//******************************************************************************
//  _____                  _    _             __
// |  _  |                | |  | |           / _|
// | | | |_ __   ___ _ __ | |  | | __ _ _ __| |_ __ _ _ __ ___
// | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__|  _/ _` | '__/ _ \
// \ \_/ / |_) |  __/ | | \  /\  / (_| | |  | || (_| | | |  __/
//  \___/| .__/ \___|_| |_|\/  \/ \__,_|_|  |_| \__,_|_|  \___|
//       | |               We don't make the game you play.
//       |_|                 We make the game you play BETTER.
//
//            Website: http://openwarfaremod.com/
//******************************************************************************
// ADVANCED ADMIN CONTROL PANEL
// ALL VARIABLES WORK IN RANKED AND UNRANKED MODES
//******************************************************************************
// PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//)
// WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES.
//******************************************************************************
// TO ACTIVATE THE AACP WHEN ENABLED YOU NEED TO BIND A KEY UNDER THE MULTIPLER
// CONTROLS ONCE YOU ARE RUNNING THE MOD !!!
//******************************************************************************

// Activate or deactivate the Advanced ACP
// 0 = Disabled (default), 1 = Enabled (use custom gametypes and maps), 2 = Enabled (use current map rotation for gametypes and maps)
set scr_aacp_enable "1"

// The easiest way to get a player's GUID is to enable the AACP, enter any fake value
// in scr_aacp_guids_access_1 and try to call the AACP once connected to the server. The game will show a message saying that the player
// doesn't have access to the AACP via certain GUID number.

// GUIDs from players with their respective access. 
// Format is "guid=access,access;guid=access;guid=access". Multiple lines are allowed in case the value goes over 1024 characters.
// The access codes assigned to each GUID are determined by the access codes defined below
//set scr_aacp_guids_access_1 "12345678=maps,players,rulesets,admin"
set scr_aacp_guids_access_1  "e8b80046a9959abab0bba47932863188=maps,players,rulesets,admin"

// GUIDs entered in this variable will be protected against any AACP action as they won't even disaply in the list of users.
// Format is "guid;guid;guid;..."
// set scr_aacp_protected_guids "12345678;..."

// Maps to be displayed in the list of maps inside the AACP. Multiple lines are allowed in case the value goes over 1024 characters.
// When custom maps are entered in the list the mod will try to use the "human name" if defined in variable scr_custom_map_names.
// Format is "mp_mapname1;mp_mapname2;..."
// Default value is all the stock maps.
set scr_aacp_maps_1 "mp_convoy;mp_backlot;mp_bloc;mp_bog;mp_carentan;mp_countdown;mp_crash;mp_creek;mp_farm;mp_killhouse;mp_overgrown;mp_pipeline;mp_shipment;mp_showdown;mp_strike;mp_cargoship;mp_crash_snow;mp_vacant"

// Human readable names for Custom Maps. Multiple lines are allowed in case the value goes over 1024 characters.
// set scr_custom_map_names_1 "mp_scrap=Scrap;..."

// Gametypes to be displayed in the list of gametypes inside the AACP.
// Format is "gametype1;gametype2;..."
// Default value is all the gametypes supported by the game.
// set scr_aacp_gametypes "ass;bel;ch;ctf;dom;dm;ftag;gr;gg;koth;hns;lms;lts;oitc;re;sab;sd;ss;war;tgr"

// Rulesets to be displayed in the list of rulesets inside the AACP.
// Format is "ruleset1;ruleset2;..."
// Default value is the OpenWarfare pub rulesets.
// set scr_aacp_rulesets "pub_softcore_all;pub_hardcore_all;pub_tactical_all;pub_softcore_pistols;pub_hardcore_pistols;pub_tactical_pistols;pub_softcore_shotguns;pub_hardcore_shotguns;pub_tactical_shotguns;pub_softcore_snipers;pub_hardcore_snipers;pub_tactical_snipers;match_softcore_all;match_hardcore_all;match_tactical_all;match_softcore_pistols;match_hardcore_pistols;match_tactical_pistols;match_softcore_shotguns;match_hardcore_shotguns;match_tactical_shotguns;match_softcore_snipers;match_hardcore_snipers;match_tactical_snipers"

// Custom messages to be sent to the player. Multiple lines are allowed in case the value goes over 1024 characters.
// Format is "AACP Message;Message displayed to the player when selected"
// set scr_aacp_custom_reason_1 "Admin Punish;^1You have been punished by the server admin!"

//Example. ACP will have 'no reason' and this one.
set scr_aacp_custom_reason_1 "Care Package;^1Dont take friendly care packages without permission!"
//******************************************************************************
// ACTIONS ACCESS CODES
//******************************************************************************
// By default actions are grouped into certain categories but any value can be
// assigned to them to create a more granulated access control.
//******************************************************************************
// Default value: "maps"
// set scr_aacp_load_map_access_code "maps"
// set scr_aacp_end_map_access_code "maps"
// set scr_aacp_next_map_access_code "maps"
// set scr_aacp_restart_map_access_code "maps"
// set scr_aacp_fast_restart_map_access_code "maps"

// Default value: "rulesets"
// set scr_aacp_load_ruleset_access_code "rulesets"

// Default value: "players"
// set scr_aacp_returnspawn_player_access_code "players"
// set scr_aacp_pointout_player_access_code "players"
// set scr_aacp_shock_player_access_code "players"
// set scr_aacp_switch_spectator_player_access_code "players"
// set scr_aacp_switch_team_player_access_code "players"
// set scr_aacp_explode_player_access_code "players"
// set scr_aacp_kill_player_access_code "players"

// Default value: "admin"
// set scr_aacp_redirect_player_access_code "admin"
// set scr_aacp_kick_player_access_code "admin"
// set scr_aacp_ban_player_access_code "admin"


//******************************************************************************
// AUXILIARY VARIABLES FOR ACTIONS
//******************************************************************************
// 1-5 before kicking the player. Shock and explode are considered warnings.
// Disabled when set to 0 (default).
// set scr_aacp_max_warnings "0"

// Time to shock the player in seconds: 1-20. Default is 10.
// set scr_aacp_shock_time "10"

// Disable the player's weapons when shocked
// 0 = Disabled (default), 1 = Enable
// set scr_aacp_shock_disables_weapons "0"

// Show the welcome screen (needs to be active) to the player when switched to spectator
// 0 = Disabled (default), 1 = Enable
// set scr_aacp_sws_show_welcome_screen "0"