WEAPONFILE\displayName\Remington New Model Army\modeName\\playerAnimType\pistol\altWeapon\\AIOverlayDescription\\weaponType\bullet\weaponClass\pistol\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\twoHanded\0\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\autoAimRange\0\aimAssistRange\600\aimAssistRangeAds\600\enemyCrosshairRange\600\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\2\sprintDurationScale\1\gunMaxPitch\2\gunMaxYaw\8\lowAmmoWarningThreshold\0.33\ammoName\.357 Magnum\maxAmmo\36\startAmmo\18\clipName\deserteagle_mp\clipSize\6\shotCount\1\dropAmmoMin\1\dropAmmoMax\7\reloadAmmoAdd\0\reloadStartAdd\0\damage\50\minDamage\30\meleeDamage\135\maxDamageRange\350\minDamageRange\1200\playerDamage\150\locNone\1\locHelmet\1.4\locHead\1.4\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.096\fireDelay\0\meleeTime\0.8\meleeChargeTime\1.16\meleeDelay\0.13\meleeChargeDelay\0.16\reloadTime\2.6\reloadEmptyTime\2.6\reloadStartTime\1.6\reloadEndTime\0.95\reloadAddTime\1.8\reloadStartAddTime\2.6\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.45\raiseTime\0.55\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\1\emptyDropTime\0.45\emptyRaiseTime\0.25\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\1\standMoveU\0.5\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\5\posRotRate\6\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.8\duckedOfsR\0.5\duckedOfsU\-0.5\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-20\proneMoveR\-25\proneMoveU\-95\proneRotP\0\proneRotY\270\proneRotR\-300\proneOfsF\1.2\proneOfsR\2\proneOfsU\-1\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\28\hipIdleSpeed\1\adsIdleSpeed\1\idleCrouchFactor\0.8\idleProneFactor\0.6\adsSpread\1.15\adsAimPitch\0.2\adsTransInTime\0.245\adsTransOutTime\0.25\adsTransBlendTime\0.1\adsReloadTransTime\0.2\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\60\adsZoomInFrac\0.75\adsZoomOutFrac\0.7\adsBobFactor\0.5\adsViewBobMult\0.3\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\2\hipSpreadDuckedMin\1.5\hipSpreadProneMin\1\hipSpreadMax\4\hipSpreadDuckedMax\3\hipSpreadProneMax\2\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\4.5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\100\hipGunKickPitchMin\-30\hipGunKickPitchMax\-35\hipGunKickYawMin\-2\hipGunKickYawMax\18\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\0\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\25\adsGunKickStaticDecay\50\hipViewKickPitchMin\100\hipViewKickPitchMax\100\hipViewKickYawMin\-90\hipViewKickYawMax\-100\hipViewKickCenterSpeed\1200\adsViewKickPitchMin\100\adsViewKickPitchMax\100\adsViewKickYawMin\-90\adsViewKickYawMax\-100\adsViewKickCenterSpeed\1200\swayMaxAngle\5\swayLerpSpeed\5\swayPitchScale\2\swayYawScale\0.25\swayHorizScale\0.16\swayVertScale\0.35\swayShellShockScale\5\adsSwayMaxAngle\6\adsSwayLerpSpeed\7\adsSwayPitchScale\0.06\adsSwayYawScale\0.045\adsSwayHorizScale\0.07\adsSwayVertScale\0.06\fightDist\720\maxDist\250\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\rnma_view\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_base_viewhands\worldModel\rnma_world\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\idleAnim\ndr_rnma_idle\emptyIdleAnim\ndr_rnma_idle\fireAnim\ndr_rnma_fire\lastShotAnim\ndr_rnma_fire\rechamberAnim\\meleeAnim\viewmodel_M4m203_knife_melee_1\meleeChargeAnim\viewmodel_M4m203_knife_melee_2\reloadAnim\ndr_rnma_reload\reloadEmptyAnim\ndr_rnma_reload\reloadStartAnim\\reloadEndAnim\\raiseAnim\ndr_rnma_pullout\dropAnim\ndr_rnma_putaway\firstRaiseAnim\ndr_rnma_first_raise\altRaiseAnim\ndr_rnma_pullout\altDropAnim\ndr_rnma_putaway\quickRaiseAnim\ndr_rnma_pullout\quickDropAnim\ndr_rnma_putaway\emptyRaiseAnim\ndr_rnma_pullout\emptyDropAnim\ndr_rnma_putaway\sprintInAnim\ndr_rnma_sprint_in\sprintLoopAnim\ndr_rnma_sprint_loop\sprintOutAnim\ndr_rnma_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\ndr_rnma_fire_ads\adsLastShotAnim\ndr_rnma_fire_ads\adsRechamberAnim\\adsUpAnim\ndr_rnma_ads_up\adsDownAnim\ndr_rnma_ads_down\viewFlashEffect\muzzleflashes/pistolflash_view\worldFlashEffect\muzzleflashes/pistolflash\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\\ammoPickupSoundPlayer\\fireSound\rnma_fire_npc\fireSoundPlayer\rnma_fire_plr\lastShotSound\rnma_fire_npc\lastShotSoundPlayer\rnma_fire_plr\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_deserteagle_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_de50_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_de50_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\putawaySound\\putawaySoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\hudIcon\hud_icon_desert_eagle\killIcon\hud_icon_desert_eagle\dpadIcon\\ammoCounterIcon\hud_icon_desert_eagle\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\\meleeImpactRumble\\adsDofStart\8\adsDofEnd\12\hideTags\\notetrackSoundMap\melee_knife_stab melee_knife_stab
rnma_slide_open rnma_slide_open
rnma_spin rnma_spin
rnma_slide_close rnma_slide_open
rnma_cylinder_out rnma_cylinder_out
rnma_cylinder_in rnma_cylinder_in