Generated by hyd | '__' have fun '__'

~ Health/Damage

seta hud_health_pulserate_critical "0"
seta hud_health_pulserate_injured "0"
seta hud_health_startpulse_critical "0"
seta hud_health_startpulse_injured "0"
seta cg_hudDamageIconHeight "0"
seta cg_hudDamageIconInScope "0"
seta cg_hudDamageIconOffset "0"
seta cg_hudDamageIconTime "0"
seta cg_hudDamageIconWidth "0"
seta hud_healthOverlay_phaseEnd_pulseDuration "0"
seta hud_healthOverlay_phaseEnd_toAlpha "0"
seta hud_healthOverlay_phaseOne_pulseDuration "0"
seta hud_healthOverlay_phaseThree_pulseDuration "0"
seta hud_healthOverlay_phaseThree_toAlphaMultiplier "0"
seta hud_healthOverlay_phaseTwo_pulseDuration "0"
seta hud_healthOverlay_phaseTwo_toAlphaMultiplier "0"
seta hud_healthOverlay_pulseStart "0"
seta hud_healthOverlay_regenPauseTime "0"

~ fov

seta cg_fovscale "1.2"
seta cg_fov "80"

~ Chat

seta cg_chatHeight "0"
seta cg_cursorHints "0"
seta cg_drawBreathHint "0"
seta cg_drawMantleHint "0"

~ bomb

seta waypointIconHeight "0.01"
seta waypointIconWidth "0.01"
seta waypointOffscreenPointerDistance "0.001"
seta waypointOffscreenPointerHeight "0.01"
seta waypointOffscreenPointerWidth "0.01"

~ bullet tracing

seta cg_firstPersonTracerChance "1"
seta cg_tracerchance "1"
seta cg_tracerlength "160"
seta cg_tracerScale "1"
seta cg_tracerScaleDistRange "25000"
seta cg_tracerScaleMinDist "5000"
seta cg_tracerScrewDist "100"
seta cg_tracerScrewRadius "0.5"
seta cg_tracerSpeed "7500"
seta cg_tracerwidth "4"


~ g.nade icons

seta cg_hudgrenadeiconenable "0"
seta cg_hudGrenadeIconEnabledFlash "0"
seta cg_hudGrenadeIconHeight "0"
seta cg_hudGrenadeIconInScope "0"`
seta cg_hudGrenadeIconWidth "0"
seta cg_hudGrenadePointerHeight "0"
seta cg_hudGrenadePointerWidth "0"

~ gun ofs

seta cg_gun_ofs "0"
seta cg_gun_ofs_f "0"
seta cg_gun_ofs_r "0"
seta cg_gun_ofs_u "0"

~ HUD

seta cg_drawCrosshair "0"
seta cg_drawCrosshairNames "0"
seta cg_drawFriendlyNames "0"
seta cg_overheadIconSize "0"
seta cg_overheadNamesSize "0"
seta cg_overheadRankSize "0"
seta r_distortion "1"
seta r_fog "0"
seta r_smc_enable "1"
seta sm_enable "1"
seta ui_hud_hardcore "1"
seta waypointDebugDraw "0"

~ Killfeed

seta con_gameMsgWindow0MsgTime "5"

~ max quality

seta bullet_penetrationMinFxDist "0"
seta cg_blood "1"
seta cg_brass "1"
seta cg_viewZSmoothingMax "1e+038"
seta cg_viewZSmoothingMin "0"
seta dynent_active "1"
seta fx_draw "1"
seta fx_drawClouds "1"
seta fx_enable "1"
seta fx_marks "1"
seta fx_marks_ents "1"
seta fx_marks_smodels "1"
seta fx_visMinTraceDist "1000"
seta r_aaalpha "2"
seta r_aasamples "16"
seta r_altModelLightingUpdate "1"
seta r_clear "3"
seta r_colorMap "1"
seta r_detail "0
seta r_dlightLimit "4"
seta r_drawDecals "1"
seta r_drawSun "1"
seta r_drawWater "1"
seta r_fastSkin "0"
seta r_fastsky "1"
seta r_forceLod "0"
seta r_highLodDist "-1"
seta r_lodBiasRigid "-1000"
seta r_lodBiasSkinned "-1000"
seta r_lodScaleRigid "1"
seta r_lodScaleSkinned "1"
seta r_lowestLodDist "infinite"
seta r_lowLodDist "infinite"
seta r_mediumLodDist "infinite"
seta r_normal "1"
seta r_normalMap "1"
seta r_picmip "0"
seta r_picmip_bump "0"
seta r_picmip_manual "1"
seta r_picmip_spec "0"
seta r_picmip_water "1"
seta r_polygonOffsetBias "-1"
seta r_polygonOffsetScale "-1"
seta r_rendererInUse "Shader model 3.0"
seta r_rendererPreference "Shader model 3.0"
seta r_specular "1"
seta r_specularMap "1"
seta r_texFilterAnisoMax "16"
seta r_texFilterAnisoMin "16"
seta r_texFilterMipMode "Force Trilinear"
seta r_useLayeredMaterials "1"
seta r_zFeather "1"
seta ragdoll_enable "0"
seta ragdoll_fps "100"
seta ragdoll_max_simulating "32"
seta sm_polygonoddsetbias "32"
seta sm_polygonOffsetBias "0.5"
seta sm_polygonOffsetScale "2"

~ Main tweaks 1 (filmtweaks)

seta r_filmTweakBrightness "0"
seta r_filmTweakContrast "1.1"
seta r_filmTweakDarkTint "0.9 0.9 1.2"
seta r_filmTweakDesaturation "0.2"
seta r_filmTweakEnable "1"
seta r_filmTweakInvert "0"
seta r_filmTweakLightTint "1 1 1.2"
seta r_filmtweaks "1"
seta r_filmUseTweaks "1"
seta r_blur "0"
seta r_gamma ".8"
seta r_glow "0"

~ Main tweaks 2 (lighttweaks)

seta r_lightTweakAmbient "0.1"
seta r_lightTweakAmbientColor "1 1 1.2 1"
seta r_lighttweakdarktint "1 1 1.2"
seta r_lightTweakDiffuseFraction "0.5"
seta r_lightTweakSunColor "1 1 1.2 1"
seta r_lightTweakSunDiffuseColor "0 0 1 1"
seta r_lightTweakSunDirection "-50 100 0"
seta r_lightTweakSunLight "1.2"
seta sm_sunsamplesizenear "1.5"

~ Specular

seta r_specular "1"
seta r_specularcolorscale "5"




