WEAPONFILE\displayName\Thundergun\modeName\\playerAnimType\autorifle\altWeapon\\AIOverlayDescription\\weaponType\projectile\weaponClass\rifle\penetrateType\none\impactType\none\inventoryType\primary\fireType\Single Shot\clipType\bottom\twoHanded\0\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\0\rechamberWhileAds\0\noADSAutoReload\0\noPartialReload\1\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\500\aimAssistRange\1500\aimAssistRangeAds\1500\enemyCrosshairRange\320\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\gunMaxPitch\\gunMaxYaw\\lowAmmoWarningThreshold\\ammoName\zombie_thundergun\maxAmmo\12\startAmmo\12\clipName\zombie_thundergun\clipSize\2\shotCount\\dropAmmoMin\30\dropAmmoMax\55\reloadAmmoAdd\0\reloadStartAdd\0\damage\0\minDamage\\meleeDamage\\maxDamageRange\\minDamageRange\\playerDamage\30\locNone\1\locHelmet\4\locHead\4\locNeck\5\locTorsoUpper\1\locTorsoLower\0.9\locRightArmUpper\0.8\locRightArmLower\0.6\locRightHand\0.4\locLeftArmUpper\0.8\locLeftArmLower\0.6\locLeftHand\0.4\locRightLegUpper\0.8\locRightLegLower\0.6\locRightFoot\0.4\locLeftLegUpper\0.8\locLeftLegLower\0.6\locLeftFoot\0.4\locGun\0\fireTime\0.6\fireDelay\0\meleeTime\0.7\meleeChargeTime\0\meleeDelay\0.25\meleeChargeDelay\0\reloadTime\2.1\reloadEmptyTime\2\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\0\reloadStartAddTime\0\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.83\raiseTime\1.1\altDropTime\0\altRaiseTime\0.66\quickDropTime\0.25\quickRaiseTime\0.76\firstRaiseTime\1.5\emptyDropTime\0.5\emptyRaiseTime\0.4\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\\breakdownTime\\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\\nightVisionRemoveTimePowerDown\\nightVisionRemoveTimeFadeInStart\\standMoveF\0\standMoveR\0.7\standMoveU\-1\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\80\standRotMinSpeed\80\posMoveRate\6\posRotRate\8\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\0\sprintBobV\0\sprintScale\0.7\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\0.5\duckedMoveU\-1\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.1\duckedOfsR\1\duckedOfsU\-0.2\duckedMoveMinSpeed\20\duckedRotMinSpeed\20\proneMoveF\-100\proneMoveR\-75\proneMoveU\-105\proneRotP\0\proneRotY\220\proneRotR\-300\proneOfsF\-0.5\proneOfsR\2\proneOfsU\0.8\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\2\hipIdleSpeed\1\adsIdleSpeed\0.8\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.4\adsTransOutTime\0.45\adsTransBlendTime\\adsReloadTransTime\0.3\adsCrosshairInFrac\0.09\adsCrosshairOutFrac\0.7\adsZoomFov\55\adsZoomInFrac\0.75\adsZoomOutFrac\0.7\adsBobFactor\0.5\adsViewBobMult\0.25\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\2\hipSpreadDuckedMin\1\hipSpreadProneMin\1\hipSpreadMax\4\hipSpreadDuckedMax\3\hipSpreadProneMax\2\hipSpreadFireAdd\1\hipSpreadTurnAdd\0.25\hipSpreadMoveAdd\0.5\hipSpreadDecayRate\2.25\hipSpreadDuckedDecay\1.25\hipSpreadProneDecay\1.65\hipGunKickReducedKickBullets\\hipGunKickReducedKickPercent\\hipGunKickPitchMin\\hipGunKickPitchMax\\hipGunKickYawMin\\hipGunKickYawMax\\hipGunKickAccel\\hipGunKickSpeedMax\\hipGunKickSpeedDecay\\hipGunKickStaticDecay\\adsGunKickReducedKickBullets\\adsGunKickReducedKickPercent\\adsGunKickPitchMin\\adsGunKickPitchMax\\adsGunKickYawMin\\adsGunKickYawMax\\adsGunKickAccel\\adsGunKickSpeedMax\\adsGunKickSpeedDecay\\adsGunKickStaticDecay\\hipViewKickPitchMin\\hipViewKickPitchMax\\hipViewKickYawMin\\hipViewKickYawMax\\hipViewKickCenterSpeed\\adsViewKickPitchMin\\adsViewKickPitchMax\\adsViewKickYawMin\\adsViewKickYawMax\\adsViewKickCenterSpeed\\swayMaxAngle\\swayLerpSpeed\\swayPitchScale\\swayYawScale\\swayHorizScale\\swayVertScale\\swayShellShockScale\\adsSwayMaxAngle\\adsSwayLerpSpeed\\adsSwayPitchScale\\adsSwayYawScale\\adsSwayHorizScale\\adsSwayVertScale\\fightDist\720\maxDist\680\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\reticleCenter\hud_flamethrower_reticle\reticleSide\\reticleCenterSize\20\reticleSideSize\10\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\bo1_thundergun_non_upgraded_view\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\\worldModel\bo1_thundergun_non_upgraded_world\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\\worldKnifeModel\\idleAnim\viewmodel_thundergun_idle\emptyIdleAnim\viewmodel_thundergun_empty_idle\fireAnim\viewmodel_thundergun_fire\lastShotAnim\viewmodel_thundergun_last_fire\rechamberAnim\\meleeAnim\\meleeChargeAnim\\reloadAnim\rorke_thundergun_reload_empty\reloadEmptyAnim\\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_thundergun_pullout\dropAnim\viewmodel_thundergun_putaway\firstRaiseAnim\viewmodel_thundergun_pullout\altRaiseAnim\viewmodel_thundergun_pullout\altDropAnim\viewmodel_thundergun_putaway\quickRaiseAnim\viewmodel_thundergun_pullout_quick\quickDropAnim\viewmodel_thundergun_putaway_quick\emptyRaiseAnim\viewmodel_thundergun_pullout_empty\emptyDropAnim\viewmodel_thundergun_putaway_empty\sprintInAnim\viewmodel_thundergun_sprint_intro\sprintLoopAnim\viewmodel_thundergun_sprint_loop\sprintOutAnim\viewmodel_thundergun_sprint_outro\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_thundergun_fire\adsLastShotAnim\viewmodel_thundergun_last_fire\adsRechamberAnim\\adsUpAnim\viewmodel_thundergun_ads_up\adsDownAnim\viewmodel_thundergun_ads_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/fx_thundergun_view\worldFlashEffect\weapon/muzzleflashes/fx_thundergun_world\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\\pickupSoundPlayer\\ammoPickupSound\\ammoPickupSoundPlayer\\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\wpn_thundergun_fire_npc\fireSoundPlayer\wpn_thundergun_fire_plr\lastShotSound\wpn_thundergun_fire_npc_last\lastShotSoundPlayer\wpn_thundergun_fire_plr_last\emptyFireSound\\emptyFireSoundPlayer\\crackSound\\whizbySound\\meleeSwipeSound\\meleeSwipeSoundPlayer\\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\\raiseSoundPlayer\\firstRaiseSound\\firstRaiseSoundPlayer\\putawaySound\\putawaySoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_bar\killIcon\hud_icon_bar\dpadIcon\\ammoCounterIcon\\hudIconRatio\2:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Shotgun\flipKillIcon\1\fireRumble\\meleeImpactRumble\\adsDofStart\0\adsDofEnd\11\stickiness\Don't stick\projectileModel\tag_flash\projExplosionType\none\projExplosionSound\\explosionInnerDamage\0\explosionOuterDamage\0\explosionRadius\0\damageConeAngle\180\projectileSpeed\2000\projectileSpeedUp\0\projectileActivateDist\0\fuseTime\0\aiFuseTime\0\projectileSound\wpn_thundergun_proj_loop\guidedMissileType\None\parallelDefaultBounce\0.5\parallelBarkBounce\0.5\parallelBrickBounce\0.5\parallelCarpetBounce\0.5\parallelClothBounce\0.5\parallelConcreteBounce\0.5\parallelDirtBounce\0.5\parallelFleshBounce\0.5\parallelFoliageBounce\0.5\parallelGlassBounce\0.5\parallelGrassBounce\0.5\parallelGravelBounce\0.5\parallelIceBounce\0.5\parallelMetalBounce\0.5\parallelMudBounce\0.5\parallelPaperBounce\0.5\parallelPlasterBounce\0.5\parallelRockBounce\0.5\parallelSandBounce\0.5\parallelSnowBounce\0.5\parallelWaterBounce\0.5\parallelWoodBounce\0.5\parallelAsphaltBounce\0.5\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.5\perpendicularBarkBounce\0.5\perpendicularBrickBounce\0.5\perpendicularCarpetBounce\0.5\perpendicularClothBounce\0.5\perpendicularConcreteBounce\0.5\perpendicularDirtBounce\0.5\perpendicularFleshBounce\0.5\perpendicularFoliageBounce\0.5\perpendicularGlassBounce\0.5\perpendicularGrassBounce\0.5\perpendicularGravelBounce\0.5\perpendicularIceBounce\0.5\perpendicularMetalBounce\0.5\perpendicularMudBounce\0.5\perpendicularPaperBounce\0.5\perpendicularPlasterBounce\0.5\perpendicularRockBounce\0.5\perpendicularSandBounce\0.5\perpendicularSnowBounce\0.5\perpendicularWaterBounce\0.5\perpendicularWoodBounce\0.5\perpendicularAsphaltBounce\0.5\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\isHandModelOverridable\1\projectileRed\1\projectileGreen\1\projectileBlue\1\projIgnitionDelay\0\projectileDLight\0\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\projectileLifetime\0.5\reloadShowRocketTime\0\maxSteeringAccel\3000\maxVertTurnSpeed\0\maxHorTurnSpeed\0\adsOverlayInterface\none\hideTags\\notetrackSoundMap\thundergun_cell_replace thundergun_cell_replace
thundergun_cell_slide_lock thundergun_cell_slide_lock
thundergun_cell_on thundergun_cell_on
thundergun_cell_replace thundergun_cell_replace
thundergun_eject thundergun_eject