//==============================================================================//
// K3 Mod v1.63 config file							//
//										//
// KiLL3R									//
// E-Mail: zak4000@gmail.com							//
// Xfire: zak4000 / kill3rzor							//
// Web: www.kill3rcreations.com							//
//										//
// Contents:									//
// Line		Settings							//
//										//
// 75		General K3 Settings						//
// 182		Scoring								//
// 225		Night mode							//
// 241		Dead body searching						//
// 262		Taunts								//
// 293		Invisibility Cloak						//
// 316		Hacker perk							//
// 357		Teleporter perk							//
// 381		Hard points							//
// 463		End of match stats						//
// 498		Quick chat menu options						//
// 527		Anti camp options						//
// 559		Health, health packs, med packs	and med stations		//
// 629		Shield								//
// 652		Sounds								//
// 674		Weapon settings							//
// 729		Knife settings							//
// 757		Ambient Mortars							//
// 802		Auto Turrets							//
// 889		Laser Mines							//
// 945		EMP Grenades							//
// 968		Freeze Grenades							//
// 990		Anthrax								//
// 1015		Proxy Grenades							//
// 1061		Laser Guided rockets						//
// 1104		Lock-On rockets							//
// 1162		Dark Matter Cannon						//
// 1191		Rage								//
// 1211		Time Bubble							//
// 1253		Spawn beacons							//
// 1277		Airstrike							//
// 1293		Ion Cannon							//
// 1315		Mortar Barrage							//
// 1346		Meteor shower							//
// 1377		Lightning storm							//
// 1413		Blood and gore							//
// 1446		Vortex Portals							//
// 1468		Message Center							//
// 1503		Spawn Protection						//
// 1528		Map vote							//
// 1552		UAV Plane							//
// 1572		Other stuff							//
// 1621		Helicopter settings						//
// 1671		Blackhawk settings						//
// 1706		Admin commands							//
//										//
//										//
// All times are in seconds.							//
// All distances are in game units, 1 unit = 1 inch				//
//										//
//										//
// Also, all commands here can be set for specific gametypes and maps.		//
// Example:									//
//										//
// k3_autoturrets "1"								//
// k3_autoturrets_mp_pipeline "0"						//
// k3_autoturrets_sd_mp_shipment "0"						//
//										//
// This will turn auto turrets on, unless the map is mp_pipeline any gametype	//
// or mp_shipment Search & Destroy.						//
//==============================================================================//

//==============================================================================//
// General K3 Settings								//
//==============================================================================//

// Enable ranking / leveling up
set k3_ranked "1"

// Enable unlocking of perks and weapons
// 0 = ModWarfare stuff
// 1 = Normal CoD4 perk and weapon unlocking
set k3_unlocks "0"

// Enable killing sprees
// 0 = off
// 1 = on
// 2 = voice only, no message on screen
// 3 = no voice, only message
set k3_killsprees "1"

// Enable ragdoll
set k3_ragdoll "1"

// Spec the winner in 3rd person at the end of the match (UT3 style)
// 0 = Off
// 1 = Player who got last kill
// 2 = Player with highest score
set k3_specwinner "1"

// Range Finder
// 0 = Off
// 1 = Always on
// 2 = Only on when ADS (Aiming Down Sight)
set k3_rangefinder "2"

// Damage cars if you fall on them and hurt your self
set k3_falldmgcars "1"

// Enables the cool text effect, but if the server crashes alot with the
// G_FindConfigstringIndex: overflow (309): <word/string here>
// error, then turn this off
// 0 = All normal text
// 1 = Some normal text, some cool text
// 2 = All cool text
set k3_textmode "1"

// Enable hiticon
// 0 = Off
// 1 = On
// 2 = Icon only
// 3 = Sound only
set k3_hiticon "1"

// Enable hit icon colour change depending how much damage was done - full green = 0 damage, going up to full red which is 100 damage or more
set k3_hiticoncolour "1"

// Extra hit icon, if you shoot someone through a wall the bullet penetration icon will appear
set k3_hiticonpenetration "1"

// Allow bullet penetration
set k3_allowbulletpenetration "1"

// Show a HUD thing with how many kills you currently have in a row
set k3_hudnumkills "1"

// Shock players when they receive damage
set k3_dmgshock "1"

// Only allow auto assign
set k3_auto_assign_only "0"

// Enable destructible cars
set k3_destructiblecars "1"

// Display current stats on the HUD (Kills, headshots, knifes & deaths)
set k3_hudstats "1"

// Damage info
// 0 = off
// 1 = Some
// 2 = All on
set k3_damageinfo "2"

// Force third person view
set k3_forcethirdperson "0"

// Knife only
// Stops all damage to players apart from knife damage
// Can be turned off and on anytime without restarting map
set k3_knifeonly "0"

// Headshots, multikills and stuff voice overs (not kill sprees, look at k3_killsprees for info)
// 0 = off
// 1 = on
// 2 = voice only, no message on screen
// 3 = no voice, only message
set k3_killtypeannouncer "1"

// Show how long a player played for when they disconnect
set k3_showplaytime "1"

// Some custom maps get the red FX problem, adding them to this list may fix it
// Separate each map with a space, like - "mp_map1 mp_map2 mp_map3"
set k3_redfxmaps "mp_ovgrown"




//==============================================================================//
// Scoring									//
//==============================================================================//

// Score for autoturret kill
set k3_autoturret_points "5"

// Score for lasermine kill
set k3_lasermine_points "10"

// Score for proxy nade kill
set k3_proxy_points "8"

// Score for normal kill
set k3_kill_points "10"

// Score for headshot kill
set k3_headshot_points "15"

// Score for an assist
set k3_assist_points "2"

// Score for a knife kill
set k3_knife_points "12"

// Score to ADD for a mid-air kill
// Example:
// If you get a headshot mid-air kill then
// it would be points for headshot + mid-air kill points
set k3_midair_points "1"

// Score for suicide (minus numbers)
set k3_suicide_points "0"

// Score for a teamkill (minus numbers)
set k3_teamkill_points "0"

// Score for a death (minus numbers)
set k3_death_points "0"




//==============================================================================//
// Night mode									//
//==============================================================================//

// Darkens the maps, black sky, fog and stuff
set k3_nightmode "0"

// Distance from you where fog starts (can be changed real time without restarting the map)
set k3_nightfog_start "1000"

// Distance from you where fog its totally black (can be changed real time without restarting the map)
set k3_nightfog_end "6000"




//==============================================================================//
// Dead body searching								//
//==============================================================================//

// Dead body searching
// If this is enabled, ragdoll is forced off otherwise each player will see the body in a different place
set k3_bodysearch "0"

// How long it takes to search a body
set k3_bodysearchtime "2"

// If theres no items left in the body, then display one of these messages
// More can be added by increasing the number at the end
set k3_bodysearchmsg0 "some poop"
set k3_bodysearchmsg1 "£100"
set k3_bodysearchmsg2 "a porn mag"
set k3_bodysearchmsg3 "nothing"




//==============================================================================//
// Taunts									//
//										//
// If you want to make your own taunts, the sound files to change are in	//
// k3.iwd\sound\k3\q_taunts							//
//==============================================================================//

// Chance you will automaticly say a taunt when you kill someone
set k3_autotaunts "50"

// Enable the quick chat taunts
set k3_quicktaunts "1"

// Time between being able to say another taunt from the quick chat
set k3_tauntdelay "1"

// Taunt messages
set k3_tauntmsg0 "HAHA!"
set k3_tauntmsg1 "OH MAH GAHWAHD"
set k3_tauntmsg2 "BOOM HEADSHOT!"
set k3_tauntmsg3 "IS IT THAT TIME AGAIN?"
set k3_tauntmsg4 "LOOK! HE'S DEAD!"
set k3_tauntmsg5 "DO AS I COMMAND!"
set k3_tauntmsg6 "ALL YOUR BASE ARE BELONG TO US"
set k3_tauntmsg7 "I'M THE JUGGERNAUT, BITCH!"
set k3_tauntmsg8 "HAXXXXX!"
set k3_tauntmsg9 ""




//==============================================================================//
// Invisibility cloak								//
//										//
// The invisibility cloak gives you the ability to be invisible, however you 	//
// are not compltly invisible.							//
// While cloaked, weapons and various other things are disabled, you also emit	//
// a high pitched noise.							//
// The faster you move, the more cloak energy is used, but while uncloaked	//
// the faster you move the faster it regenerates.				//
//==============================================================================//

// Allow cloak
set k3_cloak "1"

// Maximum cloak energy
set k3_cloak_power "100"

// Time for cloak to turn on
set k3_cloak_chargetime "2"




//==============================================================================//
// Hacker perk									//
//										//
// The hacker perk allows you to steal enemy devices like proxy nades,		//
// laser mines, auto turrets, C4 and claymores.					//
// A stolen device will act as if you're the one who placed it.			//
// Stolen C4 can be detonated using your primary fire while the hacker phone	//
// is selected.									//
// The hacker perk is only available in ModWarfare mode.			//
//==============================================================================//

// Allow hacker perk
set k3_hacker "1"

// Maximum distance proxy nades can be
set k3_hacker_range_proxy "1000"

// Maximum distance laser mines can be
set k3_hacker_range_lasermine "1000"

// Maximum distance auto turrets can be
set k3_hacker_range_autoturret "1000"

// Maximum distance C4 can be
set k3_hacker_range_c4 "1000"

// Maximum distance claymores can be
set k3_hackerrange_claymore "1000"

// How long a hack attempt takes
set k3_hacker_time "2"

// How long it takes to scan
set k3_hacker_scantime "3"

// How many hack attempts you get each life
set k3_hacker_ammo "3"




//==============================================================================//
// Teleporter perk								//
//										//
// The teleporter perk allows you to place two teleporter nodes,		//
// once both are placed team mates can teleport between them by standing on	//
// them.									//
// The teleporter perk is only available in ModWarfare mode.			//
//==============================================================================//

// Allow teleporter perk
set k3_teleporter "1"

// Health
set k3_teleporterhealth "200"

// How long you have to stand on the teleporter before it teleports you
set k3_teleportertime "2.5"

// How close you have to be to the teleporter
set k3_teleporterdist "40"




//==============================================================================//
// Hard points									//
//										//
// Kill streak rewards must all be given at different kill streaks, apart from	//
// the extra damage, ammo and health which can be given at any streak number.	//
//										//
// To disable a reward set it to 0						//
// DO NOT SET IT TO SOME RANDOM HIGH NUMBER					//
//==============================================================================//

// Hard point mode
// 0 = Hard point streaks reset when you die
// 1 = Hard point streaks reset once you get the last hard point
set k3_hardpointmode "1"

// Force UAV always on
set scr_game_forceuav "0"

// How many kills in a row for UAV
set k3_uavkills "3"

// How long UAV lasts for
set k3_uavtime "30"

// How many kills for an air strike
set k3_airstrikekills "5"

// How many kills for an ion cannon
set k3_ioncannonkills "7"

// How many kills for a mortar barrage
set k3_mortarkills "9"

// How many kills for a meteor shower
set k3_meteorkills "11"

// How many kills for a helicopter
set k3_helicopterkills "13"

// How many kills for a Black hawk
set k3_blackhawkkills "15"

// How many kills for Lightning storm
set k3_lightningkills "17"


// How many kills for Extra health
set k3_extrahealthkills "12"

// How much extra health is given (health is set to max + amount set here)
set k3_extrahealthadd "50"

// How many kills for Extra damage
set k3_extradmgkills "15"

// Damage multiplyer for when you have Extra damage
set k3_extradmgmultiplyer "1.3"

// How many kills for Extra ammo (refills ammo for all weapons)
set k3_extraammokills "18"

// Do airstrike kills count toward hard point streaks?
set k3_airstrikekillstostreak "0"

// Do ion cannon kills count toward hard point streaks?
set k3_ioncannonkillstostreak "0"

// Do mortar barrage kills count toward hard point streaks?
set k3_mortarkillstostreak "0"

// Do meteor shower kills count toward hard point streaks?
set k3_meteorkillstostreak "0"

// Do helicoper kills count toward hard point streaks?
set k3_helicopterkillstostreak "0"

// Do lightning storm kills count toward hard point streaks?
set k3_lightningkillstostreak "0"




//==============================================================================//
// End of match stats								//
//==============================================================================//

// Show match stats at the end of the game
// Order of stats: Score > Kills > Assists > Headshots > Knife Kills > Deaths > Suicides
set k3_showstats "1"

// How long each set of stats stay for (in seconds)
set k3_statstaytime "3"

// Show best score
set k3_showstat_bestscore "1"

// Show most kills
set k3_showstat_mostkills "1"

// Show most assists
set k3_showstat_mostassists "1"

// Show most headshots
set k3_showstat_mostheadshots "1"

// Show most knife kills
set k3_showstat_mostknifekills "1"

// Show least deaths
set k3_showstat_leastdeaths "1"

// Show most suicides
set k3_showstat_mostsuicides "1"




//==============================================================================//
// Quick chat menu options							//
//										//
// The K3 mod has extra options in the Quick chat menu				//
// Press B (default) while ingame then 4					//
//==============================================================================//

// Allow laser
// The nightvision laser thing that comes from your weapon
// 0 = Off
// 1 = Client option always
// 2 = Force on with nightvision, client option with nightvision off
// 3 = Force on with nightvision, force off when no nightvision
// 4 = Client option only with nightvision, force off when no nightvision
set k3_laser "1"

// Allow third person
set k3_thirdperson "1"

// Allow left handed weapons
// Weapons get switches to the left hand
set k3_lefthand "1"

// Allow custom crosshair
set k3_xhair "1"




//==============================================================================//
// Anti camp options								//
//==============================================================================//

// How long the player must stay in a spot before being punished
// 0 = Disable anti camp
set k3_anticamp_time "60"

// How long the player must stay in a spot before being warned
set k3_anticamp_warntime "30"

// Player must move more than this distance in order not to get flagged as a camper
// Game units, 1 unit = 1 inch
// So 25 would be ~2 feet or ~0.6 meters
set k3_anticamp_distance "25"

// Message to display on the campers screen when they are punished
set k3_anticamp_msg "^1Don't camp..."

// Message to display on the campers screen when they are warned
set k3_anticamp_warnmsg "^1Are you camping?"

// Anti camp punishment
// 1 = Mark on HUD for all players to see
// 2 = Drop weapons and shellshock
// 3 = Blow up
// 4 = Random
set k3_anticamp_punishment "1"




//==============================================================================//
// Health, health packs, med packs and med stations				//
//										//
// Hold USE to heal yourself, or look at a nearby teammate while holding USE	//
// to heal them									//
//==============================================================================//

// Max number of health packs at one time in the map
set k3_healthpacks "16"

// How long health packs stay around
// 0 = No timeout
set k3_healthpacktimeout "120"

// How much health is given when you collect a health pack
set k3_healthpackhealth "25"

// Make health packs rotate and float up and down
set k3_rotatehealthpacks "1"

// Show health bar
set k3_healthbar "1"

// Regen health
set k3_regenhealth "1"

// Time before regen starts after getting hurt if regen health is enabled
set k3_regendelay "5"

// Health regen per second
// 0 = normal CoD4 regen
set k3_regenspeed "10"

// Play hurt sounds (the breathing sounds)
set k3_lowhealthsounds "1"

// Number of med packs to give to players at spawn
// k3_regenspeed must not be 0 for this to be enabled
set k3_medpacks "2"

// How much health is given back when a med pack is used
set k3_medpack_health "25"

// How long until you can use another med pack
set k3_medpack_delay "2"

// Enable med stations
// k3_regenspeed must not be 0 for this to be enabled
set k3_medstations "1"

// How much damage med stations can take before blowing up
// 0 = Can't be damaged
set k3_medstation_health "60"

// How much health med stations can give out to players before blowing up
set k3_medstation_heal "500"

// Heal interval, 0.2 would be 5 times a sec, so 5 health a sec
// The more med stations there are around you, the faster you heal
set k3_medstation_time "0.2"

// Number of med packs it takes to deploy a med station (if med packs are enabled)
set k3_medstation_packs "2"

// Heal radius
set k3_medstation_radius "120"




//==============================================================================//
// Shield									//
//										//
// The shield acts like extra health -						//
// Stops knockback from damage							//
// EMP grenades disable the shield						//
// Freeze grenades prevents the shield from recharging				//
// Fall damage and anthrax gas bypasses the shield and goes straight to health	//
//==============================================================================//

// How much damage the shield can take
// 0 = Disable shield
set k3_shield "40"

// How long to wait before recharging
set k3_shieldrechargedelay "6"

// How fast it recharges
set k3_shieldrechargerate "100"




//==============================================================================//
// Sounds									//
//==============================================================================//

// Chance players will play a death sound when they die
set k3_deathsounds "75"

// Chance players will play a pain sound when they get hurt
set k3_painsounds "75"

// Extra ambient sounds like helicopters and gun fire
set k3_ambientsounds "1"

// Announce number of kills remaining (DM and WAR only, 10, 5 and 1 kills)
set k3_killsannounce "1"

// Announce time remaining (5 min, 3 min, 2 min, 1 min, 30 secs then 10 - 1 secs)
set k3_timeannounce "1"




//==============================================================================//
// Weapon settings								//
//==============================================================================//

// Allow mounted SAWs in maps
set k3_allowmgs "1"

// Frag grendes leave a smoke trail behind them
set k3_fragtrail "1"

// Enable zooming in/out on scoped weapons
set k3_zoomscopes "1"

// Sniper bullet trails
set k3_snipertrails "1"

// Make sniper scopes perfectly still when holding your breath
set k3_stillscopes "0"

// How long you can hold your breath
// Min = 0
// Max = 30
// Default = 4.5
set k3_scopeholdtime "4.5"

// Allow ADS (Aim Down Sight) while not on the ground
set k3_adsair "1"

// Drop frag grenades on death
set k3_dropfrag "1"

// Drop stun grenades on death
set k3_dropstun "1"

// Drop flash grenades on death
set k3_dropflash "1"

// Drop smoke grenades on death
set k3_dropsmoke "1"

// Drop proximity grenades on death
set k3_dropproxy "1"

// Drop EMP grenades on death
set k3_dropemp "1"

// Drop freeze grenades on death
set k3_dropfreeze "1"

// Drop anthrax grenades on death
set k3_dropanthrax "1"




//==============================================================================//
// Knife settings								//
//==============================================================================//

// Knife aim assist
set k3_knife_aim "1"

// Knife aim assist range (0 - 255)
set k3_knife_aimrange "128"

// Knife aim assist view width (0 - 640)
set k3_knife_aimwidth "320"

// Knife aim assist view height (0 - 480)
set k3_knife_aimheight "240"

// Knife damage range (0 - 1000)
// Long range knifing lol
set k3_knife_range "64"

// Knife damage width (0 - 1000)
set k3_knife_width "10"

// Knife damage height (0 - 1000)
set k3_knife_height "10"




//==============================================================================//
// Ambient Mortars								//
//										//
// Mortars drop from the sky either randomly around the map or try and aim at	//
// players, mortars can cause damage to players and other objects such as cars.	//
//==============================================================================//

// Number of mortars
set k3_mortars "0"

// Do mortars create an earthquake when they hit the ground?
set k3_mortarshake "1"

// Do mortars do damage when they explode?
set k3_mortardmg "1"

// Damage radius of mortars
set k3_mortardmgradius "200"

// Minimum damage
set k3_mortarmindmg "20"

// Maximum damage
set k3_mortarmaxdmg "200"

// Do mortars randomly drop around the map or target random players?
// 0 = Target players
// 1 = Random
set k3_mortarrandom "1"

// If set to target players, how close will the mortars get?
// It will add a random number between 0 and <set amount here> units to the players origin,
// lower the number, the closer they get.
set k3_mortaracc "700"

// Minimum interval time for dropping another mortar, per mortar
set k3_mortarmintime "6"

// Maximum interval time for dropping another mortar, per mortar
set k3_mortarmaxtime "16"




//==============================================================================//
// Auto Turrets									//
//										//
// When an enemy player gets in range of the turret it will start firing at	//
// the player until out of range, died or can no longer see the player.		//
//										//
// Auto turrets can also fire missiles at helicopters since v1.4 and at players //
// since v1.6.									//
//==============================================================================//

// Allow auto turrets
set k3_autoturrets "1"

// Time for auto turrets to activate after being laid
set k3_autoturretacttime "2"

// How much damage auto turrets do
set k3_autoturretdmg "10"

// Range of the auto turrets
set k3_autoturretrange "200"

// Keep auto turrets after you respawn
set k3_autoturretkeep "0"

// How much health auto turrets have
set k3_autoturrethealth "150"

// Can auto turrets be repaired?
// 0 = No
// 1 = Only the owner can
// 2 = The owner or any team mate can repair the turrets
set k3_autoturretrepair "2"

// FOV (Field Of View)
// 0 or 360 = Disabled
set k3_autoturretfov "0"

// Engage time, how long it takes before firing at an enemy player
set k3_autoturretengagetime "1.2"

// How fast missiles travel
// Game units per second, 1 unit = 1 inch
// So 1440 would be ~82MPH or ~132KMH
set k3_autoturretmissilespeed "1440"

// How much damage missiles do to helicopters
set k3_autoturretmissilehelidmg "70"

// Since v1.6 auto turrents can fire rockets at players as well as helicopters
// If you don't want to use rockets againt players then set
// k3_autoturretcloseweap to 1
// and
// k3_autoturretcloseweaprange to 0
//
// If you only want to use rockets then set
// k3_autoturretcloseweap to 1
// and
// k3_autoturretcloseweaprange to 100

// Which weapon to use when the player is in close range
// It will use the opposite if the player is not in close range
// 0 = Bullets
// 1 = Rockets
set k3_autoturretcloseweap "1"

// Percentage (0 - 100) of the auto turrets range that is classed as close range
// Lower number = smaller close range
set k3_autoturretcloseweaprange "40"

// Missile damage radius
set k3_autoturretmissileradius "128"

// Minimum damage
set k3_autoturretmissilemindmg "2"

// Maximum damage
set k3_autoturretmissilemaxdmg "80"

// Maximum number of turrets a player can lay down
// If the player lays more than this many then the oldest turret will be removed
// 0 = No limit
set k3_autoturret_max "10"




//==============================================================================//
// Laser Mines									//
//										//
// If a player walks into the laser that emits from the mine, the mine blows up	//
// and the player instantly dies. (or whatever you've set it to)		//
//==============================================================================//

// Allow laser mines
set k3_lasermines "1"

// Have different colour lasers for each team (allies = red, axis = yellow)
set k3_laserminecolour "1"

// Time for lasermines to activate after landing on something
set k3_lasermineacttime "1"

// Maximum distance the laser will go
set k3_laserminemaxdist "999999"

// Keep laser mines after respawn
set k3_laserminekeep "0"

// Show headicons over your teams laser mines
set k3_lasermineheadicon "1"

// Laser mine must be EMP'd to be destroyed
set k3_lasermineempkill "1"

// Damage mode
// 0 = Radius damage comes from the actual laser mine
// 1 = Kill the guy who triggered the mine only
// 2 = Radius damage comes from the guy who triggered the mine
set k3_laserminedmgmode "1"

// Damage radius
set k3_laserminedmgradius "256"

// Minimum damage
set k3_laserminemindmg "20"

// Maximum damage
set k3_laserminemaxdmg "150"

// How long it takes to disarm an enemy laser mine
// Go near and look at an enemy laser mine and hold USE to disarm it
// 0 = Disabled
set k3_laserminedisarmtime "3"

// Maximum number of lasermines a player can lay down
// If the player lays more than this many then the oldest lasermine will be removed
// 0 = No limit
set k3_lasermine_max "10"




//==============================================================================//
// EMP Grenades									//
//										//
// EMP grenades are a very usful item, they can be used to disable enemy	//
// auto turrets, laser mines, proxy nades, removes and stops players shields	//
// regenerating and reduces the players visibility.				//
//==============================================================================//

// Allow EMP Grenades
set k3_emp "1"

// EMP radius
set k3_empradius "512"

// Maximum time to be EMP'd
set k3_empmaxtime "15"

// Minimum time to be EMP'd
set k3_empmintime "0"




//==============================================================================//
// Freeze Grenades								//
//										//
// Freeze grenades slow down the enemy, stops shields regenerating (but doesnt	//
// remove it) and reduces their visibility.					//
//==============================================================================//

// Allow Freeze Grenades
set k3_freezenade "1"

// Freeze radius
set k3_freezeradius "512"

// Maximum time to be frozen
set k3_freezemaxtime "15"

// Minimum time to be frozen
set k3_freezemintime "0"




//==============================================================================//
// Anthrax									//
//										//
// When enemy players enter the toxic cloud their vision and speed is reduced,	//
// they also get damaged slowly. (damage bypasses shields)			//
//==============================================================================//

// Allow Anthrax gas
set k3_anthrax "1"

// Anthrax gas radius
set k3_anthraxradius "256"

// Maximum time to be infected
set k3_anthraxmaxtime "15"

// Minimum time to be infected
set k3_anthraxmintime "0"

// How long the infected area stays infected
set k3_anthraxstaytime "10"




//==============================================================================//
// Proxy Grenades								//
//										//
// When an enemy players gets close enought to a proxy grenade, the genade is	//
// set off.									//
// Proxy grenades can be shot or disabled with EMPs.				//
//==============================================================================//

// Allow Sticky Proximity Grenade
set k3_proxynades "1"

// Time for Proxy grenades to activate after landing on somthing
set k3_proxyacttime "0"

// Small smoke trail, just for that added effect :P
set k3_proxytrail "1"

// A marker type thing will appear above enemy proxy nades for 2 secs
set k3_proxymarker "1"

// Keep proxy nades after respawn
set k3_proxykeep "0"

// Have different colour lasers for each team (allies = blue  axis = red)
set k3_proxycolour "1"

// Show headicons over your teams proxy grenades
set k3_proxyheadicon "1"

// Blow up distance
set k3_proxyactivate "100"

// Engage distance (makes a BEEP-BEEP sound)
set k3_proxyengage "150"

// Maximum number of proxy nades a player can throw
// If the player throws more than this many then the oldest proxy will be removed
// 0 = No limit
set k3_proxy_max "10"

// Proxys make a sound for 0.5 secs before blowing up
set k3_proxyexpdelay "1"




//==============================================================================//
// Laser Guided rockets								//
//										//
// Laser guided rockets will travel to where you aim.				//
// Since v1.4, you can now press your knife button to set the target origin for	//
// it once it has been fired.							//
//==============================================================================//

// Maximum distance
set k3_maxguiderange "5000"

// How long you can have a rocket flying around
set k3_guidetime "20"

// Damage radius
set k3_guidedmgradius "256"

// Maximum damage
set k3_guidemaxdmg "160"

// Minimum damage
set k3_guidemindmg "40"

// Damage to do to helicopters
set k3_guidehelidmg "250"

// Damage done on a direct hit (not including helicopters)
set k3_guidedirectdmg "200"

// Time it takes for laser guided rockets to turn if its target isnt infront of it
set k3_guidedturnrate "0"

// Speed of laser guided rockets
// Game units per second, 1 unit = 1 inch
// So 600 would be ~34MPH or ~54KMH
set k3_guidedspeed "600"

// Allow the laser guided rocket to be chosen from the rocket type list (or perk 1 list for ModWarfare mode)
set k3_allow_laserguided "1"




//==============================================================================//
// Lock-On rockets								//
//										//
// To lock on to a player, put your crosshair over the player or helicopter	//
// until it says								//
// LOCKED ON TO: <player name>							//
// then fire									//
//==============================================================================//

// Maximum lockon distance
set k3_lockonmaxrange "10000"

// How long it takes to lock on
set k3_lockontime "0.5"

// Allow a rocket to be fired even if its not locked on
set k3_lockonallowfire "1"

// When fired not locked on, how accurate is it?
// 0 = Goes straight to where you aimed
// 20 = Adds up to 20 degrees from where you aim
set k3_lockonaccuracy "1"

// Time it takes for lock on rockets to turn if its target isnt infront of it
set k3_lockonturnrate "0.5"

// Speed of lock on rockets
// Game units per second, 1 unit = 1 inch
// So 800 would be ~45MPH or ~73KMH
set k3_lockonspeed "800"

// Damage radius
set k3_lockondmgradius "256"

// Maximum damage
set k3_lockonmaxdmg "160"

// Minimum damage
set k3_lockonmindmg "40"

// Damage to do to helicopters
set k3_lockonhelidmg "350"

// Damage done on a direct hit (not including helicopters)
set k3_lockondirectdmg "200"

// Allow the lock on rocket to be chosen from the rocket type list (or perk 1 list for ModWarfare mode)
set k3_allow_lockon "1"

// Show a HUD icon following locked on rockets
set k3_lockonhudicon "1"

// Follow locked on targets through walls
set k3_lockonwalls "0"




//==============================================================================//
// Dark Matter Cannon								//
//										//
// The dark matter cannon needs to be charged up, more charge more damage	//
// To charge it up, hold fire and a number will appear at the side, to fire	//
// let go of fire.								//
//==============================================================================//

// Minimum charge of the Dark Matter Cannon before it can fire - used for anti spamming of it
set k3_mindarkcharge "10"

// Maximum charge of the Dark Matter Cannon
set k3_maxdarkcharge "400"

// Damage radius
set k3_darkmatterradius "256"

// What happens once the Dark Matter Cannon has reached the maximum charge
// 0 = Reset charge back to 0
// 1 = Force fire the cannon
// 2 = Stay at max charge
set k3_maxdarkchargetodo "2"

// Allow the Dark Matter Cannon to be chosen from the rocket type list (or perk 1 list for ModWarfare mode)
set k3_allow_darkmatter "1"




//==============================================================================//
// Rage										//
//										//
// While in rage your health regenerates and your speed is increased.		//
//==============================================================================//
// Allow rage
set k3_rage "1"

// How long rage lasts for
set k3_ragetime "15"

// Number of kills to get rage
set k3_ragekills "10"

// Number of deaths before rage kills is reset
set k3_ragedeaths "3"




//==============================================================================//
// Time Bubble									//
//										//
// Time bubbles can be deployed via the quick chat menu, bullets and any form	//
// of damage can not pass in or out of it, enemy players can also be bounced	//
// back from the bubble if set.							//
//==============================================================================//

// Allow Time Bubble
set k3_timebubble "1"

// Do time bubbles bounce enemy players back
set k3_timebubblebounce "1"

// How long time bubbles lasts for (they go when the player goes spec, disconnects or respawns)
set k3_timebubblelife "60"

// How long until the player can deploy another time bubble after the first has gone
set k3_timebubbledelay "15"

// Number of time bubbles players can deploy each life
// 0 = no limit
set k3_timebubble_perlife "2"

// Distance from the DOM flags of which you cant deploy a time bubble
set k3_timebubbledist_dom "150"

// Distance from the KOTH/HQ bases of which you cant deploy a time bubble
set k3_timebubbledist_koth "150"

// Distance from the SAB bombsites of which you cant deploy a time bubble
set k3_timebubbledist_sab "150"

// Distance from the SD bombsites of which you cant deploy a time bubble
set k3_timebubbledist_sd "150"

// Distance from the CTF flags of which you cant deploy a time bubble
set k3_timebubbledist_ctf "150"




//==============================================================================//
// Spawn beacons								//
//										//
// If you have a spawn beacon placed when you respawn, you will spawn at a	//
// random spawn within a radius of it instead of spawning near your team mates.	//
// Spawn beacons can also alert you when it "sees" an ememy player nearby.	//
//==============================================================================//

// Enable spawn beacons
set k3_spawnbeacons "1"

// How much damage spawn beacons can take before blowing up
// 0 = Can't be damaged
set k3_spawnbeacon_health "60"

// One of the spawns within this radius will be used when you respawn
set k3_spawnbeacon_spawnradius "1000"

// Enemy detection radius
set k3_spawnbeacon_enemyradius "200"




//==============================================================================//
// Airstrike									//
//==============================================================================//

// Damage radius
set k3_airstrikeradius "512"

// Maximum damage
set k3_airstrikemaxdmg "200"

// Minimum damage
set k3_airstrikemindmg "30"




//==============================================================================//
// Ion Cannon									//
//==============================================================================//

// Damage radius
set k3_ioncannonradius "700"

// Maximum damage
set k3_ioncannonmaxdmg "400"

// Minimum damage
set k3_ioncannonmindmg "20"

// Time before the ion cannon strikes after location set
set k3_ioncannonchargetime "4"

// Make the ion cannon fire instantly, leaving out all the charging up stuff
set k3_ioncannoninstant "0"




//==============================================================================//
// Mortar Barrage								//
//==============================================================================//

// Number of mortars to drop
set k3_mortarbarrage "50"

// Accuracy, max distance away from the target area a mortar will drop
set k3_mortarbarrageacc "350"

// Minimum time interval before dropping another mortar
set k3_mortarbarragemintime "0.1"

// Maximum time interval before dropping another mortar
set k3_mortarbarragemaxtime "0.6"

// Damage radius
set k3_mortarbarragedmgradius "200"

// Minimum damage
set k3_mortarbarragemindmg "40"

// Maximum damage
set k3_mortarbarragemaxdmg "200"

// Allow more than 1 mortar barrage at a time
set k3_multimortarbarrage "1"




//==============================================================================//
// Meteor shower								//
//==============================================================================//

// Number of meteors to drop
set k3_meteors "25"

// Accuracy, max distance away from the target area a meteor will drop
set k3_meteoracc "500"

// Minimum time interval before dropping another meteor
set k3_meteormintime "0.2"

// Maximum time interval before dropping another meteor
set k3_meteormaxtime "1"

// Damage radius
set k3_meteordmgradius "300"

// Minimum damage
set k3_meteormindmg "60"

// Maximum damage
set k3_meteormaxdmg "400"

// Allow more than 1 meteor shower at a time
set k3_multimeteor "1"




//==============================================================================//
// Lightning storm								//
//										//
// Be careful not to get hit by your own storm!					//
//==============================================================================//

// Number of lightning strikes
set k3_lightning "100"

// Number of threads to begin
// Eh, this is kinda hard to explain... 20 should be fine though
set k3_lightningthreads "20"

// If an enemy player is this close to where
// a lightning bolt will strike, then the bolt
// will hit that player instead.
set k3_lightningacc "500"

// Minimum time to wait for another strike
set k3_lightningmintime "2"

// Maximum time to wait for another strike
set k3_lightningmaxtime "6"

// Damage radius
set k3_lightningdmgradius "300"

// Minimum damage
set k3_lightningmindmg "20"

// Maximum damage
set k3_lightningmaxdmg "200"




//==============================================================================//
// Blood and gore								//
//										//
// Body gibbing, blood splats on your screen ect				//
//==============================================================================//

// Chance that blood appears on your screen when you get hurt
// Also goes on other players screen if they are close enough
set k3_bloodyscreen "70"

// Blood splat mode
// 0 = Splats go in a streak across the screen (new style)
// 1 = Placed randomly on the screen (old style)
set k3_bloodyscreenmode "0"

// Chance that a great big gash goes across your screen when killed with a knife
set k3_bloodyknife "70"

// Change of more blood if hurt with an explosive
set k3_bloodyexp "70"

// Glass smash effect on your screen
// 0 = off
// 1 = Only if killed by a headshot
// 2 = Always if shot in the head
set k3_glassheadshot "2"

// Chance you will gib if killed with an explosive, shotgun or Barrett .50cal
set k3_gibs "50"




//==============================================================================//
// Vortex Portals								//
//										//
// Vortex portals spawn at random TDM spawns, 2 spawn at a time, when you go	//
// in one it teleports you to another random TDM spawn.				//
//==============================================================================//

// Allow vortexes
set k3_vortexes "1"

// Spawn interval
set k3_vortexerespawntime "40"

// How long they stay once spawned
set k3_vortexestaytime "40"

// Show message saying that they have spawned
set k3_vortexemsg "1"




//==============================================================================//
// Message Center								//
//										//
// Welcome messages and server messages						//
//==============================================================================//

// Welcome Messages
// Time in seconds between each message
set k3_welcomemsg_interval "2"

// Welcome messages
// You can have as many as you want, just increase the number
set k3_welcomemsg0 "^2Welcome"
set k3_welcomemsg1 "^1K3 ^2Mod By ^1KiLL3R"
set k3_welcomemsg2 "^3Enjoy :D"
set k3_welcomemsg3 ""


// Server Messages
// Time in seconds between each message
set k3_msg_interval "10"

// Server messages
// You can have as many as you want, just increase the number
set k3_msg0 "^1K3 ^2Mod By ^1KiLL3R"
set k3_msg1 "^1www.kill3rcreations.com"
set k3_msg2 ""
set k3_msg3 ""

// Extra predefined infomation about what does what
set k3_help "1"




//==============================================================================//
// Spawn Protection								//
//==============================================================================//

// On or off
set k3_spawnprotection "1"

// Distance in game units from where you spawned before spawn protection goes
set k3_spawnprotectiondist "20"

// If you dont move, spawn protection will turn off after this many seconds
set k3_spawnprotectiontime "10"

// Force spawn protection while choosing rocket type (non-ModWarfare mode only)
set k3_spawnprotection_rl "1"

// Show head icon when spawn protection is active
set k3_spawnprotectionicon "1"

// Make player invisible when spawn protection is active
set k3_spawnprotectioninvis "0"




//==============================================================================//
// Map vote									//
//										//
// Map voting, this picks random maps from rotation with its gametype		//
//==============================================================================//

// Number of maps to have in the vote
// 0 to 10
// 0 = Voting disabled
set k3_mapvote "5"

// How long the voting lasts for
set k3_mapvotetime "15"

// Add an extra option for replaying the current map
set k3_mapvotereplay "1"

// Some maps will kick players for a weapon mismatch if "replay map" was chosen for it
// Adding the maps to this list will make them do a full restart instead (separate each map with a space)
set k3_mapvotemismatch "mp_broadcast mp_creek"




//==============================================================================//
// UAV Plane									//
//										//
// When a UAV is called in team based gametypes, a UAV plane will appear and 	//
// circle the map until it expires or gets shot down.				//
//==============================================================================//

// Enable UAV plane
set k3_uavplane "1"

// UAV plane health
// 0 = Can't be damaged
set k3_uavplanehealth "1200"

// Show UAV planes on compass
set k3_uavplanecompass "1"




//==============================================================================//
// Other stuff									//
//==============================================================================//

// Nightvision
set scr_enable_nightvision "1"

// Show perks at spawn
set scr_showperksonspawn "1"

// Enable music at first spawn, suspense music and music near the end of the match
set scr_enable_music "1"

// Add some bots (PB must be off)
set k3_bots "0"

// Jump height (39 is normal, 64 is oldskool, 1000 is max)
set k3_jumpheight "39"

// Slow down from jumping when you land
set k3_jumpslowdown "1"

// Height of which max fall damage will be done to you when you land (you die)
set k3_falldamagemaxheight "300"

// Height of which min fall damage will be done to you when you land
set k3_falldamageminheight "128"

// Force timescale
set k3_timescale "1"

// Freeze controls at start and end of rounds
set k3_freezecontrols "0"

// Enable antilag
set k3_antilag "1"

// Amount of health players spawn with
set k3_player_maxhealth "100"

// How long players can sprint for (max 12.8)
set scr_player_sprinttime "4"

// Sprint speed scale
set k3_sprintspeedscale "1.5"




//==============================================================================//
// Helicopter settings								//
//==============================================================================//

// Number of helicopters
// 0 = 1 at a time
// 1 = 1 per team
set k3_helicopter_multiple "1"

// Helicopter model
// 0 = Normal helicopters
// 1 = New helicopters (Black dropship for allies, apache for axis)
set k3_heli "1"

// Movement and health stuff
set scr_heli_loopmax "1"		// Number of times the helicopter will go around the map
set scr_heli_missile_rof "5"		// Missile rate of fire, one every this many seconds per target, could fire two at the same time to different targets
set scr_heli_armour "500"		// Armour points, after this much damage is taken, helicopter is easily damaged, and health degrades if set
set scr_heli_rage_missile "5"		// Higher the value, more frequent the missile assault
set scr_heli_maxhealth "1100"		// Helicopter health
set scr_heli_missile_max "3"		// Max number of missiles helicopter can carry
set scr_heli_dest_wait "2"		// Time helicopter waits (hovers) after reaching a destination
set scr_heli_health_degrade "0"		// Health degradation after injured, health descrease per second for heavy injury, half for light injury
set scr_heli_armour_bulletdamage "0.3"	// Damage multiplier to bullets onto helicopter's armour

// Targeting stuff
set scr_heli_targeting_delay "0.5"	// Targeting delay
set scr_heli_turretReloadTime "1.5"	// Minigun reload time
set scr_heli_turretClipSize "40"	// Number of bullets per clip
set scr_heli_visual_range "3500"	// Max aim range

// More Targeting stuff
set scr_heli_target_spawnprotection "5"	// Players are this many seconds safe from helicopter after spawn
set scr_heli_turret_engage_dist "1000"	// Engaging distance for turret
set scr_heli_missile_engage_dist "2000"	// Engaging distance for missiles
set scr_heli_missile_regen_time "10"	// Gives one more missile to helicopter every interval - seconds
set scr_heli_turret_spinup_delay "0.75"	// Time to start firing after locking on to a target with its minigun
set scr_heli_target_recognition "0.5"	// Percentage of the player's body the helicopter must see before it labels him as a possible target
set scr_heli_missile_friendlycare "256"	// If a team mate is this close to its target, look for another target
set scr_heli_missile_target_cone "0.3"	// Dot product of vector target to helicopter forward, 0.5 is in 90 range, bigger the number, smaller the cone

set scr_heli_missiles "8"		// Number of missiles to fire

// Rocket attracting thing (doesn't work with K3 because all rockets are scripted)
set scr_heli_attract_strength "1000"
set scr_heli_attract_range "4096"




//==============================================================================//
// Blackhawk settings								//
//==============================================================================//

// Number of blackhawks
// 0 = 1 at a time
// 1 = 1 per team
set k3_blackhawk_multiple "1"			

set k3_blackhawk_loops "4"			// Number of times the helicopter will go around the map
set k3_blackhawk_armour "1200"			// Armour points, after this much damage is taken, helicopter is easily damaged, and health degrades if set
set k3_blackhawk_maxhealth "3500"		// Helicopter health
set k3_blackhawk_dest_wait "3"			// Time helicopter waits (hovers) after reaching a destination
set k3_blackhawk_health_degrade "0"		// Health degradation after injured, health descreases per second for heavy injury, half for light injury
set k3_blackhawk_armour_bulletdamage "0.3"	// Damage multiplier to bullets onto helicopter's armour

// Weapon loadout
set k3_blackhawk_loadout_primary "saw_grip_mp"
set k3_blackhawk_loadout_secondary "barrett_mp"
set k3_blackhawk_loadout_item "darkmatter_mp"

set k3_blackhawk_inf_stock "1"		// Infinite stock ammo while in blackhawk
set k3_blackhawk_inf_clip "1"		// Infinite clip ammo while in blackhawk

// Weapons
set k3_blackhawk_missile_reload "5"	// Missile reload time
set k3_blackhawk_missile_firetime "0.5"	// Missile fire time
set k3_blackhawk_missile_clip "3"	// Missile clip (0 = infinite)

set k3_blackhawk_minigun_reload "2"	// Minigun reload time
set k3_blackhawk_minigun_clip "0"	// Minigun clip (0 = infinite)




//==============================================================================//
// Admin commands								//
//==============================================================================//

// -1 = No one
// -2 = Allies
// -3 = Axis
// -5 = Everyone
// For a specific player, use their slot number (\rcon status, its in the first column)

// Shellshock a player
set scr_shockPlayer "-1"
set scr_shocktime "10"

// Blow up a player
set scr_smitePlayer "-1"

// Simply kill a player
set scr_killPlayer "-1"