WEAPONFILE\displayName\WEAPON_MASADA\modeName\\playerAnimType\other\altWeapon\m4_gl_mp\AIOverlayDescription\\weaponType\bullet\weaponClass\spread\penetrateType\small\impactType\shotgun\inventoryType\altmode\fireType\Single Shot\twoHanded\1\rifleBullet\0\armorPiercing\0\boltAction\1\aimDownSight\0\rechamberWhileAds\0\noPartialReload\0\segmentedReload\1\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1500\enemyCrosshairRange\600\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\gunMaxPitch\8\gunMaxYaw\25\lowAmmoWarningThreshold\0.33\ammoName\masterkey\maxAmmo\24\startAmmo\12\clipName\masterkey_masada_mp\clipSize\6\shotCount\8\dropAmmoMin\1\dropAmmoMax\24\reloadAmmoAdd\1\reloadStartAdd\1\damage\40\minDamage\10\meleeDamage\135\maxDamageRange\300\minDamageRange\500\playerDamage\30\locNone\1\locHelmet\1\locHead\1\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.07\fireDelay\0\meleeTime\0.8\meleeChargeTime\1.16\meleeDelay\0.13\meleeChargeDelay\0.16\reloadTime\0.7\reloadEmptyTime\2.36\reloadStartTime\1\reloadEndTime\1.1\reloadAddTime\0.65\reloadStartAddTime\0.85\rechamberTime\0.467\rechamberBoltTime\0\dropTime\0.45\raiseTime\0.75\altDropTime\0\altRaiseTime\0.7\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\0.5\emptyDropTime\0.45\emptyRaiseTime\0.75\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-1\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\6\duckedMoveF\-1\duckedMoveR\0\duckedMoveU\-1\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\40\hipIdleSpeed\1\adsIdleSpeed\0.8\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.25\adsTransOutTime\0.25\adsTransBlendTime\0.1\adsReloadTransTime\0.45\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\50\adsZoomInFrac\0.5\adsZoomOutFrac\0.4\adsBobFactor\1\adsViewBobMult\0.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\2\hipSpreadDuckedMin\1.5\hipSpreadProneMin\2\hipSpreadMax\7\hipSpreadDuckedMax\6\hipSpreadProneMax\5\hipSpreadFireAdd\0.6\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\5\hipGunKickPitchMax\-15\hipGunKickYawMin\5\hipGunKickYawMax\-5\hipGunKickAccel\800\hipGunKickSpeedMax\2000\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\75\adsGunKickPitchMin\5\adsGunKickPitchMax\15\adsGunKickYawMin\-5\adsGunKickYawMax\10\adsGunKickAccel\800\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\hipViewKickPitchMin\-30\hipViewKickPitchMax\50\hipViewKickYawMin\40\hipViewKickYawMax\-40\hipViewKickCenterSpeed\1500\adsViewKickPitchMin\-30\adsViewKickPitchMax\50\adsViewKickYawMin\40\adsViewKickYawMax\-40\adsViewKickCenterSpeed\1500\swayMaxAngle\20\swayLerpSpeed\4\swayPitchScale\-1\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.14\adsSwayVertScale\0.25\fightDist\720\maxDist\590\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\150\adsOverlayHeight\150\gunModel\viewmodel_masada_gl_sh\gunModel2\viewmodel_masada_gl_sh\gunModel3\viewmodel_masada_gl_sh\gunModel4\viewmodel_masada_gl_sh\gunModel5\viewmodel_masada_gl_sh\gunModel6\viewmodel_masada_gl_sh\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_base_viewhands\worldModel\weapon_masada\worldModel2\weapon_masada\worldModel3\weapon_masada\worldModel4\weapon_masada\worldModel5\weapon_masada\worldModel6\weapon_masada\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\idleAnim\viewmodel_masada_shottie_idle\emptyIdleAnim\viewmodel_masada_shottie_idle\fireAnim\viewmodel_masada_shottie_fire\lastShotAnim\viewmodel_masada_shottie_fire\rechamberAnim\viewmodel_masada_shottie_rechamber\meleeAnim\viewmodel_M4m203_knife_melee_1\meleeChargeAnim\viewmodel_M4m203_knife_melee_2\reloadAnim\viewmodel_masada_shottie_reload_loop\reloadEmptyAnim\\reloadStartAnim\viewmodel_masada_shottie_reload_start\reloadEndAnim\viewmodel_masada_shottie_reload_end\raiseAnim\viewmodel_masada_shottie_pullout\dropAnim\viewmodel_masada_shottie_putaway\firstRaiseAnim\viewmodel_masada_shottie_pullout\altRaiseAnim\viewmodel_masada_shottie_switch_to_shotgun\altDropAnim\\quickRaiseAnim\viewmodel_masada_shottie_pullout\quickDropAnim\viewmodel_masada_shottie_putaway\emptyRaiseAnim\viewmodel_masada_shottie_pullout\emptyDropAnim\viewmodel_masada_shottie_putaway\sprintInAnim\viewmodel_masada_shottie_sprint_in\sprintLoopAnim\viewmodel_masada_shottie_sprint_loop\sprintOutAnim\viewmodel_masada_shottie_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\\adsLastShotAnim\\adsRechamberAnim\\adsUpAnim\\adsDownAnim\\viewFlashEffect\muzzleflashes/winch_flshview\worldFlashEffect\muzzleflashes/winch_flash_wv\viewShellEjectEffect\shellejects/shotgun_view\worldShellEjectEffect\shellejects/shotgun\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\\ammoPickupSoundPlayer\\fireSound\weap_shotattach_fire_npc\fireSoundPlayer\weap_shotattach_fire_plr\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m4carbine_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_masada_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_masada_reload_empty_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\putawaySound\\putawaySoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\hudIcon\hud_icon_m4carbine\killIcon\hud_icon_masterkey\dpadIcon\hud_icon_masterkey\ammoCounterIcon\hud_icon_m4carbine\hudIconRatio\2:1\killIconRatio\1:1\dpadIconRatio\1:1\ammoCounterIconRatio\4:1\ammoCounterClip\Shotgun\flipKillIcon\1\fireRumble\\meleeImpactRumble\\adsDofStart\2\adsDofEnd\8\hideTags\J_GRENADE_M203
J_SLIDER_M203
TAG_M203
\notetrackSoundMap\weap_masada_clipout weap_masada_clipout 
weap_masada_clipin_plr weap_masada_clipin_plr
weap_masada_chamber_plr weap_masada_chamber_plr
weap_masada_lift_plr weap_masada_lift_plr
melee_knife_stab melee_knife_stab
weap_m4m16_switch_grenade weap_m4m16_switch_grenade
weap_m4m16_switch_back weap_m4m16_switch_back
weap_shotattach_lift_plr weap_shotattach_lift_plr
weap_shotattach_clipin_plr weap_shotattach_clipin_plr
weap_shotattach_chamber_plr weap_winch1200_pump_plr
weap_shotattach_end_plr weap_shotattach_end_plr
