//******************************************************************************
// M A P     S E T T I N G S
//******************************************************************************
// Due to xModel limitations the following stock maps will crash the server.
//
// mp_citystreets
//
//******************************************************************************

// Automaticly try to fix errors in maprotation (0 = no, 1 = yes) (default 0)
// After this has been done the dvar will be set to "0" so that it will only run when you start the server
// or reload your config file.
set btd_fix_maprotation "0"

// Use random map rotation (0 = off, 1 = on) (default 0)
// See the use_readme file for an explanation how this works.
set btd_random_maprotation "0"

set btd_fallback_gametype_map "sur map mp_killhouse"

// Time to change map if empty in mins (0 = Off, Range = 1 - 10 | Default = 5)
set btd_rotate_empty_map "10"

// Vote for the next map from 7 random candidates (0 = no, 1 = yes) (default 0)
set btd_map_vote "1"

// Timout for voting in seconds (min 10, max 180) (default 15)
// This should be set to less than scr_intermission_time
set btd_mapvote_time "15"

// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0)
set btd_map_vote_replay "0"

//**********************************************************************************************************
// This feature allows you to use the next map voting option in a different way.
// Next map/gametype will not be chosen from the rotation, but from a list specified by the following dvars:
//
// btd_map_vote_gametypes : set the available gametypes on your server you allow to vote for
// btd_map_vote_<gametype>_maps : for each of the gametype that you have set in awe_map_vote_gametypes,
// you have to specify all the maps that you allow to vote for and that are available for that gametype
//
// This helps to avoid voting for incompatible or unwanted maps/gametypes
//
// During map vote, 5 couples of map/gametype will be randomly choosen and proposed to the player.
//**********************************************************************************************************
set btd_map_vote_gametypes "ons sur"

set btd_map_vote_ons_maps "mp_backlot mp_bloc mp_bog mp_broadcast mp_carentan mp_cargoship mp_convoy mp_countdown mp_crash_snow mp_creek mp_crossfire mp_farm mp_killhouse mp_overgrown mp_pipeline mp_shipment mp_showdown mp_strike mp_vacant cube lolzor mp_aerodrome mp_anchorage mp_ava_crossroads mp_bridge mp_compound_base mp_kk_arena mp_laugh mp_zom_box_fun mp_shipment2"

set btd_map_vote_sur_maps "mp_backlot mp_bloc mp_bog mp_broadcast mp_carentan mp_cargoship mp_convoy mp_countdown mp_crash_snow mp_creek mp_crossfire mp_farm mp_killhouse mp_overgrown mp_pipeline mp_shipment mp_showdown mp_strike mp_vacant cube lolzor mp_aerodrome mp_anchorage mp_ava_crossroads mp_bridge mp_compound_base mp_kk_arena mp_laugh mp_zom_box_fun mp_shipment2"

set sv_maprotationcurrent ""

//set sv_mapRotation "gametype elim map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_carentan map mp_cargoship map mp_convoy map mp_countdown map mp_crash_snow map mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
//set sv_mapRotation "gametype ons map mp_backlot map mp_bloc map mp_bog map mp_broadcast map mp_carentan map mp_cargoship map mp_convoy map mp_countdown map mp_crash_snow map mp_creek map mp_crossfire map mp_farm map mp_killhouse map mp_overgrown map mp_pipeline map mp_shipment map mp_showdown map mp_strike map mp_vacant"
set sv_mapRotation "gametype sur map mp_killhouse map mp_showdown map mp_shipment2 map mp_poolday map mp_dome map lolzor map mp_aerodrome map mp_anchorage map mp_ava_crossroads map m_brdige map mp_compound_base map mp_dome map mp_hhk_ballroom map mp_kk_arena map mp_lpost map mp_zom_box_fun"
