//******************************************************************************
//  _____                  _    _             __
// |  _  |                | |  | |           / _|
// | | | |_ __   ___ _ __ | |  | | __ _ _ __| |_ __ _ _ __ ___
// | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__|  _/ _` | '__/ _ \
// \ \_/ / |_) |  __/ | | \  /\  / (_| | |  | || (_| | | |  __/
//  \___/| .__/ \___|_| |_|\/  \/ \__,_|_|  |_| \__,_|_|  \___|
//       | |               We don't make the game you play.
//       |_|                 We make the game you play BETTER.
//
//            Website: http://openwarfaremod.com/
//******************************************************************************

//******************************************************************************
// GAMETYPE DESCRIPTION
//******************************************************************************
// In Gun Game every player is against each other. There are no friendly
// players, there are no teams, and most importanly no time to think.
// Players will go through a group of weapons and the player that completes all
// the necessary kills with each weapon wins the round.

//******************************************************************************
// GUN GAME SETTINGS
// ALL VARIABLES WORK IN RANKED AND UNRANKED MODES
//******************************************************************************
// PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//)
// WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES.
//******************************************************************************

set scr_hardpoint_allow_uav_gg "0"
set scr_hardpoint_allow_airstrike_gg "0"
set scr_hardpoint_allow_predator_gg "1"
set scr_hardpoint_allow_helicopter_gg "0"
set scr_hardpoint_allow_ac130_gg "0"
set scr_hardpoint_allow_sentry_gg "1"
set scr_hardpoint_allow_nuke_gg "0"





// Seconds it will take the player to respawn again once killed.
// -1 = Instance respawn, 0 = 10 seconds, > 0 Time in seconds
set scr_gg_playerrespawndelay "-1"

// Time limit for the game. Game will finish once the time limit is reached.
set scr_gg_timelimit "0"


// The order of weapon levels. Separate each weapon with a semicolon, and don't use spaces. 
// You can have up to 36, and they can repeat. Append ":X" to a weapon's name to apply 
// a custom kill requirement for that weapon. For example, "deserteagle_mp:5" would require players 
// to get 5 kills with the Desert Eagle.
// Allowed weapons: beretta_mp, colt45_mp, usp_mp, deserteagle_mp, deserteaglegold_mp, m16_mp,
// ak47_mp, m4_mp, g3_mp, g36c_mp, m14_mp, mp44_mp, mp5_mp, skorpion_mp, uzi_mp, ak74u_mp, 
// p90_mp, m1014_mp, winchester1200_mp, saw_mp, rpd_mp, m60e4_mp, dragunov_mp, m40a3_mp, 
// barrett_mp, remington700_mp, m21_mp, frag_grenade_mp, c4_mp, rpg_mp and knife_mp.
set scr_gg_weapon_order "usp_mp;beretta_mp;deserteagle_mp;winchester1200_mp;m1014_mp;mp5_mp;skorpion_mp;p90_mp;m14_mp;g3_mp;m16_mp;ak47_mp;g36c_mp;m4_mp;rpd_mp;m60e4_mp;frag_grenade_mp:1;knife_mp:1"

// Specialties to be assigned to the players

// Allowed specialties: specialty_null, specialty_bulletdamage, specialty_armorvest, 
// specialty_fastreload (default), specialty_rof, specialty_gpsjammer, and 
// specialty_explosivedamage.
set scr_gg_specialty_slot1 "specialty_fastreload"

// Allowed specialties: specialty_null, specialty_longersprint (default), specialty_bulletaccuracy,
// specialty_bulletpenetration, specialty_holdbreath, and specialty_quieter.
set scr_gg_specialty_slot2 "specialty_longersprint"

// Allows players to increase levels by killing them with a knife.
// 0 = Disabled (default)
// 1 = Enabled (steal the level from the other player)
// 2 = Enabled (increase only one level, only when victim has equal or higher level)
// 3 = Enabled (increase only one level, no matter what the victim's level)
set scr_gg_knife_pro "0"

// Number of deaths after which a player will lose a level
// 0 = Disabled, 1-10 = Number of deaths (default is 5)
set scr_gg_death_penalty "5"

// Whether or not players lose a level for getting killed with the knife.
// 0 = Disabled (default), 1 = Enabled
set scr_gg_knifed_penalty "0"

// 0 = Disabled, 1 = Sets the level of late-joiners to the average level in the server, 2 = Sets them instead to the level of the currently lowest leveled player (default).    
set scr_gg_handicap_on "2"

// Which weapon & amount of ammo to give to players on the grenade and knife levels.
// Syntax is "<weapon name>:<ammo>". Examples, "c4_mp:0", "beretta_mp:10". If ammo is not present max ammo will be given.
set scr_gg_nade_knife_weapon "c4_mp:0"

// Gives players on the grenade, C4, or RPG levels a special grenade
// 0 = Disabled (default), 1 = Smoke grenade, 2 = Flash grenade, 3 = Concussion grenade
set scr_gg_explosives_special "3"

// Gives players that are on the grenade, C4, or RPG levels another frag grenade or C4 pack every time they get a kill with any weapon. 
// 0 = Disabled, 1 = Enabled (default)
set scr_gg_extra_explosives "1"

// Gives players that are on the grenade, C4, or RPG levels another ammo unit this often (in seconds) when they are out. 
// 0 = Disabled (default), 1-30 = Enabled
set scr_gg_explosives_refresh "10"

// The amount of kills you must gain in order to level up. Unless using a custom kill requirement (see scr_gg_weapon_order).
// 1-10 = Number of kills (default is 2)
set scr_gg_kills_per_lvl "2"
 
// Refills a player's backpack ammo whenever they get a kill.
// 0 = Disabled, 1 = Enabled (default)
set scr_gg_refill_on_kill "1"

// Auto levelup the player if he/she hasn't been able to level up in certain amount of time
// 0 = Disabled (default), 
// 1 = Enabled (player will increase one level every so often)
// 2 = Enabled (player will be automatically taken to the same level as the player with the next lower rank)
set scr_gg_auto_levelup "0"

// Time it will take for a player with no levelups to be automatically levelup by the server
// 30-300 = Time in seconds to automatically levelup a player
set scr_gg_auto_levelup_time "60"