	Separator
// 109 	Subtract
// 110 	Decimal
// 111 	Divide
// 112 	F1
// 113 	F2
// 114 	F3
// 115 	F4
// 116 	F5
// 117 	F6
// 118 	F7
// 119 	F8
// 120 	F9
// 121 	F10
// 122 	F11
// 123 	F12
// 144 	Num Lock
// 145 	Scroll Lock
// 160 	Left Shift
// 161 	Right Shift
// 162 	Left Ctrl
// 163 	Right Ctrl
//
// -----------------------------------------------------------------------------------------------------
