Only compatible with GTA TOGT

Tools needed:
-openiv
-text editor

handeling.dat
APC	     	60000.0	 5.0   95	0.0 -1.0   0.1		0.5  5  0.23  0.5 80.0	0.15 0.99 0.2  35.0		1.50 1.35 15.0 0.10 0.48		1.2  1.0  0.7  0.20 -0.25 0.0  0.5		0.1 0.1 0.1 0.5		0.4  200000		000008     	8300080				2

Vehicles.ide
apc,		apc,		car,		APC,		APC,		VEH@VAN,	NULL,		1,	1,		0.3407,	0.3407,		0.3,	2,	1.5,	0	noboot+avoidturns+big+truckfirefx+truckenginefx

carcol.dat
apc,		135, 3,

WeaponInfo.xml
	<weapon type="EPISODIC_20">
		<data slot="HEAVY" firetype="INSTANT_HIT" damagetype="EXPLOSIVE" group="RIFLE_ASSAULT" targetrange="200.0" weaponrange="200.0" clipsize="1" timebetweenshots="180">
			<damage base="100" networkplayermod="1.0" networkpedmod="1.0"/>
			<physics force="300.0"/>
			<reload time="800" fasttime="800" crouchtime="800"/>
			<aiming accuracy="0.3">
				<offset x="0.0" y="1.0" z="0.0"/>
				<crouchedoffset x="0.0" y="1.0" z="0.0"/>
			</aiming>
			<pickup regentime="0" ammoonstreet="500"/>
			<controller>
				<rumble duration="75" intensity="0.30"/>
			</controller>
			<flags>
				<flag>GUN</flag>
				<flag>HEAVY</flag>
				<flag>CAN_FREE_AIM</flag>
			</flags>
			</data>
			<assets>
				<effects>
					<muzzle fx="muz_rocket"/>
				</effects>
			</assets>
	</weapon>


explosionFX.dat
# APC explosive rounds
EPISODIC_4		300.0		50.0		2.0		1.0		5.0		 50.0		-1.0		20.0		0.003			0.0		0.0		exp_buzzard		exp_buzzard_air		0.9		0	0	0.0	0.0	0.3	EPISODIC_20	0		1.0	0.75	0.2	200.0	18.0	0.4	2