//******************************************************************************
//  _____                  _    _             __
// |  _  |                | |  | |           / _|
// | | | |_ __   ___ _ __ | |  | | __ _ _ __| |_ __ _ _ __ ___
// | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__|  _/ _` | '__/ _ \
// \ \_/ / |_) |  __/ | | \  /\  / (_| | |  | || (_| | | |  __/
//  \___/| .__/ \___|_| |_|\/  \/ \__,_|_|  |_| \__,_|_|  \___|
//       | |               We don't make the game you play.
//       |_|                 We make the game you play BETTER.
//
//            Website: http://openwarfaremod.com/
//******************************************************************************
// SCORING SYSTEM OPTIONS
// ALL VARIABLES WORK IN RANKED AND UNRANKED MODES
//******************************************************************************
// PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//)
// WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES.
//******************************************************************************

// NOTE: Open Warfare 2 forces the OW score system to enabled.

// Decide if team kills should negatively affect the team's score
// 0 = Disabled (default), 1 = Enabled
// set scr_score_tk_affects_teamscore "0"


//******************************************************************************
// SCORES FOR KILLS
// Allowed values: 0-50 (default is 10 in team based games and 5 in non-team based games)
//******************************************************************************
// set scr_score_standard_kill "100"
// set scr_score_headshot_kill "150"
// set scr_score_melee_kill "100"
// set scr_score_grenade_kill "100"
// set scr_score_vehicle_explosion_kill "100"
// set scr_score_barrel_explosion_kill "100"
// set scr_score_c4_kill "100"
// set scr_score_claymore_kill "100"
// set scr_score_rpg_kill "10"
// set scr_score_grenade_launcher_kill "100"
// set scr_score_airstrike_kill "100"
// set scr_score_helicopter_kill "100"


//******************************************************************************
// SCORE FOR ASSIST KILLS
// Allowed values: 0-50 (default values set)
//******************************************************************************
// set scr_score_assist_kill "2"
// set scr_score_assist_25_kill "3"
// set scr_score_assist_50_kill "4"
// set scr_score_assist_75_kill "5"


//******************************************************************************
// DEATH, SUICIDE, AND TEAMKILL POINT LOSSES
// Allowed values: -50-0 (default values set)
//******************************************************************************
// set scr_score_player_death "0"
// set scr_score_player_suicide "0"
// set scr_score_player_teamkill "-5"

//******************************************************************************
// GAME ACTION SCORES
// Allowed values: 0-50 (default values set)
//******************************************************************************
// set scr_score_hardpoint_used "10"
// set scr_score_shot_down_helicopter "0"
// set scr_score_capture_objective "30"
// set scr_score_take_objective "7"
// set scr_score_return_objective "7"
// set scr_score_defend_objective "30"
// set scr_score_holding_objective "2"
// set scr_score_kill_objective_carrier "5"
// set scr_score_assault_objective "5"
// set scr_score_plant_bomb "20"
// set scr_score_defuse_bomb "15"

// Base score for giving a care package to a friendly (or stolen by a friendly).
// The total score is the base score multiplied by the kill requirement for the streak in the package.
set scr_score_carepackage_shared "150"

//*****************************************************************************
// GAME EQUIPMENT KILLS
// Allowed values: 0-50 (all defaults 0)
//*****************************************************************************
set scr_score_turret_destroyed "250" //SAM, sentrygun, sentrynade
set scr_score_carepackage_destroyed "50"
set scr_score_rcxd_destroyed "50"
set scr_score_sam_kill "50" //SAM vehicle kills


//******************************************************************************
// OW2 - Unreal style Multikill and Killing Spree scores.
// The order, kill requirements and base scores are hard coded. Use the modifiers to multiply base scores.
// First Blood only happens once per game and is 10 points * multikill modifier
//******************************************************************************
// Multikill streaks require one kill every three seconds to maintain.
// Each multikill is one more than the one before it. Doublekill is 2 kills. Hattrick is 3 and so on.
// Multikill(score): doublekill(5), hattrick(10), multikill(15), megakill(20), ultrakill(25), monsterkill(50), holyshit(100)
// set scr_multikill_score_modifier "10" //Default 1, Range 1-10.