//******************************************************************************
//  _____                  _    _             __
// |  _  |                | |  | |           / _|
// | | | |_ __   ___ _ __ | |  | | __ _ _ __| |_ __ _ _ __ ___
// | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__|  _/ _` | '__/ _ \
// \ \_/ / |_) |  __/ | | \  /\  / (_| | |  | || (_| | | |  __/
//  \___/| .__/ \___|_| |_|\/  \/ \__,_|_|  |_| \__,_|_|  \___|
//       | |               We don't make the game you play.
//       |_|                 We make the game you play BETTER.
//
//            Website: http://openwarfaremod.com/
//******************************************************************************
// HARDPOINTS: UAV, AIRSTRIKE, AND HELICOPTER
// ALL VARIABLES WORK IN RANKED AND UNRANKED MODES
//******************************************************************************
// PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//)
// WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES.
//******************************************************************************


//******************************************************************************
// New dvar for disable new harpoint
// These can be used to diasable hardpoints in individual //gametypes.
******************************************************************************
// 0 = Disabled, 1 = Enabled (default)

set scr_hardpoint_allow_uav "1"
set scr_hardpoint_allow_airstrike "1"
set scr_hardpoint_allow_predator "1"
set scr_hardpoint_allow_helicopter "1"
set scr_hardpoint_allow_ac130 "1"
set scr_hardpoint_allow_sentry "1"
set scr_hardpoint_allow_nuke "1"

//******************************************************************************
// SENTRY SETTINGS
//******************************************************************************
set scr_sentry_time "45"
set scr_sentry_health "300"
set scr_sentry_range "2500"

//******************************************************************************
// NUKE SETTINGS
//******************************************************************************
set scr_nuke_radius "3000"
set scr_nuke_max "3000"
set scr_nuke_min "2000"

//******************************************************************************
// KILL STREAK SETTINGS
//******************************************************************************
set scr_hardpoint_uav_streak "2"
set scr_hardpoint_airstrike_streak "4"
set scr_hardpoint_predator_streak "6"
set scr_hardpoint_helicopter_streak "7"
set scr_hardpoint_sentrygun_streak "8"
set scr_hardpoint_ac130_streak "9"
set scr_hardpoint_nuke_streak "10"

//******************************************************************************
// HARDPOINT SETTINGS
//******************************************************************************
// 0 = Disabled, 1 = Enabled (default)
set scr_game_hardpoints "1"

// Reminds the player that still has a hardpoint available for use
// 0 = Disabled (default)
// 15-60 = Enabled (value in seconds)
set scr_hardpoint_show_reminder "30"

// Remove any hardpoint from the player's inventory upon his/her death
// 0 = Disabled (default)
// 1 = Enabled
set scr_remove_hardpoint_on_death "0"

// Display a message to all the players that certain player has reach a new killstreak.
// 0 = Disabled, 1 = Enabled (default)
set scr_announce_killstreak "1"


//******************************************************************************
// UAV SETTINGS
//******************************************************************************


// UAV will be active always in the game and players don't need to activate it.
// 0 = Disabled (default), 1 = Enabled
set scr_game_forceuav "0"

// Amount of time in seconds the UAV will remain active. Values: 1-120. Default value is 15.
set scr_uav_view_time "30"

// Announce to the enemy that the UAV has been activated.
// 0 = Disabled, 1 = Enabled (default)
set scr_announce_enemy_uav_online "1"

// Show game objects like Airstrikes and Helicopters in the UAV when active
// 0 = Disabled, 1 = Enabled (default)
set scr_uav_show_hardpoints "1"

set scr_uavhealth "400"
set scr_uavplane "1"
set scr_uav_rotationSpeed "30"


//******************************************************************************
// AIRSTRIKE SETTINGS
//******************************************************************************

// Amount of time in seconds that need to pass between Airstrike calls by the same team
// 0 = Can be called any time (default), 1-600 = Amount in seconds between Airstrikes
set scr_airstrike_hardpoint_interval "90"

// Announce to the enemy that an Airstrike is inbound.
// 0 = Disabled, 1 = Enabled (default)
set scr_announce_enemy_airstrike_inbound "1"

// Kills obtained with an Airstrike count toward the killstreak of the player
// 0 = Disabled, 1 = Enabled (default)
// set scr_airstrike_kills_toward_streak "1"

// Delay the assigment of the Airstrike hardpoint at the beginning of the round
// 0 = Disabled (default), 1-30 = Time in seconds to delay the assignment
// set scr_airstrike_delay "0"


//******************************************************************************
// HELICOPTER SETTINGS
//******************************************************************************

// Amount of time in seconds that need to pass between Helicopter calls by the same team
// 0 = Can be called any time (default), 1-600 = Amount in seconds between Helicopters
set scr_heli_hardpoint_interval "120"

// Announce to the enemy that a Helicopter is inbound.
// 0 = Disabled, 1 = Enabled (default)
set scr_announce_enemy_heli_inbound "1"

// Kills obtained with a Helicopter count toward the killstreak of the player
// 0 = Disabled, 1 = Enabled (default)
set scr_helicopter_kills_toward_streak "0"

// Delay the assigment of the Helicopter hardpoint at the beginning of the round
// 0 = Disabled (default), 1-30 = Time in seconds to delay the assignment
// set scr_helicopter_delay "0"

// Helicopter's health (default is 1300)
set scr_heli_maxhealth "450"

// Percentage of the player's body that has to be shown before the helicopter can attack (default is 0.30)
set scr_heli_target_recognition "0.95"


//******************************************************************************
// AC130 SETTINGS
//******************************************************************************	
set scr_ac130_time "45"
set scr_ac130_rotationSpeed "30"


//******************************************************************************
// Sky Tracers
//******************************************************************************

// Enable the Tracers
// 0 = Disabled, 1 = Enabled, (default), 2 = Random Enable/Disable
set scr_tracers_enable "0"
set scr_tracers_sound "0" 

// Set the time delay between Tracer Spawns 
// 30-1800 = Time in Seconds (default is 60)
set scr_tracers_delay "50"

// Set the number of tracers that spawn at each time interval
// 1-5 = Number of Tracers (default is 2)
set scr_tracers "3"

//******************************************************************************
// paf
//******************************************************************************
set scr_paf_enable "0"
set scr_pafdelay "50"


//******************************************************************************
// Predator
//******************************************************************************
set scr_predator_radius "750"
set scr_predator_max "100"
set scr_predator_min "200"
