WEAPONFILE\displayName\TAC-12\modeName\\playerAnimType\other\altWeapon\\AIOverlayDescription\\weaponType\bullet\weaponClass\spread\penetrateType\small\impactType\shotgun\inventoryType\primary\fireType\Single Shot\twoHanded\1\rifleBullet\0\armorPiercing\0\boltAction\1\aimDownSight\1\rechamberWhileAds\1\noPartialReload\0\segmentedReload\1\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\autoAimRange\0\aimAssistRange\600\aimAssistRangeAds\1000\enemyCrosshairRange\600\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\2\sprintDurationScale\1\gunMaxPitch\80\gunMaxYaw\15\lowAmmoWarningThreshold\0.33\ammoName\12 gauge\maxAmmo\60\startAmmo\30\clipName\tac12_mp\clipSize\10\shotCount\8\dropAmmoMin\1\dropAmmoMax\10\reloadAmmoAdd\1\reloadStartAdd\1\damage\50\minDamage\20\meleeDamage\135\maxDamageRange\300\minDamageRange\500\playerDamage\30\locNone\1\locHelmet\1\locHead\1\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.283\fireDelay\0\meleeTime\0.8\meleeChargeTime\1.16\meleeDelay\0.13\meleeChargeDelay\0.16\reloadTime\0.767\reloadEmptyTime\0.767\reloadStartTime\1.667\reloadEndTime\1.367\reloadAddTime\0.433\reloadStartAddTime\1.33\rechamberTime\0.467\rechamberBoltTime\0.449\dropTime\0.33\raiseTime\0.625\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.75\firstRaiseTime\0.625\emptyDropTime\0.33\emptyRaiseTime\0.65\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-0.5\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\80\standRotMinSpeed\80\posMoveRate\6\posRotRate\6\duckedMoveF\-0.5\duckedMoveR\0\duckedMoveU\0\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.5\duckedOfsR\0.8\duckedOfsU\-0.5\duckedMoveMinSpeed\20\duckedRotMinSpeed\20\proneMoveF\-100\proneMoveR\3\proneMoveU\-105\proneRotP\0\proneRotY\220\proneRotR\-300\proneOfsF\-0.5\proneOfsR\2\proneOfsU\0.8\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\2\hipIdleSpeed\1\adsIdleSpeed\0.8\idleCrouchFactor\0.8\idleProneFactor\0.4\adsSpread\4\adsAimPitch\0\adsTransInTime\0.2\adsTransOutTime\0.2\adsTransBlendTime\0.1\adsReloadTransTime\0.5\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\55\adsZoomInFrac\0.5\adsZoomOutFrac\0.4\adsBobFactor\0.5\adsViewBobMult\0.25\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\8\hipSpreadDuckedMin\7.5\hipSpreadProneMin\7\hipSpreadMax\9\hipSpreadDuckedMax\8.5\hipSpreadProneMax\8\hipSpreadFireAdd\0\hipSpreadTurnAdd\0\hipSpreadMoveAdd\0.1\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\50\hipGunKickPitchMax\60\hipGunKickYawMin\-30\hipGunKickYawMax\30\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\35\adsGunKickPitchMax\45\adsGunKickYawMin\-25\adsGunKickYawMax\25\adsGunKickAccel\260\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\50\adsGunKickStaticDecay\10\hipViewKickPitchMin\100\hipViewKickPitchMax\-85\hipViewKickYawMin\-50\hipViewKickYawMax\90\hipViewKickCenterSpeed\1050\adsViewKickPitchMin\100\adsViewKickPitchMax\-85\adsViewKickYawMin\-50\adsViewKickYawMax\90\adsViewKickCenterSpeed\1050\swayMaxAngle\20\swayLerpSpeed\4\swayPitchScale\-1\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.2\adsSwayVertScale\0.25\fightDist\720\maxDist\680\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\3\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\ghosts_tac12_view\gunModel2\viewmodel_winchester1200_mp_brock\gunModel3\viewmodel_winchester1200_mp_bshdwl\gunModel4\viewmodel_winchester1200_mp_bwmrpt\gunModel5\viewmodel_winchester1200_mp_cmdtgr\gunModel6\viewmodel_winchester1200_mp_stagger\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_base_viewhands\worldModel\ghosts_tac12_world\worldModel2\weapon_winchest1200_mp_brock\worldModel3\weapon_winchest1200_mp_bshdwl\worldModel4\weapon_winchest1200_mp_bwmrpt\worldModel5\weapon_winchest1200_mp_cmdtgr\worldModel6\weapon_winchest1200_mp_stagger\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\idleAnim\iw6_tac12_idle\emptyIdleAnim\iw6_tac12_idle\fireAnim\iw6_tac12_fire\lastShotAnim\iw6_tac12_fire\rechamberAnim\iw6_tac12_rechamber\meleeAnim\viewmodel_M4m203_knife_melee_1\meleeChargeAnim\viewmodel_M4m203_knife_melee_2\reloadAnim\iw6_tac12_reload_loop\reloadEmptyAnim\iw6_tac12_reload_loop\reloadStartAnim\iw6_tac12_reload_start\reloadEndAnim\iw6_tac12_reload_end\raiseAnim\iw6_tac12_pullout\dropAnim\iw6_tac12_putaway\firstRaiseAnim\iw6_tac12_pullout\altRaiseAnim\iw6_tac12_pullout\altDropAnim\iw6_tac12_putaway\quickRaiseAnim\iw6_tac12_pullout\quickDropAnim\iw6_tac12_putaway\emptyRaiseAnim\iw6_tac12_pullout\emptyDropAnim\iw6_tac12_putaway\sprintInAnim\iw6_tac12_sprint_in\sprintLoopAnim\iw6_tac12_sprint_loop\sprintOutAnim\iw6_tac12_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\iw6_tac12_fire_ads\adsLastShotAnim\iw6_tac12_fire_ads\adsRechamberAnim\iw6_tac12_rechamber_ads\adsUpAnim\iw6_tac12_ads_up\adsDownAnim\iw6_tac12_ads_down\viewFlashEffect\muzzleflashes/winch_flshview\worldFlashEffect\muzzleflashes/winch_flash_wv\viewShellEjectEffect\shellejects/shotgun_view\worldShellEjectEffect\shellejects/shotgun\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\\ammoPickupSoundPlayer\\fireSound\weap_tac12_fire_npc\fireSoundPlayer\weap_tac12_fire_plr\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_rifle_npc\emptyFireSoundPlayer\weap_dryfire_rifle_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_winch1200_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\weap_winch1200_pump_npc\rechamberSoundPlayer\\reloadSound\weap_winch1200_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_winch1200_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\putawaySound\\putawaySoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\hudIcon\hud_icon_winchester_1200\killIcon\hud_icon_winchester_1200\dpadIcon\\ammoCounterIcon\hud_icon_winchester_1200\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Shotgun\flipKillIcon\1\fireRumble\\meleeImpactRumble\\adsDofStart\0\adsDofEnd\10\hideTags\\notetrackSoundMap\melee_knife_stab melee_knife_stab
tac12_pb tac12_pb
tac12_pf tac12_pf
tac12_shellin tac12_shellin
tac12_open tac12_open