#HYPERZ WEAPON MODS#
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SPECIFIC WEAPONS INFO BELOW THE INSTRUCTIONS!!!

BACKUP EVERY FILE YOU MODIFY!!


Install Weapon model
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1. Download OpenIV
2. Navigate to and open /models/cdimages/weapons.img
3. Turn into Edit mode
4. Drag the weapon files into the weapons.img (*.wtd and *.wdr)
5. DONE!


Install Sounds (optional)
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1. Download IVaud
2. Open OpenIV
3. Navigate to /audio/Sfx/resident.rpf
4. Extract the file WEAPONS
5. Edit the extension of the extracted file to WEAPONS.ivaud
6. Open IVaud
7. Open the file and replace the sound thats writen down in the Readme
8. Save the file
9. Remove the extension (.ivaud | NOT THE FILE!)
10. Insert the new WEAPONS sound file 

Modify WeaponInfo.xml
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1. navigate in windows to C:\Program Files (x86)\Rockstar Games\Grand Theft Auto IV\common\data
2. Edit the file with notepad
3. paste the give .xml code into it's right place!
4. Save


Sound to replace: MP5_SHOT1_L and MP5_SHOT1_R

WEAPONINFO XMLCODE:



	<weapon type="MP5">
		<data slot="SMG" firetype="INSTANT_HIT" damagetype="BULLET" group="SMG" targetrange="55.0" weaponrange="60.0" clipsize="50" ammomax="1200" timebetweenshots="5">
			<damage base="20" networkplayermod="2.5" networkpedmod="1.25"/>
			<physics force="50.0"/>
			<reload time="1666" fasttime="1666" crouchtime="2533"/>

			<aiming accuracy="0.55">
				<offset         x="0.13" y="1.0" z="0.45"/>
				<crouchedoffset x="0.11" y="1.0" z="-0.02"/>
				<reticule standing="0.75" ducked="0.6" scale="0.3"/>
			</aiming>

			<pickup regentime="360000" ammoonstreet="60"/>

			<controller>
        <rumble duration="100" intensity="0.02"/>
			</controller>

			<flags>
				<flag>GUN</flag>
				<flag>CAN_AIM</flag>
				<flag>CAN_FREE_AIM</flag>
				<flag>ANIM_RELOAD</flag>
				<flag>ANIM_CROUCH_FIRE</flag>
				<flag>TREAT_AS_2HANDED_IN_COVER</flag>
			</flags>
		</data>

		<assets model="w_mp5">
			<anim group="gun@mp5k" meleegroup1="firearm_core">
       <rates firerate="1.8" blindfirerate="1.6"/>
      </anim>

      <effects>
				<muzzle fx="muz_smg"/>
				<shell fx="weap_ejected_smg"/>
			</effects>
		</assets>
	</weapon>