//**********************************************************************************
//                                                                                  
//        _   _       _        ___  ___      _        ___  ___          _             
//       | | | |     | |       |  \/  |     | |       |  \/  |         | |            
//       | |_| | ___ | |_   _  | .  . | ___ | |_   _  | .  . | ___   __| |___       
//       |  _  |/ _ \| | | | | | |\/| |/ _ \| | | | | | |\/| |/ _ \ / _` / __|      
//       | | | | (_) | | |_| | | |  | | (_) | | |_| | | |  | | (_) | (_| \__ \      
//       \_| |_/\___/|_|\__, | \_|  |_/\___/|_|\__, | \_|  |_/\___/ \__,_|___/      
//                       __/ |                  __/ |                               
//                      |___/                  |___/                                
//                                                                                  
//                       Website: http://www.holymolymods.com                       
//*********************************************************************************
//******************************************************************************
// FIELD ORDERS
// ALL VARIABLES WORK IN RANKED AND UNRANKED MODES
//******************************************************************************
// PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//)
// WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES.
//******************************************************************************

// Controls if the "Field Orders" module should be active or not
// 0 = Disabled 
// 1 = Perks Only
// 2 = Points Only
// 3 = Hardpoints Only 
// 4 = Perks and Hardpoints (default)
// 5 = Perks, Points and Hardpoints
// set scr_field_orders "4"

// Field Order Reminder Time
// Message time field orders will be displayed in lower left corner
// 5 - 300 seconds
// 15 = default
// set scr_field_order_reminder_time "15"

// Headshots Only 
// Only headshots will activate a new Field Order 
// 0 = Disabled ( default )
// 1 = Enabled
// set scr_field_order_headshot_only "0"

// Field Order Icon Timer
// Time a Field Order will be on the field before it is marked
// 0 - 300 seconds
// 30 = Default
// set scr_field_order_timer "30"

// Field Order Reset Timer
// Time on the field a Field Order will sit before being reset
// 5 - 600 seconds
// 45 = Default
// set scr_field_order_timer_reset "45"

//************************************************************
// FIELD ORDER COUNTERS
//************************************************************
// Number of Kills required to complete the set Field Order
// 1 - 10 Kills
// Set to Default Values
//************************************************************

//Kills while Crouched
// set scr_field_order_0 "2"

// Kills while Prone
// set scr_field_order_1 "2"

// Kills with a Headshot
// set scr_field_order_2 "3"

// Kills with a Knife
// set scr_field_order_3 "2"

// Kills while Jumping
// set scr_field_order_4 "1"

// Kills from Behind
// set scr_field_order_5 "3"

// Kills using a Sniper Rifle
// set scr_field_order_6 "2"

// Kills using a Pistol
// set scr_field_order_7 "3"

// Kills with an Explosive Weapon
// set scr_field_order_8 "2"

// Kills using a Hardpoint Weapon
// set scr_field_order_9 "2"

// Kills using a Picked Up Weapon
// set scr_field_order_10 "2"

// Humiliate the Next Enemy Killed ( TeaBag )
// set to 1 time only 


//***********************************************************
//FIELD ORDER PERKS
//***********************************************************
// 0 = randomly picked ( Default )
// 1 = full ammo
// 2 = extra health
// 3 = special weapon
// 4 = faster move speed
// 5 = extra grenades
// 6 = see all enemies
// 7 = flashbang grenade armor
// 8 = concussion grenade armor
// 9 = claymore armor
// 10 = c4 armor
// 11 = Frag grenade armor
// 12 = Hardpoint armor
// set scr_field_order_perks "0"

// Extra Health Multiplier Perk
// Amount of extra health given...... multiplied from base health
// 0 - 5 times multiplied
// 2 = Default
// set scr_field_order_extra_health "2"

// Special Weapon Perk
// brick_blaster_mp;beretta_mp;colt45_mp;usp_mp;deserteagle_mp;deserteaglegold_mp;m1014_mp;mp44_mp;p90_mp;rpd_mp;barrett_mp
// brick_blaster_mp = Default
// set scr_field_order_special_weapon "brick_blaster_mp"

// Faster Move Speed Perk
// Amount of move speed multiplier
// 1 - 1.5 times multiplier
// 1.25 = Default

// Ping Enemy Players Perk
// Time a UAV will be given showing enemy players
// 0 - 180 seconds
// 15 = Default
// set scr_field_order_uav_time "15"


//*********************************************************
// FIELD ORDER POINTS
//*********************************************************
// Points given for each corresponding Field Order
// 0 - 1000 Points
// Set to Default Values

//Kills while Crouched
// set scr_field_order_0_points "20"

// Kills while Prone
// set scr_field_order_1_points "20"

// Kills with a Headshot
// set scr_field_order_2_points "30"

// Kills with a Knife
// set scr_field_order_3_points "20"

// Kills while Jumping
// set scr_field_order_4_points "50"

// Kills from Behind
// set scr_field_order_5_points "30"

// Kills using a Sniper Rifle
// set scr_field_order_6_points "20"

// Kills using a Pistol
// set scr_field_order_7_points "30"

// Kills with an Explosive Weapon
// set scr_field_order_8_points "20"

// Kills using a Hardpoint Weapon
// set scr_field_order_9_points "20"

// Kills using a Picked Up Weapon
// set scr_field_order_10_points "20"

// Humiliate the Next Enemy Killed ( TeaBag )
// set scr_field_order_11_points "50" 


//******************************************************
//FIELD ORDER HARDPOINTS
//******************************************************
// Type of Hardpoint Given
// 0 = randomly picked ( Default )
// 1 = UAV Hardpoint
// 2 = Airstrike hardpoint
// 3 = Helicopter Hardpoint
// set scr_field_order_hardpoint_type "1"

// Field Order Killstreak Reset
// Resets the players killstreak counter once a Field Order is completed
// set scr_field_order_kill_streak_reset "1"