

//BOMB!

seta waypointOffscreenPointerDistance "0.001"
seta waypointOffscreenPointerWidth "0.01"
seta waypointOffscreenPointerHeight "0.01"
seta waypointIconHeight "0.01"
seta waypointIconWidth "0.01"

//The commands above will hide the bomb icon. (c) OTKKKJ!

//BULLET TRACING!

seta cg_firstPersonTracerChance "1"
seta cg_tracerchance "1"
seta cg_tracerScale "1"
seta cg_tracerScaleMinDist "0"
seta cg_tracerwidth "4"

//The commands above affect bullet tracers.

//CHAT/HINTS!

seta cg_chatHeight "0"
bind F2 "timescale 0.25; com_maxfps 60"
seta cg_cursorHints "0"
seta cg_drawBreathHint "0"
seta cg_drawMantleHint "0"

//The commands above will hide ingame text notifications.

//DAMAGE ICON!

seta cg_hudDamageIconHeight "0"
seta cg_hudDamageIconInScope "0"
seta cg_hudDamageIconOffset "0"
seta cg_hudDamageIconTime "0"
seta cg_hudDamageIconWidth "0"

//The commands above are related to damage.

//GRENADE ICON!

seta cg_hudgrenadeiconenable "0"
seta cg_hudGrenadeIconEnabledFlash "0"
seta cg_hudGrenadeIconHeight "0"
seta cg_hudGrenadeIconInScope "0"`
seta cg_hudGrenadeIconWidth "0"
seta cg_hudGrenadePointerHeight "0"
seta cg_hudGrenadePointerWidth "0"

//The commands above will hide the grenade icon.

//GUN OFFSET!
seta r_dof_enable 0
seta cg_gun_ofs "0"
seta cg_gun_ofs_f "0"
seta cg_gun_ofs_r "0"
seta cg_gun_ofs_u "0"
seta r_dof_tweak 0

//The commands above affect the gun offset when in different stances.

//HEALTH!

seta hud_health_pulserate_critical ".1"
seta hud_health_pulserate_injured ".1"
seta hud_health_startpulse_critical "0"
seta hud_health_startpulse_injured "0"
seta hud_healthOverlay_phaseEnd_pulseDuration "0"
seta hud_healthOverlay_phaseEnd_toAlpha "0"
seta hud_healthOverlay_phaseOne_pulseDuration "0"
seta hud_healthOverlay_phaseThree_pulseDuration "0"
seta hud_healthOverlay_phaseThree_toAlphaMultiplier "0"
seta hud_healthOverlay_phaseTwo_pulseDuration "0"
seta hud_healthOverlay_phaseTwo_toAlphaMultiplier "0"
seta hud_healthOverlay_pulseStart "0"
seta hud_healthOverlay_regenPauseTime "0"

//The commands above are related to health.

//HUD/SHADOWS!

seta cg_drawCrosshairNames "0"
seta cg_drawFriendlyNames "0"
seta cg_overheadIconSize "0"
seta cg_overheadNamesSize "0"
seta cg_overheadRankSize "0"
seta r_distortion "1"
seta r_fog "0"
seta r_smc_enable "1"
seta sm_enable "1"
seta ui_hud_hardcore "1"
seta waypointDebugDraw "0"

//The commands above will affect the HUD, shadows, and player names.

//SOUND!

seta snd_enableEq "1"
seta snd_khz "44"
seta snd_outputConfiguration "Stereo"


//The commands above will affect in-game sound. Be sure to set your Windows volume to half of it's maximum output when recording sound.

//QUALITY!

seta bullet_penetrationMinFxDist "0"
seta cg_blood "1"
seta cg_brass "1"
seta cg_viewZSmoothingMin "0"
seta cg_viewZSmoothingMax "1e+010"
seta dynent_active "1"
seta fx_enable "1"
seta fx_marks "1"
seta fx_marks_ents "1"
seta fx_marks_smodels "1"
seta fx_visMinTraceDist "1000"
seta ragdoll_fps "100"
seta ragdoll_max_simulating "32"
seta r_aaalpha "2"
seta r_aasamples "16"
seta r_clear "3"
seta r_colorMap "1"
seta r_detail "0"
seta r_dlightLimit "4"
seta r_drawDecals "1"
seta r_drawSun "0"
seta r_drawWater "1"
seta r_forceLod "0"
seta r_lodBiasRigid "-1000"
seta r_lodBiasSkinned "-1000"
seta r_lodScaleRigid "1"
seta r_lodScaleSkinned "1"
seta r_normalMap "1"
seta r_polygonOffsetBias "-1"
seta r_polygonOffsetScale "-1"
seta r_rendererInUse "Shader model 3.0"
seta r_rendererPreference "Shader model 3.0"
seta r_specular "1"
seta r_specularMap "1"
seta r_texFilterAnisoMax "16"
seta r_texFilterAnisoMin "16"
seta r_texFilterMipMode "Force Trilinear"
seta r_zFeather "1"
seta sm_polygonOffsetScale "2"
seta sm_polygonOffsetBias "0.5"


// Aa & Af
seta r_aasamples "16"
seta r_aaalpha "2"
seta r_texfilteranisomax "16"
seta r_texfilteranisomin "16"


//Tweaks
seta r_filmTweakBrightness 0.2
seta r_filmTweakContrast 1.5
seta r_filmtweakdarktint "0.8 0.9 1.1"
seta r_filmtweaklighttint "1 1 1"
seta r_filmTweakDesaturation 0.2
seta r_filmTweakEnable 1
seta r_filmUseTweaks 1

//Depth of field
seta r_dof_enable 0
seta r_dof_tweak 0
seta r_dof_farblur 0


//Sun
seta r_lightTweakSunColor "0.641 0.641 0.641 1"
seta r_lightTweakSunLight 1.1
seta r_gamma 0.9


//AA Colors
seta g_teamcolor_myteam 0.4 0.8 1 1
seta g_teamcolor_enemyteam 1 0.2 0.2 1
seta g_ScoresColor_Allies 0.3 0.6 1
seta g_ScoresColor_Axis 1 1 1
seta g_TeamColor_Allies 0.3 0.6 1
seta g_TeamColor_axis 1 1 1



//Anti Bomb
seta waypointIconHeight 1.18
seta waypointIconWidth 1.19
seta waypointOffscreenPointerHeight 1.18
seta waypointOffscreenPointerWidth 1.8
seta cg_drawfriendlynames 0
seta waypointdebugdraw 0



//Misc
seta bg_bobMax 0
seta cg_overheadiconsize 0
seta cg_overheadRankSize 0
seta cg_overheadnamessize 0
seta cg_drawcrosshairnames 0
seta cg_drawcrosshair 0
seta cg_brass 1
seta cg_chatheight 0
seta cg_fov 80
seta cg_fovscale 1.125
seta cg_gun_ofs_f 0
seta cg_gun_ofs_r 0
seta cg_gun_x 0
seta hud_enable 0
seta r_clear 4
seta r_specularcolorscale 8
seta r_blur 0
seta r_drawDecals 1
seta r_drawSun 1
seta r_drawWater 0
seta r_specular 1
seta r_distortion 1
seta r_fog 0
seta r_detail 0
seta r_normalmap 1
seta sm_enable 1
seta ui_hud_hardcore 1
seta r_smc_enable 1
seta r_desaturation 0
seta r_lodbiasrigid -1000
seta r_lodbiasskinned -1000
seta r_forcelod 0
seta cg_blood "1"
seta ai_corpseCount "10"
seta cg_brass "1"
seta cg_chatTime "0"
seta cg_connectionIconSize "0"
seta dynent_active "1"
seta r_zfeather "1"
seta hud_health_pulserate_critical "0"
seta hud_health_pulserate_injured "0"
seta hud_health_startpulse_critical "0"
seta hud_health_startpulse_injured "0"
seta hud_healthOverlay_phaseEnd_pulseDuration "0"
seta hud_healthOverlay_phaseEnd_toAlpha "0"
seta hud_healthOverlay_phaseOne_pulseDuration "0"
seta hud_healthOverlay_phaseThree_pulseDuration "0"
seta hud_healthOverlay_phaseThree_toAlphaMultiplier "0"
seta hud_healthOverlay_phaseTwo_pulseDuration "0"
seta hud_healthOverlay_phaseTwo_toAlphaMultiplier "0"
seta hud_healthOverlay_pulseStart "0"
seta hud_healthOverlay_regenPauseTime "0"
seta cg_hudDamageIconHeight "0"
seta cg_hudDamageIconInScope "0"
seta cg_hudDamageIconOffset "0"
seta cg_hudDamageIconTime "0"
seta cg_hudDamageIconWidth "0""
seta cl_punkbuster 0
seta cg_drawgun 1
seta cg_draw2d 1



