Build 568 nightly Wed Jun 18 2008 04:48:38PM
logfile opened on Sat Jul 20 15:11:48 2013

sv_cheats is read only.
      dvar set sv_pure 1
      dvar set g_banIPs 
      dvar set sv_punkbuster 1
sv_punkbuster is write protected.
      dvar set sv_kickBanTime 0
      dvar set sv_voice 1
      dvar set sv_voiceQuality 9
      dvar set voice_deadChat 0
      dvar set voice_global 0
      dvar set voice_localEcho 0
      dvar set winvoice_mic_mute 0
Error: couldn't exec configs/openwarfare.cfg
Error: couldn't exec configs/new_stuff.cfg
      dvar set ui_hud_hardcore 0
      dvar set ui_mousePitch 0
      dvar set ui_netGametypeName dm
Working directory: D:\Program Files\Activision\Call of Duty 4 - Modern Warfare
      dvar set cl_punkbuster 0
      dvar set com_errorTitle Error
      dvar set com_errorMessage Unable to initialize Punkbuster.  Punkbuster is disabled.
      dvar set sv_punkbuster 0
Error: Unable to initialize punkbuster.  Punkbuster is disabled
      dvar set com_errorTitle Error
      dvar set com_errorMessage Unable to initialize Punkbuster.  Punkbuster is disabled.
Huffman Took 5 Milliseconds
      dvar set ui_playerProfileCount 1
      dvar set ui_showEndOfGame 0
      dvar set com_errorMessage 
      dvar set com_errorMessage 
      dvar set com_isNotice 0
      dvar set ui_playerProfileCount 1
      dvar set ui_showEndOfGame 0
      dvar set didyouknow @PLATFORM_DYK_MSG5
      dvar set fs_game mods/Black_Ops_V1
Unloaded fastfile localized_common_mp
Unloaded fastfile common_mp
Unloaded fastfile ui_mp
Unloaded fastfile mod
Unloaded fastfile localized_code_post_gfx_mp
Unloaded fastfile code_post_gfx_mp
      dvar set loc_language 0
      dvar set loc_translate 1
      dvar set fs_ignoreLocalized 0
      dvar set fs_ignoreLocalized 0
WARNING: Invalid IWD eXtreme_sniper.iwd in \main.
WARNING: Invalid IWD mp_4t4scrap_s.iwd in \main.
WARNING: Invalid IWD sp_skins.iwd in \main.
WARNING: Invalid IWD z_French_edition.iwd in \main.
Current language: english
Current search path:
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\z_sky_02.iwd (7 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\z_Black_Ops_V1.iwd (768 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\zz_weapons_specops_rifle.iwd (59 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\zz_weapons_snipe_rifle.iwd (92 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\zz_weapons_handgun.iwd (14 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\zz_weapons_assault_rifle.iwd (138 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\zz_weapons.iwd (235 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\zz_pack_english.iwd (72 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\zz_m4.iwd (2 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\zz_images.iwd (263 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\zz_hands.iwd (24 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\zz_barrels.iwd (6 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\zzz_Red_Dot_ACOG.iwd (2 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\zzz_reality_acog.iwd (1 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\mp_modern_rust.iwd (6 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare/mods/black_ops_v1
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_zz_menumusic.iwd (2 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_main_menu.iwd (7 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_13.iwd (265 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_12.iwd (33 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_11.iwd (448 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_10.iwd (230 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_09.iwd (447 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_08.iwd (66 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_07.iwd (34 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_06.iwd (416 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_05.iwd (716 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_04.iwd (810 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_03.iwd (670 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_02.iwd (1296 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_01.iwd (1456 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_00.iwd (1054 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare/main
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare/main_shared
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare/players
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw06.iwd (7 files)
    localized assets iwd file for english
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw05.iwd (1338 files)
    localized assets iwd file for english
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw04.iwd (1730 files)
    localized assets iwd file for english
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw03.iwd (3705 files)
    localized assets iwd file for english
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw02.iwd (3483 files)
    localized assets iwd file for english
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw01.iwd (3181 files)
    localized assets iwd file for english
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw00.iwd (2903 files)
    localized assets iwd file for english

File Handles:
handle 1: console_mp.log
----------------------
51401 files in iwd files
      dvar set loc_language 0
      dvar set loc_forceEnglish 0
      dvar set loc_language 0
      dvar set loc_forceEnglish 0
      dvar set cl_paused 0
----- Initializing Renderer ----
      dvar set cl_paused 0
----- R_Init -----
      dvar set r_fullscreen 1
      dvar set r_ignorehwgamma 0
      dvar set r_texFilterDisable 0
      dvar set r_texFilterMipBias 0
      dvar set r_fullbright 0
      dvar set r_debugShader none
      dvar set r_znear 4
      dvar set r_znear_depthhack 0.1
      dvar set r_zfar 0
      dvar set r_fog 1
      dvar set r_picmip_water 0
      dvar set r_lightMap Unchanged
      dvar set r_colorMap Unchanged
      dvar set r_normalMap Unchanged
      dvar set r_specularMap Unchanged
      dvar set r_specularColorScale 1
      dvar set r_diffuseColorScale 1
      dvar set r_useLayeredMaterials 0
      dvar set r_loadForRenderer 1
      dvar set r_resampleScene 1
      dvar set r_showPixelCost off
      dvar set r_vc_makelog 0
      dvar set r_showLightGrid 0
      dvar set r_showMissingLightGrid 0
      dvar set r_lightTweakSunLight 1
      dvar set r_lightTweakSunColor 0 1 0 1
      dvar set r_lightTweakSunDirection 0 0 0
      dvar set r_norefresh 0
      dvar set r_scaleViewport 1
      dvar set r_aaSamples 1
      dvar set r_vsync 0
      dvar set r_spotLightFovInnerFraction 0.7
      dvar set r_spotLightStartRadius 36
      dvar set r_spotLightEndRadius 196
      dvar set r_spotLightShadows 1
      dvar set r_spotLightSModelShadows 1
      dvar set r_spotLightEntityShadows 1
      dvar set r_spotLightBrightness 14
      dvar set r_lockPvs 0
      dvar set r_skipPvs 0
      dvar set r_singleCell 0
      dvar set r_portalWalkLimit 0
      dvar set r_portalMinRecurseDepth 2
      dvar set r_showPortals 0
      dvar set r_showFbColorDebug None
      dvar set r_showFloatZDebug 0
      dvar set r_floatz 1
      dvar set r_highLodDist -1
      dvar set r_mediumLodDist -1
      dvar set r_lowLodDist -1
      dvar set r_lowestLodDist -1
      dvar set r_forceLod none
      dvar set r_modelVertColor 1
      dvar set r_modelVertColor 1
      dvar set sc_blur 2
      dvar set sc_count 24
      dvar set sc_debugCasterCount 24
      dvar set sc_debugReceiverCount 24
      dvar set sc_showOverlay 0
      dvar set sc_showDebug 0
      dvar set sc_wantCount 12
      dvar set sc_wantCountMargin 1
      dvar set sc_fadeRange 0.25
      dvar set sc_shadowInRate 2
      dvar set sc_shadowOutRate 5
      dvar set sc_length 400
      dvar set sc_offscreenCasterLodBias 0
      dvar set sc_offscreenCasterLodScale 20
      dvar set sm_sunEnable 1
      dvar set sm_spotEnable 1
      dvar set sm_sunSampleSizeNear 0.25
      dvar set sm_sunShadowCenter 0 0 0
      dvar set sm_sunShadowScale 1
      dvar set sm_strictCull 1
      dvar set sm_fastSunShadow 1
      dvar set sm_qualitySpotShadow 1
      dvar set r_blur 0
      dvar set r_glow 1
      dvar set r_glowUseTweaks 0
      dvar set r_glowTweakEnable 0
      dvar set r_glowTweakRadius0 5
      dvar set r_glowTweakBloomIntensity0 1
      dvar set r_glowTweakBloomCutoff 0.5
      dvar set r_glowTweakBloomDesaturation 0
      dvar set r_filmUseTweaks 0
      dvar set r_contrast 1
      dvar set r_brightness 0
      dvar set r_desaturation 1
      dvar set r_dof_tweak 0
      dvar set r_dof_nearBlur 6
      dvar set r_dof_farBlur 1.8
      dvar set r_dof_viewModelStart 2
      dvar set r_dof_viewModelEnd 8
      dvar set r_dof_nearStart 10
      dvar set r_dof_nearEnd 60
      dvar set r_dof_farStart 1000
      dvar set r_dof_farEnd 7000
      dvar set r_dof_bias 0.5
      dvar set r_sun_from_dvars 0
      dvar set r_monitor 0
      dvar set r_rendererPreference Default
      dvar set r_aspectRatio auto
      dvar set r_customMode 
      dvar set r_altModelLightingUpdate 0
      dvar set r_preloadShaders 0
Getting Direct3D 9 interface...
Pixel shader version is 2.0
Vertex shader version is 2.0
Video card or driver doesn't support vertex shader 3.0 or better.
  Shader model 3.0 rendering path will not be available.
Video card or driver doesn't support pixel shader 3.0 or better.
  Shader model 3.0 rendering path will not be available.
Shader model 2.0 code path is available.
Using Shader model 2.0 code path because it is the best available path on this hardware.
      dvar set r_rendererInUse Shader model 2.0
      dvar set r_mode 640x480
      dvar set r_displayRefresh 60 Hz
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx_mp
Loading fastfile localized_code_post_gfx_mp
Loading fastfile mod
Loaded zone 'code_post_gfx_mp'
Loaded zone 'localized_code_post_gfx_mp'
Loaded zone 'mod'
Loading fastfile ui_mp
Loading fastfile common_mp
Loading fastfile localized_common_mp
      dvar set wideScreen 0
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 128 MB of video memory and 116 MB of available texture memory.
Texture detail is set automatically.
      dvar set r_picmip 1
      dvar set r_picmip_bump 1
      dvar set r_picmip_spec 1
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
      dvar set ui_showList 0
      dvar set ui_hud_hardcore 0
      dvar set ui_uav_allies 0
      dvar set ui_uav_axis 0
      dvar set ui_uav_client 0
      dvar set ui_allow_classchange 0
      dvar set ui_allow_teamchange 0
Waited 1183 msec for asset 'loadscreen_mp_convoy' of type 'material'.
Waited 35 msec for asset 'loadscreen_mp_countdown' of type 'material'.
Waited 35 msec for asset 'loadscreen_mp_crossfire' of type 'material'.
Waited 38 msec for asset 'loadscreen_mp_pipeline' of type 'material'.
Waited 35 msec for asset 'loadscreen_mp_showdown' of type 'material'.
Loaded zone 'ui_mp'
Waited 38 msec for asset 'loadscreen_mp_crash_snow' of type 'material'.
      dvar set ui_mousePitch 0
      dvar set ui_netGametypeName war
      dvar set ui_playerProfileCount 1
      dvar set ui_showEndOfGame 0
      dvar set didyouknow @PLATFORM_DYK_MSG27
      dvar set ui_hint_text @MP_NULL
      dvar set ui_netGametype 4
      dvar set ui_netGametypeName war
      dvar set ui_netGametype 5
      dvar set ui_netGametypeName koth
      dvar set g_gametype koth
      dvar set ui_netGametype 0
      dvar set ui_netGametypeName dm
      dvar set g_gametype dm
      dvar set ui_netGametype 1
      dvar set ui_netGametypeName dom
      dvar set g_gametype dom
      dvar set ui_netGametype 2
      dvar set ui_netGametypeName sd
      dvar set g_gametype sd
      dvar set ui_netGametype 3
      dvar set ui_netGametypeName sab
      dvar set g_gametype sab
Loaded zone 'common_mp'
      dvar set ui_netGametype 4
      dvar set ui_netGametypeName war
      dvar set g_gametype war
      dvar set ui_netGametype 5
      dvar set ui_netGametypeName koth
      dvar set g_gametype koth
      dvar set ui_netGametype 0
      dvar set ui_netGametypeName dm
      dvar set g_gametype dm
      dvar set scr_dm_timelimit 20
      dvar set scr_dm_timelimit 0
Loaded zone 'localized_common_mp'
      dvar set scr_dm_scorelimit 300
      dvar set scr_dm_scorelimit 0
      dvar set didyouknow @PLATFORM_DYK_MSG36
]devmap mp_skidrow
      dvar set didyouknow @PLATFORM_DYK_MSG6
Loading fastfile mp_skidrow_load
      dvar set g_gametype dm
      dvar set g_gametype dm
Loaded zone 'mp_skidrow_load'
      dvar set mapname mp_skidrow
      dvar set cl_paused 0
      dvar set didyouknow @PLATFORM_DYK_MSG9
      dvar set nextmap 
      dvar set sv_disableClientConsole 0
      dvar set cl_paused 0
      dvar set cl_paused 0
------ Server Initialization ------
Server: mp_skidrow
      dvar set ui_maxclients 64
      dvar set sv_maxclients 25
      dvar set sv_running 1
WARNING: Invalid IWD eXtreme_sniper.iwd in \main.
WARNING: Invalid IWD mp_4t4scrap_s.iwd in \main.
WARNING: Invalid IWD sp_skins.iwd in \main.
WARNING: Invalid IWD z_French_edition.iwd in \main.
Current language: english
Current search path:
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\z_sky_02.iwd (7 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\z_Black_Ops_V1.iwd (768 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\zz_weapons_specops_rifle.iwd (59 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\zz_weapons_snipe_rifle.iwd (92 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\zz_weapons_handgun.iwd (14 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\zz_weapons_assault_rifle.iwd (138 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\zz_weapons.iwd (235 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\zz_pack_english.iwd (72 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\zz_m4.iwd (2 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\zz_images.iwd (263 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\zz_hands.iwd (24 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\zz_barrels.iwd (6 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\zzz_Red_Dot_ACOG.iwd (2 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\zzz_reality_acog.iwd (1 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\mp_modern_rust.iwd (6 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare/mods/black_ops_v1
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_zz_menumusic.iwd (2 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_main_menu.iwd (7 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_13.iwd (265 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_12.iwd (33 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_11.iwd (448 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_10.iwd (230 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_09.iwd (447 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_08.iwd (66 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_07.iwd (34 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_06.iwd (416 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_05.iwd (716 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_04.iwd (810 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_03.iwd (670 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_02.iwd (1296 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_01.iwd (1456 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_00.iwd (1054 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare/main
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare/main_shared
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare/players
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw06.iwd (7 files)
    localized assets iwd file for english
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw05.iwd (1338 files)
    localized assets iwd file for english
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw04.iwd (1730 files)
    localized assets iwd file for english
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw03.iwd (3705 files)
    localized assets iwd file for english
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw02.iwd (3483 files)
    localized assets iwd file for english
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw01.iwd (3181 files)
    localized assets iwd file for english
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw00.iwd (2903 files)
    localized assets iwd file for english

File Handles:
handle 1: console_mp.log
----------------------
77422 files in iwd files
      dvar set loc_language 0
      dvar set loc_forceEnglish 0
----- R_Init -----
      dvar set r_fullscreen 1
      dvar set r_ignorehwgamma 0
      dvar set r_texFilterDisable 0
      dvar set r_texFilterMipBias 0
      dvar set r_fullbright 0
      dvar set r_debugShader none
      dvar set r_znear 4
      dvar set r_znear_depthhack 0.1
      dvar set r_zfar 0
      dvar set r_fog 1
      dvar set r_picmip_water 0
      dvar set r_lightMap Unchanged
      dvar set r_colorMap Unchanged
      dvar set r_normalMap Unchanged
      dvar set r_specularMap Unchanged
      dvar set r_specularColorScale 1
      dvar set r_diffuseColorScale 1
      dvar set r_useLayeredMaterials 0
      dvar set r_loadForRenderer 1
      dvar set r_resampleScene 1
      dvar set r_showPixelCost off
      dvar set r_vc_makelog 0
      dvar set r_showLightGrid 0
      dvar set r_showMissingLightGrid 0
      dvar set r_lightTweakSunLight 1
      dvar set r_lightTweakSunColor 0 1 0 1
      dvar set r_lightTweakSunDirection 0 0 0
      dvar set r_norefresh 0
      dvar set r_scaleViewport 1
      dvar set r_aaSamples 1
      dvar set r_vsync 0
      dvar set r_spotLightFovInnerFraction 0.7
      dvar set r_spotLightStartRadius 36
      dvar set r_spotLightEndRadius 196
      dvar set r_spotLightShadows 1
      dvar set r_spotLightSModelShadows 1
      dvar set r_spotLightEntityShadows 1
      dvar set r_spotLightBrightness 14
      dvar set r_lockPvs 0
      dvar set r_skipPvs 0
      dvar set r_singleCell 0
      dvar set r_portalWalkLimit 0
      dvar set r_portalMinRecurseDepth 2
      dvar set r_showPortals 0
      dvar set r_showFbColorDebug None
      dvar set r_showFloatZDebug 0
      dvar set r_floatz 1
      dvar set r_highLodDist -1
      dvar set r_mediumLodDist -1
      dvar set r_lowLodDist -1
      dvar set r_lowestLodDist -1
      dvar set r_forceLod none
      dvar set r_modelVertColor 1
      dvar set r_modelVertColor 1
      dvar set sc_blur 2
      dvar set sc_count 24
      dvar set sc_debugCasterCount 24
      dvar set sc_debugReceiverCount 24
      dvar set sc_showOverlay 0
      dvar set sc_showDebug 0
      dvar set sc_wantCount 12
      dvar set sc_wantCountMargin 1
      dvar set sc_fadeRange 0.25
      dvar set sc_shadowInRate 2
      dvar set sc_shadowOutRate 5
      dvar set sc_length 400
      dvar set sc_offscreenCasterLodBias 0
      dvar set sc_offscreenCasterLodScale 20
      dvar set sm_sunEnable 1
      dvar set sm_spotEnable 1
      dvar set sm_sunSampleSizeNear 0.25
      dvar set sm_sunShadowCenter 0 0 0
      dvar set sm_sunShadowScale 1
      dvar set sm_strictCull 1
      dvar set sm_fastSunShadow 1
      dvar set sm_qualitySpotShadow 1
      dvar set r_blur 0
      dvar set r_glow 1
      dvar set r_glowUseTweaks 0
      dvar set r_glowTweakEnable 0
      dvar set r_glowTweakRadius0 5
      dvar set r_glowTweakBloomIntensity0 1
      dvar set r_glowTweakBloomCutoff 0.5
      dvar set r_glowTweakBloomDesaturation 0
      dvar set r_filmUseTweaks 0
      dvar set r_contrast 1
      dvar set r_brightness 0
      dvar set r_desaturation 1
      dvar set r_dof_tweak 0
      dvar set r_dof_nearBlur 6
      dvar set r_dof_farBlur 1.8
      dvar set r_dof_viewModelStart 2
      dvar set r_dof_viewModelEnd 8
      dvar set r_dof_nearStart 10
      dvar set r_dof_nearEnd 60
      dvar set r_dof_farStart 1000
      dvar set r_dof_farEnd 7000
      dvar set r_dof_bias 0.5
      dvar set r_sun_from_dvars 0
      dvar set r_monitor 0
      dvar set r_rendererPreference Default
      dvar set r_aspectRatio auto
      dvar set r_customMode 
      dvar set r_altModelLightingUpdate 0
      dvar set r_preloadShaders 0
DirectX reports 128 MB of video memory and 97 MB of available texture memory.
Using previously reported texture memory size of 116 MB.
Texture detail is set automatically.
      dvar set r_picmip 1
      dvar set r_picmip_bump 1
      dvar set r_picmip_spec 1
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
      dvar set ui_showList 0
      dvar set ui_hud_hardcore 0
      dvar set ui_uav_allies 0
      dvar set ui_uav_axis 0
      dvar set ui_uav_client 0
      dvar set ui_allow_classchange 0
      dvar set ui_allow_teamchange 0
      dvar set ui_mousePitch 0
      dvar set ui_netGametypeName dm
Unloaded fastfile ui_mp
Loading fastfile mp_skidrow
      dvar set nextmap map_restart
      dvar set cl_paused 0
Waited 5312 msec for asset 'maps/mp/mp_skidrow.d3dbsp' of type 'col_map_mp'.
      dvar set sv_serverid 16
------- Game Initialization -------
gamename: Call of Duty 4
gamedate: Jun 18 2008
      dvar set g_gametype dm
      dvar set ui_maxclients 64
      dvar set sv_maxclients 25
      dvar set dedicated listen server
      dvar set g_compassShowEnemies 0
      dvar set g_useholdspawndelay 500
      dvar set g_redCrosshairs 1
      dvar set bg_viewKickScale 0.2
      dvar set bg_viewKickMax 90
      dvar set bg_viewKickMin 5
      dvar set bg_viewKickRandom 0.4
      dvar set player_view_pitch_up 85
      dvar set player_view_pitch_down 85
      dvar set player_lean_shift_left 5
      dvar set player_lean_shift_right 9
      dvar set player_lean_shift_crouch_left 4
      dvar set player_lean_shift_crouch_right 15
      dvar set player_lean_rotate_left 0.8
      dvar set player_lean_rotate_right 0.4
      dvar set player_lean_rotate_crouch_left 0.8
      dvar set player_lean_rotate_crouch_right 0.3
      dvar set bg_ladder_yawcap 100
      dvar set bg_prone_yawcap 85
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_fallDamageMinHeight 128
      dvar set bg_fallDamageMaxHeight 300
      dvar set inertiaMax 50
      dvar set inertiaDebug 0
      dvar set inertiaAngle 0
      dvar set friction 5.5
      dvar set stopspeed 100
      dvar set bg_swingSpeed 0.2
      dvar set bg_legYawTolerance 20
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobMax 8
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set player_breath_hold_time 4.5
      dvar set player_breath_gasp_time 1
      dvar set player_breath_fire_delay 0
      dvar set player_breath_gasp_scale 4.5
      dvar set player_breath_hold_lerp 1
      dvar set player_breath_gasp_lerp 6
      dvar set player_breath_snd_lerp 2
      dvar set player_breath_snd_delay 1
      dvar set player_scopeExitOnDamage 0
      dvar set player_adsExitDelay 0
      dvar set player_move_factor_on_torso 0
      dvar set player_debugHealth 0
      dvar set player_sustainAmmo 0
      dvar set player_moveThreshhold 10
      dvar set player_footstepsThreshhold 0
      dvar set player_strafeSpeedScale 0.8
      dvar set player_backSpeedScale 0.7
      dvar set player_strafeAnimCosAngle 0.5
      dvar set player_spectateSpeedScale 1
      dvar set player_sprintSpeedScale 1.5
      dvar set player_sprintTime 4
      dvar set player_sprintMinTime 1
      dvar set player_sprintRechargePause 0
      dvar set player_sprintStrafeSpeedScale 0.667
      dvar set player_sprintCameraBob 0.5
      dvar set player_turnAnims 0
      dvar set player_dmgtimer_timePerPoint 100
      dvar set player_dmgtimer_maxTime 750
      dvar set player_dmgtimer_minScale 0
      dvar set player_dmgtimer_stumbleTime 500
      dvar set player_dmgtimer_flinchTime 500
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set player_meleeRange 64
      dvar set player_meleeWidth 10
      dvar set player_meleeHeight 10
      dvar set player_meleeChargeFriction 1200
      dvar set player_burstFireCooldown 0.2
      dvar set bullet_penetrationMinFxDist 30
      dvar set jump_height 39
      dvar set jump_stepSize 18
      dvar set jump_slowdownEnable 1
      dvar set jump_ladderPushVel 128
      dvar set jump_spreadAdd 64
      dvar set mantle_enable 1
      dvar set mantle_debug 0
      dvar set mantle_check_range 20
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_angle 60
      dvar set mantle_view_yawcap 60
      dvar set perk_weapSpreadMultiplier 0.65
      dvar set perk_weapReloadMultiplier 0.5
      dvar set perk_weapRateMultiplier 0.75
      dvar set perk_extraBreath 5
      dvar set perk_bulletPenetrationMultiplier 2
      dvar set perk_grenadeDeath frag_grenade_short_mp
      dvar set perk_parabolicRadius 400
      dvar set perk_parabolicAngle 180
      dvar set perk_parabolicIcon specialty_parabolic
      dvar set perk_sprintMultiplier 2
      dvar set masterServerName cod4master.activision.com
      dvar set authServerName cod4master.activision.com
      dvar set masterPort 20810
      dvar set authPort 20800
      dvar set com_timescale 1
      dvar set timescale 1
      dvar set fixedtime 0
      dvar set fs_ignoreLocalized 0
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_fovScale 1
      dvar set cg_drawCrosshair 1
      dvar set cg_drawCrosshairNames 1
      dvar set ui_hud_hardcore 0
      dvar set cg_crosshairAlpha 1
      dvar set cg_crosshairAlphaMin 0.5
      dvar set cg_crosshairDynamic 0
      dvar set cg_crosshairEnemyColor 1
      dvar set cg_hudMapRadarLineThickness 0.15
      dvar set compassClampIcons 1
      dvar set compassMaxRange 2500
      dvar set compassRadarLineThickness 0.4
      dvar set compassRadarPingFadeTime 4
      dvar set compassRadarUpdateTime 4
      dvar set compassSoundPingFadeTime 2
      dvar set g_useholdspawndelay 500
      dvar set snd_levelFadeTime 250
      dvar set snd_slaveFadeTime 500
      dvar set clientSideEffects 1
      dvar set onlinegame 1
      dvar set cg_drawGun 1
      dvar set cg_fovMin 10
      dvar set cg_draw2D 1
      dvar set cg_drawHealth 0
      dvar set cg_drawMaterial Off
      dvar set cg_drawShellshock 1
      dvar set cg_hudGrenadeIconMaxRangeFlash 500
      dvar set cg_gun_x 0
      dvar set cg_gun_y 0
      dvar set cg_gun_z 0
      dvar set cg_gun_move_f 0
      dvar set cg_gun_move_r 0
      dvar set cg_gun_move_u 0
      dvar set cg_gun_ofs_f 0
      dvar set cg_gun_ofs_r 0
      dvar set cg_gun_ofs_u 0
      dvar set cg_gun_move_rate 0
      dvar set cg_gun_move_minspeed 0
      dvar set cg_centertime 5
      dvar set cg_debugposition 0
      dvar set cg_debugevents 0
      dvar set cg_footsteps 1
      dvar set cg_firstPersonTracerChance 0.5
      dvar set cg_laserForceOn 0
      dvar set cg_laserRange 1500
      dvar set cg_laserRangePlayer 1500
      dvar set cg_laserRadius 0.8
      dvar set cg_laserLightBodyTweak 15
      dvar set cg_laserLightRadius 3
      dvar set cg_laserLightBeginOffset 13
      dvar set cg_laserLightEndOffset -3
      dvar set cg_laserEndOffset 0.5
      dvar set cg_laserFlarePct 0.2
      dvar set cg_tracerchance 0.2
      dvar set cg_tracerwidth 4
      dvar set cg_tracerSpeed 7500
      dvar set cg_tracerlength 160
      dvar set cg_tracerScale 1
      dvar set cg_tracerScaleMinDist 5000
      dvar set cg_tracerScaleDistRange 25000
      dvar set cg_tracerScrewDist 100
      dvar set cg_tracerScrewRadius 0.5
      dvar set cg_thirdPersonRange 120
      dvar set cg_thirdPersonAngle 0
      dvar set cg_thirdPerson 0
      dvar set cg_debug_overlay_viewport 0
      dvar set cg_dumpAnims -1
      dvar set cg_constantSizeHeadIcons 0
      dvar set cg_overheadNamesMaxDist 10000
      dvar set cg_overheadNamesNearDist 256
      dvar set cg_overheadNamesFarDist 1024
      dvar set cg_overheadNamesFarScale 0.6
      dvar set cg_overheadNamesSize 0.5
      dvar set cg_overheadIconSize 0.7
      dvar set cg_overheadRankSize 0.5
      dvar set cg_overheadNamesGlow 0 0 0 1
      dvar set cg_overheadNamesFont 2
      dvar set cg_drawFriendlyNames 1
      dvar set cg_enemyNameFadeIn 250
      dvar set cg_friendlyNameFadeIn 0
      dvar set cg_enemyNameFadeOut 250
      dvar set cg_friendlyNameFadeOut 1500
      dvar set cg_drawThroughWalls 0
      dvar set cg_heliKillCamDist 1000
      dvar set cg_heliKillCamFov 15
      dvar set cg_heliKillCamZDist 50
      dvar set cg_heliKillCamNearBlur 4
      dvar set cg_heliKillCamFarBlur 2
      dvar set cg_heliKillCamFarBlurStart 100
      dvar set cg_heliKillCamFarBlurDist 300
      dvar set cg_heliKillCamNearBlurStart 0
      dvar set cg_heliKillCamNearBlurEnd 100
      dvar set cg_airstrikeKillCamFov 80
      dvar set cg_airstrikeKillCamDist 200
      dvar set cg_airstrikeKillCamCloseXYDist 24
      dvar set cg_airstrikeKillCamCloseZDist 24
      dvar set cg_airstrikeKillCamNearBlur 4
      dvar set cg_airstrikeKillCamFarBlur 2
      dvar set cg_airstrikeKillCamFarBlurStart 100
      dvar set cg_airstrikeKillCamFarBlurDist 300
      dvar set cg_airstrikeKillCamNearBlurStart 0
      dvar set cg_airstrikeKillCamNearBlurEnd 100
      dvar set dynEnt_bulletForce 1000
      dvar set dynEnt_explodeForce 12500
      dvar set dynEnt_explodeUpbias 0.5
      dvar set dynEnt_explodeSpinScale 3
      dvar set dynEnt_explodeMinForce 40
      dvar set dynEnt_explodeMaxEnts 20
      dvar set dynEntPieces_velocity 0 0 0
      dvar set dynEntPieces_angularVelocity 0 0 0
      dvar set dynEntPieces_impactForce 1000
      dvar set compassEnemyFootstepMaxRange 500
      dvar set compassEnemyFootstepMaxZ 100
      dvar set compassEnemyFootstepMinSpeed 140
      dvar set compassEnemyFootstepEnabled 0
      dvar set hudElemPausedBrightness 0.4
      dvar set waypointPlayerOffsetProne 30
      dvar set waypointPlayerOffsetCrouch 56
      dvar set waypointPlayerOffsetStand 74
      dvar set vehDebugClient 0
      dvar set vehDriverViewDist 300
      dvar set vehDriverViewFocusRange 50
      dvar set g_compassShowEnemies 0
      dvar set bg_viewKickScale 0.2
      dvar set bg_viewKickMax 90
      dvar set bg_viewKickMin 5
      dvar set bg_viewKickRandom 0.4
      dvar set player_view_pitch_up 85
      dvar set player_view_pitch_down 85
      dvar set player_lean_shift_left 5
      dvar set player_lean_shift_right 9
      dvar set player_lean_shift_crouch_left 4
      dvar set player_lean_shift_crouch_right 15
      dvar set player_lean_rotate_left 0.8
      dvar set player_lean_rotate_right 0.4
      dvar set player_lean_rotate_crouch_left 0.8
      dvar set player_lean_rotate_crouch_right 0.3
      dvar set bg_ladder_yawcap 100
      dvar set bg_prone_yawcap 85
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_fallDamageMinHeight 128
      dvar set bg_fallDamageMaxHeight 300
      dvar set inertiaMax 50
      dvar set inertiaDebug 0
      dvar set inertiaAngle 0
      dvar set friction 5.5
      dvar set stopspeed 100
      dvar set bg_swingSpeed 0.2
      dvar set bg_legYawTolerance 20
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobMax 8
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set player_breath_hold_time 4.5
      dvar set player_breath_gasp_time 1
      dvar set player_breath_fire_delay 0
      dvar set player_breath_gasp_scale 4.5
      dvar set player_breath_hold_lerp 1
      dvar set player_breath_gasp_lerp 6
      dvar set player_breath_snd_lerp 2
      dvar set player_breath_snd_delay 1
      dvar set player_scopeExitOnDamage 0
      dvar set player_adsExitDelay 0
      dvar set player_move_factor_on_torso 0
      dvar set player_debugHealth 0
      dvar set player_sustainAmmo 0
      dvar set player_moveThreshhold 10
      dvar set player_footstepsThreshhold 0
      dvar set player_strafeSpeedScale 0.8
      dvar set player_backSpeedScale 0.7
      dvar set player_strafeAnimCosAngle 0.5
      dvar set player_spectateSpeedScale 1
      dvar set player_sprintSpeedScale 1.5
      dvar set player_sprintTime 4
      dvar set player_sprintMinTime 1
      dvar set player_sprintRechargePause 0
      dvar set player_sprintStrafeSpeedScale 0.667
      dvar set player_sprintCameraBob 0.5
      dvar set player_turnAnims 0
      dvar set player_dmgtimer_timePerPoint 100
      dvar set player_dmgtimer_maxTime 750
      dvar set player_dmgtimer_minScale 0
      dvar set player_dmgtimer_stumbleTime 500
      dvar set player_dmgtimer_flinchTime 500
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set player_meleeRange 64
      dvar set player_meleeWidth 10
      dvar set player_meleeHeight 10
      dvar set player_meleeChargeFriction 1200
      dvar set player_burstFireCooldown 0.2
      dvar set bullet_penetrationMinFxDist 30
      dvar set jump_height 39
      dvar set jump_stepSize 18
      dvar set jump_slowdownEnable 1
      dvar set jump_ladderPushVel 128
      dvar set jump_spreadAdd 64
      dvar set mantle_enable 1
      dvar set mantle_debug 0
      dvar set mantle_check_range 20
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_angle 60
      dvar set mantle_view_yawcap 60
      dvar set perk_weapSpreadMultiplier 0.65
      dvar set perk_weapReloadMultiplier 0.5
      dvar set perk_weapRateMultiplier 0.75
      dvar set perk_extraBreath 5
      dvar set perk_bulletPenetrationMultiplier 2
      dvar set perk_grenadeDeath frag_grenade_short_mp
      dvar set perk_parabolicRadius 400
      dvar set perk_parabolicAngle 180
      dvar set perk_parabolicIcon specialty_parabolic
      dvar set perk_sprintMultiplier 2
      dvar set ragdoll_debug 0
      dvar set ragdoll_fps 20
      dvar set ragdoll_max_life 4500
      dvar set ragdoll_explode_force 18000
      dvar set ragdoll_explode_upbias 0.8
      dvar set ragdoll_bullet_force 500
      dvar set ragdoll_bullet_upbias 0.5
      dvar set ragdoll_baselerp_time 1000
      dvar set ragdoll_jointlerp_time 3000
      dvar set ragdoll_rotvel_scale 1
      dvar set ragdoll_jitter_scale 1
      dvar set ragdoll_self_collision_scale 1.2
      dvar set r_texFilterDisable 0
      dvar set r_texFilterMipBias 0
      dvar set r_fullbright 0
      dvar set r_debugShader none
      dvar set r_znear 4
      dvar set r_znear_depthhack 0.1
      dvar set r_zfar 0
      dvar set r_fog 1
      dvar set r_lightMap Unchanged
      dvar set r_colorMap Unchanged
      dvar set r_normalMap Unchanged
      dvar set r_specularMap Unchanged
      dvar set r_specularColorScale 1
      dvar set r_diffuseColorScale 1
      dvar set r_resampleScene 1
      dvar set r_showPixelCost off
      dvar set r_showLightGrid 0
      dvar set r_showMissingLightGrid 0
      dvar set r_lightTweakSunLight 1
      dvar set r_lightTweakSunColor 0 1 0 1
      dvar set r_lightTweakSunDirection 0 0 0
      dvar set r_norefresh 0
      dvar set r_scaleViewport 1
      dvar set r_spotLightFovInnerFraction 0.7
      dvar set r_spotLightStartRadius 36
      dvar set r_spotLightEndRadius 196
      dvar set r_spotLightShadows 1
      dvar set r_spotLightSModelShadows 1
      dvar set r_spotLightEntityShadows 1
      dvar set r_spotLightBrightness 14
      dvar set r_lockPvs 0
      dvar set r_skipPvs 0
      dvar set r_singleCell 0
      dvar set r_portalWalkLimit 0
      dvar set r_portalMinRecurseDepth 2
      dvar set r_showPortals 0
      dvar set r_showFbColorDebug None
      dvar set r_showFloatZDebug 0
      dvar set r_highLodDist -1
      dvar set r_mediumLodDist -1
      dvar set r_lowLodDist -1
      dvar set r_lowestLodDist -1
      dvar set r_forceLod none
      dvar set r_modelVertColor 1
      dvar set sc_blur 2
      dvar set sc_count 24
      dvar set sc_debugCasterCount 24
      dvar set sc_debugReceiverCount 24
      dvar set sc_showOverlay 0
      dvar set sc_showDebug 0
      dvar set sc_wantCount 12
      dvar set sc_wantCountMargin 1
      dvar set sc_fadeRange 0.25
      dvar set sc_shadowInRate 2
      dvar set sc_shadowOutRate 5
      dvar set sc_length 400
      dvar set sc_offscreenCasterLodBias 0
      dvar set sc_offscreenCasterLodScale 20
      dvar set sm_sunEnable 1
      dvar set sm_spotEnable 1
      dvar set sm_sunSampleSizeNear 0.25
      dvar set sm_sunShadowCenter 0 0 0
      dvar set sm_sunShadowScale 1
      dvar set sm_strictCull 1
      dvar set sm_fastSunShadow 1
      dvar set sm_qualitySpotShadow 1
      dvar set r_blur 0
      dvar set r_glow 1
      dvar set r_glowUseTweaks 0
      dvar set r_glowTweakEnable 0
      dvar set r_glowTweakRadius0 5
      dvar set r_glowTweakBloomIntensity0 1
      dvar set r_glowTweakBloomCutoff 0.5
      dvar set r_glowTweakBloomDesaturation 0
      dvar set r_filmUseTweaks 0
      dvar set r_contrast 1
      dvar set r_brightness 0
      dvar set r_desaturation 1
      dvar set r_dof_tweak 0
      dvar set r_dof_nearBlur 6
      dvar set r_dof_farBlur 1.8
      dvar set r_dof_viewModelStart 2
      dvar set r_dof_viewModelEnd 8
      dvar set r_dof_nearStart 10
      dvar set r_dof_nearEnd 60
      dvar set r_dof_farStart 1000
      dvar set r_dof_farEnd 7000
      dvar set r_dof_bias 0.5
      dvar set r_sun_from_dvars 0
      dvar set snd_enable2D 1
      dvar set snd_enable3D 1
      dvar set snd_enableStream 1
      dvar set snd_enableReverb 1
      dvar set snd_draw3D Off
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set ui_showList 0
      dvar set ui_uav_allies 0
      dvar set ui_uav_axis 0
      dvar set ui_uav_client 0
      dvar set ui_allow_classchange 0
      dvar set ui_allow_teamchange 0
      dvar set g_debugDamage 0
      dvar set g_debugBullets 0
      dvar set bullet_penetrationEnabled 1
      dvar set g_entinfo off
      dvar set g_debugLocDamage 0
      dvar set g_friendlyfireDist 256
      dvar set g_friendlyNameDist 15000
      dvar set melee_debug 0
      dvar set radius_damage_debug 0
      dvar set player_throwbackInnerRadius 90
      dvar set player_throwbackOuterRadius 160
      dvar set player_MGUseRadius 128
      dvar set g_minGrenadeDamageSpeed 400
      dvar set pickupPrints 0
      dvar set g_dumpAnims -1
      dvar set g_mantleBlockTimeBuffer 500
      dvar set vehHelicopterMaxSpeed 150
      dvar set vehHelicopterMaxSpeedVertical 65
      dvar set vehHelicopterMaxAccel 45
      dvar set vehHelicopterMaxAccelVertical 30
      dvar set vehHelicopterMaxYawRate 120
      dvar set vehHelicopterMaxYawAccel 90
      dvar set vehHelicopterMaxPitch 35
      dvar set vehHelicopterMaxRoll 35
      dvar set vehHelicopterLookaheadTime 1
      dvar set vehHelicopterHoverSpeedThreshold 400
      dvar set vehHelicopterRightStickDeadzone 0.3
      dvar set vehHelicopterStrafeDeadzone 0.3
      dvar set vehHelicopterScaleMovement 1
      dvar set vehHelicopterSoftCollisions 0
      dvar set vehHelicopterDecelerationFwd 0.5
      dvar set vehHelicopterDecelerationSide 1
      dvar set vehHelicopterInvertUpDown 0
      dvar set vehHelicopterYawOnLeftStick 5
      dvar set vehHelicopterTiltSpeed 1.2
      dvar set vehHelicopterTiltFromAcceleration 2
      dvar set vehHelicopterTiltFromDeceleration 2
      dvar set vehHelicopterTiltFromVelocity 1
      dvar set vehHelicopterTiltFromControllerAxes 0
      dvar set vehHelicopterTiltFromFwdAndYaw 0
      dvar set vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt 1
      dvar set vehHelicopterTiltMomentum 0.4
      dvar set vehDebugServer 0
      dvar set vehTextureScrollScale 0
      dvar set vehTestHorsepower 200
      dvar set vehTestWeight 5200
      dvar set vehTestMaxMPH 40
      dvar set missileHellfireMaxSlope 0.5
      dvar set missileHellfireUpAccel 1000
      dvar set missileJavClimbHeightDirect 10000
      dvar set missileJavClimbHeightTop 15000
      dvar set missileJavClimbAngleDirect 85
      dvar set missileJavClimbAngleTop 50
      dvar set missileJavClimbCeilingDirect 0
      dvar set missileJavClimbCeilingTop 3000
      dvar set missileJavTurnRateDirect 60
      dvar set missileJavTurnRateTop 100
      dvar set missileJavAccelClimb 300
      dvar set missileJavAccelDescend 3000
      dvar set missileJavSpeedLimitClimb 1000
      dvar set missileJavSpeedLimitDescend 6000
      dvar set missileJavTurnDecel 0.05
      dvar set missileJavClimbToOwner 700
      dvar set missileWaterMaxDepth 60
      dvar set g_fogColorReadOnly 1 0 0 1
      dvar set g_fogStartDistReadOnly 0
      dvar set g_fogHalfDistReadOnly 0.1
Loaded zone 'mp_skidrow'
Error: Waited 30988 msec for missing asset "german_shepherd_death_front".
Error: Could not load xanim "german_shepherd_death_front".
Error: Could not load xanim "german_shepherd_run_attack".
Error: Could not load xanim "german_shepherd_run".
      dvar set g_gravity 800
Error: Missing soundalias "minigun_gatling_fire_npc".
Error: Missing soundalias "minigun_gatling_fire_plr".
Error: Missing soundalias "minigun_gatling_cooldown".
Error: Missing soundalias "minigun_gatling_cooldown".
Error: Could not load material "hud_icon_minigun".
-----------------------------------
      dvar set r_specularColorScale 1
      dvar set compassMaxRange 2000
Error: Missing soundalias "weap_fraggrenade_reload".
Error: Missing soundalias "weap_fraggrenade_reload".
      dvar set scr_allies usmc
      dvar set scr_axis ussr
      dvar set sv_hostname your mod name
      dvar set scr_motd  
      dvar set g_allowvote 1
Error: Could not load xmodel "body_mp_usmc_specops".
Error: Could not load xmodel "head_mp_usmc_tactical_mich_stripes_nomex".
Error: Could not load xmodel "body_mp_usmc_sniper".
Error: Could not load xmodel "head_mp_usmc_tactical_baseball_cap".
Error: Could not load xmodel "body_mp_usmc_recon".
Error: Could not load xmodel "head_mp_usmc_nomex".
Error: Could not load xmodel "body_mp_usmc_assault".
Error: Could not load xmodel "head_mp_usmc_tactical_mich".
Error: Could not load xmodel "body_mp_usmc_support".
Error: Could not load xmodel "head_mp_usmc_shaved_head".
Error: Could not load xmodel "body_mp_arab_regular_cqb".
Error: Could not load xmodel "head_mp_arab_regular_headwrap".
Error: Could not load xmodel "viewhands_desert_opfor".
Error: Could not load xmodel "body_mp_arab_regular_sniper".
Error: Could not load xmodel "head_mp_arab_regular_sadiq".
Error: Could not load xmodel "body_mp_arab_regular_engineer".
Error: Could not load xmodel "head_mp_arab_regular_ski_mask".
Error: Could not load xmodel "body_mp_arab_regular_assault".
Error: Could not load xmodel "head_mp_arab_regular_suren".
Error: Could not load xmodel "body_mp_arab_regular_support".
Error: Could not load xmodel "head_mp_arab_regular_asad".
Error: Could not load xmodel "kc_weapon_uspm".
Error: Could not load xmodel "kc_weapon_uspm_w".
Error: Could not load material "hud_mw2_magnum".
Error: Could not load weapon "special5_mp".

******* script runtime error *******
unknown item 'special5_mp': (file 'maps/mp/gametypes/_weapons.gsc', line 75)
  precacheItem( level.weaponList[index] );
                                *
Error: called from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 3848)
 thread maps\mp\gametypes\_weapons::init();
        *
Error: called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 15)
  [[level.callbackStartGameType]]();
          *
Error: started from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 10)
CodeCallback_StartGameType()
*
Error: ************************************
      dvar set cl_paused 0
      dvar set loc_language 0
      dvar set loc_forceEnglish 0
      dvar set com_errorTitle Error
      dvar set com_errorMessage script runtime error
(see console for details)
unknown item 'special5_mp'
********************
ERROR: script runtime error
(see console for details)
unknown item 'special5_mp'
********************
      dvar set sv_disableClientConsole 0
----- Server Shutdown -----
==== ShutdownGame (1) ====
      dvar set sv_running 0
      dvar set sv_disableClientConsole 0
---------------------------
----- R_Init -----
      dvar set r_fullscreen 1
      dvar set r_ignorehwgamma 0
      dvar set r_texFilterDisable 0
      dvar set r_texFilterMipBias 0
      dvar set r_fullbright 0
      dvar set r_debugShader none
      dvar set r_znear 4
      dvar set r_znear_depthhack 0.1
      dvar set r_zfar 0
      dvar set r_fog 1
      dvar set r_picmip_water 0
      dvar set r_lightMap Unchanged
      dvar set r_colorMap Unchanged
      dvar set r_normalMap Unchanged
      dvar set r_specularMap Unchanged
      dvar set r_specularColorScale 1
      dvar set r_diffuseColorScale 1
      dvar set r_useLayeredMaterials 0
      dvar set r_loadForRenderer 1
      dvar set r_resampleScene 1
      dvar set r_showPixelCost off
      dvar set r_vc_makelog 0
      dvar set r_showLightGrid 0
      dvar set r_showMissingLightGrid 0
      dvar set r_lightTweakSunLight 1
      dvar set r_lightTweakSunColor 0 1 0 1
      dvar set r_lightTweakSunDirection 0 0 0
      dvar set r_norefresh 0
      dvar set r_scaleViewport 1
      dvar set r_aaSamples 1
      dvar set r_vsync 0
      dvar set r_spotLightFovInnerFraction 0.7
      dvar set r_spotLightStartRadius 36
      dvar set r_spotLightEndRadius 196
      dvar set r_spotLightShadows 1
      dvar set r_spotLightSModelShadows 1
      dvar set r_spotLightEntityShadows 1
      dvar set r_spotLightBrightness 14
      dvar set r_lockPvs 0
      dvar set r_skipPvs 0
      dvar set r_singleCell 0
      dvar set r_portalWalkLimit 0
      dvar set r_portalMinRecurseDepth 2
      dvar set r_showPortals 0
      dvar set r_showFbColorDebug None
      dvar set r_showFloatZDebug 0
      dvar set r_floatz 1
      dvar set r_highLodDist -1
      dvar set r_mediumLodDist -1
      dvar set r_lowLodDist -1
      dvar set r_lowestLodDist -1
      dvar set r_forceLod none
      dvar set r_modelVertColor 1
      dvar set r_modelVertColor 1
      dvar set sc_blur 2
      dvar set sc_count 24
      dvar set sc_debugCasterCount 24
      dvar set sc_debugReceiverCount 24
      dvar set sc_showOverlay 0
      dvar set sc_showDebug 0
      dvar set sc_wantCount 12
      dvar set sc_wantCountMargin 1
      dvar set sc_fadeRange 0.25
      dvar set sc_shadowInRate 2
      dvar set sc_shadowOutRate 5
      dvar set sc_length 400
      dvar set sc_offscreenCasterLodBias 0
      dvar set sc_offscreenCasterLodScale 20
      dvar set sm_sunEnable 1
      dvar set sm_spotEnable 1
      dvar set sm_sunSampleSizeNear 0.25
      dvar set sm_sunShadowCenter 0 0 0
      dvar set sm_sunShadowScale 1
      dvar set sm_strictCull 1
      dvar set sm_fastSunShadow 1
      dvar set sm_qualitySpotShadow 1
      dvar set r_blur 0
      dvar set r_glow 1
      dvar set r_glowUseTweaks 0
      dvar set r_glowTweakEnable 0
      dvar set r_glowTweakRadius0 5
      dvar set r_glowTweakBloomIntensity0 1
      dvar set r_glowTweakBloomCutoff 0.5
      dvar set r_glowTweakBloomDesaturation 0
      dvar set r_filmUseTweaks 0
      dvar set r_contrast 1
      dvar set r_brightness 0
      dvar set r_desaturation 1
      dvar set r_dof_tweak 0
      dvar set r_dof_nearBlur 6
      dvar set r_dof_farBlur 1.8
      dvar set r_dof_viewModelStart 2
      dvar set r_dof_viewModelEnd 8
      dvar set r_dof_nearStart 10
      dvar set r_dof_nearEnd 60
      dvar set r_dof_farStart 1000
      dvar set r_dof_farEnd 7000
      dvar set r_dof_bias 0.5
      dvar set r_sun_from_dvars 0
      dvar set r_monitor 0
      dvar set r_rendererPreference Default
      dvar set r_aspectRatio auto
      dvar set r_customMode 
      dvar set r_altModelLightingUpdate 0
      dvar set r_preloadShaders 0
DirectX reports 128 MB of video memory and 88 MB of available texture memory.
Using previously reported texture memory size of 116 MB.
Texture detail is set automatically.
      dvar set r_picmip 1
      dvar set r_picmip_bump 1
      dvar set r_picmip_spec 1
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Unloaded fastfile mp_skidrow_load
Unloaded fastfile mp_skidrow
Loading fastfile ui_mp
      dvar set ui_showList 0
      dvar set ui_hud_hardcore 0
      dvar set ui_uav_allies 0
      dvar set ui_uav_axis 0
      dvar set ui_uav_client 0
      dvar set ui_allow_classchange 0
      dvar set ui_allow_teamchange 0
Waited 2053 msec for asset 'loadscreen_mp_convoy' of type 'material'.
Waited 13 msec for asset 'loadscreen_mp_crash' of type 'material'.
Waited 22 msec for asset 'loadscreen_mp_crossfire' of type 'material'.
Waited 7 msec for asset 'loadscreen_mp_farm' of type 'material'.
Waited 37 msec for asset 'loadscreen_mp_overgrown' of type 'material'.
Waited 5 msec for asset 'loadscreen_mp_shipment' of type 'material'.
Waited 41 msec for asset 'loadscreen_mp_showdown' of type 'material'.
Waited 16 msec for asset 'loadscreen_mp_crash_snow' of type 'material'.
Waited 4 msec for asset 'loadscreen_mp_creek' of type 'material'.
Waited 2 msec for asset 'loadscreen_mp_killhouse' of type 'material'.
Loaded zone 'ui_mp'
      dvar set ui_mousePitch 0
      dvar set ui_netGametypeName dm
      dvar set ui_playerProfileCount 1
      dvar set ui_showEndOfGame 0
      dvar set didyouknow @PLATFORM_DYK_MSG22
      dvar set com_errorMessage 
      dvar set com_isNotice 0
      dvar set com_errorMessage 
      dvar set com_isNotice 0
      dvar set ui_playerProfileCount 1
      dvar set ui_showEndOfGame 0
      dvar set didyouknow @PLATFORM_DYK_MSG4
      dvar set ui_hint_text @MPUI_DESC_CREATE_A_CLASS
      dvar set ui_hint_text @MP_NULL
execing options_graphics.cfg from fastfile
      dvar set ui_r_mode 1
      dvar set ui_r_mode 2
      dvar set ui_r_mode 3
      dvar set ui_popup_close_icon 0
execing options_graphics_set.cfg from fastfile
      dvar set r_mode 800x600
r_mode will be changed upon restarting.
      dvar set r_picmip 1
      dvar set r_picmip_bump 1
      dvar set r_picmip_spec 1
dvar 'ui_r_texturemode' doesn't exist
dvar 'ui_r_texturebits' doesn't exist
      dvar set r_aspectRatio auto
      dvar set r_rendererPreference Default
      dvar set r_picmip_manual 0
      dvar set r_vsync 0
      dvar set r_aaSamples 1
      dvar set sc_enable 0
      dvar set r_displayRefresh 60 Hz
      dvar set cg_laserLight 0
Unloaded fastfile ui_mp
Unloaded fastfile localized_common_mp
Unloaded fastfile common_mp
Unloaded fastfile mod
Unloaded fastfile localized_code_post_gfx_mp
Unloaded fastfile code_post_gfx_mp
      dvar set loc_language 0
      dvar set loc_translate 1
      dvar set fs_ignoreLocalized 0
      dvar set fs_ignoreLocalized 0
      dvar set loc_language 0
      dvar set loc_forceEnglish 0
      dvar set cl_paused 0
----- Initializing Renderer ----
      dvar set cl_paused 0
----- R_Init -----
      dvar set r_fullscreen 1
      dvar set r_ignorehwgamma 0
      dvar set r_texFilterDisable 0
      dvar set r_texFilterMipBias 0
      dvar set r_fullbright 0
      dvar set r_debugShader none
      dvar set r_znear 4
      dvar set r_znear_depthhack 0.1
      dvar set r_zfar 0
      dvar set r_fog 1
      dvar set r_picmip_water 0
      dvar set r_lightMap Unchanged
      dvar set r_colorMap Unchanged
      dvar set r_normalMap Unchanged
      dvar set r_specularMap Unchanged
      dvar set r_specularColorScale 1
      dvar set r_diffuseColorScale 1
      dvar set r_useLayeredMaterials 0
      dvar set r_loadForRenderer 1
      dvar set r_resampleScene 1
      dvar set r_showPixelCost off
      dvar set r_vc_makelog 0
      dvar set r_showLightGrid 0
      dvar set r_showMissingLightGrid 0
      dvar set r_lightTweakSunLight 1
      dvar set r_lightTweakSunColor 0 1 0 1
      dvar set r_lightTweakSunDirection 0 0 0
      dvar set r_norefresh 0
      dvar set r_scaleViewport 1
      dvar set r_aaSamples 1
      dvar set r_vsync 0
      dvar set r_spotLightFovInnerFraction 0.7
      dvar set r_spotLightStartRadius 36
      dvar set r_spotLightEndRadius 196
      dvar set r_spotLightShadows 1
      dvar set r_spotLightSModelShadows 1
      dvar set r_spotLightEntityShadows 1
      dvar set r_spotLightBrightness 14
      dvar set r_lockPvs 0
      dvar set r_skipPvs 0
      dvar set r_singleCell 0
      dvar set r_portalWalkLimit 0
      dvar set r_portalMinRecurseDepth 2
      dvar set r_showPortals 0
      dvar set r_showFbColorDebug None
      dvar set r_showFloatZDebug 0
      dvar set r_floatz 1
      dvar set r_highLodDist -1
      dvar set r_mediumLodDist -1
      dvar set r_lowLodDist -1
      dvar set r_lowestLodDist -1
      dvar set r_forceLod none
      dvar set r_modelVertColor 1
      dvar set r_modelVertColor 1
      dvar set sc_blur 2
      dvar set sc_count 24
      dvar set sc_debugCasterCount 24
      dvar set sc_debugReceiverCount 24
      dvar set sc_showOverlay 0
      dvar set sc_showDebug 0
      dvar set sc_wantCount 12
      dvar set sc_wantCountMargin 1
      dvar set sc_fadeRange 0.25
      dvar set sc_shadowInRate 2
      dvar set sc_shadowOutRate 5
      dvar set sc_length 400
      dvar set sc_offscreenCasterLodBias 0
      dvar set sc_offscreenCasterLodScale 20
      dvar set sm_sunEnable 1
      dvar set sm_spotEnable 1
      dvar set sm_sunSampleSizeNear 0.25
      dvar set sm_sunShadowCenter 0 0 0
      dvar set sm_sunShadowScale 1
      dvar set sm_strictCull 1
      dvar set sm_fastSunShadow 1
      dvar set sm_qualitySpotShadow 1
      dvar set r_blur 0
      dvar set r_glow 1
      dvar set r_glowUseTweaks 0
      dvar set r_glowTweakEnable 0
      dvar set r_glowTweakRadius0 5
      dvar set r_glowTweakBloomIntensity0 1
      dvar set r_glowTweakBloomCutoff 0.5
      dvar set r_glowTweakBloomDesaturation 0
      dvar set r_filmUseTweaks 0
      dvar set r_contrast 1
      dvar set r_brightness 0
      dvar set r_desaturation 1
      dvar set r_dof_tweak 0
      dvar set r_dof_nearBlur 6
      dvar set r_dof_farBlur 1.8
      dvar set r_dof_viewModelStart 2
      dvar set r_dof_viewModelEnd 8
      dvar set r_dof_nearStart 10
      dvar set r_dof_nearEnd 60
      dvar set r_dof_farStart 1000
      dvar set r_dof_farEnd 7000
      dvar set r_dof_bias 0.5
      dvar set r_sun_from_dvars 0
      dvar set r_monitor 0
      dvar set r_rendererPreference Default
      dvar set r_aspectRatio auto
      dvar set r_customMode 
      dvar set r_altModelLightingUpdate 0
      dvar set r_preloadShaders 0
Getting Direct3D 9 interface...
Pixel shader version is 2.0
Vertex shader version is 2.0
Video card or driver doesn't support vertex shader 3.0 or better.
  Shader model 3.0 rendering path will not be available.
Video card or driver doesn't support pixel shader 3.0 or better.
  Shader model 3.0 rendering path will not be available.
Shader model 2.0 code path is available.
Using Shader model 2.0 code path because it is the best available path on this hardware.
      dvar set r_rendererInUse Shader model 2.0
      dvar set r_mode 800x600
      dvar set r_displayRefresh 60 Hz
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx_mp
Loading fastfile localized_code_post_gfx_mp
Loading fastfile mod
Loaded zone 'code_post_gfx_mp'
Loaded zone 'localized_code_post_gfx_mp'
Loaded zone 'mod'
Loading fastfile ui_mp
Loading fastfile common_mp
Loading fastfile localized_common_mp
      dvar set wideScreen 0
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 128 MB of video memory and 111 MB of available texture memory.
Using previously reported texture memory size of 116 MB.
Texture detail is set automatically.
      dvar set r_picmip 1
      dvar set r_picmip_bump 1
      dvar set r_picmip_spec 1
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
      dvar set ui_showList 0
      dvar set ui_hud_hardcore 0
      dvar set ui_uav_allies 0
      dvar set ui_uav_axis 0
      dvar set ui_uav_client 0
      dvar set ui_allow_classchange 0
      dvar set ui_allow_teamchange 0
Waited 1066 msec for asset 'loadscreen_mp_convoy' of type 'material'.
Waited 65 msec for asset 'loadscreen_mp_countdown' of type 'material'.
Waited 41 msec for asset 'loadscreen_mp_farm' of type 'material'.
Waited 47 msec for asset 'loadscreen_mp_shipment' of type 'material'.
Loaded zone 'ui_mp'
Waited 35 msec for asset 'loadscreen_mp_vacant' of type 'material'.
      dvar set ui_mousePitch 0
      dvar set ui_netGametypeName dm
      dvar set r_zFeather 0
      dvar set r_lodScaleSkinned 1
      dvar set r_lodBiasSkinned 0
      dvar set r_lodBiasRigid 0
      dvar set ui_playerProfileCount 1
      dvar set ui_showEndOfGame 0
      dvar set didyouknow @PLATFORM_DYK_MSG8
Loaded zone 'common_mp'
]/devmap mp_skidrow
      dvar set didyouknow @PLATFORM_DYK_MSG1
Loaded zone 'localized_common_mp'
Loading fastfile mp_skidrow_load
      dvar set g_gametype dm
Loaded zone 'mp_skidrow_load'
      dvar set g_gametype dm
      dvar set mapname mp_skidrow
      dvar set cl_paused 0
      dvar set didyouknow @PLATFORM_DYK_MSG4
      dvar set nextmap 
      dvar set sv_disableClientConsole 0
      dvar set cl_paused 0
      dvar set cl_paused 0
------ Server Initialization ------
Server: mp_skidrow
      dvar set ui_maxclients 64
      dvar set sv_maxclients 25
      dvar set sv_running 1
WARNING: Invalid IWD eXtreme_sniper.iwd in \main.
WARNING: Invalid IWD mp_4t4scrap_s.iwd in \main.
WARNING: Invalid IWD sp_skins.iwd in \main.
WARNING: Invalid IWD z_French_edition.iwd in \main.
Current language: english
Current search path:
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\z_sky_02.iwd (7 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\z_Black_Ops_V1.iwd (768 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\zz_weapons_specops_rifle.iwd (59 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\zz_weapons_snipe_rifle.iwd (92 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\zz_weapons_handgun.iwd (14 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\zz_weapons_assault_rifle.iwd (138 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\zz_weapons.iwd (235 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\zz_pack_english.iwd (72 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\zz_m4.iwd (2 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\zz_images.iwd (263 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\zz_hands.iwd (24 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\zz_barrels.iwd (6 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\zzz_Red_Dot_ACOG.iwd (2 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\zzz_reality_acog.iwd (1 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\black_ops_v1\mp_modern_rust.iwd (6 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare/mods/black_ops_v1
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_zz_menumusic.iwd (2 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_main_menu.iwd (7 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_13.iwd (265 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_12.iwd (33 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_11.iwd (448 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_10.iwd (230 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_09.iwd (447 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_08.iwd (66 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_07.iwd (34 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_06.iwd (416 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_05.iwd (716 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_04.iwd (810 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_03.iwd (670 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_02.iwd (1296 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_01.iwd (1456 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_00.iwd (1054 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare/main
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare/main_shared
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare/players
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw06.iwd (7 files)
    localized assets iwd file for english
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw05.iwd (1338 files)
    localized assets iwd file for english
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw04.iwd (1730 files)
    localized assets iwd file for english
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw03.iwd (3705 files)
    localized assets iwd file for english
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw02.iwd (3483 files)
    localized assets iwd file for english
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw01.iwd (3181 files)
    localized assets iwd file for english
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw00.iwd (2903 files)
    localized assets iwd file for english

File Handles:
handle 1: console_mp.log
----------------------
103443 files in iwd files
      dvar set loc_language 0
      dvar set loc_forceEnglish 0
----- R_Init -----
      dvar set r_fullscreen 1
      dvar set r_ignorehwgamma 0
      dvar set r_texFilterDisable 0
      dvar set r_texFilterMipBias 0
      dvar set r_fullbright 0
      dvar set r_debugShader none
      dvar set r_znear 4
      dvar set r_znear_depthhack 0.1
      dvar set r_zfar 0
      dvar set r_fog 1
      dvar set r_picmip_water 0
      dvar set r_lightMap Unchanged
      dvar set r_colorMap Unchanged
      dvar set r_normalMap Unchanged
      dvar set r_specularMap Unchanged
      dvar set r_specularColorScale 1
      dvar set r_diffuseColorScale 1
      dvar set r_useLayeredMaterials 0
      dvar set r_loadForRenderer 1
      dvar set r_resampleScene 1
      dvar set r_showPixelCost off
      dvar set r_vc_makelog 0
      dvar set r_showLightGrid 0
      dvar set r_showMissingLightGrid 0
      dvar set r_lightTweakSunLight 1
      dvar set r_lightTweakSunColor 0 1 0 1
      dvar set r_lightTweakSunDirection 0 0 0
      dvar set r_norefresh 0
      dvar set r_scaleViewport 1
      dvar set r_aaSamples 1
      dvar set r_vsync 0
      dvar set r_spotLightFovInnerFraction 0.7
      dvar set r_spotLightStartRadius 36
      dvar set r_spotLightEndRadius 196
      dvar set r_spotLightShadows 1
      dvar set r_spotLightSModelShadows 1
      dvar set r_spotLightEntityShadows 1
      dvar set r_spotLightBrightness 14
      dvar set r_lockPvs 0
      dvar set r_skipPvs 0
      dvar set r_singleCell 0
      dvar set r_portalWalkLimit 0
      dvar set r_portalMinRecurseDepth 2
      dvar set r_showPortals 0
      dvar set r_showFbColorDebug None
      dvar set r_showFloatZDebug 0
      dvar set r_floatz 1
      dvar set r_highLodDist -1
      dvar set r_mediumLodDist -1
      dvar set r_lowLodDist -1
      dvar set r_lowestLodDist -1
      dvar set r_forceLod none
      dvar set r_modelVertColor 1
      dvar set r_modelVertColor 1
      dvar set sc_blur 2
      dvar set sc_count 24
      dvar set sc_debugCasterCount 24
      dvar set sc_debugReceiverCount 24
      dvar set sc_showOverlay 0
      dvar set sc_showDebug 0
      dvar set sc_wantCount 12
      dvar set sc_wantCountMargin 1
      dvar set sc_fadeRange 0.25
      dvar set sc_shadowInRate 2
      dvar set sc_shadowOutRate 5
      dvar set sc_length 400
      dvar set sc_offscreenCasterLodBias 0
      dvar set sc_offscreenCasterLodScale 20
      dvar set sm_sunEnable 1
      dvar set sm_spotEnable 1
      dvar set sm_sunSampleSizeNear 0.25
      dvar set sm_sunShadowCenter 0 0 0
      dvar set sm_sunShadowScale 1
      dvar set sm_strictCull 1
      dvar set sm_fastSunShadow 1
      dvar set sm_qualitySpotShadow 1
      dvar set r_blur 0
      dvar set r_glow 1
      dvar set r_glowUseTweaks 0
      dvar set r_glowTweakEnable 0
      dvar set r_glowTweakRadius0 5
      dvar set r_glowTweakBloomIntensity0 1
      dvar set r_glowTweakBloomCutoff 0.5
      dvar set r_glowTweakBloomDesaturation 0
      dvar set r_filmUseTweaks 0
      dvar set r_contrast 1
      dvar set r_brightness 0
      dvar set r_desaturation 1
      dvar set r_dof_tweak 0
      dvar set r_dof_nearBlur 6
      dvar set r_dof_farBlur 1.8
      dvar set r_dof_viewModelStart 2
      dvar set r_dof_viewModelEnd 8
      dvar set r_dof_nearStart 10
      dvar set r_dof_nearEnd 60
      dvar set r_dof_farStart 1000
      dvar set r_dof_farEnd 7000
      dvar set r_dof_bias 0.5
      dvar set r_sun_from_dvars 0
      dvar set r_monitor 0
      dvar set r_rendererPreference Default
      dvar set r_aspectRatio auto
      dvar set r_customMode 
      dvar set r_altModelLightingUpdate 0
      dvar set r_preloadShaders 0
DirectX reports 128 MB of video memory and 97 MB of available texture memory.
Using previously reported texture memory size of 116 MB.
Texture detail is set automatically.
      dvar set r_picmip 1
      dvar set r_picmip_bump 1
      dvar set r_picmip_spec 1
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
      dvar set ui_showList 0
      dvar set ui_hud_hardcore 0
      dvar set ui_uav_allies 0
      dvar set ui_uav_axis 0
      dvar set ui_uav_client 0
      dvar set ui_allow_classchange 0
      dvar set ui_allow_teamchange 0
      dvar set ui_mousePitch 0
      dvar set ui_netGametypeName dm
Unloaded fastfile ui_mp
Loading fastfile mp_skidrow
      dvar set nextmap map_restart
      dvar set cl_paused 0
Waited 2212 msec for asset 'maps/mp/mp_skidrow.d3dbsp' of type 'col_map_mp'.
      dvar set sv_serverid 32
------- Game Initialization -------
gamename: Call of Duty 4
gamedate: Jun 18 2008
      dvar set g_gametype dm
      dvar set ui_maxclients 64
      dvar set sv_maxclients 25
      dvar set dedicated listen server
      dvar set g_debugDamage 0
      dvar set g_debugBullets 0
      dvar set bullet_penetrationEnabled 1
      dvar set g_entinfo off
      dvar set g_debugLocDamage 0
      dvar set g_friendlyfireDist 256
      dvar set g_friendlyNameDist 15000
      dvar set melee_debug 0
      dvar set radius_damage_debug 0
      dvar set player_throwbackInnerRadius 90
      dvar set player_throwbackOuterRadius 160
      dvar set player_MGUseRadius 128
      dvar set g_minGrenadeDamageSpeed 400
      dvar set g_compassShowEnemies 0
      dvar set pickupPrints 0
      dvar set g_dumpAnims -1
      dvar set g_useholdspawndelay 500
      dvar set g_redCrosshairs 1
      dvar set g_mantleBlockTimeBuffer 500
      dvar set vehHelicopterMaxSpeed 150
      dvar set vehHelicopterMaxSpeedVertical 65
      dvar set vehHelicopterMaxAccel 45
      dvar set vehHelicopterMaxAccelVertical 30
      dvar set vehHelicopterMaxYawRate 120
      dvar set vehHelicopterMaxYawAccel 90
      dvar set vehHelicopterMaxPitch 35
      dvar set vehHelicopterMaxRoll 35
      dvar set vehHelicopterLookaheadTime 1
      dvar set vehHelicopterHoverSpeedThreshold 400
      dvar set vehHelicopterRightStickDeadzone 0.3
      dvar set vehHelicopterStrafeDeadzone 0.3
      dvar set vehHelicopterScaleMovement 1
      dvar set vehHelicopterSoftCollisions 0
      dvar set vehHelicopterDecelerationFwd 0.5
      dvar set vehHelicopterDecelerationSide 1
      dvar set vehHelicopterInvertUpDown 0
      dvar set vehHelicopterYawOnLeftStick 5
      dvar set vehHelicopterTiltSpeed 1.2
      dvar set vehHelicopterTiltFromAcceleration 2
      dvar set vehHelicopterTiltFromDeceleration 2
      dvar set vehHelicopterTiltFromVelocity 1
      dvar set vehHelicopterTiltFromControllerAxes 0
      dvar set vehHelicopterTiltFromFwdAndYaw 0
      dvar set vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt 1
      dvar set vehHelicopterTiltMomentum 0.4
      dvar set vehDebugServer 0
      dvar set vehTextureScrollScale 0
      dvar set vehTestHorsepower 200
      dvar set vehTestWeight 5200
      dvar set vehTestMaxMPH 40
      dvar set missileHellfireMaxSlope 0.5
      dvar set missileHellfireUpAccel 1000
      dvar set missileJavClimbHeightDirect 10000
      dvar set missileJavClimbHeightTop 15000
      dvar set missileJavClimbAngleDirect 85
      dvar set missileJavClimbAngleTop 50
      dvar set missileJavClimbCeilingDirect 0
      dvar set missileJavClimbCeilingTop 3000
      dvar set missileJavTurnRateDirect 60
      dvar set missileJavTurnRateTop 100
      dvar set missileJavAccelClimb 300
      dvar set missileJavAccelDescend 3000
      dvar set missileJavSpeedLimitClimb 1000
      dvar set missileJavSpeedLimitDescend 6000
      dvar set missileJavTurnDecel 0.05
      dvar set missileJavClimbToOwner 700
      dvar set missileWaterMaxDepth 60
      dvar set bg_viewKickScale 0.2
      dvar set bg_viewKickMax 90
      dvar set bg_viewKickMin 5
      dvar set bg_viewKickRandom 0.4
      dvar set player_view_pitch_up 85
      dvar set player_view_pitch_down 85
      dvar set player_lean_shift_left 5
      dvar set player_lean_shift_right 9
      dvar set player_lean_shift_crouch_left 4
      dvar set player_lean_shift_crouch_right 15
      dvar set player_lean_rotate_left 0.8
      dvar set player_lean_rotate_right 0.4
      dvar set player_lean_rotate_crouch_left 0.8
      dvar set player_lean_rotate_crouch_right 0.3
      dvar set bg_ladder_yawcap 100
      dvar set bg_prone_yawcap 85
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_fallDamageMinHeight 128
      dvar set bg_fallDamageMaxHeight 300
      dvar set inertiaMax 50
      dvar set inertiaDebug 0
      dvar set inertiaAngle 0
      dvar set friction 5.5
      dvar set stopspeed 100
      dvar set bg_swingSpeed 0.2
      dvar set bg_legYawTolerance 20
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobMax 8
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set player_breath_hold_time 4.5
      dvar set player_breath_gasp_time 1
      dvar set player_breath_fire_delay 0
      dvar set player_breath_gasp_scale 4.5
      dvar set player_breath_hold_lerp 1
      dvar set player_breath_gasp_lerp 6
      dvar set player_breath_snd_lerp 2
      dvar set player_breath_snd_delay 1
      dvar set player_scopeExitOnDamage 0
      dvar set player_adsExitDelay 0
      dvar set player_move_factor_on_torso 0
      dvar set player_debugHealth 0
      dvar set player_sustainAmmo 0
      dvar set player_moveThreshhold 10
      dvar set player_footstepsThreshhold 0
      dvar set player_strafeSpeedScale 0.8
      dvar set player_backSpeedScale 0.7
      dvar set player_strafeAnimCosAngle 0.5
      dvar set player_spectateSpeedScale 1
      dvar set player_sprintSpeedScale 1.5
      dvar set player_sprintTime 4
      dvar set player_sprintMinTime 1
      dvar set player_sprintRechargePause 0
      dvar set player_sprintStrafeSpeedScale 0.667
      dvar set player_sprintCameraBob 0.5
      dvar set player_turnAnims 0
      dvar set player_dmgtimer_timePerPoint 100
      dvar set player_dmgtimer_maxTime 750
      dvar set player_dmgtimer_minScale 0
      dvar set player_dmgtimer_stumbleTime 500
      dvar set player_dmgtimer_flinchTime 500
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set player_meleeRange 64
      dvar set player_meleeWidth 10
      dvar set player_meleeHeight 10
      dvar set player_meleeChargeFriction 1200
      dvar set player_burstFireCooldown 0.2
      dvar set bullet_penetrationMinFxDist 30
      dvar set jump_height 39
      dvar set jump_stepSize 18
      dvar set jump_slowdownEnable 1
      dvar set jump_ladderPushVel 128
      dvar set jump_spreadAdd 64
      dvar set mantle_enable 1
      dvar set mantle_debug 0
      dvar set mantle_check_range 20
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_angle 60
      dvar set mantle_view_yawcap 60
      dvar set perk_weapSpreadMultiplier 0.65
      dvar set perk_weapReloadMultiplier 0.5
      dvar set perk_weapRateMultiplier 0.75
      dvar set perk_extraBreath 5
      dvar set perk_bulletPenetrationMultiplier 2
      dvar set perk_grenadeDeath frag_grenade_short_mp
      dvar set perk_parabolicRadius 400
      dvar set perk_parabolicAngle 180
      dvar set perk_parabolicIcon specialty_parabolic
      dvar set perk_sprintMultiplier 2
      dvar set g_fogColorReadOnly 1 0 0 1
      dvar set g_fogStartDistReadOnly 0
      dvar set g_fogHalfDistReadOnly 0.1
      dvar set masterServerName cod4master.activision.com
      dvar set authServerName cod4master.activision.com
      dvar set masterPort 20810
      dvar set authPort 20800
      dvar set com_timescale 1
      dvar set timescale 1
      dvar set fixedtime 0
      dvar set fs_ignoreLocalized 0
      dvar set cg_hudGrenadeIconMaxRangeFrag 250
      dvar set cg_fovScale 1
      dvar set cg_drawCrosshair 1
      dvar set cg_drawCrosshairNames 1
      dvar set ui_hud_hardcore 0
      dvar set cg_crosshairAlpha 1
      dvar set cg_crosshairAlphaMin 0.5
      dvar set cg_crosshairDynamic 0
      dvar set cg_crosshairEnemyColor 1
      dvar set cg_hudMapRadarLineThickness 0.15
      dvar set compassClampIcons 1
      dvar set compassMaxRange 2500
      dvar set compassRadarLineThickness 0.4
      dvar set compassRadarPingFadeTime 4
      dvar set compassRadarUpdateTime 4
      dvar set compassSoundPingFadeTime 2
      dvar set g_useholdspawndelay 500
      dvar set snd_levelFadeTime 250
      dvar set snd_slaveFadeTime 500
      dvar set clientSideEffects 1
      dvar set onlinegame 1
      dvar set cg_drawGun 1
      dvar set cg_fovMin 10
      dvar set cg_draw2D 1
      dvar set cg_drawHealth 0
      dvar set cg_drawMaterial Off
      dvar set cg_drawShellshock 1
      dvar set cg_hudGrenadeIconMaxRangeFlash 500
      dvar set cg_gun_x 0
      dvar set cg_gun_y 0
      dvar set cg_gun_z 0
      dvar set cg_gun_move_f 0
      dvar set cg_gun_move_r 0
      dvar set cg_gun_move_u 0
      dvar set cg_gun_ofs_f 0
      dvar set cg_gun_ofs_r 0
      dvar set cg_gun_ofs_u 0
      dvar set cg_gun_move_rate 0
      dvar set cg_gun_move_minspeed 0
      dvar set cg_centertime 5
      dvar set cg_debugposition 0
      dvar set cg_debugevents 0
      dvar set cg_footsteps 1
      dvar set cg_firstPersonTracerChance 0.5
      dvar set cg_laserForceOn 0
      dvar set cg_laserRange 1500
      dvar set cg_laserRangePlayer 1500
      dvar set cg_laserRadius 0.8
      dvar set cg_laserLightBodyTweak 15
      dvar set cg_laserLightRadius 3
      dvar set cg_laserLightBeginOffset 13
      dvar set cg_laserLightEndOffset -3
      dvar set cg_laserEndOffset 0.5
      dvar set cg_laserFlarePct 0.2
      dvar set cg_tracerchance 0.2
      dvar set cg_tracerwidth 4
      dvar set cg_tracerSpeed 7500
      dvar set cg_tracerlength 160
      dvar set cg_tracerScale 1
      dvar set cg_tracerScaleMinDist 5000
      dvar set cg_tracerScaleDistRange 25000
      dvar set cg_tracerScrewDist 100
      dvar set cg_tracerScrewRadius 0.5
      dvar set cg_thirdPersonRange 120
      dvar set cg_thirdPersonAngle 0
      dvar set cg_thirdPerson 0
      dvar set cg_debug_overlay_viewport 0
      dvar set cg_dumpAnims -1
      dvar set cg_constantSizeHeadIcons 0
      dvar set cg_overheadNamesMaxDist 10000
      dvar set cg_overheadNamesNearDist 256
      dvar set cg_overheadNamesFarDist 1024
      dvar set cg_overheadNamesFarScale 0.6
      dvar set cg_overheadNamesSize 0.5
      dvar set cg_overheadIconSize 0.7
      dvar set cg_overheadRankSize 0.5
      dvar set cg_overheadNamesGlow 0 0 0 1
      dvar set cg_overheadNamesFont 2
      dvar set cg_drawFriendlyNames 1
      dvar set cg_enemyNameFadeIn 250
      dvar set cg_friendlyNameFadeIn 0
      dvar set cg_enemyNameFadeOut 250
      dvar set cg_friendlyNameFadeOut 1500
      dvar set cg_drawThroughWalls 0
      dvar set cg_heliKillCamDist 1000
      dvar set cg_heliKillCamFov 15
      dvar set cg_heliKillCamZDist 50
      dvar set cg_heliKillCamNearBlur 4
      dvar set cg_heliKillCamFarBlur 2
      dvar set cg_heliKillCamFarBlurStart 100
      dvar set cg_heliKillCamFarBlurDist 300
      dvar set cg_heliKillCamNearBlurStart 0
      dvar set cg_heliKillCamNearBlurEnd 100
      dvar set cg_airstrikeKillCamFov 80
      dvar set cg_airstrikeKillCamDist 200
      dvar set cg_airstrikeKillCamCloseXYDist 24
      dvar set cg_airstrikeKillCamCloseZDist 24
      dvar set cg_airstrikeKillCamNearBlur 4
      dvar set cg_airstrikeKillCamFarBlur 2
      dvar set cg_airstrikeKillCamFarBlurStart 100
      dvar set cg_airstrikeKillCamFarBlurDist 300
      dvar set cg_airstrikeKillCamNearBlurStart 0
      dvar set cg_airstrikeKillCamNearBlurEnd 100
      dvar set dynEnt_bulletForce 1000
      dvar set dynEnt_explodeForce 12500
      dvar set dynEnt_explodeUpbias 0.5
      dvar set dynEnt_explodeSpinScale 3
      dvar set dynEnt_explodeMinForce 40
      dvar set dynEnt_explodeMaxEnts 20
      dvar set dynEntPieces_velocity 0 0 0
      dvar set dynEntPieces_angularVelocity 0 0 0
      dvar set dynEntPieces_impactForce 1000
      dvar set compassEnemyFootstepMaxRange 500
      dvar set compassEnemyFootstepMaxZ 100
      dvar set compassEnemyFootstepMinSpeed 140
      dvar set compassEnemyFootstepEnabled 0
      dvar set hudElemPausedBrightness 0.4
      dvar set waypointPlayerOffsetProne 30
      dvar set waypointPlayerOffsetCrouch 56
      dvar set waypointPlayerOffsetStand 74
      dvar set vehDebugClient 0
      dvar set vehDriverViewDist 300
      dvar set vehDriverViewFocusRange 50
      dvar set g_compassShowEnemies 0
      dvar set bg_viewKickScale 0.2
      dvar set bg_viewKickMax 90
      dvar set bg_viewKickMin 5
      dvar set bg_viewKickRandom 0.4
      dvar set player_view_pitch_up 85
      dvar set player_view_pitch_down 85
      dvar set player_lean_shift_left 5
      dvar set player_lean_shift_right 9
      dvar set player_lean_shift_crouch_left 4
      dvar set player_lean_shift_crouch_right 15
      dvar set player_lean_rotate_left 0.8
      dvar set player_lean_rotate_right 0.4
      dvar set player_lean_rotate_crouch_left 0.8
      dvar set player_lean_rotate_crouch_right 0.3
      dvar set bg_ladder_yawcap 100
      dvar set bg_prone_yawcap 85
      dvar set bg_foliagesnd_minspeed 40
      dvar set bg_foliagesnd_maxspeed 180
      dvar set bg_foliagesnd_slowinterval 1500
      dvar set bg_foliagesnd_fastinterval 500
      dvar set bg_foliagesnd_resetinterval 500
      dvar set bg_fallDamageMinHeight 128
      dvar set bg_fallDamageMaxHeight 300
      dvar set inertiaMax 50
      dvar set inertiaDebug 0
      dvar set inertiaAngle 0
      dvar set friction 5.5
      dvar set stopspeed 100
      dvar set bg_swingSpeed 0.2
      dvar set bg_legYawTolerance 20
      dvar set bg_bobAmplitudeSprinting 0.02 0.014
      dvar set bg_bobAmplitudeStanding 0.007 0.007
      dvar set bg_bobAmplitudeDucked 0.0075 0.0075
      dvar set bg_bobAmplitudeProne 0.02 0.005
      dvar set bg_bobMax 8
      dvar set bg_aimSpreadMoveSpeedThreshold 11
      dvar set bg_maxGrenadeIndicatorSpeed 20
      dvar set player_breath_hold_time 4.5
      dvar set player_breath_gasp_time 1
      dvar set player_breath_fire_delay 0
      dvar set player_breath_gasp_scale 4.5
      dvar set player_breath_hold_lerp 1
      dvar set player_breath_gasp_lerp 6
      dvar set player_breath_snd_lerp 2
      dvar set player_breath_snd_delay 1
      dvar set player_scopeExitOnDamage 0
      dvar set player_adsExitDelay 0
      dvar set player_move_factor_on_torso 0
      dvar set player_debugHealth 0
      dvar set player_sustainAmmo 0
      dvar set player_moveThreshhold 10
      dvar set player_footstepsThreshhold 0
      dvar set player_strafeSpeedScale 0.8
      dvar set player_backSpeedScale 0.7
      dvar set player_strafeAnimCosAngle 0.5
      dvar set player_spectateSpeedScale 1
      dvar set player_sprintSpeedScale 1.5
      dvar set player_sprintTime 4
      dvar set player_sprintMinTime 1
      dvar set player_sprintRechargePause 0
      dvar set player_sprintStrafeSpeedScale 0.667
      dvar set player_sprintCameraBob 0.5
      dvar set player_turnAnims 0
      dvar set player_dmgtimer_timePerPoint 100
      dvar set player_dmgtimer_maxTime 750
      dvar set player_dmgtimer_minScale 0
      dvar set player_dmgtimer_stumbleTime 500
      dvar set player_dmgtimer_flinchTime 500
      dvar set bg_shock_soundLoop shellshock_loop
      dvar set bg_shock_soundLoopSilent shellshock_loop_silent
      dvar set bg_shock_soundEnd shellshock_end
      dvar set bg_shock_soundEndAbort shellshock_end_abort
      dvar set bg_shock_screenType blurred
      dvar set bg_shock_screenBlurBlendTime 0.4
      dvar set bg_shock_screenBlurBlendFadeTime 1
      dvar set bg_shock_screenFlashWhiteFadeTime 1
      dvar set bg_shock_screenFlashShotFadeTime 1
      dvar set bg_shock_viewKickPeriod 0.75
      dvar set bg_shock_viewKickRadius 0.05
      dvar set bg_shock_viewKickFadeTime 3
      dvar set bg_shock_sound 1
      dvar set bg_shock_soundFadeInTime 0.25
      dvar set bg_shock_soundFadeOutTime 2.5
      dvar set bg_shock_soundLoopFadeTime 1.5
      dvar set bg_shock_soundLoopEndDelay -3
      dvar set bg_shock_soundRoomType generic
      dvar set bg_shock_soundDryLevel 1
      dvar set bg_shock_soundWetLevel 0.5
      dvar set bg_shock_soundModEndDelay 2
      dvar set bg_shock_lookControl 1
      dvar set bg_shock_lookControl_maxpitchspeed 90
      dvar set bg_shock_lookControl_maxyawspeed 90
      dvar set bg_shock_lookControl_mousesensitivityscale 0.5
      dvar set bg_shock_lookControl_fadeTime 2
      dvar set bg_shock_movement 1
      dvar set player_meleeRange 64
      dvar set player_meleeWidth 10
      dvar set player_meleeHeight 10
      dvar set player_meleeChargeFriction 1200
      dvar set player_burstFireCooldown 0.2
      dvar set bullet_penetrationMinFxDist 30
      dvar set jump_height 39
      dvar set jump_stepSize 18
      dvar set jump_slowdownEnable 1
      dvar set jump_ladderPushVel 128
      dvar set jump_spreadAdd 64
      dvar set mantle_enable 1
      dvar set mantle_debug 0
      dvar set mantle_check_range 20
      dvar set mantle_check_radius 0.1
      dvar set mantle_check_angle 60
      dvar set mantle_view_yawcap 60
      dvar set perk_weapSpreadMultiplier 0.65
      dvar set perk_weapReloadMultiplier 0.5
      dvar set perk_weapRateMultiplier 0.75
      dvar set perk_extraBreath 5
      dvar set perk_bulletPenetrationMultiplier 2
      dvar set perk_grenadeDeath frag_grenade_short_mp
      dvar set perk_parabolicRadius 400
      dvar set perk_parabolicAngle 180
      dvar set perk_parabolicIcon specialty_parabolic
      dvar set perk_sprintMultiplier 2
      dvar set ragdoll_debug 0
      dvar set ragdoll_fps 20
      dvar set ragdoll_max_life 4500
      dvar set ragdoll_explode_force 18000
      dvar set ragdoll_explode_upbias 0.8
      dvar set ragdoll_bullet_force 500
      dvar set ragdoll_bullet_upbias 0.5
      dvar set ragdoll_baselerp_time 1000
      dvar set ragdoll_jointlerp_time 3000
      dvar set ragdoll_rotvel_scale 1
      dvar set ragdoll_jitter_scale 1
      dvar set ragdoll_self_collision_scale 1.2
      dvar set r_texFilterDisable 0
      dvar set r_texFilterMipBias 0
      dvar set r_fullbright 0
      dvar set r_debugShader none
      dvar set r_znear 4
      dvar set r_znear_depthhack 0.1
      dvar set r_zfar 0
      dvar set r_fog 1
      dvar set r_lightMap Unchanged
      dvar set r_colorMap Unchanged
      dvar set r_normalMap Unchanged
      dvar set r_specularMap Unchanged
      dvar set r_specularColorScale 1
      dvar set r_diffuseColorScale 1
      dvar set r_resampleScene 1
      dvar set r_showPixelCost off
      dvar set r_showLightGrid 0
      dvar set r_showMissingLightGrid 0
      dvar set r_lightTweakSunLight 1
      dvar set r_lightTweakSunColor 0 1 0 1
      dvar set r_lightTweakSunDirection 0 0 0
      dvar set r_norefresh 0
      dvar set r_scaleViewport 1
      dvar set r_spotLightFovInnerFraction 0.7
      dvar set r_spotLightStartRadius 36
      dvar set r_spotLightEndRadius 196
      dvar set r_spotLightShadows 1
      dvar set r_spotLightSModelShadows 1
      dvar set r_spotLightEntityShadows 1
      dvar set r_spotLightBrightness 14
      dvar set r_lockPvs 0
      dvar set r_skipPvs 0
      dvar set r_singleCell 0
      dvar set r_portalWalkLimit 0
      dvar set r_portalMinRecurseDepth 2
      dvar set r_showPortals 0
      dvar set r_showFbColorDebug None
      dvar set r_showFloatZDebug 0
      dvar set r_highLodDist -1
      dvar set r_mediumLodDist -1
      dvar set r_lowLodDist -1
      dvar set r_lowestLodDist -1
      dvar set r_forceLod none
      dvar set r_modelVertColor 1
      dvar set sc_blur 2
      dvar set sc_count 24
      dvar set sc_debugCasterCount 24
      dvar set sc_debugReceiverCount 24
      dvar set sc_showOverlay 0
      dvar set sc_showDebug 0
      dvar set sc_wantCount 12
      dvar set sc_wantCountMargin 1
      dvar set sc_fadeRange 0.25
      dvar set sc_shadowInRate 2
      dvar set sc_shadowOutRate 5
      dvar set sc_length 400
      dvar set sc_offscreenCasterLodBias 0
      dvar set sc_offscreenCasterLodScale 20
      dvar set sm_sunEnable 1
      dvar set sm_spotEnable 1
      dvar set sm_sunSampleSizeNear 0.25
      dvar set sm_sunShadowCenter 0 0 0
      dvar set sm_sunShadowScale 1
      dvar set sm_strictCull 1
      dvar set sm_fastSunShadow 1
      dvar set sm_qualitySpotShadow 1
      dvar set r_blur 0
      dvar set r_glow 1
      dvar set r_glowUseTweaks 0
      dvar set r_glowTweakEnable 0
      dvar set r_glowTweakRadius0 5
      dvar set r_glowTweakBloomIntensity0 1
      dvar set r_glowTweakBloomCutoff 0.5
      dvar set r_glowTweakBloomDesaturation 0
      dvar set r_filmUseTweaks 0
      dvar set r_contrast 1
      dvar set r_brightness 0
      dvar set r_desaturation 1
      dvar set r_dof_tweak 0
      dvar set r_dof_nearBlur 6
      dvar set r_dof_farBlur 1.8
      dvar set r_dof_viewModelStart 2
      dvar set r_dof_viewModelEnd 8
      dvar set r_dof_nearStart 10
      dvar set r_dof_nearEnd 60
      dvar set r_dof_farStart 1000
      dvar set r_dof_farEnd 7000
      dvar set r_dof_bias 0.5
      dvar set r_sun_from_dvars 0
      dvar set snd_enable2D 1
      dvar set snd_enable3D 1
      dvar set snd_enableStream 1
      dvar set snd_enableReverb 1
      dvar set snd_draw3D Off
      dvar set bg_shock_volume_physics 0.5
      dvar set bg_shock_volume_auto 0.5
      dvar set bg_shock_volume_auto2 0.5
      dvar set bg_shock_volume_autodog 0.5
      dvar set bg_shock_volume_bulletimpact 0.5
      dvar set bg_shock_volume_bulletwhizby 0.5
      dvar set bg_shock_volume_element 0.5
      dvar set bg_shock_volume_auto2d 0.5
      dvar set bg_shock_volume_vehicle 0.5
      dvar set bg_shock_volume_vehiclelimited 0.5
      dvar set bg_shock_volume_menu 0.5
      dvar set bg_shock_volume_body 0.5
      dvar set bg_shock_volume_body2d 0.5
      dvar set bg_shock_volume_reload 0.5
      dvar set bg_shock_volume_reload2d 0.5
      dvar set bg_shock_volume_item 0.5
      dvar set bg_shock_volume_effects1 0.5
      dvar set bg_shock_volume_effects2 0.5
      dvar set bg_shock_volume_weapon 0.5
      dvar set bg_shock_volume_weapon2d 0.5
      dvar set bg_shock_volume_nonshock 0.5
      dvar set bg_shock_volume_voice 0.5
      dvar set bg_shock_volume_local 0.5
      dvar set bg_shock_volume_local2 0.5
      dvar set bg_shock_volume_ambient 0.5
      dvar set bg_shock_volume_hurt 0.5
      dvar set bg_shock_volume_player1 0.5
      dvar set bg_shock_volume_player2 0.5
      dvar set bg_shock_volume_music 0.5
      dvar set bg_shock_volume_musicnopause 0.5
      dvar set bg_shock_volume_mission 0.5
      dvar set bg_shock_volume_announcer 0.5
      dvar set bg_shock_volume_shellshock 0.5
      dvar set ui_showList 0
      dvar set ui_uav_allies 0
      dvar set ui_uav_axis 0
      dvar set ui_uav_client 0
      dvar set ui_allow_classchange 0
      dvar set ui_allow_teamchange 0
      dvar set g_debugDamage 0
      dvar set g_debugBullets 0
      dvar set bullet_penetrationEnabled 1
      dvar set g_entinfo off
      dvar set g_debugLocDamage 0
      dvar set g_friendlyfireDist 256
      dvar set g_friendlyNameDist 15000
      dvar set melee_debug 0
      dvar set radius_damage_debug 0
      dvar set player_throwbackInnerRadius 90
      dvar set player_throwbackOuterRadius 160
      dvar set player_MGUseRadius 128
      dvar set g_minGrenadeDamageSpeed 400
      dvar set pickupPrints 0
      dvar set g_dumpAnims -1
      dvar set g_mantleBlockTimeBuffer 500
      dvar set vehHelicopterMaxSpeed 150
      dvar set vehHelicopterMaxSpeedVertical 65
      dvar set vehHelicopterMaxAccel 45
      dvar set vehHelicopterMaxAccelVertical 30
      dvar set vehHelicopterMaxYawRate 120
      dvar set vehHelicopterMaxYawAccel 90
      dvar set vehHelicopterMaxPitch 35
      dvar set vehHelicopterMaxRoll 35
      dvar set vehHelicopterLookaheadTime 1
      dvar set vehHelicopterHoverSpeedThreshold 400
      dvar set vehHelicopterRightStickDeadzone 0.3
      dvar set vehHelicopterStrafeDeadzone 0.3
      dvar set vehHelicopterScaleMovement 1
      dvar set vehHelicopterSoftCollisions 0
      dvar set vehHelicopterDecelerationFwd 0.5
      dvar set vehHelicopterDecelerationSide 1
      dvar set vehHelicopterInvertUpDown 0
      dvar set vehHelicopterYawOnLeftStick 5
      dvar set vehHelicopterTiltSpeed 1.2
      dvar set vehHelicopterTiltFromAcceleration 2
      dvar set vehHelicopterTiltFromDeceleration 2
      dvar set vehHelicopterTiltFromVelocity 1
      dvar set vehHelicopterTiltFromControllerAxes 0
      dvar set vehHelicopterTiltFromFwdAndYaw 0
      dvar set vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt 1
      dvar set vehHelicopterTiltMomentum 0.4
      dvar set vehDebugServer 0
      dvar set vehTextureScrollScale 0
      dvar set vehTestHorsepower 200
      dvar set vehTestWeight 5200
      dvar set vehTestMaxMPH 40
      dvar set missileHellfireMaxSlope 0.5
      dvar set missileHellfireUpAccel 1000
      dvar set missileJavClimbHeightDirect 10000
      dvar set missileJavClimbHeightTop 15000
      dvar set missileJavClimbAngleDirect 85
      dvar set missileJavClimbAngleTop 50
      dvar set missileJavClimbCeilingDirect 0
      dvar set missileJavClimbCeilingTop 3000
      dvar set missileJavTurnRateDirect 60
      dvar set missileJavTurnRateTop 100
      dvar set missileJavAccelClimb 300
      dvar set missileJavAccelDescend 3000
      dvar set missileJavSpeedLimitClimb 1000
      dvar set missileJavSpeedLimitDescend 6000
      dvar set missileJavTurnDecel 0.05
      dvar set missileJavClimbToOwner 700
      dvar set missileWaterMaxDepth 60
      dvar set g_fogColorReadOnly 1 0 0 1
      dvar set g_fogStartDistReadOnly 0
      dvar set g_fogHalfDistReadOnly 0.1
Loaded zone 'mp_skidrow'
Error: Waited 2677 msec for missing asset "german_shepherd_death_front".
Error: Could not load xanim "german_shepherd_death_front".
Error: Could not load xanim "german_shepherd_run_attack".
Error: Could not load xanim "german_shepherd_run".
      dvar set g_gravity 800
Error: Missing soundalias "minigun_gatling_fire_npc".
Error: Missing soundalias "minigun_gatling_fire_plr".
Error: Missing soundalias "minigun_gatling_cooldown".
Error: Missing soundalias "minigun_gatling_cooldown".
Error: Could not load material "hud_icon_minigun".
-----------------------------------
      dvar set ui_bomb_timer 0
      dvar set ui_timelimit 0
      dvar set ui_scorelimit 0
      dvar set scr_art_tweak 0
      dvar set r_specularColorScale 1
      dvar set compassMaxRange 2000
Error: Missing soundalias "weap_fraggrenade_reload".
Error: Missing soundalias "weap_fraggrenade_reload".
      dvar set scr_allies usmc
      dvar set scr_axis ussr
      dvar set sv_hostname your mod name
      dvar set ui_hostname your mod name
      dvar set scr_motd  
      dvar set ui_motd  
      dvar set g_allowvote 1
      dvar set ui_allowvote 1
      dvar set ui_friendlyfire 0
      dvar set scr_mapsize 64
Error: Could not load xmodel "body_mp_usmc_specops".
Error: Could not load xmodel "head_mp_usmc_tactical_mich_stripes_nomex".
Error: Could not load xmodel "body_mp_usmc_sniper".
Error: Could not load xmodel "head_mp_usmc_tactical_baseball_cap".
Error: Could not load xmodel "body_mp_usmc_recon".
Error: Could not load xmodel "head_mp_usmc_nomex".
Error: Could not load xmodel "body_mp_usmc_assault".
Error: Could not load xmodel "head_mp_usmc_tactical_mich".
Error: Could not load xmodel "body_mp_usmc_support".
Error: Could not load xmodel "head_mp_usmc_shaved_head".
Error: Could not load xmodel "body_mp_arab_regular_cqb".
Error: Could not load xmodel "head_mp_arab_regular_headwrap".
Error: Could not load xmodel "viewhands_desert_opfor".
Error: Could not load xmodel "body_mp_arab_regular_sniper".
Error: Could not load xmodel "head_mp_arab_regular_sadiq".
Error: Could not load xmodel "body_mp_arab_regular_engineer".
Error: Could not load xmodel "head_mp_arab_regular_ski_mask".
Error: Could not load xmodel "body_mp_arab_regular_assault".
Error: Could not load xmodel "head_mp_arab_regular_suren".
Error: Could not load xmodel "body_mp_arab_regular_support".
Error: Could not load xmodel "head_mp_arab_regular_asad".
Error: Could not load xmodel "kc_weapon_uspm".
Error: Could not load xmodel "kc_weapon_uspm_w".
Error: Could not load material "hud_mw2_magnum".
Error: Could not load weapon "special5_mp".

******* script runtime error *******
unknown item 'special5_mp': (file 'maps/mp/gametypes/_weapons.gsc', line 75)
  precacheItem( level.weaponList[index] );
                                *
Error: called from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 3848)
 thread maps\mp\gametypes\_weapons::init();
        *
Error: called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 15)
  [[level.callbackStartGameType]]();
          *
Error: started from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 10)
CodeCallback_StartGameType()
*
Error: ************************************
      dvar set cl_paused 0
      dvar set loc_language 0
      dvar set loc_forceEnglish 0
      dvar set com_errorTitle Error
      dvar set com_errorMessage script runtime error
(see console for details)
unknown item 'special5_mp'
********************
ERROR: script runtime error
(see console for details)
unknown item 'special5_mp'
********************
      dvar set sv_disableClientConsole 0
----- Server Shutdown -----
==== ShutdownGame (1) ====
      dvar set sv_running 0
      dvar set sv_disableClientConsole 0
---------------------------
----- R_Init -----
      dvar set r_fullscreen 1
      dvar set r_ignorehwgamma 0
      dvar set r_texFilterDisable 0
      dvar set r_texFilterMipBias 0
      dvar set r_fullbright 0
      dvar set r_debugShader none
      dvar set r_znear 4
      dvar set r_znear_depthhack 0.1
      dvar set r_zfar 0
      dvar set r_fog 1
      dvar set r_picmip_water 0
      dvar set r_lightMap Unchanged
      dvar set r_colorMap Unchanged
      dvar set r_normalMap Unchanged
      dvar set r_specularMap Unchanged
      dvar set r_specularColorScale 1
      dvar set r_diffuseColorScale 1
      dvar set r_useLayeredMaterials 0
      dvar set r_loadForRenderer 1
      dvar set r_resampleScene 1
      dvar set r_showPixelCost off
      dvar set r_vc_makelog 0
      dvar set r_showLightGrid 0
      dvar set r_showMissingLightGrid 0
      dvar set r_lightTweakSunLight 1
      dvar set r_lightTweakSunColor 0 1 0 1
      dvar set r_lightTweakSunDirection 0 0 0
      dvar set r_norefresh 0
      dvar set r_scaleViewport 1
      dvar set r_aaSamples 1
      dvar set r_vsync 0
      dvar set r_spotLightFovInnerFraction 0.7
      dvar set r_spotLightStartRadius 36
      dvar set r_spotLightEndRadius 196
      dvar set r_spotLightShadows 1
      dvar set r_spotLightSModelShadows 1
      dvar set r_spotLightEntityShadows 1
      dvar set r_spotLightBrightness 14
      dvar set r_lockPvs 0
      dvar set r_skipPvs 0
      dvar set r_singleCell 0
      dvar set r_portalWalkLimit 0
      dvar set r_portalMinRecurseDepth 2
      dvar set r_showPortals 0
      dvar set r_showFbColorDebug None
      dvar set r_showFloatZDebug 0
      dvar set r_floatz 1
      dvar set r_highLodDist -1
      dvar set r_mediumLodDist -1
      dvar set r_lowLodDist -1
      dvar set r_lowestLodDist -1
      dvar set r_forceLod none
      dvar set r_modelVertColor 1
      dvar set r_modelVertColor 1
      dvar set sc_blur 2
      dvar set sc_count 24
      dvar set sc_debugCasterCount 24
      dvar set sc_debugReceiverCount 24
      dvar set sc_showOverlay 0
      dvar set sc_showDebug 0
      dvar set sc_wantCount 12
      dvar set sc_wantCountMargin 1
      dvar set sc_fadeRange 0.25
      dvar set sc_shadowInRate 2
      dvar set sc_shadowOutRate 5
      dvar set sc_length 400
      dvar set sc_offscreenCasterLodBias 0
      dvar set sc_offscreenCasterLodScale 20
      dvar set sm_sunEnable 1
      dvar set sm_spotEnable 1
      dvar set sm_sunSampleSizeNear 0.25
      dvar set sm_sunShadowCenter 0 0 0
      dvar set sm_sunShadowScale 1
      dvar set sm_strictCull 1
      dvar set sm_fastSunShadow 1
      dvar set sm_qualitySpotShadow 1
      dvar set r_blur 0
      dvar set r_glow 1
      dvar set r_glowUseTweaks 0
      dvar set r_glowTweakEnable 0
      dvar set r_glowTweakRadius0 5
      dvar set r_glowTweakBloomIntensity0 1
      dvar set r_glowTweakBloomCutoff 0.5
      dvar set r_glowTweakBloomDesaturation 0
      dvar set r_filmUseTweaks 0
      dvar set r_contrast 1
      dvar set r_brightness 0
      dvar set r_desaturation 1
      dvar set r_dof_tweak 0
      dvar set r_dof_nearBlur 6
      dvar set r_dof_farBlur 1.8
      dvar set r_dof_viewModelStart 2
      dvar set r_dof_viewModelEnd 8
      dvar set r_dof_nearStart 10
      dvar set r_dof_nearEnd 60
      dvar set r_dof_farStart 1000
      dvar set r_dof_farEnd 7000
      dvar set r_dof_bias 0.5
      dvar set r_sun_from_dvars 0
      dvar set r_monitor 0
      dvar set r_rendererPreference Default
      dvar set r_aspectRatio auto
      dvar set r_customMode 
      dvar set r_altModelLightingUpdate 0
      dvar set r_preloadShaders 0
DirectX reports 128 MB of video memory and 85 MB of available texture memory.
Using previously reported texture memory size of 116 MB.
Texture detail is set automatically.
      dvar set r_picmip 1
      dvar set r_picmip_bump 1
      dvar set r_picmip_spec 1
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Unloaded fastfile mp_skidrow_load
Unloaded fastfile mp_skidrow
Loading fastfile ui_mp
      dvar set ui_showList 0
      dvar set ui_hud_hardcore 0
      dvar set ui_uav_allies 0
      dvar set ui_uav_axis 0
      dvar set ui_uav_client 0
      dvar set ui_allow_classchange 0
      dvar set ui_allow_teamchange 0
Waited 963 msec for asset 'loadscreen_mp_convoy' of type 'material'.
Waited 47 msec for asset 'loadscreen_mp_countdown' of type 'material'.
Waited 45 msec for asset 'loadscreen_mp_farm' of type 'material'.
Waited 6 msec for asset 'loadscreen_mp_shipment' of type 'material'.
Waited 12 msec for asset 'loadscreen_mp_showdown' of type 'material'.
Waited 24 msec for asset 'loadscreen_mp_strike' of type 'material'.
Loaded zone 'ui_mp'
Waited 23 msec for asset 'loadscreen_mp_crash_snow' of type 'material'.
      dvar set ui_mousePitch 0
      dvar set ui_netGametypeName dm
      dvar set ui_playerProfileCount 1
      dvar set ui_showEndOfGame 0
      dvar set didyouknow @PLATFORM_DYK_MSG2
      dvar set com_errorMessage 
      dvar set com_isNotice 0
      dvar set com_errorMessage 
      dvar set com_isNotice 0
      dvar set ui_playerProfileCount 1
      dvar set ui_showEndOfGame 0
      dvar set didyouknow @PLATFORM_DYK_MSG6
Com_TouchMemory: 0 msec. Using sum: 0
Recovering lost device...
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Finished recovering lost device.
      dvar set fs_game mods/mw2.v1.1.RUS.Edition
Unloaded fastfile ui_mp
Unloaded fastfile localized_common_mp
Unloaded fastfile common_mp
Unloaded fastfile mod
Unloaded fastfile localized_code_post_gfx_mp
Unloaded fastfile code_post_gfx_mp
      dvar set loc_language 0
      dvar set loc_translate 1
      dvar set fs_ignoreLocalized 0
      dvar set fs_ignoreLocalized 0
WARNING: Invalid IWD eXtreme_sniper.iwd in \main.
WARNING: Invalid IWD mp_4t4scrap_s.iwd in \main.
WARNING: Invalid IWD sp_skins.iwd in \main.
WARNING: Invalid IWD z_French_edition.iwd in \main.
Current language: english
Current search path:
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\mods\mw2.v1.1.rus.edition\mw2.v1.1.RUS.Edition.iwd (611 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare/mods/mw2.v1.1.rus.edition
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_zz_menumusic.iwd (2 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_main_menu.iwd (7 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_13.iwd (265 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_12.iwd (33 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_11.iwd (448 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_10.iwd (230 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_09.iwd (447 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_08.iwd (66 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_07.iwd (34 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_06.iwd (416 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_05.iwd (716 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_04.iwd (810 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_03.iwd (670 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_02.iwd (1296 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_01.iwd (1456 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\iw_00.iwd (1054 files)
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare/main
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare/main_shared
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare/players
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw06.iwd (7 files)
    localized assets iwd file for english
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw05.iwd (1338 files)
    localized assets iwd file for english
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw04.iwd (1730 files)
    localized assets iwd file for english
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw03.iwd (3705 files)
    localized assets iwd file for english
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw02.iwd (3483 files)
    localized assets iwd file for english
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw01.iwd (3181 files)
    localized assets iwd file for english
D:\Program Files\Activision\Call of Duty 4 - Modern Warfare\main\localized_english_iw00.iwd (2903 files)
    localized assets iwd file for english

File Handles:
handle 1: console_mp.log
----------------------
128386 files in iwd files
      dvar set loc_language 0
      dvar set loc_forceEnglish 0
      dvar set loc_language 0
      dvar set loc_forceEnglish 0
      dvar set cl_paused 0
----- Initializing Renderer ----
      dvar set cl_paused 0
----- R_Init -----
      dvar set r_fullscreen 1
      dvar set r_ignorehwgamma 0
      dvar set r_texFilterDisable 0
      dvar set r_texFilterMipBias 0
      dvar set r_fullbright 0
      dvar set r_debugShader none
      dvar set r_znear 4
      dvar set r_znear_depthhack 0.1
      dvar set r_zfar 0
      dvar set r_fog 1
      dvar set r_picmip_water 0
      dvar set r_lightMap Unchanged
      dvar set r_colorMap Unchanged
      dvar set r_normalMap Unchanged
      dvar set r_specularMap Unchanged
      dvar set r_specularColorScale 1
      dvar set r_diffuseColorScale 1
      dvar set r_useLayeredMaterials 0
      dvar set r_loadForRenderer 1
      dvar set r_resampleScene 1
      dvar set r_showPixelCost off
      dvar set r_vc_makelog 0
      dvar set r_showLightGrid 0
      dvar set r_showMissingLightGrid 0
      dvar set r_lightTweakSunLight 1
      dvar set r_lightTweakSunColor 0 1 0 1
      dvar set r_lightTweakSunDirection 0 0 0
      dvar set r_norefresh 0
      dvar set r_scaleViewport 1
      dvar set r_aaSamples 1
      dvar set r_vsync 0
      dvar set r_spotLightFovInnerFraction 0.7
      dvar set r_spotLightStartRadius 36
      dvar set r_spotLightEndRadius 196
      dvar set r_spotLightShadows 1
      dvar set r_spotLightSModelShadows 1
      dvar set r_spotLightEntityShadows 1
      dvar set r_spotLightBrightness 14
      dvar set r_lockPvs 0
      dvar set r_skipPvs 0
      dvar set r_singleCell 0
      dvar set r_portalWalkLimit 0
      dvar set r_portalMinRecurseDepth 2
      dvar set r_showPortals 0
      dvar set r_showFbColorDebug None
      dvar set r_showFloatZDebug 0
      dvar set r_floatz 1
      dvar set r_highLodDist -1
      dvar set r_mediumLodDist -1
      dvar set r_lowLodDist -1
      dvar set r_lowestLodDist -1
      dvar set r_forceLod none
      dvar set r_modelVertColor 1
      dvar set r_modelVertColor 1
      dvar set sc_blur 2
      dvar set sc_count 24
      dvar set sc_debugCasterCount 24
      dvar set sc_debugReceiverCount 24
      dvar set sc_showOverlay 0
      dvar set sc_showDebug 0
      dvar set sc_wantCount 12
      dvar set sc_wantCountMargin 1
      dvar set sc_fadeRange 0.25
      dvar set sc_shadowInRate 2
      dvar set sc_shadowOutRate 5
      dvar set sc_length 400
      dvar set sc_offscreenCasterLodBias 0
      dvar set sc_offscreenCasterLodScale 20
