Attachments: ON DEAGLE? YOU WOT M8?

This weapon uses Inspect animation you can invoke using script located in scripts/inspect.gsc. Of course, you can use code as you wish.
Script can be invoked and initialized using this line:
maps\mp\gametypes\inspect::main();
It must be called before any 'wait' statement in game scripts as it uses precaching.
Affected weapons can be added\removed using 'addInspectableWeapon' script function.

GL&HF.

T-Max. 12 December 2016.
