//
// Rotu 2.2.2 mapvote.cfg
//
// End of Game Map Voting
//
/// Vote on next map at end of game, or just rotate through map rotation? One of
/// [0|1], 0 means use next map in rotation, 1 means vote on next map
set game_mapvote 1
/// Number of maps that may be voted on.  Integer in the range of [1,13].
set game_mapvote_count 13
/// How long to keep voting open, in seconds
set game_mapvote_time 35

//
// Votable Maps
//
/// Due to dvar size limitations, to enable more maps the be votable, we split
/// the votable maps into up to 10 sequentially numbered dvars.  The syntax is
/// identical to that of the sv_maprotation dvar, though sv_maprotation no longer
/// has any bearing on which maps may be voted on.  Keep each dvar to about 620
/// characters or less.
set sv_mapvoting1 "gametype SURV map mp_surv_town map mp_surv_oldbunker map mp_xtr_arena map mp_fnrp_urban map mp_fnrp_treehouse map mp_fnrp_poncho map mp_fnrp_meadow map mp_fnrp_ancient_italy map mp_fnrp_waterhazard map mp_fnrp_dock_v2 map mp_fnrp_cemetery map mp_fnrp_remains map mp_surv_maniacmansion map mp_surv_new_moon_lg map mp_surv_killingfield map mp_surv_friedhof map mp_surv_ffc_parkorman map mp_surv_bjwifi_fort map mp_surv_villa map mp_xtr_volcano map mp_surv_snow_haven map mp_surv_gold_rush map mp_surv_graveyard map mp_surv_diabolic map mp_surv_d_tomb map mp_surv_bjelovar map mp_surv_bjwifi_beach map mp_surv_red_bridge"

set sv_mapvoting2 "gametype SURV map mp_4t4scrap map mp_caen map mp_nuketown map mp_zaseda map mp_atp map mp_modern_rust map mp_surv_oldbunker_v2 map mp_madhouse_freeze map mp_rotu_ruin map mp_surv_quarantine map mp_surv_trikxmas map mp_bsf_deki map mp_fnrp_bridge map mp_legx_church map mp_surv_battlechess map mp_surv_fregata map mp_surv_hammerjacks map mp_surv_isle map mp_surv_warzone map mp_kino_der_toten map mp_surv_mountain map mp_surv_modern_dust2 map mp_rotu_haven map mp_surv_laboratory map mp_fnrp_futurama_v3 map mp_gravity_zgc_v2 map map mp_surv_spooky_v4"

// set sv_mapvoting3 "gametype SURV map mp_fnrp_movies map mp_grad_shelter map mp_fnrp_ancient_italy map mp_fnrp_soccer_revenge map mp_surv_lastcrash map mp_surv_hammerjacks map mp_surv_bjwifi_beach map mp_surv_backlot map mp_surv_apex map mp_surv_area_69_v1 map mp_surv_bjwifi_port map mp_surv_blackhawk map mp_surv_bok map mp_surv_bridge map mp_surv_cemetery map mp_surv_church map mp_surv_city map mp_surv_crashed map mp_surv_diabolic map mp_surv_dust2 map mp_surv_ffc_parkorman map mp_surv_fnrp_day map mp_surv_forestwar map mp_surv_friedhof map mp_surv_graveyard map mp_surv_hideout map mp_surv_islands map mp_surv_isle"

// set sv_mapvoting4 "gametype SURV map mp_surv_killingfield map mp_surv_labirinth map mp_surv_laboratory map mp_surv_lastdefense map mp_surv_maniacmansion map mp_surv_mountain map mp_surv_oasis map mp_surv_overrun map mp_surv_pacman map mp_surv_plane map mp_surv_ponyri_factory map mp_surv_pyramid map mp_surv_river map mp_surv_samsite map mp_surv_schoolr2 map mp_surv_shipment map mp_surv_shipment_v2 map mp_surv_snow_haven map mp_surv_snowworld map mp_surv_springfield map mp_surv_ssc_1999 map mp_surv_ssc_doom map mp_surv_street map mp_surv_subway_final map mp_surv_swamp map mp_surv_toujane map mp_surv_trainstation"

// set sv_mapvoting5 "gametype SURV map mp_surv_trench map mp_surv_tunnel map mp_surv_underground map mp_surv_vacant map mp_surv_villa2r2 map mp_surv_village map mp_surv_wakamoto map mp_surv_warzone map mp_surv_wetwork map mp_xtr_arena map mp_xtr_volcano map mp_fnrp_treehouse map mp_fnrp_urban map mp_fnrp_store map mp_surv_fnrp map mp_fnrp_market map mp_fnrp_hl map mp_fnrp_circus map mp_fnrp_supermario map mp_fnrp_corridors map mp_fnrp_racecourse map mp_fnrp_mountains map mp_fnrp_beach map mp_fnrp_industry map mp_surv_bakaara_n map mp_surv_bakaara_d map mp_fnrp_cabin map mp_fnrp_dock map mp_fnrp_joxonfield map mp_fnrp_warehouse map mp_fnrp_zeppeling map mp_surv_lock map mp_surv_d_tomb"

// set sv_mapvoting6 "gametype SURV map mp_fnrp_bigfight map mp_fnrp_bridge map mp_fnrp_chocho map mp_subwaytunel map mp_surv_bunker map mp_surv_newbunker_v2 map mp_pulsar_bunker map mp_fnrp_liberty map mp_fnrp_camp map mp_wakamoto_killhouse map mp_wakamoto3 map mp_wakamoto_re5_2 map mp_surv_villar2 map mp_surv_labirinth map mp_lgnd_legend1968 map mp_surv_zombiebox map mp_nwa_maze_doom"



/// If a map in this list is psuedo-randomly chosen as a votable map after a game,
/// it will have a further 50% chance of being skipped and another map chosen.
/// The syntax is just a space-separated list of map names, no special keywords
/// are required.
set sv_reduced_frequency_maps "mp_nwa_museum_v2 mp_surv_lastcrash mp_surv_zombiedesert"

/// If a map in this list is psuedo-randomly chosen as a votable map after a game,
/// it will have a further 80% chance of being skipped and another map chosen.
/// The syntax is just a space-separated list of map names, no special keywords
/// are required.
set sv_greatly_reduced_frequency_maps "mp_surv_new_moon_lg mp_surv_backlot mp_surv_lego_land"

//
// Blacklisted Maps
//
/// The following maps are known to cause major errors on 2.2, including preventing
/// the server from starting, crashing iw3.exe, or having fatal errors.  The
/// mod will not allow these maps to be voted on, and you should not place them
/// in the sv_maprotation dvar either.  If the map errors get fixed, the blacklisting
/// will be removed.

// mp_surv_ffc_parkorman
// mp_mrx_castle
// mp_evil_house
// mp_fnrp_futurama_v3
// mp_surv_aftermath
// mp_surv_bjelovar
// mp_surv_RE4village
// mp_surv_winter_bo
// mp_surv_moon
// mp_surv_matmata
// mp_surv_ddv_army
// mp_surv_fregata
// mp_surv_sir2

//
// Formerly Blacklisted Maps
//
// mp_madhouse_picnic used to prevent the server from starting.  The madhouse clan fixed
// the map by removing weapons laying on the ground.  Their new version works, but the
// old version will still prevent the server from starting.
//
// These maps exhibit the same apparent behavior, so authors should investigate
// if weapons on the ground are causing the issue:
//     mp_surv_aftermath mp_surv_bjelovar mp_surv_RE4village mp_surv_winter_bo
//     mp_surv_moon mp_surv_matmata mp_surv_ddv_army


/// For every map in sv_maprotation, set an english name for the map here.
/// Format is set name_[mapname] "English name of map"
// CoD4 built-in maps
set name_mp_bloc "Bloc (stock)"
set name_mp_bog "Bog (stock)"
set name_mp_countdown "Countdown (stock)"
set name_mp_overgrown "Overgrown (stock)"
set name_mp_pipeline "Pipeline (stock)"
set name_mp_shipment "Shipment (stock)"
set name_mp_strike "Strike (stock)"
set name_mp_creek "Creek (stock)"
set name_mp_killhouse "Killhouse (stock)"
set name_mp_farm "Downpour (stock)"
set name_mp_carentan "Chinatown (stock)"
set name_mp_cargoship "Wet Work (stock)"
// RotU maps
set name_mp_surv_claudiu "Claudiu"
set name_mp_surv_spooky_v4 "Spooky_v4"
set name_mp_surv_modern_dust2 "Modern dust2"
set name_mp_rotu_haven "Haven"
set name_mp_surv_pinball "Pinball"
set name_mp_surv_fregata "Fregata"
set name_mp_surv_battlechess "Battlechess"
set name_mp_surv_quarantine "Quarantine"
set name_mp_surv_trikxmas "Trikxmas"
set name_mp_surv_bjelovar "Bjelovar"
set name_mp_surv_villa "Villa"
set name_mp_surv_moon "Moon"
set name_mp_surv_red_bridge "Red Bridge"
set name_mp_surv_snow_dust2 "Snow Dust2"
set name_mp_surv_town "Town BO2"
set name_mp_surv_oldbunker "Oldbunker"
set name_mp_surv_oldbunker_v2 "Oldbunker2"
set name_mp_surv_bakaara_d "Bakaara Day"
set name_mp_surv_bakaara_n "Bakaara Night"
set name_mp_bsf_apartment "Apartment Building"
set name_mp_bsf_backlot "Backlot Large"
set name_mp_bsf_dead_night "Dead Night"
set name_mp_surv_bjwifi_beach "Beach Defense"
set name_mp_surv_backlot "Backlot"
set name_mp_surv_hammerjacks "Hammerjacks"
set name_mp_surv_lastcrash "Last Crash"
set name_mp_surv_trap "Trap"
set name_mp_surv_new_moon_lg "Moon (Low Gravity)"
set name_mp_surv_lego_land "Legoland"
set name_mp_surv_d_tomb "Egyptian Tomb"
set name_mp_surv_bjwifi_fort "Fortress"
set name_mp_surv_gold_rush "Gold Rush"
set name_mp_surv_cerveceria "Cerveceria"
set name_mp_surv_oldwest_v2 "Old West"
set name_mp_surv_boss_road "Boss Road"
set name_mp_surv_zombiedesert "Zombie Desert"
set name_mp_surv_mosque "Mosque"
set name_mp_surv_plaza "Plaza"
set name_mp_surv_7thstation "7th Station"
set name_mp_surv_apex "Apex"
set name_mp_surv_area_69_v1 "Area 69"
set name_mp_surv_bjwifi_port "Port"
set name_mp_surv_blackhawk "Blackhawk"
set name_mp_surv_bok "Junkyard"
set name_mp_surv_bridge "Bridge"
set name_mp_surv_cemetery "Crypts"
set name_mp_surv_church "Church"
set name_mp_surv_city "City"
set name_mp_surv_crashed "Crashed Fort"
set name_mp_surv_diabolic "Diabolic"
set name_mp_surv_dust2 "Dust"
set name_mp_surv_ffc_parkorman "Parkorman"
set name_mp_surv_fnrp "FNRP Night"
set name_mp_surv_fnrp_day "FNRP Day"
set name_mp_surv_forestwar "Forest War"
set name_mp_surv_friedhof "Friedhof"
set name_mp_surv_graveyard "Graveyard"
set name_mp_surv_hideout "Hideout"
set name_mp_surv_islands "Islands"
set name_mp_surv_isle "Isle"
set name_mp_surv_killingfield "Killing Field"
set name_mp_surv_kratovo "Kratova"
set name_mp_surv_labirinth "Labyrinth"
set name_mp_surv_laboratory "Laboratory"
set name_mp_surv_lastdefense "Last Defense"
set name_mp_surv_maniacmansion "Maniac Mansion"
set name_mp_surv_mountain "Mountain"
set name_mp_surv_oasis "Oasis"
set name_mp_surv_overrun "Overrun"
set name_mp_surv_pacman "Pacman"
set name_mp_surv_plane "Plane"
set name_mp_surv_ponyri_factory "Ponyri Factory"
set name_mp_surv_pyramid "Inside Pyramid"
set name_mp_surv_river "River"
set name_mp_surv_samsite "Samsite"
set name_mp_surv_schoolr2 "School"
set name_mp_surv_shipment "Shipment Day"
set name_mp_surv_shipment_v2 "Shipment Night"
set name_mp_surv_snow_haven "Snow Haven"
set name_mp_surv_snowworld "Snow World"
set name_mp_surv_springfield "Springfield"
set name_mp_surv_ssc_1999 "1999"
set name_mp_surv_ssc_doom "Doom"
set name_mp_surv_street "Street"
set name_mp_surv_subway_final "Subway"
set name_mp_surv_swamp "Swamp"
set name_mp_surv_toujane "Toujane"
set name_mp_surv_trainstation "Train Station"
set name_mp_surv_trench "Trench"
set name_mp_surv_tunnel "Tunnel"
set name_mp_surv_underground "Underground"
set name_mp_surv_vacant "Vacant"
set name_mp_surv_villa2r2 "Villa"
set name_mp_surv_village "Village (Original)"
set name_mp_surv_wakamoto "Wakamoto"
set name_mp_surv_warzone "War Zone"
set name_mp_surv_wetwork "Wet Work"
set name_mp_surv_lock "Keep"
set name_mp_surv_bunker "Bunker"
set name_mp_surv_newbunker_v2 "Gun Bunker"
set name_mp_surv_jakram "Jakram Laboratory"
set name_mp_fnrp_bridge "Bridge"
set name_mp_fnrp_dock_v2 "Dock v2"
set name_mp_fnrp_soccer_revenge "Soccer Revenge"
set name_mp_fnrp_ancient_italy "Ancient Italy"
set name_mp_fnrp_movies "Movie Theater"
set name_mp_fnrp_cube "Cube"
set name_mp_fnrp_araka "Araka"
set name_mp_fnrp_urban "Urban"
set name_mp_fnrp_snow "Snow"
set name_mp_fnrp_meadow "Meadow"
set name_mp_fnrp_waterhazard "Water Hazard"
set name_mp_fnrp_store "Store"
set name_mp_fnrp_market "Market"
set name_mp_fnrp_paintball "Paintball"
set name_mp_fnrp_hl "Half-Life"
set name_mp_fnrp_circus "Circus"
set name_mp_fnrp_mohbaazar "Bazaar"
set name_mp_fnrp_sewer "Sewer"
set name_mp_fnrp_supermario "Super Mario"
set name_mp_fnrp_treehouse "Treehouse"
set name_mp_fnrp_corridors "Corridors"
set name_mp_fnrp_re4village_v2 "Village v2"
set name_mp_fnrp_simpsons "Simpsons"
set name_mp_fnrp_racecourse "Racetrack"
set name_mp_fnrp_mountains "Mountain Base"
set name_mp_fnrp_beach "Beach"
set name_mp_fnrp_industry "Industry"
set name_mp_fnrp_secret_base "Secret Base"
set name_mp_fnrp_2013 "2013"
set name_mp_fnrp_boss_zoo "Boss Zoo"
set name_mp_fnrp_cemetery "Cemetary"
set name_mp_fnrp_clinic "Clinic"
set name_mp_fnrp_dulc "Playground"
set name_mp_fnrp_gas "Gas Station"
set name_mp_fnrp_lighthouse "Lighthouse"
set name_mp_fnrp_outfield "Outfield"
set name_mp_fnrp_piramides "Pyramids"
set name_mp_fnrp_poncho_nite "Nite"
set name_mp_fnrp_poncho "Poncho"
set name_mp_fnrp_power_station "Power Station"
set name_mp_fnrp_quake3_arena "Quake 3 Arena"
set name_mp_fnrp_remains "Remains"
set name_mp_fnrp_smurfs "Smurfs"
set name_mp_fnrp_sona "Prison"
set name_mp_fnrp_spacestation_v2 "Space Station"
set name_mp_fnrp_cabin "Cabin"
set name_mp_fnrp_dock "Dock"
set name_mp_fnrp_joxonfield "Joxonfield (Paintball)"
set name_mp_fnrp_warehouse "Warehouse"
set name_mp_fnrp_zeppeling "Zepplin"
set name_mp_fnrp_bigfight "Big Fight"
set name_mp_fnrp_chocho "Chocho"
set name_mp_fnrp_liberty "Liberty"
set name_mp_fnrp_camp "Camp"
set name_mp_fnrp_futurama_v3 "Futurama v3"
set name_mp_rotu_ruin "Ruin"
set name_mp_nwa_museum_v2 "Museum"
set name_mp_nwa_forest_v2 "Sniper Plaza"
set name_mp_nwa_hunted_house "Hunted House"
set name_mp_nwa_restaurant "Restaurant"
set name_mp_nwa_farm "Farm"
set name_mp_madhouse_alaska "Alaska"
set name_mp_madhouse_outpost "Outpost"
set name_mp_madhouse_solace "Solace"
set name_mp_madhouse_winter "Winter"
set name_mp_madhouse_bunker "Madhouse Bunker"
set name_mp_madhouse_zone "Madhouse Zone"
set name_mp_pulsar_bunker "Pulsar's Bunker"
set name_mp_pulsar_zone "Pulsar's Zone"
set name_mp_xtr_abydos "Abydos"
set name_mp_xtr_arena "Arena"
set name_mp_xtr_volcano "Volcano"
set name_mp_hospital "Hospital"
set name_mp_grad_shelter "Graduation Shelter"
set name_mp_ffc_de_attack "FFC Attack"
set name_mp_mrx_castle "Castle"
set name_mp_nuke_snow "Nuke Snow"
set name_mp_evil_house "Evil House"
set name_mp_subwaytunel "Subway Tunnel"
set name_mp_wakamoto_killhouse "Killhouse"
set name_mp_wakamoto3 "Wakamoto 3"
set name_mp_wakamoto_re5_2 "Wakamoto RE5"
set name_mp_surv_villar2 "Villa r2"
set name_mp_lgnd_legend1968 "Legend 1968"
set name_mp_surv_groundwar "Ground War"
set name_mp_surv_zombiebox "Zombie Box"
set name_mp_nwa_maze_doom "Maze"
set name_mp_surv_testmap "Official Test Map"
set name_mp_pulsar_alaska "Pulsar's Alaska"
set name_mp_pulsar_mines "Pulsar's Mines"
set name_mp_pulsar_outpost "Pulsar's Outpost"
set name_mp_pulsar_picnic "Pulsar's Picnic"
set name_mp_pulsar_solace "Pulsar's Solace"
set name_mp_pulsar_winter "Pulsar's Winter"

// Non-RotU maps, via UMI
set name_mp_gravity_zgc_v2 "Gravity zgc"
set name_mp_kino_der_toten "Kino der toten
set name_mp_legx_church "Legx church"
set name_mp_bsf_deki "Bsf deki"
set name_mp_madhouse_freeze "MadHouse"
set name_mp_prunis "Prunis"
set name_mp_burgundy_bulls "Burgundy Bulls"
set name_mp_arkona_osg "Arkona"
set name_mp_brecourt_v2 "Brecourt"
set name_mp_caen "Caen"
set name_mp_coldfront "Coldfront"
set name_mp_mw2_term "Terminal"
set name_mp_nuketown "Nuketown"
set name_mp_doohouse "Doo House"
set name_mp_damnalley "Damn Alley"
set name_mp_firingrange_v2 "Firing Range"
set name_mp_lake "Lake"
set name_mp_4t4scrap "Scrap"
set name_mp_argel "Argel"
set name_mp_summit "Summit"
set name_mp_vac_2_snow "Vacant Snow"
set name_mp_highrise "Highrise"
set name_mp_sbase "Submarine Base"
set name_mp_ctan "Carentan"
set name_mp_bastogne "Bastogne"
set name_mp_fallout "Fallout"
set name_mp_dome "Dome"
set name_mp_redzone "Red Zone"
set name_mp_d2c "Dust 2 Classic"
set name_mp_asylum "Asylum"
set name_mp_atp "ATP"
set name_mp_backlot_snow "Backlot Snow"
set name_mp_karachi "Karachi"
set name_mp_psycho "Psycho"
set name_mp_zaseda "Zaseda"
set name_mp_steamlab "Steamlab"
set name_mp_dustcod4 "Dust CoD4"
set name_mp_fart_house_v2 "Fart House"
set name_mp_ncc_1701 "NCC 1701"
set name_mp_modern_rust "Modern Rust"

//
// Fixed Maps
//
// mp_surv_overrun, precache bug
// mp_fnrp_spacestation_v2, fallDamageHeight bug
// mp_xtr_volcano, precache bug
// mp_surv_river, set g_speed to 275
// mp_fnrp_quake3_arena, fallDamageHeight bug

//
// Untested Maps & Maps Being Tested on the .207 server
//
// mp_fnrp_bigfight, "Big Fight", works
// mp_fnrp_bridge "Golden Gate Bridge", works
// mp_fnrp_chocho "Chocho", works
// mp_subwaytunel "Subway Tunnel", works
// mp_surv_bunker "Bunker", works
// mp_surv_newbunker_v2 "Gun Bunker", works
// mp_surv_bakaara_d "Bakaara Day", works
// mp_fnrp_cabin "Cabin", works
// mp_fnrp_dock "Dock", works
// mp_fnrp_joxonfield "Joxonfield (Paintball)", works
// mp_fnrp_warehouse "Warehouse", works
// mp_fnrp_zeppeling "Zepplin", works
// mp_surv_lock "Lock & Keep", works
// mp_fnrp_treehouse "Treehouse", works
// mp_fnrp_urban "Urban", works
// mp_fnrp_store "Store", works
// mp_surv_fnrp "FNRP Night", works
// mp_fnrp_market "Market", works
// mp_fnrp_hl "Half-Life", works
// mp_fnrp_circus "Circus", works
// mp_fnrp_supermario "Super Mario", works
// mp_fnrp_corridors "Corridors", works
// mp_fnrp_racecourse "Racecourse", works
// mp_fnrp_mountains "Mountain Base", works
// mp_fnrp_beach "Beach", works
// mp_fnrp_industry "Industry", works
// mp_bsf_apartment "Apartment Building" works
// mp_bsf_backlot "Backlot Large" works
// mp_bsf_dead_night "Dead Night" works, no tunnel
// mp_dust2_classic "Dust Classic" loads, no zombies.  good map, if fixable From Before The Dawn
// mp_dust3  "Dust 3" loads, no zombies.  good map, if fixable. From Before The Dawn
// mp_evil_house "Evil House"  works
// mp_ffc_de_attack "FFC Attack" works
// mp_fnrp_2013 "2013" works
// mp_fnrp_boss_zoo "Boss Zoo" works
// mp_fnrp_cemetery "Cemetary" works
// mp_fnrp_clinic "Clinic" works
// mp_fnrp_dulc "Playground" works
// mp_fnrp_gas "Gas Station" works
// mp_fnrp_laberinto_v2 doesn't work, deathrun map
// mp_fnrp_lighthouse "Lighthouse" works
// mp_fnrp_outfield "Outfield" works
// mp_fnrp_piramides "Pyramids" works
// mp_fnrp_piratas loads, deathrun map
// mp_fnrp_poncho_nite "Nite" works
// mp_fnrp_power_station "Power Station", works
// mp_fnrp_quake3_arena "Quake 3 Arena", works
// mp_fnrp_remains "Remains", works
// mp_fnrp_smurfs "Smurfs", works
// mp_fnrp_sona "Prison", works
// mp_fnrp_spacestation_v2 "Space Station", works
// mp_fnrp_treehouse "Treehouse", works
// mp_fnrp_urban "Urban", works
// mp_fnrp_store "Store", works
// mp_surv_fnrp "FNRP Night", works
// mp_fnrp_market "Market", works
// mp_fnrp_hl "Half-Life", works
// mp_fnrp_circus "Circus", works
// mp_fnrp_supermario "Super Mario", works
// mp_fnrp_corridors "Corridors", works
// mp_fnrp_racecourse "Racecourse", works
// mp_fnrp_mountains "Mountain Base", works
// mp_fnrp_beach "Beach", works
// mp_fnrp_industry "Industry", works
// mp_madhouse_alaska "Alaska" works
// mp_madhouse_outpost "Outpost" works
// mp_madhouse_solace "Solace" works
// mp_madhouse_winter "Winter" works
// mp_mrx_castle "Castle" works
// mp_nuke_snow "Nuke Snow" works
// mp_nwa_forest_v2 "needs a good name" works
// mp_nwa_hunted_house "Hunted House", works
// mp_nwa_restaurant "Restaurant" works
// mp_onslaught "Forest Mansion" loads, no zombies, good map to fix if able to
// mp_surv_[bok]hq "Headquarters" works, can't be used because of brackets in the map name
// mp_surv_apex "Apex" works
// mp_surv_area_69_v1 "Area 69" works
// mp_surv_bjwifi_moon_lg works, but bad glitch, so don't use
// mp_surv_bjwifi_port "Port" works
// mp_surv_blackhawk "Blackhawk" works
// mp_surv_bok "Junkyard" works
// mp_surv_bridge "Bridge" works
// mp_surv_cemetery "Crypts" works
// mp_surv_church "Church" works
// mp_surv_city "City" works
// mp_surv_crashed "Crashed Fort" works
// mp_surv_diabolic "Diabolic" works
// mp_surv_dust2 "Dust" works
// mp_surv_ffc_parkorman "Parkorman" works
// mp_surv_fnrp_day "Day" works
// mp_surv_forestwar "Forect War" works
// mp_surv_friedhof "Friedhof" works
// mp_surv_graveyard "Graveyard" works
// mp_surv_graveyard2 doesn't work
// mp_surv_hideout "Hideout" works
// mp_surv_islands "Islands" works check on it later to make sure
// mp_surv_isle "Isle (Air Drop)" works
// mp_surv_killingfield "Killing Field" works
// mp_surv_kratovo "Kratova"  works, but too buggy
// mp_surv_labirinth "Labyrinth" works
// mp_surv_laboratory "Laboratory" works
// mp_surv_lastdefense "Last Defense" works
// mp_surv_loft "Loft" works, but don't use--too glitchy
// mp_surv_maniacmansion "Maniac Mansion" works
// mp_surv_mountain "Mountain" works
// mp_surv_oasis "Oasis" works
// mp_surv_overrun "Overrun" works
// mp_surv_pacman "Pacman" works
// mp_surv_plane "Plane"
// mp_surv_platforms loads, zombies don't spawn properly
// mp_surv_ponyri_factory "Ponyri Factory" works
// mp_surv_pyramid "Inside Pyramid" works
// mp_surv_river "River" works, set g_speed to 250 in map, if possible
// mp_surv_samsite "Samsite" works, see about adding ladder to teleport to map manually
// mp_surv_schoolr2 "School" works
// mp_surv_shipment "Shipment Day" works
// mp_surv_shipment_v2 "Shipment Night" works
// mp_surv_skyfall "Skyfall" works, but too buggy
// mp_surv_snow_haven "Snow Haven", works
// mp_surv_snowworld "Snow World" works
// mp_surv_springfield "Springfield" works
// mp_surv_ssc_1999 "1999" works
// mp_surv_ssc_doom "Doom", works
// mp_surv_street "Street" works
// mp_surv_subway_final "Subway", works
// mp_surv_swamp "Swamp" works
// mp_surv_toujane "Toujane", works
// mp_surv_town "Town", works, buggy, maybe many script errors, and it sucks, so don't use
// mp_surv_trainstation "Train Station", works
// mp_surv_trench "Trench" works
// mp_surv_tunnel "Tunnel" works
// mp_surv_underground "Underground" works
// mp_surv_vacant "Vacant" works, try to modify to get into closed off areas
// mp_surv_vault server doesn't start
// mp_surv_verrueckt "Verrueckt" works, buggy with zombie spawning, so don't use
// mp_surv_villa2r2 "Villa" works
// mp_surv_village "Village (Original)"
// mp_surv_wakamoto "Wakamoto" works
// mp_surv_warzone "War Zone"
// mp_surv_wetwork "Wet Work" works
// mp_xtr_arena "Arena" works
// mp_xtr_volcano "Volcano" works
