{
	map			"mp_convoy"
	longname	"MPUI_CONVOY"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
}

{
	map			"mp_backlot"
	longname	"MPUI_BACKLOT"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
}

{
	map			"mp_bloc"
	longname	"MPUI_BLOC"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
}

{
	map			"mp_bog"
	longname	"MPUI_BOG"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
}

{
	map			"mp_countdown"
	longname	"MPUI_COUNTDOWN"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
}

{
	map			"mp_crash"
	longname	"MPUI_CRASH"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
}

{
	map			"mp_crossfire"
	longname	"MPUI_CROSSFIRE"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
}

{
	map			"mp_citystreets"
	longname	"MPUI_CITYSTREETS"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
}
{
	map			"mp_farm"
	longname	"MPUI_FARM"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
}

{
	map			"mp_overgrown"
	longname	"MPUI_OVERGROWN"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
}

{
	map			"mp_pipeline"
	longname	"MPUI_PIPELINE"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
}

{
	map			"mp_shipment"
	longname	"MPUI_SHIPMENT"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
}

{
	map			"mp_showdown"
	longname	"MPUI_SHOWDOWN"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
}

{
	map			"mp_strike"
	longname	"MPUI_STRIKE"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
}

{
	map			"mp_vacant"
	longname	"MPUI_VACANT"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
}

{
	map			"mp_cargoship"
	longname	"MPUI_CARGOSHIP"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
}

{
	map			"mp_crash_snow"
	longname	"MPUI_CRASH_SNOW"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
}

{
	map			"mp_broadcast"
	longname	"MPUI_BROADCAST"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
}

{
	map			"mp_creek"
	longname	"MPUI_CREEK"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
}

{
	map			"mp_carentan"
	longname	"MPUI_CARENTAN"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
}

{
	map			"mp_killhouse"
	longname	"MPUI_KILLHOUSE"
	gametype	"dm war sab sab2 dom sd sd2 hc thc ctf koth"
}


// Death Run Maps
{
	map			"mp_dr_bananaphone"
	longname	"Banana Phone v1"
	gametype	"deathrun"
}
{
	map			"mp_dr_bananaphone_v2"
	longname	"Banana Phone v2"
	gametype	"deathrun"
}
{
	map			"mp_deathrun_darkness"
	longname	"Darkness"
	gametype	"deathrun"
}
{
	map			"mp_deathrun_dungeon"
	longname	"Dungeon"
	gametype	"deathrun"
}
{
	map			"mp_deathrun_glass"
	longname	"Glass"
	gametype	"deathrun"
}
{
	map			"mp_deathrun_long"
	longname	"Long"
	gametype	"deathrun"
}
{
	map			"mp_deathrun_grassy"
	longname	"Grassy"
	gametype	"deathrun"
}
{
	map			"mp_deathrun_poison"
	longname	"Poison"
	gametype	"deathrun"
}
{
	map			"mp_deathrun_portal"
	longname	"Portal"
	gametype	"deathrun"
}
{
	map			"mp_deathrun_short_v4"
	longname	"Short 4"
	gametype	"deathrun"
}
{
	map			"mp_deathrun_supermario"
	longname	"Super Mario"
	gametype	"deathrun"
}
{
	map			"mp_deathrun_takecare"
	longname	"Take Care"
	gametype	"deathrun"
}

{
	map			"mp_deathrun_watchit"
	longname	"Watch It 1"
	gametype	"deathrun"
}
{
	map			"mp_deathrun_watchit_v2"
	longname	"Watch It 2"
	gametype	"deathrun"
}
{
	map			"mp_deathrun_watchit_v3"
	longname	"Watch It 3"
	gametype	"deathrun"
}
{
	map			"mp_deathrun_portal_v3"
	longname	"Portal"
	gametype	"deathrun"
}
{
	map			"mp_deathrun_grassy_v4"
	longname	"Grassy"
	gametype	"deathrun"
}
{
	map			"mp_deathrun_rainy_v2"
	longname	"Rainy"
	gametype	"deathrun"
}