GTA 4 Weapon Mod: Milkor MGL 140

Requested By: Naruto 607
Model/ UV Maps/ Smooths: Ultimate Bastard
Textures: Felipe Paiva
Converted to GTA 4 by: 9SYcH0

!!! IMPORTANT !!!
TBOGT
Goto "\Rockstar Games\EFLC\TBoGT\common\data\default.ide"
   find this line:
                     "w_e2_glauncher,		w_e2_glauncher,		gun@grnde_launch,	              1,	100,	0"
   and change it to this:
                     "w_e2_glauncher,		w_e2_glauncher,		gun@test_gun,	              1,	100,	0" 

TLAD
Goto "\Rockstar Games\EFLC\TLAD\common\data\default.ide"
   find this line:
                     "w_e1_glauncher,		w_e1_glauncher,		gun@grnde_launch,	              1,	100,	0"
   and change it to this:
                     "w_e1_glauncher,		w_e1_glauncher,		gun@test_gun,	              1,	100,	0" 

Or else the game will crash

Weapon info:

<!-- GRENADE LAUNCHER -->
	<weapon type="EPISODIC_1">
		<data slot="HEAVY" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="GRENADE" targetrange="30.0" weaponrange="32" clipsize="6" ammomax="12" timebetweenshots="800">
			<damage networkplayermod="2.0" networkpedmod="1.0"/>
			<reload time="2066" fasttime="2066" crouchtime="2066"/>

			<aiming accuracy="1.0">
				<offset 				x="0.15" y="1.0" z="0.53"/>
				<crouchedoffset x="0.12" y="1.0" z="0.05"/>
				<reticule standing="1.0" ducked="1.0" scale="0.0"/>
				<ordnanceoffset pitch="0.1"/>
			</aiming>

			<pickup regentime="600000" ammoonstreet="3"/>

			<controller>
				<rumble duration="100" intensity="0.8"/>
			</controller>

			<flags>
				<flag>GUN</flag>
				<flag>HEAVY</flag>
				<flag>CAN_FREE_AIM</flag>
				<flag>ANIM_RELOAD</flag>
				<flag>ANIM_CROUCH_FIRE</flag>
				<!--<flag>CREATE_VISIBLE_ORDNANCE</flag>-->
				<flag>2HANDED</flag>
				<flag>HEAVY_WEAPON_USES_RIFLE_ANIMS</flag>
			</flags>

			<projectile>
				<typetocreate type="EPISODIC_5"/>
				<offset 	 x="0.55" y="0.0" z="0.08"/>
				<rotoffset x="0.0"	y="0.0" z="0.0"/>
			</projectile>
		</data>

		<assets model="w_e2_glauncher">
			<anim group="gun@test_gun"/>

			<!--	<effects> -->
				<!--	<muzzle fx="muz_grenade_launcher"/> -->
			<!--	</effects> -->
		</assets>
	</weapon>

	<!-- GRENADE for GRENADE LAUNCHER (not usable as a thrown weapon on its own) -->
	<weapon type="EPISODIC_5">
		<data slot="THROWN" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="GRENADE" targetrange="1000.0" clipsize="1" stattype="EPISODIC_1">
			<damage networkplayermod="2.0" networkpedmod="1.0"/>

			<projectile type="IMPACT" fusetime="9999">
				<explosion type="EPISODIC_1"/>
				<physics force="33.0"/>
			</projectile>
		</data>

		<assets model="w_e2_grenade">
			<effects>
				<trail fx="weap_pipe_bomb_trail"/>
			</effects>
		</assets>
	</weapon>