//******************************************************************************
//  _____                  _    _             __
// |  _  |                | |  | |           / _|
// | | | |_ __   ___ _ __ | |  | | __ _ _ __| |_ __ _ _ __ ___
// | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__|  _/ _` | '__/ _ \
// \ \_/ / |_) |  __/ | | \  /\  / (_| | |  | || (_| | | |  __/
//  \___/| .__/ \___|_| |_|\/  \/ \__,_|_|  |_| \__,_|_|  \___|
//       | |               We don't make the game you play.
//       |_|                 We make the game you play BETTER.
//
//            Website: http://openwarfaremod.com/
//******************************************************************************
// OTHER SERVER OPTIONS
// ALL VARIABLES WORK IN RANKED AND UNRANKED MODES
//******************************************************************************
// PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//)
// WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES.
//******************************************************************************


// Overall Admin GUIDs. This variable will be the default value for scr_blackscreen_spectators_guids,
// scr_scoreboard_marshal_guids, scr_idle_protected_guids, and scr_aacp_protected_guids.
// Format is "guid;guid;guid;..."
set scr_server_overall_admin_guids "dd60354cd28165da0fa8bf68ea47b470;94cff965e0f5bf50db867fd5655c049f"

// Level of gravity in the server
// 0-1000 = Level (default is 800)
set scr_g_gravity "800"

// Time the server will wait for players on both sides before starting the game.
// Allowed values: 1-120 (default is 15)
set scr_game_playerwaittime "5"

// Time the server will wait to start the match (slow connecting players can 
// benefit from this variable so the server gives enough time to everyone to
// load the map before the game starts)
// Allowed values: 0-120 (default is 15)
set scr_game_matchstarttime "5"

// Time to wait to allow players to change their custom classes (RANKED MODE) or
// look at the scoreboard once the game finishes before loading the next map.
// Allowed values: 0-120 (default is 15)
set scr_intermission_time "7"

// Show extended statistics at the end of the game
// 0 = Disabled (default), 1 = Enabled
set scr_endofgame_stats_enable "1"

// Enable game forfeit when all the players in one team disconnect from the server.
// 0 = Disabled, 1 = Enabled (default)
set scr_forfeit_enable "0"

// Allow the use of night vision goggles
// 0 = Disabled, 1 = Enabled (default)
set scr_enable_nightvision "1"

// Play music during the game (only in SOFTCORE)
// 0 = Disabled (default), 1 = Enabled
set scr_enable_music "1"

// Allow the announcer to speak during the game
// 0 = Disabled, 1 = Enabled (default)
set scr_allow_leader_dialog "1"

// Enable the antilag routine inside the game engine (use when players with a huge difference
// in ping values connect to the server)
// 0 = Disabled (default), 1 = Enabled
set scr_antilag "1"

// This variable controls if the Big Brother Bot Power Admin functionality should 
// be enabled or not. You must install the B3 program (www.bigbrotherbot.com).
// 0 = Disabled (default), 1 = Enabled
set scr_b3_poweradmin_enable "0"



//******************************************************************************
// TEAM KILL MONITOR
//******************************************************************************
// Enables the team kill monitor
// 0 = Disabled (default), 1-10 = Limit before the player is punished
set scr_tk_limit "5"

// Duration of the punishment (some punishments do not use this time)
// Allowed vlaues: 0-60 (default is 30)
set scr_tk_punishment_time "30"

// Controls whether multiple teamkills using grenades or explosives should count as one or not
// 0 = Disabled (default), 1 = Enabled
set scr_tk_explosive_countasone "0"

// This variable controls what punishment will be applied to a player that has 
// reached the maximum number of team kills allowed.  Once the punishment is applied
// the team kill counter will start from zero again.
// 0 = Warning message (default)
// 1 = Player's weapons are disabled during the set punishment time.
// 2 = Player is frozen in the current position for the set punishment time. Player can still use weapons.
// 3 = Player is killed on the spot.
// 4 = Player is kicked from the server. 
set scr_tk_punishment "1"


//******************************************************************************
// SERVER LOAD 
//******************************************************************************
// This module extends how variables can be set. The server administrator can
// add "_low", "_medium", or "_high" at the end of the variables allowing him/her
// to control variables based on the server load.

// Sets the default server load when the server starts
// Allowed values: low, medium, or high
// set scr_server_load_on_startup "low"

// Maximum amount of players for the server to be considered with "low" load
// Allowed values: 0-64 (default is 6)
// set scr_server_load_low "6"

// Maximum amount of players for the server to be considered with "medium" load
// Allowed values: <scr_server_load_low> - 64 (default is 12)
// set scr_server_load_medium "12"


//******************************************************************************
// SCOREBOARD CLAN ADMINS AND CLAN MEMBERS IDENTIFICATION
//******************************************************************************
// GUIDs for admins with full access to the AACP. These admins will have a marshal badge next to their names in the scoreboard.
// Format is "guid;guid;guid;..."
//set scr_scoreboard_marshal_guids "dd60354cd28165da0fa8bf68ea47b470;"

// Clan tags (separated by a space) for players that belong to the clan. These players will have a soldier image next to their names in the scoreboard.
set scr_scoreboard_clan_tags "BU| DMT|| [DMT]"

// When set only players whose GUID is defined here will be allowed to use the clan tags. Any other players using the clan tags whose GUID is
// not defined in the list will be automatically kicked from the server. Players that have a matching GUID but are not wearing the clan tags will
// also be identified as clan members in the scoreboard.
// Format is "guid;guid;guid;..."
// set scr_scoreboard_clan_guids_1 ""