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Harry Bo21's Black Ops 2 Ray Gun Mk2

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# Steps Enable the impact fx ( If you get this fx on other guns, youll need to change the other guns impact type )

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# Go to root/zone_source and find yourmapsname.csv

# Find this line :

include,dlc3,,

# Add this under it :

impactfx,ray_gun_mk2

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# Steps to include gun properly, and put it in the box

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# If you havent already, copy _zombiemode_weapons.gsc and dlc_3code.gsc from raw/maps to your mod/maps

# Open _zombiemode_weapons.gsc

# Find this line :

add_zombie_weapon( "tesla_gun_upgraded",					&"ZOMBIE_BUY_TESLA", 						10,		"vox_tesla",	5, undefined, 0 );

# Add this under it :

add_zombie_weapon( "ray_gun2", 								&"ZOMBIE_WEAPON_RAYGUN_10000", 				10000,	"vox_raygun",	6, undefined, 10 );
add_zombie_weapon( "ray_gun2_upgraded", 						"ZOMBIE_WEAPON_RAYGUN_10000", 				10000,	"vox_raygun",	6, undefined, 0 );

# Open dlc3_code.gsc

# Find this line :

include_weapon( "tesla_gun_upgraded", false );

# Add this under it :

include_weapon( "ray_gun2", true, ::factory_ray_gun_weighting_func );
include_weapon( "ray_gun2_upgraded", false );

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# Build sounds, recompile map and then build mod