//******************************************************************************
//  _____                  _    _             __
// |  _  |                | |  | |           / _|
// | | | |_ __   ___ _ __ | |  | | __ _ _ __| |_ __ _ _ __ ___
// | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__|  _/ _` | '__/ _ \
// \ \_/ / |_) |  __/ | | \  /\  / (_| | |  | || (_| | | |  __/
//  \___/| .__/ \___|_| |_|\/  \/ \__,_|_|  |_| \__,_|_|  \___|
//       | |               We don't make the game you play.
//       |_|                 We make the game you play BETTER.
//
//            Website: http://openwarfaremod.com/
//******************************************************************************
// MAP ROTATION
// ALL VARIABLES WORK IN RANKED AND UNRANKED MODES
//******************************************************************************
// PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//)
// WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES.
//******************************************************************************

//******************************************************************************
// GAMETYPES SUPPORTED BY OPENWARFARE
//******************************************************************************
// "ass"  - Assassination (map must support Sabotage)
// "bel"  - Behind Enemy Lines (map must support Team Deathmatch)
// "ch"   - Capture and Hold (map must support Sabotage)
// "ctf"  - Capture the Flag (map must support Sabotage)
// "dm"   - Free for All
// "dom"  - Domination
// "ftag" - Freeze Tag (map must support Team Deathmatch)
// "gg"   - Gun Game (map must support Free for All)
// "koth" - Headquarters
// "lms"  - Last Man Standing (map must support Free for All)
// "lts"  - Last Team Standing (map must support Team Deathmatch)
// "re"   - Retrieval (map must support Search & Destroy)
// "sab"  - Sabotage
// "sd"   - Search & Destroy
// "war"  - Team Deathmatch
//******************************************************************************

// Default gametype used when the gametype is not specified in the map rotation
set g_gametype "war"

// Controls how many "fast restarts" of the current map should happen when the
// game ends before rotating to the nex map
// Allowed values: 0-500 (default is 0)
// set scr_eog_fastrestart "0"


//******************************************************************************
// AUTOMATIC ROTATION WHEN EMPTY
//******************************************************************************
// Controls whether the server should rotate the map if empty for a certain time
// 0 = Disabled (default), 1 = Enabled
set scr_rotateifempty_enable "1"

// Time to automatically rotate the current map when empty
// Allowed values: 60-3600 (default is 600)
set scr_rotateifempty_time "600"

// If there are still players (in same team) or a single player a message will be
// shown before forcing a rotate.
// Allowed values: 0-60 (default is 15)
set scr_rotateifempty_grace_period "15"

// Map_rotation
set sv_mapRotation "gametype war map mp_4t4scrap gametype war map mp_78busterville gametype war map mp_aerodrome gametype war map mp_after_tchernobyl gametype war map mp_ava_tumbleweed gametype war map mp_bazaar gametype war map mp_burg gametype war map mp_compact gametype war map mp_ctan gametype war map mp_doomed gametype war map mp_fav gametype war map mp_forest2 gametype war map mp_fr_hv2 gametype war map mp_fsd_witp gametype war map mp_highrise gametype war map mp_hisar gametype war map mp_inv gametype war map mp_karachi gametype war map mp_meanstreet2 gametype war map mp_modern_rust gametype war map mp_northport gametype war map mp_russian_invasion gametype war map mp_sbase gametype war map mp_sc_hangar gametype war map mp_scrap gametype war map mp_shipment2 gametype war map mp_skidrow gametype war map mp_sps_countdown_back gametype war map mp_struggle gametype war map mp_terminal gametype war map mp_toujane_beta gametype war map mp_woodrr"
