//******************************************************************************
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//  /  |_) |_  /\  | / \ |_)    | / \ |   |   |   ) / \ / \ (_) 
//  \_ | \ |_ /--\ | \_/ | \    | \_/ |   |  _|_ /_ \_/ \_/ (_) 
//                                                             
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//            Website: https://codmod.at.ua
//******************************************************************************

//******************************************************************************
// UAV SETTINGS
//******************************************************************************
// 0 = Disabled, 1 = Enabled (default)
 set scr_hardpoint_allow_uav "1"

// UAV will be active always in the game and players don't need to activate it.
// 0 = Disabled (default), 1 = Enabled
// set scr_game_forceuav "1"

// Number of kills to get UAV. Values: 1-50. Default value is 3.
 set scr_hardpoint_uav_streak "3"

// Amount of time in seconds the UAV will remain active. Values: 1-120. Default value is 15.
set scr_uav_view_time "30"

// Announce to the enemy that the UAV has been activated.
// 0 = Disabled, 1 = Enabled (default)
set scr_announce_enemy_uav_online "1"

// Show game objects like Airstrikes and Helicopters in the UAV when active
// 0 = Disabled, 1 = Enabled (default)
// set scr_uav_show_hardpoints "1"


//******************************************************************************
// AIRSTRIKE SETTINGS
//******************************************************************************
// 0 = Disabled, 1 = Enabled (default)
 set scr_hardpoint_allow_airstrike "1"

// Number of kills to get the Airstrike. Values: 1-50. Default value is 5.
 set scr_hardpoint_airstrike_streak "5"

// Amount of time in seconds that need to pass between Airstrike calls by the same team
// 0 = Can be called any time (default), 1-600 = Amount in seconds between Airstrikes
set scr_airstrike_hardpoint_interval "0"

// Announce to the enemy that an Airstrike is inbound.
// 0 = Disabled, 1 = Enabled (default)
set scr_announce_enemy_airstrike_inbound "1"

// Kills obtained with an Airstrike count toward the killstreak of the player
// 0 = Disabled, 1 = Enabled (default)
set scr_airstrike_kills_toward_streak "1"

// Delay the assigment of the Airstrike hardpoint at the beginning of the round
// 0 = Disabled (default), 1-30 = Time in seconds to delay the assignment
// set scr_airstrike_delay "0"


//******************************************************************************
// HELICOPTER SETTINGS
//******************************************************************************
// 0 = Disabled, 1 = Enabled (default)
set scr_hardpoint_allow_helicopter "1"

// Number of kills to get the Helicopter. Values: 1-50. Default value is 7.
 set scr_hardpoint_helicopter_streak "7"

// Amount of time in seconds that need to pass between Helicopter calls by the same team
// 0 = Can be called any time (default), 1-600 = Amount in seconds between Helicopters
set scr_heli_hardpoint_interval "120"

// Announce to the enemy that a Helicopter is inbound.
// 0 = Disabled, 1 = Enabled (default)
set scr_announce_enemy_heli_inbound "1"

// Kills obtained with a Helicopter count toward the killstreak of the player
// 0 = Disabled, 1 = Enabled (default)
set scr_helicopter_kills_toward_streak "1"

// Delay the assigment of the Helicopter hardpoint at the beginning of the round
// 0 = Disabled (default), 1-30 = Time in seconds to delay the assignment
// set scr_helicopter_delay "0"

// Helicopter's health (default is 1300)
set scr_heli_maxhealth "450"

// Percentage of the player's body that has to be shown before the helicopter can attack (default is 0.30)
set scr_heli_target_recognition "0.95"



// PREDATOR SETTINGS
//******************************************************************************
// 0 = Disabled, 1 = Enabled (default)
set scr_hardpoint_allow_predator "1"

// Number of kills to get the Predator Missile. Values: 1-999. Default value is 10.
set scr_hardpoint_predator_streak "7"

// Announce to the enemy that a Predator Missile is inbound.
// 0 = Disabled, 1 = Enabled (default)
 set scr_announce_enemy_predator "1"

// Kills obtained with a Predator count toward the killstreak of the player
// 0 = Disabled, 1 = Enabled (default)
 set scr_predator_kills_toward_streak "1"

// Predator Missile damage radius
// 100 - 1000 units, default = 300
// set scr_hardpoint_predator_damage_radius "450"

// Predator Missile max damage 
// 100 - 1000 units, default = 300
// set scr_hardpoint_predator_max_damage "450"

// Predator Missile min damage 
// 10 - 100, default = 100
// set scr_hardpoint_predator_min_damage "75"

// Predator Missile Speed
// 100 - 200, default = 100
// set scr_hardpoint_predator_speed "150"

// Predator Missile Spawn Height
// 1000 - 5000, default = 1400
// set scr_hardpoint_predator_spawn_height "2500"

// Predator Missile max Speed
// 150 - 400, default = 200
// set scr_hardpoint_predator_max_speed "250"

// Predator Missile max speed lock
// 200 - 600, default = 400
// set scr_hardpoint_predator_max_speedlock "500"

// Predator Missile Timer
// 5 - 20 seconds, default = 13
// set scr_hardpoint_predator_timer "15"

// Predator Destroyed Points (player)
// Points for Destroying the Predator Missile ( trigger briefcase )
// 0 - 1000, default = 100
// set scr_hardpoint_predator_destroyed_points "200"

// Add Kill Targets to Predator Hud
// 0 = Disabled, 1 = Enabled (default)
// set scr_hardpoint_predator_kill_targets "0"

// Limit the number of Kill Targets in Hud
// 0 = No limit, all enemies will be marked, ( default )
// 1-50 = number of enemy targets allowed in predator hud
// set scr_hardpoint_predator_target_limit "5"

set scr_mortars_number "20"



//******************************************************************************
// SENTRY GUN SETTINGS
//******************************************************************************
// 0 = Disabled, 1 = Enabled ( Default )
// set scr_hardpoint_allow_sentrygun "1"

// Number of kills to get the Sentry Gun. Values: 1-50. Default value is 9.
// set scr_hardpoint_sentrygun_streak "8"

// Announce to the enemy that a Sentry Gun is on the field.
// 0 = Disabled, 1 = Enabled ( Default )
// set scr_announce_enemy_sentrygun_inbound "2"

// Kills obtained with a Sentry Gun count towards the killstreak of the player
// 0 = Disabled, 1 = Enabled ( Default )
// set scr_sentrygun_kills_toward_streak "0"

// Sentry Gun's health 
// 1 - 5000 ( Default is 1500 )
// set scr_sentrygun_health "1500"

// Sentry Gun Clip Size
// Amount to be shot at a Player at one time
// 10 - 1000 ( Default is 60 )
// set scr_sentrygun_clipSize "60"

// Sentry Gun Timer
// 0 = No Timer
// 1 - 300 seconds ( Default is 60 )
// set scr_sentrygun_timer "400"

// Sentry Gun Range
// Distance in units, that the gun will track players
// 50 - 5000 units - 1 COD unit = 1 inch, ( Default is 1000 )
// set scr_sentrygun_range "1000"

// Sentry Ground Deployment
// Only allows for horizontal surface placement of the Turret
// Otherwise will place on lowest vertical ground surface
// Must be active for all other deployment checks to work ( water, surface )
// 0 = Disabled, 1 = Enabled ( Default ) 
// set scr_sentrygun_ground_trace "0"

// Sentry Gun Surface Deployment
// Allows Turret to ONLY be planted on certain surfaces
// Sentry Ground Deployment must be set to "1"
// 0 = Disabled, 1 = Enabled ( Default ) 
// set scr_sentrygun_surface_deploy "1"

// Sentry Gun Water Placement
// Allows placement in SHALLOW water only
// Sentry Ground Deployment must be set to "0"
// 0 = Disabled, 1 = Enabled ( Default )
// set scr_sentrygun_water_placement "1" 

// Moving Deployment
// If Sentry Gun can be deployed while player is moving
// 0 = player must STOP
// 1 = player has no restrictions
// set scr_sentrygun_moving_placement "0"

// Show Sentry Gun plant hint messages
// 0 = Disabled, 1 = Enabled ( Default )
// set scr_sentrygun_show_hint "1"

// Look Forward to Plant
// 13 degrees up or down from centerline vision
// Stops player from planting Turret in odd places
// 0 = Disabled, 1 = Enabled ( Default ) 
// set scr_sentrygun_look_forward_plant "0"

// Relocation Time Penalty
// Each time Turret is moved, this much time will be taken off
// Added moves will Multiply the time as well
// 0 - 100 seconds, ( Default is 15 )
// set scr_sentrygun_timer_penalty "0"

// Knife Kills
// Ability to kill Sentry Gun with one knife hit
// 0 = Disabled, 1 = Enabled ( Default )
// set scr_sentrygun_knife_kill "1"

// Concussion Grenades Disable Turret
// Concussion grenades will disable turret after so many hits
// 0 = Disabled, 1 - 10 = Enabled ( 3 = Default ) 
// set scr_sentrygun_concussion_kill "3"

// Repair Turret if Disabled by Concussion grenades
// ANY player can repair turret if allowed by Friendly Fire
// 0 = Disabled, 1 = Enabled ( Default )
// set scr_sentrygun_allow_repair "1"

// Amount of Time in seconds to repair Turret if allowed
// 0 - 60 seconds, 10 = Default
// set scr_sentrygun_repair_time "10"

// NO PLAYER MOVEMENT while repairing a Turret
// 0 = Disabled, 1 = Enabled ( Default )
// set scr_sentrygun_repair_no_movement "0"

// Knifing Player Damage
// Percentage chance the player will recieve damage when knifing the Turret
// 0 - 100%, ( Default is 30 )
// set scr_sentrygun_damage_chance "30"

// Reduce Sentry Gun Firing FX
// Useful for HIGH FX mods
// 0 - 100 %, ( Default is 50 )
// set scr_sentrygun_percent_fx "50"

// Perk Invisible to Sentry Gun
// If player has "specialty_gpsjammer" perk, Sentry Gun will not track player
// if NOT firing their weapon!
// 0 = Disabled, 1 = Enabled ( Default )
// set scr_sentrygun_perk_jammer "1"

// Perk Juggernaut for owner 
// If Turret owner has this Perk and plants Turret
// Turret health is increased by 30%
// Amount of Concussion hits to disable Turret is doubled
// 0 = Disabled, 1 = Enabled ( Default )
// set scr_sentrygun_perk_juggernaut "1"

// Points for Killing Sentry Gun
// 0 - 1000, ( Default is 35 )
// set scr_sentrygun_kill_score "35"

// Show Team Head Icon
// Show team icon over sentry gun when deployed
// 0 = Disabled, 1 = Enabled ( Default )
// set scr_sentrygun_show_headicon "0"

// Allow Hud Icons
// Allow 2D and 3D Hud Icons
// Enemy has 2D icons and Friendlies have 3D icon
// Over-rides gameplay settings if "on"
// 0 = Disabled, 1 = Enabled ( Default )
// set scr_sentrygun_allow_hudicons "1"


//****************************************************************************
// JUGGERNAUT SETTINGS
//****************************************************************************
// 0 = Disabled, 1 = Enabled (default)
// set scr_hardpoint_allow_jugg "1"

// Number of kills to get the Juggernaut. Values: 1-50. Default value is 10.
// set scr_hardpoint_jugg_streak "13"

// Kills obtained with a Juggernaut count toward the killstreak of the player
// 0 = Disabled, 1 = Enabled (default)
// set scr_juggernaut_kills_toward_streak "0"

// Juggernaut Timers
// Enabled, Juggernaut will be active for set amount of time
// Disabled, Juggernaut will stay till he is killed
// 0 = Disabled, 1 = Enabled (Stopwatch Timer), 2 = Enabled (Digital Timer,Default)
// set scr_hardpoint_jugg_timer "0"

// Juggernaut Timer Color
// Timer will change color while countdown decreases
// 0 = Disabled, 1 = Enabled (default)
// set scr_hardpoint_jugg_timer_color "0"

// Juggernaut Timer Set Time
// 1 - 180 seconds (default - 30)
// set scr_hardpoint_jugg_timer_set "40"

// Announce to the enemy that a Juggernaut is active.
// 0 = Disabled, 1 = Enabled (default)
set scr_announce_enemy_jugg "0"

// Speed of the Juggernaut(default is 0.7)
// Range 0.5 - 1.5 
// set scr_hardpoint_jugg_speed "0.7"

// Show perks on Jugg spawn
// 0 = Disabled, 1 = Enabled (default)
// set scr_hardpoint_jugg_show_perks_on_spawn "0"

// Jugg Health Multiplier
// 1 - 100 times regular server set health (default - 5)
// set scr_hardpoint_jugg_health_multiplier "1"

// Show Healthbar to Juggernaut if not already enabled in server
// 0 = Disabled, 1 = Enabled (default)
// set scr_hardpoint_jugg_show_healthbar "0"

// Show enemy ping to Juggernaut
// 0 = Disabled, 1 = Enabled (default)
// set scr_hardpoint_jugg_show_enemyping "0"

// Extra Player points for Juggernaut kills
// 0 = Disabled
// 1 - 1000 (default - 10)
// set scr_hardpoint_jugg_kill_points "20"

// Extra Team points for Juggernaut kills
// Do NOT use with objective gametypes like CTF or CH
// 0 = Disabled
// 1 - 1000 (default - 10)
// set scr_hardpoint_jugg_kill_points_team "20"
set scr_hardpoint_jugg_kill_points_team_ctf "0"
set scr_hardpoint_jugg_kill_points_team_ch "0"

// Show Juggernaut obituary kills to server
// 0 = Disabled, 1 = Enabled (default)
// set scr_hardpoint_jugg_obits "0"

// Give Jugg special weapon loadout on spawn
// 0 = Disabled, 1 = Enabled (default)
// set scr_hardpoint_jugg_special_loadout "0"

//**********************************************************
// Juggernaut Weapons and Perks (if special loadout enabled)
//**********************************************************
// Weapon for the Juggernaut
// Default = "barrett_mp"
// Choices = "barrett_mp;m1014_mp;mp44_mp;p90_mp;rpd_mp;barrett_mp"
// set scr_hardpoint_force_jugweapon ""

// Secondary Jugg Weapon
// Default = ""
// Choices = "c4_mp;rpg_mp;claymore_mp"
// set scr_hardpoint_jugweapon_secondary ""

// Allow Juggernaut to have nades
// 0 = Disabled, 1 = Enabled (default)
// set scr_hardpoint_jugg_nades "0"

// Juggernaut Nade Amounts (if enabled)
// 0 - 4 (default - 3)
// set scr_hardpoint_jugg_nades_amount "1"

// Perk 1 Slot
// Default = "specialty_armorvest"
// Choices = "specialty_null;specialty_armorvest"
// set scr_hardpoint_jugg_specialty_slot0 ""

// Perk 2 Slot
// Default = "specialty_fastreload"
// Choices = "specialty_null;specialty_bulletdamage;specialty_fastreload;specialty_rof;specialty_explosivedamage"
// set scr_hardpoint_jugg_specialty_slot1 ""

// Perk 3 Slot
// Default = "specialty_bulletpenetration"
// Choices = "specialty_null;specialty_longersprint;specialty_bulletaccuracy;specialty_bulletpenetration;specialty_holdbreath;specialty_quieter"
// set scr_hardpoint_jugg_specialty_slot2 ""

// Reload Max Ammo on any Juggernaut Kill
// 0 = Disabled, 1 = Enabled (default)
// set scr_hardpoint_jugg_max_ammo "0"

// Reload nades on any Juggernaut Kill
// 0 = Disabled (default), 1 = Enabled 
// set scr_hardpoint_jugg_max_ammo_nades "1"


