//
// Maprotation
//
/// If end-game map voting is enabled, this dvar has no effect other than the first
/// map listed will be the one loaded when the server starts/restarts.  Map voting
/// and changing maps is governed by mapvote.cfg

set sv_maprotation "gametype SURV map mp_surv_spooky_v4 map mp_gravity_zgc_v2 map mp_surv_warzone map mp_fnrp_futurama_v3 map mp_surv_laboratory map mp_kino_der_toten map mp_surv_mountain map mp_surv_modern_dust2 map mp_rotu_haven map mp_fnrp_bridge map mp_bsf_deki map mp_legx_church map mp_surv_battlechess map mp_surv_fregata map mp_surv_hammerjacks map mp_surv_isle map mp_madhouse_freeze map mp_rotu_ruin map mp_surv_quarantine map mp_surv_trikxmas map mp_surv_town map mp_surv_oldbunker_v2 map mp_surv_oldbunker map mp_xtr_arena map mp_fnrp_urban map mp_fnrp_treehouse map mp_fnrp_poncho map mp_fnrp_meadow map mp_fnrp_ancient_italy map mp_fnrp_waterhazard map mp_fnrp_dock_v2 map mp_fnrp_cemetery map mp_fnrp_remains map mp_surv_maniacmansion map mp_surv_new_moon_lg map mp_surv_killingfield map mp_surv_friedhof map mp_surv_ffc_parkorman map mp_surv_bjwifi_fort map mp_surv_villa map mp_xtr_volcano map mp_surv_snow_haven map mp_surv_gold_rush map mp_surv_graveyard map mp_surv_diabolic map mp_surv_d_tomb map mp_surv_bjelovar map mp_surv_bjwifi_beach map mp_surv_red_bridge map mp_4t4scrap map mp_caen map mp_nuketown map mp_zaseda map mp_atp map mp_modern_rust"