GTA IV Weapon Mod: Winchester Model 1887 + IV Support

Requested By:R3vollv3r
Model & Textures: Infinity Ward
Converted to CS: 
- Sesa11Jr
- David Vincent B
- ShadowShot
- BlackPearl
- Zepetto
- Skript47
Converted to GTA IV: 9SYcH0

!!! Rename The M1887.wdr/.wtd to w_shotgun.wdr/wtd for IV & TBoGT!!!
!!! Rename The M1887.wdr/.wtd to w_e1_sawnoff.wdr/wtd for TLaD !!!

Open SparkIV or OpenIV and browse to "\Program Files\Rockstar Games\Grand Theft Auto IV\pc\anim" and replace "gun@shotgun" with the one included with this mod.

IV Weapon Info:

	<weapon type="SHOTGUN">
		<data slot="HANDGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="SHOTGUN" targetrange="35.0" weaponrange="40.0" clipsize="5" ammomax="80" timebetweenshots="433">
			<damage base="50" networkplayermod="5.0" networkpedmod="1.0"/>
			<physics force="70.0"/>
			<reload time="2933" fasttime="2933" crouchtime="2933"/>

			<aiming accuracy="0.05">
				<offset         x="0.15" y="1.0" z="0.55"/>
				<crouchedoffset x="0.15" y="1.0" z="0.05"/>
				<reticule standing="1.0" ducked="1.0" scale="0.0"/>
			</aiming>

			<pickup regentime="480000" ammoonstreet="15"/>

			<controller>
        <rumble duration="200" intensity="1.0"/>
      </controller>

			<flags>
				<flag>GUN</flag>
				<flag>CAN_AIM</flag>
				<flag>CAN_FREE_AIM</flag>
				<flag>ANIM_RELOAD</flag>
				<flag>ANIM_CROUCH_FIRE</flag>
				<flag>2HANDED</flag>
				<flag>HIGHER_BREAK_FORCE</flag>
			</flags>
		</data>

		<assets model="w_shotgun">
			<anim group="gun@shotgun"/>

			<effects>
				<muzzle fx="muz_shotgun"/>
				<shell fx="weap_ejected_shotgun"/>
			</effects>
		</assets>
	</weapon>

---------------------------------------------------------------------------------------------------------

TBoGT Weapon Info:

Open SparkIV or OrenIV and browse to "\Program Files\Rockstar Games\EFLC\TBoGT\pc\anim\anim.img" and replace "gun@shotgun" with the one included with this mod.

Weapon Info:

	<weapon type="SHOTGUN">
		<data slot="SHOTGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="SHOTGUN" targetrange="55" weaponrange="65" clipsize="5" ammomax="20" timebetweenshots="800">
			<damage base="50" networkplayermod="5.0" networkpedmod="1.0"/>
			<physics force="70"/>
			<reload time="2933" fasttime="2933" crouchtime="2933"/>

			<aiming accuracy="0.05">
				<offset x="0.15" y="1.0" z="0.55"/>
				<crouchedoffset x="0.15" y="1.0" z="0.05"/>
				<reticule standing="1.0" ducked="1.0" scale="0.0"/>
			</aiming>

			<pickup regentime="480000" ammoonstreet="15"/>

			<controller>
				<rumble duration="200" intensity="1.0"/>
			</controller>

			<flags>
				<flag>GUN</flag>
				<flag>CAN_AIM</flag>
				<flag>2HANDED</flag>
				<flag>ANIM_RELOAD</flag>
				<flag>CAN_FREE_AIM</flag>
				<flag>ANIM_CROUCH_FIRE</flag>
				<flag>HIGHER_BREAK_FORCE</flag>
                                <flag>CAN_BE_USED_AS_DRIVEBY</flag>
			</flags>
		</data>

		<assets model="w_shotgun">
			<anim group="gun@shotgun"/>
			<effects>
				<muzzle fx="muz_shotgun"/>
			</effects>
		</assets>
	</weapon>

--------------------------------------------------------------------------------------------------------

TLaD Weapon Info:

	<!-- SAWNOFF SHOTGUN -->
	<weapon type="EPISODIC_6">
		<data slot="SHOTGUN" firetype="INSTANT_HIT" damagetype="BULLET" group="SHOTGUN" targetrange="35.0" weaponrange="35.0" clipsize="7" ammomax="160" timebetweenshots="1233">
			<damage base="50" networkplayermod="5.0" networkpedmod="1.0"/>
			<physics force="70.0"/>
			<reload time="1001" fasttime="1001" crouchtime="1001"/>

			<aiming accuracy="0.16" pellets="28">
				<offset         x="0.16" y="1.0" z="0.44"/>
				<crouchedoffset x="0.16" y="1.0" z="0.0"/>
				<reticule standing="1.4" ducked="1.4" scale="0.0"/>
			</aiming>

			<pickup regentime="240000" ammoonstreet="16"/>

      <controller>
        <rumble duration="200" intensity="1.0"/>
      </controller>


      <flags>
				<flag>GUN</flag>
				<flag>CAN_AIM</flag>
				<flag>CAN_FREE_AIM</flag>
				<flag>ANIM_RELOAD</flag>
				<flag>ANIM_CROUCH_FIRE</flag>
				<flag>2HANDED</flag>
				<flag>HIGHER_BREAK_FORCE</flag>
        		<flag>CAN_BE_USED_AS_DRIVEBY</flag>
     		</flags>
		</data>

		<assets model="w_e1_sawnoff">
			<anim group="gun@sawnoff">
				<rates firerate="1.0" blindfirerate="1.0"/>
			</anim>

			<effects>
				<muzzle fx="muz_sawn_off"/>
				<shell fx="weap_ejected_shotgun"/>
			</effects>
		</assets>
	</weapon>