//**************************************************************************************************
// A R T I L L E R Y     S E T T I N G S
//**************************************************************************************************

// Recurring Artillery award. Killsprees must be enabled.
set btd_artillery "1"

// Killspree interval kill amount (Range = 10 - 10000 | Default = 200)
set btd_artillery_spree "200"

// Time artillery lasts (Range = 26 - 120 | Default = 45)
set btd_artillery_time "45"

//**************************************************************************************************
// B L A C K H A W K     H E L I C O P T E R     S E T T I N G S
//**************************************************************************************************

// Recurring Blackhawk Helicopter hardpoint award. (1 = on, 0 = off | Default = 0)
set btd_blackhawk "1"

// Blackhawk killstreak interval kill amount (Range = 10 - 10000 | Default = 265)
set btd_blackhawk_streak "265"

// how many times the helicopter will circle the map before it leaves. (Range = 1 - 5 | Default = 1)
set btd_blackhawk_loops "1"

// time helicopter waits (hovers) after reaching a destination. (Range = 5 - 60 | Default = 10)
set btd_blackhawk_waittime "10"


//**************************************************************************************************
// A C 1 3 0     S E T T I N G S
//**************************************************************************************************

// Recurring AC130 Gunship hardpoint award. (1 = on, 0 = off | Default = 0)
set btd_ac130 "0"

// AC130 killstreak interval kill amount (Range = 10 - 10000 | Default = 320)
set btd_ac130_streak "320"

// how long the AC130 will stay. (Range = 60 - 300 | Default = 60)
set btd_ac130_time "60"

// AC130 movment speed. (Range = 60 - 150 | Default = 1)
set btd_ac130_speed "60"

// Use AC130 vision setting (1 = on, 0 = off | Default = 1)
set btd_ac130_vision "1"


//**************************************************************************************************
// R A M P A G E     S E T T I N G S
//**************************************************************************************************

// Recurring Rampage hardpoint award. (1 = on, 0 = off | Default = off)
set btd_rampage "1"

// how long the Rampage will last. (Range = 10 - 120 | Default = 60)
set btd_rampage_time "30"

// Rampage killstreak interval kill amount (Range = 10 - 10000 | Default = 512)
set btd_rampage_killstreak "512"

// Damage done to zombies via Rampage (Range = 5 - 500000 | Default = 100)
set btd_rampage_damage "100"


//**************************************************************************************************
// H A R D P O I N T     S E T T I N G S
//**************************************************************************************************

// Recurring stock Helicopter hardpoint award. (1 = on, 0 = off | Default = 1)
set scr_hardpoint_allowhelicopter "1"

// Helicopter killstreak interval kill amount (Range = 10 - 10000 | Default = 100)
set btd_helicopter_streak "100"

// Recurring stock Airstrike hardpoint award. (1 = on, 0 = off | Default = 1)
set scr_hardpoint_allowartillery "1"

// Airstrike killstreak interval kill amount (Range = 10 - 10000 | Default = 145)
set btd_airstrike_streak "145"

// Recurring Wrath of Zod hardpoint award. (1 = on, 0 = off | Default = 1)
set scr_hardpoint_allowuav "1"

// Recurring Napalm Strike hardpoint award. (1 = on, 0 = off | Default = 1)
set btd_napalm 1

// Napalm Strike killstreak interval kill amount (Range = 10 - 10000 | Default = 283)
set btd_napalm_streak 283

// Wrath of Zod killstreak interval kill amount (Range = 10 - 10000 | Default = 462)
set btd_woz_streak "462"

// Recurring Tactical Nuke hardpoint award. (1 = on, 0 = off | Default = 1)
set btd_tactical_nuke "1"

// Tactical Nuke killstreak interval kill amount (Range = 10 - 10000 | Default = 666)
set btd_tactical_nuke_streak "666"

// Award perks to players for killstreak. (1 = on, 0 = off | Default = off)
set btd_perk_awards "1"

// Perk award killstreak amount (Range = 10 - 10000)
set btd_perk_stopping_power_streak "10"
set btd_perk_extreme_conditioning_streak "20"
set btd_perk_sonic_boom_streak "30"
set btd_perk_double_tap_streak "40"
set btd_perk_sleight_of_hand_streak "50"
set btd_perk_deep_impact_streak "60"
set btd_perk_steady_aim_streak "70"

// Award special weapons to players who do not have the rank for them. (1 = on, 0 = off | Default = off)
set btd_Weapon_Award "1"

// Special Weapons award killstreak amount (Range = 10 - 10000)
set btd_weap_special1_streak "150"
set btd_weap_special2_streak "300"
set btd_weap_special3_streak "600"
set btd_weap_special4_streak "1200"
set btd_weap_special5_streak "2400"
set btd_weap_special6_streak "4800"

set btd_goodluck_award "1"

set btd_weap_goodluck1_streak "100"
set btd_weap_goodluck2_streak "200"
set btd_weap_goodluck3_streak "300"
set btd_weap_goodluck4_streak "400"
set btd_weap_goodluck5_streak "500"
set btd_weap_goodluck6_streak "600"

// Award a life to players for killstreak. (1 = on, 0 = off | Default = off)
set btd_award_lives "1"

// Lives award killstreak amount (Range = 10 - 10000)
set btd_lives_killstreak "250"

