WEAPONFILE\displayName\Porter's Mark II Ray Gun\modeName\\playerAnimType\pistol\altWeapon\\AIOverlayDescription\\weaponType\bullet\weaponClass\pistol\penetrateType\small\impactType\tank_shell\inventoryType\primary\fireType\3-Round Burst\clipType\bottom\twoHanded\0\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\0\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\500\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\320\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\gunMaxPitch\2\gunMaxYaw\8\lowAmmoWarningThreshold\0.33\ammoName\raygun2_upgraded\maxAmmo\243\startAmmo\243\clipName\raygun2_upgraded\clipSize\42\shotCount\1\dropAmmoMin\243\dropAmmoMax\243\reloadAmmoAdd\0\reloadStartAdd\0\damage\3500\minDamage\0\meleeDamage\25\maxDamageRange\999999\minDamageRange\999999\playerDamage\30\locNone\1\locHelmet\4\locHead\4\locNeck\5\locTorsoUpper\1\locTorsoLower\0.9\locRightArmUpper\0.8\locRightArmLower\0.6\locRightHand\0.4\locLeftArmUpper\0.8\locLeftArmLower\0.6\locLeftHand\0.4\locRightLegUpper\0.8\locRightLegLower\0.6\locRightFoot\0.4\locLeftLegUpper\0.8\locLeftLegLower\0.6\locLeftFoot\0.4\locGun\0\fireTime\0.12\lastFireTime\0\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\3\reloadEmptyTime\2\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\0\reloadStartAddTime\0\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.5\raiseTime\0.6\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.45\firstRaiseTime\1.3\emptyDropTime\0.25\emptyRaiseTime\0.25\sprintInTime\0.2\sprintLoopTime\0.65\sprintOutTime\0.2\deployTime\0.5\breakdownTime\0.5\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\-0.3\standMoveR\0\standMoveU\0\standRotP\2.5\standRotY\0\standRotR\-2\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\5\posRotRate\6\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\5\sprintRotY\0\sprintRotR\5\sprintBobH\0\sprintBobV\0\sprintScale\0.9\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\-0.6\duckedMoveR\0\duckedMoveU\0\duckedRotP\2.5\duckedRotY\0\duckedRotR\-2\duckedOfsF\-0.8\duckedOfsR\0.5\duckedOfsU\-0.5\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\00\proneMoveR\25\proneMoveU\0\proneRotP\0\proneRotY\3\proneRotR\-3\proneOfsF\0.5\proneOfsR\0\proneOfsU\-1\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\32\adsIdleAmount\25\hipIdleSpeed\0.93\adsIdleSpeed\0.93\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0.2\adsTransInTime\0.245\adsTransOutTime\0.25\adsTransBlendTime\0.1\adsReloadTransTime\200\adsCrosshairInFrac\0.9\adsCrosshairOutFrac\0.7\adsZoomFov\65\adsZoomInFrac\0.75\adsZoomOutFrac\0.7\adsBobFactor\0.5\adsViewBobMult\0\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\1\hipSpreadDuckedMin\1\hipSpreadProneMin\1\hipSpreadMax\2\hipSpreadDuckedMax\2\hipSpreadProneMax\2\hipSpreadFireAdd\1\hipSpreadTurnAdd\0.25\hipSpreadMoveAdd\0.5\hipSpreadDecayRate\3.25\hipSpreadDuckedDecay\1.25\hipSpreadProneDecay\1.65\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\-30\hipGunKickPitchMax\-35\hipGunKickYawMin\-2\hipGunKickYawMax\18\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\0\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\25\adsGunKickStaticDecay\50\hipViewKickPitchMin\40\hipViewKickPitchMax\45\hipViewKickYawMin\25\hipViewKickYawMax\-25\hipViewKickCenterSpeed\1200\adsViewKickPitchMin\40\adsViewKickPitchMax\55\adsViewKickYawMin\25\adsViewKickYawMax\-25\adsViewKickCenterSpeed\1200\swayMaxAngle\5\swayLerpSpeed\5\swayPitchScale\2\swayYawScale\0.25\swayHorizScale\0.16\swayVertScale\0.35\swayShellShockScale\5\adsSwayMaxAngle\6\adsSwayLerpSpeed\7\adsSwayPitchScale\0.06\adsSwayYawScale\0.045\adsSwayHorizScale\0.07\adsSwayVertScale\0.06\fightDist\720\maxDist\250\aiVsAiAccuracyGraph\colt.accu\aiVsPlayerAccuracyGraph\pistol.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\bo2_t6_wpn_zmb_raygun2_upg_view\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\bo2_t6_wpn_zmb_raygun2_upg_world\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife\idleAnim\viewmodel_raygun_mk2_idle\emptyIdleAnim\viewmodel_raygun_mk2_idle\fireAnim\viewmodel_raygun_mk2_fire\lastShotAnim\viewmodel_raygun_mk2_fire\rechamberAnim\\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_raygun_mk2_reload_empty\reloadEmptyAnim\viewmodel_raygun_mk2_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_raygun_mk2_pullout\dropAnim\viewmodel_raygun_mk2_putaway\firstRaiseAnim\viewmodel_raygun_mk2_first_raise\altRaiseAnim\viewmodel_raygun_mk2_pullout\altDropAnim\viewmodel_raygun_mk2_putaway\quickRaiseAnim\viewmodel_raygun_mk2_pullout_quick\quickDropAnim\viewmodel_raygun_mk2_putaway\emptyRaiseAnim\viewmodel_raygun_mk2_pullout\emptyDropAnim\viewmodel_raygun_mk2_putaway\sprintInAnim\viewmodel_raygun_mk2_sprint_in\sprintLoopAnim\viewmodel_raygun_mk2_sprint_loop\sprintOutAnim\viewmodel_raygun_mk2_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_raygun_mk2_ads_fire\adsLastShotAnim\viewmodel_raygun_mk2_ads_fire\adsRechamberAnim\\adsUpAnim\viewmodel_raygun_mk2_ads_up\adsDownAnim\viewmodel_raygun_mk2_ads_down\deployAnim\\breakdownAnim\\viewFlashEffect\harrys/fx_mk2_upg_bullet\worldFlashEffect\harrys/fx_mk2_upg_bullet\viewShellEjectEffect\\worldShellEjectEffect\\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\wpn_mk2_fire_npc\fireSoundPlayer\wpn_mk2_fire\lastShotSound\wpn_mk2_fire_npc\lastShotSoundPlayer\wpn_mk2_fire\emptyFireSound\dryfire_pistol\emptyFireSoundPlayer\dryfire_pistol_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_swing_small_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\gr_raygun_reload\reloadSoundPlayer\gear_player\reloadEmptySound\gr_pistol_reload_empty_3p\reloadEmptySoundPlayer\gear_player\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_colt\killIcon\hud_icon_colt\dpadIcon\\ammoCounterIcon\\hudIconRatio\1:1\killIconRatio\1:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\9\projExplosionType\none\projExplosionEffect\weapon/mkii/mkii_impact\projTrailEffect\weapon/mkii/rgm_mk2_bullet\stickiness\Don't stick\explosionRadius\\explosionRadiusMin\\damageConeAngle\180\projectileSpeed\3200\projectileSpeedUp\\projectileSpeedForward\\projectileActivateDist\\projectileModel\tag_flash\projImpactExplode\0\maxSteeringAccel\3000\projectileLifetime\10\hideTags\\notetrackSoundMap\sndnt#fly_rgunmk2_magout rg2_out
sndnt#fly_rgunmk2_magin rg2_in
sndnt#fly_rgunmk2_switch rg2_button
sndnt#fly_rgunmk2_raise rg2_in
knife_stab_plr knife_stab_plr
knife_pull_plr knife_pull_plr
Knife_slash_plr Knife_slash_plr
bowie_swing bowie_swing
bowie_stab bowie_stab
bowie_pull bowie_pull
