main(){maps\mp\gametypes\_globallogic::init();maps\mp\gametypes\_callbacksetup::SetupCallbacks();maps\mp\gametypes\_globallogic::SetupCallbacks();level.onStartGameType=::onStartGameType;level.onSpawnPlayer=::onSpawnPlayer;}onStartGameType(){setClientNameMode("auto_change");maps\mp\gametypes\_globallogic::setObjectiveText("allies",&"OBJECTIVES_DM");maps\mp\gametypes\_globallogic::setObjectiveText("axis",&"OBJECTIVES_DM");maps\mp\gametypes\_globallogic::setObjectiveScoreText("allies",&"OBJECTIVES_DM_SCORE");maps\mp\gametypes\_globallogic::setObjectiveScoreText("axis",&"OBJECTIVES_DM_SCORE");maps\mp\gametypes\_globallogic::setObjectiveHintText("allies",&"OBJECTIVES_DM_HINT");maps\mp\gametypes\_globallogic::setObjectiveHintText("axis",&"OBJECTIVES_DM_HINT");level.spawnMins=(0,0,0);level.spawnMaxs=(0,0,0);maps\mp\gametypes\_spawnlogic::addSpawnPoints("allies","mp_dm_spawn");maps\mp\gametypes\_spawnlogic::addSpawnPoints("axis","mp_dm_spawn");level.mapCenter=maps\mp\gametypes\_spawnlogic::findBoxCenter(level.spawnMins,level.spawnMaxs);setMapCenter(level.mapCenter);allowed[0]="dm";maps\mp\gametypes\_gameobjects::main(allowed);level.displayRoundEndText=false;level.QuickMessageToAll=true;if(level.roundLimit!=1&&level.numLives){level.overridePlayerScore=true;level.displayRoundEndText=true;level.onEndGame=::onEndGame;}}onSpawnPlayer(){spawnPoints=maps\mp\gametypes\_spawnlogic::getTeamSpawnPoints(self.pers["team"]);spawnPoint=maps\mp\gametypes\_spawnlogic::getSpawnpoint_DM(spawnPoints);self spawn(spawnPoint.origin,spawnPoint.angles);}onEndGame(winningPlayer){if(isDefined(winningPlayer))[[level._setPlayerScore]](winningPlayer,winningPlayer[[level._getPlayerScore]]()+1);}