WEAPONFILE\weaponType\projectile\weaponClass\pistol\impactType\bullet_ap\guidedMissileType\None\inventoryType\primary\maxSteeringAccel\3000\displayName\Nes Zapper\AIOverlayDescription\\modeName\\playerAnimType\pistol\gunModel\viewmodel_nes_zapper\gunModel2\viewmodel_nes_zappe1\gunModel3\viewmodel_nes_zappe2\gunModel4\viewmodel_nes_zappe3\gunModel5\viewmodel_nes_zappe4\gunModel6\viewmodel_nes_zappe5\gunModel7\viewmodel_nes_zappe6\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_base_viewhands\isHandModelOverridable\0\idleAnim\viewmodel_beretta_idle\emptyIdleAnim\viewmodel_beretta_idle\fireAnim\viewmodel_beretta_fire\lastShotAnim\viewmodel_beretta_lastfire\meleeAnim\viewmodel_M4m203_knife_melee_1\meleeChargeAnim\viewmodel_M4m203_knife_melee_2\reloadAnim\viewmodel_beretta_reload\raiseAnim\viewmodel_beretta_pullout\dropAnim\viewmodel_beretta_putaway\firstRaiseAnim\viewmodel_beretta_pullout\altRaiseAnim\viewmodel_beretta_pullout\altDropAnim\viewmodel_beretta_putaway\quickRaiseAnim\viewmodel_beretta_pullout\quickDropAnim\viewmodel_beretta_putaway\emptyRaiseAnim\viewmodel_beretta_pullout_empty\emptyDropAnim\viewmodel_beretta_putaway_empty\sprintInAnim\viewmodel_beretta_sprint_in\sprintLoopAnim\viewmodel_beretta_sprint_loop\sprintOutAnim\viewmodel_beretta_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_beretta_fire_ads\adsLastShotAnim\viewmodel_beretta_lastfire\adsUpAnim\viewmodel_beretta_ADS_up\adsDownAnim\viewmodel_beretta_ADS_down\moveSpeedScale\1\adsMoveSpeedScale\1\sprintDurationScale\1\lowAmmoWarningThreshold\0.33\damage\200\meleeDamage\150\fireDelay\0\meleeDelay\0.05\meleeChargeDelay\0.15\fireTime\0.33\meleeTime\0.5\meleeChargeTime\1\reloadTime\3\reloadShowRocketTime\0\reloadAddTime\0\dropTime\0.8\raiseTime\0.8\altDropTime\0\altRaiseTime\0\quickDropTime\0.8\quickRaiseTime\0.8\firstRaiseTime\0.8\emptyDropTime\0.8\emptyRaiseTime\0.8\sprintInTime\0.2\sprintLoopTime\0.6\sprintOutTime\0.2\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0.5\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\clipOnly\0\adsTransInTime\0.245\adsTransOutTime\0.25\adsZoomFov\60\adsZoomGunFov\40\adsZoomInFrac\0.75\adsZoomOutFrac\0.7\adsOverlayShader\\adsOverlayReticle\none\adsOverlayInterface\none\adsOverlayWidth\320\adsOverlayHeight\240\adsBobFactor\0.05\adsViewBobMult\0.3\hipSpreadStandMin\1\hipSpreadDuckedMin\1\hipSpreadProneMin\1\hipSpreadMax\2\hipSpreadDuckedMax\2\hipSpreadProneMax\2\hipSpreadDecayRate\3.25\hipSpreadFireAdd\1\hipSpreadTurnAdd\0.25\hipSpreadMoveAdd\0.5\hipSpreadDuckedDecay\1.25\hipSpreadProneDecay\1.65\hipReticleSidePos\0\adsSpread\0\adsIdleAmount\25\hipIdleAmount\32\hipIdleSpeed\1.2\adsIdleSpeed\0.93\idleCrouchFactor\0.8\idleProneFactor\0.4\gunMaxPitch\30\gunMaxYaw\30\adsAimPitch\0.2\adsCrosshairInFrac\0.9\adsCrosshairOutFrac\0.7\adsReloadTransTime\0.2\adsGunKickPitchMin\-35\adsGunKickPitchMax\-40\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\825\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\25\adsGunKickStaticDecay\100\adsViewKickPitchMin\40\adsViewKickPitchMax\55\adsViewKickYawMin\25\adsViewKickYawMax\-25\adsViewKickCenterSpeed\1300\hipGunKickPitchMin\-30\hipGunKickPitchMax\-35\hipGunKickYawMin\-2\hipGunKickYawMax\18\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\hipViewKickPitchMin\40\hipViewKickPitchMax\45\hipViewKickYawMin\25\hipViewKickYawMax\-25\hipViewKickCenterSpeed\1200\swayMaxAngle\5\swayLerpSpeed\5\swayPitchScale\2\swayYawScale\0.25\swayHorizScale\0.16\swayVertScale\0.35\swayShellShockScale\5\adsSwayMaxAngle\6\adsSwayLerpSpeed\7\adsSwayPitchScale\0.06\adsSwayYawScale\0.045\adsSwayHorizScale\0.07\adsSwayVertScale\0.06\hudIcon\hud_icon_nes_zapper\killIcon\hud_icon_nes_zapper\dpadIcon\\ammoCounterIcon\hud_icon_nes_zapper\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\2:1\ammoCounterIconRatio\2:1\ammoCounterClip\Magazine\flipKillIcon\1\worldModel\weapon_nes_zapper\worldModel2\weapon_nes_zappe1\worldModel3\weapon_nes_zappe2\worldModel4\weapon_nes_zappe3\worldModel5\weapon_nes_zappe4\worldModel6\weapon_nes_zappe5\worldModel7\weapon_nes_zappe6\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\rocketModel\\knifeModel\viewmodel_nes_controller\worldKnifeModel\weapon_nes_controller\ammoName\nes_zapper\maxAmmo\180\startAmmo\160\clipName\nes_zapper\clipSize\20\dropAmmoMin\32\dropAmmoMax\48\viewFlashEffect\nes_zapper/nes_zapper_muzzle\worldFlashEffect\nes_zapper/nes_zapper_muzzle\shellEjectEffect\\lastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_nes_zapper_ammo\pickupSoundPlayer\weap_nes_zapper_ammo\ammoPickupSound\weap_nes_zapper_ammo\ammoPickupSoundPlayer\weap_nes_zapper_ammo\projectileSound\weap_nes_zapper_loop\fireSound\weap_nes_zapper_fire_npc\fireSoundPlayer\weap_nes_zapper_fire_plr\lastShotSound\weap_nes_zapper_fire_npc\lastShotSoundPlayer\weap_nes_zapper_fire_plr\emptyFireSound\weap_nes_zapper_dryfire\emptyFireSoundPlayer\weap_nes_zapper_dryfire\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_mp5_swing_plr\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_m9_reload_npc\reloadSoundPlayer\\reloadEmptySound\weap_m9_reload_npc\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_nes_zapper_raise\raiseSoundPlayer\weap_nes_zapper_raise\firstRaiseSound\weap_nes_zapper_raise\firstRaiseSoundPlayer\weap_nes_zapper_raise\putawaySound\weap_nes_zapper_lower\putawaySoundPlayer\weap_nes_zapper_lower\bounceSound\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\reticleCenter\\reticleSide\\reticleCenterSize\4\reticleSideSize\16\reticleMinOfs\4\enemyCrosshairRange\0\crosshairColorChange\1\altWeapon\\boltAction\0\aimDownSight\1\rechamberWhileAds\0\adsViewErrorMin\0\adsViewErrorMax\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\blocksProne\0\noPartialReload\0\reloadAmmoAdd\0\autoAimRange\1600\aimAssistRange\3200\aimAssistRangeAds\3200\fightDist\720\maxDist\1400\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\standMoveF\0\standMoveR\2.5\standMoveU\-2.5\standRotP\0\standRotY\0\standRotR\0\duckedOfsF\-0.8\duckedOfsR\1.2\duckedOfsU\-1\duckedMoveF\0\duckedMoveR\3\duckedMoveU\-3\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\1.2\proneOfsR\3\proneOfsU\0\proneMoveF\-65\proneMoveR\25\proneMoveU\-110\proneRotP\0\proneRotY\300\proneRotR\-165\posMoveRate\10\posProneMoveRate\8\standMoveMinSpeed\0\duckedMoveMinSpeed\0\proneMoveMinSpeed\0\posRotRate\10\posProneRotRate\8\standRotMinSpeed\0\duckedRotMinSpeed\0\proneRotMinSpeed\0\explosionRadius\64\explosionInnerDamage\200\explosionOuterDamage\100\damageConeAngle\180\projectileSpeed\3200\projectileSpeedUp\0\projectileActivateDist\0\projectileLifetime\10\projectileModel\projectile_tag\projExplosionType\none\projExplosionEffect\nes_zapper/nes_zapper_impact\projExplosionEffectForceNormalUp\0\projExplosionSound\weap_nes_zapper_exp\projDudEffect\\projDudSound\\projImpactExplode\1\projTrailEffect\nes_zapper/nes_zapper_trail\projectileDLight\200\projectileRed\0\projectileGreen\1\projectileBlue\0\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\30000\parallelDefaultBounce\0.5\parallelBarkBounce\0.5\parallelBrickBounce\0.5\parallelCarpetBounce\0.5\parallelClothBounce\0.5\parallelConcreteBounce\0.5\parallelDirtBounce\0.5\parallelFleshBounce\0.5\parallelFoliageBounce\0.5\parallelGlassBounce\0.5\parallelGrassBounce\0.5\parallelGravelBounce\0.5\parallelIceBounce\0.5\parallelMetalBounce\0.5\parallelMudBounce\0.5\parallelPaperBounce\0.5\parallelPlasterBounce\0.5\parallelRockBounce\0.5\parallelSandBounce\0.5\parallelSnowBounce\0.5\parallelWaterBounce\0.5\parallelWoodBounce\0.5\parallelAsphaltBounce\0.5\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.5\perpendicularBarkBounce\0.5\perpendicularBrickBounce\0.5\perpendicularCarpetBounce\0.5\perpendicularClothBounce\0.5\perpendicularConcreteBounce\0.5\perpendicularDirtBounce\0.5\perpendicularFleshBounce\0.5\perpendicularFoliageBounce\0.5\perpendicularGlassBounce\0.5\perpendicularGrassBounce\0.5\perpendicularGravelBounce\0.5\perpendicularIceBounce\0.5\perpendicularMetalBounce\0.5\perpendicularMudBounce\0.5\perpendicularPaperBounce\0.5\perpendicularPlasterBounce\0.5\perpendicularRockBounce\0.5\perpendicularSandBounce\0.5\perpendicularSnowBounce\0.5\perpendicularWaterBounce\0.5\perpendicularWoodBounce\0.5\perpendicularAsphaltBounce\0.5\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\fireRumble\\meleeImpactRumble\\adsDofStart\0\adsDofEnd\9\requireLockonToFire\0\notetrackSoundMap\weap_m9_clipout_plr weap_m9_clipout_plr
weap_usp45_clipin_plr weap_usp45_clipin_plr
weap_m9_chamber_plr weap_m9_chamber_plr
melee_knife_stab melee_knife_stab
weap_nes_raise weap_nes_raise
weap_nes_zapper_exp weap_nes_zapper_exp
weap_nes_lower weap_nes_lower
weap_nes_zapper_ammo weap_nes_zapper_ammo
weap_nes_zapper_clip_in weap_nes_zapper_clip_in
weap_nes_zapper_clip_out weap_nes_zapper_clip_out
weap_m9_reload_npc weap_m9_reload_npc
weap_nes_zapper_loop weap_nes_zapper_loop