ignore,code_post_gfx_mp
ignore,common_mp
col_map_mp,maps/mp/mp_test.d3dbsp
rawfile,maps/mp/mp_test.gsc
impactfx,mp_test

sound,common,mp_test,!all_mp
sound,generic,mp_test,!all_mp
sound,voiceovers,mp_test,!all_mp
sound,multiplayer,mp_test,!all_mp


include,mptypes_woodland
xmodel,viewmodel_base_viewhands
xmodel,body_mp_usmc_specops
xmodel,body_mp_usmc_sniper
xmodel,head_mp_usmc_tactical_baseball_cap
xmodel,body_mp_usmc_recon
xmodel,body_mp_usmc_assault
xmodel,body_mp_usmc_support
xmodel,body_mp_arab_regular_cqb
xmodel,head_mp_arab_regular_headwrap
xmodel,viewhands_desert_opfor
xmodel,body_mp_arab_regular_sniper
xmodel,head_mp_arab_regular_sadiq
xmodel,body_mp_arab_regular_engineer
xmodel,head_mp_arab_regular_ski_mask
xmodel,body_mp_arab_regular_assault
xmodel,head_mp_arab_regular_suren
xmodel,body_mp_arab_regular_support
xmodel,head_mp_arab_regular_asad
rawfile,vision/mp_test.vision
rawfile,maps/mp/_breakglass.gsc
rawfile,maps/mp/_breakexplosion.gsc
fx,props/securitycamera_explosion
sound,mp_test,mp_test,all_mp






















