		KKKKKKKKK    KKKKKKK 333333333333333     
		K:::::::K    K:::::K3:::::::::::::::33 
		K:::::::K    K:::::K3::::::33333::::::3
		K:::::::K   K::::::K3333333     3:::::3
		KK::::::K  K:::::KKK            3:::::3
		  K:::::K K:::::K               3:::::3
		  K::::::K:::::K        33333333:::::3 
		  K:::::::::::K         3:::::::::::3  
		  K:::::::::::K         33333333:::::3 
		  K::::::K:::::K                3:::::3
		  K:::::K K:::::K               3:::::3
		KK::::::K  K:::::KKK            3:::::3
		K:::::::K   K::::::K3333333     3:::::3
		K:::::::K    K:::::K3::::::33333::::::3
		K:::::::K    K:::::K3:::::::::::::::33 
		KKKKKKKKK    KKKKKKK 333333333333333   

			****** K3 ******

			  Version 1.63
			   29/08/2010


Features: =====================================================================

Auto turrets
Laser mines
Lock-on rockets
Laser guided rockets
Dark natter cannon
EMP Grenades
Freeze grenades
Sticky proximity grenades
Anthrax gas

New quick chat menu options:
Deploy Time Bubble
Laser ON/OFF
Third Person ON/OFF
Left / Right handed weapon
Change crosshair
Status voices
Invisibility cloak
Deploy med station
Place spawn beacon
View stats
Taunts
Place teleporter

New weapon sounds for:
AK47
M4
G36C
Mini Uzi
AK74U
P90
M249 SAW
RPD
M60
Winchester1200
M1014
M40A3 Sniper
Dragunov Sniper
Barrett Sniper
Desert Eagle
Grenade explosions

New weapon models:
RPG			->	AT4 Rocket Launcher
MP5 Red dot		->	MP5 Red dot + silencer
M4 Grenade launcher	->	M4 Grenade launcher + eotech (square red dot thing)
MP44			->	AR20 Carbine
M40A3 Sniper		->	erm... another sniper model :P

New skins for:
M16
AK47
M4
M249 SAW
M9
USP .45
Silver Desert Eagle
All camos have been changed apart from the digital and gold camos

New helicopter models
Loads of blood, bodies have a chance of gibbing when killed with an explsive, shotgun or Barrett .50cal
Blood on your screen when hurt, and goes on other players screen if they are close enough
Killing sprees
Message center
Damage modifiers
Weapon spawn ammo changable
Rage
Ranks
Challenges, weapon/perk unlocks and create-a-class, just like normal CoD4
Camo and challenges in ModWarfare mode
Taunts
Pain sounds
Death sounds
Vortex Portals
Automatic M16 (only when no attachments are used)
Automatic G3 (only when no attachments are used)
End of match stats
Extra ambient sounds
Cars get damaged if you land on one and get hurt from the fall
Night mode
Spec the winner in UT3 style
Ambient mortars
Up to 11 Map vote
Killcams that we were meant to get in 1.7
Ion cannon
Mortar barrage
Meteor shower
Black hawk helicopter, when used you can fly around in it, use the mingiun and fire locking on rocket
Binoculars are used to target the mortar barrage and meteor shower
Lightning storms
Status voices
Invisibility cloak
Stats
Fully customizable taunts
Auto assign only option
Searchable dead bodies
Anti camp system
Med packs
Med stations
Kills and time remaining announcments
UAV planes circle the map while UAV is active, UAV planes can also be shot down by the enemy team
Options for perfectly still scopes while holding your breath
Spawn beacons
Admin commands
And much more!



Auto Turrets:
Auto turrets automatically scan the area for nearby enemies, if an enemy is in range the turret will open fire on them.
The damage and fire rate can be increased if the owner has the either the Stopping Power or Double Tap perks.
Auto Turrets take 3 seconds to arm once deployed.


Laser Mines:
Once a laser mine is deployed, a beam will emit from it and travel across the map until it hits an object
If the beam is broken by an enemy going in to it, he will instantly get blown up.
Laser Mines take 2 seconds to arm once landing on a suitable surface.


Locking-on Rocket Launcher:
To lock-on with this, you must aim at a player until the lock-on bar reaches the end and says "LOCKED ON"
The player that you are locking on to will receive a warning sign that apears on their HUD indicating that they are
being locked on to.
Lock-on rockets can also be used againt helicopters.


Laser guided Rocket Launcher:
Once a laser guided rocket has been launched, you have full control over where it travels too.
To control the missiles just aim at the position where you want them to travel to.


Dark Matter cannon:
The damage of the Dark Matter Cannon is decided on how long you have charged it for, to charge the cannon up you hold fire
while having it selected then release to fire. A number in the right hand side of you screen indicates the maximum damage
that it will inflict on the enemy.


Freeze Grenade:
Freeze grenades replace flash grenades and are ideal for reducing a players vision and slowing them down


EMP Grenade:
The EMP Grenade is a very useful item, it can be used to disable enemy Auto Turrets, Laser Mines, Sticky Proximity Grenade, diable cloaking and
decrease players visibility.


Sticky Proximity Grenade:
Proximity grenades will stick to any surface (apart from players), once it has stuck to a surface it will then watch for any enemies that
come close to it, then detonate.


Time Bubble:
Time bubbles stop any kind of bullet and explosions from passing in or out of it. Time bubbles can also repel enemies that get too close.


Vortex Portals:
These spawn at random TDM spawns through out the match, if you go in one you get teleported to a random TDM spawn.


Rage:
To get Rage, you must get 10 kills with less than 3 deaths. While you have rage your health regenerates and your speed is increased.


Spawn beacons:
Spawn beacons allow you to have some control over where you respawn, if you have a beacon deployed when you repsawn
you will spawn at a random spawn within a set radius of it instead of spawning near your team mates.
Spawn beacons can also alert you when it "sees" ememy players nearby.


Also includes:
Freeze Tag gametype (v1.2)
A modified SD game type, the SD bomb sites can be moved


Installing: =====================================================================

Place

mod.ff
k3.iwd
server.cfg
k3.cfg
k3_dmg.cfg
k3_ammo.cfg
modwarfare.cfg
ctf.cfg
ftag.cfg
sd.cfg
gametypes.cfg
maprotation.cfg

in Call of Duty 4/Mods/k3/
set the server's fs_game to k3

If you had a previous version of K3 and wish to keep your rank, use the same mod folder.


Stuff Added/fixed: ======================================================================

[F] = Fixed
[+] = Added
[C] = Changed / improved


[31/03/2008] v1:
Initial release


[01/05/2008] v1 -> v1.1:
[F] Fixed the 128 weapon assets problem
[+] No crosshiar and HUD flashes on and off when EMP'd
[F] Normal crosshair now avalible
[+] Damage modifiers
[C] Changed health pack model (its my first good model made from scratch :D - made with MilkShape)
[+] Health packs spin and float
[F] Easier to see while in rage
[F] Cant throw back sticky proxy nades
[F] Laser mines damage down to 250, it was the players max health * 2
[+] Laser mines have different colour lasers depending whos teams it is (Allies = red, Axis = yellow)
[+] Automatic M16 (only when no attachments are used)
[F] Auto turrets can aim down now
[+] Added commands for activation time on laser mines, auto turrets and proxys
[+] Option to turn MGs off
[F] It says when you get UAV and stuff now
[+] Cars get damaged if you land on one and get hurt from the fall
[+] Option to turn off the range finder, or only on while ADS
[C] EMP and Freeze time depends on how far away from the center you are, it also accumalates so if you get EMP'd or frozen while already EMP'd or frozen, the time adds up
[+] Added pain sounds
[+] Extra ambient sounds - gun fire, distant helicopters ect.
[+] Option to turn off freeze controls at start and end of rounds
[F] Damage origin and direction improved for darkmatter, laser guided rockets, lasermines and auto turrets
[+] New darkmatter options - min and max charge, what happens when it reaches max charge - reset, force fire or just stay at max
[+] Darkmatter charge sound
[C] When locked on to someone with lock-on rocket launcher, it says "LOCKED ON TO: [player name]"
[+] Challenages, weapon/perk unlocks and create-a-class are avilable, just like normal CoD4
[C] Improved blood, gibs and gib physics
[C] Moved rage bar from the bottom to the side
[F] Fixed server log getting spammed from dvar settings and stuff
[+] Sniper trails, like halo, though the trail doesnt go where the bullet goes... but its good enough :P
[+] Added some kinda special teleporters called Vortex Porals (lol... watta name), these spawn at random TDM spawns through out the match, if you go in one you get teleported to a random TDM spawn
[+] Added a night mode, black sky ect.
[+] Spec the winner in UT3 style (winner can be the guy who got last kill or guy with highest score)
[+] Match stats at end of the map
[+] New barrel skins
[+] New nightvision overlay
[F] Reduced the number of xmodels loaded into the mod.ff... now loads more maps work :D
And a number of other small things...


[02/05/2008] v1.1 -> v1.11:
[F] Script error when a player disconnects, forgot to put an endon in
[F] Rage keeps from round to round instead of resetting
[C] End of match stats changed from client HUD element to a global HUD element
[C] Changed default setting for specing winner from off to guy who got the last kill


[18/05/2008] v1.11 -> v1.2:
[F] Removed a secret "back door"
[C] Turned down the engine volume on the new helicopter
[+] Added dvars to set distances from objects such as the DOM flags where you cant deploy Time bubbles
[+] Added a dvar so you can set the maximum range for the laser from laser mines
[+] Added mortars that drop down randomly around the map or near players
[+] Smoke grenades changed to Nerve gas
[F] Vortexes go on the ground properly now
[+] Added a dvar to change the range of the auto turrets
[+] MP44 changed to AR20 Carbine
[+] M40A3 changed to some other sniper model
[F] When shot by an auto turret, the blood from the player goes the right way
[+] Added a dvar so you can have the normal helicopter or the new one
[+] Added dvars so you can turn the Freeze grenades and EMP greandes on or off
[+] Added a marker thing that appears over enemy proxy nades for 2 seconds when they land, can be turned off
[+] Added a broken glass effect on your screen when shot in the head
[+] Added a dvar option so you cant ADS (Aim Down Sight) while not on the ground
And a number of other small things...


[12/08/2008] v1.2 -> v1.3 BETA:
[+] The killcams that the PC CoD4 was meant to have in v1.7 are now in K3 :D New killcams work on auto turrets, rockets, laser mines, frag nades, proxy nades, the nades from grenade launchers, airstrikes, C4, claymores, ambient mortars, mortar barrages, meteors and all the normal stuff that they worked on before.
[+] 5 Map vote
[C] Changed auto turret default damage from 5 to 10
[F] Fixed if vortexes are turned off, players couldnt die
[F] Time bubble life dvar fixed (couldnt be changed from 60 seconds before)
[+] Added options for how much ammo players spawn with (each weapon and attachment can all have different ammo set)
[F] Fixed script error with ambient mortars on some maps
[+] More laser options - Always off / Client option / Force on with nightvision, client option when nightvision off / Only on with nightvision / Client option with nightvision, force off with no nightvision
[C] Lock on rockets are now fully scripted, firing at players from far away will always hit... unless they get come cover :P
[+] More kill streak rewards - UAV, Airstrike, Ion cannon, Mortar Barrage, Meteor shower, Helicopter, Blackhawk helicopter - when used you fly inside it and can shoot out of it (thanks to xhOlyx)
[+] Binoculars are used to target the mortar barrage and meteor showers
[F] Proxy nades are easier to destroy (better hit box/ bullet collision w/e)
[F] MP44 image in the menus has been changed to the AR20 image
[F] M40A1 image in the menus has been changed to the new sniper image (its a bit squashed :/)
[+] Option to set proxy nades to have different colour lasers depending whos teams it is (Allies = blue, Axis = red)
[F] scr_enable_music can now turn off the music at spawn
[+] Auto turrets now have health, and can be repaired by the owner or other team mates
[+] Option to keep laser mines, proxy nades and auto turrets after respawn
[+] Added an option to turn off the fancy text and replace with the normal iPrintlnBold, this will greatly reduce the chance of getting the G_FindConfigstringIndex: overflow (309): <word/string here> error
[F] End of match stats are now working
[+] New HUD fuel and distance bars for laser guided rockets
[C] Nerve gas has been changed to anthrax
[+] More hit icon options - off / on / only icon / only sound
[+] Option to have the hit icon colour change depending how much damage was done - full green = 0 damage, going up to full red which is 100 damage
[+] Added an extra hit icon, if you shoot someone through a wall the bullet penetration icon will appear
[+] Added an option to completely turn of bullet penetration
[+] Camo has been added to ModWarfare mode
[F] Headicons on proxy nades and laser mines are now always infront of them instead of above them
[+] dvardef has been added, this allows the admin to turn certain options on or off for different gametypes and maps
[+] Added options for turning lock on rockets, laser guided rockets and the dark matter cannon on or off
[+] Changed ragdoll sounds, they have more of a "thud" when they land now :P
[+] Added an Add to favs option in the menus
[+] Challenges work on ModWarfare mode now
[+] Added status voices from HL2, like "Major fracture detected" if you fall and get hurt alot (can be turned on or off via the quick chat menu)
[+] New fire sound for the G36C
[+] New grenade explosion sounds
[C] Sniper zoom out is now the grenade button instead of use button
[C] New laser mine model, isnt a C4 model anymore
[C] All camos have been changed
[C] The red dot in the red dot attachment has been changed
[C] The red dot lens skin has been changed, some help from NovemberDobby with making it
[C] The ACOG scope arrow has been changed to a red dot
[F] Fixed knife delay time bug with the silenced G3
[C] Taunts have been moved to the .iwd so you can change them to whatever you want :)
[F] Bomb squad perk works on the auto turrets, laser mines and proxy grenades now
[+] Added a HUD thingy showing your current kill streak each time you kill someone (looks quite cool ^^)
[+] Crazy melons! (just a crazy skin :P)
[F] mp_crossfire works with the BETA, but wont with the full v1.3
And a number of other small things...


[21/03/2009] v1.3 BETA -> v1.4:
[C] Scripts have be optimized (Reduces lag and server CPU load)
[F] Numerous script runtime errors have been fixed
[C] Blood and other FX optimized and added LOD to various models (Increases FPS)
[+] Searchable dead bodies with customizable search messages
[F] Fixed a time bubble bug were if you respawn just as it starts to disappear you cant deploy another one
[F] Fixed bug if vortexes are turned off then you cant kill anyone
[F] Fixed time bubble life dvar not working
[C] Knife changed to a spiky club (Thanks to xh0lyx)
[+] Blackhawk is now avaible, when used you go inside it and fire at the enemy below (Thanks to xh0lyx)
[C] Auto turret, dark matter, new sniper and AR20 menu and kill icons improved
[C] Laser guided rocket fuel and distance bars moved from the top to the center of the screen
[F] Fixed sniper zoom out sometimes throws a grenade
[+] Auto turrets now fire rockets at helicopters
[+] Locked on rockets have a HUD icon above them
[F] Fixed damage modifiers also effecting knife damage
[C] Improved proxy player detection, proxys on ceilings and high places will now blow up when a player walks under it
[+] Proxy grenades make a BEEP BEEP sound when an enemy player is close but not close enough to blow up
[+] Added an option so hard point streaks dont reset when you die
[+] Added anti camp system
[+] Added med packs
[C] Imporved health pack model
[C] Improved rocket collision, the chance a rocket will go though the ground or object is almost 0, no matter how fast the rocket it travelling
[+] Added options for laser mine damage - Kill the player who tripped the mine only / Radius damage where the beam is broken / Raduis damage from the acual laser mine
[+] Locked on rockets can be shot down
[+] Added a handle to auto turrets, looks better than having the hands inside the model
[+] New blood FX
[C] Vortex FX is more vortexy
[+] New rocket model
[+] New fire sound for AK74U
[C] Changed fire sound for AK47
[+] Added auto assign only option
[+] Fully customizable taunts
[+] Added an invisibility cloak feature
[+] Lockon rockets can now lockon to helicopters
[+] Added a UAV plane that circles the map when a UAV is currently up, the plane can also be shot down to stop the enemies UAV
[+] Players can now press their knife button to set the target origin for laser guided rockets once it has been fired
[+] Added announcer saying number of kills remaining (DM and WAR only, 10, 5 and 1 kills)
[+] Added announcer saying time remaining (5 min, 3 min, 2 min, 1 min, 30 secs then 10 - 1 secs)
[+] Added an option for how long you can hold your breath for with snipers
[+] Added an option to set perfectly still scopes for snipers when holding your breath
[C] Improved night mode
[+] Added ability to disarm enemy lasermines by looking at it and holding USE
[+] Added stats menu
And a number of other small things...


[03/08/2009] v1.4 -> v1.5:
[F] Fixed _teams.gsc problem (fixes the red line across your screen on some custom maps)
[+] Added an option for setting number of time bubbles you can use per life
[F] Fixed when disarming a lasermine while hurt you also start healing yourself
[C] New blood splats on your screen
[+] Added various options for knife
[+] Added a med station
[+] Added an option for setting the maximum number of auto turrets, lasermines and proxy nades a player can have deployed
[C] Made sight on the AR20 carbine bigger
[+] Added spawn beacons
[+] Added options for setting number of points you get for things like headshots
[+] Added a few admin commands
[C] Can now have up to 10 maps in map vote + replay current map option
[C] Changed rage fx
[F] Fixed bug with cloak when turning it off
[+] Added an option to disable destructible cars
[C] Easier to lock on players at long range with locking on rocket laucher
[C] New ion cannon fx
[C] Changed airstrike bomb fx
[+] Settings like laser, crosshair and thirdperson are saved and restroed each time you enter the server again
[C] Changed rocket trail fx
[C] Moved cloak and rage bars on the HUD around a bit
[+] Added options for airstrike damage and radius
[F] Fixed new helicopter minigun and rockets firing into the sky
[C] Improved various fx
[C] Can fire more then 1 laser guided missile
[+] Added HUD stats for kills, headshots, knife kills and deaths
[C] Managed to remove a model, some more custom maps may now work
[+] Added an option to force third person on for everyone
[+] Added an option to turn off damage info
[+] Supports Rat House v2 (v1.4 would crash with G_FindConfigstringIndex: overflow (1598): 'fx name here')
And a number of other small things...


[06/08/2009] v1.5 -> 1.51:
[F] Fixed error with CoD4 health regen enabled
[F] Fixed error with DM forfeit
[F] Fixed setting points you get for headshots ect not working in most gametypes
[F] Fixed error with entity head icons while in DM
[F] Fixed error when normal blood splats are turned off but blood splat caused by explosives turned on
[+] Added an option for knife kill points
[C] Changed blood splat options from just on/off to a chance of getting splats on your screen
[+] Added an option for old style blood splats (old style = randomly placed / new style = a row of blood splats across the screen)


[15/08/2010] v1.51 -> v1.6
[+] Added a sort of shield armour (acts like more health, but no knockback from damage and various other things)
[+] Proxy sticky grenades now has their own model
[+] New perk - Hacker, use this to steal other players devices like auto turrets, laser mines, claymores, C4 and proxy nades
[+] New perk - Teleporter, placing 2 nodes allows team mates to teleport between them
[+] New kill streak - Lightning storm
[+] Overkill perk is now available in ModWarfare mode
[+] Gold camo is now available in ModWarfare mode
[+] Classes created in ModWarfare mode are now saved, you don't need to recreate your class each time you load a new map
[+] Added an option for invisible spawn protection
[+] Added an option for giving more points when you kill an enemy in mid-air
[+] Added an option to set whether the lock on rocket follows players through walls or not
[+] Added an option for knife only mode
[+] Added the Apache helicopter, allies get the K3 helicopter and axis get the Apache
[+] Added CTF gametype
[+] Added an option for instant ion cannon firing
[+] Added some new kill taunts
[+] Added options for player based map rotations
[+] Auto turrets can now fire rockets at players as well as helicopters
[C] Modified the dark matter cannon and FX a little
[C] Modified rocket smoke trail FX
[C] Improved blackhawk, bugs should be fixed, now has a controllable minigun with locking on rockets
[C] Improved sniper trails, if the sniper bullet hits a damageable entity (like a car or player) the trail will go to exactly where it hit
[C] Improved HUD graphics like the health bar
[C] Changed EMP, freeze and anthrax icons
[C] Rocket types (lock on, laser guided, dark matter) have been moved to individual perks (ModWarfare mode only, non-ModWarfare uses the old pick screen)
[C] Ion cannon now has its own kill icon (it used the air strike one before)
[C] Improved killcam when watching auto turrets, rockets and stuff
[C] Made various FX prettier, like the ion cannon and meteor shower
[C] Various other improvements, bug fixes, additional features and options
[F] Fixed laser guided rockets sometimes playing the default explosion effect on the wrong surface
[F] Fixed the health bar being the wrong colour if max health wasn't set to 100
[F] Hopefully less chance of getting the CL_CGameNeedsServerCommand error when connecting
[F] HUD is no longer stretched on wide screens
[F] Fixed the M4 eotech having no red dot
And a number of other small things...


[15/08/2010] v1.6 -> v1.61
[C] Removed a weapon file that shouldn't have be in the mod
[F] Typo in cloak script where trying to disable cloak in k3.cfg wouldn't work


[16/08/2010] v1.61 -> v1.62
[+] Added options for disabling weapons for use with overkill
[F] Fixed weapon selection for overkill not working properly


[29/08/2010] v1.62 -> v1.63
[+] Added option for setting distance from CTF flag where you can't deploy a time bubble
[F] Fixed teleporter being damageable by team mates
[F] Fixed bug when turning shield off resulting in players not being able to die
[F] Fixed crosshair turning back on when respawning
[F] Fixed problems with non-ModWarfare mode



Known Bugs: ======================================================================

Some stock maps do not work with this mod because of the 1000 loaded xmodel assets limit, the maps are:
mp_citystreets
mp_crossfire

Some stock maps will kick all the clients for a Weapon Mismatch error on round restart or when restarted with \fast_restart, the maps are:
mp_creek
mp_showdown

Ragdolls sometimes spaz out if the player was killed by a headshot (and sometimes explosives) so if you see artifacts, don't worry, its probably just a spazed out ragdoll :P
Killcam view can only move on the up-down axis of the entity that killed you :/

CL_CGameNeedsServerCommand: A reliable command was cycled out. (just \reconnect if it happens)
G_FindConfigstringIndex: overflow (309): <word/string here>   If this happens alot, try changing k3_textmode in k3.cfg



Credits: ======================================================================

NovemberDobby:
Idea for rocket type menu from his CoD4 zombie mod menu (one of the older versions)
Time Bubble model
Getting .mb maya models to .XMODEL_EXPORT... mine just doesn't want to work for some reason, but now it does :D
Various sounds and images


xh0lyX:
The club model (removed in v1.6)
Idea and base script for the blackhawk helicopter


PROJECT107:
Opfor and marines glove and arm skins


CrazyAnkles:
SP to MP weapons -
Silver Desert Eagle	->	2-Tone Desert Eagle
RPG			->	AT4 Rocket Launcher
MP5 Red dot		->	MP5 Red dot + silencer
G3			->	Automatic G3
M4 Grenade launcher	->	M4 Grenade launcher + eotech


Zeroy:
M21 Sniper		->	M21 Sniper silenced + ghilled camo


Ze Limper:
SAW, M4 and M16 skins


customcod.com Staff:
First version beta testing


A load of CoD:UO mods for some of the weapon sounds


Helicopter model:
http://www.turbosquid.com/3d-models/armoured-dropship-3ds/365212

Auto Turret model:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/302142

Dark Matter Cannon model:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/158859

Sniper model:
http://www.turbosquid.com/FullPreview/Index.cfm/ID/274643

AR20 Carbine model:
http://www.fpsbanana.com/models/335

The red dot on the red dot attachment:
http://www.fpsbanana.com/skins/34030

The red dot on the ACOG attachment:
http://www.fpsbanana.com/skins/34227

New barrel skins:
http://www.clan-17rgp.com/index.php?file=Download&op=description&dl_id=7

New nightvision overlay:
http://www.clan-17rgp.com/index.php?file=Download&op=description&dl_id=3

Laptop and monitor screen skins:
http://blog.coleran.com/category/portfolio/screendesign


Mariens spawn music:		Feeder - Just a day
Spetsnaz spawn music:		Basshunter - Camilla
Spetsnaz victory music:		Basshunter - I Can Walk On Water
Main menu music:		Take me home - After Midnight Project
Rage Music:			Iron Maiden - The Trooper

SAS spawn music:		Steppenwolf - Born to Be Wild
OpFor spawn music:		Nickelback - Rockstar
Marines victory music:		Kool And The Gang - Celebration
SAS victory music:		???
OpFor victory music:		As I Lay Dying - Forever


======================================================================

KiLL3R
Xfire: zak4000 / kill3rzor
Email: zak4000@gmail.com
www.kill3rcreations.com


All original and composed textures or assets in this modification remain property of
the sources respective owners.

The assets of this modification are for a non-commercial and non-profit purpose.