//*********************************************************************************
//                                                                                  
//        _   _       _        ___  ___      _        ___  ___          _             
//       | | | |     | |       |  \/  |     | |       |  \/  |         | |            
//       | |_| | ___ | |_   _  | .  . | ___ | |_   _  | .  . | ___   __| |___       
//       |  _  |/ _ \| | | | | | |\/| |/ _ \| | | | | | |\/| |/ _ \ / _` / __|      
//       | | | | (_) | | |_| | | |  | | (_) | | |_| | | |  | | (_) | (_| \__ \      
//       \_| |_/\___/|_|\__, | \_|  |_/\___/|_|\__, | \_|  |_/\___/ \__,_|___/      
//                       __/ |                  __/ |                               
//                      |___/                  |___/                                
//                                                                                  
//                       Website: http://www.holymolymods.com                       
//*********************************************************************************

//******************************************************************************
// GAMETYPE DESCRIPTION
//******************************************************************************
// In Demolition there two teams. Attackers and defenders.
//
// Attackers need to plant a bomb at the other team's bombsites and defend it so it's
// not defused by the defenders.
//
// Defenders need to defend their bombsites to prevent the attackers from planting 
// the bomb and defuse it in case they do accomplish to plant it.
//
// Round ends when both bomb positions are exploded, or roundlength time is reached
// Map ends when one team reaches the score limit, or time limit or round limit is reached
// Players respawn upon death

//******************************************************************************
// DEMOLITION SETTINGS
// ALL VARIABLES WORK IN RANKED AND UNRANKED MODES
//******************************************************************************
// PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//)
// WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES.
//******************************************************************************

// Number of lives that each player will have.
// 0 = Unlimited, 1-10: Number of lives for the round.
set scr_dem_numlives "0"

// Seconds it will take the player to respawn again once killed.
// -1 = Instance respawn, 0 = 10 seconds(default), > 0 Time in seconds
set scr_dem_playerrespawndelay "0"

// Number of total rounds that will be played
set scr_dem_roundlimit "3"

// Number of rounds to play before switching sides
set scr_dem_roundswitch "1"

// Score limit to win the match
// When the score limit is set to 0 the game will be played based on the time limit 
set scr_dem_scorelimit "2"

// Time limit for each round. Round will finish once the team limit is reached.
set scr_dem_timelimit "10"

// Time it will take the bomb to go off once planted
// Values: Between 1 and 600 default = 30
set scr_dem_bombTimer "60"

// Time it will take a player to defuse the bomb once planted
// Values: Between 0 and 99 Default = 5
set scr_dem_defuseTime "10"

// Play a sound when the bomb is being defused
// 0 = Disabled, 1 = Enabled (default)
// set scr_dem_defusing_sound "1"

// Time it will take a player to plant the bomb
// Values: Between 0 and 99 Default = 5
set scr_dem_plantTime "10"

// Play a sound when the bomb is being planted
// 0 = Disabled, 1 = Enabled (default)
// set scr_dem_planting_sound "1"

// Allow the announcer to speak during the game
// 0 = Disabled, 1 = Enabled
set scr_allow_leader_dialog_dem "1"

// Show the bomb briefcase model on the player's hands when planting/defusing the bomb
// 0 = Disabled, 1 = Enabled (default)
// set scr_dem_show_briefcase "0"

// Wait until the end of the round to perform a team-balance
// 0 = Disabled (default), 1 = Enabled
set scr_dem_teambalanceendofround "1"

// Reverse start spawns in map
// Extended dvar controlled to customize start spawns for individual maps
// 0 = Disabled (default), 1 = Enabled
set scr_dem_reverse_start_spawns_mp_bog "1"
set scr_dem_reverse_start_spawns_mp_cargoship "1"
set scr_dem_reverse_start_spawns_mp_carentan "1"
set scr_dem_reverse_start_spawns_mp_crash "1"
set scr_dem_reverse_start_spawns_mp_crash_snow "1"
set scr_dem_reverse_start_spawns_mp_creek "1"
set scr_dem_reverse_start_spawns_mp_crossfire "1"
set scr_dem_reverse_start_spawns_mp_killhouse "1"
set scr_dem_reverse_start_spawns_mp_vacant "1"
