//******************************************************************************
//  _____                  _    _             __
// |  _  |                | |  | |           / _|
// | | | |_ __   ___ _ __ | |  | | __ _ _ __| |_ __ _ _ __ ___
// | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__|  _/ _` | '__/ _ \
// \ \_/ / |_) |  __/ | | \  /\  / (_| | |  | || (_| | | |  __/
//  \___/| .__/ \___|_| |_|\/  \/ \__,_|_|  |_| \__,_|_|  \___|
//       | |               We don't make the game you play.
//       |_|                 We make the game you play BETTER.
//
//            Website: http://openwarfaremod.com/
//******************************************************************************
// SOLDIER CLASSES
// VARIABLES WORK ONLY IN UNRANKED MODE UNLESS NOTED!!!
//******************************************************************************
// PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//)
// WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES.
//******************************************************************************

//******************************************************************************
// CLASS MOVEMENT SPEEDS - WORKS IN RANKED AND UNRANKED MODES
// IF WWM IS ENABLED THEN THESE SPEEDS WILL BE IGNORED
//******************************************************************************
// Values: 0.5 - 1.5
set class_assault_movespeed "1.00"
set class_specops_movespeed "1.00"
set class_heavygunner_movespeed "1.00"
set class_demolitions_movespeed "1.00"
set class_sniper_movespeed "1.00"


//******************************************************************************
// PERK AMMO LIMITATIONS
//******************************************************************************
// Values: 1-2. Default value is 2.
set scr_c4_ammo_count "2"
// Values: 1-2. Default value is 2.
set scr_claymore_ammo_count "2"
// Values: 1-3. Default value is 2.
set scr_rpg_ammo_count "2"


//******************************************************************************
// CLASS/WEAPON LIMITATIONS
//******************************************************************************
// Limit how many players can select this class/item for each team
// Values: 0-64. Default value is 64.
set class_allies_assault_limit "64"
set class_allies_specops_limit "64"
set class_allies_heavygunner_limit "64"
set class_allies_demolitions_limit "64"
set class_allies_sniper_limit "5"

set class_axis_assault_limit "64"
set class_axis_specops_limit "64"
set class_axis_heavygunner_limit "64"
set class_axis_demolitions_limit "64"
set class_axis_sniper_limit "5"

// Limit how many people can select a grenade launcher (do not set this attachment
// as the default attachment for the assault class if you pretend to limit it)
set attach_assault_gl_limit "64"

// Limit how many people can select smoke grenades (do not set this special grenade
// as the default special grenade for any class if you pretend to limit it)
set smoke_grenade_limit "64"


//******************************************************************************
// DROP WEAPONS/ARMORY FOR PICKUP SETTINGS
//******************************************************************************
// 0 = Weapon will not be dropped, 1 = Weapon will be dropped when the player is killed (default)
set class_assault_allowdrop "1"
set class_specops_allowdrop "1"
set class_heavygunner_allowdrop "1"
set class_demolitions_allowdrop "1"
set class_sniper_allowdrop "1"

// 0 = Item will not be dropped, 1 = Item will be dropped when the player is killed (default)
set scr_concussion_grenades_allowdrop "1"
set scr_flash_grenades_allowdrop "1"
set scr_frag_grenades_allowdrop "1"
set scr_smoke_grenades_allowdrop "1"


//******************************************************************************
// HANDGUNS AND ATTACHMENTS (APPLY TO ALL CLASSES)
//******************************************************************************
// 0 = Disabled, nobody can use this weapon
// 1 = Enabled, everyone can use this weapon (default)
// 2 = Enabled, weapons are restricted to teams. Allies can use only allies (Marines and SAS) weapons and Axis can only use axis (Russian and OpFor) weapons.
// set weap_allow_beretta "1"                    // Allies
// set weap_allow_colt45 "1"                     // Axis
// set weap_allow_usp "1"                        // Allies
// set weap_allow_deserteagle "1"                // Axis
// set weap_allow_deserteaglegold "1"            // Axis

// 0 = Disabled, 1 = Enabled (default)
// set attach_allow_pistol_none "1"
// set attach_allow_pistol_silencer "1"


//******************************************************************************
// BINOCULARS (APPLY TO ALL CLASSES)
//******************************************************************************
// Assigns the binoculars to the players in slot #3
// 0 = Disabled (default), 1 = Enabled
set weap_allow_binoculars "0"


//******************************************************************************
// SPECIAL GRENADES (APPLY TO ALL CLASSES)
//******************************************************************************
// 0 = Disabled, 1 = Enabled (default)
set weap_allow_frag_grenade "1"
set weap_allow_concussion_grenade "1"
set weap_allow_flash_grenade "1"
set weap_allow_smoke_grenade "1"


//******************************************************************************
// ASSAULT CLASS WEAPONS AND ATTACHMENTS
//******************************************************************************
// 0 = Disabled, nobody can use this weapon
// 1 = Enabled, everyone can use this weapon (default)
// 2 = Enabled, weapons are restricted to teams. Allies can use only allies (Marines and SAS) weapons and Axis can only use axis (Russian and OpFor) weapons.
// set weap_allow_assault_m16 "1"                // Allies
// set weap_allow_assault_ak47 "1"               // Axis
// set weap_allow_assault_m4 "1"                 // Allies
// set weap_allow_assault_g3 "1"                 // Axis
// set weap_allow_assault_g36c "1"               // Allies
// set weap_allow_assault_m14 "1"                // Allies
// set weap_allow_assault_mp44 "1"               // Axis

// 0 = Disabled, 1 = Enabled (default)
// set attach_allow_assault_none "1"
// set attach_allow_assault_reflex "1"
// set attach_allow_assault_silencer "1"
// set attach_allow_assault_acog "1"

// ATTENTION! THIS VARIABLE ALSO WORKS IN RANKED MODE!!!
// set attach_allow_assault_gl "1"  

//******************************************************************************
// WEAPON PERK NAMES:
// c4_mp, claymore_mp, rpg_mp.
//******************************************************************************

//******************************************************************************
// ASSAULT CLASS DEFAULT LOADOUT
// DO NOT ASSIGN ANY WEAPON, ATTACHMENT, PERK, OR GRENADE THAT HAS BEEN DISABLED
//******************************************************************************
// Syntax is: "<general default>;<allies default>;<axis default>"
// set class_assault_primary "m16;m16;ak47"
// set class_assault_primary_attachment "gl"
// Syntax is: "<general default>;<allies default>;<axis default>"
// set class_assault_secondary "beretta;beretta;colt45"
// set class_assault_secondary_attachment "none"
// set class_assault_perk1 "specialty_null"
// set class_assault_perk2 "specialty_bulletdamage"
// set class_assault_perk3 "specialty_longersprint"
// set class_assault_sgrenade "concussion_grenade"
// set class_assault_camo "camo_none"
// set class_assault_pgrenade_count "1"
// set class_assault_sgrenade_count "1"

// Lock selections so player can't change the default assignment
// 0 = Disabled (default), 1 = Enabled
// set class_assault_lock_primary "0"
// set class_assault_lock_primary_attachment "0"
// set class_assault_lock_secondary "0"
// set class_assault_lock_perk1 "0"
// set class_assault_lock_perk2 "0"
// set class_assault_lock_perk3 "0"
// set class_assault_lock_sgrenade "0"


//******************************************************************************
// SPECIAL OPS CLASS WEAPONS AND ATTACHMENTS
//******************************************************************************
// 0 = Disabled, nobody can use this weapon
// 1 = Enabled, everyone can use this weapon (default)
// 2 = Enabled, weapons are restricted to teams. Allies can use only allies (Marines and SAS) weapons and Axis can only use axis (Russian and OpFor) weapons.
// set weap_allow_specops_mp5 "1"                // Allies
// set weap_allow_specops_skorpion "1"           // Axis
// set weap_allow_specops_uzi "1"                // Axis
// set weap_allow_specops_ak74u "1"              // Axis
// set weap_allow_specops_p90 "1"                // Allies

// 0 = Disabled, 1 = Enabled (default)
// set attach_allow_specops_none "1"
// set attach_allow_specops_reflex "1"
// set attach_allow_specops_silencer "1"
// set attach_allow_specops_acog "1"

//******************************************************************************
// SPECIAL OPS CLASS DEFAULT LOADOUT
// DO NOT ASSIGN ANY WEAPON, ATTACHMENT, PERK, OR GRENADE THAT HAS BEEN DISABLED
//******************************************************************************
// Syntax is: "<general default>;<allies default>;<axis default>"
// set class_specops_primary "mp5;mp5;p90"
// set class_specops_primary_attachment "none"
// Syntax is: "<general default>;<allies default>;<axis default>"
// set class_specops_secondary "usp;usp;colt45"
// set class_specops_secondary_attachment "silencer"
// set class_specops_perk1 "c4_mp"
// set class_specops_perk2 "specialty_explosivedamage"
// set class_specops_perk3 "specialty_bulletaccuracy"
// set class_specops_sgrenade "flash_grenade"
// set class_specops_camo "camo_none"
// set class_specops_pgrenade_count "1"
// set class_specops_sgrenade_count "1"

// Lock selections so player can't change the default assignment
// 0 = Disabled (default), 1 = Enabled
// set class_specops_lock_primary "0"
// set class_specops_lock_primary_attachment "0"
// set class_specops_lock_secondary "0"
// set class_specops_lock_perk1 "0"
// set class_specops_lock_perk2 "0"
// set class_specops_lock_perk3 "0"
// set class_specops_lock_sgrenade "0"


//******************************************************************************
// HEAVYGUNNER CLASS WEAPONS AND ATTACHMENTS
//******************************************************************************
// 0 = Disabled, nobody can use this weapon
// 1 = Enabled, everyone can use this weapon (default)
// 2 = Enabled, weapons are restricted to teams. Allies can use only allies (Marines and SAS) weapons and Axis can only use axis (Russian and OpFor) weapons.
// set weap_allow_heavygunner_saw "1"            // Allies
// set weap_allow_heavygunner_rpd "1"            // Axis
// set weap_allow_heavygunner_m60e4 "1"          // Allies

// 0 = Disabled, 1 = Enabled (default)
// set attach_allow_heavygunner_none "1"
// set attach_allow_heavygunner_reflex "1"
// set attach_allow_heavygunner_grip "1"
// set attach_allow_heavygunner_acog "1"

//******************************************************************************
// HEAVYGUNNER CLASS DEFAULT LOADOUT
// DO NOT ASSIGN ANY WEAPON, ATTACHMENT, PERK, OR GRENADE THAT HAS BEEN DISABLED
//******************************************************************************
// Syntax is: "<general default>;<allies default>;<axis default>"
// set class_heavygunner_primary "saw;saw;rpd"
// set class_heavygunner_primary_attachment "none"
// Syntax is: "<general default>;<allies default>;<axis default>"
// set class_heavygunner_secondary "usp;usp;colt45"
// set class_heavygunner_secondary_attachment "none"
// set class_heavygunner_perk1 "specialty_specialgrenade"
// set class_heavygunner_perk2 "specialty_armorvest"
// set class_heavygunner_perk3 "specialty_bulletpenetration"
// set class_heavygunner_sgrenade "concussion_grenade"
// set class_heavygunner_camo "camo_none"
// set class_heavygunner_pgrenade_count "1"
// set class_heavygunner_sgrenade_count "1"

// Lock selections so player can't change the default assignment
// 0 = Disabled (default), 1 = Enabled
// set class_heavygunner_lock_primary "0"
// set class_heavygunner_lock_primary_attachment "0"
// set class_heavygunner_lock_secondary "0"
// set class_heavygunner_lock_perk1 "0"
// set class_heavygunner_lock_perk2 "0"
// set class_heavygunner_lock_perk3 "0"
// set class_heavygunner_lock_sgrenade "0"


//******************************************************************************
// DEMOLITIONS CLASS WEAPONS AND ATTACHMENTS
//******************************************************************************
// 0 = Disabled, nobody can use this weapon
// 1 = Enabled, everyone can use this weapon (default)
// 2 = Enabled, weapons are restricted to teams. Allies can use only allies (Marines and SAS) weapons and Axis can only use axis (Russian and OpFor) weapons.
// set weap_allow_demolitions_winchester1200 "1" // Axis
// set weap_allow_demolitions_m1014 "1"          // Allies
set weap_allow_doublebarrel "1"

// 0 = Disabled, 1 = Enabled (default)
// set attach_allow_shotgun_none "1"
// set attach_allow_shotgun_reflex "1"
// set attach_allow_shotgun_grip "1"

//******************************************************************************
// DEMOLITIONS CLASS DEFAULT LOADOUT
// DO NOT ASSIGN ANY WEAPON, ATTACHMENT, PERK, OR GRENADE THAT HAS BEEN DISABLED
//******************************************************************************
// Syntax is: "<general default>;<allies default>;<axis default>"
// set class_demolitions_primary "winchester1200;m1014;winchester1200"
// set class_demolitions_primary_attachment "none"
// Syntax is: "<general default>;<allies default>;<axis default>"
// set class_demolitions_secondary "beretta;beretta;colt45"
// set class_demolitions_secondary_attachment "none"
// set class_demolitions_perk1 "rpg_mp"
// set class_demolitions_perk2 "specialty_explosivedamage"
// set class_demolitions_perk3 "specialty_longersprint"
// set class_demolitions_sgrenade "smoke_grenade"
// set class_demolitions_camo "camo_none"
// set class_demolitions_pgrenade_count "1"
// set class_demolitions_sgrenade_count "1"

// Lock selections so player can't change the default assignment
// 0 = Disabled (default), 1 = Enabled
// set class_demolitions_lock_primary "0"
// set class_demolitions_lock_primary_attachment "0"
// set class_demolitions_lock_secondary "0"
// set class_demolitions_lock_perk1 "0"
// set class_demolitions_lock_perk2 "0"
// set class_demolitions_lock_perk3 "0"
// set class_demolitions_lock_sgrenade "0"


//******************************************************************************
// SNIPER CLASS WEAPONS AND ATTACHMENTS
//******************************************************************************
// 0 = Disabled, nobody can use this weapon
// 1 = Enabled, everyone can use this weapon (default)
// 2 = Enabled, weapons are restricted to teams. Allies can use only allies (Marines and SAS) weapons and Axis can only use axis (Russian and OpFor) weapons.
// set weap_allow_sniper_dragunov "1"            // Axis
// set weap_allow_sniper_m40a3 "1"               // Allies
// set weap_allow_sniper_barrett "1"             // Allies
// set weap_allow_sniper_remington700 "1"        // Axis
// set weap_allow_sniper_m21 "1"                 // Allies

// 0 = Disabled, 1 = Enabled (default)
// set attach_allow_sniper_none "1"
// set attach_allow_sniper_acog "1"

//******************************************************************************
// SNIPER CLASS DEFAULT LOADOUT
// DO NOT ASSIGN ANY WEAPON, ATTACHMENT, PERK, OR GRENADE THAT HAS BEEN DISABLED
//******************************************************************************
// Syntax is: "<general default>;<allies default>;<axis default>"
// set class_sniper_primary "m40a3;m40a3;dragunov"
// set class_sniper_primary_attachment "none"
// Syntax is: "<general default>;<allies default>;<axis default>"
// set class_sniper_secondary "beretta;beretta;colt45"
// set class_sniper_secondary_attachment "silencer"
// set class_sniper_perk1 "specialty_specialgrenade"
// set class_sniper_perk2 "specialty_bulletdamage"
// set class_sniper_perk3 "specialty_bulletpenetration"
// set class_sniper_sgrenade "flash_grenade"
// set class_sniper_camo "camo_none"
// set class_sniper_pgrenade_count "1"
// set class_sniper_sgrenade_count "1"

// Lock selections so player can't change the default assignment
// 0 = Disabled (default), 1 = Enabled
// set class_sniper_lock_primary "0"
// set class_sniper_lock_primary_attachment "0"
// set class_sniper_lock_secondary "0"
// set class_sniper_lock_perk1 "0"
// set class_sniper_lock_perk2 "0"
// set class_sniper_lock_perk3 "0"
// set class_sniper_lock_sgrenade "0"