//******************************************************************************
//  _____                  _    _             __
// |  _  |                | |  | |           / _|
// | | | |_ __   ___ _ __ | |  | | __ _ _ __| |_ __ _ _ __ ___
// | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__|  _/ _` | '__/ _ \
// \ \_/ / |_) |  __/ | | \  /\  / (_| | |  | || (_| | | |  __/
//  \___/| .__/ \___|_| |_|\/  \/ \__,_|_|  |_| \__,_|_|  \___|
//       | |               We don't make the game you play.
//       |_|                 We make the game you play BETTER.
//
//            Website: http://openwarfaremod.com/
//******************************************************************************
// OVERTIME OPTIONS
// ALL VARIABLES WORK IN RANKED AND UNRANKED MODES
//******************************************************************************
// PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//)
// WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES SET TO DEFAULT VALUES.
//******************************************************************************

// Enable overtime when a game ends up in a tie
// 0 = Disabled (default), 1 = Enabled
set scr_overtime_enable "1"

// Time limit for the overtime round
// 0 = No time limit (default), 1-1440 = Time in minutes for the overtime round
set scr_overtime_timelimit "1"

// Numer of lives the players will have during the overtime round
// 0 = Unlimited lives (default), 1-10 = Number of lives
set scr_overtime_numlives "1"

// Spawn time for players during the overtime round
// -1 = Instant respawn (default), 0 = Stock 10 seconds, 1-600 = Time in seconds
// set scr_overtime_playerrespawndelay "-1"

// Increase of spawn time every time the player dies during the overtime round
// 0 = No increase (default), > 0 - 10.0 = Increament for spawn time
// set scr_overtime_incrementalspawndelay "0"

// Enable sudden death during overtime where the round will end as soon as a team scores a point
// 0 = Disabled, 1 = Enabled (default)
// set scr_overtime_suddendeath "1"