Aston Martin DBS Volante v2.0 FL
Original Model - Need For Speed : SHIFT 2 Unleashed
Other Sources - Forza Motorsport 3/4
              - Test Drive Unlimited 2
Convert/Edit/Scratch - DesMan (DMusTang)

This mod is exclusive for Kottons Chop Shop and GTA4-Mods.com for 30 days. You can not publish it anywhere else before Octorber 8 2012.

*new fix*
- fixed the missing meshes on the right side of the cockpit
- fixed the z-fighting of the calipers
- fixed the window COL

*bug found*
- not able to break the left side window after you break the right side window

v2.0 FL updates:
- new L1, COL meshes
- new UV mapping, supported body + roof
- fixed meshes reflecting errors 
- new cockpit back seat
- new extras added and new extras setting
- body diffuse color [render]
- new HQ tire textures and other texture upgrade
- new vehicle & handling line [thx outsid3r4]
- new rear light setting
- new color for brake light
- major z-fighting fixed [you can see a gap between the tire and the wheel, not a bug]
- other bug fix

Basic Extra Setting :
Extra_1 - small windows
Extra_2 - roof [this extra is linked to extra_1, it will only show while extra_1 is on]
          [also, this extra will stop the jump-in-car animation, no matter extra_1 is on or not]
          [and the side windows will only spawn with extra_2 on, no matter extra_1 ............]
Extra_7 - chrome license plate frame
Extra_8 - plastic license plate frame

Credits (not in order)
- KaLaC      For Converting
  Rapid X    support and 
  Kot        helps
  Slyde 
  TheepW
  Monster875

- SdkDdt     For model
             support

- Spidereon  For helping &
  XModder_10 suggestions

- outsid3r4  For settings ,
             PJs

- other KCS Team members for testing

How to add cars (not replace)
http://s1.zetaboards.com/Kottons_Chop_Shop/topic/2562171/1/
---
-1 Extract volante.wft and volante.wtd and rename them to the car you want to replace.
-2 Use SparkIV or OpenIV and browse to vehciles.img and replace the files. Save after you're done.
-3 Browse to "\Rockstar Games\Grand Theft Auto IV\common\data" and replace each file using text editor with the corresponding lines:

vehicles.ide:
SUPER,		VEH@LOW,	VEH@LOW_CONV,		2,	20,		0.2800,	0.2800,		0,	5,	1.0	,0,	sports+ext_rare+ext_conv+livery

handling.dat:
1810.0 0.35 85	0.0 0.0 -0.4 0.0 6 0.25 1.0 272.0	0.29 0.56 0.7 30.0	 1.56 1.36 12.0 0.14 0.4844	 3.1 2.0 2.1 0.06 -0.08 -0.002 0.53 1.0 0.5 0.85 1.5 0.0 80000 440810	 0	 1

carcols.dat:
1,133,12,1, 30,133,12,1, 6,133,12,1, 0,133,12,1, 3,133,12,1, 7,133,12,1, 29,133,12,1, 38,133,12,1, 49,133,12,1, 52,133,12,1, 69,133,12,1, 71,133,12,1, 87,133,12,1, 88,133,12,1, 89,133,12,1, 91,133,12,1, 102,133,12,1, 106,133,12,1, 108,133,12,1, 126,133,12,1, 

How to add Paintjobs to the car: (By Spidereon)
-1 Open your template in Photoshop or Gims.
-2 Add new layer and create your paintjob.
-3 Hide all other layers except paintjob layer and save as asshole_sign_XXX
-4 Convert your paintjob to DDS (DXT5) using Photshop or DXTBmp or any other similar application.
-5 Add your new Paintjob using OpenIV or any other similar application.

www.kotschopshop.com
www.gta4-mods.com
GTA4-Mods KotsChopShop. Exclusive