WEAPONFILE\displayName\M4 300BLK\modeName\\altWeapon\\AIOverlayDescription\\weaponType\bullet\weaponClass\rifle\penetrateType\medium\impactType\bullet_large\inventoryType\primary\fireType\Full Auto\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\1\blocksProne\0\silenced\0\autoAimRange\2800\aimAssistRange\3200\aimAssistRangeAds\3200\enemyCrosshairRange\2800\crosshairColorChange\1\moveSpeedScale\0.9\adsMoveSpeedScale\0.9\sprintDurationScale\1.75\gunMaxPitch\8\gunMaxYaw\25\lowAmmoWarningThreshold\0.33\ammoName\7.62  35 mm\maxAmmo\420\startAmmo\420\clipName\m4_grunt\clipSize\30\shotCount\1\dropAmmoMin\150\dropAmmoMax\210\reloadAmmoAdd\0\reloadStartAdd\0\damage\100\minDamage\85\meleeDamage\200\maxDamageRange\1024\minDamageRange\2400\playerDamage\50\locNone\1\locHelmet\2.7\locHead\2.7\locNeck\2.7\locTorsoUpper\2\locTorsoLower\2\locRightArmUpper\1.7\locRightArmLower\1.5\locRightHand\1.4\locLeftArmUpper\1.7\locLeftArmLower\1.5\locLeftHand\1.4\locRightLegUpper\1.7\locRightLegLower\1.5\locRightFoot\1.4\locLeftLegUpper\1.7\locLeftLegLower\1.5\locLeftFoot\1.4\locGun\0\fireTime\0.085\fireDelay\0\meleeTime\0.8\meleeChargeTime\1.16\meleeDelay\0.13\meleeChargeDelay\0.16\reloadTime\2.03\reloadEmptyTime\2.36\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.5\reloadStartAddTime\0\rechamberTime\0.1\rechamberBoltTime\0\dropTime\0.25\raiseTime\0.95\altDropTime\0.55\altRaiseTime\0.85\quickDropTime\0.26\quickRaiseTime\0.75\firstRaiseTime\1.2\emptyDropTime\0.6\emptyRaiseTime\0.95\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\nightVisionWearTime\1.5\nightVisionWearTimeFadeOutEnd\0.6\nightVisionWearTimePowerUp\1\nightVisionRemoveTime\1.5\nightVisionRemoveTimePowerDown\0.3\nightVisionRemoveTimeFadeInStart\0.45\standMoveF\0\standMoveR\0\standMoveU\-1\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\0\standRotMinSpeed\0\posMoveRate\6\posRotRate\6\duckedMoveF\-1\duckedMoveR\0\duckedMoveU\-1\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-1\duckedOfsR\0.8\duckedOfsU\-1\duckedMoveMinSpeed\0\duckedRotMinSpeed\0\proneMoveF\-160\proneMoveR\3\proneMoveU\-120\proneRotP\0\proneRotY\300\proneRotR\-300\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0\posProneMoveRate\15\posProneRotRate\20\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\70\adsIdleAmount\28\hipIdleSpeed\1\adsIdleSpeed\0.8\idleCrouchFactor\0.75\idleProneFactor\0.4\adsSpread\0.1\adsAimPitch\0\adsTransInTime\0.2\adsTransOutTime\0.2\adsTransBlendTime\0.1\adsReloadTransTime\0.45\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\40\adsZoomInFrac\0.5\adsZoomOutFrac\0.2\adsBobFactor\1\adsViewBobMult\0.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\1.8\hipSpreadDuckedMin\1.4\hipSpreadProneMin\1\hipSpreadMax\8\hipSpreadDuckedMax\6.5\hipSpreadProneMax\5\hipSpreadFireAdd\0.56\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\4\hipSpreadDuckedDecay\1.05\hipSpreadProneDecay\1.1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\-10\hipGunKickPitchMax\-15\hipGunKickYawMin\-15\hipGunKickYawMax\15\hipGunKickAccel\1000\hipGunKickSpeedMax\500\hipGunKickSpeedDecay\16\hipGunKickStaticDecay\20\adsGunKickReducedKickBullets\2\adsGunKickReducedKickPercent\70\adsGunKickPitchMin\-8\adsGunKickPitchMax\-25\adsGunKickYawMin\-5\adsGunKickYawMax\-10\adsGunKickAccel\800\adsGunKickSpeedMax\2000\adsGunKickSpeedDecay\32\adsGunKickStaticDecay\40\hipViewKickPitchMin\20\hipViewKickPitchMax\60\hipViewKickYawMin\-10\hipViewKickYawMax\-50\hipViewKickCenterSpeed\1500\adsViewKickPitchMin\40\adsViewKickPitchMax\45\adsViewKickYawMin\-55\adsViewKickYawMax\55\adsViewKickCenterSpeed\1800\swayMaxAngle\20\swayLerpSpeed\4\swayPitchScale\-1\swayYawScale\-1\swayHorizScale\0\swayVertScale\0.15\swayShellShockScale\5\adsSwayMaxAngle\2\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.05\adsSwayVertScale\0.25\fightDist\720\maxDist\590\aiVsAiAccuracyGraph\assault_rifle.accu\aiVsPlayerAccuracyGraph\assault_rifle.accu\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\150\adsOverlayHeight\150\gunModel\viewmodel_M4\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\\worldModel\weapon_m4grunt_sp\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\weapon_m16_clip\knifeModel\viewmodel_knife\worldKnifeModel\weapon_parabolic_knife\idleAnim\viewmodel_M4_idle\emptyIdleAnim\viewmodel_M4_idle\fireAnim\viewmodel_M4_fire\lastShotAnim\viewmodel_M4_fire\rechamberAnim\\meleeAnim\viewmodel_M4m203_knife_melee_1\meleeChargeAnim\viewmodel_M4m203_knife_melee_2\reloadAnim\viewmodel_M4_reload\reloadEmptyAnim\viewmodel_M4_reload_empty\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_M4_pullout\dropAnim\viewmodel_M4_putaway\firstRaiseAnim\viewmodel_m4_first_time_pullout\altRaiseAnim\viewmodel_M4_idle\altDropAnim\viewmodel_M4_idle\quickRaiseAnim\viewmodel_M4silencer_quick_pullout\quickDropAnim\viewmodel_M4silencer_quick_putaway\emptyRaiseAnim\viewmodel_M4_pullout\emptyDropAnim\viewmodel_M4_putaway\sprintInAnim\viewmodel_M4_sprint_in\sprintLoopAnim\viewmodel_M4_sprint_loop\sprintOutAnim\viewmodel_M4_sprint_out\nightVisionWearAnim\viewmodel_M4_NVG_puton\nightVisionRemoveAnim\viewmodel_M4_NVG_takeoff\adsFireAnim\viewmodel_M4_fire_ads\adsLastShotAnim\viewmodel_M4_fire_ads\adsRechamberAnim\\adsUpAnim\viewmodel_M4_ADS_up\adsDownAnim\viewmodel_M4_ADS_down\viewFlashEffect\muzzleflashes/ak47_flash_view\worldFlashEffect\muzzleflashes/m16_flash_wv\viewShellEjectEffect\shellejects/rifle_view\worldShellEjectEffect\shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\\ammoPickupSoundPlayer\\fireSound\weap_m4carbine_fire_npc\fireSoundPlayer\weap_m4carbine_fire_plr\lastShotSound\\lastShotSoundPlayer\\emptyFireSound\weap_dryfire_smg_npc\emptyFireSoundPlayer\weap_dryfire_smg_plr\meleeSwipeSound\melee_swing_large\meleeSwipeSoundPlayer\melee_m4carbine_swing_plr\meleeHitSound\\meleeMissSound\\rechamberSound\\rechamberSoundPlayer\\reloadSound\\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\\reloadStartSoundPlayer\\reloadEndSound\\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\\firstRaiseSoundPlayer\\putawaySound\\putawaySoundPlayer\\nightVisionWearSound\nightvision_wear_npc_default\nightVisionWearSoundPlayer\nightvision_wear_plr_default\nightVisionRemoveSound\nightvision_remove_npc_default\nightVisionRemoveSoundPlayer\nightvision_remove_plr_default\hudIcon\hud_icon_m4_grunt\killIcon\hud_icon_m4_grunt\dpadIcon\\ammoCounterIcon\hud_icon_ak47\hudIconRatio\2:1\killIconRatio\2:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\Magazine\flipKillIcon\1\fireRumble\defaultweapon_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\2\adsDofEnd\8\hideTags\\notetrackSoundMap\weap_m4carbine_clipout_plr weap_m4carbine_clipout_plr
weap_m4carbine_clipin_plr weap_m4carbine_clipin_plr
weap_m4carbine_chamber_close_plr weap_m4carbine_chamber_close_plr
weap_ak47_chamber_plr weap_ak47_chamber_plr
weap_m4carbine_lift_plr weap_m4carbine_lift_plr
melee_knife_stab melee_knife_stab