//**************************************************************************************************
// G E N E R A L     Z O M B I E     S E T T I N G S
//**************************************************************************************************

// Number of zombies before markers appear over them (Range 0 - 10 | Deafult = 5)
set btd_numzomsmarker "2"

// The wait time that a zom can give dammage to a player after the last attack
// ( 1 = Fast (0.05 seconds), 2 = Medium (0.1 seconds), 3 = Slow (0.2 seconds) | Default = Medium )
set btd_zom_attack_wait_time "1"


//**************************************************************************************************
// Z O M B I E     S P A W N I N G     P R O B A B I L I T Y
//**************************************************************************************************

// Ok these dvars allow you to set the probabilty that one type of zom will spawn 
// instead of another one. The mod will increase / decrease values for each zombie
// so that harder zoms will spawn as the wave increases. You can disable zombies
// by setting the zombies probabilty to 0.
// The total of these values must add up to 100 or the default values will be reset
// Also if spawning boss zombies, be sure to disable btd_end_round_boss or bad things will happen!

// Probabilty of spawning a test zombie (Range 0 - 100 | Default = 100)
set btd_probspawn_test_zom "100"

// Probabilty of spawning a boss zombie (Range 0 - 100 | Default = 0)
set btd_probspawn_boss_zom "0"


//**************************************************************************************************
// Z O M B I E S
//**************************************************************************************************

// Test speed (Range: 1 - 15 | Default = 6)
set btd_test_zom_speed "6"

// Test zombie health (Range: 30 - 500 | Default = 70)
set btd_test_zom_health "40"

// Increasing zombie health per wave. Current wave# multiplied by btd_boss_zom_hp_multiplier value. ( Range = 0 - 50 | Default = 0 )
// Kicks in at wave 2. Setting to zero disables this. For Elimination and Survival mode. Zom Health + wave * multi
set btd_test_zom_hp_multiplier "20"

// Test zombie damage (Range: 1 - 500 | Default = 15)
set btd_test_zom_damage "15"

// Test zombie kill points (Range: 5 - 500 | Default = 10)
set btd_test_zom_points "250"

// Test zombie kill money for trader (Range: 5 - 1000 | Default = 50)
set btd_test_zom_money "50"


//**************************************************************************************************
// B O S S     Z O M B I E
//**************************************************************************************************

// boss zombie speed (Range: 1 - 15 | Default = 12)
set btd_boss_zom_speed "8"

// boss zombie health (Range: 500 - 500000 | Default = 5000)
set btd_boss_zom_health "5000"

// Increasing boss zombie health per wave. Current wave# multiplied by btd_boss_zom_hp_multiplier value. ( Range = 0 - 50000 | Default = 0 )
// Kicks in at wave 2. Setting to zero disables this. For Elimination and Survival mode. Zom Health + wave * multi
set btd_boss_zom_hp_multiplier "10"

// boss zombie damage (Range: 1 - 500 | Default = 5)
set btd_boss_zom_damage "25"

// boss zombie kill points (Range: 50 - 5000 | Default = 500)
set btd_boss_zom_points "7500"

// boss zombie kill money for trader (Range: 500 - 10000 | Default = 2000)
set btd_boss_money "2500";

// Display icon over Boss zombie head. If you find that the icon isn't showing sometimes that means there are
// too many hud elements on screen. Disabling this will help with that issue. ( 1 = Enabled 0 = Disabled | Default = Enabled )
set btd_boss_zom_markers "1"
