// Death Run Mod by BraXi
// Xfire: braxpl

//rawfile,animtrees/ac130.atr
//xmodel,c130_zoomrig
//material,ac130_overlay_25mm
//material,ac130_overlay_40mm
//material,ac130_overlay_105mm
//material,ac130_overlay_grain
//weapon,mp/ac130_105mm_mp
//weapon,mp/ac130_40mm_mp
//weapon,mp/ac130_25mm_mp
//rawfile,brax/_ac130.gsc

// Scripts
rawfile,braxi/_admin.gsc
//rawfile,braxi/_bots.gsc
rawfile,braxi/_cod4stuff.gsc
rawfile,braxi/_common.gsc
rawfile,braxi/_credits.gsc
rawfile,braxi/_dvar.gsc
rawfile,braxi/_maps.gsc
rawfile,braxi/_mapvoting.gsc
rawfile,braxi/_menus.gsc
rawfile,braxi/_missions.gsc
rawfile,braxi/_playercard.gsc
rawfile,braxi/_mod.gsc
rawfile,braxi/_rank.gsc
rawfile,braxi/_scoreboard.gsc
rawfile,braxi/_teams.gsc
rawfile,plugins/_plugins.gsc

rawfile,maps/mp/gametypes/_callbacksetup.gsc
rawfile,maps/mp/gametypes/_gametypes.txt
rawfile,maps/mp/gametypes/_persistence.gsc
rawfile,maps/mp/gametypes/_hud_util.gsc
rawfile,maps/mp/gametypes/deathrun.gsc
rawfile,maps/mp/gametypes/deathrun.txt
rawfile,cleanup.cfg
rawfile,DeathRun_ReadMe.txt
rawfile,mp/cod2maps.arena

// MAP FIXES & CHANGES
rawfile,maps/mp/mp_deathrun_darkness.gsc
rawfile,maps/mp/mp_deathrun_glass.gsc
rawfile,maps/mp/mp_deathrun_long.gsc
rawfile,vision/mp_deathrun_long.vision
rawfile,maps/mp/mp_deathrun_short.gsc
rawfile,maps/mp/mp_deathrun_short_v2.gsc
rawfile,maps/mp/mp_deathrun_short_v3.gsc
rawfile,maps/mp/mp_deathrun_supermario.gsc
rawfile,maps/mp/_dynamic_foliage2.gsc
rawfile,maps/mp/mp_deathrun_glass.gsc
rawfile,maps/mp/mp_dr_bananaphone.gsc

// Animation scripts
rawfile,animtrees/multiplayer.atr
rawfile,mp/playeranimtypes.txt
rawfile,mp/playeranim.script

// KNIFE

material,mtl_bo2_ballistic_knife_camo1
material,mtl_bo2_ballistic_knife_camo2
material,mtl_bo2_ballistic_knife_retrieve
material,mtl_bo2_knife_base
material,mtl_bo2_knife_base_camo2

xanim,viewmodel_ballistic_knife_ADS_down
xanim,viewmodel_ballistic_knife_ADS_up
xanim,viewmodel_ballistic_knife_fire
xanim,viewmodel_ballistic_knife_first_raise
xanim,viewmodel_ballistic_knife_idle
xanim,viewmodel_ballistic_knife_idle_empty
xanim,viewmodel_ballistic_knife_idle_loop
xanim,viewmodel_ballistic_knife_mantle
xanim,viewmodel_ballistic_knife_melee_stick
xanim,viewmodel_ballistic_knife_melee_swipe
xanim,viewmodel_ballistic_knife_pullout
xanim,viewmodel_ballistic_knife_pullout_empty
xanim,viewmodel_ballistic_knife_pullout_empty_quick
xanim,viewmodel_ballistic_knife_putaway
xanim,viewmodel_ballistic_knife_putaway_empty
xanim,viewmodel_ballistic_knife_putaway_empty_quick
xanim,viewmodel_ballistic_knife_putaway_quick
xanim,viewmodel_ballistic_knife_reload
xanim,viewmodel_ballistic_knife_sprint_in
xanim,viewmodel_ballistic_knife_sprint_loop
xanim,viewmodel_ballistic_knife_sprint_out

xmodel,weapon_bo2_ballistic_knife_blade_retrieve
xmodel,weapon_bo2_ballistic_knife_blade_view
xmodel,weapon_bo2_ballistic_knife_blade_world
xmodel,weapon_bo2_ballistic_knife_projectile
xmodel,weapon_bo2_ballistic_knife_view
xmodel,weapon_bo2_ballistic_knife_world


// Localized strings
localize,braxi
localize,drrank
localize,mapvote
localize,drchallenge
localize,drm
localize,weapon
localize,perks

// String tables
stringtable,mp/sprayTable.csv
stringtable,mp/characterTable.csv
stringtable,mp/itemTable.csv
stringtable,mp/ranktable.csv
stringtable,mp/abilityTable.csv
stringtable,mp/rankicontable.csv
stringtable,mp/playerStatsTable.csv
stringtable,mp/challengetable.csv
stringtable,mp/challengetable_tier1.csv
stringtable,mp/challengetable_tier2.csv

// Bullet penetration
rawfile,info/bullet_penetration_mp

// Vision
rawfile,vision/jumpers.vision
rawfile,vision/activators.vision

// Materials
material,deathrun
material,server_logo
material,killiconsuicide
material,killiconmelee
material,killiconheadshot
material,weapon_knife
material,rank_0
material,rank_1
material,rank_2
material,rank_3
material,rank_4
material,rank_5
material,rank_6
material,rank_7
material,rank_8
material,rank_9
material,rank_10
material,rank_11
material,rank_12
material,rank_13
material,rank_14
material,rank_15
material,rank_16
material,rank_17
material,rank_18
material,rank_19
material,rank_20
material,rank_21
material,rank_22
material,rank_23
material,rank_24
material,rank_25
material,rank_26
material,rank_27
material,rank_28
material,rank_29
material,rank_30
material,rank_31
material,rank_32
material,rank_33
material,rank_34
material,rank_35
material,rank_36
material,rank_37
material,rank_38
material,rank_39
material,rank_40
material,rank_41
material,rank_42
material,rank_43
material,rank_44
material,rank_45
material,rank_46
material,rank_47
material,rank_48
material,rank_49
material,rank_50
material,rank_51
material,rank_52
material,rank_53
material,rank_54
material,rank_55
material,rank_56
material,rank_57
material,rank_58
material,rank_40
material,rank_59
material,rank_60
material,rank_61
material,rank_62
material,rank_63
material,rank_64
material,rank_65
material,rank_66
material,rank_67
material,rank_68
material,rank_69
material,icon_risingstar

material,uidr_header


material,gfx_spray0
material,gfx_spray1
material,gfx_spray2
material,gfx_spray3
material,gfx_spray4
material,gfx_spray5
material,gfx_spray6
material,gfx_spray7
material,gfx_spray8
material,gfx_spray9
material,gfx_spray10
material,gfx_spray11
material,gfx_spray12
material,gfx_spray13
material,gfx_spray14
material,gfx_spray15
material,gfx_spray16
material,gfx_spray17
material,gfx_spray18
material,gfx_spray19
material,gfx_spray20
material,gfx_spray21
material,gfx_spray22
material,gfx_spray23
material,gfx_spray24
material,gfx_spray25

material,spray0_menu
material,spray1_menu
material,spray2_menu
material,spray3_menu
material,spray4_menu
material,spray5_menu
material,spray6_menu
material,spray7_menu
material,spray8_menu
material,spray9_menu
material,spray10_menu
material,spray11_menu
material,spray12_menu
material,spray13_menu
material,spray14_menu
material,spray15_menu
material,spray16_menu
material,spray17_menu
material,spray18_menu
material,spray19_menu
material,spray20_menu
material,spray21_menu
material,spray22_menu
material,spray23_menu
material,spray24_menu
material,spray25_menu

material,character_sas
material,character_gangster
material,character_farmer
material,character_zoey
material,character_shepherd
material,character_masterchief
material,character_juggernaut
material,character_makarov
material,character_velinda
material,character_alice
material,character_50cent
xmodel,playermodel_dnf_duke
xmodel,viewhands_dnf_duke
material,mtl_plr_dnf_duke_body
material,mtl_plr_dnf_duke_glasses
material,mtl_plr_dnf_duke_glasses_lens
material,mtl_plr_dnf_duke_hand
material,mtl_plr_dnf_duke_head
	//sonic
	rawfile,characters/sonic.gsc
	xmodel,sonic
	//css terrorist	
xmodel,playermodel_css_badass_terrorist
material,mtl_css_badass_terr_body
material,mtl_css_badass_terr_head
// sniper
xmodel,body_mp_usmc_woodland_sniper
material,mtl_usmc_woodland_lod_mp
material,mtl_usmc_woodland_body_mp

// joker
xmodel,playermodel_baa_joker
material,mtl_plr_baa_joker_body
material,mtl_plr_baa_joker_hair
material,mtl_plr_baa_joker_head

	// Assault Russian
xmodel,body_mp_russian_loyalist_a
xmodel,head_mp_loyalist_alex_helmet_body_a
material,mtl_eye_highlight
material,mtl_loyalist_alex_r_head
material,mtl_russian_loyalist_lod_sp
material,mtl_russian_loyalist_body_sp
material,mtl_loyalist_headgears_hat
material,mtl_loyalist_headgears_helmet
material,mtl_loyalist_headgears_night_vision_scope
material,mtl_loyalist_josh_head
material,mtl_loyalist_mackey_head
material,mtl_loyalist_tom_head
// Yuusha
xmodel,yuusha_2
material,ms_m_kami_01
material,ms_m_kami_02
material,ms_m_kao_01
material,ms_m_me_01
material,ms_m_me_03
material,ms_m_me_05
material,ms_m_sukato01
material,ms_m_sukato02
material,ms_m_sukato05
material,ms_m_sukato08
material,ms_m_sukato09

xmodel,playermodel_terminator
material,mtl_plr_terminator_body
material,mtl_plr_terminator_head

material,hit_direction
material,caulk
material,headicon_admin

material,hud_icon_44
material,hudstopwatch
material,score_icon

// Effects
fx,deathrun/spray0
fx,deathrun/spray1
fx,deathrun/spray2
fx,deathrun/spray3
fx,deathrun/spray4
fx,deathrun/spray5
fx,deathrun/spray6
fx,deathrun/spray7
fx,deathrun/spray8
fx,deathrun/spray9
fx,deathrun/spray10
fx,deathrun/spray11
fx,deathrun/spray12
fx,deathrun/spray13
fx,deathrun/spray14
fx,deathrun/spray15
fx,deathrun/spray16
fx,deathrun/spray17
fx,deathrun/spray18
fx,deathrun/spray19
fx,deathrun/spray20
fx,deathrun/spray21
fx,deathrun/spray22
fx,deathrun/spray23
fx,deathrun/spray24
fx,deathrun/spray25
fx,deathrun/falling_teddys
fx,deathrun/gib_splat

// Menus
menufile,ui_mp/scriptmenus/vip.menu
menufile,ui_mp/dr_menu_frame.inc
menufile,ui_mp/perm_bans.inc
menufile,ui_mp/connect.menu
menufile,ui/bg.inc
menufile,ui_mp/hud.menu
menufile,ui_mp/main.menu
menufile,ui_mp/wm_quickmessage.menu
menufile,ui_mp/scriptmenus/dr_admin.menu
menufile,ui_mp/scriptmenus/quickstuff.menu
menufile,ui_mp/scriptmenus/team_select.menu
menufile,ui_mp/scriptmenus/dr_help.menu
//menufile,ui_mp/scriptmenus/dr_welcome.menu
menufile,ui_mp/scriptmenus/dr_options.menu
menufile,ui_mp/scriptmenus/character_stuff.menu
menufile,ui_mp/scriptmenus/clientcmd.menu
menufile,ui_mp/challenges.menu
menufile,ui_mp/controls_multi.menu
menufile,ui_mp/scriptmenus/vip.menu

// Sound aliases & sound files
rawfile,sound/misc/ee1.wav
rawfile,sound/misc/sprayer.wav
rawfile,sound/misc/gib_splat.wav
sound,braxi,,all_mp
sound,anaconda,,all_mp

//B23R
xanim,viewmodel_beretta2023r_tactical_ads_down
xanim,viewmodel_beretta2023r_tactical_ads_fire
xanim,viewmodel_beretta2023r_tactical_ads_up
xanim,viewmodel_beretta2023r_tactical_fire
xanim,viewmodel_beretta2023r_tactical_idle
xanim,viewmodel_beretta2023r_tactical_lastshot
xanim,viewmodel_beretta2023r_tactical_melee
xanim,viewmodel_beretta2023r_tactical_melee_2
xanim,viewmodel_beretta2023r_tactical_pullout
xanim,viewmodel_beretta2023r_tactical_putaway
xanim,viewmodel_beretta2023r_tactical_reflex_ads_down
xanim,viewmodel_beretta2023r_tactical_reflex_ads_up
xanim,viewmodel_beretta2023r_tactical_reload
xanim,viewmodel_beretta2023r_tactical_reload_empty
xanim,viewmodel_beretta2023r_tactical_sprint_in
xanim,viewmodel_beretta2023r_tactical_sprint_loop
xanim,viewmodel_beretta2023r_tactical_sprint_out

xmodel,viewmodel_beretta2023r
xmodel,weapon_beretta2023r

sound,beretta2023,,all_mp

xmodel,kc_weapon_t850
xmodel,kc_weapon_t850_w
material,kc_weapon_t850_1
material,kc_weapon_t850_2
material,kc_weapon_t850_3
material,kc_weapon_t850_4
material,kc_weapon_t850_5


xanim,viewmodel_mw2_magnum_ADS_down
xanim,viewmodel_mw2_magnum_ADS_up
xanim,viewmodel_mw2_magnum_fire
xanim,viewmodel_mw2_magnum_idle
xanim,viewmodel_mw2_magnum_pullout
xanim,viewmodel_mw2_magnum_putaway
xanim,viewmodel_mw2_magnum_reload
xanim,viewmodel_mw2_magnum_sprint_in
xanim,viewmodel_mw2_magnum_sprint_loop
xanim,viewmodel_mw2_magnum_sprint_out


sound,magnum_mw2,,all_mp

// RNMA
sound,rnma,,all_mp
xanim,ndr_rnma_idle
xanim,ndr_rnma_fire
xanim,ndr_rnma_reload
xanim,ndr_rnma_sprint_in
xanim,ndr_rnma_sprint_out
xanim,ndr_rnma_sprint_loop
xanim,ndr_rnma_fire_ads
xanim,ndr_rnma_ads_up
xanim,ndr_rnma_ads_down
xanim,ndr_rnma_first_raise
xanim,ndr_rnma_pullout
xanim,ndr_rnma_putaway
xmodel,rnma_world
xmodel,rnma_view
material,bo2_mtl_t6_wpn_pistol_rnma_camo1

# CHARACTER FILES
rawfile,character/character_mp_usmc_assault.gsc
rawfile,character/character_mp_usmc_sniper.gsc
rawfile,character/character_mp_usmc_specops.gsc
rawfile,character/character_mp_usmc_support.gsc
rawfile,character/character_mp_usmc_recon.gsc

# XMODELS
xmodel,playermodel_mw2_USMC_assault_a
xmodel,playermodel_mw2_USMC_smg_a
xmodel,playermodel_mw2_USMC_lmg_a
xmodel,playermodel_mw2_USMC_shotgun_a
xmodel,playermodel_mw2_USMC_sniper

xmodel,viewhands_mw2_usmc_sniper
xmodel,viewhands_moh_ranger

# ---- MATERIALS ----

# MOH HANDS
material,mtl_moh_viewhands_ranger

# EYES
material,mtl_lightgree_eye
material,mtl_lightblue_eye_drk_tint

# SNIPER
material,mtl_ally_ghillie_viewhands_sniper_urban
material,mtl_ally_army_sniper_hood
material,mtl_ally_army_sniper_loadout
material,mtl_ally_army_sniper_low_body
material,mtl_ally_army_sniper_up_body
material,mtl_ally_sniper_army_head
material,mtl_ally_sniper_ghillie_urban

# MAIN
material,mtl_us_army_low_body_a
material,mtl_us_army_up_body_a

# MAIN CLASSES
material,mtl_us_army_assault
material,mtl_us_army_smg_alpha
material,mtl_us_army_smg
material,mtl_us_army_lmg
material,mtl_us_army_shotgun

# HEADS
material,mtl_us_army_head_a
material,mtl_us_army_head_c
material,mtl_us_army_head_d_casual

# HEAD GEARS
material,mtl_us_army_headgear_a
material,mtl_us_army_headgear_b
material,mtl_us_army_headgear_c
material,mtl_us_army_headgear_d

# GLASSES
material,mtl_us_army_alpha_a
material,mtl_us_army_alpha_b
material,mtl_us_army_alpha_c

//RAY GUN 
weapon,mp/raygun_mp


sound,raygun,,all_mp

xmodel,raygun_viewmodel
xmodel,weapon_raygun
material,mtl_ray_gun
material,mtl_ray_gun_battery
material,mtl_red_dot
xanim,viewmodel_ray_gun_idle
xanim,viewmodel_ray_gun_fire
xanim,viewmodel_ray_gun_reload
xanim,viewmodel_ray_gun_raise
xanim,viewmodel_ray_gun_drop
xanim,viewmodel_ray_gun_ADS_up
xanim,viewmodel_ray_gun_ADS_down
fx,raygun\raygun_trail
fx,raygun\raygun_muzzle
fx,raygun\raygun_impact

// Weapons
weapon,mp/remington_mp
weapon,mp/colt44_mp
weapon,mp/colt45_mp
weapon,mp/deserteagle_mp
weapon,mp/re-45_mp
weapon,mp/b23r_mp
weapon,mp/knife_mp
weapon,mp/tomahawk_mp
weapon,mp/raygun_mp
weapon,mp/mp9_mp
weapon,mp/dog_mp

// DEAGLE MOVING CAMO
xmodel,viewmodel_deagle_pc
xmodel,weapon_deagle_pc

// Ripper
weapon,mp\mp5_mp
xmodel,viewmodel_evopro_iron
xmodel,worldmodel_evopro_iron
xanim,viewmodel_evopro_ads_down
xanim,viewmodel_evopro_ads_fire
xanim,viewmodel_evopro_ads_up
xanim,viewmodel_evopro_idle
xanim,viewmodel_evopro_fire
xanim,viewmodel_evopro_reload
xanim,viewmodel_evopro_reload_empty
xanim,viewmodel_evopro_pullout
xanim,viewmodel_evopro_putaway
xanim,viewmodel_evopro_sprint_in
xanim,viewmodel_evopro_sprint_loop
xanim,viewmodel_evopro_sprint_out
sound,evopro,,all_mp


	//MP9
xmodel,viewmodel_mw3_mp9_rq
xmodel,weapon_mw3_mp9_rq
xanim,viewmodel_tmp_ads_down
xanim,viewmodel_tmp_ads_up
xanim,viewmodel_tmp_eotech_ads_down
xanim,viewmodel_tmp_eotech_ads_up
xanim,viewmodel_tmp_fire
xanim,viewmodel_tmp_fire_ads
xanim,viewmodel_tmp_idle
xanim,viewmodel_tmp_pullout
xanim,viewmodel_tmp_putaway
xanim,viewmodel_tmp_reflex_ads_down
xanim,viewmodel_tmp_reflex_ads_up
xanim,viewmodel_tmp_reload
xanim,viewmodel_tmp_reload_empty
xanim,viewmodel_tmp_sprint_in
xanim,viewmodel_tmp_sprint_loop
xanim,viewmodel_tmp_sprint_out
sound,mp9,,all_mp


// Tomahawk
xanim,viewmodel_tomahawk_attack
xanim,viewmodel_tomahawk_attack2
xanim,viewmodel_tomahawk_idle
xanim,viewmodel_tomahawk_putaway
xanim,viewmodel_tomahawk_pullout
xanim,viewmodel_tomahawk_sprint_in
xanim,viewmodel_tomahawk_sprint_loop
xanim,viewmodel_tomahawk_sprint_out

// colt .44
xanim,viewmodel_sw357_ads_down
xanim,viewmodel_sw357_ads_fire
xanim,viewmodel_sw357_ads_up
xanim,viewmodel_sw357_fire
xanim,viewmodel_sw357_first_raise
xanim,viewmodel_sw357_idle
xanim,viewmodel_sw357_pullout
xanim,viewmodel_sw357_pullout_fast
xanim,viewmodel_sw357_putaway
xanim,viewmodel_sw357_putaway_fast
xanim,viewmodel_sw357_reload
xanim,viewmodel_sw357_sprint_in
xanim,viewmodel_sw357_sprint_loop
xanim,viewmodel_sw357_sprint_out

// Re-45
material,mtl_tf_ammo_screen
material,mtl_tf_re45_col
material,mtl_tf_sm_cylinder_suppressor
material,mtl_tf_weapon_trinium_sight
xanim,ndr_re45_ads_down
xanim,ndr_re45_ads_fire
xanim,ndr_re45_ads_up
xanim,ndr_re45_fire
xanim,ndr_re45_idle
xanim,ndr_re45_pullout
xanim,ndr_re45_putaway
xanim,ndr_re45_reload
xanim,ndr_re45_reload_empty
xanim,ndr_re45_sprint_in
xanim,ndr_re45_sprint_loop
xanim,ndr_re45_sprint_out
xmodel,tf_re45_view
xmodel,tf_re45_world
sound,tf_re45,,all_mp

// Models
xmodel,gib_abdomen
xmodel,gib_arm
xmodel,gib_chest
xmodel,gib_forearm
xmodel,gib_leg
xmodel,com_teddy_bear

xmodel,weapon_bo_tomahawk
xmodel,weapon_bo_tomahawk_wm
xmodel,weapon_bo_tomahawk_wm_knife

xmodel,viewmodel_colt_anaconda_44
xmodel,weapon_colt_anaconda_44

xmodel,body_mp_usmc_cqb
xmodel,body_mp_sas_urban_sniper
xmodel,viewmodel_hands_zombie
xmodel,body_zoey
xmodel,body_shepherd
xmodel,body_juggernaut
xmodel,body_masterchief
xmodel,body_makarov
xmodel,body_complete_mp_russian_farmer
xmodel,body_complete_mp_zakhaev
xmodel,body_complete_mp_velinda_desert
xmodel,body_complete_mp_al_asad
xmodel,body_alice
xmodel,body_50cent


xmodel,viewhands_black_kit
xmodel,viewmodel_hands_50cent

xmodel,viewmodel_hands_zombie

// ALICE
//material,mtl_aot_alice_head
//material,mtl_aot_alice_upper
//material,mtl_aot_alice_legs
//material,mtl_aot_alice_hair



// dog

xmodel,german_sheperd_dog

xanim,german_shepherd_attack_player
xanim,german_shepherd_run_attack
xanim,german_shepherd_idle
xanim,german_shepherd_sitting_looking_idle
xanim,german_shepherd_sleeping
xanim,german_shepherd_walk
xanim,german_shepherd_run
xanim,german_shepherd_run_jump_40
xanim,german_shepherd_death_front
xanim,german_shepherd_run_pain
xanim,german_shepherd_wakeup_fast

