WEAPONFILE\displayName\MAGNUMS_AKIMBO\modeName\\playerAnimType\grenade\altWeapon\\AIOverlayDescription\\weaponType\projectile\weaponClass\pistol\guidedMissileType\None\maxSteeringAccel\3000\explosionRadius\0\explosionInnerDamage\0\explosionOuterDamage\0\damageConeAngle\180\projectileSpeed\15747\projectileSpeedUp\0\projectileActivateDist\80000\projectileLifetime\5\projectileModel\vm_J007_bullets\projExplosionType\\projExplosionEffect\flash/20mm_metal_impact\projExplosionEffectForceNormalUp\0\projExplosionSound\\projDudEffect\\projDudSound\\projImpactExplode\0\projTrailEffect\flash/20mm_tracer\parallelDefaultBounce\0.25\parallelBarkBounce\0.3\parallelBrickBounce\0.3\parallelCarpetBounce\0\parallelClothBounce\0\parallelConcreteBounce\0.3\parallelDirtBounce\0.225\parallelFleshBounce\0\parallelFoliageBounce\0.05\parallelGlassBounce\0\parallelGrassBounce\0.17\parallelGravelBounce\0.25\parallelIceBounce\0\parallelMetalBounce\0.3\parallelMudBounce\0.1\parallelPaperBounce\0\parallelPlasterBounce\0\parallelRockBounce\0.3\parallelSandBounce\0.1\parallelSnowBounce\0\parallelWaterBounce\0.1\parallelWoodBounce\0\parallelAsphaltBounce\0.3\parallelCeramicBounce\0.25\parallelPlasticBounce\0\parallelRubberBounce\0\parallelCushionBounce\0.25\parallelFruitBounce\0\parallelPaintedMetalBounce\0.25\perpendicularDefaultBounce\0\perpendicularBarkBounce\0\perpendicularBrickBounce\0\perpendicularCarpetBounce\0\perpendicularClothBounce\0\perpendicularConcreteBounce\0\perpendicularDirtBounce\0\perpendicularFleshBounce\0\perpendicularFoliageBounce\0\perpendicularGlassBounce\0\perpendicularGrassBounce\0\perpendicularGravelBounce\0\perpendicularIceBounce\0\perpendicularMetalBounce\0\perpendicularMudBounce\0\perpendicularPaperBounce\0\perpendicularPlasterBounce\0\perpendicularRockBounce\0\perpendicularSandBounce\0\perpendicularSnowBounce\0\perpendicularWaterBounce\0\perpendicularWoodBounce\0\perpendicularAsphaltBounce\0\perpendicularCeramicBounce\0\perpendicularPlasticBounce\0\perpendicularRubberBounce\0\perpendicularCushionBounce\0\perpendicularFruitBounce\0\perpendicularPaintedMetalBounce\0\projectileDLight\200\projectileRed\0.75\projectileGreen\0.3\projectileBlue\1\projIgnitionDelay\0\projIgnitionEffect\\projIgnitionSound\\destabilizationRateTime\0\destabilizationCurvatureMax\0\destabilizeDistance\0\penetrateType\small\impactType\none\inventoryType\primary\fireType\Single Shot\twoHanded\0\rifleBullet\0\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\autoAimRange\0\aimAssistRange\600\aimAssistRangeAds\600\enemyCrosshairRange\600\crosshairColorChange\1\moveSpeedScale\1\adsMoveSpeedScale\2\sprintDurationScale\1\gunMaxPitch\2\gunMaxYaw\8\lowAmmoWarningThreshold\0.33\ammoName\.357 Magnum\maxAmmo\108\startAmmo\48\clipName\deserteaglegold_mp\clipSize\6\shotCount\1\dropAmmoMin\1\dropAmmoMax\6\reloadAmmoAdd\0\reloadStartAdd\0\damage\73\minDamage\34\meleeDamage\135\maxDamageRange\350\minDamageRange\1200\playerDamage\150\locNone\1\locHelmet\1.4\locHead\1.4\locNeck\1\locTorsoUpper\1\locTorsoLower\1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.2\fireDelay\0\meleeTime\0.8\meleeChargeTime\1.16\meleeDelay\0.13\meleeChargeDelay\0.16\reloadTime\1.3\reloadEmptyTime\1.3\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.3\reloadStartAddTime\0\rechamberTime\0.35\rechamberBoltTime\0\dropTime\0.45\raiseTime\0.67\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.67\firstRaiseTime\0.67\emptyDropTime\0.45\emptyRaiseTime\0.67\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\1\standMoveU\-1.7\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\5\posRotRate\6\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-2\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.8\duckedOfsR\1.2\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-20\proneMoveR\-25\proneMoveU\-95\proneRotP\0\proneRotY\270\proneRotR\-300\proneOfsF\2\proneOfsR\2\proneOfsU\-1.6\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\28\hipIdleSpeed\1\adsIdleSpeed\1\idleCrouchFactor\0.8\idleProneFactor\0.6\adsSpread\0\adsAimPitch\0\adsTransInTime\0.15\adsTransOutTime\0.15\adsTransBlendTime\0.1\adsReloadTransTime\0.6\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\65\adsZoomInFrac\0.42\adsZoomOutFrac\0.08\adsBobFactor\0.5\adsViewBobMult\0.25\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\2\hipSpreadDuckedMin\1.5\hipSpreadProneMin\1\hipSpreadMax\4\hipSpreadDuckedMax\3\hipSpreadProneMax\2\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\4.5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\100\hipGunKickPitchMin\-30\hipGunKickPitchMax\-35\hipGunKickYawMin\-2\hipGunKickYawMax\18\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\2\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\0\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\25\adsGunKickStaticDecay\50\hipViewKickPitchMin\60\hipViewKickPitchMax\80\hipViewKickYawMin\-40\hipViewKickYawMax\-50\hipViewKickCenterSpeed\1500\adsViewKickPitchMin\60\adsViewKickPitchMax\80\adsViewKickYawMin\-40\adsViewKickYawMax\-50\adsViewKickCenterSpeed\1500\swayMaxAngle\20\swayLerpSpeed\4\swayPitchScale\-1\swayYawScale\-1\swayHorizScale\0.3\swayVertScale\0.1\swayShellShockScale\5\adsSwayMaxAngle\6\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.16\adsSwayVertScale\0.25\fightDist\720\maxDist\250\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\vm_J007_ghosts_magnums\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_base_viewhands\worldModel\weapon_ghosts_magnum\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\idleAnim\vm_J007_magnums_idle\emptyIdleAnim\vm_J007_magnums_idle\fireAnim\vm_J007_magnums_fire\lastShotAnim\vm_J007_magnums_fire_last\rechamberAnim\\meleeAnim\viewmodel_M4m203_knife_melee_1\meleeChargeAnim\viewmodel_M4m203_knife_melee_2\reloadAnim\vm_J007_magnums_reload\reloadEmptyAnim\vm_J007_magnums_reload\reloadStartAnim\\reloadEndAnim\\raiseAnim\vm_J007_magnums_raise\dropAnim\vm_J007_magnums_drop\firstRaiseAnim\vm_J007_magnums_raise\altRaiseAnim\vm_J007_magnums_raise\altDropAnim\vm_J007_magnums_drop\quickRaiseAnim\vm_J007_magnums_raise\quickDropAnim\vm_J007_magnums_drop\emptyRaiseAnim\vm_J007_magnums_raise\emptyDropAnim\vm_J007_magnums_drop\sprintInAnim\vm_J007_magnums_sprint_in\sprintLoopAnim\vm_J007_magnums_sprint_loop\sprintOutAnim\vm_J007_magnums_sprint_out\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\vm_J007_magnums_fire_last\adsLastShotAnim\vm_J007_magnums_fire\adsRechamberAnim\\adsUpAnim\viewmodel_magnum_ads_up\adsDownAnim\viewmodel_magnum_ads_down\viewFlashEffect\flash/mp7_20flash_view\worldFlashEffect\muzzleflashes/pistolflash\viewShellEjectEffect\\worldShellEjectEffect\shellejects/pistol\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\\ammoPickupSoundPlayer\\fireSound\weap_ghost_magnum_fire_npc\fireSoundPlayer\weap_j007_gm_fire\lastShotSound\\lastShotSoundPlayer\weap_j007_gm_fire\emptyFireSound\weap_dryfire_pistol_npc\emptyFireSoundPlayer\weap_dryfire_pistol_plr\meleeSwipeSound\melee_swing_small\meleeSwipeSoundPlayer\melee_deserteagle_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\weap_de50_reload_npc\reloadSoundPlayer\weap_j007_gm_reload\reloadEmptySound\weap_de50_reload_npc\reloadEmptySoundPlayer\weap_j007_gm_reload\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\putawaySound\\putawaySoundPlayer\\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\hudIcon\hud_icon_desert_eagle\killIcon\hud_icon_desert_eagle\dpadIcon\\ammoCounterIcon\hud_icon_desert_eagle\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\\meleeImpactRumble\\adsDofStart\0\adsDofEnd\0\hideTags\\notetrackSoundMap\melee_knife_stab melee_knife_stab
