<!-- GRENADE LAUNCHER -->
	<weapon type="EPISODIC_1">
		<data slot="HEAVY" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="GRENADE" targetrange="25.0" weaponrange="27.5" clipsize="6" ammomax="40" timebetweenshots="500">
			<damage networkplayermod="2.0" networkpedmod="1.0"/>
			<reload time="2066" fasttime="2066" crouchtime="2066"/>

			<aiming accuracy="1.0">
				<offset 				x="0.15" y="1.0" z="0.53"/>
				<crouchedoffset x="0.12" y="1.0" z="0.05"/>
				<reticule standing="1.0" ducked="1.0" scale="0.0"/>
				<ordnanceoffset pitch="0.1"/>
			</aiming>

			<pickup regentime="600000" ammoonstreet="4"/>

			<controller>
				<rumble duration="100" intensity="0.8"/>
			</controller>

			<flags>
				<flag>GUN</flag>
				<flag>HEAVY</flag>
				<flag>CAN_FREE_AIM</flag>
				<flag>ANIM_RELOAD</flag>
				<flag>ANIM_CROUCH_FIRE</flag>
				<!--<flag>CREATE_VISIBLE_ORDNANCE</flag>-->
				<flag>2HANDED</flag>
				<flag>HEAVY_WEAPON_USES_RIFLE_ANIMS</flag>
			</flags>

			<projectile>
				<typetocreate type="EPISODIC_5"/>
				<offset 	 x="0.55" y="0.0" z="0.08"/>
				<rotoffset x="0.0"	y="0.0" z="0.0"/>
			</projectile>
		</data>
