The module loader thread the _rank.gsc on maps\mp\gametypes path

_rank.gsc

init()
{
	This module bottom put moduleloader init!
// -------------Yourmod Module---anticamp------------
	level yourmod\yourmod_module\moduleloader::init();
// --------------------------------------------------
}

onPlayerConnect()
{
	This module top put moduleloader onPlayerConnect!
	for(;;)
	{
	level waittill( "connected", player );
	.
	.
	.
	}

// ------------------------Yourmod Module---anticamp------------------
	player yourmod\yourmod_module\moduleloader::onPlayerConnect();
// -------------------------------------------------------------------
}

onPlayerSpawned()
{
	self endon("disconnect");

	for(;;)
	{
		self waittill("spawned_player");
// -----------------------------Yourmod Module---anticamp-----------------
		self thread yourmod\yourmod_module\moduleloader::onPlayerSpawned();
// -----------------------------------------------------------------------
	}
}

OR replace _rank.gsc