//==========================================================================
// Project: 		CIVIL's MW2 Movie Mod
//
// Author:		Civil, (Add your name if you modify smth)
//
// Purpose: 		VER#2 - IW4 Movie mod w/ Dvars integration
//
// Last Update: 	osef
//
// Desc + ToDo: 	Desc - Loads commands
//		
//==========================================================================

init()
{

setDvar( "scr_war_winlimit", "0" );
setDvar( "scr_war_timelimit", "0" );
setDvar( "scr_war_scorelimit", "0" );
setDvar( "testClients_watchKillcam", 1 );
setDvar( "testClients_doCrouch", 0 );
setDvar( "testClients_doReload", 0 );
setDvar( "testClients_doMove", 0 );
setDvar( "testClients_doAttack", 0 );
setDvar( "cg_newColors", 0);
setDvar( "cg_allowColoredNames", 1);


setDvarIfUninitialized( "sv_fps", "20" );
setDvarIfUninitialized( "mvm_cam_bezier", "Starts a smooth but slow camera flight" );



wait 0.05;
setDvarIfUninitialized( "mvm_fog", "Sets fog (start half red green blue trans)" );
setDvarIfUninitialized( "mvm_prop", "Spawns a prop (check the .txt)" );
setDvarIfUninitialized( "mvm_vision", "Change vision (check the .txt)" );
        

wait 0.05;
setDvarIfUninitialized( "mvm_spawn", "Spawns a bot (weapon ; team)" );
setDvarIfUninitialized( "mvm_setup", "Moves the bot to your crosshair" );
setDvarIfUninitialized( "mvm_aim", "The bot aim at the clostest enemy" );
setDvarIfUninitialized( "mvm_model", "Changes bot model" );


wait 0.05;
setDvarIfUninitialized( "mvm_fx", "Spawns an effect" );
setDvarIfUninitialized( "mvm_kill", "Player Death (name ; mode)" );
setDvarIfUninitialized( "mvm_holdgun", "Toggle deads holding guns" );
	

wait 0.05;
setDvarIfUninitialized( "mvm_score", "Change XP" );
setDvarIfUninitialized( "mvm_killstreak", "Give Killstreak" );
setDvarIfUninitialized( "mvm_give", "Give Weapon" );
setDvarIfUninitialized( "mvm_timescale", "Change Timescale" );


wait 0.05;
setDvarIfUninitialized( "mvm_cam_start", "Starts a linear camera flight" );
setDvarIfUninitialized( "mvm_cam_save", "Save point" );
setDvarIfUninitialized( "mvm_cam_reset", "Reset points" );
setDvarIfUninitialized( "mvm_cam_rot", "Set angle rotation (in degrees)" );
setDvarIfUninitialized( "mvm_cam_nade", "Toggle grenade camera" );

	
wait 0.05;
setDvarIfUninitialized( "mvm_eb_close", "Toggle 'close' explosive bullets" );
setDvarIfUninitialized( "mvm_eb_magic", "Toggle 'magic' explosive bullets" );	
setDvarIfUninitialized( "arg_model_name", "" );
setDvarIfUninitialized( "arg_weapon_name", "" );
setDvarIfUninitialized( "arg_client_name", "" );
setDvarIfUninitialized( "arg_startdist", "" );
setDvarIfUninitialized( "arg_halfwaydist", "" );
setDvarIfUninitialized( "arg_red", "" );
setDvarIfUninitialized( "arg_green", "" );
setDvarIfUninitialized( "arg_blue", "" );


wait 0.05;
setDvarIfUninitialized( "arg_angleX", "" );
setDvarIfUninitialized( "arg_angleY", "" );
setDvarIfUninitialized( "arg_angleZ", "" );
setDvarIfUninitialized( "arg_bot_team", "" );
setDvarIfUninitialized( "arg_bot_weap", "" );
setDvarIfUninitialized( "arg_weapon_name", "" );
setDvarIfUninitialized( "arg_meanofdeath", "" );
setDvarIfUninitialized( "message", "exdi" );
setDvarIfUninitialized( "clone", "" );
setDvarIfUninitialized( "stick", "" );
setDvarIfUninitialized( "noclip", "" );
}



//=======================================================
/* _________________________________________________
|                                                   |
|               !#########       #                  |
|             !########!          ##!               |
|          !########!               ###             |
|       !##########                  ####           |
|     ######### #####                ######         |
|      !###!      !####!              ######        |
|        !           #####            ######!       |
|                      !####!         #######       |
|                         #####       #######       |
|                           !####!   #######!       |
|                              ####!########        |
|           ##                   ##########         |
|         ,######!          !#############          |
|       ,#### ########################!####!        |
|     ,####'     ##################!'    #####      |
|   ,####'            #######              !####!   |
|  ####'                                      ##### |
|  ~##                 CIVILIZED                #~  |
|                                                   |
|___________________________________________________|
*/
//======================================================