This weapon line is for my dear CORE.MAX2010 of his L85A2 mod, with combination
of weapon sounds from some sources.

First, with SparkIV, export your WEAPONS.ivaud from resident.rpf (find it in
pc\audio\Sfx). Open the WEAPONS.ivaud with GTA IV-aud and import all sound files
to here (match the names):

MP5_SHOT1_L
MP5_SHOT1_R
MP5_SHOT2_A
MP5_SHOT2_B
MP5_SHOT2_C
MP5_SHOT2_D

Save once done and import back to resident.rpf, Save and close.

Now install this WeaponInfo to MP5 line:

	<weapon type="MP5">
		<data slot="RIFLE" firetype="INSTANT_HIT" damagetype="BULLET" group="SMG" targetrange="25.0" weaponrange="655.0" clipsize="30" ammomax="300" timebetweenshots="60">
			<damage base="30" networkplayermod="2.0" networkpedmod="1.0"/>
			<physics force="75.0"/>
			<reload time="6066" fasttime="1166" crouchtime="2066"/>

			<aiming accuracy="0.68">
				<offset         x="0.16" y="1.0" z="0.55"/>
				<crouchedoffset x="0.1"  y="1.0" z="0.12"/>
				<reticule standing="0.6" ducked="0.5" scale="0.3"/>
			</aiming>

			<pickup regentime="480000" ammoonstreet="80"/>

			<controller>
				<rumble duration="90" intensity="0.1"/>
			</controller>

			<flags>
				<flag>GUN</flag>
				<flag>CAN_AIM</flag>
				<flag>CAN_FREE_AIM</flag>
				<flag>ANIM_RELOAD</flag>
				<flag>ANIM_CROUCH_FIRE</flag>
				<flag>2HANDED</flag>
			</flags>
		</data>

		<assets model="w_mp5">
			<anim group="gun@mp5k" meleegroup1="firearm_core">
				<rates firerate="2.0" blindfirerate="2.0"/>
			</anim>

			<effects>
				<muzzle fx="muz_machine"/>
				<shell fx="weap_ejected_rifle"/>
			</effects>
		</assets>
	</weapon>