WEAPONFILE\weaponType\projectile\weaponClass\rocketlauncher\impactType\shotgun\guidedMissileType\Sidewinder\inventoryType\primary\maxSteeringAccel\3000\displayName\WEAPON_BALISTIC_KNIFE\AIOverlayDescription\\modeName\\playerAnimType\m203\gunModel\weapon_bo2_ballistic_knife_view\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_base_viewhands\isHandModelOverridable\1\idleAnim\viewmodel_ballistic_knife_idle_loop\emptyIdleAnim\viewmodel_ballistic_knife_idle_loop\fireAnim\viewmodel_ballistic_knife_fire\lastShotAnim\viewmodel_ballistic_knife_fire\meleeAnim\viewmodel_ballistic_knife_melee_swipe\meleeChargeAnim\viewmodel_ballistic_knife_melee_stick\reloadAnim\viewmodel_ballistic_knife_reload\raiseAnim\viewmodel_ballistic_knife_pullout\dropAnim\viewmodel_ballistic_knife_putaway\firstRaiseAnim\viewmodel_ballistic_knife_first_raise\altRaiseAnim\viewmodel_ballistic_knife_pullout\altDropAnim\viewmodel_ballistic_knife_putaway\quickRaiseAnim\viewmodel_ballistic_knife_putaway_quick\quickDropAnim\viewmodel_ballistic_knife_putaway\emptyRaiseAnim\viewmodel_ballistic_knife_pullout\emptyDropAnim\viewmodel_ballistic_knife_putaway\sprintInAnim\viewmodel_ballistic_knife_sprint_in\sprintLoopAnim\viewmodel_ballistic_knife_sprint_loop\sprintOutAnim\viewmodel_ballistic_knife_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_ballistic_knife_fire\adsLastShotAnim\viewmodel_ballistic_knife_fire\adsUpAnim\viewmodel_ballistic_knife_ADS_up\adsDownAnim\viewmodel_ballistic_knife_ADS_down\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\lowAmmoWarningThreshold\0.33\damage\250\meleeDamage\100\fireDelay\0.1\meleeDelay\0.25\meleeChargeDelay\0\fireTime\0.7\meleeTime\0.7\meleeChargeTime\0\reloadTime\1.5\reloadShowRocketTime\0\reloadAddTime\0.4\dropTime\0.5\raiseTime\0.5\altDropTime\0.5\altRaiseTime\0.5\quickDropTime\0.5\quickRaiseTime\0.5\firstRaiseTime\0.5\emptyDropTime\0.5\emptyRaiseTime\0.5\sprintInTime\0.3\sprintLoopTime\0.6\sprintOutTime\0.25\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\clipOnly\0\adsTransInTime\0.3\adsTransOutTime\0.6\adsZoomFov\65\adsZoomGunFov\40\adsZoomInFrac\0.5\adsZoomOutFrac\0.1\adsOverlayShader\\adsOverlayReticle\crosshair\adsOverlayInterface\none\adsOverlayWidth\220\adsOverlayHeight\220\adsBobFactor\1\adsViewBobMult\0\hipSpreadStandMin\4\hipSpreadDuckedMin\3\hipSpreadProneMin\2\hipSpreadMax\10\hipSpreadDuckedMax\10\hipSpreadProneMax\10\hipSpreadDecayRate\1.5\hipSpreadFireAdd\0.25\hipSpreadTurnAdd\0\hipSpreadMoveAdd\0\hipSpreadDuckedDecay\1.375\hipSpreadProneDecay\1.6\hipReticleSidePos\0\adsSpread\0\adsIdleAmount\25\hipIdleAmount\80\hipIdleSpeed\1\adsIdleSpeed\1\idleCrouchFactor\0.5\idleProneFactor\0.15\gunMaxPitch\30\gunMaxYaw\30\adsAimPitch\0\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsReloadTransTime\0.6\adsGunKickPitchMin\-30\adsGunKickPitchMax\-20\adsGunKickYawMin\-17\adsGunKickYawMax\17\adsGunKickAccel\250\adsGunKickSpeedMax\1000\adsGunKickSpeedDecay\10\adsGunKickStaticDecay\1\adsViewKickPitchMin\20\adsViewKickPitchMax\95\adsViewKickYawMin\-10\adsViewKickYawMax\30\adsViewKickCenterSpeed\2000\hipGunKickPitchMin\-5\hipGunKickPitchMax\-3\hipGunKickYawMin\-15\hipGunKickYawMax\15\hipGunKickAccel\250\hipGunKickSpeedMax\500\hipGunKickSpeedDecay\15\hipGunKickStaticDecay\1\hipViewKickPitchMin\20\hipViewKickPitchMax\40\hipViewKickYawMin\-15\hipViewKickYawMax\15\hipViewKickCenterSpeed\2000\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\30\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.1\hudIcon\hud_ballistic_knife\killIcon\hud_ballistic_knife\dpadIcon\\ammoCounterIcon\hud_ballistic_knife\hudIconRatio\4:1\killIconRatio\1:1\dpadIconRatio\4:1\ammoCounterIconRatio\1:1\ammoCounterClip\Shotgun\flipKillIcon\1\worldModel\weapon_bo2_ballistic_knife_world\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\weapon_bo2_ballistic_knife_world\rocketModel\weapon_bo2_ballistic_knife_blade_view\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\ammoName\Ballistic Knife\maxAmmo\100\startAmmo\45\clipName\ballistic_knife_mp\clipSize\10\dropAmmoMin\1\dropAmmoMax\1\viewFlashEffect\\worldFlashEffect\\shellEjectEffect\\lastShotEjectEffect\\worldClipDropEffect\\pickupSound\\pickupSoundPlayer\\ammoPickupSound\\ammoPickupSoundPlayer\\projectileSound\\fireSound\weap_mw2_magnum_fire_plr\fireSoundPlayer\weap_mw2_magnum_fire_plr\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_crossbow_string_act\emptyFireSoundPlayer\weap_crossbow_string_act\meleeSwipeSound\\meleeSwipeSoundPlayer\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_crossbow_reload_npc\reloadSoundPlayer\weap_crossbow_reload_npc\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\putawaySound\\putawaySoundPlayer\\bounceSound\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\reticleCenter\\reticleSide\\reticleCenterSize\42\reticleSideSize\1\reticleMinOfs\0\enemyCrosshairRange\3\crosshairColorChange\1\altWeapon\\boltAction\0\aimDownSight\1\rechamberWhileAds\1\adsViewErrorMin\0\adsViewErrorMax\0\adsFire\1\noAdsWhenMagEmpty\0\avoidDropCleanup\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\blocksProne\0\noPartialReload\0\reloadAmmoAdd\10\autoAimRange\1600\aimAssistRange\3200\aimAssistRangeAds\3200\fightDist\720\maxDist\250\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\standMoveF\0\standMoveR\1\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\duckedOfsF\-2\duckedOfsR\2\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-6\proneOfsR\3.5\proneOfsU\0.8\proneMoveF\0\proneMoveR\1\proneMoveU\-1.5\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\4\posProneMoveRate\10\standMoveMinSpeed\110\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\10\standRotMinSpeed\110\duckedRotMinSpeed\60\proneRotMinSpeed\0\explosionRadius\300\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\180\projectileSpeed\2180\projectileSpeedUp\40\projectileActivateDist\0\projectileLifetime\30\projectileModel\weapon_bo2_ballistic_knife_projectile\projExplosionType\none\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\projImpactExplode\1\projTrailEffect\semtex/smoke/fx_trail_grenade\projectileDLight\200\projectileRed\0.75\projectileGreen\0.3\projectileBlue\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\destabilizationRateTime\0\destabilizationCurvatureMax\10\destabilizeDistance\30000\parallelDefaultBounce\0.5\parallelBarkBounce\0.5\parallelBrickBounce\0.5\parallelCarpetBounce\0.5\parallelClothBounce\0.5\parallelConcreteBounce\0.5\parallelDirtBounce\0.5\parallelFleshBounce\0.5\parallelFoliageBounce\0.5\parallelGlassBounce\0.5\parallelGrassBounce\0.5\parallelGravelBounce\0.5\parallelIceBounce\0.5\parallelMetalBounce\0.5\parallelMudBounce\0.5\parallelPaperBounce\0.5\parallelPlasterBounce\0.5\parallelRockBounce\0.5\parallelSandBounce\0.5\parallelSnowBounce\0.5\parallelWaterBounce\0.5\parallelWoodBounce\0.5\parallelAsphaltBounce\0.5\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.5\perpendicularBarkBounce\0.5\perpendicularBrickBounce\0.5\perpendicularCarpetBounce\0.5\perpendicularClothBounce\0.5\perpendicularConcreteBounce\0.5\perpendicularDirtBounce\0.5\perpendicularFleshBounce\0.5\perpendicularFoliageBounce\0.5\perpendicularGlassBounce\0.5\perpendicularGrassBounce\0.5\perpendicularGravelBounce\0.5\perpendicularIceBounce\0.5\perpendicularMetalBounce\0.5\perpendicularMudBounce\0.5\perpendicularPaperBounce\0.5\perpendicularPlasterBounce\0.5\perpendicularRockBounce\0.5\perpendicularSandBounce\0.5\perpendicularSnowBounce\0.5\perpendicularWaterBounce\0.5\perpendicularWoodBounce\0.5\perpendicularAsphaltBounce\0.5\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\fireRumble\\meleeImpactRumble\\adsDofStart\0\adsDofEnd\3\requireLockonToFire\0\notetrackSoundMap\