If this .txt is not clear, watch the tut here : https://youtu.be/iEQtHnuUZ7I
(The tut doesn't show everything)

Thank you for +500 subs, meme hard and enjoy the mod





-----------------

• Bots can be spawned with:

		/mvm_spawn "weapon" "team" 			"team" is either 'axis' or 'allies' 
								"weapon" is one of the following weapons
										
										// 	inter
										//	mp5
										// 	m4
										// 	riot
										// 	barrett
										// 	ak47
										//	ump
										//	deagle
										

---------------------

• The bots (and you, it will save your position as spawnpoint) can be moved with:
	
		/mvm_setup "name"				"name" is just the name of the bot (or player).

---------------------

• The bots can aim at the closest enemy with:
	
		/mvm_aim "name"					"name" is just the name of the bot (or player).		

---------------------	

• To kill the bots for maing cines, use the following command

		/mvm_kill "name" "type"				"name" is just the name of the bot (or player).
								"type" is one of the following argument	
						
										// 	body
										//	head
										// 	cash
										// 	blood

• To toggle bots holding their gun when dying, use this
		
		/mvm_holdgun


---------------------

• Custom xp values can be set with
	
		/mvm_score "number"			"number" can be positive or negative


--------------------	

• You can give yourself any weapon (or play any pullout animation) with 

		/mvm_give "weapon"			"weapon" names can be found here in the 'Weapon List.txt' file

-------------------

• You can spawn any model precached by the map with

		/mvm_prop "propname"			List of prop names in the 'Prop list.txt' file

------------------

• You can spawn any effect precached by the map with

		/mvm_fx "effectname"			List of prop names in the 'Map FX list' folder

------------------

• Set your custom with

		/mvm_fog "startdist" "halfwaydist" "red" "green" "blue" "transition time"


	Example: /mvm_fog 300 500 1 1 1 2  = Transition to white fog that starts at 300 (inches idk) and reaches its half-opacity at 500 (inches ?) over 2 seconds


------------------

• Give you a killstreak 

		/mvm_killstreak "killstreakname"	List of some killstreaks names : uav,counter_uav,airdrop,airdrop_mega,helicopter,ac130,nuke,predator_missile,precision_airstrike,helicopter_flares

------------------

• Change player model with

	/mvm_model "clientname" "modelname" "teamname"		List of player models names : assault,smg,lmg,shotgun,riot,sniper,ghillie

Example : 	/mvm_model RZT smg axis

-------------------
CAMERA
-------------------

• Camera supports up to 10 "checkpoints" that can be saved and replaced as you want with

		/mvm_cam_save "camera number"	("1" will save position 1, "2" will save position 2, etc)

	NOTE THAT THE SPHERES WILL DISAPPEAR DURING THE FLIGHT, DON'T WORRY


• To rotate the camera angle use 
	
	/mvm_cam_rot "anglevalue"			Angle value is in degrees

• To start the linear camera use

	/mvm_cam_start	

• To start the bezier camera use

	/mvm_cam_bezier				The bezier cam is really slow, you can make it faster by changing the timescale

• To delete all the points use

	/mvm_cam_reset

• Toggle the grenade cinematics with

	/mvm_cam_nade


------------------


• Other usefull commands

	/mvm_timescale "time"		Basically it's a timescale unlocker if you want a low timescale on a no-devmap match
	/mvm_eb_close			Toggle Zura's EB (close).
	/mvm_eb_magic			Toggle Civil's EB (everywhere).
	/mvm_prop_chicken
	/mvm_prop_chopper
	/noclip
	/clone				Clone your player (I mainly use this for clearing bodies)
	/stick				Gives you a lightstick (You can hold it on). Works only if you have a semtex or blastshield


