WEAPONFILE\displayName\Lynx\modeName\\playerAnimType\sniper\altWeapon\\AIOverlayDescription\\weaponType\bullet\weaponClass\rifle\penetrateType\large\impactType\bullet_ap\inventoryType\primary\fireType\Single Shot\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\autoAimRange\0\aimAssistRange\600\aimAssistRangeAds\2500\enemyCrosshairRange\600\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\gunMaxPitch\30\gunMaxYaw\15\lowAmmoWarningThreshold\0.33\ammoName\.50 BMG\maxAmmo\48\startAmmo\24\clipName\lynx_mp_a\clipSize\8\shotCount\1\dropAmmoMin\1\dropAmmoMax\10\reloadAmmoAdd\0\reloadStartAdd\1\damage\70\minDamage\70\meleeDamage\135\maxDamageRange\4000\minDamageRange\5000\playerDamage\30\locNone\1\locHelmet\1.5\locHead\1.5\locNeck\1.5\locTorsoUpper\1.5\locTorsoLower\1.1\locRightArmUpper\1\locRightArmLower\0.8\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.1\fireDelay\0\meleeTime\0.8\meleeChargeTime\1.16\meleeDelay\0.13\meleeChargeDelay\0.16\reloadTime\4.567\reloadEmptyTime\5.1\reloadStartTime\0\reloadEndTime\0\reloadAddTime\2.6\reloadStartAddTime\0\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.7\raiseTime\0.75\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\1.1\emptyDropTime\0.7\emptyRaiseTime\0.75\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-0.9\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\6\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\0\duckedOfsR\0.8\duckedOfsU\0\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-55\proneMoveR\3\proneMoveU\-145\proneRotP\0\proneRotY\220\proneRotR\-200\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0.8\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\40\hipIdleSpeed\1\adsIdleSpeed\1.5\idleCrouchFactor\1\idleProneFactor\1\adsSpread\0\adsAimPitch\0\adsTransInTime\0.3\adsTransOutTime\0.6\adsTransBlendTime\0.1\adsReloadTransTime\0.45\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\30\adsZoomInFrac\0.5\adsZoomOutFrac\0.4\adsBobFactor\1\adsViewBobMult\0.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\16\hipSpreadDuckedMin\14\hipSpreadProneMin\12\hipSpreadMax\18\hipSpreadDuckedMax\16\hipSpreadProneMax\14\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\80\hipGunKickPitchMax\85\hipGunKickYawMin\-35\hipGunKickYawMax\35\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\600\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\100\adsGunKickStaticDecay\100\hipViewKickPitchMin\50\hipViewKickPitchMax\-50\hipViewKickYawMin\-25\hipViewKickYawMax\25\hipViewKickCenterSpeed\650\adsViewKickPitchMin\50\adsViewKickPitchMax\-50\adsViewKickYawMin\-25\adsViewKickYawMax\25\adsViewKickCenterSpeed\650\swayMaxAngle\20\swayLerpSpeed\4\swayPitchScale\-1\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.15\adsSwayVertScale\0.25\fightDist\720\maxDist\730\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\3\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\480\adsOverlayHeight\480\gunModel\ghosts_lynx_view\gunModel2\viewmodel_barrett_mp_brock\gunModel3\viewmodel_barrett_mp_bshdwl\gunModel4\viewmodel_barrett_mp_bwmrpt\gunModel5\viewmodel_barrett_mp_cmdtgr\gunModel6\viewmodel_barrett_mp_stagger\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_base_viewhands\worldModel\ghosts_lynx_world\worldModel2\weapon_m82_mp_brock\worldModel3\weapon_m82_mp_bshdwl\worldModel4\weapon_m82_mp_bwmrpt\worldModel5\weapon_m82_mp_cmdtgr\worldModel6\weapon_m82_mp_stagger\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\idleAnim\iw6_lynx_idle\emptyIdleAnim\iw6_lynx_idle\fireAnim\iw6_lynx_fire\lastShotAnim\iw6_lynx_fire\rechamberAnim\\meleeAnim\viewmodel_M4m203_knife_melee_1\meleeChargeAnim\viewmodel_M4m203_knife_melee_2\reloadAnim\iw6_lynx_reload\reloadEmptyAnim\iw6_lynx_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\iw6_lynx_pullout\dropAnim\iw6_lynx_putaway\firstRaiseAnim\iw6_lynx_first_raise\altRaiseAnim\iw6_lynx_pullout\altDropAnim\iw6_lynx_putaway\quickRaiseAnim\iw6_lynx_pullout\quickDropAnim\iw6_lynx_putaway\emptyRaiseAnim\iw6_lynx_pullout\emptyDropAnim\iw6_lynx_putaway\sprintInAnim\iw6_lynx_sprint_in\sprintLoopAnim\iw6_lynx_sprint_loop\sprintOutAnim\iw6_lynx_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\iw6_lynx_fire\adsLastShotAnim\iw6_lynx_fire\adsRechamberAnim\\adsUpAnim\iw6_lynx_ads_up_acog\adsDownAnim\iw6_lynx_ads_down_acog\viewFlashEffect\muzzleflashes/rifleflash\worldFlashEffect\muzzleflashes/rifleflash\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\\ammoPickupSoundPlayer\\fireSound\weap_lynx_fire_npc\fireSoundPlayer\weap_lynx_fire_plr\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_rifle_npc\emptyFireSoundPlayer\weap_dryfire_rifle_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m82sniper_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_m82_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m82_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\putawaySound\\putawaySoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\hudIcon\hud_icon_barrett50cal\killIcon\hud_icon_barrett50cal\dpadIcon\\ammoCounterIcon\\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\ShortMagazine\flipKillIcon\1\fireRumble\\meleeImpactRumble\\adsDofStart\0\adsDofEnd\0\hideTags\tag_scope
sopceflap0_jnt
strap0_jnt
strap1_jnt
strap2_jnt
strap3_jnt
tag_silencer\notetrackSoundMap\melee_knife_stab melee_knife_stab
lynx_clipout lynx_clipout
lynx_clipin lynx_clipin
lynx_chamber hk416_chamber
lynx_barrel weap_p90_hit_plr
lynx_hit weap_p90_hit_plr