main()
{
	setDvar( "bg_bobMax", 0 );
	setDvar( "player_sustainAmmo", 0 );
	setDvar( "player_throwBackInnerRadius", 0 );
	setDvar( "player_throwBackOuterRadius", 0 );
	
	game["allies_assault_count"] = 0;
	game["allies_specops_count"] = 0;
	game["allies_demolitions_count"] = 0;
	game["allies_sniper_count"] = 0;
	
	game["axis_assault_count"] = 0;
	game["axis_specops_count"] = 0;
	game["axis_demolitions_count"] = 0;
	game["axis_sniper_count"] = 0;
	
	game["promod_timeout_called"] = 0;
	game["promod_in_timeout"] = 0;
	
	game["allies_timeout_called"] = 0;
	game["axis_timeout_called"] = 0;
	
	game["promod_first_readyup_done"] = 0;
	
	game["PROMOD_VERSION"] = "^1Mod By^7: ^0D ^5o ^0m ^5i";
}